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/tgesg/ - Weekend Elder Scrolls Lore General
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Canon memes Edition

>Tabletop/P&P RPGs
[Scrollhammer - Tabletop Wargame] http://1d4chan.org/wiki/Scrollhammer_2nd_Edition
Discussion in #Scrollhammer (irc.thisisnotatrueending.com (port 6667))
[UESRPG 1e + other TES RPGs] http://www.mediafire.com/uesrpg
Discussion in #UESRPG (same server)

>Lore Resources
[The Imperial Library] http://www.imperial-library.info/
[/r/teslore] http://www.reddit.com/r/teslore/
[UESP/Lore] http://www.uesp.net/wiki/Lore:Main_Page
[Pocket Guide to the Lore] https://docs.google.com/document/d/1AtsWXZKVqB4Q825_SwINY6z4_9NaGknXgeOknOCDuCU/edit
[Elder Lore Podcast] http://www.elderlore.wordpress.com/
[How to Become a Lore Buff] http://forums.bethsoft.com/topic/1112211-how-to-become-a-lore-buff/

>General Rules
No waifus or husbandos except KINMUNE and Pelinal please.
Keep the MK/Lady N related squabbling to a minimum.

Previous Kalpa >>47706397
>>
Everyone busy?
>>
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>>47742223
I'm right here anon
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>>47742223
I'm playing Morrowind, just got to Sadrith Mora and I'm trying to solve a mystery about a ghost. People don't like me because I'm a Mages Guild member, but I like them.
>>
>>47741929
>MK/Lady N

Forgive a newfag, but who or what is lady n?
>>
>>47742451
MK's wife, she writes about Elder Scrolls as well. She came here a while ago to discuss lore.
>>
>>47740297
>practical history does not apply to TES lore
You haven't realized the dichotomy between history and myth yet.
The Elder Scrolls is just a setting where meme magic is very very real thing.
>>
So how is UESRPG, and any other RPG? Which is the best? what are the core rules like (fate die, d20, etc)
>>
>>47742467
She's a pretty fine artist.
>>
>>47742978
That as well, altough I don't like her style too much.
>>
>>47742490
It's pretty good. I haven't played any system other than D20 and UESRPG, so I can't really comment on that.
>>
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>>47742467
>>47742978
>>47743008

"It is easy to demonize those who are different. Though none will deny raids and invasions perpetrated by the Reachmen, the prejudice against them comes mostly from the differences in worship and culture between them and other Tamrielic peoples. They have been pushed from their traditional lands, relocated to poorer ground, only to be evicted from there as well once valuable minerals or metals were discovered. Their children are kidnapped from them and shipped off to Imperial schools where they are forced, in the name of “civilization,” to forget their culture, their language, and even their birthnames. Neither do their troubles end once they dress and talk like the Nords or Bretons, for, in the eyes of the Empire, their blood makes them forever a lesser, more barbarous race."

-Lady Nerevar
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cmon americans, get posting already

I've been sad all day because of the low activity (I'm euro trash)
>>
I'm working on a mod for Skyrim that introduces proper tiers to the civil war soldiers, instead of going "lol scaling good enuf". I'm trying to figure out the names for the different tiers, though.

Imperials are easy enough. Something like:
1. Imperial Auxiliary
2. Imperial Legionary
3. Imperial Veteran
4. Imperial Principes
5. Imperial Triarii
6. Imperial Draconarian

No idea what to do for the Stormcloaks, though.
>>
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>>47743400
I haven't tried the stormcloak side, do they have no titles at all?

Maybe animal-based titles? Fox for lowest ranks, then wolf, bear would be higher up, mammoth would be highest.
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>>47743400
Go by the vanilla ones like Unblooded, Ice-veins and so on?
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>>47743400
http://www.uesp.net/wiki/Morrowind:Imperial_Legion#Imperial_Legion_Ranks
Have fun
>>
>>47742490
UESRPG is way to convoluted in my opinion.
>>
>>47743400
>Unblooded
>Ice-Veins
>Bone-Breaker
>Snow-Hammer
>Stormblade
Those are the ranks from Skyrim for the Stormcloaks.
>>
>>47743651
I think they are more titles than actual ranks
>>
>>47743400

First off, the "tier" system shouldn't end up like Dremora armies in Oblivion where once you get to a certain level every single Dremora is a Valkynaz(the daedra equivalent of General).

Auxiliaries would be specialists from around the empire: some would be pushovers(healers and engineers), others not so much(archers and light cavalry).

Legionaries are the rank and file troops. In a pitched battle or siege there will always be legionaries making up the bulk of an Imperial force, they should be the most common. Veterans and would be the higher tier of legionaries for higher encounter levels/harder quests.

In Roman history, Princeps were HEAVY infantry and Triarii were pikemen(as opposed to sword & board + javelin of the rank and file). So these would be rarer alternate types of legionary.

Cyrodiil also has Knightly Orders(one per city, plus several more) which are THE elite heavy cavalry of Tamriel, there are similar orders in High Rock. Battlemages are another traditional Imperial unit drawn from the Nibenese nobility: these guys will have heavy armor too and will back it up with alteration spells.

By Draconarian do you mean Knight of the Imperial Dragon? There are several knightly titles that are granted to Imperial officers. Knight of the Imperial Dragon is a title only given to officers of Tullius' rank, or as a token of honor to the best of the best(i.e. the Hero of Kvatch).
>>
>>47743307
I think that's way more interesting than le antlery nordbretons we got in Skyrim desu
>>
>>47743494
>>47743497
>>47743651
I figured the one's the player gets are for officers, so I wanted to do something parallel. It'd be weird if the engine got a high roll and you run into a patrol of 3 Tribunes and a Praefect out in the middle of the woods.

>>47743699
I'll keep that all in mind.
>>
What ingame books do you guys think are pretty fun reads.
>>
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>>47743771
I've read through A Dance in Fire and the Argonian Account multiple times, those are probably my favorites. I also enjoyed The Real Barenziah and the Lusty Argonian Maid
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>>47743706
Tbqh, they were supposed to be more Orcish than anything.
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>>47743771
Breathing Water
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>>47743771
A Dance in Fire and the other books about the same guy. Also the Lessons, if only for that fucking feeling you get when you read them for the first time.
>>
>>47743859
I have that one on a special self

>>47743771
Chimarvamidium
>>
>>47743307
Yah, she always struck me as another one of those people obsessed with 'muh oppressed races.'
The Forsworn want to ethnically cleanse the Reach, but they're good guys because 'muh underdog culture.' Let's just forget that Nords have lived in the Reach since before the Reachmen were even a thing.
The majority of that quote is just blatant lies.
>>
>>47743699

Stormcloaks would have a very fluid Teutonic-style command structure, as they are a Nordic army, and one from the Old Holds at that.

The ancient Norsemen that the Nords are based on gathered around both charismatic leaders and around hereditary nobility. So you would essentially have a lot of variance in how different groups of Stormcloaks are organized.

Generally the hold guards would be fyrdmen(militia), part-time soldiers.

The full-time soldiers would be the housecarls, sworn swords who would act either as bodyguards, field commanders and drill commanders(as shown in the vanilla game) or band together to form elite units of hardened killers(led by a Thane or a charismatic warlord).

You would also see Thanes commanding hold guard directly, if they have large feudal holdings or if they were assigned command of a fort or something similar.

There would be different levels of veterancy in all three "ranks" of Stormcloak, to the point where there might be an elite group who aren't housecarls. or a warlord who isn't a Thane.

There would also be many sworn brotherhoods among the Nords, shield-siblings like the Companions: these blood groups would operate as a unit, usually with improvised tactics, and would have greater loyalty to one another or to a particular lower ranking leader, than to Ulfric himself.

Nord unit types would include regular soldiers in mixed armor, both sword +board AND two handed, as well as berserkers, light cavalry, and bowmen. Magic would be less prevalent than in the Imperial Legion, and Restoration would be the most common school.
>>
>>47743870
Can you give me a summary of what the fuck the Lessons are.
>>
>>47743651

Unblooded is an organic rank, it means someone who hasn't fought in a battle before(so actually not an appropriate name for the player if you have already killed bandits or dragons by the time you get the quest).

The other names are oath-names, thane-names, song-names, etc., essentially the nicknames that Nords give each other that can eventually grow into titles, actual names, and in some cases family names that last thousands of years.

Unblooded and Thane are the only "ranks" you receive in that questline's dialogue.
>>
>>47744009

>Vivec was a god all along
>Vivec had a portentous birth
>Vivec was Nerevar's friend and advisor
>Vivec wanted to learn about CHIM
>he turned into a chick and seduced Molag Bal
>he and Molag Bal compared their spears and there was much biting
>Vivec learned about the Wheel and the Tower
>the demon offspring of him and Molag Bal's union threatened Morrowind
>he showed up with his spear and pierced the second aperture
>he defeated them all and told Nerevar about CHIM
>[secret codes within and forbidden verses claim that he actually betrayed Nerevar and wasn't a god originally]
>>
>>47743771
Mankar Camorans Commentaries, Vivec's 36 lessons, any personal letters that tell someone's life story
>>
>>47744009
RottenDeadite has done some work explaining them, for what it's worth.
>inb4 reddit

http://www.newwhirlingschool.com/index.html
>>
>>47743771
All of them.
>>
>>47744009
It's Vivec's fantasy world designed to legitimize the Tribunal's godhood and destroy the past he left behind. It is also a guide book for the Nerevarine.
>>
>>47744348
>It is also a guide book for the Nerevarine.
I feel sorry for her
>>
>>47744190
thx
>>
>>47743307
This bothers me because it is word for word what happened to the Native Americans. Might as well just call the Reach the Black Hills at this point. It's also annoying because they're not daedra worshippers, and the Empire has been fairly tolerant of other faiths and religions in their empire overall. Why would anyone care about differences in worship and culture, when their religion is honestly fairly similar to that of Nedic animal spirits and totems?

It's forcing an Indian parallel where there doesn't need to be one, and it takes away from the actual struggles of real Native Americans, and just makes the whole idea feel hackneyed and like an ugly copypaste job. Why not mix in some other tribal cultures in there? They don't have to be NAs - they could have some elements of Lithuanians before their conversion, or the Celtic vibe that keeps getting smashed into Bretons as a whole these days, or the Miao in China.
>>
>>47743771
Hallgerd's Tale, Vernaccus and Bourlor, and The Gold Ribbon of Merit
>>
>>47745207
Isn't Hallgerd's tale the one where he ends up fucking his slut-wife while wearing heavy armor?
>>
>>47744961
>drugged up celtic bretonord berserkers charging down hills covered in a mountain flower salve that dulls pain and invigorates them
I'd fight it.
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>>47743307
>tfw you can't exterminate the Reachmen
>>
>>47744961
>>47743307
Good thing it's not canon.
>>
>>47745710
She actually made a post explaining that what she writes as personal interpretations are only that.
>>
>>47745645
Are blue mountain flowers supposed to be Woad?
On one hand, that makes sense since BMFs and wheat make a potion of Restore and Fortify Health, which fits in with the protection woad was supposed to bring, and it fits since Nords had Woad as a racial and Reachmen wear woad all the time.

On the other hand, I thought woad wasn't a flower but resembles something more like a weed that isn't actually blue in color.
>>
>>47745770
Yeah, I know. That's why I'm pointing out that there's no real reason to be upset at some suburban white americlap confusing Gauls/Celts with Native Americlaps.
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>>47745825
Woad is indeed a flower, pic related, but the dye is made from the dried leaves rather than the flower themselves.
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>>47746191
And you get the dye to stick to the fabric by using a base and fermented piss!

I love chemistry!
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>>47746303
>fermented piss
>nords literally wear piss and shit
>>
>>47741929
I wish I could organize and store stuff like this, but I still have yet to get a house from the Redoran in my game.
>>
>>47745403
Yes.
>>
>>47745403
Always use protection.
>>
>>47746880
You can pretty much live anywhere you want in Morrowind. I always claim Velas' Manor in Godsreach after kiling him.
>>
>>47746626
"This is real lore, debate me"
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>>47746932
Really? I never thought about killing anyone for a home, especially since most homes already come well-stocked and decorated.
>>
>>47747017
You kill him in a quest
>>
>>47747017

I used to RP buying any house. I'd bribe the NPC owner a ton of times to represent paying them, and then use the console to disable the NPC (that way they could be brought back immediately if need be),

There was also command like "set owner" that removed ownership of everything in the cell.
>>
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>>47747217
>There was also command like "set owner" that removed ownership of everything in the cell.
I can't believe I've never heard of this before now, it would have made shit so much easier.
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is zenimax even trying?
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>>47747217
Man, I should have put points into Speechcraft, but I had too many other really important skills to add. Turns out a personality bonus from my sign doesn't help much in getting people to see my way.

I honestly like Oblivion's system best. There was still a bribe, but the minigame was more capped by your speech skill than hampered by it.
>>
>>47747502
Oblivion had a couple neat additions, I really liked (c) casting system especially.
>>
>>47742471
Magic were always memes and words. Why do you think it's called a spell?
>>
>>47747502

I'm actually really ambivalent about Oblivion's speechcraft.

On the plus side it's quick, easy and intuitive. It's decently balanced relative to your character's skill and Personality stats (unlike lockpicking).

On the minus side, it's nonsensical from a narrative point of view. Persuading someone does not consist of alternately joking, boasting, complimenting and intimidating in quick succession. It makes no sense at all and I get sick of hearing the speech clips for it. Honestly I think they should have kept this system more abstract.

>>47747543

Yeah, magic was much improved. Hugely in fact, in both convenience and game power. In MW it was the warrior types who were the easiest characters to play. In OB it's the magic-users, who I think are even better than stealth archers.
>>
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>>47747605
Not all magick is mythopoeia.
>>
>>47743771
>https://www.youtube.com/watch?v=Z4-rpANruo4
>>
>>47747718

It all ends up there in the end though. What you can do with magic is limited by what ideas were included.
>>
>>47747718
All ideas are memes and therefor all magic known to anyone or anything are memes.
>>
>>47747017
Don't necessarily have to kill anybody.

If you're hanging with the Redoran for instance, you may have done this quest in Ald'ruhn already that involves a dude owing lots of merchants money, when you complete it he devotes his life to the temple and hands over his house and stuff to the temple. He leaves, but no temple people or anything show up, so it's ripe for player use.
>>
>>47743771

I like anything that touches on cosmology and history.

I dislike all the rambling stories where the author has disregarded correct TES naming conventions. This isn't DnD. Standards should be maintained.
>>
>>47747748

>the lusty argonian meme

entry level

my characters always carry a copy with them on their adventures
>>
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>>47748000
The question was about what I considered fun and The Lusty Argonian maid is still pretty fun. Everything from the author to the actual story, and the implications of it being preformer as a play makes it a rather amusing piece of ingame literature. It's a shame that we never got to see any other of Curio's plays.
>>
>>47748187

I'd also like to see the contents of the rest of the play, the part you can read in-game is supposed to just be one scene.
>>
>>47747620
The only problem I have with Morrowind's system (and let's not even get into Skyrim's) is that it seems rather random. Sure, it's based on skill, but you have to work and even savescum to get bribes and compliments and taunts to work at all, instead of getting ignored.
>>
>>47748827
Half the reason I even bother with the main quest is reputation points for free disposition
>>
Skyrim 2 confirmed, remastered for consoles.
>>
>>47749327
watching E3 too
still no Todd yet
>>
>Skyrim remastered is coming October to Xbox One, PC, and PlayStation 4
wake me up
can't wake up inside
>>
>>47744961
Ashland character and their virtual native lands come together in such a way to justify the destruction of a Native cultural identity by pushing Indianness to the boundaries of virtual space, perhaps out of the Morrowind’s constructed logos, out of Euro-American acknowledgement. On a whole, it is difficult for the Euro-American consciousness to create an Indianness that is both consumable or exotic, and easily ignored, but once completed, a Euro-American logos can easily appropriate and dissolve Native cultural identities for various purposes.

The Ashlands and their inhabitants exist as a convenient signifier of Indianness in order to achieve these purposes. Peculiarly, out of the four Ashlands tribes, only two exist in regions characteristically Ashlands.Cut in half, the other two tribes reside in Morrowind’s “Grazelands,” a region of Morrowind with larger stretches of grassland and few trees. Although tribes in the Grazelands boarder Ashland territory closely, as a fictitious indigenous group, Bethesda designers could have easily called the tribes the “Grazelanders” since the creation of Ashlanders did not exist in previous Elder Scrolls games. Therefore, their association with “ash” signifies a post-apocalyptic Indianness, justifying the Indian identity as it exists within the ashes of its own culture or way of life.
>>
>>47749496
Skyrim, now with more Fogg Howard that makes it look better apparently
>>
>>47749496
Didn't they already remaster it a while ago? Even then, fans have been taking care of that for a while.
>>
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>>47749570
Oh shit no not this again
>>
No TES: VI yet, then.
>>
Disappointment.
>>
Well that was a complete waste of time.
>>
>>47749570
They get their name from the fact that they are nomads that migrate frequently through the ashlands.
And Ashlanders don't strictly live in Vvardenfell.
>>
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We did get something though.

Remember the paper that was released listing thing that couldn't be said? One of the things was Fallout Nuka World.

Another thing on that list was Project Greenheart.


Valenwood confirmed.
>>
>>47750019
fair point, though I personally think Valenwood by itself is too small compared to the previous games. Some kind of conbination of Valenwood with Elsweyr or Summerset, or ideally all three, is what I'm hoping for.
>>
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>>47750019
>>
>>47750083
Small is good, it lets them focus more on the story and game play than building the actual world.

Also, Skyrim remastered is free for anyone who already has all the DLC on PC. Hopefully they've fixed bugs and shit by this point.
>>
>>47743699
>Oblivion where once you get to a certain level
This.

When I'm level 50 or whatever, I want to be leagues stronger than a bandit, not fighting bandits decked out in glass or ebony armor.
>>
>>47750083
>I personally think Valenwood by itself is too small compared to the previous games
You do realize they can scale these worlds as large as they please, right?
>>
>>47750083
That might be for the best. And there's not an ebin release date, so the fact that they haven't announced it is good, since that just means more time for development.
>>47750135
This might effect mods, though. I just hope my PC can handle it and not burst into flames like with Fallout 4.
>>
>>47750153
If there's one thing Fallout 4 did right, it's how the world doesn't scale to you. Intelligence is still the most important stat, since it means you can get into the deeper parts faster without having to worry about optimization.
>>
>>47750135
>Skyrim remastered is free for anyone who already has all the DLC on PC
Time to buy Hearthfire
>>
>>47750487
Just download a couple of mods and forget it was ever announced.
>>
>>47750135
Bethesda's developer culture isn't really like that. I doubt that they'll have addressed the causes of the original version's biggest memory leaks. My most realistic hope is that they'll improve cell loading and have better LOD stuff. Maybe they're sitting on super high-quality art assets? I doubt they'll match up with the best texture modders out there, though.

My dream, though, would be for them to acquire the Unofficial Patches. The gulf between them and the last official patch is unbelievable.
>>
>>47744388
>spoiler
My nigga
>>
>>47747485
>any Mmo developers
>Trying
Ha
>>
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>>47750019
>valenwood
>we're back to an elven province
Fuck yes
>>
>>47750019
That was confirmed to be a fake.
>>
>>47749496
You do realize this means they want to learn their way around the new console capabilities and get ready for makings new game with the new possibilities, right? This a good thing, it means a game that might not be as messy on release as Skyrim, especially since there's no stupid 11-11-11 release to fuck the scheduling. Pretty sure that's something you'd want, yeah?
>>
>>47750083
Considering how they keep making each game slightly smaller, that might be the point.

Next thing you know it'll be Stros M'kai again.
>>
>>47751225
>confirmed fake
So there's sauce on that, then?
I mean it's not a huge deal if it's bullshit, that just means we're back to waiting for a real release of title. But still, can't just say it's bullshit without some kinda back up.
>>
>>47751243
>morrowind:small, fog and slow initial player movement, and limited travel options made it feel big. Even compared to Skyrim and oblivion it's smaller than it ought to be, relatively.
>oblivion:decently sized
>Skyrim:about the same. Though it is geographically supposed to be smaller than cyrodiil.
I really don't know what you're on about.
This isn't a /v/ thing right? Just making sure.
>>
>>47751257
Google "Fallout 4 Nuka World fake", there's a kotaku article talking in depth to the guy who made it up. The only real source we could probably trust is Trainwiz, but then he's stated he'll just give fake information.
>>
>>47751315
Wonder how trainwiz feels about Bethesda ripping off his theme park and everyone saying he ripped off Bethesda
>>
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>>47750083

GIVE
ME
BLACK
MAAAAAAAAAAAAAAAARSH
>>
>>47751394
Sorry, fraid we're going north.
Far north.
>>
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>>47751420
>>
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>>47751420
>Tes 5: Skyrim 2: Atmora
>>
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>>47751545
>Atmora
You're thinking of the wrong sort of north friend
>>
>>47746626
DESIGNATED
>>
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>>47751315
>one kotaku article
Uh-huh.
Judging from that spoiler, you don't exactly love them either.
I'll just take the rumor with a grain of salt: I'll go with it until proven otherwise from an official source.
>>
>>47751667
Actually read it. There's an in depth interview with decent proof that the guy made it up, for one thing, the employee listed never worked at Bethesda
You will eat up anything if it looks halfway legit
>>
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>>47751580
Tes 5: Skyrim 2 The Skyriming: Atmora 2: Revenge of Alduin - Lyg Part 1: Fist of the Nord Star - Chapter 2 of the Ringz Fargoth SaGa.
>>
>>47751681
>You will eat up anything if it looks halfway legit
>trusts a kotaku article
>I'm the only one of the two of us with the problem
But ok, jokes aside I suppose it's only fair, what's the name of the article so I can find it easier?
>>
>>47751738
>a kotaku article
>the fact that the listed employee didn't exist
>or that Fallout 4 never went by any of those project names and was in fact called Institute
>>
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>>47751738
Found it on my own
http://kotaku.com/meet-the-man-who-keeps-making-up-fallout-4-rumors-1580095136
>so talked with /a guy/ in emails and he said he faked it all, and that Internet folk are really gullible, but he wouldn't say who he was of course, so yeah sorry fake
Not exactly as conclusively debunked as it could be, bruh. And this is kotaku were talking about, not exactly a /reliable and unbiased/ news source. I'll still take a possibly-something over a definitely-fake. It's a rumor, nothing more or less, I'll treat it as such.
Great, now I have kotaku in my search history half a dozen times.
>>
>>47751874
Why are you so desperate for it to be valenwood?
>>
>>47751874
And almost forgot, I do get the supposed Bethesda employee didn't come up on google (grade A journalism btw), but again, I'll test that myself before I take some giblet-head's word for it.
>>
>>47751874
see >>47751806

There's tons of things wrong with the letter beyond that. Did you fall for the Fallout 4 fake website as well?
>>
>>47751880
Not him, but between the provinces we have left, being Hammerfell, Summerset, Valenwood, Elsweyr and Blackmarsh, I'd rather it be Valenwood any of the others but Hammerfell.
>>
>>47751874
>kotaku is less trustworthy than some random nobody
It's fake. Trust me on this, my uncle works for nintendo. inb4 yeah it is less trustworthy lol memery
>>
>>47751926
Hammerfell is the most likely one and the most interesting anyway.
>>
>>47751880
I'm not, I'd rather just look into it myself, which I just did.
Christian DeLonge doesn't exist, points for them. I still have to trust /some-guy/ wasnt fucking with them, or that the whole thing ain't typical rumor bullshut, like MSW or latino-news or whatever they're called.
I don't need it to be Valenwood, but there's no convincing proof on either side, so fuck it. I like the idea, so I'll lean my guesses to Valenwood until we KNOW where it is.
Is that so bad?
>>47751952
>kotaku is less trustworthy than some random nobody
In this case they're trusting some random nobody for their story. So they're equally trustworthy in this specific case as far as accuracy.
Just saying.
It could take place in Elsweyr or Someweyr, I don't fucking care. But "a stranger told me he faked it" isn't much.
A name not coming up, that's something.
The original image hides the name though, Christian DeLonge comes from the /some-guy/'s quick remake of his "original fake memo".
I've been on this site too long to trust that an anonymous person wouldn't lie to kotaku for shits and grins, no one can fault me for THAT, right?
It probably is fake, that's fine. I still don't trust anonymous sources or kotaku.
>>
>>47752062
>no convincing proof
Bethesda always gives hints to their next DLC in the previous game. Morrowind had it, Oblivion had it, Fallout 3 had, Skyrim has it with all the Hammerfell mentions
>>
>>47751315
Nuka World was just confirmed at E3 a few hours ago.
>>
Guys, we're going to Romanelli.
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>>47752090
>Hammerfell mentions
I keep hearing this. But the only mentions in the game that I can recall were from that one sidequest with the spy in Whiterun.
By that token its just as likely to be in Vallenwood because of that one Bosmer from the main quest.

>Elsweyr never
>>
>>47752215
Hammerfell's got lots of potential dude.
>>
>>47752251
So does Valenwood, silent resistances.
Delphine says there are "purges" we don't hear about.
>>
>>47752297
I think Hammerfell's got more though. MK likes Redguards almost as much as dunmer, so he did interesting things.
Plus setting wise it's more interesting. Lost dwemer cities, magical living deserts, lots of piracy and seafaring, Yokuda, weird sword-singing stuff.
>>
>>47751306
>This isn't a /v/ thing right?
it might be, /v/ has reached a point where they spew memes so much, they start to believe them

>>47751420
sod off and stop playing with my heart like that you bastard, I don't want to get hyped for some truly weird TES game and end up with High Rock or Hamerfel something dull like that
>>
>>47751580
>>47751420
This mods design previews look pretty nice. Shame it hasn't updated in a while
>>
>>47750135
>Small is good, it lets them focus more on the story and game play than building the actual world.

Is Morrowind your least favourite elder scrolls game or something
>>
I hope it's not Valenwood. I was hoping for one of the cool provinces not inhabited by manlets.
>>
>>47753280
Maybe Greenheart is just a DLC for Skyrim to boost PS4 sales?
>>
I'm just so glad most noteworthy mods require SKSE and therefore are never going to be available for consoles.
Also, I guess it's time to get the expansions...
>>
>>47753330
>DLC exclusive for Special Edition
Pls no
>>
>>47753597
What kind of non-cynical world do you think we live in, outlander?
>>
>>47752090
Thats no Fucking help. In Oblivion I thought the next game would be in the Summerset isles. Then it turned out to be Skyrim. Personally I'm hoping for Blackmarsh or Elsweyr.
>>
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As far as I know, Tribunal and Bloodmoon (and Redguard) predicted the events of Oblivion, but not the province. I think Oblivion also does some minor foreshadowing of the events of Skyrim.

As for Skyrim, I'm not seeing it hint at much, besides a 2nd great war.
>>
>>47753726
You won't see it hint at anything until it's actually released, then suddenly the "hints" will be clear as day and in every quest and guild
Skyrim, even though it should be pretty ethnically isolated, hints at fucking everything everywhere.
The only "proper" answer to where we're going is where we're not going.
It's not gonna be skyrim or morrowind. It's doubtful it would cyrodiil, but that might be a dlc in next game.
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>>47753814
Actually, a game with Morrowind mainland+vvardenfell would be really cool.

But that's never ever gonna happen.
>>
>>47753823
They already ruined that idea with dragonborn being in "morrowind".
They'd need to wait at least a whole game before doing more morrowind stuff.
>>
>Arngeir talking about the greybeard philosophy
>"well what if I don't follow it"
>He doesn't chew you out like the degenerate you are
Missed opportunity or proper character?
>>
>>47754041
Dumbing down, as usual and it's the main quest.
>>
>>47754041
>>47754068
I'd think they'd rather do it like this than having stupid people be angry at how Arngeir tries to railroad you.
>>
>>47752215
Honestly, there's about as many mentions of Valenwood in Skyrim as there are mentions of Skyrim in Oblivion.
>>
Has anybody considered that this Kotaku guy is probably something paid for by Bethesda?
They seem to be the only people with the interview, and are well known for taking bribes on these things. This doesn't mean it's not a fake, although the Nuka World bit is convincing, but this is something Kotaku would do for clicks.
>>
>>47754329
Yeah, I actually liked how the greybeards weren't assholes, unlike the blades.

If you sided with the blades and killed Paarthurnax you don't belong here.
>>
>>47754717
>Not using the mod that allows you to tell The Blades to fuck right off.
I'm the Last Dragonborn, why are they acting like they're the ones who decide this shit?
>>
>>47754731
>>47754717
That part was fucking retarded. Bugger them.
>>
>>47754731
Having a dragonkiller not kill a drag is sketchy as fuck.
Something must be wrong if you didn't do what you were born to do.
They don't even consider indoctrination theory, you have to choose the red ending and kill all the reapers- i mean dragons
>>
>>47751315
Kirkbride already said it's not going to be set in Elsewyr or Black Marsh, at least not in this decade. Unless, of course, the next one isn't coming until the next decade.
>>
>>47754817
I don't think he really gets to say much considering he works for Telltale now.
>>47754806
Dragonborns never sought to exterminate all dragons. The Blades are just being cunts in this situation, and I'd say it's more of a writing issue than a lore issue.
>>
I thought the whole dragonborn thing was pretty odd in general... Alduin is as much of a dragon as Peryite is, they're just deities that manifest themselves as dragons.
>>
>>47755129
Alduin is a fragment of Aka. Peryite merely takes on the form of a Dragon in mockery of Aka/Akatosh.
>>
>>47754871
>I don't think he really gets to say much considering he works for Telltale now
So? It's not that he made the decision, he's personally friends with people at Bethesda.
>>
>>47753823
They already did that. Mournhold was part of the mainland.
>>
>>47754717
>if you sided with the blades and killed Paarthurnax you don't belong here
I kill Paarthurnax but not to appease the Blades but because he pretty much flat out tells you he's going to make the other Dragons submit to his Thu'um.
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>>47756137
>Mournhold DLC is the same as a game taking place in all of Morrowind

bad b8
>>
>>47756316
The point is they already did mainland morrowind, even if it was limited the idea was present
>>
>>47752407

And niggers, niggers and more niggers.

Pass.
>>
>>47756646
>niggers
They're Persian Moor sailors with cultural backing from Grorious Nippon
I don't see any Redguards named Deequatius stealing my horse.
>>
>>47756439
That makes absolutely no sense.
>>
>>47756439
They even did it twice if you count Arena.
>>
>>47756439
What the fuck are you even getting at dude? The guy was clearly referring to the entirety of mainland Morrowind.
Are you just purposefully being an obtrusive douche?
>>
So i just finished the A Dance In Fire series. I dont get it. What was in the food at the banquet at the end and why.
>>
Who /excited for Legends/ here?
>>
>>47758164
Fuck off Todd
>>
>>47758023
>Jurus showed off his new, bejeweled earring, a beautiful large faceted ruby. Basth showed that he had a similar one. The two fat fellows left the room so Scotti could dress and pack.

>The Unthrappa was the delight of all. Even more so when Lord Vanech himself took a slice and found the first of two rubies buried within.
>>
>>47758191
OH FUCK I GOT IT THANX
>>
>>47758164
Nice one Todd, they already fucked lore of some cards.
>>
>>47756160
Yeah, so he can teach them the Way of the Voice. So, not a bad thing necessarily.
>>
>>47758280
How do you fuck up the "lore" of a card game?
>>
>>47758300
It shows that not only does he still posses the desire to dominate, but also that, in doing so, he is intentionally challenging the Dragonborn's clear superiority.
He wants to rule and needs to be put in his place.
>>
>>47755129
The problem with that train of thought is that you believe akatosh is modeled after dragons when it is the dragons who look like aka's favored form.
>>
>Keighley: So that’s amazing. You have a vision in your mind of what you want Elder Scrolls VI to be.
>Howard: We think very long term. We’re not a developer that’s going to, like, rush something like this out [or do that] with any of our games. When you think of the future of that kind of game, we have a pretty good idea of what it’s going to be and it’s just going to take technology and time that really we don’t have necessarily right now.

>we have a pretty good idea of what it’s going to be
_____ confirmed
>>
>>47743699
>Triarii were pikemen
Spearmen. A hasta is not a pike.

Speaking of the legion, do we know how equipment is supplied in the legion? We do know that arms and armour seem to be acquired locally, but does the state pay for it, like the post-Marian Roman army?
>>
>>47759364
>but does the state pay for it
well that smith in Solitude mentions that he has a shitton of work for the Legion, I always assumed that means he is getting state orders in bulk
>>
>>47744961
At least Briarhearts are cool.

>>47758566
By being the Legends Team. They found a way.

>>47759431
I've always assumed the same, but I wondered if anyone had any additional knowledge. Perhaps some book or direct quote I didn't know about.
>>
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I want YOU to keep this thread alive till tuesday.
>>
>>47759958
It's happening, but not too many people this weekend.
>>
>>47759958
reminded me of pic related
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>>47759300
What do they even spend most of their time doing, since the stories tend to be pretty lackluster?
>>
>>47760202
probably designing the world. They still make the biggest detailed open worlds.
>>
>>47760223
And interesting, I can get lost in any province and have fun.
ESO is boring to explore
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>>47760223
They kind of make the only detailed open worlds.
Witcher 3 had way better quests but the actual world you explored was the same standard open world thing that they all are these days. Assassin's Creed sort of set the trend and they all follow it and it's annoying.
>>
A decade between games sounds good.
>>
>>47759977
>this weekend
It's Monday.
>>
>>47760669
Yes, I was talking about the weekend
>>
>>47760364
why...
>>
>TES VI: Valenwood
>No horns or weird shit.
>Males are average height
>Yffre is never really brought up.
>Greenpact is optional now since it can't effect their former now.
>Everyone is a stealth archer
I dont see why everyone wants this. At least it will only mess up Bosmeri lore and not something like Khajiit lore.
>>
>>47762027
It'd be even worse for elsweyr
>some bullshit transcription error so there is only one type of cat now
>constant dank moonsugar references
>constant dindu moralization about how oppressed they are
>sand everywhere
>>
>>47762103
And that's why I want Hammerfell, the easier to do, the harder to fuck up.
>>
>>47762103
>only one type of cat
Mixed Unit Tactics, which still appears in Skyrim, tells about the tactics of the different breeds of Khajiit, and describes them as having different forms, so I have faith they're not going to retcon it so easily.
There are rumors that when the rest of Elsweyr gets released, ESO devs might do us right and make some of the different breeds of khajiit appear in game.
>>
>>47762355
They already appear!! as non-sentient mounts and pets
>>
>>47762027
I'm not anywhere near as much on the Bethesda hate-train as others, but I genuinely don't want a game set in Elsweyr. There's no way it wouldn't ruin everything.

The unfortunate thing about Khajiiti lore is that a disproportionate amount of it, especially some of what I'd consider to be the best, is the work of one guy. And he left the company in June. June 2002. I'm not saying that all Khajiit lore will be shit without Goodall, or that he'd save a Elsweyr game, but Bethesda largely hasn't followed the great groundwork he laid.
I've always disliked the myth that TES lore was built by one person (usually people claim MK), but the sad truth is that for certain topics, it really comes down to the contribution of individuals.

Maybe I'm just doomsaying.

>>47762355
Skyrim also had The Tale of Dro'Zira, which was a pleasant surprise. So it seems like at least one writer has a healthy interest in that sort of lore.
>>
>>47743771
I think that we tend to forget the books that are just stories. There's nice books in the series that don't deal with history, lore or myth, but just tell a story in the setting. Makes the world feel a little more living.
Last Scabbard of Akrash is a nice example.
>>
>>47762386
Yeah, I liked how it even dealt with how other cats are separate from the Khajiit, as well as thir attitude towards them.
>>
>>47762777
Jackpot Trips confirm.
>>
So, to whoever wrote that story about Sextus Silanus, I skimmed through it and I have a few notes. Also you didn't enable commenting on the document, you dolt.

>Ab'soud and Yahzin-dar (Ya'hzin-dar?)
Now, with the first name, I see that you're going with unexplained Arena/Daggerfall honorifics. Understandable, as what little Ta'agra we know is pretty restrictive.
As for Yahzin-dar, the "-dar" suffix implies that he already has a primary title prefix. So I'm assuming it's Ya'hzin-dar. I'd perhaps drop the "h", since "zin" is a known proper name ("proper name" being the personal name without any honorifics, like "Basha"), but it doesn't matter much.
Also there's the stigma of two titles.

>our smell, like so many other things, chafes at them
It's actually not confirmed, as far as I know, that the Khajiit enjoy a heightened sense of smell. It's not a bad assumption to make (cats have a keen sense of smell, and there's dialogue that might imply it), but it's still an assumption.

>Imga pirate-barons
It's a fun idea, and I won't complain, but I do wonder how Imga "nobility" happen to come a cross boats in Valenwood, likely the poorest naval province in all of Tamriel.

>I saw a Redguard battlemage mounted upon one of the great Senche-Tigers
Again, fun idea and not impossible, just an extreme rarity. Jobasha claims to never have seen such a thing.
>>
>>47764967
>thirty-five leagues off the western coast of Elsweyr
You went all the way from Senchal to 105 nautical miles off the western coast of Elsweyr, in one night of unfavourable sailing? That's unreasonably fast.
Let's say that Elsweyr is small. The distance from Senchal to Torval is no greater than the distance from Maidstone (Kent) to Truro (Cornwall). That's still, in aerial distance, more than 215 nautical miles. Even forgetting that you're roughly 105 nautical miles further west, that first distance alone would mean holding around 18 knots on average for 12 hours. In unfavourable conditions. Very fast for a cargo sailing vessel not of modern make.

>A mischievous look overtook his feline features, or as much as one could be observed in an Alfiq.
I'm assuming Sextus just mistakes Ma'zaka for a Alfiq. Alfiq are (likely) non-verbal.
>>
>>47764979
>Jahan-dra (Ja'han-dra?)
First of all "Dra" is a ESO honorific. Secondly, the -dra also implies that it's the second honorific here. So the first would likely have to be J(a). Now, J(a) means young/inexperienced. But Dra means wise or experienced/elder. So the name is a total contradiction. On a minor note, while "Jahan" is a name in Arena and Daggerfall, it's merely a family name. On a more speculative note "han" might be a proper name, but it seems masculine. But that's unimportant for your story. There's nothing wrong with making up names.
Lasly, if we're operating by ESO's naming "rules", then J(a) is a masculine honorific.

It's kind of hard to use the ESO-rules, because I'd say even ESO get their own naming conventions wrong.

>Drazir
I'm going to assume the cook is a female.

I generally enjoyed the story.
>>
tgesg, why is Morrowind such a cozy game?
>>
>>47750167
Weren't Morrowind, Oblivion and Skyrim all made to the same scale?
>>
What kind of string instruments do we know about?
>>
>>47765933
Lutes.
>>
>had nightmare last night
>be me watching SciFy
>Morrowind miniseries
>Jennifer Lawrence playing the Neveraine
>Laverne Cox as Vivec
>Nicholas Cage as Dagoth Ur
>woke up screaming
>>
>>47765933
Easy one is lutes. I think I remember seeing a picture with a Dunmer sitting and playing something similar to a sitar, although it probably wasn't official art. Honestly, music isn't explored much. We had the Bards College, which was the first time we'd had something like that, but it was one quest and nothing to do with playing instruments. Lutes are probably the only really common string instrument.
>>
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>>47765978
And harps, it seems. Mentioned in King Edward.

I just wondered about insturments, since I re-read Mixed Unit Tactics, and I noticed this line:
>"one of the Khajiit began playing on a native instrument of plucked metal bars".

Now, that might be just about anything, but my line of reasoning went something like this:
The author, Codus Callonus, is a Imperial. He's a Legion veteran who goes on to both write and sell books, so he's likely rather knowledgeable.
So, if he had recognised the instrument, he might just have called it what he knew it as. He probably knows what lutes and harps are, so if the native instrument looked anything like that, he might just call it a "native lute/harp", instead of trying to describe it.

So if we rule out the lute-family (balalaika, sitar), and the harp family (lyre), as well as everything that isn't stringed with metal or plucked, we mostly end up with the zither-family. So like a gusli (gusli), a koto or a zheng.

Pure speculation, naturally.

>>47766059
>Nicholas Cage as Dagoth Ur
I need this in my life.
>>
>>47764967
>It's actually not confirmed, as far as I know, that the Khajiit enjoy a heightened sense of smell
In Morrowind Khajiit can greet you stating "its scent is unfamiliar"
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>>47766059
>>Nicholas Cage as Dagoth Ur
>>
>>47766392
And in Skyrim you hear lines like "If anyone sneaks up on us, I'll smell them coming. Or I might not. We'll see." and "Ah, Moon Sugar. I could smell it on you."
I believe that Khajiit have a better sense of smell, and that the dialogue implies it, but there's always the chance that it's just a figure of speech.
I consider it likely, but undetermined until we get something a bit stronger.
>>
>>47766059
>Nicholas Cage as Dagoth Ur
Yes.
>>
>>47766059
Hwhud uh fhoohl youh areh. Ai'm uh gawhd. Heow cahn youh hkill uh gawhd?! Hwhud uh grayund aynd hintoxuhcating hinnoceyence. How cuhd hyoo be soh nayive? There ain't no hescape. H'no Recawll h'or h'Intervention cayun hwork eeyun thiyus playce. Cuhm. Layh dowun hyour weapons. Hit ain't thoo layte fur muh merhcy.
>>
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>>47765821

Just imagine, that little house that Caius left you in Balmora, all to yourself.

You come home from a long day of killing Sixth House abominations, have a nice warm cup of comberry cider, and feed the pet guar and scratch its leathery back. Then you take off your enchanted glass armor, store it in an oak chest, and change into your underwear. At last you rest your head on Thelas' Extra-Comfy Pillow, snuggle under the bedsheets and read the Five Far Stars before turning the lantern off and falling asleep.
>>
>>47766749

For me it was the that Orc you whacked in the early Fighter's Guild quests. Fucking loved that house.
>>
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>>47766725
it's nearly illegible but somehow you managed to catch that cringey dramatic southern voice he does perfectly, i can hear it in my head like a drill bore through my skull kek
>>
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>>47766209
I did some youtube links for Argonian music, so I might try to do the same for Khajiiti.
So, going by what Goodall posted (which isn't much), and the loose speculation about Khajiit using zither-esque instruments, we can guess something like this:

A soloist:
https://www.youtube.com/watch?v=6vKFrQvJmZM

An underlying drone:
https://www.youtube.com/watch?v=GAy6Uj6hLS8

Let's try the above two in Youtube Doubler, because I have no reason not to:
http://youtubedoubler.com/?video1=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3D6vKFrQvJmZM&start1=3&video2=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DGAy6Uj6hLS8&start2=5&authorName=Khajiit

Or maybe I'm just going too hard on the Middle Eastern/Indian influences, and it's more like:
https://www.youtube.com/watch?v=6v_ktzgIitY
Or:
https://www.youtube.com/watch?v=ImvrPNHVTl8


Now, naturally, not all Khajiiti instruments will be of the category above. I'd guess vocals is probably important.
The "opposite" to Khajiiti music seems to be the Argonian, which is percussion-heavy and rhythmic. I'm guessing the absence of rhythm might make droning instruments more common for the Khajiit.
Now, Goodall described it as "jazz", which is so wide that it's difficult to say what it's supposed to mean. But, since some of the definitions of jazz have to do with rhythm and "jazz swing", those go out the window. Instead, the "jazzy" thing about Khajiiti music might bethe focus on soloists and improvisation.

Shame there's little lore on music.
>>
http://www.SwigView.com/MdOg2oE
Put video 2 and 3 on half sound for best effect.
>>
>>47766468
>but there's always the chance that it's just a figure of speech
That is a very odd figure of speech outside of the obviously intended context.
Why would the Khajiit talk about the general scent of a specific person unless they have a heightened sense of smell? Why would they ever even refer to their sense of smell in such exact situations unless they had a heavy reliance on it?
I don't see how this could ever just be some random figure of speech the Khajiit just say for no reason.
>I consider it likely, but undetermined until we get something a bit stronger
Well there's definitely not enough contrary info to be stating that its ungrounded in the lore. I think its safe for this guy's fanfiction to claim Khajiit have a keener sense of smell.
>>
>>47766059
>Nicholas Cage as Dagoth Ur
>woke up screaming
Pffh. Kids have no taste at all these days.
>>
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>>47767034
Fucking awesome.
Can you mix it into a single audio file?
>>
>>47766749
I remember this one time at Caius' house where an Ash Zombie somehow managed to sneak in and attack me unexpectedly in my sleep.
Caius was awake (I don't think he sleeps) but he just kind of stood there watching the whole ordeal with a blank face while I cried for help. I think he was high.

I miss Caius
>>
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>ywn join dagoth and remove outlanders from morrowind
>>
Sup /tg/, I am going to be playing in a UESRPG in a month. Have not got through character creation yet, just started reading the book. I am thinking of playing a sly Khajiit alchemist and my GM allowed me to go for a different breed. I'm looking at Ohmes because I like their starting stats more even though I only have a vague idea for the build but I am not the biggest fan of how the breed looks.

Basically Ohmes are almost indistinguishable from Bosmer, so they tattoo their face with facial features. But I feel like I will just find it hard to rp a Khajiit whose breed is so human and I feel like the other players won't consider me as a Khajiit either. Of course that presents some rp opportunities, as I will have to struggle with my race but I am not sure it will be taken as seriously.

Anyway, I'm conflicted as to what I want to play and am looking for thoughts both on default Suthay-Raht and Ohmes
>>
cave rat

Solstheim
>>
Playing morrowind again for nostalgia.
Come across naked guy west of caldera and start quest. Find healer bitch around corner and listen.
Seemsreasonable.jpg
Tell naked asshole who wants to start a fight side with her, every punch knocks me down, can't get a hit in.
Fuck this. Reload
Talk to her walk back to town stand next to a guard. Tell naked asshole he has to wait 3 days to get axe back.
Guards stand there and watch me get my ass beat. Finally managed to get a hit in.
ALL THE FUCKING GUARDS COME ARREST ME

Fucking imperial bastards
>>
>>47768656
>Speak freely, friend
>NOW YOU DIE
>>
>>47759477
I remembered another thing that might imply the state pays for the equipment: when you join the legion you are told to go and pick up armor for yourself from the smith, as far as I remember he gives it to you for free
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>>47741929
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I don't know why the nords in Skyrim suddenly care so much about Talos... if you want to spite the thalmor you'd be worshipping Shor.
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>>47766059
It's alright anon, I've been having weird dreams, too.
>>
>>47768656
Yeah, Hlormar Wine-sot or whatever his name is, is a cunt.
>>
>>47760287
So how are Elder Scrolls worlds more detailed?

Is it just the named NPCs with their own stories or is something more that the The Elder Scrolls does better than other open world games when it comes to detail?
>>
>>47770169
If you go into a shop, there are actual items that you can pick up and steal and move around and such
If other games did that, the engine would flip out. They might have a texture of a wall to look like a bunch of items, but rarely can you actually interact with them.
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>>47744190
>Note that, though ze is born intersexed, Vivec is referred to in the masculine instead of using a genderless or gender-neutral pronoun. This could a decision based on Vivec's own preference, (which I think is unlikely) or just the standard English system of generic antecedent.
>It has also been indicated to me, by Michael Kirkbride, that Vivec is a "He" because of, as Kirkbride put it, "the BEST thing." I suspect that this is a reference to the concept of Vivec playing a Feminine (metaphysically, I mean) role in the formation of the Future Amaranth, a story that is described in Kirkbride's "C0DA." Until that time comes, Vivec's role is Masculine, in the metaphysical sense, which makes hir a force of Will, of effort and purpose.
>For the purposes of these commentaries, I will be using Kate Bornstein's system. Please let me know if I screw it up.

https://www.amazon.com/My-Gender-Workbook-Something-Entirely/dp/0415916739?ie=UTF8&*Version*=1&*entries*=0
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>>47770262
Dropped this on the ze shit.
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>>47768656
The key to surviving hand-to-hand fights is lots of Restore Fatigue potions.

Also, stop fucking running everywhere. Low Fatigue fucks up basically everything you do
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>>47770291
What doesn't it mess up?

Makes you hit less, dodge less, fail casting more, get worse prices at shops even!

Probably makes you worse at alchemy, somehow.
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>>47764967
>>47764979
>>47765007
I'm the author, thanks for all your comments. I've had Imperial Library, UESP, and a shitton of other Khajiiti sources open but I know some stuff can fall through the cracks and details gotten wrong. I will definitely be taking your advice in mind and making some changes.

I'll keep the pirate-barons though I think, because it's such a fantastical and fun image. I have to take a little bit of dramatic license! Plus, some embellishment on Sextus' part would be very much in character since he's pretty much a failure of a person who desperately tries to find some worth in his life; even in his personal journals he would lie to himself to a degree.

As for the sailing notes---thanks a ton. I realized that when I started writing this story I was no sailing expert and have been plumbing internet sources to try and get the sailing to at least "feel" authentic, but I do admit that I didn't study the coastline of Elsweyr hard enough and I'll correct the nautical errors I've made haha.

Luckily after the next chapter the ship wrecks in a giant storm, so hopefully they're won't be too many more sailing anachronisms.

Thanks for your very helpful comments and I'm glad you've been enjoying the story!
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>>47767231
>live a nice comfy life in Balmora
>nothing ever goes on
>all of a sudden the emperor asks me to help him with something
>he wants me to help some twat pass a test or some shit
>kid shows up
>never even held a sword before
>feel bad, let them use my bed
>good as time as any to start tripping balls
>pull out my skooma pipe and hit it
>I blink and some freaky cancer patient is staring at the kid in the bed
>take another hit
>kid wakes up and starts screaming
>can't make out any words over the skooma
>take another hit
>kid is bleeding purple and butterflies
>cancer patient liquified
>kid starts moving their mouth but I can't hear anything
>mfw
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>>47769926
Because Bethesda
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>>47769926
>>47770445

Because Talos is like a living version of Shor. Talos is the guy who can stop the elves from doing what they want to do. According to one of MK's scribblings he also left Summurset Isle with a time paradox rift where they keep getting attacked by Numidium over and over again, no doubt the Thalmor are really pissed off about that by now.

The Shor in Sovngarde was defeated by the elf gods at the dawn of time, so he's less powerful and less of a threat to the Thalmor's plan.
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>>47751545
>Atmora

I would actually quite like to play a game set there.

Could be cool.

Most of the continent is uninhabited but with ancient ruins left over from when the climate was less shit.

Only villages are along the southern coast and a few further north around volcanic vents.

It would need a cold measuring mechanic. Death by cold should always be a big concern.

Could be good.
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>>47770850
Climate is fine, it's the Time that is fucked there.
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>>47770860
Even better. It's a land grab mission. You area hardy settler from [depends on race], ready to carve out a patch of land for your own and do your part to claim land for your old homeland/carve out anew nation.

The Akiviri have already set up extensive coastal colonies down the eastern Atmoran coast and are massively uninterested in sharing the continent with anybody.
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>>47768299

So, you literally want advice on how to play a half-fae catboy?
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My elder scrolls itch would be satisfied for all eternity if Morrowind had a coop mod
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>>47771246
https://www.youtube.com/watch?v=Uq6bAEQ0fyg
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>>47767057
>That is a very odd figure of speech outside of the obviously intended context.
True, but then again there are some idioms and sayings that are very odd.

>I don't see how this could ever just be some random figure of speech the Khajiit just say for no reason.
Come on now. You see no way how referring to your sense of smell can't be used as a metaphor?

>Well there's definitely not enough contrary info to be stating that its ungrounded in the lore.
I have never stated that.

>I think its safe for this guy's fanfiction to claim Khajiit have a keener sense of smell.
And I've never stated otherwise.
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