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/swg/ - Battle Scrap Edition
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Post about X-Wing, Armada, FFG's Star Wars RPGs, d6, d20 (Saga), movies, shows, books, comics, vidya, lego, lore and everything else Star Wars related

Previous Thread: >>47653288

Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games
>http://pastebin.com/Wca6HvBB

Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)
>http://pastebin.com/wCRBdus6

Other Fantasy Flight Games Star Wars Tabletop (Imperial Assault and the Star Wars LCG)
>http://pastebin.com/ZkpXpbJ1

Fantasy Flight Games Dice App (Works with X-Wing, Armada, the Star Wars RPG system and Imperial Assault)
>http://www.mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk

Older Star Wars Tabletop (d6, d20/Saga, etc.)
>http://pastebin.com/wXP0LdyJ

Reference Materials & Misc. Resources
>http://pastebin.com/AGFFkSin

All Canon Novels and Comics (via /co/)
>https://mega.co.nz/#F!2R5kDTqQ!WfrDla-jvDIn05U57T9hhQ

Just What IS Canon Anyways?
>http://starwars.wikia.com/wiki/Canon#2014_reboot
>http://starwars.wikia.com/wiki/Timeline_of_canon_media

The Clone Wars Viewing Guide
>http://img.4plebs.org/boards/tg/image/1442/36/1442364889994.png

Writefaggotry
>http://pastebin.com/cJY5FK9T

Shipfag's hangar
>https://drive.google.com/folderview?id=0ByhAdnTlOKOeQnA4SFByUC1aQWM&usp=sharing
>>
>>47696632

Any requests from the Seeker book? Fluff pages or specific sections?
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>>47696659
Full book full pages scan upload on Mega.co.nz
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>>47696690

Not destroying my book, sorry.
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So what would you say a PC stormtrooper would be like in FFG?

im thinking the everyday usual PC exp should be fine honestly, while maybe allowing ranged heavy to be raised to 3 at creation. no starting credits, but extra duty and free laminate armor and E-11. Sound good?

What should I do for the scout trooper or the Corporal or the sergeant?
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>>47696659

Well, I'd appreciate it if you showed the actual gear descriptions in addition to the tables.
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>mfw I find an oldbeard GM from the 90s who wants to run a WEG d6 game, can host, and has other players ready to go

I've never played d6 but if it is half as good as /swg/ suggests then I'm in for a treat. Life is beautiful anons.

That being said, I don't want to ruin it by overthinking or making my character in advance without GM permission but I was wondering about a character concept. Would I be able to run a character who gave up on his dream of being a fighter jock to hit the outer rim looking to salvage, smuggle, or otherwise legitimately and/or illegitimately business his way into a fortune? I'd like to have good social and knowledge skills but be surprisingly adept in the cockpit of a small fighter. Hopefully that's not spread too thin.
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Anybody got suggestions?
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>>47697845
There's no game. He's going to lure you into his murdercave and use your skin for a bedsheet.
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>>47698014
So long as he runs WEG d6 and lubes up he can rape me all he likes. Doubt he'll kill me but frankly, I have so little to live for it seems like I ought to at least see.
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>>47696632
Anyone mind explaining to me how to use Han Solo? Is his ability simply just a re-roll of all attack dice? Meaning you would only use it if you rolled no attacks or 1 attack?

Then paired up with Luke Skywalker, if you miss your re-rolls still, you can then get one more weapon attack for that round?
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>>47691518

Re-read expose dude, that totally is how it works
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>>47698430
>Until the end of the round, increase your primary weapon value by 1 and decrease your agility value by 1.

I think it works. Weird.
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>>47697127
Maybe give them enough creds to get drunk at the cantina when leave comes around. give the scout a ranged semiauto rifle to act as a dmr or a sniper. I would give the corporal a small weapons upgrade just to show the experience he has. Same with the sergent. I dont know how these would work out in FFG Im just basing partly off of real life and what would work in a game
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>>47698430
Expose is primary weapon only. It never comes into effect with Guidance Chips, because torps/missiles are secondary weapon attacks.
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>>47698170
It's like a target lock, but you re-roll everything. So if you only get 1 hit, or 2 hits on four dice, it can sometimes be worth trying to re-roll the whole lot in the hopes of a better result- even more so if you've a focus token or Gunner / Luke. Because with those crew cards you can essentially roll the dice up to four times to try and get the result you want. I've heard it compared to playing a slot machine- you just keep pulling the lever until you win.
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>>47698650
Expose interacts with guidance chips by increasing your primary weapon value so that you turn one die to a crit instead of a hit. I think it works but it is definitely not worth the trouble imo. 4 points and an action to turn a die to a crit instead of a hit isn't really worth it.
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>>47698675
>roll the dice up to four times
Jesus really? So I can roll once, use Han's ability to roll again, then use Luke and finally use Han's ability on Luke's roll? Is that correct?

Also to use Luke's ability, do you have to miss ALL shots or no?
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>>47698675
I thought there was a rule that dice can only be rerolled once? Maybe I'm thinking of another game.
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>>47698750
Er wait, I just realized I think one of the rolls came from a target lock
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>>47698750
In order to use Luke you have to miss your shot. So if you roll 3 hits and they get 3 evades, Luke triggers. It can be a little dicey, but I've found that throwing dice over and over can sometimes be a little toothless when you accidentally hit with 1 die or something.
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>>47698768
once per attack, so You can attack, reroll all the dice and then trigger a new attack with gunner and then reroll those dice.
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>>47698750
That's exactly how it works. To use Luke ability your first attack has to miss- if you do any damage at all, if the shot connects in any way, Luke doesn't trigger.

>>47698768
That is correct. However, in this case Luke allows you to make a second attack if the first one misses- so you're re-rolling the dice once on each attack.

>>47698779
Yeah, a smart opponent will try to just take a single damage from attacks like these in order to prevent the Luke/Gunner/IG-88 secondary shot. It is useful when dealing with targets that rely heavily on evade dice, since it forces them to spend tokens and possibly get a terrible roll that you can take advantage of (Interceptors are a prime example of this)
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>>47696632
You know I never really thought about how the clone wars really wasnt that old compared to the rebellion, you should be seeing old clone wars tech all over the place.

I mean its obvious why it didnt show up in the original trilogy, but its a cool idea for new stuff that comes out, especially aince we're getting the arc 130 in X Wing now. Still surprised old battle droids arent wandering around as cheap security, old clone armor isnt showing up in rebel or pirate hands, and some old trade federation counts arent hiding out on the fringe with their old battle cruisers and fighters still.

Is this a thing in the RPG's?
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>>47698796
>>47698811
So if Han Solo has a built in target lock, and you can only re-roll once per attack, why is the ability even on his action bar?
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>>47698835
Two reasons- Firstly, the action bar is based on the ship, not the pilot. Secondly, Han's ability forces you to roll ALL the dice over again. Target locks allow you to roll just the ones you want. There are times that you might want to take a target lock in order to be more specific with your shooting- I saw it happen once in a Store Championship match that ended with Han and Carnor Jax circling for six or seven rounds. (Han eventually won)
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>>47698720
No, that's not how it works. Expose is an EPT with an action that reduces your agility (green dice) by 1, to add 1 red dice to your primary weapon attacks. Guidance Chips only ever affect your torpedo and missile secondary weapon attacks. If you are using expose and attacking with your primary weapon, you are not using a missile or torpedo (hence Guidance Chip does not affect the die). If you are using a torpedo or missile, then Guidance Chip affects the red attack dice, but Expose does NOT add an additional die because it explicitely obly affects primary weapon attacks.

Opportunist, Jan Ors' pilot ability, N'Dru's pilot ability, or any other upgrade or ability that does not explicitely specificy primary weapon attacks, will work with missiles and torpedoes (and this Guidance Chips).
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>>47698928
That makes much more sense now, thanks a lot for your help anonymous! I know you guys might get miffed if I ask, but I want some helping building a good 100pt army. I have the old core starter set and the new one, rebel aces, the millennium falcon, and an A-wing expansion.

Is it wise to bring the falcon in a 100pt army? Or is the strategy here supposed to be little ships with upgrades?
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>>47698997
unless you have a lot of specific upgrades, fat han isnt that viable imo. If you are good at piloting large ships then go for it
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>>47699025
Han would have Engine upgrade, Millennium falcon title, Luke, and elusiveness. I was going to then have 2 A-wings with proton rockets accompany him for a perfect 100 pts.

If that doesn't work maybe I'll go Chewie for defense with draw their fire.
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>>47699070
Just realized that Nien Nunb pairs well with elusiveness, gonna get him in there
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>>47699025
Fat any big ship is no longer viable... In a tournament. Much of the reason they were viable to begin with, had to do with previous tournament rules where a big ship wasn't worth any victory points until it was destroyed.

Fat Han is still tough, but now spending 70 pts on a bloated powerhouse ship is a lot less "competitive" due to being worth half points if you wipe out half it's health. That, and low agility ships relying on Evade tokens tend to get chewed up by TLTs now.
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>>47699070
>>47699131
Elusiveness is very "meh". It has very limited uses, and specifically only on pilots who can make use of that stress. Han not so much. Better EPTs for him are Push the Limit with Engine Upgrade (mostly so you can focus/evade, or focus/boost out of arc), Predator for delicious rerolls, Decoy / Swarm Tactics if you need to share that PS 9, Crackshot, Veteran Instincts (worried about Vader/Fel), or even Adaptability depending on the combo you're going for.
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>>47698816
FFG's been making a point of it to mention how some Clone Wars stuff still fits in the world. So Adventures that have Clone Wars stuff will obviously show how NPCs are using some of the equipment, and general stat blocks in supplements will usually say something about what happened to them or who is using them primarily now.

But generally speaking, all Clone Wars-related gear is basically being used like how the new canon books presents it, which is how you'd expect: the Empire is still making use of a number of old stuff until they run out/replace it with stuff you typically see in the OT, Rebels and everyone else is using whatever other stuff they can gather up, and it's really just that it's all still floating around out there being used by somebody for some reason until it breaks or something better comes along.
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How is this list? https://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v4!s!29:18,73:7:15:U.175;86:18,-1:7:15:U.170;175:18,-1,148,-1:-1:20:&sn=Gotta%20Go%20Fast
I am debating predator and PTL on Poe since I can barrel roll with bb8 and then PTL if needed to dodge whatever may come up
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>>47698951

He's not using Expose to increase his attack dice. He's using Expose to increase his Primary Weapon Attack rating to 3, which causes Guidance Chips to turn one blank into a crit instead of a hit as it does with 2AD and below.

I'm suprised as the next guy that Expose actually modifies the stat and isn't just Dice gain/loss.
Amongst other things this means that Expose actually hurts the dice you get with Prockets, and means you can't you C3PO and Expose on a 1 Evade ship. Like the Falcon.
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>>47699264
Put Chaardon Refit on Jake, so you can swap out Integrated Astro on Poe and give him Autothrusters.

An alternative is to spend those two points on giving Jake Veteran Instincts, and give yourself an Initiative bid. Otherwise it looks alright. Just try not to telegraph Poe too much by just green maneuvering every turn.
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>>47699206
>Push the Limit with Engine Upgrade (mostly so you can focus/evade, or focus/boost out of arc)
Wow I never would have thought of that, thanks anon!
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>>47699319
That seems like a really dumb reason to take Expose...
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>>47699352
The only problem with a Falcon that's using PtL and Engine Upgrade, is it gets stuck in this "green trap". You can quickly begin to predict where they're going to go, because the YT dials are really limited on green maneuvers. Nien Numb can give you some more straights, but crew like C3P0, Kyle Katarn, or Kanan are better options (the latter, because he opens that dial up again by making white maneuvers remove stress).
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>>47698951
No, expose doesn't add a die to your torp. But it still increases your primary weapon value which interacts with guidance chips if it increases your primary weapon value from 2 to 3. Again, the argument is meaningless because it's a big waste of effort to do but it still works.
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>>47699355

Normally it would be, but in the Imperial list he was proposing he wouldn't be taking Expose on Quickdraw, he's taking it on Youngster which enables all the others to use Expose in conjunction with all their other available shit.

So you take Baffles and PTL on Quickie, you Expose then Target-Lock, Quickdraw McGraw gets a primary weapon attack off early, either 4 dice from the front (maybe 5) or 3 out of both ends.
THEN come the attack phase he attacks with his Clusters that are now exchanging 1 blank for a crit with each attack.

It works in theory.
IN THEORY MARGE.
IN THEORY.
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>>47699464
>>47699407

Basically, the ONLY way I'd ever even consider running something like that would be in a list like this.

https://geordanr.github.io/xwing/?f=Galactic%20Empire&d=v4!s!152:20:-1:-1:;208:18,172,14,-1:42:25:;12:140:-1:-1:;12:140:-1:-1:;153::-1:-1:&sn=Unnamed%20Squadron

So, Youngster enables this combo, which basically you'll be wanting to do first thing because no fucker is going to leave Quickdraw with shields by the end of the first turn he's in range, but on top of that you have a pair of CrackBlacks and a Wampa who might or might not feel the urge to Expose (Wampa especially wants the extra dice to go Critseeking with) but can get by without it.

Essentially, Quickdraw occupies a slot sort of like Talonbane. LOTS of early firepower, but he'll die quickly.
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>>47699527
Oh yeah, I certainly wasn't defending it as a practical concept, just arguing the legalese.
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>>47699695

I'm still suprised myself that Expose works that way. Stealth Device certainly doesn't and that was released in the same expansion!
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>>47698546
The scout has an E-11 sniper now, and no one is complaining since its slow fire 1, even though it does a good pit more damage than anyone else.

And yeah, I think I will give the sgt a pistol, and everyone can have pocket creds. Good thinking.
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>>47696678
I always liked the idea of a few elite highly trained Rebels fighting hoards of unskilled Imperials.

Rebels are meant to fight 3 Imps:1 Rebel and come out on top 90% of the time.

I used to set this battle up in X-Wing Alliance. But with an ISD and Mon Cal Crusier. I could win playing either side but the Imp side would always be far worse off at the end if I did win.
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>>47698816
>Is this a thing in the RPG's?
Yes, and it was big in some of the later EU content.
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>>47698816
>, old clone armor isnt showing up in rebel or pirate hands
Remember that clone armor was fitted for exactly one guy, and anyone else would have bad trouble trying to wear it unless they were EXACTLY the same height and build as a clone trooper
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>>47700096

I've never thought of that, its like a logistical wet-dream.
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>>47697127
>all of the helmets are different, with many having the black "brow" off center or slanted

jesus christ I didnt even realize I had OCD until I saw this pic, its driving me crazy
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I just expanded my Imperial fleet! Still haven't played the game.
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>>47701290
Lookin' good I know that feel. Just bought a K-Wing but having a hard time convincing my friends to learn
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>>47701290
>tfw moving in a week and need to find a new lgs to play at
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>>47696717

phone pics even bruh.
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>>47696632

I am loving FFG Star Wars RPG! One of the best RPGs I have ever played.
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>>47701745
You have dumb friends. You should play me! If you lived anywhere near me!
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>>47699923
in the x-wing TMG, that would be a turn 1 autowin for imperials..
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>>47701797
Where to?
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>>47703274
Tampa, Fl
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>>47703344
Well, crap. Can't help you there...
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>>47703452
yeah it is what it is
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Spent a lot of time dicking around in Strange Eons for this dumb idea, tell me what you think.
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>>47699070
Try Chewie with two A-wing allies. Another top build is Han with a fully kitted out Poe Dameron. Elusiveness is a bit of a wild card, I personally wouldn't try it.
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>>47704334
no ept PS5 pilot.
Bomb rack is stupid, just add a bomb slot, morale officer is OP, targeting laser makes absolutely no sense.

Rest is really nice.
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>>47705128
>no ept PS5 pilot.
>what are K-Wings?
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>>47704484
Alright thanks, I'll try these out. Poe does cost a lot though!
I tried my previous build and Han ended up being a difficult target for my enemy to take down and he wasted a lot of time chasing after him. Also the proton rockets were amazing on my A-wing. I took down 5 shields off one ship in one barrage.
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>>47705206
Awesome ship tremendously more competitive than this one ?
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>>47704334
bomb rack is retarded.
Targeting laser name and effect are like not related at all.
"Intrusion" specialist can somehow magically remove enemy target lock (that aren't intrusion)

And you spent a LOT of time creating a useless version of K-wing ?
>>
Submitting my list for this weekend's Epic tournament for final feedback.
=========
IbIc2Cs5Z
=========

300 points

Pilots
------

IG88-B (48)
Aggressor (36), Crack Shot (1), Fire-Control System (2), Heavy Laser Cannon (7), IG-2000 (0), Autothrusters (2)

IG88-C (48)
Aggressor (36), Crack Shot (1), Fire-Control System (2), Heavy Laser Cannon (7), IG-2000 (0), Autothrusters (2)

Bossk (49)
YV-666 (35), Marksmanship (3), Heavy Laser Cannon (7), XX-23 S-thread Tracers (1), Dengar (3), Guidance Chips (0)

Binayre Pirate (17) x 5
Z-95 Headhunter (12), Assault Missiles (5), Guidance Chips (0)

Contracted Scout (35) x 2
JumpMaster 5000 (25), Ion Torpedoes (5), Extra Munitions (2), R4 Agromech (2), Deadeye (1), Guidance Chips (0)

------

Any thoughts are appreciated.
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>>47707873
I approve of any and all epic lists and epic play in general.
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>>47697127
We managed to make clone troopers with PC creation rules a long time ago:

stats :
Br 3
Ag 3
In 2
Cu 2
Wi 2
Pr 1

skills (remplace career skills):
Athletics +
Brawl +
Discipline ++
Resilience ++
Vigilance +
Ranged (light) + (pistols, but also grenades)
Ranged (heavy) ++
Knowledge (core worlds) + (Republic is good, Republic is Life)
Knowledge (warfare) ++

Talents :
Indistinguishable (Fett clone) : Nobody can tell you and your brothers apart. On the other hand, it's obvious to anyone that you're a soldier of the GAR.
Nobody's fool (when on duty)
Obedient : Upgrade checks twice when trying to resist orders given by a lawful autority.
Specialist : Choose two skills. Those skills become career skills.
Heavy clone trooper (10xp) : You can use your Ranged (heavy) skill instead of Gunnery to shoot with your issued heavy weapon (GAR missile launcher, GAR heavy repeating blaster,...)

30xp left for character creation.

Use stormtrooper gear from the adversary section of the books (laminate armor, blaster rifle, grenades, vibroknife, utility belt and stimpacks,...)
Use careers from AoR. (or give talents as you wish)

That's for basic PC clones. If you want to be a badass commando, add ~30xp or a few talents (enduring, grit, physical training for starters, and some job-related ones) and some better equipment

Let's consider that regular stormies have roughtly the same amount of training:
As a human, you get 2 to all stats and therefore gain 40xp to spend, for a total of 70.
Remove the Indistinguishable talent.
If you want a vet or a sarge add another ~30xp at creation.
>>
Jedi with a bow and a collection of trick arrows, great idea or greatest idea?
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>>47708628
Army of Light/10, would fight against the Brotherhood of Darkness with.
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>>47705444
K-Wings and Punishers don't have EPTs.
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>>47703260
>>47701745

ya'll should both play on TTS! never let geography get in the way of your star wars.
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>>47700495
Just for you , OCD anon. It was the Emperor's Will.
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>>47705128
>>47706768

>bomb rack is stupid

Not it's a great card, but it's literally just Bomb Loadout for the H-Wing
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if you were to run an unmixed team of 4. which one of those 2 ship you would use for the squadron ?
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>>47709066
and ?
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>>47710560
I would do the baron probably, because the TAP is fun to fly.

But I will say I've had a blast flying a frw Tie Advanceds with Accuracy Corrector.
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>>47710560
Depends on what I'm expecting to face. If it's other unmixed squads, then I'd run the Barons, because they are fun to fly (as >>47710763
pointed out) and because they will get a chance to arc dodge in that scenario. If it's against lists that might include aces of any type, then the Storm Squadron pilots are going to be a better bet for jousting their way to victory.
>>
Im grabbing an imperial epic ship either today or tomorow from my lgs. Carrier or Corvette?
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>>47711524
Both would be mighty tasty. Got a Lambda and or another TIE Advanced? Grab the raider. Like TIE l/n's? Grab the Gonzo.

Me personally, I want both.
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>>47710560
Swap the Mk2 for tracers for some fun surprise ATC triggering.

Barons are tougher, can reposition, but they're capped at 3 dice each. Advanced can do more damage, but TAPs beat them in almost every other way.

I like Barons w/ crack shot, concussion missile, title, and chips.
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>>47711697
I got at least one of everything except for the epic ships. And I got the rebel transport
>>
Hey /swg/ I'm playing an EOTE game and last session one of my players got the critical injury where you lose a wound every round. After that he managed to escape from combat but is still bleeding to death. How much time would you guys say it takes for him to lose each wound in narrative time? I want to get a rough ballpark of how long he has to get first aid.
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>>47711821
I'd give it a minute per wound
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>>47711821
According to the rules, a round is equal to roughtly one minute, unless narrative necessity specifies otherwise.

Also, he's not gonna die, he'll just gain a new critical when he exceeds his wound threshold and become incapacitated.

It's actually pretty hard to kill someone in Edge. Unless you use sai cha.
>>
>>47711524
If you like Tie Fighters, go carrier.

If you like Tie Advances, making Vader a sweet pimp, and a giant death-triangle that fears nothing (except B-Wings), go Raider.
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>>47707873

Well, looks like this is what I'll be running this weekend. Thanks to those of you who helped me come to this one, I'll be sure to post how it flew tomorrow.
>>
>>47712125
>>47712001

Thanks! And good call it's been a while since our last game so I hadn't read the entry in awhile
>>
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I like that we're getting the ARC and all, but has anyone ever done prequel ships properly for X-Wing? I want clones and droids, not drones and clods (like new characters tend towards).
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I love Mark Hamill.
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>>47713574

Okay. Yeah.

It's basically impossible not to after that.
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>>47713293
There was a guy with a pretty extensive prequel-era conversion posting in these threads a while back, you could try scouring the archives for him.

OT but I really hate the ARC-170. It's ugly and bulbous, has those stupid extra s-foils, and the elongated blasters that emphasize how stubby the rest of the ship is. I love most other prequel ships, so it's really disappointing the ARC got into X-wing before any others.
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>>47713625

This just makes me think even more that she's not related to him. After all this and everyone is talking about it I would expect even more for her to just be some shmoe
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>>47713666

Well, the thing is, what else could they put in and still claim that "Oh no the Rebellion totally had some of these at the start, totally guys"

They can't do the Jedi Starfighters, all the Battle Droids have been shut down and that leaves what?
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>>47713745
V-wings mutha fucker!
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>>47713888
The V-Wing is an airspeeder, not a starfighter.
From around the same time period as the E-Wing.
>>
>>47713931
Different models of ship, same designation
>>
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>>47713931
>>47713953
Alpha-3 Nimbus-class V-wing starfighter

Sorry, forgot you were all oldfags.
>>
>>47700495
Oh fuck me, why anon whyy
>>
>>47714025
Because star wars was made on a showstring and George's own personal monies from American graffiti. The "Hero" ones look better (the ones luke and han wear), but these are far from the worst ones from that movie. Go back and watch ANH anon.
>>
>>47714013
It's like an Aurek fighter that doesn't look like shit
>>
>>47714082
Have you kids just not seen RotS, or do the lot of you ignore everything pre ANH?

I love the prequel ships, especially the capital ships. The Providence class and Venator are both incredible star wars ships, and stand up to the tantive, nebula-b, and the ISD.
>>
>>47714013
I was being deliberately dense, actually. I just really don't much like the clone wars era V-Wing.
And I know it's just, like, my opinion man, but there's other stuff my grouchy old ass would rather see in the game.
Clutches, Pilot cards for the rest of the Azzameen family, the rest of the Bacta War era Rogues as pilots, the SoroSuub Starmite (with "Bria" Title and Han Solo Pilot card), Muuurgh Crew card, Assault Gunboat, Skipray Blastboat (with pilots for all three factions)...
>>47714122
1: Pretty sure he was just taking a cheap shot at how shitty the design of the Aurek is (thing seriously looks like shite)
2: Some of us genuinely DO think of the airspeeder first when you say V-Wing, because we remember a time when the Clone Wars were actually long enough ago that people referring to the Jedi as an "ancient religion", and not believing in the Force actually made some degree of sense.
>>
>>47714122
I meant the V-Wing from RotS, >>47714155 had it right.
>>
>>47714155
>we remember a time when the Clone Wars were actually long enough ago that people referring to the Jedi as an "ancient religion", and not believing in the Force actually made some degree of sense.
And yet the Clone Wars, the Jedi, and the Republic were all recent enough for Luke's father to have been part of them. The time you're talking about never existed except in your head.
>>
Do people even play Saga anymore?
>>
>>47714217
From time to time, but no one in my group wants to GM for it. I run a WEG D6 campaign for the group, and another guy runs FFG, but Saga hasn't grabbed anyone.
>>
>>47714251
Shame, wonder why that is. Is it due to >d20?
>>
>>47714197
>the Clone Wars, the Jedi, and the Republic were all recent enough for Luke's father to have been part of them
I was born in 1992.
My father is a Vietnam vet.
Clearly this means that the Vietnam war MUST have been in the late 1980s, right? Because only sexy young twenty-somethings have children.
>>
>>47714295
My parents saw Star Wars during its original theatrical run! Clearly, Star Wars came out in 1991!
>>
>>47714217
There are SOME game types for which Saga is a non-awful choice.
I was in a Great Sith War all-Jedi party game using it that worked reasonably well.
>>
>>47714284
Nah, another guy has a 5e game going. I think it's mostly just that nobody besides me wants to gm for more than one campaign. I'm keeping it on the backburner, it's great for one-shots
>>
>>47714338
What types would those be?
>>
>>47714449
Mostly, it's decent if you want a high-powered Force using game.
>>
I'm struggling to come up with a TIE/fo swarm, anyone have a list handy?
>>
>>47714748
There's really not much reason to choose /fos over /lns if you're planning to go the swarm route.
>>
>>47714217
It has very few advantages over the other Star Wars games and most d20 peeps are busy playing their 7 millionth DND/3.PF game. I would say it's best suited for a high level, all force user party in The Old Republic or similar high force setting. Otherwise the balance issues and plethora of trap options make it inferior by far to FFG. Good game, by why not use the best?
>>
>>47714856
Not true. Iirc, Yongster applies to FOs. And there's things like Comm Relay to consider. Interceptors have the punch, but they're so fragile that they live and die by Autothrusters and arc-dodging. FOs are surprisingly a bit hardier, still quite maneuverable, and the Omegas do well with EPTs like Juke. In fact, you can get an Omega with Juke and Comm Relay, for two points less than a PS 4 Saber Interceptor with Push the Limit (and nothing else).
>>
>>47715149
Meant /LNs, not /INs.
/LNs are regular Eyeballs. That's a lowercase "L". Forgot to capitalize my lettering.
>>
How's this Scum list?

YV-666(Slaver)
-Gunner
-Mercenary Copilot
-Ion Cannon
-Recon Specialist

Y-Wing(Kavil)
-Autoblaster Turret
-Unhinged Astromech
-Proton Torpedoes

HWK-290(Palob)
-Moldy Crow
-Calcualtion
-Autoblaster Turret
-Sabateur
>>
>>47714295
Yes, but even before the prequels, lucas noted that Darth Vader wasn't actually that old; like not even 50. So that mitigates against an extreme time gap.
Of course, if the prequels hadn't made the Jedi so big-name and public, there would have been less of a gap in depictions of the OR era
>>
>>47715618
Kavil would do better with Engine Upgrade instead of a Proton Torp. And the YV should probably swap out its Merc Copilot for a Tactician (for maximum swank).

Seriously, Tactician, with Gunner, on a Slaver, is pretty crazy. Even more so if the Ion hits at Range 2.
>>
>>47715209
Ah... Even so, the FO does have some considerable advantages over the LN.
>>
>>47715980
Yes, but the /LN has Howlrunner, who last I checked is still the Swarm Queen.
>>
>>47715618
you play your yv-666 like you are some kind of imperial or rebel.
scum have the best unique crew, load them into the yv it will be tremendously more effective AND cheaper
>>
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>>47716102

Also, dollars to donuts she's better looking than any TIE/fo pilot.
>>
>>47716143

Mean for >>47716012
>>
>>47716143
>dem bangs
>>
>>47715618
Swap out Merc Copilot for Bossk on your YV.
Laugh when you miss your first shot, get a Focus & a Target Lock which you can immediately use with your Gunner attack.
Not a fan of Recon Spec either, I suggest you remove her entirely or replace her with something. 4-LOM is pretty good, and ion tokens don't bother large ships that much.
>>
>>47715618
Think this list might have more of what you're going for. VI and Engine Upgrade help Kavil take advantage of a possible 3-dice Autoblaster turret. Calculation does nothing for Palob with an Autoblaster as the crits it produces at able to be evaded which defeats the purpose of Autoblaster in the first place. TLT with Dengar is more reliable, but you can put Autoblaster back on along with the title if you'd prefer. Gunner/Bossk/Tactician is a nasty combo, just try to miss with the first shot so Bossk rages out and Gunner/Tactician take another shot/stress. Just nasty Scum tricks all around.

99 points

Pilots
------

Kavil (32)
Y-Wing (24), Autoblaster Turret (2), Unhinged Astromech (1), Veteran Instincts (1), Engine Upgrade (4)

Palob Godalhi (29)
HWK-290 (20), Adaptability (0), Twin Laser Turret (6), Dengar (3)

Trandoshan Slaver (38)
YV-666 (29), Tactician (2), Bossk (2), Gunner (5)
>>
>>47711524
>>47711697
>>47712314
I ended up getting the carrier for $52
>>
When do we get the Antilles Four-Step Speech upgrade?
>>
>>47717412
What would it even do within the context of the game?
>>
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Nightbump
>>
>>47719136
>I'm giving you a nightbump, tell you how I feel
>>
>>47717230
Carrier's still a good purchase. They can be fun in Epic, but you have to build them with the idea of actually carrying ships and launching them at PS later than everyone else.

Plus you get Youngster, Wampa, Scourge, and Chaser. Chaser's not a bad little 14pt Tie... Not much too him other than that he snags all the focus that's spent from nearby ships. Scourge is... Meh... He can be useful for ships like the Ghost once you get past the shields, but that 17pt pricetag is tough to swallow.

Wampa and Youngster are where it's really at. Youngster opens up some nice potential to Tie swarms, and pairs exceptionally well with Howlrunner depending upon what you give him. Wampa works great, and is a better 14pts spent than Chaser. But he fits in nicely with a Palp-Shuttle, as Palp can help ensure that he scores a Crit and pushes a damage through the shields on
anything. With Palpatine, he WILL two-shot an A-Wing or E-Wing, and it's beautiful. Combine him with Lt. Colzert once you get the Raider, for maximum troll-face.
>>
Oi, lads, this thread's lewd cousin has started a new round.
Go over there and contribute, lads
>>630153
>>630153
>>630153
>>
>>47719533
>newfaggot can't into crossboard linking
>>
>>47719533
Oh right, forgot. Bloody crossboard linking
>>>/aco/630153
>>
>>47719562
I'm not a newfag, I'm just drunk out of my mind.
Never, ever say "sure" to a "drink from back home" with croats unless you're ready for moonshine, toasts that you can't pronounce and beyond extreme drunkenness
>>
>>47716622
Take Zuckuss on the Slaver and then take infinite stress to FORCE them to dodge the first attack.
>>
>>47718267
What's that ugly yellow and white thing?
>>
>>47720734
That's a Clone Wars era Y-wing. It's got a hell of a lot of armor between the wishbones and a bit of a curve to it.
>>
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MIY'TIL
I
Y
'
T
I
L
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>>47720807
Flimsier than an X and slower than an A. Literally worthless tier.
>>
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Reminder that FFG is letting disney dictate rebels relevance in x-wing.
>>
>>47720933
?
>>
>>47720933
More like people are more likely to buy merch from a currently running show than from a 90s flight sim. Businesses like money.
>>
>>47720933
Disney doesn't work like that. It would be Lucasfilm, but I don't think they're dictating anything. FFG obviously wants to keep current now, and are playing ball. Introducing canon stuff to the rpg, x-wing, and they even got to illustrate a canon character first. FFG wants this, and the team loves the new stuff anyway. Also money for them.
>>
>>47720933
>Disney.

This is assuming FFG isn't willingly doing it to take advantage of bringing people in who would otherwise not buy into the game by using ships people may be more familiar with. And if anything, it's Lucasfilm that would be pushing FFG; Lucasfilm was specifically noted as pushing the makers of Infinity for Rebels stuff and were trying to get an entire level pack made for it and were trying to push that over the Infinity teams' preference on focusing on the films. You'd be surprised at the amount of independence Lucasfilm has under Disney.
>>
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>>47720933
>>47721111
Also if you notice, one of the pilots for the Shadow Caster is Asajj Ventress. She flies the same ship model in Dark Disciple which is a adaption of dropped TCW episodes. This tells me that the team isn't lazy, and are actually fans.
>>
>>47721136
I would never claim that FFG is lazy in their design decisions, but a change coming THAT late AFTER the announcement, and the all the assets already done screams mandate.
>>
>>47721174
They most likely used an earlier image by mistake. I can't even tell who the other pilots are for the latter.
>>
>>47721136
that design looks much better IMO
>>
>>47713888
actaully V-wings are used by pirates and are called obsolete in the pc game Empire at War expansion
>>
>>47721740

We still have a couple of fighters from Empire at War that could be put in don't we? That completely unpronouncable Heavy Scum Fighter, and was the TIE Hunter actually in the base set or am I getting it confused with the Thrawns Revenge Mod?
>>
>>47720933
Honestly though the leak just rushed FFG into releasing an old beta image before they updated it. It's not a conspiracy.
>>
Went to Regionals today on 3 hours sleep. Won my first game hopped up on energy drink, then someone stole a few of my dice and it put me in a funk until the awesome TO gave me some new dice. On the back of that and a second wind I won my last game 10/242 5 matches 2 won 3 lost.

All I wanted were those bloody white dice.
>>
>>47721984
that's from the mod
the thrawns revenge mod was awesome
there is one more fighter form the base game left thoguh, the tie scout
>>
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What do we think of this Jabba card? He's kind of an Agent Kallus meets Predator. I envision this ability as Jabba putting a huge bounty on one particular ship for this round, and all of his minions trying extra hard to be the guy who gets it.
>>
>>47722238
I like it. The only ship that can take him (apart from the epic ship he'll come with) is the YV-666, which means you're paying 37 points minimum just to have him on the board. Yet I can absolutely see him featuring in interesting swarm builds, such as:

Trandoshan Slaver 29
Jabba 8
EI 3
Binyare Pirate 12 (x5)
100 points

The YV-666 takes focus or target lock, triggers EI, Jabba picks a likely candidate, your swarm of Z-95's hit it with focus and automatic target lock, and you laugh as your enemy is plinked to death by the weakest ships in the game.
>>
>>47720854
You dare insult the pride of the Hapes Consortium?
>>
>>47721136

I want that ship, but where would you poop?
>>
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>>47721984
just scrapped this
dont mind the missiles in the advanced comms relay, i just didnt find anything to put there

the sensor pods would work like the that mission in the core set. They give 1 stress token to every enemy ship inside range 1of the token, and would either deactivate in such fashion or be 1-use
>>
>>47722727
Advanced Comms Rela on a T-70 with Psycho Tycho and Rage on everyone. Just shovel the stress into the A-Wing that doesn't care about it and enjoy your super-action.
>>
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>>47719186
>a real x-wing being, and a real hero
>>
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>>47723036

Thanks for reminding me to do this
>>
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Is this too many points? Or is it about right?
>>
>>47713697
Nah, she's the reincarnated Chosen One.
>>
>>47714155
Going to point out that the vast majority of people never encountered a Jedi and only knew of them through Legends and Hearsay. Han was a street kid during the Clone Wars and would have only known the Jedi as an extinct "ancient" order by the time he grew up.
>>
https://geordanr.github.io/xwing/?f=Galactic%20Empire&d=v4!s!163:18,-1:27:15:;165:18,-1:27:-1:;165:18,-1:27:-1:;165:18,-1:27:-1:&sn=Baron%27s%20Court
I fucking love the TIE prototype, are they good enough to just fly on their own?
>>
>>47723303
Kettch would just be a "Scum" Interceptor pilot with Wedge's ability though.
>>
is this a good deal for 200 USD?

4x X-Wing
2x Y-Wing
1x A-Wing
1x HWK 290
1x Millennium Falcon

6x Tie Fighter
2x Tie Interceptor
1x Tie Bomber
1x Tie Advanced
1x Lambda Shuttle
1x Slave 1

and all the stuff that comes with 2 base sets.

I'm thinking of getting into the game and someone's selling his collection.
>>
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>>47723313
>Jousting as Wedge with that card
>Bringing wingmen along to exploit the wording
Jesus Christ. I'm no expert in XWM card writing, but goddamn, that seems broken. The current vague wording makes it sound like the EPT pilot can fly in front of a swarm and turn it into a pack of easy targets for his wingmen.
>>
>>47723864

It IS unique and 5 points and rebel only and only really works if the other guy want's to joust though.
>>
>>47723921
Not necessarily. It also has the secondary effects of turning the pilot into a good distraction and area-denial asset. Give it to a durable or agile pilot and you've basically got a mobile danger zone that your opponent will be hard-pressed to ignore, avoid, or kill. And all the while, he has to worry about the wingmen you've brought to cover Kettch's blind spots.
>>
>>47704334
Overall I think it's a good job.
People have already identified a couple of odd cards I don't like. The title is ridiculous: it's worth more than 2 points so if necessary charge those points and drop the base ship cost.
Homing Torpedo is a bit cheesy in being an R1--3 torp.
I'd have liked to see it with a positional action, like barrel roll or boost, and the cannon slot seems out of place: definite danger it would just be used as a cheap HLC platform.
A systems slot instead would be pretty sweet, having crew would still distinguish it from Punisher.
>>
>>47724151

Well, how about something like this instead

>Enemy ships you have locked reduce their Agility by 1

Or

>Friendly Ships within Range 1 roll 1 additional attack dice when making Primary Attacks

or

>When attacking a ship inside your firing arc, if you are inside that ships firing arc you may change 1 blank result to a <hit>

Essentially, the Kettch Drill in canon is straight up a jousting maneouver. So it feels like it should be something that boosts jousting.
>>
>>47724400
Honestly, simply specifying that it the agility reduction only applies for the EPT pilot's attacks would probably work. Make it specifically a joust-flavored, five-point diet version of Wedge's pilot card ability. The broken part was really just the fact that the card text gave rules lawyers an opening to apply the benefits to other allied ships.
>>
New x wing player here:
How should I proceed with my army? I really like my 2 a wings so far. I was told to get headhunters next but is it worth getting a swarm of them?
>>
>>47723030
hm, maybe make it take 2 tech slots so not any fighter can pick it up
>>
>>47724471

Right, so, add the words "when attacking" to the start of the EPT and were good?
>>
>>47723801
do the math
18*15+2*29+2*35=398
almost half price
up to you to decide if you want to spend that money
>>
>>47724581
Sounds about right, yeah. I'm not very good with quantitative balancing, though, I can't say for sure what the appropriate points cost is.
>>
>>47723801
To give you a more helpful answer than >>47724605

That group of ships will keep you entertained for a good six months. There are a couple of great builds possible with those components (Han+Luke, Fel+Jax+Ties, buy a Palpatine card on eBay and run Palpaces with Fel and Vader) which will see you through until you get into the middle-upper tier of playing.
>>
>>47724473
What have you already got?

One of the best introductions to all of the elements of the game is Millennium Falcon + 2 A-Wings. You get to practice medium-based flying, and it performs fairly well against all types of lists.
>>
>>47724762
1x Y wing
2x A wing
1x B wing
1x T70 x wing
1x X wing
1x YT-1300
>>
>>47724704
>>47724605
thank you! I think I'll do it then. I'm not looking into tournaments yet but good to know I've got that option open.
>>
Trying to put together a build for Jake Farrell. I'm sure I want to give him PTL and Proton Rockets, but I'm not sure if I should give him Autothrusters or A-Wing Test Pilot with Veteran Instincts (the list I'm running him in won't let me use both).
>>
>>47723353
>the vast majority of people never encountered a Jedi and only knew of them through Legends and Hearsay
Or you know, the fact that they were the leaders of the GAR, and thus likely ALL OVER THE NEWS.
>>
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It's Day Whatever of "Adventures with Strange Eons"

Today's theme is "Wraith Squadron"
>>
>>47725551
Bueno.
Got anything for Runt?
>>
>>47725750

Nah, I can't have all the fun.
>>
What's a good Rebel list to run? Want to get a good list for them to run.
>>
>>47725938
With the current meta, not much. But here's my take on one that's popular right now:
>Poe Dameron
>>Veteran Instincts
>>R5-P9
>>Autothrusters

>Jake Farrell
>>Push the Limit
>>Proton Rockets
>>Autothrusters

>Kyle Katarn
>>Recon Specialist
>>Moldy Crow title
>>Blaster Turret
>>
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Talk to me about the old days, /swg/. Tell me of Quixotic Jedis, Force Dies, stuff that's still technically canon, player scripts, and perhaps even of manhunts on Tattooine.

Talk d6 to me, baby.
>>
>>47725938
If you like x wings I like this list. Have wes fire first and the others focus fire on the same targwt
X-Wing: · Wedge Antilles (29)
Opportunist (4)
R2 Astromech (1)
Integrated Astromech (0)
X-Wing: · Wes Janson (29)
Adaptability (Increase) (0)
R2 Astromech (1)
Integrated Astromech (0)
T-70 X-Wing: · Poe Dameron (31)
Adaptability (Increase) (0)
· R5-P9 (3)
Autothrusters (2)
>>
>>47726329
its shit
>>
>>47720854
>the X-wing
>particularly sturdy design

I'd think shields would be more important on a craft that size.
>>
>>47726329
Kid is best class.
>>
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>>47726329
d6 had some really cool resources, both for Rebels and Imps alike
>>
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>>47727102
>>
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>>47727115
>>
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>>47727152
>>
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>>47727165
>>
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>>47727313
And now for some Alliance Fleet stuff that might or might not be applicable for Alliance Armada players
>>
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>>47727418
>>
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>>47727433
And some for us snubfighter lovers
>>
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>>47727563
>>
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>>47727584
And two Anti-Walker tactics for Alliance Combat Speeders
>>
>>47727642
That second one...
That's basically a Thach Weave, against a ground vehicle.
>>
>>47727642
Funny how they've gotten around to developing special anti-ATAT tactics, without noticing that the guns they intend to use for it can't do diddley to a standing ATAT.
>>
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>>47725551 again

What do people think of these?
>>
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>>47727983
>>
>>47727983
so basically predator but not using an ept.

I can dig it, but Id rather something more interesting like more movement options. Something like the ability to pull a talon roll or something would be cool.
>>
>>47727702
from p.113 in the Rebel Alliance Sourcebook:

"Bantha Decoy"
This manouver s a variation of a gag that Luke Skywalker used to pull in his old T-16 Skyhopper on his homewolrd of Tatooine. Approaching an unsuspecting bantha from behind, Luke's wingman would cut out in front of the beast. The annoyed bantha would naturally turn its head in the direction of the Skyhopper, presenting a profile of its head to Luke, following behind in a second T-16.

Luke would then attempt to ping the bantha in the ear with a sighting laser shot. The laser signals were very weak and (mostly) harmless. If the shot missed the ear, the bantha wouldn't even notice it; if the shot dead on target, the startled beast would buck and rear in a most gratifying fashoin.

As an airspeeder combat manouver performed against an Imperial Walker, the "bantha decoy" stays pretty much true to form. A pair of airspeeders approach a walker from behind. The lead speeder shoots out in front of the walker, then banks sharply to the right, left or straight up. The walker follows the lead speeder with its guns as the speeder banks, thus giving the trailing speeder a clear shot at the less-armored head and neck assembly.
>>
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>>47727992
awwwwww yeeeeaaahhhhhhh now we're talking

might be a little expensive but the shenanigans would be endless
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>>47728026

Takes a lot of faith in your wingman for that stunt, cruising into an AT-AT's primary line of fire is no joke.

I know that's edging a little into Imperial Assault's territory, but I wonder if FFG would ever do like, a ground tactics game. You could do some interesting things with atmo/ground only vehicles at the right scale.
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>>47728006

That's just making a broken upgrade for the sake of making a broken upgrade though.
I just wanted something that emphasised their ability to munch anything without plot armour.

I mean, pair this up with Predator and you've got something that is rerolling 4 Attack Dice against Academy Pilots, Overkill? Sure.
But because it's basically Predator, it frees up the EPT slot (or TWO in the case of named A-Wing Pilots) for other things.

>>47728077

Oops, that probably shouldn't cost anything. Originally it was literally going to be Boba-Fett (Imperials) ability but for turns and not banks, and then it occurred to me that might be TOO crazy and break the game.

But yeah, if there's a squadron in the Rebellion/New Republic that would have Hotshots, jury-rigged cloaking devices, miswired systems to troll their opponents or a class A drugs habit, it's gonna be Wraith Squadron.

The other idea I had was an Astromech upgrade that gave them a Salvaged Astromech slot.
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>>47727992
>>47728153

Pretty. What do we blow up first?
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>>47727152
This just leaves me with several questions
>where do chickens come from in Star Wars
>does 'chorus girl' have the same connotation there
>the return of the infamous duck
>Gnus
>One Percenter... occupy GFFA
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>>47727102
>All illicit substances destroyed
Aww....
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>>47726329
>perhaps even of manhunts on Tattooine
Oh, you cheeky kriffer. That damn adventure was the very first thing I ever GM'd... and also the second, because I'm a lazy GM, and because I GM'd for two different groups.

I only bought it because I took one look at the cover and went "Oh boy, I'll get to pit my players against Boba Fett and IG-88 and the other ones whose names I don't remember!" aaaaaaand of course it's all a bunch of characters who just LOOK like the bounty hunters from Episode V.

Still, damn good adventure. I just don't know why they had to include a player script at the start...
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I've been working on a homebrew StarViper fix; based on Imperial Veterans, the Raider's TIE Advanced fix, and the Punisher's tie engine upgrade.

Did I do good?
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>>47727992
No, no, no, no, no. Illicit upgrades are what make Scum unique. Giving one to the Falcon at least makes sense, since it's being piloted by smugglers, but a blanket handout is just not okay.

It'd be like giving any ship the ability to recharge shields, or perform the 5-straight maneuver.
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>>47727152
I like the "Portable" entry. It's very Wraith Squadron-esque
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>>47726329
Having discovered the WEG adventures after looking for FFG scenarios, I can say without nostalgia that the d6 system had amazing material that completely blows the recent stuff.
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If we're sharing Strange Eons, this is my first draft on the TIE Aggressor. I'm not dead certain on the phrasing (or the names) though. So feel free to tell me how stupid I am.
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>>47728748
>Did I do good?

In order from left to right, top to bottom

>No
>Yes
>No
>No
>Yes*
>Yes
>Needs a point increase but otherwise yes.

In more detail. I don't like Talon Karde, the ability doesn't feel Kardelike and I think we really need a PS9 pilot in the viper, preferably someone who makes a good PTL holder. Zanns great though. Your generic needs to be PS5. This is a scum thing.
M-2 Title is trying way to hard to be the TIE-D title, I like the Zann Refit, but again it's trying too hard to be the Tie-Advanced Title. Remove the discount, the wordings way too cluttery anyway. Two Illicit slots for no points is fine. Microthrusters is great and Buzz Droids could do with being 3 points, it's Flechettes combined with Homing Missiles and with extra stress, it can't be 2pts.
Plus there's the synergy with Zann you've got to consider.

Basically, I like Tyber Zann, the second and third refits and the new Illicit.
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Anyone able to name this ship? (the one in the lover left in >>47729069)
To me it looks like a X-Wing crossed with something from Macross
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>>47729208

Whatever it is, it looks rad as hell and I want one.
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>>47729149

You need smaller names for some of those generics lol.

Are you sure about the 3AG? I mean the TIE/SF and Bomber only have 2, is this more really agile than those?
Twinbolts ability is basically just a worse version of Kavils. My advice is to just remove the criteria that you have to be attacking outside of your firing arc. Make it Outmaneuver in reverse (sort of).
Gary's cool. He can stay.

I also like the title, that dial is weirdly crazy in how it's only got 1 speed 1 maneouver.
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>>47729069
Ooh, do tell!

Seriously, I've literally only run Tattooine Manhunt.
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>>47729208
>>47729219
http://starwars.wikia.com/wiki/Variant_Z-95_Headhunter

Based WEG does it again
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>>47729208
>>47729269
wonder if i can persuade our GM to let my hotshot pilot in AoR have one of those. Would it be a Heavy Z with twice the triple blasters or what?
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>>47729208
Good question. I didn't found it with a quick search.
Here's a link to the book if you want have a look yourself.
http://d6holocron.com/downloads/books/WEG40118.pdf
(and if you're smart, all the d6 books)
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>>47728597
My D6 gm never used the scripts. Our group was generally in it more for the credits than to fight the Empire.
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>>47729230

>You need smaller names for some of those generics lol.

I know, but finding good imperial names is hard, and I'm wary of just making stuff up in case it's real. Except for unique names, anyway, that's easy enough.

>Are you sure about the 3AG? I mean the TIE/SF and Bomber only have 2, is this more really agile than those?

Well, Age of Rebellion gives it +1 handling (Compare to 0 on the /sa and -2 on the /IT) and it's described as decently agile, just lacks the maximum speed and absolute maneuverability of the /LN. I could reduce it though.

>Twinbolts ability is basically just a worse version of Kavils. My advice is to just remove the criteria that you have to be attacking outside of your firing arc. Make it Outmaneuver in reverse (sort of).

Like this? (For synergy, can also stick Outmaneuver on Twinbolt)
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>>47729627

>Like this? (For synergy, can also stick Outmaneuver on Twinbolt)

And actually, Twinbolt+Outmaneuver is kind of like the actual tactics the Aggressor is supposed to use, if an enemy fighter engages you, you turn tail so the rear gunner can get him while your wingman slips in behind
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>>47701290
I also expanded my Rebel Fleet but don't have enough room to fit it all together now.

And I still can't believe I haven't seen a Falcon or Imperial Aces since I started collecting.
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>>47729586
Oh, so they DID keep that shit up. I hate it on principle, just because it takes that extra little bit of player agency away - you want players to know the plot, tell it to them throughout the course of the damn game.
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>>47730363
Well, all the WEG adventures started in media res, too; if you're running them as one shots, the scripts are great. All the players find out what's going on.
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>>47730408
I suppose that'd be fine. First time I ran it, I played it as a one-shot for some people at my roleplaying club that needed a GM for a few weeks (I volunteered because hey, I had to run a game sooner or later). I skipped the script because I thought just starting in media res thing worked fine - hell, it worked for the movies.

I skipped it the second time as well, because I had hopes of running a campaign where the group would make their way back to Yavin IV, only to realise that they missed the memo about relocating to Hoth. But real life meant that the group fell apart.

Both times, I also skipped those scenes where Vader's talking to an Imperial Admiral, which in retrospect was kinda dumb because they way I actually told the PCs they had less time than they thought was pretty lame. Also, it cribbed one of the coolest scenes from Episode V, which isn't a bad thing, really.
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Anyone know what the ARC-170 can do?
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>>47731113
Ha ha! What CAN'T it do?
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>>47731152
Ha ha I wonder what the exhaust ports smell like? Haha
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>>47731185
>>
One of my players has chosen to be a female Duros, does art for a portrait even exist for this?
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>>47732458
They look mostly like male Duros with tits.

Except Jedi Prince gives them hair in Mission from Mount Yoda
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>>47729069
FFG rpg modules have always been a bit so-so since their old WH40K stuff. Sometimes good, sometimes meh
The D6 stuff is still cool and I always liked running them as they needed very little modification to suit the party, which is something you have to do now and its not that big an issue. Some groups will go in for combat, others want social challenges and they always want to go shopping...

Back in the day was pretty potent when you put it side by side with its contemporaries too!
TSR was churning out another book of elves every year with forgotten realms shit, later it was just year of the drow for about 10 years under Wizards/Hasbro, Rifts was a fucking nightmare of hyperpowerlevelrobotwizardsomgafuckingdragon shit and weirdly- Vampire the Masquerade was the only game actually trying to be a roleplaying game, which was handy as the system was fucking garbage. Oh and SLA industries was good, but Nightfall could never get their shit together to make any books because they're alcoholic scots.

So D6 really was the shit, lots of material, system didn't suck and everyone loved star wars
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