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Fight (the keyword) edition! To make cards, download MSE fo
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Fight (the keyword) edition!

To make cards, download MSE for free from here
http://magicseteditor.sourceforge.net/

>Mechanics doc (For the making of color pie appropriate cards)
https://docs.google.com/spreadsheet/ccc?key=0AgaKCOzyqM48dFdKRXpxTDRJelRGWVZabFhUU0RMcEE

>Read this before you post your shitty card!
https://docs.google.com/document/d/1Jn1J1Mj-EvxMxca8aSRBDj766rSN8oSQgLMOXs10BUM

>Q: Can there be a sixth color?
A: http://pastebin.com/kNAgwj7i

>Q: What's the difference between multicolor and hybrid?
A: http://pastebin.com/yBnGki1C

>Art sources.
http://digital-art-gallery.com/
http://www.artstation.com/
http://drawcrowd.com/
http://fantasygallery.net/
http://grognard.booru.org/
http://fantasy-art-engine.tumblr.com/

>Stitch cards together with
http://old.photojoiner.net/

>/ccg/ sets (completed and in development)
http://pastebin.com/hsVAbnMj

OT: >>47646549
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Another reprint with /co/ art. I'll post something original soon.

>>47687334
What point is there to give the bonus to each of them?
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>>47687444
My guess is to make the combat deadly.
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I hope I'm costing this correctly. Just doing some little cards for right now. It's a nice break from the big legends I usually do.

>>47687492
Oh, right, there's that. Still feels odd though.
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>>47687735
Are you branching out, COanon? Are you going to make a full-blown set, or just some flavorful commons/uncommons, etc.?
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>>47688173
I believe (not certain) the wording is "put into exile," from the limited precedent I've found when messing around with exile stuff. Conceptually, though, I like it.
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>>47688230
Yeah, based on Rakshasa Vizier it looks like you're right. Consider it edited.
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>>47688125
Pfft, I doubt it. The few other times I've tried to make an actual set almost drove me insane with boredom. This, what I'm going now, it's just a hobby.

>Voidmaster
Remind me what Incarnate does again. I feel like the ability could be exploited with multiple cards or clones. Maybe just +2/+2 and Flying.

>>47688173
I just want to point out that the ability will always refer to the owner because cards in exile default to their owners, so you can change the wording to say "put ~ into its owner's hand." Though I'm not entirely sure of the ability, like, if it would actually work. Well, if I were doing it, I would make it
>When ~ is put into exile from anywhere, you may pay U. If you do, return ~ to your hand.
But even then, I don't see it fitting on an uncommon.

Oh, and here's a non-/co/ card.
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>>47688297
It's a replacement effect, so as far as I can tell it never actually ends up in exile. And yeah I guess it gets to be a rare or whatever.
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>>47688335
I just think it would be better it it triggered from exile. Otherwise the trigger might be in the hands of an opponent, and why would they pay it?
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>>47688346
It's their reward for mind controlling your creature.
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>>47688297
>Incarnate
Basically flashback for creatures. Here's an example for reference.
>I feel like the ability could be exploited with multiple cards or clones.
Yeah, but since the buff doesn't stack, I wasn't too concerned. I can pull it back, though.
>Gate
Sacrifice like that feels very weird. I understand that it's just a polymorph effect attached to a blocker, but I've never been a fan of targeted sacrifice, or anything close to that. Those are personal quibbles, though, the card itself is fine, and looks both fun and interesting to play.
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>>47688400
The buff would stack wouldn't it? as you'd have multiple copies of the ability.
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>>47688400
No, it wouldn't stack. But with a playset of 4 it wouldn't be hard at all to get 3 5/5 flyers for 2B each. And then there's Incarnate which brings them around for another go as well.
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>>47688421
The buff doesn't stack because it just checks on a condition. It would only stack if it said something like
>~ gets +3/+3 for each card you own in exile named ~.
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>>47688475
I mean if you had two voidmasters on the board and one in exile wouldn't they both get the buff from each other?
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>>47688488
They would.
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>>47688488
Yes, that's what I was talking about here >>47688456 Each one works independently so you only need one in exile for each one on the battlefield to get the buff.
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>>47688509
>>47688514
So you'd have 8/8 flyers then?
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>>47688530
Oh my god I completely misread the card. Yeah, that is fucking stupid. Chain-link anon >>47688400 you need to change that immediately.
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>>47688553
But they give the buff from being on the board not from the one in exile, and they each give it to every creature named gheric voidmaster.
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>>47688530
I don't think it stacks like that, but I'll try to make the wording less confusing. At least it's at rare, so that I won't stump every hypothetical draft player without a judge certification.
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>>47688583
>>47688580
It does stack though. The easiest way to do it would be to say
>~ gets +3/+3 and has flying as long as you own a card in exile named ~.
What on earth were you thinking with your wording anyway? Did you think that if you had one in exile and two on the board, only one on the board would get the buff or something?
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>>47688576
>>47688583
Well then, don't I feel foolish. I'll get it changed. Sorry, guys.
>Chain-link anon
Now, that's a new one
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>>47687444
>What point is there to give the bonus to each of them?
If it only gave it to your creature, it would need to cost more.
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>>47688602
>What on earth were you thinking with your wording anyway?
I was caught up making sure the cards in exile didn't stack. I focus a lot on limited when I design, so I didn't even think about having more than one on the board at once. Pretty stupid mistake on my part, but hey, it happens.
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Well, uh, now that our discussion with that one card is done, let's post some cards. I know that Pro-Artifacts isn't very Blue, but it's for flavor, so consider it trinket text.
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>>47688787
Yeah, I apologize for derailing the thread there a bit, but I did take the wording from >>47688602, so that one's all fixed.
>Mister Terrific
I'd slap a mana cost on that card draw ability. That's a ton of free card advantage otherwise.
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>>47688787
that's not what trinket text means, since protection from artifacts is a relevant and powerful ability.
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The idea for this one is to be a sort of late-game last-ditch move for Red. I think, I'm kinda bad at interpreting Red, I'm far more of a control guy.

>>47688830
Huh. OK. I mean, I know how Protection works, I just didn't think it would be hugely relevant due to only working on artifacts.

>>47688828
>mana cost
OK. What do you think, a generic 1 or 2? Probably 2.
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>>47688888
>I just didn't think it would be hugely relevant due to only working on artifacts.
It also protects you from artifact creatures.
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>>47688888
2 feels good.
>Phoenix force
I'm not sure the downside is enough to stop draw seven plus casting all of them for free from being just crazy ridiculous, especially at only 6cmc.
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>>47688917
Right. Of course. Eh, I think I'll just keep it for now.

>>47688942
Exile 7, cast 1?
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>>47688955
>Exile 7, cast 1?
That seems a lot more manageable, while still being a powerful effect.
>Wolverine
This is about the most perfect representation of Wolverine on a card that I could imagine.
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Does the fact that this hits players too make it too strong?

>>47689003
I don't see this being very effective without you manipulating the board state like crazy.

>>47689019
>Wolverine
Cool, thanks. Still stuck on Laura though. I'm having trouble thinking of something to set her apart from Logan.
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>>47689048
The option to target players pushes it over the top, I think.

I realize that the haste on this is functionally useless. Consider it trinket text; my thought was he's moving fast to escape.
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>>47689420
Huh, the backside's transform trigger is a bit tricky. If it were me, I think I would let it die, then return it to the battlefield under your control.
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>>47689420
>If ~ would die, regenerate it and transform it instead.
Otherwise it would actually just die.
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>>47689420
I guess it's a replacement effect but it's still exceptionally strange.
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Last one before I go for tonight.
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>>47689455
>>47689511
>>47689519
I can just make it return to the battlefield if the replacement effect is that wonky.
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>>47689420
Just so you know, you probably want those time counters to fall off when it transforms.
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>>47689542
Yeah, like, you flip it as a replacement and damage is still on it so you'd technically have damage counted on an enchantment until end of turn so if it was turned back into a creature yeah the way it is worded now is just an absolute rules nightmare.
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>>47689565
>>47689567
Returning it to the battlefield at the beginning of the next end step now, solves both problems. Thanks, anons.
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>>47689633
Are the cards still exiled "with it" when the opponent does they exiling? My instinct says that an "exiled this way" clause would be better, but I've been all sorts of wrong tonight so who knows.
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>>47689720
It's the ability doing the exiling, regardless of who chooses targets.
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proceed dump
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>>47689740
photojoiner
one post
don't shit up the thread
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>>47689752
You can avoid this drawback by just tapping all your lands.
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>>47689789
added a sacrifice trigger if you don't pay the tap cost.
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>>47689753
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>>47689852
>Loot
Valuescry seems undercosted in general here. Outcast Raider is possibly one of the best limited cards I've seen in these threads in a long time. Scavenger Drake is in a similar boat but note quite as powerful.

Also
>Loot 11
WAY too much. It's just not practical.

Highland Honor Scout should be a 2/1. Higher toughness than power on a first striker is weird in general.

Explore is pretty cool. If it is frequent in the set, I'd imagine this being "Well Shuffled Library: The Set."

It also should really be only in green. White gets land fetching but not like that.
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>>47689852
Explore doesn't need to put the card on top of your library as it's already there.
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>>47689940
Loot 11 was intended for opponents creatures. Its a mill deck item or a suicidal deck search
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>>47689964
Still impractical. Gripping a handful of 11 cards with your meaty fingers and ruffling through them to pick one is just a thing that's too big of a deal to do.
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>>47689852
Cards that bring up concerns for me;
>Reflective Hermit
RETARDEDLY powerful. This would see immediate play in eternal formats, possibly as far as legacy. Would absolutely stomp limited.

>Carriage Assault
Would see play in every burn deck in every format. Lightning Bolt 5-8 is so premium for those decks to have they actually play shit like Shard Volley.

>Southern Hospitality
delete flavor text. Too much text on card already.

>Redscale Sand Dunes
Probably OP.
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I've posted this before but it has changed somewhat.
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>>47690095
This doesn't work very well. If two or more creatures are tied for the lowest it destroys nothing.

Have to specify lowest or tied for lowest power.
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>>47690099
Goddammit that's what I had before and people said I didn't need it.
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>>47690152
I'm wondering if it hitting each creature makes it different than every other card that references greatest or least. (Dethrone wording, Abzan Beastmaster, Hooded Horror)

I'd say no. Just follow what every other MTG card before it follows and specify a contingency if there is a tie.
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>>47687334
I think it's "those creatures fight" isn't it? Plays off red favoring higher power over toughness on cheap expendable creatures, which favors you in the exchange since you can kill a much bigger creature and don't care about your 3/1 you're saccing to do so. Plays a lot like Bone Splinters in that way.

>>47687735
Hm, this seems like it might be okay given that it requires board presence to use, and you have to have a 4 power creature to really get more than you would with a static effect at the same cost.

>>47688125
Well, aside from what's been said about it, my only critique is the "rare" issue again that I see possibly being a problem with the rares that you have that care about themselves or copies of themselves, but you don't seem as concerned about it so I suppose it's silly to mention again.

>>47688173
Concept here is much better than Misthollow Griffin in my opinion. Probably too much for an uncommon though.

>>47688297
Stapling Polymorph to a defender is... interesting. I am not sure about the cost though, since the spell itself is already 3U, so the wall also being 4 and repeatable could be a problem. It does have the disadvantage of not being able to block fliers and the like without help though, so maybe it's okay? Unsure. If people complain about the sac you could always have them shuffle the creature into their library instead after a brief stint in exile while they dig for a new creature.

>>47688787
Agreed that 2 fits here for a cost on the draw. Archivist is the same cost, but can't enable a mess of 0 cost artifacts into draw machines.

>>47688888
Hmm. Exile might be a bit much. Going for Exile lots, cast a few, like you suggested, makes for a much more manageable card overall I feel.

>>47689003
This could be cheaper probably, like BB. And not really common since the use is limited even in a draft. Most decks will probably have two copies of a creature at most.

Have some black cards while I keep at the feedback.
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>>47690069
>>47689940

Added in some revisions to the cards
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>>47690402
wording;

>Shaman's Desparation
"...return that creature from its owner's graveyard to the battlefield tapped."

I also feel like this should probably only influence creatures you control/own/etc. but that's a design issue for you to decide.
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>>47690430
Did it, I'll upload the revision later. It's now player restrictive.
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>>47690398
>Magnify
Basking Rootwalla says hello.

>Leyline Corrosion
This is the epitome of useless. This is like the type of card that people make jokes about for all of MTG's future. Make it a rare. It's the right thing to do.

>Brutal Sellsword
>5-power haster for 3cmc at common
w e w l a d might wanna tone that down.

>Frailty
Also mostly useless. 3cmc maybe 2 damage dealt to your opponent.

>Probing
should say "then you lose 1 life"

>Maim
kewl card

>Mass Suicide
99% confident that this card art is already in use but I can't think of the card right now. Kewl card, shitly inconsistent board wipe though. Could cost 2BB imo. Maybe.

>Mindful Extraction
complex design. Just have the target lose 2 life. No need for the weird wonky spellcast sorta weird stuff. Especially at sorcery speed.

Magnify effects in general don't seem big enough for any player to ever discard a card to get them. They're mostly like just tiny nothings to trigger madness which, imo, isn't worth being a keyword.
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(cont)
>>47689048
Yeah it hitting players is a touch over the line, I think. Kind of an uninteractive way to end a game.

>>47689420
>>47689604
Glad you solved that; also glad I read ahead before I commented on that issue. Other than that, it seems pretty neat, but for what you get, the creature side should maybe be 3/3?

>>47689539
What a strange, strange card. It feels like it should be black with an ability like that.

>>47689633
Odd card. I feel like there is a touch too much value here, but it's not crazy. Like, it should be a 2/2 or something. Just a smaller body.

>>47689789
Too much at uncommon and 1U, I feel. This is super oppressive and it drops really really early. It completely hoses haste and aggro.

>>47689852
Some of these are really, REALLY powerful. Like the Hermit, for example. A draw engine that only costs 1 to play and 1 to activate once a turn? Dear god. Also why is white mana drawing you cards? Raider is up there too.

Drake is very strong. A 2/2 flier at 3 mana is already good, and the "loot" (this will be very confusing with the actual mechanic known as "looting") is a very very strong icing on the value cake.

Curse Tampering is... yeesh. Lab Maniac.dec anyone?

Barside Chaos feels oppressive in mirror matches, which is balanced I guess but turns into "who's got one of those?"

Potshot is an okay mechanic but it can't come up too often or else it will be oppressive as all hell in an aggro deck.

Wurms of the West feels "broken" because you get 18 power of creature on two bodies for 9 mana but at that cost, you can pretty much do anything you want. The main issue is that you always get the token. I would make it an ETB trigger but that's just me.

>>47690095
I like it now except for the wording question. I'm not saying it's wrong or broken, just that I'm used to seeing tiebreaker text on there someplace. Still like the concept though.
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>>47690509
I can amp disjunction up to rare so it's more in line with blind obedience.
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>>47690509
The hermit was changed in >>47690402 and requires 3 mana and a tap to either get a card or 2 life.

Drake is gonna be toned down, I just gotta figure out how to do it. I'm thinking of making it a 1/2 or a 1/3.

Curse tampering is now a 7 card Loot trigger.

Barside chaos is a mana leak that's worse if it's not your turn and better if it is. I think its good because it encourages you to use it during your turn to protect your spells. Otherwise it's an inefficient mana leak.

Potshot is only on 2 or 3 cards now.

I was trying to model Wurms of the West after Desolation twins, and I didn't want players to abuse ETB triggers to summon tons of 9/9 wurms. I might just tone down the wurm size to 8/8 or 7/7 and call it good.
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>>47690501
>rootwalla
There are more than enough discard outlets for the Rootwalla to worry about it myself, I think.

>Leyline Corrosion
I'd rather make it work better, but I worried about making it an Instant since it's too much of a shutdown if it is. I preferred to make it "no, this is MY turn" even if it might only be good against blue or white, which is kinda the point really.

>Sellsword
Yeah, dunno what I was thinking there. +1/+0 mayhaps, or maybe no power bonus at all, though that feels a touch meh.

>Frailty
I had it at 2 life loss, but a lot of the "bleed" enchants that WotC makes do 1, and if I did 2 it feels like a better Stab Wound then, doesn't it?

>Probing
Fixed.

>Maim
Thanks, I felt unduly clever when I made it.

>Mass Suicide
A color shift of an actual card that is named in the flavor text. I'll check on the art.

>Extraction
I wanted to punish opponents using it as a Madness enabler, so I felt it made more sense worded this way. Just flat out making them lose 2 life makes it a more powerful card anyway.

>Magnify
Valid opinion. I don't think you can go too big with them though since the threat of Madness and Unearth is too high. But I like the synergy so I have been trying to balance it. It's harder than it looks, but folks seem to like Magnify as a flavor-Kicker so I am keeping it for the time being.

Thanks for the feedback.
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>>47690556
That'd be better, yeah.

>>47690557
Sorry, I was gonna post more about the changes you made, but I ran out of room then got distracted with responding to the critiques on my stuff. I saw the changes, yeah. I still question white mana drawing you cards though.

Drake would be fine at 3U, and 2/3 I think.

Tampering is still super fun with Lab Maniac. And a bit over the top, but that's personal opinion.

Potshot only being on a few things makes it feel like Epic; keywords that don't appear that often feel strange.

Barside Chaos... eh. I mean I don't care for it but if it works in a playtest, so be it.
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>>47690585
>I'll check on the art.
The card is Ghost Quarter. So yes I was right it is in use.
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>>47690625
Yep, just found it myself. I drafted that damn card too; shame on me.
>>
How would everyone hate if I made some of my favorite card/archetypes from Yu-Gi-Oh into legit MTG cards. I think it might be a challenge to do correctly, but I think I could pull it off if I get input from everyone.
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>>47690659
If you do a bunch, put them in a collage. Other than that, go nuts, people have done it before.
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>>47690659
Yu-gi-oh is such a vastly different game than mtg. It's hard to translate things either way. Yu-gi-oh games take anywhere from 1-5 turns while Magic games typically take anywhere from 5-20 turns.
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>>47690659
You would not be the first one nor the last one to try
Also, it's not that hard for most of the cards, just a bit tricky
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>>47690585
>Leyline Corrosion
Make it cantrip
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>>47690684
I can do that. Thanks.
>>
Alright then, I will start with one of my favorite Yu-Gi-Oh cards and see where it goes.
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>>47690720
Can you make exodia pls
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Aleph's Intervention was moved to mono-black so I threw together a replacement.

It's super simple but I kind of like it.
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I'll admit I anticipate this might be too punishing/board-stalling or something in limited.
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>>47687444
With a boost to both of them, it gives the opportunity for non-square creatures to kill each-other. I think it fits with the idea of it being combat more vicious than usual.
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eeyyy posting is back cool

faction commons ~v1 pumped out and readyready to go!
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I'm going to need help with this card and many future cards I can tell.

With this card in particular, I feel the cost and wording is off but I am not an experinced MTG player so any advise on this card would be great.
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>>47691021
>At the beginning of combat on your turn, put a +1/+1 counter on each Vampire you control.

And I have literally no idea what that second ability is supposed to be at all so I have no idea how to word it.
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>>47691021
how, precisely, do you send a Vampire from your library to your graveyard?
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>>47691035
This is the original card.
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>>47691081
yeah this is why yugioh doesn't translate to magic well. This would make literally zero sense in MTG.
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>>47690724
Not him but here is my version
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>>47691103

I suppose so, but I'll create a winner eventually.
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>>47691129
You forgot
>You may only have one copy of this card in your library.
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>>47691139
That's not a card rule, it comes from the banlist
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>>47691132
Whenever your opp mills a card you may sac a vamp or discard a vamp to destroy target perm
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>>47691161
yeah but it's still like so vital to the design of Exodia it should really be included.
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>>47691021
Vampire creatures you control get +1/+0.

Whenever a card is put into an opponent's graveyard from his or her library, you may search your hand or library for a Vampire creature card and put it into your graveyard. If you do, destroy target creature. If you searched your library this way, shuffle it.
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>>47691240
Good job
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>>47691081
I think the way I'd handle this card:

-Attacking vampires you control have +1/+0
-Whenever a card is put into an opponent's graveyard from his or her library, you may discard a Vampire creature card. If you do, destroy target creature.

This would actually be pretty cool for the current set.
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>>47691266
Whenever a card from an opponent's library is discarded and not exiled, but isnt a result of an instant or sorcery spell, you may cast an instant or sorcery spell from exile or from your graveyard if that spell was discarded and not exiled from your graveyard and the targets are not in exile and haven't been discarded yet.

B: put a 1/1 vampire token with lifelink onto the battlefield.
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>>47690398
>Well, aside from what's been said about it, my only critique is the "rare" issue again that I see possibly being a problem with the rares that you have that care about themselves or copies of themselves
Incarnate makes this self-sustaining, so you only need one copy to make it work.
>Black Cards
>Bitter Wish
The ability says magnify, but the text says empower. Also, 3 -1/-1 counters seems a bit much at that cost at common, even with the additional magnify cost.
>Leyline Corrosion
I like how this is used for fixing, rather than manascrewing others, like most contaminate effects.
>Brutal Sellsword
Hey, a mercenary! The five power at common with haste does seem over the top.
>Howling Abomination
Menace and wither do not play well together, but I'm sure you knew that when making the card.
>Frailty
Just seems a bit complex for a common. Keep an eye on it.
>Vansk
Doesn't quite feel mythic. Feels like an old-school rare. I feel like it could use a bit more oomph.
>Mass Suicide
I feel like red should be in the card somewhere, as the most modern versions of the effect are all red. But it was black during Kamigawa, so I suppose there is precedent.
>Downfall
Very dull name for a legendary enchantment. "That player" in the sac clause feels ambiguous, but I could be wrong.
>Mindful Extraction
I think the player should lose 2 life "whenever he or she casts a spell." The current wording feels a bit off.
>Gravetouch
Cool use of magnify here, I dig it.
>Scathe Witch
I don't think that repeatable -2/-2 counters at those costs are acceptable.
>Nezhityu
I think it should be either "a" graveyard or "your" graveyard, depending on where you want the power level.
>Grave Tender
What's up with the weird wording? I'm certain that you worded it this way for a specific reason, but I'm not sure why.

Thanks for all of the feedback, anon. Hope this helps.
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aaand quick draft o' blue commons.
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>>47692862
Ense's brilliant gambit should say "up to two target creatures get -3/-0" and cantrip. Its needlessly long
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>>47692992
That is a different effect from what is listed on the card.
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>>47693006
Isnt there a way to shorten it at all?
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>>47693029
The way it's written is by far the simplest way to write it. See Seeds of Strength.
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>>47693050
I may actually change it back to its original version simply because it makes people laugh when they see it.
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Give it to me straight
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>>47692862
Let's get this going
>Experimental Artist
The flavor text is a bit clunky.
>Powerfruit Cultivator
A bit complex for a common, with multiple keywords and conditions.
>Ice Sculpting
Very weak without the insight trigger, and insight seems difficult to balance. I'd be careful with it.
>Idea from Nowhere
Again, a bit on the complex side. If you're working with a higher complexity ceiling than the current standard, that's fine even preferable, but currently I have no other baseline to draw criticism from, so there you go.
>Self-Reflection
I know you've been warned about Dream a dozen times over, so I won't press it. Just another mechanic to keep a close eye on.
>Sweet Dreams
R/W untap feels very strange and out of place. "Any player may activate this ability" abilities also feel out of place on commons in my opinion, unless you have some sort of democratic theme you're pushing with the set.
>Ense's Brilliant Gambit
I love it.
>Twist into Nightmare
Blah blah complexity blah blah

I have to say, I'm really enjoying the flavor here. It has a sort of technicolor, surrealist quality to it that's a nice break from the bog standard fantasy Wizards has been pushing for so long. Which, in fairness, they're getting better about, but still. I like it, anon.

Reposting this cycle, now completed and edited, as well as reframed.
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>>47693755
>Reposting this cycle, now completed and edited, as well as reframed.
Also, forgetting to add the file.
>>
Oh. There was already a thread up. Whoops.

Thanks for including a subject line OP.
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>>47693755
I feel ya on a lot of the complexity stuff. I'll see if I can pull it down a notch.

> a nice break from the bog standard fantasy Wizards has been pushing for so long
I completely stopped keeping up with standard because of how shittastically boring recent set releases have been. Khans was Siege Rhino: The Format and I completely avoided it. Zendikar limited was kind of cool. But beyond that I think, as a long time player, Wizards is going a really stale and bad direction with recent releases.
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>>47693755
>R/W untap feels very strange and out of place.
In regards to this yes other cards follow the same theme. One of the major themes of the set is "Three card cycles", because the factions are tri-color, instead of five-card cycles. This one is a cycle of enchantments with this type of ability, circling around Jeskai colors.
>>
HOW THE FUCK DO YOU DELETE THAT FUCKING SQUARE IN THE SYMBOL EDITOR

REEEEEEEE
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>>47694064
>Click on square
>Press delete
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>>47694070
oh.
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>>47694096
Yeah.
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>>47693148
Usually when a card is cast this way, it gets exiled afterwards.

>>47693775
Eh. None of these really wow me. Waori seems like the best one.
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>>47694113
I suppose they're built up in my own mind because I've worked a lot of flavor around them in the set with different cards and flavor texts. I tried to make them do cool things mechanically, so hopefully they're more fun in action than they are on paper.
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New ~faction rare~ pumped out. This guy's spicy I like 'em.
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>>47694240
You could save a lot of room by wording it like Nighthowler.
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>>47694292
I could, it would break the wording layout of guide in a small way.
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>>47694323
...And?
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>>47694323
How would it break the layout? It looks similar enough to me.
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>>47694323
Compare Nighthowler to other Bestow creatures and you'll see it's functionally the same "break". It's apparently an acceptable deviation.
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Is this too batshit crazy?
I'm trying to find a way to make a continent-sized slime work. The idea is that it makes everything you have a Swamp (so you can only play one permanent per turn, but it doesn't use the stack as per Dryad Arbor), while also being a major lategame threat. However, you can't drop it turn one, so it doesn't make you unstoppable.

How broken is this, and how do I fix it?
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>>47694420
Yeah I get y'all. I just feel it is much clearer the way it is now, and the extra space really isn't needed unless I decide to throw flavor text on it.
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>>47694388
Why did you turn this into a DFC? I mean, it's functionally the same. The only things I can imagine it being good for is if an opponent is too lazy to read the other side because it's not a creature.
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>>47694428
The fact that it's a land itself is what really fucks up the balancing here. Also, I'm sorry, but turning permanent card in your hand into lands is just plain stupid. Seriously, one creature/enchantment/artifact/planeswalker per turn? And that's not even getting into the clusterfuck of lands with mana costs. How the fuck would that even work? Just restrict it to permanents you control.
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>>47694490
>Why did you turn this into a DFC?
I felt like it works better and is cleaner as a DFC. Also made room for flavor text, and I needed a DFC for my blue rares.
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>>47694428
>>47694524
I think people couldn't cast the permanent spells if they have already played a land that turn, because tecnically it would count as "playing a land"
so you could just play one "land" per turn, and you would usually do it as a land drop and not as a spell (unless you want to trigger "When/Whenever you cast X" abilities).

I think that's what happens within the rules.

I also want to comment that this really fucks up with Duress-like effects
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Still trying to iron this out.
>>
Is it possible to use Phyrexian mana? Still new to this sheit
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>>47695879
in MSE? Type H in the mana box.

To get colored, /COLOR or
H/G for green and the others for others etc.
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>>47695879
Yes. Just please be careful with it, Phi mana is one of the first signs of someone just trying to get a pat on the back. First off, only use one color. Second, don't mix Phi mana with any of the regular colored mana symbols.
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>>47693775
I like the Griffin
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>>47694428
You can't have an effect like "Permanents in your hand are Swamps/Lands"
I'm sorry. It's a stupid idea.
You're either going to end up killing yourself because your opponent lets you keep it on the field so you can't actually do anything or you're going to waste a bunch of time with a creature that is very boring and weak that is not worth the drawbacks at all.
This could potentially be broken in certain combos, but that's all the more reason why it's a bad idea.
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>>47695994
Doesn't work.
All the other ones work but not Phyrexian.
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>>47696211
update MSE
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>>47696125
To elaborate on one point that I failed to explain:
Permanent isn't exactly a type to begin with. It's more of an attribute that is applied when something is on the field. You don't have "permanents in hand", you have cards in hand. You don't "cast permanents", you cast Spells. Some spells then resolve and become Permanents.
If you're hell bent on the idea, even though it's a bad idea, the correct syntax would have to be something like
-Land, Creature, Artifact, Enchantment, and Planeswalker cards in your hand are all Lands in addition to other types.
-Permanents you control are Swamps in addition to their other types
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>>47696265
You realize the term "permanent card" exists, right?
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>>47696265
You can refer to "permanent cards" to specify cards of the artifact, enchantment, creature, planeswalker, and/or land types, though. See Nature's Spiral and Obzedat's Aid, for example.
>>
Which returning mechanic(s) do you want to see for a -1/-1 counter set?
Persist, wither or infect?

Would you be fine with non black cards getting -1/-1 counters on stuff like colorless cards or colorless pitch abilities like cycling?
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>>47696542
Persist is da best.
I would love to see persist reprinted.
Infect is a bad idea, but wither might be interesting to see again. I don't know what their Storm is.
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>>47696542
Persist and Wither are both fine, and I'd actually really like to see Wither again. Infect I think a lot of people would be resistant too, considering how it really upsets the power balance with poison counters.

As far as colors go, Wither makes sense in Black, Red, and Green. Black for corruption and curses, Red for burning and permanents wounds, and Green for poisons and toxins. I can't really think of a good way to justify Wither in White or Blue, but that may just be me. Persist I can easily justify in every color but Blue by flavoring it as a sort of tenacity and endurance to stay alive. Blue I can't really justify myself (outside of stuff like the Blue Innistrad Zombies). But again, perhaps another anon can think of a good explanation.
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>>47696621
Both are 3
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>>47696211
If updating MSE doesn't work, get the latest templates which would have ths updates built in
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>>47687135
>using the term "fight" instead of Provoke
ishygddt
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>>47697259
>liking outdated keywords
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>>47697259

Isn't provoke just str8 up different tho?
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So I've been trying to decide what to do with this guy, and I ended up with sort of a legendary AEtherling. Costs look okay? Too boring?
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>>47697794
I don't like how cheap his exile return ability is. If it were me, I think I'd redesign it so it worked in conjunction with a certain archetype of your set. Like, I'm kinda surprised that this guy doesn't do something with time counters.

>>47697906
Cool.
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>>47697987
He did something with time counters in the last set, so I was trying to change up his design for this set to match his progress in the flavor.
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>>47697794

>three mana repeatable card draw on a 2/2 body with built-in protection from removal and another relevant ability

I don't even browse these threads but I was scrolling by- that's crazy
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>>47697794
>>47697987
>>47698077

How about;

UU: Exile Finn Drel with Suspend 3
U: Add or remove a time counter from a permanent with time counters on it. Use this ability only while Finn Drel has at least one time counter on it.
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>>47697794
He should cost more to cast, seeing as he's a draw engine that's very hard to remove. I don't get the Aetherling comparison since he's a terrible attacker and takes forever to win a game
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>>47697906
Green has enough evasion and pseudo-evasion mechanics that it doesnt need flying.
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>>47698155
Suspend isn't in the second set.
>>47698143
That's why I asked, man. I want the abilities to be cheap enough to be powerful without crossing the line. UUU for one card was my first run at it.
>>47698171
>He should cost more to cast, seeing as he's a draw engine that's very hard to remove.
I can bump up the cost
>I don't get the Aetherling comparison since he's a terrible attacker and takes forever to win a game
He exiles himself and has lots of activated abilities. That's about it, really.
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Wow, I'm starting to hard Clone creatures. And there are still a few more left to do... OK, so the idea behind this one is that he's a spy. So he comes in, gets rid of a guy, then impersonates that guy, and convinces everyone that the real guy is just an impostor.

>>47698077
Ugh. Yeah, forgive me, but I seriously have no clue as to where you are with the sets now. Wait, do you have a link to a gallery of your cards or something? I mean something that doesn't require me to download an MSE file.
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>>47698280
I'm working on the second set. I've got everything but the rares/mythics done. The first set is already finished (in the rough; I plan on editing it after I finish this set) and is in that list of completed sets in the OP.
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>>47698280
A blanket "cant enter the battlefield" has the problem of stranding creature spells in thd stack. He should also retain legendary and his name like the other legendary clones.
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>>47697794
okay this is jace mind sculptor levels of OP this does everything. but it doesn't say much thematically other than hey I'm an awesome blue card.
Here's a list of those abilities actually mean
>U: Exile Finn Drel
Dodge removal spells
Block then exile itself before combat
>UU: put Finn Drel from exile onto the battlefield
Near immunity to Path of exile
Flash into the play when attackers are declared and drawing a card
you can path to exile your own Finn Drel for essiantally a WUU Rampant growth
repeatable UUU card draw that you can pay separately
> 2U; tap or untap target creature
Block
CCCCCCOMBO

this is Draw Go incarnate
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>>47698601
Flavor text to break it up a bit?
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>>47698418
I'd suggest "Spells with the same name as this creature can't be cast"
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>>47698418
Eh, I'm not sure on changing his name to make him like the others. I will use a different ability for the "creature's can't" though, I didn't even think of that, thanks for pointing it out.
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>>47700131
>except it gains "If a creature with the same name as this creature would enter the battlefield, return it to its owner's hand instead."

If he assumes the form of a token, those tokens are fucked though.
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>>47700131
>Eh, I'm not sure on changing his name to make him like the others.

I have to agree that it should.
If it doesn't, you can play four of them and deny your opponent access to four different creatures. It might be a little awkward to word around, but it's necessary from a balance point of view.
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>>47700112
I'd ditch the (admittedly clever) landwalk and just write out the ability as rules text.
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>>47697794
Given how many exile stuff there is your block, why not just mix a Misthollow Griffin-style "you may cast this from exile" thing with some sort of suitably blue ETB?
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>>47700893
Wait, if I change the name, how do I prevent more of those creatures from entering the battlefield? Huh... I guess I could exile a card and refer back to that?

>>47700950
Dude, how many Forest Islands are there even in the entire game? 3? Just give it two abilities, one for each land type.
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>>47694240
I really like this, and guide in general. I too think it would be better if it were worded like Nighthowler.

>>47693775
Whoa. What's the deal with these? Why the old style frames? Time shit?
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>>47700997
>Dude, how many Forest Islands are there even in the entire game? 3? Just give it two abilities, one for each land type.
actually 2 I believe
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>>47688955
I'm really meh on him being an artifact creature. Is this so he can interact with a Magneto card or something? Because Wolverine isn't a robot, and he's not as defined by his augmentation as someone like Iron Man is.

Consider an alternative, pic related. Then if you really want an interaction with a Magneto card, give Magneto something like:

>UU: Return target artifact to its owners hand. That artifact deals damage equal to its casting cost to target creature or player.

So if someone is running around with an adamantium skeleton, Magneto can bounce the skeleton and destroy (or in Wolverine's case, remove from combat and tap, due to regenerate) that creature.
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>>47701080
>>47700997
It's mostly trinket text.
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>>47701080
Ah, yeah, only the ally-color dual-lands have 3 cards. For some reason, Wizards didn't make enemy-color havelands for BFZ or OGW.

>>47701105
Well, yeah, I'm sure when I finally get around to Magneto he'll fuck with artifacts. And as for Iron Man, usually all he has is a chest implant. The extremis stuff seems to come and go, so my version of him isn't going to be an artifact. Oh, and I wouldn't make that ability mono-Blue. I'd at least throw in some Red to justify the damage.

>Adamantium Skeleton
Why destroy the creature when it becomes attached? I mean, I kinda get it from a flavor angle, but something that can't be destroyed is something that generally doesn't worry about damage. I mean, outside of an environment with Wither or Infect, I guess.

>>47701147
Trinket text generally isn't the only ability on the card. Trinket text is usually one ability one a card with a few. Like for this guy, Pro-Starfish is trinket text here.

>Paleolisk
So, super-Persist? Meh. I think it could be uncommon.
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>>47701147
The "exactly zero" wording is a little awkward. Just base it off Persist.

>When ~ dies, if it had no -1/-1 counters on it, return it to the battlefield with a -1/-1 counter on it.
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So... instead of impersonating a creature, how about impersonating a player? My real question is if this balanced. I was also thinking of a version that has the player you control gain control of Nemesis later.
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>>47700979
That would be the simplest way to go about it, but I was really hoping to demonstrate a sort of "mastery of time" through his abilities. I think I'm going to stay with that conceptually, but go back to the drawing board mechanically.
>Bloodied Moor
Simple, clean. I like it.
>>47701065
>Whoa. What's the deal with these? Why the old style frames? Time shit?
Basically. They're all important figures from my plane's past, brought back to the present time because time shenanigans.
>Norn's Winnower
I love that the tap ability has to be used before blocks have to be declared. Decisions are good for gameplay, and this feels both powerful and fair.
>>
>>47701246
>For some reason, Wizards didn't make enemy-color havelands for BFZ or OGW.
I think the concern was enemy fetches with enemy tangos, or something. I think Maro has said they're looking out for an opportunity to finish the cycle, but were going to be more careful with manabase quality the next time around.

>>47701913
It's probably there for parallelism with the second ability, which needs to specify "exactly one" for it to work.

>>47701916
I think it's fine. Sure, it's cheaper than Mindslaver, but you can't easily splash it because of the color weight (Well, maybe big black mana, I guess), and it having to connect and dying to just about every burn spell ever makes it pretty fair.
>>
>>47702558
The parallelism doesn't make it any less awkward.
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>>47702573
I'd rather have the awkward text than have two abilities that are clearly meant to go together be templated differently.
>>
>>47702587
http://magiccards.info/query?q=o%3A%22exactly+zero%22&v=card&s=cname
>Your query did not match any cards.
>>
>>47701147
>>47701913
>>47702558
>>47702573
>>47702587
Suggestion:
>When ~ dies, if it had less than two -1/-1 counters on it, return it to the battlefield with that many plus one -1/-1 counters on it.
>>
>>47702587
How about we dispense with calling it awkward and call it what it is: Wrong.
>>
>>47702664
It does even leave space for flavor text.
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>>47702664
>If ~ would be destroyed, regenerate it and put a -1/-1 counter on it.
>>
>>47702741
I like this.
The only problem I see is that regenerate is not supposed to be evergreen anymore, which kind of makes me not want to do it.
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>>47702830
>regenerate is not supposed to be evergreen anymore
sauce?
>>
>>47702830
>The only problem I see is that regenerate is not supposed to be evergreen anymore

Since when?
Is there an article?
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>>47702860
>>47702896
oh, sorry, I was wrong.
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>>47702939
Look, I'm just saying, I'd like to see a source for this info. I mean, it wouldn't surprise me too much, though it would upset me a bit. They've been talking about it being too complex for a while now, but I definitely agree with them when they say that is does fill a particular niche. Though I'm certainly not believing what people say about Magic now without a source. I remember when someone claimed that Maro said that no-restrictions tutoring was Blue now, which was crap.

>>47702960
Wouldn't this basically just destroy Evolving Wilds in terms of the meta?
>>
>>47702960
I think I don't see this at common, too powerful.

I know senpai, it's fucking hard to make original common lands
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>>47701246
>And as for Iron Man, usually all he has is a chest implant. The extremis stuff seems to come and go, so my version of him isn't going to be an artifact.

This is how I would do Iron Man. Tony Stark would have some kind of armor tutor ability, while James Rhodes might give any armor he pilots first strike or something.
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>>47703174
Forgot image
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>>47703017
Crumbling Vestige was probably the best common land ever made.
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>>47703187
Equipment has been around for thirteen fucking years
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>>47703194
Hard to say. Bojuka Bog, Cloudpost, and the collective Urzatron are all strong contenders.
>>
>>47703194
>>47703297
Wow, those are all really weird ways to spell "The artifact lands."
>>
>>47703174
>James Rhodes might give any armor he pilots
Dah fuk?

>>47703187
lol. What >>47703236 said.
>>
>>47703331
Nah, m8.
It's not the Artifact Lands themselves that are good, it's the environment they were printed into. Without being accompanied by cards like Ravager or Plating, they're nothing special.
>>
>>47692647
>Incarnate
True, and it's less of an issue than the other card I brought it up about, but I calls em like I sees em. I mean that's why we're all here, right? I don't know about anyone else, but I don't mind being proven wrong.
>Bitter Wish
Well, since you can get -4/-4 UEOT for BB I figured it'd be okay. Yeah if you can pitch a Madness card to it it can be pretty strong but it shouldn't prove to be out of hand, I don't think. We'll see when playtesting comes I suppose.
>Corrosion
I turned it into a cantrip, and yeah, it can also be used to emergency fix, which I thought was nice. I wanted to do some kind of black mana thing in this set, given the theme of it, so I felt it was thematic as well.
>Sellsword
He's been bumped down to +1/+0, and I might just make him gain haste with no power bonus, now that I think on it more.
>Abomination
Yeah, wither is just punitive for the most part.
>Frailty
I got an idea how to change it today: I was thinking of having it put a -1/-1 counter on the enchanted creature, then having its controller lose life equal to the number of counters on it. Makes it mostly relevant in the midgame, and poor early since creatures are small and late because it'll never rev up.
>Vansk
I figured forcing someone to discard their hand was pretty huge myself. I am open to him being tweaked, but I want him to be a super-specter. In fact, I think I will change his type as well.
>Suicide
Well since it's a colorshifted white card, and black can do the same thing, I thought it'd make a fun board wipe to include. And it's flavorful as all hell.
>Downfall
This cycle has been poorly received, which makes me sad, but I can't say I don't see the reason why. They are kinda plain for Legends, as you've said. I really wanted to make a cycle of enchantments that each represented what their respective colors were doing in the set, and I guess I missed the mark thusfar. Just something else to add to the list.
(cont)
>>
>>47703187
>1
>Artifact - Equipment
>Equipped Creature has base power and toughness 3/3 and has flying.
>>
>>47692647
>>47703388
(cont)
>Extraction
I can fiddle with the wording so long as it ends up being a black silence type thing in the end and there is life loss involved.
>Gravetouch
Thanks. I actually worried over that card and changed it a BUNCH of times till I settled on the simplest version, which was that one.
>Witch
See, when I had the wither ability costing 1B people said it was weak that way. Also said the same about making her only give it to herself for B. I guess back to 1B? I don't know that RB and a card is really that overpowered for two -1/-1 counters, but maybe it is.
>Nezhityu
"a" was what I was aiming for but I flubbed the wording, thanks.
>Tender
Again, misworded the card. It probably shouldn't say "creature card" just "creature". It's meant to put Unearthed creatures back into the yard instead of exiling them.

Thanks for the comments man, I appreciate it. Slowly but surely. It's rough because I am really chomping at the bit to do this other set I have plans for. Que sera sera.
>>
>>47703388
Not him, but the art for Mass Suicide is taken by Ghost Quarter's Innistrad print. Oh, and that ability is Red.

As for Downfall, it would probably be better to make them the standard enchantments that trigger for something on upkeep.
>>
>>47703498
>Oh, and that ability is red
It was black in Kamigawa, which is still modern precedent, as I said in my review of his cards.
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>>47703552
Inner Struggle, Wrack with Madness. Two Red cards more recent than Kamigawa that do the same thing.
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>>47703498
I already caught the art mistake as stated earlier in the thread and fixed it. Regarding Mass Suicide, black also got it in a Modern-relevant context, and since it's a global effect, I feel it fits better with black's way of doing things and blatant disregard for its own creatures, considering things like Mutilate and Nausea, though red does have stuff like Pyroclasm so it could be argued either way. If enough people bug me about it I'll probably stick it in red.
>Downfall
I'll mull it over. Failed attempt is a failed though, that's for certain. Making them bog standard might help, but I was also hoping making them Legendary would also help keep them cheap.
>>
>>47703608
Which only says that the effect can show up in either color, not that it must show up in one or the other.
>>
>>47703639
Well, I mean, there is a point where abilities change colors. The fact that the ability hasn't been printed very often, and it was in Black twice in one block a while ago, and the fact that it's had two Red cards in separate blocks seems to indicate, to me anyway, that it was in Black, but Wizards has decided to put it in Red now. Which makes sense, Black isn't huge into dealing damage like that.
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>>47703498
>>47703552
>>47703608
>>47703630
>>47703639
Worry not; I stuck it in my mythic sorcery slot in BR. Should be fine there, I think. Shame it can't mirror the old card's mana cost anymore, but eh, c'est la vie.
>>
>>47703297
>>47703331
I think >>47703194 said "best" meaning of good design, not power.
Even though, Urzatron still seems like a good contender
>>
>>47703573
I can dig it. Seems fine to me, honestly.

>>47703699
Attunement is a cool ability word. Very jealous I didn't think of it myself.
>>
>>47703573
seems nice but I'm just worried it doesn't seem as fine in colors not including red, will the rest of the cycle be different?
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>>47703771
This was the idea of a cycle, and yeah I realize that it looks worse in some color combinations. Considering "unless you cast a spell during your last turn" instead, that's better I expect and more likely demands to be rare.
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>>47703729
There's a really weird balance threshold to it. The higher the generic mana cost becomes, the more difficult it becomes to satisfy Attunement. It's hard to hit a sweetspot where it is still worth casting normally but doesn't become broken with Attunement.
>>
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The ability is basically a revamped Karmic Justice.

>>47703802
Damn, I remember seeing this quite a while ago. Looks cool. What else have you done, anon?
>>
>>47703802
10/10 would have loved to include in my savage set. Could probably be uncommon, actually.
>>47703817
See now this... I dunno. If the set has a lot of temptation to build two-color, I can see allowing a common to be this strong, but if it's strongly aligned with mono-color draft and support, this is very much not something you want at common.
>>
>>47703846
It doesn't need the first strike or lifelink. Just give it a bigger body.
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>>47703846
>dat undeboob
Good lord. Her pose and whatnot remind me of Teysa something fierce. I don't know much about Talia other than she's Damian's mom, Ra's' daughter, and Bruce's on-again-off-again super-obsessed lover. I had no idea she was empowered beyond Lazarus Pit stuffs. Interesting.

What does everyone think of this as a replacement for Mass Suicide in black? Too much discard floating around? It kinda feels that way to me. I am at a bit of a loss as to what to do to replace it, honestly. I suppose I could go work on red or something to get my mind off of it.
>>
>>47704000

The blowouts would be massive, and you play it in a control deck so you're not affected by it.
>>
>>47704023
Yeah I'm not sold on it either. I guess I'll leave it for now and see what I come up with after stewing on it for a few days.
>>
>>47703846
>Damn, I remember seeing this quite a while ago. Looks cool. What else have you done, anon?
You must be mistaken, because unless I would have become a time traveler, this is my first time posting it.

Talia
I think there's a bit too much going on that's distracting from the main ability. She should lose either the keywords or the recursion.
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>>47703981
Even with the recursion? What if the recursion brought it to the battlefield instead of the hand?

>>47704000
Ah, well, the Karmic Justice 2.0 ability is just supposed to be her as an assassin. Not afraid to get her hands dirty. And the last ability for the Lazarus Pit. I'll give Ra's something similar. Speaking of the Lazarus Pit, here's this, a fixed Animate Dead. At least I hope it is. Oh, and as for the art, most of the art is just what I have on hand, I'll probably change it later.

>>47704068
>Talia
Noted.

>Bone Club
What, are you serious? I swear I've seen it here before. Or at least something very similar.
>>
>>47704000
>Reality Shatter
Whoops, forgot to give you feedback. First, Black likes to kill stuff based on power. Also, you could make it a global -X/-X effect. And yeah, I think the discard effect is way too much. Weenie decks would be completely fucked.
>>
>>47704092
I don't like this because the Lazarus Pit makes you "better" not weaker when you use it, at least as far as I recall. I'm not hating on the Talia art; far from, I just didn't expect it on one of your cards. You tend to go for the most modest uniforms/costumes possible, as far as I can tell.
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>>47703880
I'm pretty sure I set it to Uncommon at some point, but I guess I forgot to save it.

As far as colors go, funny enough, a weirdly effective way to do a Monocolor Matters block is with Hybrid cards.
>>
>>47704121
I scrapped it. I'll come up with something later.

>>47704194
Clever.
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>>47704194
Minor adjustment.
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Frontiers guy here
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>>47704492
Whoops
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>>47704124
The thing about the Lazarus Pit is that it does make you physically better, but it deteriorates the mind. Though I don't think I'm going to represent that on the card itself, I think I'll just add a simple +1/+1 bonus to it. What do you think that should cost, 2B, 1BB?

>art
Well, yeah, I do usually go for art that's... I guess, "serious" in tone than this. But I had it on hand and it's better than what I had previously (Talia in her Arkham City gear, which I like, but the art isn't suited for use in a Magic card). Also, keep in mind that this is a blue board. I sometimes use /co/-related art for use in reprint cards (like pic related) and just to give you an idea of what I'm talking about, I decided for shits and giggles that I'd reprint Bind using some Spider-Man related art. Just Google "Silk by H1kar1ko" to see the art I used (Silk is a Spider-Man character, probably not going to do her soon, she fucking sucks).

>>47704194
I think I'd have it say "white and/or blue mana" to make it clear it can use either. Unless I'm mistaken.
>>
>>47704492
Capitalise creature types.
Activate this ability no more than twice each turn.
Hidden treasure is missing a type. Should also be refer to past events rather than future ones.
>>
>>47704492
Highwater Elemental's text refers to it as Highlander Elemental
>>
>>47704502
You could just make it an instant and say
>You gain 2 life for each attacking creature.
Or
>You gain 2 life for each attacking creature you control.
>>
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Made some adjustments to this one after the initial lackluster reception.
>>
>>47704541
>Lazarus Pit
That's true, it does. Ra's is anything but sane at this point. Lucid yes, but far from sane. Giving a small power bonus would be fine; +1/+0. Could probably cost... hm BB maybe, if you included a non-power related drawback?

>Silk
She only sucks because of Dan Slott. She suffers from being a fetish character he created that has potential to be not shit, so long as she's kept out of his greasy hands. Much like any Spiderfam, really. Not that I'm a Silkfag, I just think he's her main problem.
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>>47704564
Fuck here we go
>>
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>>47704628
Eh, I dunno if I want it to have a downside like that. So, +1/+0, 2B?

>Silk
Oh so true. True for so many characters. Since we're on Slott, Superior Spider-Man. That is my number 1 example of wasted potential. Good god, Spock could've been glorious. And when he wasn't in Slott's hands, he was great, just look at Avenging/Team-Up for evidence of that. Hell, Damian Wayne had a similar problem with Morrison. I probably should give Silk another change, but I'm so fucking burnt out on comics recently (well, the Big Two really), I just don't give a fuck anymore. Oh, so, DC's relaunching soon? Wait, Didio's still in charge? Pass. Fucking hell, even if he left, it would still take me a while to read their books (buy is out of the question) because getting rid of one problem doesn't fix an entire company.

>>47704657
Life uses numerals, not words. ("2 life")

>>47704616
Much better. Good job.
>>
>>47704704
2B should work, I'd think.

>comics
I know how it feels when you start to get tired of something you like, and it's because of the people responsible for the thing in question. All too well.

Sadistic Choice is pretty good. Speaking of being burned out, I dunno if I can make any more cards tonight. Head's not in it. I keep wanting to work on this other set, and people referencing SoI when talking about the one I'm doing right now, as well as the lukewarm reception, isn't helping. But I'll get upset with myself if I quit another goddamn set. Maybe that's why so many people opt not to make them. I tried that... couldn't stick with that either. Too many ideas and the need to make cards that are related to each other.

>>47704616
a much more interactive card. More interesting, and plays into your set's themes much more solidly. I like it way better.
>>
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A funny old thing I did, updated with the latest wording of such an effect.
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>>47704846
Cute.
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>>47704774
>burned out
Hey, it's nothing to be ashamed of, man. And you can always just come back to it later. Taking a break from a set will probably help you anyway. Though, ah, I do have to admit that I'm not exactly sure which set you're working on without a trip... You're not time anon... are you cracked egg anon or spoked wheel anon?

>>47704846
...Huh. Interesting, though it confuses me a bit, because you can't kill the transformed creature. Sure, it can be used defensively, but that's pretty much it.
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