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Warhammer 40k General
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You are currently reading a thread in /tg/ - Traditional Games

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Everyone be WAACy Edition

>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V7.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>White Dwarves
https://www.mediafire.com/folder/tx4hcy4u487pv/WD

>Novels (Working link as of 02/02/2016)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q
>>
>Vindicare Assassins are ranged units!
>I7
>>
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This is just for garage games, but should I make any drastic changes?
>>
>>47686250
>but should I make any drastic changes?

Yeah, you should stop using shitty programs and not even bothering to type the list out from the program to boot.
>>
>>47686328
wow, so helpful.

It's almost as if I didn't want to take a picture of my hand-written one since it's in my native language!
>>
Should I get a deff dread or some kanz?
Kanz seem expensive points wise and are only S7 WS2.
>>
>>47686375
>hey, don't just post a lazy ass screenshot of your list
>WELL I COULD'VE POSTED A PHOTO BUT IT'S NOT IN ENGLISH

Really? Really, you dumb mud-slinging nigger? Type it out in English, with your keyboard, you dumb cunt.
>>
>>47686250
Where is the captain going, in the command squad?
Is the command squad not going in a transport?
>>
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>>47686419

Australia, please go
>>
>>47686419
You do realize that a screenshot takes up way less space than writing the whole fucking list out, right? Or are you just one of these "BATTLESCRIBE IS KILLING THE HOBBY REEEEEEEEEEEEEE" retards?
>>
>>47686419
Dude, quit being a dick. If you dont like the list then dont help. It's That easy
>>
>>47686434
Command Squad has a Rhino, Captain will be joining them.
>>
>>47686444
Who cares about space? We just want lists that are easy to read.
>>
>>47686476
>A screenshot is hard to read
What the fuck?
>>
>>47686461
Oh right.

Looks fine, I'm guessing the bikes are there to cap objectives and that's why they have no upgrades?
>>
>>47686520
Yeah, they're mostly there to fill in the fast attack requirement of a Demi-Company.

And I just realized my Scion squads are 2 under of maximum strength... should I actually cut them down to 5 each and see if I can upgrade the bikes?
>>
>>47686494
No, battle scribe is hard to read. The way it formats shit is infuriating.
>>
>>47686548
If give the Sargent a combi-melta or power weapon just so they can help out if needs be but they're fine as they are.

Looks good.
>>
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>everyone be WAACy edition

YOU KILLED TEN GAURDSMEN FUUUUCK NOW HOW AM I SUPPOSED TO KILL YOU MORE GOODER REEEEEEEEEEEE

FUCK YOU FUCK THIS GAME ITS SO UNBALANCED I BET YOU USE BATTLESCRIBE FUCK YOU
>>
$70 a good deal for 10 New Karskin troops?
x7 Lasguns
X1 Grenade Launcher
X1 Heavy Flamer
X1 Sargent
>>
>>47686593
Kasrkin*
>>
>>47686608
how do you say that, kas-er-kin?
>>
>>47686593
Good deal? No. Thats about what theyre going for though.
>>
>>47686652
That's really what I meant, if that was the going rate.
>>
>>47686456
>It's That easy

So is typing out your lists and not being a retard on /tg/.
>>
>>47686633
So it's just a matter of synergy then? I can't say I'm surprised.

Why is CSM such a shit dex, /tg/?
>>
So did we already discuss the Space Marine FAQ and i missed it?
>>
what's the cheapest way to get into 30k?
>>
>>47686760
I'll sum it up.

>DROP PODS REEEEE it is pretty retarded though
>>
>>47686778
steal someone's army
>>
>>47686778
Go to the 30k thread

BaC and recasts
>>
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So I just bought a copy of the rulebook, and nothing else. I have two 20-sided dice and a 6-sided die that has multiples of 4.

Is this enough to play, or do I need the big three volume set for $70 as well?
>>
>>47686760
In the last thread yea, the main highlights:
>sallys don't get FNP from baleflamer
>no more superfriends
>LoS through droppods is determined by the physical state of the model
>ONE relic per model, only one(1)
>>
>>47686812
The big set is just fluff and model showcase

>Rulebook
>Codex
>Tape Measure
>Templates
>20-30 d6
>Scatter dice

And you're ready to go
>>
>>47686760
>Iron Hands Chapter Tactics affects vehicles but not Ultramarines Chapter Tactics
>Drop Pods are now even more hilarious broken since they function as LoS blockers or massive area denial tools
>GW's response to "what are the firing arcs for land speeder weapons" was "lol figure it out yourself"
>>
>>47686812
>2 d20s and one misprint d6
What the fuck? Have you ever played a table top of any kind before, what an odd set of dice, do you not own any board games most of those have like 2 d6 in them
>>
>>47686802
should I knock them out and rape them, or just steal their shit?
>>
>>47686758
there are a laundry list of reasons, none of them good. but there is hope, dark angels got updated and didn't get shafted
>>
>>47686794
Yea i just looked over it and well i was rather disappointed that all the rule interpretations seem to be kinda correct.
>>47686822
So does that one relic thing finally clarify that even if its not from the relic list in the beginning of the datasheet section that it still cant be taken with other relics?
>>
>>47686884
That depends on the legion you want to play I suppose
>>
>>47686812
You will need wahtever codex you decide to play as well as a fair more 6 six sided dice as well as a tape measure.

Once you actually buy models you will need snippers, a hobby knife, primer and paints.
>>
>>47686859
>have you ever played a tabletop rpg before
No, WH40k will be my first if it arrives before Star Wars d20, which is the one I bought the d20s for .

Also I don't think the d6 is a misprint, as it has numbers and not dots. But that's just something I found in a thrift shop.
>>
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According to the FAQ you can still play out of print formations so Green Tide isn't dead yet!
>>
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>>47686925
>he's still legal
>>
>>47686899
It says a model can only have one relic at a time
>>
>>47686925
would the game be better if all formations were banned?
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>>47686925
i know what lord of war i'll be using next game
>>
Looking to start my first 40k army, a Nurgle CSM force with some sort of really cool demon engine.

Which of these troops are worth taking and how do you take them?

The cultist are great in that they are cheap and fill the troop slot but nothing else.

The Chaos Marines are alright, perhaps a bit expensive with transports and stuff. Probably grab at least one of these.

The Plague Marines sound cool and seem tough but are really expensive.
>>
>>47686962
No.
>>
>>47686958
Dammit i hope ordinary force staves are decent on librarians because i wanted to give mine both Guilimans staff and Fury of Baal and i thought it was fair game cause it wasn't in the list that said they can only have 1 of these.
>>
>>47686962
eldar are still OP and the game is still unbalanced oldman
>>
>>47686922
Wait, the 6 sides are multiples of 4? Or it has multiple 4s on it?
I'll trade you if it's the former, I need something to fill the void of the d6 with a smaller d6 in it that I couldn't convince a guy to sell me
>>
>>47686760
Don't forget Apothecaries get grav guns now.
>>
>>47686925
Does this mean that Codex: Daemonhunters is still legal to use? Does this mean that Codex: Chaos Space Marines (3.5 Edition) is still legal for all non-Black Legion legions?
>>
>>47687026
Holy shit do they really?

That's fucking hilarious.
>>
>>47687039
Those aren't out of print formations.
>>
>>47686989
It depends on how assaulty you want your libys
Staves aren't bad at +2s ap4 especially with endurance and iron arm, shit can add up quick mate
>>
>>47687040
>Is it possible for an Apothecary to carry Special/Melee weapons by being upgraded as a Veteran and THEN upgrading to Apothecary?

>Yes.

I think this also means they get storm shields.
>>
>>47686242
You'd be better off explaining they have A5 on the charge than by going with I7. You'd expect Assassins to be quick.
>>
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wtf? I hate warhammer now

looks like im a /rebel/ now
>>
>>47686384
Deff dread for sure, but if you are it might be a better idea to put a bit more money down and get the start collecting box. Just find a third party retailer in your country that will do it for 20% off first.
>>
>>47687096
Jumping off of this, is there any way to get even more FNP? Could you push it to 3up invuln and 3up FNP with Iron Hands, Apothecary, and something else?
>>
>>47686822
>LoS through droppods is determined by the physical state of the model
Oh, fuck that FAQ then
>>
>>47687096
>>47687040
This was always a thing. The rule specifically says "Gives the model a Narthicthlum for x points". It never says 'replace'.

>>47686958
>>47686899
Oh goodie, BA are even shittier than usual now you can't stack Angelic Visage, Angelic Wings and Vitas Vitae.
>>
>>47686897
Dark Angels essentially got the Space Marine dex with Dark Angel goodies. And an interesting point about that - outside of the ravenwing, the dark angel specific units aren't all that awesome. One can also argue that the Lion's Blade strike force is a more restrictive and thus weaker version of the Gladius. Where am I going with this? Well, citing the Dark Angels as being updated and not being shafted is not a terribly accurate representation of CSM's odds.
>>
>>47687156
>This was always a thing
The rule says, "one Veteran may be upgraded to an Apothecary, taking a narthecium." He gets a special statline and everything. The implication of that was that he was no longer a Veteran per se, because why not just say "one veteran may take a narthecium" instead?
>>
so /tg/ me and a few friends are getting into warhammer and i kinda wanna start out by doing a set of narrative battles but the problem is we have 3 space marine players (A BA player, A Ravengaurd player, and a GK player) our other players are orks, necrons and eldar. I was wondering if their is any way to make this workout that the space marines would have them fighting each other?
>>
>>47687180
>>47687156
So the Narthecium works like the Standard, then? You can have it AND Veteran weapons?
>>
>>47687124
At first I was /Pro40k/ but after reading what Elavion Dremorill has to say on YouTube Comment section I am a /X-Winger/ now.

Also

>HUR DUR PRICING POLICY

Do people just repeat what they've read from elsewhere? I'd hate to introduce them to the world of metal historical miniatures... Their minds would melt at the prices. Almost as if hobbies are expensive or shit.

>2000
>£15 for Tactical Box

>2016
>£25 for Tactical box

>£15 from 2000 in 2016 is £22.50
>Same amount of models both periods
>Except 2016 Tacticals have more options and customizations

It makes me cry. But, the solution is always to buy from recasters then moan that GW has to raise the price, cause, I mean, if they halve the price, they'll totally get over double the sales, right?
>>
>>47686636
Yep. I overheard some guys talking about how the old models were better and that they should have bought them when they played back then in the "glory days" pronouncing it "kask-rin", was pretty funny.
>>
>>47687180
Oh right. I was thinking about every other thing, like Apothecary in Paladin squad.
>>
>>47686984
Cultists are the best choice because they're cheap. 2 minimum squads of them is a safe bet.

If you take a Lord with Mark of Nurgle, you can take Plague Marines as a troops choice.

A Daemon Engine? I would've suggested the Heldrake, but the recent flyer supplement made it near useless.
Idk what to suggest to you man, they're all so bad. Just play the one you like most.

I play CSM with Cultist troops, 2 squads of Plague Marines in Rhinos, sometimes with a Decimator. My HQ is a Sorcerer named Bufu the Winless because he has never won a game. He wounds or kills himself with perils so much its uncanny. Have fun.

Just start collecting another army now. It's inevitable.
>>
>>47687173
but they're not the worse marine book now, that's the big thing. i'd rather be in 2nd over 4th
>>
>>47686760
The new FAQ allows you to model a drop pod with all but one door shut, blocking LoS and having the unit inside deploy 6" from the tip of the single open door.
>>
>>47687196
That's the case for GK's, I believe. It says you can upgrade one of the models to have a Narthecium. That means it can carry Force Falcions as well, or whatever.

>>47687202
Did he erect a small shrine to 'based god Diaz' as he said so?
>>
>>47687212
BA are the worse codex in the game.

t. GT results from an unknown source based on unknown variables
>>
>>47687254
i meant dark angels sorry
>>
>>47687266
I know, I'm just saying BA are the worst codex in the game because you're now 2nd.
>>
>>47687156
>>47687180
The good thing about this is that it sets precedent for other codices to do the same for their character upgrades buying unit upgrades. Although the only one I can think of that's of interest (well, not just the units character taking a special/heavy weapon) is tankbusta nobz wielding tankhammers.
>>
>>47687212

BA are worse than CSM. Cultists and Zombies are better than Scouts for saving points on your troop taxes, and Chaos has access to superior psykers and tons of Daemon and FMC support.

I can't think of anything BA does better than DA, SW, or vanilla that's actually desirable in a competitive setting. Death Company? Melee stuff? Fast, non-Battle Company Rhinos? Not good enough.
>>
>>47686884
Stealing an entire painted army is already rape, so to do it again couldn't possibly cause more harm.
>>
>>47687285
if it makes you feel better battle brother those fast vindicators are still cool and i still hold a bit of fear for mephiston
>>
>>47687197
>>2000
>>£15 for Tactical Box

This never happened. Not at MSRP.
>>
>>47686984
CSM Sucks, choose another army. Also, avoid Blood Angels, Dark Eldar, Orks, Sisters, Astra Millitarum (Imperial Guard) and Grey Knights
>>
>>47687313
At least BA Libbys can roll on the AoD tables I think

CSM psykers are worse than shit because not only do they get the 6th edition Librarian power selection they also have to gen at least one power from a discipline that is filled with nothing but shit unless you're Slaanesh and they lose psychic focus.

SM can actually summon far better than CSM through Conclave. Who the fuck thought it was a good idea to let them roll on both tables? And why did they defend this in the FAQ?
>>
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>>47687325
Yes it did. It certainly wasn't more than £15. I have a box of them somewhere in my attic/loft.

I mean the top one in this picture.
>>
>>47687362
That paint scheme is so ugly.

I honestly hate all of the old stuff, and I grew up seeing it due to my older brother and his friends copying it.
>>
>>47687316
Fast Vindicators are neat and all, but when Vanilla and DA can squadron them up for ULTRA SHOT mode, it's less of a thing to cheer about.

Mephy isn't a threat to anybody. He's a T5 guy with 2+. He has no Invul save and he doesn't have Eternal Warrior. A single Demolisher Cannon will crump him. Lysander will krump him. Eldar and Tau will laugh as they dakka him.

If he had ++ and EW, then he'd be scary, but he's essentially a +1S +1T ML2 Librarian and the +1S is useless as he's got a S10 power.

When I can take a ML2 Librarian on a Bike + Stormshield + Gallan's Staff for LESS than Mephy and have better survivability, then something is wrong :*(
>>
>>47687395
I copied it too as I was a retarded who just bought models for fun rather than playing and it wasn't until I copied my friend in getting CSM that I realised how the game worked

I bought a Leman Russ and then realised I couldn't use it for CSM, so I ripped the turret off and stuck it on my CSM Rhino and said it was a Predator
>>
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>>47687395
It's true.
>>
>>47687434
>marine tripping on acid on a jetbike
>cheerful lord of change
>keeper giving viewer that sexy look
>>
>>47687359
They can use AoD, yes. All Space Marine Librarians can. The only one who can't is Loth.

The best option is probably making a ML2 Lib Dread and rolling for Electroshield (only got a 1/6 chance to get it thou) and getting Quickening. A Ven. Dread with 3++ is neat. Shame SW Vens get that default in front arc AND counts as an additional combat weapon so +1A. BA Lib Dreads don't get +1A that way.

Another neat idea is getting a Biker Librarian with Storm Shield and going for Warpmetal to make the Lib Dread 14/13/11 or whatever. It's also useful on Death Company to make them T5.
>>
>>47687434
DON'T YOU DARE SHIT ON B-B-B-ASED DIAZ!!!!

FUCK OFF GW S-S-S-HILL!
>>
>>47687404
Yeah mephiston is wank, last time I played against my mates BA I got my warboss in combat with him, challenged him and instant killed him after my painboy patched the boss up from the stab mephy got in.

The conversation after went "Wait seriously?" "Yeah man, he doesn't have an invulnerable save" then I tried to figure out a way to keep him on the table, but even after I argued that he surely has EW and my friend relented it turned out I'd done 3 wounds to him anyway.
>>
>>47687313
>>47687404
The Sadness that leaks out of me while reading this is insurmountable. But i liked em for their fluff before i heard of how bad their rules were so i guess im stuck with the worst codex of a set of Overpowered codexes isn't that bad right? Right?
>>
>>47687404
You'll get your mega-Vindicators soon enough. Anyone not a retarded asshole would let you squadron your vehicles like the other astartes codexes can anyways.

Mephiston needs an invuln, but he doesn't really need/deserve EW when other codexes more reliant on multi-wound models don't get widepsread access to it.

I don't think Librarians can take Storm Shields.
>>
>>47687503
I personally believe due to the fluff of him surviving a gene curse and being one of the strongest psykers that he deserves eternal warrior. I mean he manages to fuck up a building so much that he collapsed it upon himself and survives 4 days under it while raging hard and then still manages to get up and fuck up a ton of orks and continues to walk on he deserves some thing that says that he can be not splatted by ID right away.
>>
>>47687503
>>47687404
Just checked; Librarians only get Storm Shields while in Terminator Armor.
>>
So my best friend calls me up and tells me he's ordering his new army. I expected it to be Khorne Daemons since he had said he was looking into Daemons.

Nope.

He's planning to flood the table with Daemonettes. He's going for a pure Slaanesh Daemon army (1500 points worth).

So now I need my second army. What could I play that could give some fair and fun matches against his Daemonette swarm?
>>
>>47687554
>one of the strongest psykers
>ml2
>>
>>47687554
Like half of astartes characters have similar or even more incredible cases of fortitude. It'd be horseshit to take away EW from Tyranids and Daemons only to start handing it out to every SM character threatened by ID.
>>
>>47687568
Khorne Daemons. Fluffy rivalry and close combat fun. You might lose though.
>>
>>47687109
Spess Mahreens: trained daily in the art of warfare and hand to hand combat. Specifically altered to be quicker and have better reflexes than a mere mortal man. Sometimes centuries of experience face to face against the Imperium's toughest foes.
>I4 (maybe I5 or I6 if he's a living legend)

Vindicare Assassins: trained in snipin and given a stealthsuit.
>I7

lol
>>
>>47687571
ML3 actually but yea i mean he is a pretty strong psyker for a librarian.
>>
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>>47687598
>>47687571
>>
>>47687503
>>47687404
They can, but they can't take a Bike as well. Terminator Librarian (25 for Termy armour) can get a Storm Shield for 10 points.

So 35 points. Plus 10 for the staff. That's 45 points. Plus 25 for ML2. That's 70. On top of 65 already, that's 135. Mephiston is 175.

Of course, you can take a Bike for +1T. But then you don't have the 3++ which is what Mephy needs.
>>
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QUICK! Write a 1500 point Tau foot-list with no more than 6 suits no bigger than an XV8
>>
>>47687571
He's ML3, but he can only roll two powers due to being forced to take a special one.

If he could roll 3 powers, I'd consider him. As that would allow him to have 3 powers ontop of his special (4 total) or 4 powers (in one power) for 5 total.
>>
What would happen if 40k gets the AoS treatment?
>>
>>47687644
>tau terrain, brought to you by Apple Inc.
>>
So /tg/ How do we make BA a stand alone viable army then? it seems we all come to agreement that they are the shittiest army of all space marines so would we have to rework the codex or have to rework assault?
>>
>>47687598
pssh... srry kid
*infiltrates behind u*
*noscpoes ur heavy wepn dude*
*charges u*
*shots u 5 times w extis pistol befor u hit back*
heh... nothing personnel
>>
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>>47687672
>>
https://www.youtube.com/watch?v=MKoR-3oaWlQ

DOOMRIDER 180 points

WS 8
BS 5
S 4
T 5
W 3
I 10
A 4
LD 10
Sv 3+


RULES:
Furious Charge
Skilled Rider
Precision Shots/Strikes
Warp Rider
High-speed Detonation
Daemon of Slaanesh
Fearless
Fear

WARGEAR:
Hypersonic Deathbike
Quicksilver Blade
Krak Grenades
Warp Rider: Doomrider always begins the game in reserve.
He may choose to deploy from reserves normally, or may deploy via deep strike.
If he deploys this way, he does not scatter, but may only fire snapshots that game turn.
Any game turn that Doomrider enters the field, he gains the shrouded special rule.
Doomrider may never join or be joined by other units.

Hypersonic Deathbike: A bike armed with a twin linked plasmagun. Doomrider may forgo shooting
to instead turboboost up to 48 inches. If he moves in this way, enemies may only fire snapshots
at him until your next player turn (unless they have Skyfire, accounting for high-speed tracking), and
enemy charges against him will suffer a -8 modifier.
Doomrider may pass over enemy models while making this move. Any non-skimmer/flyer unit he passes over
takes d6 automatic S6 AP- hits with the Ignores Cover and Rending special rule, allocated as per shooting.

High-speed Detonation: When Doomrider is reduced to 0 wounds, his controlling player may place a flamer template
over him, facing in the direction the model is facing. Any model under this template takes an automatic s6 ap- hit
with the rending special rule. Doomrider is then removed as normal.

Quicksilver Blade: S:+1 AP:3 Shred
>>
>>47687663
What do you mean?

AoS is getting a point system soon, so I doubt you mean the "no points" thing.
>>
>>47687736
>implying points are going to help that disaster
>>
>>47687830
If AoS is a disaster, than WHFB was the train wreck of traditional games.
>>
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>>47687837
>No more than 6 suits no bigger than an XV8
>9 crisis suits
>6 broadsides
You get the consolation prize.
>>
>>47687837
>>47687644
Shit, I coped the Crisis Suits over by mistake.

I meant to replace them with another 3 Strike Teams and then give the Heavy Rail Rifle Broadside ATS.
>>
>>47686856
>>GW's response to "what are the firing arcs for land speeder weapons" was "lol figure it out yourself"
that is the rules for all vehicle weapons that aren't hull mounted. go by the limits of the physical mounting.
>>
>>47687885
See >>47687893 I'll delete and fix it.

HQ: Cadre Fireblade (60)
Strike Team
5x Fire Warriors with Pulse Rifles
DS8 Support Turret with Missile Pod (65)

Strike Team
5x Fire Warriors with Pulse Rifles
DS8 Support Turret with Missile Pod (65)

Strike Team
5x Fire Warriors with Pulse Rifles
DS8 Support Turret with Missile Pod (65)

Strike Team
5x Fire Warriors with Pulse Rifles
DS8 Support Turret with Missile Pod (65)

Strike Team
5x Fire Warriors with Pulse Rifles
DS8 Support Turret with Missile Pod (65)

Strike Team
5x Fire Warriors with Pulse Rifles
DS8 Support Turret with Missile Pod (65)

Strike Team
5x Fire Warriors with Pulse Rifles
DS8 Support Turret with Missile Pod (65)

Strike Team
5x Fire Warriors with Pulse Rifles
DS8 Support Turret with Missile Pod (65)

Strike Team
5x Fire Warriors with Pulse Rifles
DS8 Support Turret with Missile Pod (65)

Strike Team
5x Fire Warriors with Pulse Rifles
DS8 Support Turret with Missile Pod (65)

Strike Team
5x Fire Warriors with Pulse Rifles
DS8 Support Turret with Missile Pod (65)

Strike Team
5x Fire Warriors with Pulse Rifles
DS8 Support Turret with Missile Pod (65)

Strike Team
5x Fire Warriors with Pulse Rifles
DS8 Support Turret with Missile Pod (65)

Strike Team
5x Fire Warriors with Pulse Rifles
DS8 Support Turret with Missile Pod (65)

Strike Team
5x Fire Warriors with Pulse Rifles
DS8 Support Turret with Missile Pod (65)


Formation: Ranged Support Cadre
x4 Pathfinders (44)
x4 Pathfinders (44)
x4 Pathfinders (44)
x2 Broadsides with HYMP (130)
x2 Broadsides with HYMP (130)
x2 Broadsides with Heavy Rail Rifle and x1 with Advanced Targeting System (133)

Total: 1500

As you can see, two different layouts, so please forgive me ;_;
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How do I get rid of the temptation to start both a second and third army?
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>>47687924
You get
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>>47687867
what?
how does one come to this conclusion?
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>>47687925
Buy your fourth army second
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>>47687925
Pretend you're /pol/ and scream about Jews and shekels and how evil Gee Dubbya is. If you for some reason support Communism, you red scum, then pretend your /biz/ and realise that by playing 40k you're advertising 40k and that's bad because GW does things you don't like and that makes you mad for an inexplicble reason.

Or buy so much plastic crack you realise you've made a terrible mistake and sit like this in front of all your shiny unopened boxes because you realise that inside are shitloads of sprues and an assload of work and proper clipping and filing and gluing and painting.
>>
>>47686593
Shoot is that what there going for now? Glad i got my 30
>>
>>47687925
put the money in the bank, after a year the interest will be enough to buy even more minis
>>
>>47687961
>WHFB is replaced by AoS
>AoS is shit
>therefore WHFB must have been worse

And WHFB was barely played, anon. Now, this is the part where you tell me WHFB was totally played more than 40k all over the globe and it was some evil conspiracy or some shit.

As which point I then reply it's likely a combination of things which resulted in GW ending it, from pricing, to model count, to complexity of the rules.

You'll then go "the game wasn't complex or hard, ur a retaurd xDDDddondoneone!11one".

And then I'll go "People don't understand how codexes work in 40k, do you really think they're going to have an easy time understanding a much more complex game?"

And then you either don't reply or I fall asleep and you think you've won.

So let's end this now. You're right, I'm wrong, WHFB was the best thing ever and GW are just evil Jews who did it to spite you personally or some shit I dunno, this dance has gone on for over a year now and I've had enough of trying to explain that WHFB was not popular like 40k is and the idea that GW would do what they did with AoS is unlikely, but who knows, GW aren't smart.
>>
Can Chaos use rapier laser destroyers? If so, which book has the rules for them?
>>
>>47688027
I'm pretty sure in less than 5 years the franchise is going to be purchased by Mattel or Hasbro
>>
>>47687984
>tfy when you get home late from a long night at your stressful office job, do hobbies for a bit, but then have to stop because it is almost midnight and you have to get up at 4 am to go to work the next day
>especially when you keep and eye on your bank account and notice you have plenty of cash for hobbies, just no time
>so you just save money and slowly chug through the mountain of sprues at your hobby desk
>and hope happiness goes on sale one day

>>47688010
interest on savings accounts is a joke
>>
>>47687734
>Wargear
>no cocaine
YOU HAVE ONE JOB
>>
>>47688027
>>47687961
>>47687867
>>47687830
>>47687736
>>47687663
here we go, dragging up old shitposting fuel.

Take it to /AoSG/. If you hate AoS, go to DakkaDakka or Whineseer, they hate it even more than you will, so you can enjoy your hugbox.

This is 40k, don't ask meta questions just so you can shitpost.
>>
>>47688010
You must not live in the US.
>>
>>47688036
Am I in 2000? Or 2001? Or 2002? Or 2003? Or 2004? Or 2005? Or 2006? Or 2007? Or 2008? Or 2009? Or 2010? Or 2011? Or 2012? Or 2013? Or 2014? Or 2015?

FUCKING TIME TRAVELLERS GET OFF MY BOARD!
>>
>>47688067
>Wasting space with "callout" posts
And now I'm wasting space by replying to you.
>>
>>47688041
>interest on savings accounts is a joke

He'll have like one whole dollar. If he's lucky.
>>
>>47688097
Most people read replies when they read a comment, before replying. So it's my intention somebody will see the reply and not reply in the future. It's a fools hope anon... I'm just going to go sleep.
>>
>>47687434
I like the old LoC.
>>
>>47687359
>CSM psykers are worse than shit because not only do they get the 6th edition Librarian power selection they also have to gen at least one power from a discipline that is filled with nothing but shit unless you're Slaanesh and they lose psychic focus.

chucklingbelakor.jpg
>>
>>47688027
wow you sure showed me by arguing with yourself

now here is my real argument

warhammer fantasy was failing. not horribly but it was still failing. people still played the game and it had a decent fanbase although not as large as 40k

in comes AoS. it tanks even harder
>>
>>47687362

MSRP in year 2000 was 23 GBP you faggot. You got them for 15 GBP at a discount. The box you show wasn't even the newest box art in year 2000.
>>
>>47688156
F-fuck off C-C-Carnac! Be'lakor is s-s-shit!
>>
>>47688165
how? was it losing money?
>>
>>47688204
>mfw I was like "t"? What does that stand for? Tinder? Go to tinder? OH IT'S TUMBLR!
>>
How do Chaos Space Marines compare to Orks and Tyranids
>>
>>47688237
Better than Orks, worse than Tyranids.

They're still bottom tier, but at least CSM and 'Nids aren't Ork tier.
>>
>>47687925
ask yourself have you finished and fully painted your current army too your satisfaction. if so then go ahead and start a new one.

you could look at branching out into other games. instead of starting a second 40k army start a second army for say warmachine or some other game the interests you. no need to nly play one army of one game if you don't want too.
>>
>>47688027
Maybe if GW knew how to write a clear set of rules and didn't spread their individual rulesets over 36 seperate volumes the game would be easier to understand.
>>
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>>47688204
Rules are rules, m8.
>>
how do I build and play a summoning army without making people hate me and refuse to play with me again?
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>>47688034
yes. Imperial armour 13
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>>47688214
While that is true why are you doing that?
>>
>>47688282
you play a daemon army
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>>47688263
the nearest game store is two hours away and does their games on nights I have to work late, so I just don't play the game ever

I love doing the hobby stuff, but I never have the energy and time to get through it.

It has taken me two weeks to clean and build ten space marines, and that is while making measurable progress each day, be it drilling barrels, clipping and cleaning, affixing the fiddly arms and bayonets, etc and soon I will need to base them, then prime, and then paint.
>>
>>47688282
go for a fluffy army. don't just how up with 20 horrors squads in your case. do say a word bearers led culist army that summons a mix of deamons.
>>
>>47688282
What point limit?
@ 1k i could have an annoying Summoning army, but i built it for "fun"

--- Tzeentch Daemons - 1000pts ---
-- ObjSec --
>HQ
Herald of Tzeentch: Disk, ML3, Paradox - 145
Herald of Tzeentch: Disk, ML2, GoTN - 125

>Troops
12x Pink Horrors: Icon - 118
12x Pink Horrors - 108
12x Pink Horrors - 108

>Fast Attack
9x Screamers - 225

>Heavy Support
Soul Grinder: DoT, PB - 170
--999/1000pts
>>
>>47688290
Fantastic! Thank you! I kept finding the Imperial version in my searches.

These seem like a solid choice for CSM given how lacking our current heavy support options are.
>>
>>47688336
>word bearers led culist army
Not to shit on the fluff side but that's what... For maximum fluff, Dark Apostle and a shitton of Cultists? You aren't summoning shit. Honestly, it would be better to just take a varied CAD of Daemons (and go easy on the Horrors, but still stack a passable level of WCs) and then sink some points into that one respawning Cultist formation. Fluffy, can summon but can't summon to ridiculous levels.
>>
>>47688282
https://1d4chan.org/wiki/The_Ultimate_Chaos_Daemons_Cheese_List
>>
http://www.the-conclave.co.uk/forum/index.php?topic=1953.0
Roll you up a cogboy, brothers and sisters in bionics. Post the results.
>>
>>47688466
word bearers have more than just apostles. a bunch of sorcerers and some renegade rouge psykers is still completely fluffy
>>
>>47688596
But Sorcerers are literally shit at summoning (no psychic focus unless unmarked, perils on any doubles, mandatory +15 per model to reroll tests brings them to 75 ppm before ML+) and rogue psykers of any kind aren't in the CSM codex.

I wish I could say otherwise but if you're going that angle you would be better served fluffing a renegade Librarius Conclave as daemon-possessed (lolrandumb daemons = CtA with your Cultists) and having them do your summoning.
>>
>>47688027
Jesus Christ this is cringe
>>
>>47688639
>no psychic focus unless unmarked
As it should be with Word Bears. If it's not Undivided it's not a Word Bear.
>>
>>47688639
part of the point of building a fluffy army is that you don't just go for the most optimum choices. Theme is more important.
>>
>>47688639
>rogue psykers of any kind aren't in the CSM codex.
well no. that's obviously why do an allied renegades CAD so you can get rogue psykers and get your cultists some tanks and stuff.
>>
tempestus+skitarii+imperial knight of some sort
tempestus all pile into tauroxes and "rhino" rush while skitarii rangers sit on backfield objectives and snipe, knight does some sort of killy things
probably not the best concept army, but might work okay
>>
>>47688712
Better to get Inquisition rhinos and chimeras. Both infinitely better as APCs for the scions, and psybolts help too. Plus the Inquisitor can take servo skulls for your STEEL REHN
>>
>>47688681
What's more fluffy that Cultists with summoned Daemons summoning more Daemons? There's nothing wrong with following fluff while also being somewhat effective at your job. This being my original suggestion of Daemons with the Cultist formation, by the way.

>>47688698
>Forge World
At that point we have far more options, I am talking only about the GW codex range.
>>
>>47688732
cant put battle brothers in each others transports any more thanks to the pants on head retarded faq
i like the autismbox and having fast is something i definitely like when it comes to transports.
>>
>>47688759
You never could.
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>>47688768
>never could
please explain why the flesh tearers taxi service was a thing then
>>
>>47688759
You can, you just can't start the game embarked.

>>47688768
You can since 7th.
>>
>>47688753
>At that point we have far more options, I am talking only about the GW codex range
why?

there's no reason to stick too GW codexs only. this isn't 2001, FW is universally accepted.
>>
>>47688768
>>47688802
>>47688811
What I meant to say was that you never could start off embarked in Battle-Brothers transports, I always interpreted it like that, don't know why others didn't.
>>
screamers or korndogs?
>>
>>47688874
do you need wounds to sit on objectives/murder MSU or flying meltabombs?
>>
>>47688759
1. you can board them, but deploy outside. You're going to be walking anyways, just use the rhinos as a flat-out'ing shield wall and the Chimeras as a spearhead. Fast doesn't really matter when side armor gets you shot to shit even more than rhinos do.

2. please don't like the taurox
>>
>>47688859
>Battle Brothers
>Can embark on each other's Transport vehicles.

There's nothing here disallowing them from embarking before the game starts. The FAQ essentially erratad it.
>>
Hello,
I play gladius 1850 pt. My opponent Tau with 3 riptide and two yvera. How I beat?
Greetings from Germany.
>>
>>47688882
I need to make tyranids and eldars cry
>>
>>47688936
Infiltrate a full squad of Gravturions with Shrike or 4 of them with Issodon.
>>
>>47688952
>making girls cry
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>>47688953
What if I am fanboy ultrasmurf
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You can deep strike with jump pack assault marines without using drop pods?
>>
>>47688891
i only like the taurox when it has the victoria wheeled conversion kit
the base model can suck a fat one but with the kit its pretty good looking imo
>>
>>47688759
Dante's Used Pod Emporium was retarded. The FAQ has tons of issues and needs writers that actually play the game and aren't retarded, but the ruling on tranports is, while not really an FAQ issue, totally correct.
>>
>>47689063
All jump pack units can deep strike, this isn't news.
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>>47688993
Follow your army's fluff and ally with the Tau you xeno loving scum!
>>
>>47688993
Put grav cents in a pod with tiggy then.

>>47689063
You can open rulebook?
>>
Is thousand sons a good beginner army?
>>
>>47686962
Tau would be by proxy buffed into the Stratosphere
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>>47689147
yes and no

ultimately play what you find interesting. If you love your army, you will find ways to make it work.

Now the models...

Thousand sons models need help, unless you are willing to get 3rd party conversion bits. There are many of these and they are great, but they are 3rd part bits.
>>
>>47689147
They're not a good army period. Also their models are shit.
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>>47689149
Eldar would still shit all over them. The only real thing Tau can do without formations is suitspam. Eldar can still spam Farseers, scatterbikes, scytheguard and WK.
>>
>>47689199
eehhh the cruel reality is this is true for all chaos space marines but let's look at the bright side

thousand sons get easy access to psychic powers and AP3 weapons, as well as hatred
>>
>>47689234
>easy access to psychic powers
The Tzeentch table is ass.

>AP3 weapons
Their one cool gimmick, but no Ignores Cover kills its practical usefulness.

>hatred
Too bad they're shit in close combat.

The sad thing is I really want to play them too, but they suck so much I eventually gave up and played Daemons instead.
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>>47685345
Recently had this exact same problem with my Striking Scorps (pic related). Turns out I was too far away and too much paint. That texture right there is gonna be a bitch to paint, and don't put a wash on it, it'll look terrible (again, pic related).
>>
tournament idea: wrath of the fallen (fixed list tournament)

Every player brings the following list:

>Unbound (Chaos Space Marine)
Chaos Lord, Power Sword, Plasma Pistol
Vrosh Tattersoul
Helbrute
Cultists, flamer
Cultists, 8x autogun, heavy stubber, shotgun
Chosen, 2 additional chosen, pair of lightning claws, power fist, power axe, power maul
Chaos Rhino (DT for chosen)

>Unbound (Dark Angels)
Captain, power sword, combi-plasma
Librarian
Ravenwing bikers, plasma gun
deathwing terminators, chainfist, assault cannon
tactical squad, plasma cannon, plasma gun
Rhino (DT for tactical squad)

>Special rules:
Tactical squad and cultist squads have objective secured
For this tournament, chaos space marines and dark angels are Battle Brothers

custom missions with a dark angels and fallen theme

points awarded to people who model and paint the two to look like one congruent force, be it a loyalist force or a fallen force. Models other than the DV models are allowed, as long as there is no ambiguity as to what it is representing.
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>>47689331
Hey, thanks for the response. Turns out I was way too far away and having it blow in the wind a bit. My next attempt didn't come out perfect...but a lot better. Pic related.
>>
>>47688639
>no psychic focus unless unmarked

They have a Psychic Focus in whatever Discipline their Mark is. This was covered in old, old FAQ's.

This is largely fine for Nurgle and Slaanesh, but bad for Tzeentch.
>>
>>47689419
Watch those mouldlines man.
>>
>>47689441
Yes, but in exchange for that they lose access to the regular psychic focus, do they not? Which is a terrible, terrible tradeoff most of the time. Only the Slaanesh powers are really that good at all.
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>>47686925
>>47686949
>>
>>47687434
Sorry, that Ork banner is great.
>>
>>47689419

At least you picked the best helmet.

COME AT ME SKULLPLATE FAGS

COME AT ME
>>
>>47689515
>Tau get cultists that can take meltaguns
>literally allows them to spam bodies, the only thing their codex arguably couldn't do
>that modelling advice. Why would you post this, anon? It's just upsetting remembering how things used to be.
>>
>>47689569

They had pulse rifle Conscripts too with the old Gue'vesa.
>>
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>>47687350
>Also, avoid Blood Angels, Dark Eldar, Orks, Sisters, Astra Millitarum (Imperial Guard) and Grey Knights
>Mfw I have 3 out of those 6 armies
If you like any of those armies just play them if you really like them.

I had an army of taus that I later sold to get orks, because I didn't liked to put that much effort in an army I don't like.
>>
>>47689569
>your chapter's fleet ships will never have loyal serfs armed with las pistols and void carapace armor to defend your zone mortalis ship
>FW will never release a fire wasp drone model
>>
>>47689578
Those guys were updated in IA3E2, though. And Death to Traitors! doesn't make them real viable in a lot of cases.
>>
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>>47686078
So my dark vengeance set came in
I only broke 3 models assembling them, so I guess that's good.
But playing some of the scenarios I have a few questions about the game.

1 - can combi-plasma guns rapid fire the plamsagun bit? It says one use (shot) but rapid fire is two shots. I don't see anything that says I can't but I wanna make sure.
2 - can my Helbrute move and fire his heavy weapon? One of the scenarios has him moving 6, and firing his multi melta right after. Does it count as snap firing or something?
How is scatter dictated in blast templates? I've seen videos where they would roll a scatter but mumble something about ballistics skill so it doesn't scatter.

Also why is plasma so fun to me? It's totally the worst choice of a special weapon due to gets hot but I just love it.
>>
>>47689550
It's a great model as well when you don't paint every second part of it red. The kannon arm is especially well detailed.
>>
>>47689597

The plasma portion of a combi-plasma is identical to a plasma gun in all ways, except it can only be fired once. Plasma guns are rapid fire weapons, ergo...

Walkers have special rules that let them do things other units can't. This includes swinging slow fists at normal speed and shooting while running.
>>
>>47689597

You subtract the firer's BS to reduce scatter inches. If BS4 shot scatters 8 inches, it gets reduced down to 4 inches.
>>
>>47689492
IIRC, no, they don't, actually.

They know the Primaris of their Chaos Discipline, but since they can only roll up to half of their powers from the Chaos Discipline (so a max of 2 total, unless specifically otherwise stated in the unit entry), they still keep their Psychic Focus in the Discipline of <Chaos God> even though they have powers from other non-Chaos Disciplines.

They essentially get the benefit of a Psychic Focus without having to follow all of the requirements other armies do, except that focus has to be in their Discipline. However, they can tack on other powers from normal Psychic Disciplines with no penalty to their Focus.
>>
>>47689597
>I only broke 3 models assembling them
How?

>can combi-plasma guns rapid fire the plamsagun bit?
Yes, you get to make one shooting attack with the combi-weapon, even if that attack makes two shots.

>can my Helbrute move and fire his heavy weapon?
It's a vehicle. Vehicles have Relentless. This means they can move, shoot (at full BS) and even assault after shooting a heavy weapon.

>How is scatter dictated in blast templates?
You subtract your BS from the scatter when you are firing directly (read: anything that isn't blindfire artillery).

> It's totally the worst choice of a special weapon
Plasma is great. It's only beaten out by grav.
>>
>>47689597
Read the rule book that came with dark vengeance. Under combi weapons you will see that it can indeed rapid fire.
>>
>>47689619
The problem isn't that they don't get Psychic Focus, it's that they get Chaos Psychic Focus, which replaces the potentially useful Psychic Focus power (Psychic Shriek comes to mind) with the god primaris that is usually mediocre if not outright terrible. Meanwhile, if you're rolling on a discipline with a fun primaris (again, Telepathy) then you have to swap a power if you really want it. Which isn't always a bad idea, but the god primaris powers are really that bad that you're often losing out on something fun.
>>
>>47689624
First two had the little bits that allow them to snap fit into the rest of the model on their arms break when I was getting them out, half my fault for not looking closer both times, but I really didn't expect them to be like dead on the bits.
Third one came off the sprue all ugly like and while trimming it down I accidentally cut through it. Going to pick up modeling glue tomorrow to fix them. I'm actually having more fun than I'd thought alone with books as terrain. I tried the little tutorial scenario, but the cultists failed their charge roll and got plasma'd the next turn, and my deathwing failed their reserve roll.
Ive yet to try cqc out but shooting is fun.
I need more dice
>>
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>>47689669
Forgot pic
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>>47689147
Wait a few months for the new models and rules to come out. The old hybrid finecast/plastic kit is fucking awful to deal with, and the current rules are fucking awful to play with.
>>
>>47689655
Yeah, I get where you're coming from, but you still basically get a free Psychic Power in a way no other army gets one.

For example, I run a ML3 Slaaneshi Sorcerer. I typically run:

Sensory Overload (automatically get because it's Primaris)

1 roll on the DoS

2 rolls on another table, usually either Telepathy or Daemonology depending on the particular opponent

Voila, four powers, and one of them automatically swapped out for either Summoning or Psychic Shriek. It works pretty well most of the time.

It can be annoying that we can't spam four powers from one single Discipline, but we do get added flexibility other armies don't, and that is something to bear in mind.
>>
>>47689703
>forced to roll on a specific, shitty table
>lose out on useful primaris powers
>somehow this is more flexible
You Uncle Tom motherfuckers are far worse than GW.
>>
>>47689703
Eh, I suppsoe Slaanesh is workable. I'm probably overly bitter because I'm a diehard Tzeentch player and see his table as a tax at best and a curse most other times. There are probably some interesting combos to be pulled off by Daemons using the same logic, though.

>>47689749
His point was more that since you're not getting a free primaris anyway you may as well spread out your rolls across tables. Not usually the best choice but it can sometimes be fun or even halfway decent not often though
>>
>>47689776
>you may as well spread out your rolls across tables
>implying we have a choice
>>
>>47689749
>Discipline of Slaanesh
>shitty

It's not super OP by any definition, but it's more than useful. Better than Pyromancy and Sanctific Daemonology (unless playing a pure-Daemons army) by a long shot.

Nurgle is "okay," if extremely army-specific (it's dangerous to horde armies, but terrible otherwise), while Tzeentch is unarguably terrible.

This system doesn't allow us to "stack" our powers from a single table like most other Psyker armies, but it also doesn't penalize us for taking from more than one discipline, which isn't nearly as brutal when you realize that most disciplines only really have about 3 powers actually worth manifesting, including the Primaris. It is less powerful, but more flexible. notice how I never said the word "better".

>>47689776

>Not usually the best choice but it can sometimes be fun or even halfway decent not often though

Eh, Psychic Shrieking a foe before hitting them with Sensory Overload almost always murderfucks an infantry unit pretty harshly when they connect. If you're running a Slaaneshi army, the Slaanesh discipline is surprisingly synergetic with the rest of the army when played correctly.
>>
>>47689669
>>47689690
those pins are just there to make it easier, but you don't need them necessarily

some plastic glue will fix that right up
>>
>>47686078
>marathon videos on youtube about the fluff of the 40k universe
i'm over 20 hours in but havnt learned shit
I can't stop watching
>>
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>>47689419
Will you be my wip hawkshroud buddy, anon?
>>
>>47690067
for all the shit it gets, the first 17 episodes or so of If the Emperor Had a Text To Speech Device actually do a decent enough job at explaining the fluff

though the reality is more complex than that. 40k fluff has been rewritten dozens of times by dozens of authors over and over again for the past few decades. It is hard to know what is "canon" and what isn't. What a lot of people accept, is that the uncertainty is just part of the setting, and perhaps mirrors the inaccuracies and inconsistencies within the Imperium's own historic records.
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>>47690067
well what are you missing? 40k is a grimdark love letter to the 80s
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>>47689749

I prefer Uncle Ruckus.
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>>47690082
Which gold did you use for the trim? Balthasar? I'm going for a mostly Hawkshroud but also an Imperial Fist aesthetic for my 30k army, so It'll mostly be black and yellow.
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>>47690117
Yaaaay

I used balthasar -> nuln oil -> auric armor gold -> golden griffon dry the nuln oil kinda screwed me a bit on the wide trim on the carapace, it got a bit uneven in places and was difficult to get clean with the auric. I'm not sure how I'd do it a second go around. Probably just not be an idiot with how I applied the nuln.

But yeah I'd use balthasar for the trim.
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>>47690198
is that yellow really thick or did the primer underneath get grainy?
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Modeling recommendations for a power armored captain with the primarch's wrath? New faqs allowing fists chapter tactics have inspired me and I'm not sure who and what I'd like to use. Pic related has a nice iron halo, though he seems difficult to re pose into a nice shooting stance.
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>>47690228
Grainy. My primer was old and shitty and I noticed this much, much too late. That's where painting and boozing gets you.
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>>47686078
How does melee against walkers work? I'm locked in combat with a helbrute but the armor value of 12 means that I can't score a glance without 2d6 plus strength. Do I just stay locked until I die or am I missing something?
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>>47690305
look up "Our Weapons are Useless" in the big rule book

tl;dr: if you can't harm you opponent in assault, you automatically lose the assault and fall back, unless you are fearless, in which case you end up stuck against an unbeatable foe

so an ironclad can lock down anything s6 or less that is fearless (like space marines with krak grenades).
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>>47690328
Yeah, I made the mistake of moving my librarian close enough to get charged by it (I'm also playing against myself) but yeah, I guess I'm screwed. Thanks anon
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>>47690342
are librarians actually fearless?

many Space Marines aren't (Fearless is not to be confused with And They Shall Know No Fear) but many Chaos Space Marines are
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>>47690258

You can sometimes find fancy iron halos loose on eBay from kits where the halo has to be glued on by itself.

I'd suggest a Pedro Kantor or GK style wrist mount storm bolter as Primarchs never carry their rifles and always have it on some fancy mount, like Horus and Perturabo.
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Is the Wall of Martyr's Defence Network a good investment for guard? I currently have an aegis line but the thought of having my boys and tanks behind that badass trench network is really appealing. It'll be expensive too..
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>>47690357
as far as I know, only this guy
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>>47690382
All DA libs have the deathwing rule, bit strange considering not all of them would be in the inner circle.
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>>47690370
Oo. I'll have to check, good idea. I kinda dig old centurion style crested helmets too, but that might be a bit too ultramarinesey.

I agree with you and those are good suggestions, but I feel like every depiction of pic related has him with chainsword and regular boltgun. I think he's the only primarch who does, come to think of it. Everyone else is too fancy. What do you think of using that box mag heavy bolter from the sternguard kit?
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>>47690399
it is hard to keep secrets from a psyker
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>>47690399
Yeah, sorry I meant DA libs in general.

Are they really not? I kinda thought the main usage of DA libs was for psychically mind scouring and torturing captured fallen to assist interrogator chaplains and company masters.
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>>47687480
the "new" is the "diaz era", you mong
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>>47690431
Every chapter has to have that one guy that can only manifest flames that never gets brought out to the battlefield though.

>oh yeah what do you call that one, fiery form? Shit dude this is amazing let me write down your entire repertoire of ways to set fire to stuff
>The council of nikea was right
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how can I have a list of tau using mechs without being a waacfag? crisis suits and JSJ feels so bullshit even don't they have any walkers or something?
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>>47690371

For your collection? Yes.

To use in your army? No. Only the Imeprial Bunker is worth it for hatch shenanigans.

I'd buy it and use it as terrain that both sides can use.
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>>47690459
the pyromancy primaris is pretty alright as long as you are in range to use it
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