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Warmachine/Hordes General: I need HOW MANY theme books?!? Edition
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Mk3 list building: http://conflictchamber.com

Warmachine/Hordes Books, No Quarter, & IKRPG
textuploader <dot> com / 5wm4h
PP Youtube (gameplay tutorials, tournament coverage, and announcements)
https://www.youtube.com/user/PrivateerPressPrime
Latest Errata
http://privateerpress.com/files/WM%20MKII%20Rules%20Errata%20Jan%202016.pdf
Steamroller Rules
http://privateerpress.com/organized-play/steamroller-tournaments
The Giant List of Podcasts and Blogs
http://privateerpressforums.com/showthread.php?76379-Warmachine-Hordes-related-blogs-websites-and-forums
Table of contents for all NQ issues
http://www.privateerpressforums.com/showthread.php?4313-Table-Of-Contents-For-All-No-Quarter-Issues
Abridged Lore
gargantuans abridged:http://pastebin.com/XPKMKYUc
Exigence abridged: http://pastebin.com/6D1fwSgv
devastation abridged: http://pastebin.com/KxkzfnXj
Lexicanum Iron Kingdoms Lore wiki:
http://warmachine.lexicanum.com/wiki/Main_Page

MK3 RULES:
http://files.privateerpress.com/allnewwar/Prime.pdf
http://files.privateerpress.com/allnewwar/Primal.pdf
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Thoughts?
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>>47749121

Any word on new theme lists? I'm looking to start a new army, think I'll go with Convergence. Gonna order a bunch of stuff in a couple weeks here and would like to have some corresponding units.
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And this.
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>>47749246
Only one that's known so far is the Cephalyx contract. But if that one is anything to go off of, they'll be strong.
>>
Reposting this.

(Mortenebra 1) Master Necrotech Mortenebra [+24]
- Deryliss
- Leviathan [16]
- Nightwretch [7]
- Nightwretch [7]
- Harrower [16]
- Malice [15]
Warwitch Siren [4]
Warwitch Siren [4]
Bane Knights (max) [17]
Bane Lord Tartarus [8]
Scrap Thrall [2]
Scrap Thrall [2]
Soul Trapper [1]


What I wanna do is get the 5 souls plus Spectral Steel on Malice so it goes up to 24 ARM, then use Overrun to deliver it into the opponent's caster with 8 focus.
>>
Why didn't they just remove theme forces?
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>>47749281
Why would you ever take a leviathan ever again?
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>>47749361
Because now it doesn't need Mertenebra to forcefeed it to work?
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>>47749361
Because Mortenebra is a ranged jack caster now.
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>>47749177
The Attendant Priest doesn't do much for the Gun Mages, since they're already magic damage on their guns, and Malekus's feat works with them already (since it works on enemy models taking damage rolls as opposed to friendly faction models making damage rolls).

With those points (plus possibly a wrack) I'd replace the Castigator or the Guardian with a Reckoner so:

a) You can drop Open Fire on three different ranged jacks each turn
b) You can open with a boosted Reckoner shot to land Flare on whatever you focus the (unboostable) Open Fire shots on.

The Castigator seems mildly redundant with the Vanquisher and Cleansers, and I'm not sure you'll get enough mileage out of the Guardian's arc node to make it worthwhile, so I'd think both are replaceable with a Reckoner. I'm looking (I'm working on a similar list) to stock three heavies and but a second unit on the table to hold Ignite. Or just take two Sunbursts.

But in any case, I don't think Malekus wants less than three ranged heavies.
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>>47749359
Because it allows them to sell you books to un-nerf the models they changed.
>>
>>47749422

Fair points. Guardian's largely for the fringe Scourge opportunities.
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>>47749276
Also another one hidden amounts the threads. It was a menoth one with like"

Gain a Free Small Sized Solo or the cleanser UA.

Warjacks gain Girded

1 Unit of Daughters of flame get ambush.

Considering we already know about that other things grant CRA, and out of faction units its pretty crazy.

A theme force is not just some environment manipulation. Its boosts to units/ Warjacks that change how they operate completely.

And like, some free points as well.
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Thoughts on Cyclone marshalled to Gun Mages with new JM rules?
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>>47749588
Eh. Its functional but feels kinda gimmicky.
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>>47749492
Yeah, I just think it's kinda wasted without a Redeemer in tow, and I don't really see the points for that and everything else Malekus wants to do.

But I really see Malekus as a gunline caster throwing a lot of fire downfield with Cleansers to minifeat early against infantry and then jam until the feat turn kills a couple of heavies.

I am *really* looking forward to running Malekus with the Revelator. Pic related is what I plan to eventually do with him.
>>
Does anyone feel like uploading the thorn gun mages stats for a poorfag?
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>>47749680

Pretty interesting build, though depending on enemy list I'm not sure how well it can jam. Little infantry and a handful of heavies, and I'm not sure you can outlast them.
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>>47749727
Remains to be seen, of course, but before all of the sprays from the cleansers, it puts out 7 4" AoEs per turn, and then under feat can melt a gargossal at range. It's going to feat on turn 2 most of the time and have to do some serious work on feat turn, but I like the odds. Now to just get an actual release date on the Revelator.
>>
Do we have official (not from spoiler) cards
already?
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>>47749837
Yes, War Room 2 is out and cards are available. The spoilers were right.
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>>47749837
War Room 2 went live with the new cards last night
>>
>>47749727
>>47749796

I should also mention explicitly that if you're staring across the table at a lot of fire immunity, you drop your other list, and that's my only plan for such a situation.
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>>47749924

Haha, naturally. Idly, any Durst or Sevy plans?
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Anyone got the pic of kallus2? I know I saw it here, forgot to save it.
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>>47750044
>>
>there's someone on the PP forums that seriously thinks the Sea King is a minion Gargantuan
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Is it possible to make a competitive army without women in it?

I can't stand this fantasy bullshit of women being equal to men.
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>>47750067
Dude, there have been dozens of people claiming that since the first peak of it came out.
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My sister bought me this elephant right before she died. It's very sentimental to me and I want to use it in warmachine. Would it be tournament legal to use this as ECaine?
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>>47750088
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>>47750071
Skorne. Avoid Makeda, Extoller Soulwards, and... the two paingiver solos.
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>>47750049
I kinda like the burry ass picture and I may want to start playing this game
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>>47749934
I haven't really looked at Durst in Mk3 (and never found him that interesting in Mk2 -- with the caveat that "interesting" and "good" are different ideas), but have been toying with running pSevvy kinda Crusader-spammy with the idea that he can run infantry pretty well, and give the Crusaders time to get up the board to do work.

I'm really attracted to running multiple Crusaders with casters that like infantry to do their normal infantry stuff and have a battlegroup that hits hard and still has enough boxes to be non-trivial to remove.
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>>47750101
Have you never gone to a tournament? Half the people who play this game are fucking autistic, a third of them are just mentally retarded, and a small handful aren't human filth.
>>
>>47750126
How the fuck does traditional gaming have the community that it does? Half the people are retarded, half are non-functional geniuses and then there's some blue haired cunt painting Space marines in the corner with her beta orbiters. The demographics are nuts.
>>
>>47750146
Other people like video gamers stay inside mostly so you never see just how bad they are.
>>
>>47750146
I don't know man, but I'm really worried that if I keep playing tabletop games I'm going to wind up getting fat due to reduced social pressure.
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>>47750200
The opposite can happen when you see the man slugs and go "NOPE!" so diet and exercise more.
>>
>>47749418
Its unreliable, she does nothing to fix the D3 issue

>>47749418
We only have ranged colossals
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>>47750146
Most of the guys I play with are engineers at the local Boeing factory. Besides their grandchildren there are no children at all since 40k died a week or two after AOS hit. In fairness the store owner almost went bankrupt from that but it's rebounded.

That's just the wargamers though, the average age of the MTG events is -5.
>>
>>47750094
Wrong faction m8. If you want to do a conversion for xerxis 2 we can talk.
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I recently got the new War Room app- any other Cephalyx players having a hard time making army lists? The loss of any models below 3 points is rather frustrating.
>>
>>47750276
I've played in metas full of software engineers and lawyers, metas full of manslug autists, and metas where I was afraid to drink the water because so many people were missing teeth.
This country is fucking weird, and the demographic just seems to be "dude, slightly a-social".
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>>47750303
seek ye the Mercenaries to find forsooth thyne three points ye need for completion of thyne list and soul
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>>47750303
stop playing meme armies
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>>47750392
Correct me if I am wrong- if I do not choose to use the 'Operating Theatre' theme list, I can take ANY mercenary models I want (not counting warjacks and such), yes?
>>
>Hutchuck Rust Bomb
>Wrastler Rage
>Calaban Parasite
>8 damage swing on any warjack
God bless da voodoo
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>>47750439

I think you can take any you want as long as you have a dominator with them

Non-Cephalyx units with Cephalyx Dominator
command attachments
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>>47750439
I guess? For my skorne, i just open War Room and pick the units they list.
>Not good at this game
>me
Pick two
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>>47750493

oh wait units, nevermind
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>38" cast range on spells
Check.
>List destroys any faction not immune to fire
Check.
>Models that are hilarious with Black Spot
Check.

It's got it all.
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>>47750439
I just re-read the cephalyx rules in the core book. The selective rule means that the Operating Theatre theme list is obligatory. Somewhat disappointing, but free overlords and hyper aggressive monstrosities don't come without a price.
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>>47750541
>skorne
into the trash it goes
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>>47750606
>I'll shuffle my Sentry around your model so he has LOS of your caster and get some attacks in
>Now I'll activate Hexeris ;^)
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>>47750574
That's why it was included in the core rules, its the only way to take Cephalyx.
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Monstrocities look fun to play. Just a few acupuncture strikes and your at 3 focus.

With Hyper aggressive ranged shooting then just makes them stronger and faster.
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Protectorate Army - 75 / 75 (+32) points

(High Reclaimer 1) The High Reclaimer [+32]
- Vigilant [9]
- Guardian [15]
- Guardian [15]
- Templar [15]
Knights Exemplar [9]
- Knights Exemplar Officer [3]
Knights Exemplar [9]
- Knights Exemplar Officer [3]
Choir of Menoth (min) [4]
Temple Flameguard (max) [11]
- Temple Flameguard Officer & Standard [4]
Wrack [1]
Wrack [1]
Vassal of Menoth [3]
Vassal of Menoth [3]
Vassal Mechanik [1]
Vassal Mechanik [1]

Feel like this could be tightened up.
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Hey guys i heard you were worried about Kara Sloan, so i errata'd her to have an even better feat!

at least she can't use that trash 9 hunter list now am i right?
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>>47750889
Get a fucking haircut Soles, you look like a troll doll fucking a blender.
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>>47750889
I honestly have no clue who play-tests Cygnar at PP, but they very obviously have the same caliber of players for MKIII that Cryx did for MKII.

The nerf bat swings wildly and MISSED SO MUCH.
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>>47750889
Whats the new feat?
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>>47750931
How do I deal with Centurions in Mk3? PP nerfed all my armor cracking and I can't charge them. Guns don't do enough damage and they still have arcane shield they can just hand out
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>>47750966
Free guided fire, battlegroup gets 1 free ranged attack during activation. So second attack is boostable now since its during activation, and sloan now has more focus to hand out, since guided fire is free cast during feat.
>>
Yep, say goodbye to Mk 1 eLylyth shooting into your deployment, and hello to Mk 2 eLylyth erasing all your stuff turn 2/3.
>>
What Minion solos are worth a damn now? I'm looking at Croc doc and just not seeing anything of value. Everything has tough so why do I want a tough giver?
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>>47751069
And yet they couldn't make gaspy2 playable. I almost prefer GW's blatant lack of caring
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>>47751236
Would Gaspy2 be good enough to be played if his clouds weren't an upkeep anymore? Or would that and Hellbound have to swap upkeep status?
>>
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and you thought it could possibly just be the hair
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>>47751069
I think that was a twitter joke.
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>>47750982

unless its nemo3, you can always tk it to face the other direction if you're a faction with access to TK.

if its nemo3, god help you, you have bigger problems
>>
so i'm in a bind, i'm sick of being shit on as skorne, but i can't decide which other faction to play as i don't even know what they do for the most part (i played in a really small meta and only saw a handful of legion and khador with the very rare ret player)

How do i trial new factions properly? it seems like it'd be super time consuming and expensive to go through and playtest each and every caster a few times...
>>
>>47751546
just use the spoiled cards and proxy for what ever you want.
>>
I got to say, I really hate the changes to animi.
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>>47751282
Its the feat being d6+3 i.e between 4-9 modles brought back. Either make it d3+6 or you know, dont change it at all.

Hellbound no longer being an upkeep is a sidegrade that I'm totally fine with.

Clouds are not always reliable, the feat is sometimes the only thing you have

Also speed6. Seriously, why change that?
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>>47751595
Did they do more than just tone them down across the board?
>>
>>47751745
predominantly "self" now
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>>47751795
The Troll's elemental lights suffered the worse. They barely had a purpose, and now its even worse.
>>
MK3 CARDS WHERE
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Anyone got the card for Inflictor? I don't have access to war room
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>>47751595
>>47751795
>>47751980
The worst part is that you know the animi are part of what makes Warbeasts expensive. There are a bunch of Warbeasts I'd gladly trade their animi away for point reductions.

I hate Counterblast on most stuff in legion. I hate self Spiny Growth.
>>
>>47752008
Still assblasted it wasnt for sale at lock n load
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>>47752008
My bad the pic didnt upload
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Any kind soul with War Room care to share Helios cards?

>>47752127
>>47752127
Its why they are expensive and why locks tend to have less spells. But with most going 'self', it cuts heavily into the support locks bring.
>>
>>47751745
Animus variety decreased in most factions.
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>>47752182
HA! Critical poison! My least favorite effect to see on a warbeast/jack.

Here, have a random effect that only works on less than half the heavies in the game.
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>>47752460
Imo, it doesn't matter. In Cryx spd 6, arm 19 'jack with Reach and Shield Guard is already good enough. "Critical X" effects just too random anyway.
>>
>>47752460
Whatever, its the best non character heavy in the faction. I plan on runing 3-5 with venethrax and possibly 2 with most other casters
>>
Anybody have experience with thewarstore.com?

is it a reliable place to buy shit from??
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>>47752812
Yes. They're very solid and have been consistently good to my local group.
>>
Apparently, according to Prime, Thorn Gun Mages do indeed have Both Barrels. Them not having it is probably a War Room error, one among many.
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>>47753173
>according to Prime, Thorn Gun Mages do indeed have Both Barrels
Are you talking about free rules? Because there are no cards in them
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>>47753316
I think they were selling Prime at Lock and Load, along with the starter boxes.
>>
>>47753316
They sold Prime at L&L.
>>
What do we think the best casters for juggernaut/crusader spam are? Butcher 1 and Amon?
>>
What is conflux good for?
Orion?
>>
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Saw mention of Cult of the Despoilers on the forums in regards to new faction so looked this up in the Urban Adventures book. Sounds plausible, also interesting is what's right below it.
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Thoughts?

I mostly want to make a 'fluffy' list with a ton of Doomreavers/Greys that hopefully won't be awful.

My other idea with the list is to switch the Grolar for a block of Assassins+Underboss but I really have no idea what I'm doing.
Don't really care about theme list much as it's just models I like.
>>
>>47753861
Vlad1 for the 16" Run is kinda funny
Maybe
Vlad1
Rager
Juggernaught x5
Destroyer x2
>>
Rank the factions TG

God Tier

Great Tier

Mediocre Tier

Skorne Tier


what are your first impressions?
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How does my Lady Alexia Ciannor fares in MK3? Garbage tier or usable? Also, do we have any news about the new fluff? What happened between MK2 and 3 (ten years passed, right)?
>>
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>>47754031

two years
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>>47753999
>Good Tier
Cygnar / Mercs
Legion
Trolls
Circle
CoC

>Okay Tier
Everyone else

>Meme Tier
Khador

>Skorne Tier
Sur mum lol
>>
>>47749588
What would that Cyclone do that the Gun Mages couldn't already do by themselves?
>>
>>47754054
Alexia is mostly still Alexia. She lost the disjunction ability that interfered with enemy casting (nerf, not major), and traded Disbinding for Spell Ward (decent buff, imo).

Biggest hit to her is that Spell Ward means that Durgen can't Prime the zombies anymore.

If you played the traditional Alexia, running her behind a screen of steelheads and making the opponent kill them all twice, she's still your girl. If you were more about the shenanigans, they've been reigned in a bit.
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I have a question for you faggots.

I just got a bone swarm for a journeyman league. I noticed it comes in 2 parts and both are basically just a pile of skeletons. Would it be legal to just base both parts separately and get 2 swarms from the kit?

I was also thinking of doing the same with the Blind walker kit. Use the Wrastler parts and some water effect to make it look like it's swimming in deep water while assembling a full Blind walker. I'm doing some special basing so it won't just be parts glued to the base and then sand/flocked.
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>>47749681
Sure. They're almost as spoiled, but significantly worse without both barrels.

SPD6, STR4, MAT6, RAT7, DEF14, ARM11, CMD6

Dual Magelock
RNG10, ROF2, POW10

Sword
RND.5, POW3, P+S7

Mercs (work for Cygnar, Protectorate)
Prowl
Attack Type:
>Black Penny
>Incindiary (Fire damage + cont. fire)
>Thunderbolt

FA 2, PC 9 for 3
>>
>>47750126
You must be American, right? Cause the community over here (central Europe) is excellent.
>>
>>47754216

that depends, were those piles of bones gifted to you by your grandfather / grandmother / aunt before they passed?
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>>47754278
Well no.. not technically. I maybe used some of grandpa's bones as part of the model. I just can't let him go.
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>>47753940
Why would some random humans worship a Skorne warbeast?
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>>47753999
From what I can tell:

>Too good tier
Cygnar, Khador, Ret

>Too bad tier
Skorne, maybe Circle

>Fine tier
Everyone else
>>
Are shooty lists OP in MK3? Can you run an all melee list with some spellslingers and actually win?
>>
>>47754320
You're a fucking idiot. Circle are looking to be one of the top factions. They lost a few things which defined the faction in MKII because they were so broken, but now that's gone the faction has been powered up every where else. They lost very little and gained a shit load of control pieces.

Circle will be top tier.
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>>47754320

pretty much my list but trolls in bad instead of circle
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>>47754216
Like every borderline-legal conversion: If it looks amazing, nobody will question it. Just google "mecha legion" for the perfect example.

Just sticking Wrastler arms+head on a base will look like crap. But you could make it look like he's leaping from underwater to bite some poor fool (any spare mini) with water splashing all around. Nobody will complain about you fielding that.
>>
>>47754334
>>47754339
I just know MK3 Circle from hearsay. They lost a lot of faction-defining stuff (druids, stones). I didn't know they added anything broken in return.
>>
>>47754355
I plan to do full waves with froth and everything. I'm doing Kaiju minions and want him bursting from the ocean.
>>
>>47754362
They also kept their top tier casters, minor nerfs but the core back breaking abilities of Ekrueger and EMorvana are both there still.
>>
>>47754245
They have Both Barrels, that's a War Room error.
>>
What's your experience with 'jacks that have the "unstable" rule? How often would they just blow up in your face? I never wanted (actually had balls) to include them in my lists for fear they would just fail and be nothing more than dead points. And with the new power up rule it just seems too tempting not to try and use that focus...What would be some good tactics for them? Load them up with focus, stomp right up to some target behind infantry, kill the target and blow the fuck up in the middle of the enemy squad? Is this actually worth it?
>>
>>47749121
http://privateerpressforums.com/showthread.php?252717-A-Guide-to-Rules-Changes-from-Mk-II-to-Mk-III

Here's a nice summary of core book rule changes.
>>
>>47754376
I see, haven't played against them in MK3 yet. In the single MK3 game I made against Circle I just noticed that their Heavies became a lot more manageable with the change to stones. Though of course TK and Hellmouth are still a thing, especially the latter.
>>
>>47754366
Go ahead, that sounds great.
>>
>>47751980

So I did a quick count, and 4 animi in Trolls are not self. Far strike, Earth's Blessing, and Rage are each repeated twice. As someone who just started Trolls, I'm not sure where to go from here.
>>
>>47754403
Importantly, unstable, at least in the leak, was changed to only trigger if more than 1 focus was spent, to go along with power up. However, the models withh unstable also lost the ability to run and charge for free.
>>
>>47754216
Did you come from Warhammer by chance?
>>
>>47754403
Honestly the worst thing about Berserkers isn't Unstable, it's MAT goddamn 5
>>
>>47753999
>God Tier
Cygnar by the looks of it
>Great Tier
Ret, Circle, maybe Khador, Legion, Mercs
>Mediocre Tier
Cryx, Cocbots, Trolls, Minions, Menoth
>>
>>47754768
Either that or he's trying to save some money. Eat a dick.
>>
>>47754931
>poorfags

disgusting
>>
Newfag here, what are some good mercs to combine with Koldun Kapitan Valachev?
>>
>>47755200
A few good choices. Aiyana and Holt are popular. I've seen Tactical Arcanist Corps before. Alexia and the Risen are also not uncommonly paired with Valachev.

Beyond that, sky's the limit really.
>>
>>47755200
Nyss Hunters, Croe's Cutthroats and Alexia aren't bad options.
>>
>>47755223
Imo you won't see A&H with Valachev too often anymore, it's pretty damn expensive at 12 points
>>
>>47755265

Ragman on the other hand...
>>
Khador Army - 75 / 75 (+27) points

(Vladimir 2) Vladimir Tzepesci, The Dark Champion [+27]
- Behemoth [24]
- Drago [14]
- War Dog [3]
Battle Mechaniks (max) [5]
Man-O-War Shocktroopers (max) [16]
- Man-o-War Shocktrooper Officer [4]
Winter Guard Field Gun Crew [4]
Kayazy Eliminators [5]
Man-O-War Drakhun [9]
Man-O-War Drakhun [9]
Man-O-War Kovnik [5]
Manhunter [4]
>>
>>47755271
Beautiful Pow 18 Precision Strike IFP with Fury and Ragman
>>
>>47755337
I used black dragons with ragman a lot in mk2 after gorman got nerfed. Goddamn was he good.
>>
>>47755328
That shit is awesome.
>>
>>47755347
Still considering options. Might replace the field gun or manhunter with a koldun lord to turn on Vlad 2's bullshit anti-shooting game. Koldun lord to deny shooting in 9 inches, then wind blasts outside of that to basically shut down most of his control area.
>>
>>47755328
Actually, consider dropping the manhunter for Lawrence of Arabia. The list has a pathfinder issue.
>>
>>47755372
That's a good point. Think I should keep the field gun, or go for koldun lord then? I was thinking of field gun as my HoF target but Behemoth is good for that too.
>>
>>47754931
Warmachine is not that kinda game.
>>
>>47752127
The Legion Animus scene in the new edition especially makes me mad. Before you could at least make a decision for a beast not necessarily for its own merits, but for the Animus support it could bring. Now you just get to pick a shitty beast with an overpriced animus that doesn't do shit. I'd argue that shit like Spiny Growth was too much, but then Rage, Rush, and Primal made it through just fine for some reason.

At least we kept wraithbane and slipstream I guess.
>>
>>47755421
You're right, it's the kinda game you buy both models then use proxy bases half the time, anyway. The dude had a creative idea to get more out of his kit and some faggots in here answered with bullshit elitism about their toy soldiers game. Seeing that these same assholes frequent this board, you probably download all your books anyway, which is ironic.

Fuck off.
>>
>>47755382
The field gun was kind of a head scratcher and yeah behemoth if you're boosting from powerful attack is probably a much better target. Ranged knockdown is pretty neato, though. That one's up to you!
>>
>>47755382
Ask yourself if you need a ranged KD. It's neat but I don't think it's necessary in your list
>>
>>47755475
I just like the field gun a lot. A pow 15 knockdown going downrange is no joke, I put it in most of my lists. Especially one that has 0 ranged presence outside of behemoth. But that koldun lord combo is something I definitely want to try, so I'll try both variants of the list out and see how they go.
>>
What's the news on power attacks in MK3? Can we finally disarm opponent's 'jacks and steal their hand-held weapons? Trip them? Rip arms out of sockets? MEGAS XLR type of action? :D
>>
>>47755519
They're exactly the same except throws got a little worse, slams can target KD models, and locks and pushes are gone.
>>
>>47755519
You really expected they will add more complex stuff in the "we're simplifying everything to the basest level" edition
>>
So now if a unit leader is RFP'd you don't get a field promotion? That sounds p brutal

Im reading that right, right?
>>
>>47755519
>steal their hand-held weapons
if you're Cankerworm
>Trip them
if you're Amon the pimp
>Rip arms out of sockets
if you're Kell Bailoch you do it from 14 inches away
>>
>>47755421

it is for me, i play on vassal and never pay a dime
>>
>>47755613
No, there's no field promotion only if the leader dies under enemy control
>>
>>47755613

when a model is RFP'd it is also destroyed, so the field promotion still happens
>>
So i really like Savio Montero Acosta, what kind of lists is he taken in? is he any good now that his vengeance movement has been cut down quite heavily?
>>
>>47754394
was this confirmed anywhere? Because for now, they don't have it.
>>
>>47755613
pretty sure somewhere in there it says "if there is no leader model in play then promote"
>>
>>47754216
>Like every borderline-legal conversion: If it looks amazing, nobody will question it. Just google "mecha legion" for the perfect example.

This guy's got it. Rule of Cool trumps all other rules, except possibly the Rule of Unambiguity.

You'll always hear people on the forums grousing about "oh it has to be 50% of the model" or "oh it's not made with official manufacturer parts", etc... that shit is only there to cover edge cases and people who are trying to game the system.

If it's obvious what your model is supposed to be and if you make it look awesome, nobody is going to say anything.
>>
>people complaining about theme forces books
>people saying a company making a product for consumers to buy makes them evil
>theme forces were already 'locked' behind books and NQ magazines
>the people that are complaining are the people that pirated them anyways
lol
>>
>>47755745


He's still baller as fuck, they got rid of his steady though which is sad because otherwise he would be 80% invincible under Mcbaine feat.

He loves bullet dodger with eMags and could do being close to a shield guard buddy
>>
>>47751327
How can one guy be so hateable?
>>
>>47756437
Nope

If there's no leader model a grunt becomes the unit commander but that's not the same as becoming a leader.

The thing that springs to mind immediately is stormblades, since the leader has different rules.
>>
>>47755745
>>47756626
Did he change at all? Maybe reach 1? He wasn't leaked and I am still waiting for my cards..
>>
>>47756710


Yes he gained 1" reach but lost steady, thankfully there are a few ways to get him steady in Mercs
>>
>>47756370
They have it in Prime book (which was sold at L&L).
>>
>>47756802
Sweet. They're worth taking again
in my Malekus army
>>
>>47755699
yes because you're reading half the rule.
If the leader goes under enemy control, then another model in your unit instantly becomes the new leader.

That way if the controlled model is destroyed you still have a leader model.
>>
>all the minions players are talking up the Brigands + UA
Is prey that big of a deal with them?
>>
Emorv sucks, scales is on command range and no purification
>>
>>47756862
Page number?

Because maybe you need to read the field promotion rules.

You replace the leader with a grunt in exactly one circumstance: If the leader is destroyed while under your control.

If the leader is RFPd, or is destroyed under your opponents control, you DO NOT replace the leader.

You instead make another model in the unit into a unit commander, which is NOT a leader.
>>
>>47756921
It solved on big problem they had, which was lack of hitting power.
>>
>>47751327


hahahah, a fucking black leather trench coat inside, with that haircut. The autism is real
>>
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Which website are you dudes and dudettes preordering the new battleboxes from?
This will be my first time ordering minis online and wanted to know which site to use.
>>
>>47757015
local game store
>>
>>47757015
Fun fact if you're preordering boxes online you're directly causing the death of your local meta. Your LGS will not support warmachine if they see the launch didn't sell shit.
>>
>>47754099
Give you 2-6 more Thunderbolt'd shots?
>>
Does anyone know if there's a site for painting Warmahordes virtually? Like bolter&chainsword for WH40K?
>>
>>47757053
>>47757027

Local store died -- sort of forced to do everything online.
>>
>>47757092
On top of the 7 you have already?
>>
>>47757157
Hell yea lol
>>
>>47757157
Well, each of those thunderbolt shots are at pow 12 if aiming.
>>
>>47757157
Yes.
>>
>>47757168
>>47757169
>>47757184
So if 7 Thunderbolt shots are not enough for you, why not just take 2 units of Gunmages without UA for far less points and more shots?
>>
Which Warcaster has the most synergy if I want to go full MEN-O-WAR MOUNTAIN?
>>
>>47757231
Irusk and Kozlov
>>
>>47757015
I just had my friends get me one at LnL

>>47756958
Do commanders give orders?
>>
>>47757204
>Not taking 2 units of Gunmages, both with a UA and a Cyclone
Get a load of this guy.
>>
conflictchamber.com updates:

- Added a help button with (terrible) help text
- Added control key shortcuts for more commands (undo/redo already had them, added ctrl-s for save as image, ctrl-x for clear list, and ctrl-c for copy to clipboard)
- Added a collapse all button on the entry list
- Few display tweaks
- Fixed a bug with non-merc attachments showing up in the wrong lists as possible attachments to merc units
>>
>>47757526
>conflictchamber.com

This rocks by the way.

Are you taking hints/inspirations/cool idea requests?
>>
>>47757169
>>47757204


Because if the cyclone aims it's pow *14* and can be rolling for brutal damage, thunderbolt or snipe.
>>
>>47757526
Any chace that you'd include models rules down the line?
>>
>>47757458
Yes. The difference is mostly semantics, except for Stormblades and Croe's, both of whom have non-officer leaders who have differnt rules than the grunts.
>>
>>47757596
thats how you get a C+D, junior
>>
>>47757585
Does Thunderbolt work on AoE's? As in, do the targets that take blast damage get "hit" and suffer the Thunderbolt?
>>
>>47757624


That is correct, thunderbolt on a mule that rolls crit devestation is hilarious
>>
>>47751980
They absolutely had a purpose before and now they don't.

Before they could throw their animi on models you wanted to do a little extra work.

Now they're just kind of point fillers. Honestly, I'd take winter or night troll stats on the pyre/slag/storm in order from them to be able to use their animi like in MK2

At least my nigga the Mauler is practically auto-include this edition

>>47753940
>Anonymous 06/13/16(Mon)04:18:14 No.47753941â–¶
>File: greylords.png (168 KB, 409x614)
>Thoughts?
>I mostly want to make a 'fluffy' list with a ton of Doomreavers/Greys that hopefully won't be awful.

>>47753940
Sounds cool to me. Guess we might be kind of getting infernals after all? Here's hoping they got some kind of mechanic to set them apart from circle and Cephalyx

>>47754339
Troll aren't Khador but they sure as fuck aren't Skorne. They made it out better than Legion
>>
>>47757657
That's fucking outstanding. I wonder why we don't see that very frequently. Talk about disruption.
>>
>>47757143

they've said demand was high and some places may not get their full orders, and online were probably hit by that harder than flgs so might be hard for you to find something online at this point
>>
>>47757526

(And now the Collapse All button stays in position and doesn't scroll with the rest of the entry list like it was intended to. Oops).

>>47757570

Yes, I follow the general pretty well, but [email protected] is more reliable.

>>47757596
See >>47757614

I think I can pull Google Play details (as I'm working on using Google login for people to save lists and post events) and serve up cards to only people who have purchased the appropriate War Room decks, but:

a) I'm not sure if PP would C&D me for that if I did it (since I'd only be showing cards to people who had already paid for them)
b) It's a non-trivial amount of work to do it (display the cards) *well*
c) I'm pretty sure that if I asked they'd say no, regardless of whether they would pursue it if implemented

So I'm disinclined to set it up. I've got a partial implementation for doing Mk2 War Room cards in html, but they changed the data format for War Room 2 and I haven't tried to reverse engineer it yet.
>>
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>>47752257
1/2
>>
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>>47757757
2/2
Sorry for weird format, war room makes you scroll
>>
>>47757717

I'll try to email later but ideas off the top of my head;

Login screen to save rosters/make account
When you add a beast, don't make a user close/open the window each time--keep the beast/jack section open until they hit an X to close, saves clicks
Have a reorder function to move units/beasts/solos up in their sections/sub sections
When copying to clipboard, make the beasts under a caster single space entries--and unit types separated by double space (Units, solos, etc.)
Permalink is hella long
If you ever have log in functionality, allow us to name/save the army


Again, awesome work, love it.
>>
>>47757585
Aim is attack rolls, not damage rolls.

>>47757673
A Grenadier would make a fun alternative to a Cyclone on the Gunmages. Get some Trenchers to reload it, 3 AOE 3" Thunderbolt'd shots.
>>
>>47757870
>Aim is attack rolls, not damage rolls.
Not for jack-marshals.
>>
>>47757870
>3 AOE 3" Thunderbolt'd shots
Or some pow15 sniped shots that blast for pow9.
>>
>>47757800
Google and Facebook logins are on the to-do list; I don't have plans to handle local account management, though.

Permanent links will be encoded better in the near future.

It's actually a bug that beasts/units/etc aren't automatically sorted; it worked at some point but got broken.

And yeah, you'll be able to name lists once login functionality is in.
>>
>>47754768
No I didn't. Warmachine was my first tabletop game and I started like 5 years ago. I'm doing a heavily themed base and one of the core aspects of Kaiju movies is having a sneaky look at a monster early in the movie as it's passing buildings or it's swimming towards the land. As such I would like to use that as part of the army theme.

The bone swarms just make sense to split into 2. There's no reason to chuck money away when you can double tap with a few spare skulls.

>>47755083
I'm not poor, I just have a way to do something cool for my army and save money so I'm going to take it. Same way I could buy 6 heavy warjacks or I could buy 2 and magnetise and have the same options on the table top. It just makes sense.
>>
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Time to assassinate people.
>>
>>47757757
>>47757786
So traded Immunity to Fire for an extra point of Strength. I can dig it. Thank you, anon.

>>47757892
I'm still getting used to Marshals actually going something outside of their Drives.
>>
>>47757585
Oh that's right, cyclones are base pow 12. Was thinking it was 10 like the sentinel.
>>
>>47758071

Guess you'll have to, since you sure aren't handling lots of heavies.
>>
>>47758268
On the warmachine side, aurora can stationary them, and a mitigator shot to follow up will knock it down as well. But heavy jack spam is going to leave their caster open.

Going to pair it with an armor cracking mother list
>>
Have the Convergence plastics gotten any better? Love the faction but never bought in because of the horror stories of mold lines and miscasts.
>>
I need to vent.

I like warmachine, really i do, but this "new war" (pp is asking not to call it mk3, because it isn't mk3) is a big let down.

It's like the land of missed opportunity.
I'm not bothered about individual model buffs/nerfs (even though some of them are quite surprising)
This has nothing to do with "muh army"
It's the basic rules.

Cavalry impact attacks are still in the rules. WTF? if something was a clusterfuck it was that. Why wasn't it replaced with power attack trample?

Throws still require a STR check? again WTF, talk about simplifying?

Water is still rough terrain; it could have been made so pathfinder didn't work in water, to give better granularity.

No more Cmd checks ! so wait, with great big cmd stats it just means units will be able to spread out and ignore AoEs ? but don't worry Cmd stats have been reduced and banners become useful because they bring +2cmd !
But i've checked the rules and cmd stats are often the same as before.

You'd also think that being in formation would be more restrictive, because cmd checks are gone, but no, that's all the same paragraph.

The terrain rules are still just as bad as before, despite the cute additions.

Are you sure this took 3 years of work and playtesting? Because it looks like something an armchair games designer threw this together over the weekend.
I could do better than this without breaking a fucking sweat.

Never have i been so close to giving up warmachine.
>>
>>47758804
I forgot that mini feats are still a thing too !
a warcaster can't feat and run, but sgt john can use his mini feat and run !

But wait - you can't charge your own models, but you can still target and attack them? What's the difference? How is that explained ?
You can't run up to your own guys and hit them, but you can walk up to them and hit them? At least Mk2 tried to be consistent.
Fuck, even Mk1 tried to be consistent.

I feel like I'm looking at confrontation1 becoming conf'v2: AKA change none of the rules that actually needed changing. The thing is that was Rackham, they couldn't write rules even if they had a rulebook on how to write rules.
But this is PP. I expected better.

Dammit i'm annoyed right now.
>>
The Minions facebook page has pics of Farrow Brigands/Commandos. Can anyone go snag 'em?
>>
>>47758876
Premeasuring !

Well this is a clincher.
This is something GW got right.
Some games, like Eden for example, have premeasuring but static movement values, so yes you can hang 0.001" back and the opponent can't charge you.

When GW introduced premeasuring they brought in random charge ranges, but look at the random; 2D6 + SPD
2d6, like with a fucking gaussian distribution in addition to base SPD, a random stat that could be counted on.

So you get boring obvious premeasuring
and decent premeasuring

Why did PP choose the wrong one ???
>>
>>47758936
Pre measuring was already in the game with control area and command areas. It was just a matter of making life a bit easier. It's like bunny hopping in FPS, it wasn't meant to be there but it became such a core part of the gameplay once people found it that it was officially supported from there on out.

It's like complaining that in Chess there is a known movement value and range for everything, so people will just avoid those ranges unless it benefits them. Part of the game is setting up no win situations for your opponent and maybe he will put models 13" from your 12" threat range models. In response you drop a couple of AOEs on his unit because they're not engaged.

It also speeds up gameplay when you know how to use it properly. Instead of spending 2 minutes umming and arring over if you want to do something because you're not sure on the range you just measure it, go "yea that works" or "no, not enough range" and move straight forward.

Pre-measuring enables a higher level of tactical play for a larger number of people. Which improves the quality of the game. It even allows newbies to enter the game a bit more confident because they don't have go guess ranges, fuck it up and get smashed for it.

Pre measuring is a net gain. It does remove a small part of the skill of the game, but it tightens up play across the board to compensate. Plus as I said, any player worth a damn was pre-measuring shit all the time with the control area. Harby having 20" of pre-measuring while Morghoul has 10" was not something they balanced the game around so they simply removed it and opened up Design space with focus.
>>
>>47758804
>missed opportunity
Like removing model volume. Which is impossible to precisely measure and comes up every 1000000 games.
>>
>>47758936
>This is something GW got right.
No. Just no. Fucking no. Hell no, not in a thousand years.
>>
So... is there any online shop selling at over a 10% discount these days?

Missed Gamenerdz going free-ride-compliant by like 36 hours for a big Mk3 order...
>>
>>47759281

Try Miniature Market. I heard they went back to ~30% off
>>
>>47759281
You can still find ebay stores at 20-25% off.
>>
>>47758936
>>47758876
>>47758804

>the things that determine my enjoyment of a game I don't actually play are the tiny details that don't actually impact normal gameplay

Ok
>>
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>>47758886
>>
How much did they fuck the Protectorate?

The official forums aren't comforting.
>>
>>47758876

Not charging your own dudes is to deny you the threat extension, PP didn't do it for fluff reasons.

>>47759399

Thanks!
>>
>>47759399
Guess I need to grab the old metal Brigands while I can.
>>
>>47759445
I'm hoping seeing the models in person will change what I think of them. That image makes them look really long and strange.
>>
>>47759381
well, you're obviously an armchair games designer or an autist.
>>
>>47759414
The forums are idiots. The only real substantive change was a nerf to Hymn of Battle, and the Vassal, which both needed them.
>>
I like the new Farrow. Doesn't help the metal brigands are reportedly a massive, fiddly bitch to assemble.
>>
>>47759414
See >>47759470

Hymn of Battle is +2 damage only. Vassal lost Ancillary Attack and Enliven no longer denies free strikes (unless you're playing Amon). Errants got changed (laterally, imo). Bastions got nerfed.

And then, every jack other than the Reckoner got cheaper, and Power Up happened, and Amon is crazy now with cheap heavies. Cleansers and Daughters have a purpose now. The new caster is good.

Menoth got better against the field, imo, though, as a lot of strong stuff outside of faction got nerfed (which most of the forum idiots seem totally oblivious to), and our jack game is better, going into a jack-heavy edition.

People are talking up Khador and Cygnar, but honestly as a Menoth player I like the looks of Menoth over Khador and at least don't feel overwhelmed by Cygnar.
>>
>>47759565

Don't forget the KE swapped Bond of Brotherhood for Battle Driven. Opinions are fairly split on that.
>>
>>47759468

not him but utter focus on irrelevant details like most of your posting there is an actual legitimate symptom of autism, so I wouldn't go pointing fingers you autist
>>
>>47759596
They should've become a 10 man unit
>>
>>47759604
>>47759468
I think you two are confused on who is who, and you both mean to call the idiot posting >>47758804
an autist and a retard
>>
>>47759596
Sorry, yeah, I'd call it a wash, mostly, but with the CA coming out that gives Cleave, Overtake, and a Signs & Portents minifeat, I think KE are doing fine.
>>
>>47759638

I meant to yes, I thought guy I was replying to was the same anon
>>
>>47759638
>>47759654

Now we can all be friends and yell at the real retard.
>>
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>>47759677
Good!
>>47759639
What's her point cost?
>>
>>47759689

5pts iirc
>>
Working on this list right now. Trying to decide if I want to drop the winter guard to a min unit so I can make the berserker a juggernaut. If I had rifle corps, then I could do a min unit of that and trade the berserker up to a rager.

Khador Army - 75 / 75 (+27) points

(Irusk 2) Supreme Kommandant Irusk [+27]
- Behemoth [24]
- Berserker [8]
- Sylys Wyshnalyrr, The Seeker [4]
Winter Guard Infantry (max) [11]
- Winter Guard Rocketeer (3) [6]
Winter Guard Mortar Crew [5]
Winter Guard Field Gun Crew [4]
Iron Fang Pikemen (max) [15]
- Iron Fang Pikemen Officer & Standard [4]
Iron Fang Kovnik [4]
Kovnik Jozef Grigorovich [4]
Great Bears of the Gallowswood [9]
Ragman [4]
>>
>>47759704
That seems much too expensive for a 6 man unit.
>>
>>47759765
Cleave, Overtake, and a dice-fixing minifeat are serious business. It is kinda costly for 6 troopers, but she gives a pretty big boost to them.
>>
>>47759765
It's actually 3 points.
>>
>>47759797
Is that what it is in prime? I've heard both 5 and 3 before. 5 in warrroom.
>>
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So, I'm working on a dumb Wurmwood scenario list. Premise is basically "use as much forest generation as possible and Lanyssa Ryssyll to stall the enemy as long as possible." To that end: I need help filling the list out with stuff to complement the useless forest generators.

Pic is where I'm at so far.
>>
Who's starting a new army with Mk3?
What is the army and what's your paintscheme for them?
>>
>>47759944
I'm deciding between cyriss and minions.

A while back I got a cyriss battle box and a few light and heavy jacks, but haven't expanded past that.

For minions, I have 2 casters, posse, croaks, bone grinders, swamp shamblers, and various solos I was using with my skorne but don't have any beasts yet.
>>
>>47757015
Ordered from LGS, found out that their entire distributor got exactly four of each Hordes starter. The store ordered that many the first day they were allowed.

Thousands of stores can't getting Hordes because mine preordered the entire fucking distributor run.
Thread replies: 255
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