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Pathfinder General /pfg/

Armored babes edition.

Unified /pfg/ link repository: http://pastebin.com/hdPm41ad

Please search for the unerrata'd content here: http://web.archive.org/web/*/http://www.d20pfsrd.com/

Previous thread: >>47650834
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>>47657715
Yep. If you toss in Magical Knack and a Bead of Karma you can get +5s out of Greater Magic Weapon at 14th level (CL 13 Base + 4 Divine Bond + 4 Bead of karma). This same effect also gives you one of the best control pools for undead in the game, so long as you've got a sane GM.
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>>47657981
Ladyknights are cute! cute!
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For the anon who was asking for split damage types; here you go!

I don't really know where to go for pricing on this one, but I feel 1k isn't too terrible.
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Long story short I am joining a campaign with custom races. I have a +2 to Charisma and Intelligence with a free feat at level 1. We're starting level 5, and I figured I would go Arcanist.

Stat array of 7 14 12 20 10 12 on a 20pb.
I was looking at School Savant with the Teleportation subschool. Is there anything I should keep my eye on, or feats I should grab or anything like that?
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>>47658057
Why arcanist over exploiter wizard?
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>>47658026
Not as cute as BARDADINS
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>>47658027
It's an ability that will literally never benefit you. It's a drawback. All it does is make your attack subject to both DR and energy resistance and reduce your ability to penetrate DR.
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>>47658095
Energy bypasses DR. If you do 10 damage of slash/fire and the monster has 10 DR, then you're still sticking 5 fire.
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Does anyone have any good art of masked characters? Particularly characters who have had their masks bolted onto their faces.
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>>47658090
Feels like a downgrade, plus I prefer Arcanist
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Is War Soul really compatible with Psychic Armory? I can do that?

>>47658095
>>47658132
I see no tail. I also see no armor, anons! Come on!
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>>47658168
Uh...bolted, no. I have some masks, though! I'm assuming you want full-face. Are helmets with faces okay?
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>>47658168
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Nero is best bard-a-din
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>>47658168
Crashing this art request.
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>>47658210
>>47658197
I would prefer masks, and the more bird like the better.
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>>47658228
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>>47658228
Not a bird but a mask I think, from the thumbnail in my folder.
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>>47658228
>birdlike
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Anybody have good images of male Ethumions? If you have any in Jojo poses that would be appreciated.
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>>47658182
Well, one person I was responding to was deleted and the other seems to also have been deleted and I'm linking to nothing. Anyway, more armored ladies and a bump for my question.

I'm pretty sure it works but I'm tired and I can't really understand things. I just feel like I've seen a lot of psychic armories NOT using War Soul, and why WOULDN'T they if they could, you know? We live in a golden age of ranged maneuvers in every discipline.

I almost asked if PsyArm stuff counts as thrown weapons for Thrashing Dragon but holy shit those maneuvers are bad. Thrown knifes is cool and I think slipping it into an otherwise very melee Discipline is good design in theory, keep 'em rounded, but they need to be not...awful. Swift throws with low damage for their level but that don't care how much shit is in your hands would be cool. Flat damage is oogey.
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>>47658258
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>>47658228
Like this?
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>>47658168
This guy's got a mask
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>>47658267
This could work. Sucks that it's full plate. I'm making a nameless one with a bird mask for reference. Honestly any mask that is on the unnerving side could work.
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>>47658260
Because I fucking hate PoW. If the solution to "make martials better" is "give them spells that they never run out of", then I'd rather be a martial that just fucking sucks. Psychic Armory lets me live my dream of being a sweet knife-thrower, but I'll do it WITHOUT adding being a secret wizard to the pile, thanks.
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>>47658288
>any ability that has its own stat block is a spell

Not this shit again. You people were a problem in 3.5 when you claimed that ToB was just spells, and you're a problem now.
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>>47658228
This is my most gruesome offering. It's kinda avian to me, and it definitely has that "this is not an optional fashion accessory" quality to it. Searching for plague doctor images will probably get you more birdlike stuff, though, so I'd suggest that if none of this is working for you.
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>>47658301
Sleeping Goddess is essentially casting spell, half the maneuvers reference spells. Same thing with any of the more supernatural disciplines. Shattered Mirror, Cursed Razor, Riven Hourglass, Elemental Flux.
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>>47658260
War Soul and PsyArm stack, yes.

Personally, I like Ghostblade more, because positive energy swords are cool.
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>>47658301
No fuck you dude. I tried PoW. I wanted to like it. I didn't. It's literally spell-like effects that you can use all fucking day. Hell, half the disciplines are LITERALLY magic.
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>>47658288
Oh, good! So it DOES work, you just don't do it by choice? Maybe you are the many people I've seen.
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>>47658303
Yeah. I could just go with a plague doctor mask. The character himself is called The Songbird, so plague doctor has a much more raven like feel. Might just be out of luck.
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>>47658228
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>>47658258
For that matter, any good female ones?
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>>47658309
Most of Flux, Razor, and Mirror aren't really casting spells, any more than a Monk's stunning fist is.

>>47658316
They don't really play like spells in practice, and are vastly more limited.

If your objection is characters who should have magic having magic, then I've got nothing to speak to you.
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>>47658335
Uh they play EXACTLY like fucking spells? The hell are you on, they don't play like spells?

And yeah, that is my goddamn objection. When the question is "how do we improve non-casters", the answer shouldn't be "just fucking make them casters".
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>>47658354
Well, to be fair, you run out of spells eventually.
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>>47658335
>Most of Flux, Razor, and Mirror aren't really casting spells, any more than a Monk's stunning fist is.
Flux, Razor, and Mirror are the lesser offenders, but they still so. They're highly magical disciplines.
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>>47658176
Exploiter wizard is an upgrade from Arcanist, though? What feels like a downgrade?

Most Arcanist exploits aren't good, and the few that are (Fast study and... Dimension slide?) can be picked up quickly. As a wizard, you also have faster progression, and anything you give up can be gotten back through exploits.

I could understand not wanting to be a prepared over spontaneous caster though.
>>47658182
War Soul replaces Psychic strike and the 4th and 10th level blade skill
Psychic Armory trades out or modifies: Form Mind Blade, Throw Mind Blade, 1st level bonus feat, Enhanced Mind Blade, Quick Draw, Mind Blade Mastery.

So yes, they do. Isn't needed though, as I think PsyArm is good enough to stand on its own

How the hell do we go about reporting a mod?
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>>47658335
>manifesting fire out of thin air is the same as punching a dude in a nerve cluster
u wot m80
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>>47658312
>Ghostblade
The Magus one? I like that one too, but I'm working on an E6 character, so I need 5/1 combinations (or straight 6, but WHY BE BORING) of things. Initiating archetypes go up to 2nd-level maneuvers, and then you can pop a single level + the trait to pick up another bevy of 3rd level maneuvers from a real initiating class. Slightly more readied, slightly more bookkeeping, more diverse class feature options (but not usually much better).

I want Stealth a lot, so I need either Dexterity or Wisdom (Wisdom in the Flesh), so I'm looking through stuff that supports that.

I personally love soulknives because gear kind of disgusts me, I don't know, I just never got into it. I hate feeling like a mannequin for the magic items that make me viable, I like being able to either pick up anything and it's good or bring my own it-is-me-in-blade-form stuff to a fight. Magic items should be sparing and have cool stories, and no one has the time to story every +2 belt piece of shit they pick up.
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>>47658374
>Exploiter wizard is an upgrade from Arcanist, though? What feels like a downgrade?
School Savant Arcanist is an upgrade to Exploiter Wizard however.
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>>47658381
Ghostblade is a Soulknife archetype from Seventh Path, adds posi/nega energy features and bladeskills. I like it too.
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>>47658354
Maneuvers play very differently from spells. For one, you don't prepare them in the same way or learn them in the same way. There's no slots, there's no attrition.

Your choice of maneuvers is the several you plan on using in and out of combat, and your use of them is based on timing and recovery, instead of planning ahead. When you use a maneuver, it tends to only last a couple rounds, or it's done immediately. They can't be metamagicked, you don't get progressively-larger piles of lower-level ones as you level up, they tend not to care about your level, and they're almost exclusively weapon-based.

They may a versatile system of abilities you get, but they are NOTHING like spells, except for the fact that they're abilities you can use.

If your definition of "caster" is "has abilities they can use from their class," then something is very wrong. I shudder to imagine what you might think of 4e.

>>47658379
In the sense that it's an ability you use that causes an effect, is distinctly martial, and as noted above, doesn't run in the game in any way like spells other than "it's an ability?" Yeah. I'd say it's similar.
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>>47658381
Could Soul Knife 2/Whatever 4 and use that +4 soulknife feat for enhanced EMB.

>>47658387
Is it? You're still behind standard wizard and you give up 3 exploits for it.
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>>47658379
>punching a nerve cluster
>in an angel, or a giant blob of ooze, or a fucking walking rock

u wot m8
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>>47658168
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>>47658394
>there's no attrition
>thinking this is a good thing
>implying 4e was any good either

>>47658420
>not understanding gaming abstractions
Or are you implying a fucking sneak attack is magical too?
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>>47658432
>not knowing 4e is good
>thinking attrition is anything but cancer

Fact is, maneuvers don't play like spells in any way other than being powers.
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>>47658451
>we could literally power the earth with how fast gygax is still spinning at the fact 4e saw the light of day
>4e is the reason we're all trapped in fucking paizo hell
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>>47658469
4e is the best D&D at being D&D. It's the only edition that wasn't deceptive about what it was, and is SUPER FUN.

I'm sorry you hate it.

The reason you're trapped in Paizo hell is because your group sucks. Find some better players, maybe branch out to non-D&D/D&D-likes.

Gygax was also pretty shit at game design and DMing. Have you READ his writing?
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>>47658487
>Gygax was also pretty shit at game design and DMing. Have you READ his writing?
Untrue!
He GM'd for a group of people who had radically different play styles than us.
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>>47658469
Gygax was a terrible designer that contributed basically nothing to RPGs other than the brand name "Dungeons and Dragons". Who fucking cares?
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>>47658487
My groups played 4e, one for a few weeks, and one for like a year. We hated it, and kept hoping it would turn good. It never did.

One is playing 5e now and we're having more fun than we have since 3.0. The other fell back to Pathfinder and thanks to 4e PTSD won't even look at another game.
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>>47658512
Lemme guess, you played with MM1 math?
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>>47658469
Gygax made the game. That doesn't make him the smartest in the project. It just meant he started it.

Same with Pathfinder. Paizo started it, but jesus fucking christ, Bhulman, Price and Crystal will be sure to bankrupt it.

I just hope some more competent publisher will salvage PF and 3e's corpse and actually make a better iteration that doesn't mechanically fuck over the players.
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>>47658530
>I just hope some more competent publisher will salvage PF and 3e's corpse and actually make a better iteration that doesn't mechanically fuck over the players.

Isn't DSP working on their own system? I'd migrate to that game if its better than PF
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>>47658520
I guess so? We bought the books the day they came out. We were still young and naive, eyes shining with excitement for this brand new world, a ground-up reiteration of our favourite game. This was a mistake, and the end of our brand loyalty.
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>>47658556
MM1-math 4e is legitimately super fucking terrible. PHB1 4e is also fucking horrible.
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>>47658569
Explain?
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>>47658487
I played 4e with my buddies. Despite our campaign running for 3 sessions without an issue, we went back to 3e and then migrated and stayed at PF for various reasons.

4e is too restricted as fuck. There's very little room for "the DM gets to decide how this plays out"

2 of us stayed because DSP. I like 3e psionics, the other guy is a massive weeb.

The last guy stayed because it reminded him of 3e and he's lazy to relearn new rules.
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>>47658401
>Is it? You're still behind standard wizard and you give up 3 exploits for it.
You're one level behind for spells. How Arcanists prepare spells is more powerful than how a wizard prepares spells.
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>>47658594
The first batch of books was using math that wasn't thoroughly playtested. A lot of player options hadn't been introduced. Monsters had too much health and didn't do enough damage/conditions to threaten the party. Combat ended up bland as a result.

WotC shaped the fuck up, and by MM3 the formula was down pat to the point that you can fit the monster design rules on a business card. 4e got continually better as more options were introduced and the math was refined through playtesting and errata that actually responded to playtester experience.

So, you know, the opposite of Paizo.
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>>47658594

Not who you were talking about but I'm a 4e Veteran so I can handle this.

4e Started rather poorly due to the devs not entirely understanding their own rules. They were very hesitant on giving any monsters REAL nasty tricks as they might make the game 'Unfun'. As a result, they played mostly with 'Give it more HP, that will make it more of a challenge'.

As a result, monsters were a bit pillowfisted and like trying to punch a sandbag. They learned from this and the MM3 (And the Monster Vault gave new good versions of classic D&D monsters) was a thing of beauty and supreme dickery. Monster with actual immediate actions, terrifying recharge abilities or ability to play like a Leader with supporting allies.

On the other hand, they had to unlearn a lot of 3e thought patterns with designing classes. It's why a lot of 4e Classes from the PHB have non-combat Utility powers that no one really wants to take. This was never truly fixed, they instead doubled down on 'Skills are for non-combat' and made Utility powers almost exclusively Combat Utility. It's not a perfect fix but it worked.

It, along with 4e's other teething problems, (A Murder-Suicide is never good for business) did a lot to harm the initial option of 4e, something that dogged it for a long time.
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>>47658667
Fair enough. I always saw the biggest draw for Arcanist being Quick study arcane exploit; hence why I prefer exploiter over arcanist.

As far as feats go, Sacred geometry(As if), Spell Specialization (Your silver bullet for the level) + Potent Magic exploit, Item crafting (Although they nerfed the item eating ability)
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>>47658808
>Sacred Geometry
GM said I should grab it if I have room. Not sure which feats to grab with it, though so I'm not too sure if I should grab it. Him mentioning it by name makes me worried about campaign difficulty.

Spell Specialization....I probably will grab that one, actually. Item Crafting...? Probably not. Nothing more than CWI at any rate.
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>>47658974
>GM recommends taking Sacred Geometry
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>>47658974
Sacred Geometry is just straight up bad design, friend. It's usually best just to avoid it.
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>>47658702
The absolute worst 4e monster is the Moon Wraith. An insubstantial monster with an attack that causes Weakness, iirc (Save Ends).

They're undead lycanthropes. What do they look like? A ghostly werewolf twisted into a crescent shape like a moon. Scary.
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>>47658288
>muh pure martials
fuck you people are the worst
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>>47659157
Well ex-fucking-scuse me for wanting to play a concept you people seem dead set on exterminating.
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>>47659261
Sure, play your concept through low levels.
But don't then bitch when your mundane soldier isn't able to keep up with the in-training Hercules.
Pick up some magical items/channel your inner heroic spirit or fuck off back to the trenches you god damn statistic.
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>>47659157
No, I'd say that 'You don't like PoW? You must be in favor of perpetuating caster supremacy REEE' people are the worst.
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>>47659371
Shocking as it may be, mate, there are people who play pure martials through entire campaigns and still contribute. Despite every desperate meme that PoW is the one true lord and savior, the game IS, in fact, perfectly playable without it.
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>>47659389
>there are people who play pure martials through entire campaigns and still contribute.
hue
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>>47659375
To be fair, if you like neither caster supremacy nor 3pp that tries to fix it(whether PoW, porting ToB from 3.5, or something else), you probably shouldn't be playing PF.
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Tell me what you think about this idea guys?
It's a modern game where the players investigate a mysterious disappearance in the woods
They see a number of staircases, with no accompanying house, just staircases and most seem to be of a spiralling design

They see other odd unsettling things

They discover the hatch for an underground bunker, which they descend and it turns out to be a cathedral of metal

There are windows but the Vistas they see are planets and stars

Turns out they've been transported onto a derelict ship in the deep reaches of space

And that's when the horrifying fun starts

Also plan on using random and hilarious quotes from the newest DOOM game as inspiration

The PCs first descend down into what appears to be barren desert; they're actually in a biodome/habitat and eventually find they're on a space ship (which may be crashed or even at the bottom of the ocean: There are no stars/the stars aren't right)

The ship's AI is malfunctioning and erratic but not malevolent and will try to actively help the PCs

A survivor reaches out to the PCs via intercom but the PCs eventually discover that survivor has been dead long ago

There's also a janitor on board who behaves oddly, seemingly distracted by odd questions and behaves as if the PCs aren't there

The ship has also been doused with temporal energy, and the PCs find time is ever shifting
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>>47659400
Hey bro, PoW isn't just 'tries to fix it'

It tries to fix it in a SPECIFIC WAY. A specific way that people are 100% entitled to not like.
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>>47659397
>can't come up with any sort of well-reasoned rebuttal
>can't comprehend a game where people aren't jamming high-op and competing to outdo each other

Let me guess, you play solely on Maptools or Roll20 or whatever, with people from /pfg/ and desperate LFG boards

>>47659414
>100% entitled not to like
Well you SAY that, but.
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>>47659414
>whether PoW, porting ToB from 3.5, or something else
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>>47659428
I play in person with my friends.
Nice assumptions though buddy.
Pot calling the kettle black hmmmm?
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>>47659433
Well the topic was PoW specifically.
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>>47659439
...What does that even mean?
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>Reading Armor Master's Handbook
>Reading Legato
Oh, this look nice, I know few characters, there I can use thi...
>The legate can use this ability a number of times per day equal to her Wisdom bonus plus half her paladin level.
Whaaaaait...
>equal to her Wisdom bonus
PAIZOOOOO
What. The. Actual. Fuck. Paizo?
Why? Why are you doing this to me?
Why are you even bothered to remove wis dependence if you add it again?
My butthurt set my appartment at fire, thank you, Paizo.
>>
I need help figuring out emergency force sphere.
For starters what happens when the dome collapses as a result of unstable terrain? Does it just end the spell prematurely or are there other consequences?

Secondly Can you cast this spell while flying? It says its a hemisphere but I'm not sure if you can control the angle it takes like maybe you can make the dome face downwards to deflect attacks from below.
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>>47659413
Pretty good you fuck
>>
This is probably my last post to /pfg/, because thank-motherfucking-god, my crew has seen the light.

I hate Pathfinder. I do. It's a terrible, awful, kludgey system that I only played because I couldn't get my group to try anything else.

Our usual Forever DM (don't scold me, he likes it) was sick three or four weeks back, so I took the opportunity, got everyone over to my house instead of his, bit the bullet, and ran a one-shot in --shocked gasp-- 5e.

And we fucking loved it. I actually had FUN running the game, and they had as much fun playing it. There was no six hour chargen phase, trying to figure out how to make my numbers the Best Numbers. Classes just fucking work. Martials can still play. There's basically no trap options. We don't have to adorn ourselves with magic glintz like goddamn Macy's Day Parades to have a shot in hell of hitting the enemy and not dying in reply. We don't fight the rules tooth and nail to eke out a bare minimum of function. The rules give us what we want and then step out of the way so we can play. We had the kind of blast of a session we haven't had in ten years.

We told Forever DM we wanted to try converting the campaign to 5e. He said he'd give it a shot, but he'd need another week off to do it. That's fine, I said, I'd improvise another one-off that week. And again, it was fucking awesome.

And our next two games have both been back to our old campaign, but in 5e, and it feels like everything is full of life again. Everyone is EXCITED to play, D&D night is the highlight of our week, Forever DM says he's never felt less burnt out. We have a FIGHTER! On PURPOSE!

You know how when you think back on something you loved when you were younger, and you remember only the good parts? 5e is that, for our high school D&D days. It's like playing my perfect, joyous memories.

I'm free of the nightmare that Paizo calls a game, and oh god, it's so beautiful out here.

I'm leaving, brothers, and I hope some of you find the path out too.
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>>47660016
See you in a year when you run out of new character options to play in 5e.
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>>47660016
hahahaaha
you think fighters are good in 5e

(Paladins are great, though. If someone ever wants to play a 5e fighter, tell them to just refluff a paladin.)
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>>47660059
>abrupt reminder that not everyone plays the same character for years at a time
>>
Spellslinger 1 / Eldritch Archer X here again.

Reliable gun wouldn't work since to get free reload I need both Rapid Reload feat and using Alchemical Cartridge (which increase misfire by 1, negating the usefulness of reliable). Without free action reloading, Spell Combat and Spellstrike is useless. Not to mentioned that even with Reliable, my gun can broke anyway if the enemy get 20 on their saving throw.

I guess Shadowshooting + Amateur Gunslinger (for quick clear) is the only real choice here?

Should I drop the spellslinger idea? Having 2 pools and x3 critical hit is a pretty sweet deal though..
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>>47658027
That's a penalty. A "limitation" at the very least, and a severe one at that. It's certainly a functional effect, but it's NOT a positive one; that's a cost-dropper!

I remember the anons were asking "what happens" on weapons that already split damage, for "Expanded Damage Type", not "Can we split it further".
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>>47658182
Maneuvers compatible.
Discipline Weapon Shapes NOT compatible.

... Not that you need it, Psychic Armory is the strongest soulknife by a mile.
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>>47658128
More likely the monster has DR 15/Alignment, Immunity to one element, and Resist 10 against all the others. You go from 4d6 dealing a bit under half damage on good rolls, to bouncing off on all but crits.

"Expanded Damage Type" ADDS a damage type to the damage you're doing. My only question was if it applies to all the types for the few split-type weapons out there.

>>47660695
The TWO together are a ... not entirely cheap but acceptable way of changing a weapon completely to damage types you can't get otherwise like acid lasers or something, so the overwrite is a good boon, while the splitter is a limiter.
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>>47660749
Ah, correction: Since limitations are minors, the cost would be pretty decent; just one slot, not two.
>>
>>47658974
Either he doesn't know what it does, or you grabbing it will be the justification for adding it to all his DMPCs.

Either way, consider those that feat a brilliant, flashing, pulsating red flag.
>>
Can you get a weapon that functions like a great sword mechanically but looks like an axe of some sort?
>>
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>>47661181
No
Axes are for wood chopping. There are no trees that big.
>>
What items are there that improve summoning?
>>
>>47661229
caller's feather will help

especially for summoning angelic hordes
>>
>>47661181
>Can you get a weapon that functions like a great sword mechanically but looks like an axe of some sort?
Just refluff a greatsword.
>>
>>47661249
can a powerful angel use its own feathers to enhance summoning

how many feathers can you expend in one casting?
>>
Guys, help a newbie GM in distress please.
My PFS group just dumped CHA and WIS and prooceded to form the most combat intense group I've seen.

Can you guys point me to a few PFS adventures with little to no combat or lots of will saves?
>>
>>47661329
PFS modules are all combat heavy and designed in a way even the most braindead retard can survive.
I'm sorry.
>>
>>47661329
Stop playing PFS.
>>
>>47661329
what few will saves will be thrown at them are literal TPKs if all the party's weak to it.

pfs adventures are horribly designed. their biggest "boss fights" can't handle a single gunslinger. rogues have nothing to do most of the time and are useless the rest of it. it's incredibly easy to have "the right spell" to completely negate or handle situations; not even "the right 2-3" which we usually worry about when talking about caster supremacy, but just the one, because encounters or puzzles are done so overwhelmingly simple.
>>
>>47661374
Lot of will save should be easy enough though? Just unleash 3 Seugathi on the party like how they did it in Emerald Spire and watch them kill each other via confusion (protection from evil xan't block that shit)
>>
>>47661329
If they can't handle will then the occasional module will brainrape them with no way out; "mindflayers stun you for 8 rounds and eat each of you in one" levels of retardedly one-sided.
>>
>>47661414
PFS modules do not have encounters like that.
Also Emerald Spire is the PF version of Tomb of Horrors, just not as hard.
>>
>>47661430
>just not as hard.
It's not even close to hard.
>>
>>47661374
Yeah... I'm sorry for myself too :(

>>47661375
I can't, it's the only thing I can play with my friends

>>47661403
No problem with a TPK, I just want them to stop making a war party PFS group and start roleplaying a bit, PFS is already easy enough

>>47661417
>>47661414
Can you point me a few PFS adventures with such creatures?
>>
>>47661531
>I can't, it's the only thing I can play with my friends
Play a home game with them instead.
>>
Starting a new character in a Pathfinder campaign. Played DnD 3E way back when, played a few isolated PF one shots here and there, but I'm not sure about what class would work best.

How are summoners? I'm thinking of making a kind of frat-boy summoner and eidolons look OP AF. Anyone have any thoughts against them?
>>
>>47661537
If I dedicate my little free time to plan a whole home game only to have my expectations crushed because everyone wants to play Conan or a Fireball machine, I will murder the group and then kill myself with a fork.
>>
>>47659413
>There's also a janitor on board who behaves oddly, seemingly distracted by odd questions and behaves as if the PCs aren't there

Is he constantly waxing floors and muttering about clowns under his breath?
>>
I'm running a group through Council of Thieves. Thoughts and advice?
>>
How many caller feathers can you expend on a calling spell?
>>
I'd like to take both the Guide and the Skirmisher archetypes as a Ranger. What do you peeps think of them? I don't think they have any overlapping effects, so I'm allowed to take them both, right?
>>
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Is there a way to use language-dependent effects on someone unconscious?

I can give people some temp. HP by cheering them on as a standard action, but as it stands I can't use it on the ones who need it the most - those who have been knocked out.
>>
>>47661864
Cheer louder?
>>
>>47661455
Unless you're talking about the difficulty of running that piece of crap, I suppose.
>>
>>47661864
>Don't say anything if you want me to sell your organs on the black market.
>>
>>47662021
That's a pretty good way to get around the saving throws.

The ones where he's throwing the medical equipment back at you.
>>
>>47661882
Cheer Louder
Feat
Benefit: Language-dependent effects can now affect unconscious targets. All creatures within five feet take 1d4 temporary sonic damage when using language-dependent effects on unconscious targets.
>>
>>47661562
Get a new group. faggot.
>>
>>47661610
Stop playing PFS.
>>
Tell me about your dream campaign /pfg/!
>>
>>47662263
It includes firearm rules, homerules that take a few of the stumbling blocks like feat taxes away ,the use of Word magic, and grants anyone that starts with 1 bab the ability to cockslap a spellcaster over the face as a free action whenever the dumb whores open their mouths.

Also giant sand worms. Cause those things are so fuckin' cool.
>>
>>47662176
I'm too busy with work to make my own shit.
>>
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>>47662263
Ideally?

>Gestalt, T1 banned, "psuedo-mythic", house rules out the ass to make a lot of stuff less shit, some 3pp here and there as needed
>PC(s) go on risky adventure, wind up accidentally becoming immortal in the process
>The rest of the campaign is the ascent from immortality to demigod, building and maintaining a reputation and facing down whatever big thing threatens your area of influence
>Campaign is 33% relationship juggling with established gods, 33% church building and business management, 33% HIGH ADVENTURE
>Every once in a while actual bigwig deities swing by to see what the fuck is going on and get a feel for the new guy, the rest of the time it's other minor deities
>Basically Noragami with a Pathfinder spin

Shit would be rad, but too much work for most sane individuals on both ends.
>>
>>47659463
I think he meant to call you out on projecting.

On the other hand, the only time in my group that the high-level martial has contributed has been when literally nobody else in the party is playing a control caster.

The cleric is sticking purely to utility, buff, and healing, the arcanist cohort is a craftbot and occasional support, and the bard is playing totem-spear-stab-while-performing-what-are-spells-for.

Meanwhile, the fighter/warpriest (don't ask) is slinging TWF full attacks every chance he gets, and my slayer is murdering things at-range with that cheesy bounty hunter wording for dirty tricks.
>>
>>47662318 here

I give up my vote, I'm with this guy instead >>47662445
>>
Undercasting is such a stupid and awkward system.
Why couldn't they just go with actual psionics instead?
>>
>>47662628
Because they have said that they don't like the power point system.
>>
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What's a good class/build for a Halfling?
>>
>>47662748
A differerent one.
>>
>>47662628
NO MP, NO PP, NO MANEUVERS, X/DAY ALLOWED, VANCIAN ONLY, FINAL DESTINATION.
>>
>>47662748
>hairy feet
reee,
Also why don't make them cute and kawaii lolis and shotas ?
reee
>>
>>47662771

>people complain about fighting techniques being used more than once per day

>people complain about fighting techniques being only usable once per day (see 4e)

>people complain about using fighting techniques at all despite there being exhaustive manuals on the topic irl

I realize this is all different people but its fucking annoying to see every time.
>>
>>47662372
I'm married, have a child, work full time and still can exercise, play piano and work on my full-custom campaing.

Step up your game.
>>
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>>47662785

Because that is degenerate shit, although I doubt nazi mod will remove anyone posting it unless its in skimpy armor.

So what are the little fuckers good for? Dex/Cha and Small has to count for something somewhere.
>>
>>47662793
Gives you a bit of insight into why the system's so fucked up I hope?
>>
>>47662844

I just don't see an issue with techniques being used by martials that are not feats (which are imo a terrible system with how bloated and awful most of them are) and not something you spam every turn. Like.. you know, full attacking, bull rushing, tripping, etc. with your crummy feat build.

Nevermind spells trivializing everything in and out of combat, if some retard kept attacking you in the exact same pattern and didn't kill you the first time you'd very quickly figure out that you don't let them do it a second time.

Plus, again, spam is the bane of existence. Having to pick your choices intelligently creates interesting gameplay, its why spellcasters are interesting to begin with. They have Options.
>>
>>47662877

I meant to add, I can't tell you how quickly my eyes glaze over when I have a player who does the same action every round, in every combat. Or how quickly I develop counters to it just so he has to do something else for once.
>>
>>47662844
>Any CHA-based caster, basically
>Could make a smol draconic sorcerer to blanket a motherfucker with fire be just as good as a bigfolk
>Or be a dick with SoS and buff spells out the ass
>Alchemist can work too since bombs don't scale with size
>>
>>47662877
For the most part, the spread of initiator maneuvers at least avoids doing the exact same action up to a point within each battle.

There'd certainly be nothing wrong with techniques being used without purchasing six feats just for it to be viable.
>>
Would you as a DM allow for a Skeleton Wizard PC? Someone who failed a Lich Ritual or something? What would be a good backstory for it?
>>
>>47662993
Not for a normal campaign, I wouldn't. And I'm pretty sure "failed lich ritual" just leaves you dead(or dying, in case of forsaken liches).
>>
>>47662922

And that is what I want. Its what I liked about 4e, aside from how DM-friendly it was to design and build encounters for.
>>
>>47662681
Except they went right around and gave monsters an MP system.
>>
>>47662993
Sure, provided they weren't a CHAOTIC EVIL in an ambiguously good party, and they had some reliable way of not getting driven out of every single town.

Maybe they delved too deep for knowledge, and got hit with a really metal curse. Maybe they're actually an ordinary skeleton that got struck by metaphorical lightning, Johnny 5 style.
>>
Nazi mod still around?
>>47662993
Skeletons wizards are fine. What racial template are you thinking about giving the?
>>
>>47663262
>>47663171
I wouldn't consider going Evil honestly, I was thinking more like something akin to Lawful Evil or even stretching to Neutral. Maybe a really powerful wizard who let his hubris get the better of him and now he has to level with the party to sort of remember what happened to him but also gain his understanding of his class back. But as for racial templates, I was thinking of just building a custom one that is bare bones. Unfortunately with just the undead template, it adds 16RP.
>>
> http://www.giantitp.com/forums/showthread.php?488709-Ultimate-Equipment-Errata&p=20865111#post20865111

I cannot find at words. This is the same guy who argued that American customers are spoiled by first printings and shouldn't bitch about errata.
>>
>>47663412
>I wouldn't consider going Evil honestly, I was thinking more like something akin to Lawful Evil
wot
>>
>>47663435
Aw fuck I mean Chaotic Evil.
>>
Do you guys think old pummeling style is worth it if we have another source of pounce?
>>
Ranged combat seems extremely ability score intensive. In order to be competent I not only need Dex, but Str as well. In addition it requires a multitude of feats. If I neglect Str I don't do damage with my shots, if I neglect Dex I don't hit.

At level 1 as a 3/4 BaB class I can only grab Point Blank Shot and Rapid Shot. However I have been considering Precise Shot as that -4 is devastating. Hell this half makes me wish I was a fighter so I could have deadly aim and use a longbow instead of a short bow.
>>
>>47663412
>I wouldn't consider going Evil honestly, I was thinking more like something akin to Lawful Evil or even stretching to Neutral

Unless your party's alignments are consistent with yours, or they know what they're doing and is comfortable with an evil-ish party member, don't play an actually evil character.

Amnesia is an old plot device, but you're probably better off having your character be neutral or vaguely good, and have your old evil-wizard past catch up to you now and then.
>>
So I've tried to find archetypes that get Bardic Performance. What's I've found are the following:

>Sensei
>Evangelist
>Storyteller

Are there any others? Someone who has more skill ranks but can still do bardic performance?
>>
>>47663542

What class? Unless its a Zen Archer Monk I don't think you should bother with a 3/4 BAB class.

If its 1pp only you should try a Paladin or even an Archer Fighter. Maybe a Barbarian idk.
>>
>>47663670
Bard is what I am currently. Otherwise I'm struggling for what my feats should be.
>>
>>47663163
That's the funny bit.
>>
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What do you guise think of my Halflings;

They're semi-nomadic people with an emphasis on animal husbandry, horseback (goatback?) riding, and archery or thrown weapons. They stay mobile and focus on their mounts because their land stride generally sucks compared to humans and other medium sized races, and their farming (which they don't need to do nearly as much as bigger races) is kept to small but secure locations, probably kept safe via pacts with local spirits or even druids who appreciate their low-impact lifestyle in regards to nature.
>>
>>47663683

You're going to have to suck it up and do a Str/Dex split, you're also fighting for Charisma which makes you worse than other builds. On the other hand, you have Inspire Courage. Shore it up with proper magical items. What race? Human seems like a necessity given your stat and Feat intensive needs.
>>
>>47663722
Level 1 and human. I have some extra starting gold so I afforded a +2 composite shortbow. At the moment I do +3/+3 at 1d6+4.
>>
>>47663711

They have one (1) major city to speak of, but its absurdly wealthy because it sits at the major artery of a proverbial Silk Road. The nomadic halflings consider their city-dwelling cousins to be 'soft' and 'depraved', as they've grown accustom to having great wealth and power. They routinely hire out mercenaries for all military and even civil matters. The cityborn hafllings lionize the virtues of cleverness and duplicity, as they originally won this plot of land by tricking the original orc inhabitants into giving it up practically for free. The wild ranging halflings despise this about them, as its given their whole race a bad name, and has been slowly destroying their old way of life.
>>
>>47663766

The city-dwelling halflings are especially proud of their ability to tame the most exotic of creatures, and as a test of their willpower and wealth, they often go for the biggest of beasts. It is not uncommon for dire animals or even more exotic, Large or larger sized species to be present in their menageries, or used as oversized guard dogs for their properties. This stems from an older tradition from halfling stories about their plucky heroes befriending or 'taming' the most dangerous of beasts and going on mythical adventures with them.
>>
>>47663542
I can tell you this though.
If you build your ranged combatant right, you'll often be ... unfavorably compared, balancewise, by the rest of your party. They deal equal or more damage, and spent only slightly less feats, *but* they often find themselves spending a turn either moving and (not swinging? not charging? why are you just siding up to it? what the fuck?) because they refused to pack a ranged weapon - even some minor basic one-shot backup. They remember every time you attack that they could not, so even the guy doing twice your damage because you chose a crossbow is going to see you as the invulnerable battleship bombardment.

Complaints aside: You're getting to avoid some movement, you're getting to deal with runners even if they're too fast for you (but you've yet to see them outrun bullet). There is a LOT to gain from using ranged attacks, though what exactly can depend on the weapon; whether attack lines with machineguns or near-barbarian DPR with longbows.
>>
So my DM is okay with homebrewing Archetypes by mix'n'matching class features from existing ones. I'm thinking of going Tiefling Oradin of Sarenrae because my party sucks at surviving and I know they can't handle healbot clerics well, so I'd rather do it myself and do it well.

Is there a particularly useful class feature that's stuck with an awful archetype? I was thinking of merging Hospitalier and Sacred Servant, but ditching Smite altogether for the Sacred Shield's Bastion of Good. Half damage for my group while I hack away at the BBEG seems a good way to ensure their survival while I let Life Link to its magic.

Is Variant Multiclassing into Oracle worth it, by the way? The -7 to Revelation level sucks, but as we're doing a full adventure path, it'll pass eventually, and I like the idea of not trading out Pally levels.
>>
This is probably a dumb question with no answer...

After playing it, I actually enjoyed Pathfinder's core system, and I think between a certain level range the game plays nicely. I also hate feat taxes and classes and levels.
Or would the closest thing be Mutants & Masterminds?
>>
>>47663914
>Pathfinder's core system
>not feats classes or levels

So you like, what, the shitty d20 roll-over resolution mechanics we've been stuck with for the last forty years?
>>
>>47662154
I don't think the name-calling is necessary, but yeah, it sounds like this guy and his group want completely different things out of the game.
>>
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>>47663850
>>
>>47664009
Its literally four sentences.
>>
>>47661562

>a Fireball machine

WELL, maybe if your casters are retarded. That'd actually make the game more 'balanced' and fair for the guys playing Conan or Lancelot.
>>
>>47663607
Exemplar Brawler.
>>
>>47663934
I want Feats. I just think "take this feat that does nothing to take this feat that you actually want" is stupid. I'd rather skip right to Cleave without needing Power Attack, and "Improved" Feats should just be the Feat.
>>
>>47664046

>he wants cleave
>he doesn't think power attack is useful

Point on the Improved feats, but tbqh Improved Bull Rush, Sunder, Trip, etc. should just be shit that martials have innately.
>>
>>47664023
It's 3 fucking posts mate. Follow the chain.
> Summer fags, etc
>>
>>47664058

I apologize for not posting all of it in one go, I was cleaning up some syntax errors and cutting them down to small paragraphs.
>>
>>47661562

That's why you make the characters first, as a group, then go with the 3x3 method and craft from there.
>>
>>47664057
I don't think his comment was on usefulness, but rather how interesting. Power Attack just modifies numbers, Cleave gives you a new ability. Not a good one, but it is still a new thing.
>>
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I tried to close the martial vs caster gap in favour of the martials with this class I came up with.

https://docs.google.com/document/d/1dxd5AhpVp0-KrLp6Zl7ZWaiVMKjUewPllbcM7tYN0Jk/edit?usp=sharing

What do you guys think ?
>>
>>47664254
I'm going to be honest, I'd probably play it. 40 feats is nothing to sneeze at, although you should have it count as a Fighter for qualifying for feats.
>>
>>47664254
10/10 best class
>>
>>47660016
Have fun with even-more-caster-edition.
>>
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>>47664254
>Marshals are proficient with all and any weapons, shields and armors that exist or not.
>that exist or not
>>
>>47664254

Okay but also give them Monk and Fighter specific feats, Barbarian rage (but not rage powers that's to magical) and Rogue Talents/Dirty Tricks
>>
/pfg/ how do we get wayne reynolds to stop drawing people

it is time we ended this
>>
>>47664529

Eh he's not the worst, my only gripe is his faces.
>>
>>47664529
Why tho ?
>>
>>47663543
An old Wizard brought back, who was evil, who wants to repent and be a generally good dude? That sounds really cool, actually.
>>
>>47664570
his faces infuriate me and sometimes shit is so busy it's irritating

he must be stopped, for the good of all grognardia
>>
>>47664540
His faces? Not his chisel feet?
>>
>>47664540
Faces be damned, the man cannot even draw feet. HE SOMEHOW ALWAYS FUCKS UP DRAWING FUCKING FEET IN FUCKING SHOES!
>>
>>47664599
>>47664600


His faces are also weird.
>>
>>47664583
I figured more like he lost his memories of being an evil wizard, but the occasional abandoned evil wizard tower acknowledge him as master, or orphaned heroes scry him out, looking for revenge.
>>
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>>47664254
>those notes about not needing to meet prerequisites
>mfw you could totally jack other classes features by taking the "extra x" feats
>you can now get revelations, talents, arcana, and all manner of other bullshit
>"fuck your shit, these class features are mine now": the class

This is so fucking stupid but I love it, 10/10
>>
>>47664599
>>47664600

i am glad we have reached an accord against the menace of wayne reynolds
>>
>>47664663
> "Fuck your shit, these class features are mine now"
Thats how casters work basically.
>>
>>47664782

So its balanced then.
>>
My friend is DM'ing for the first time and for some reason he really wants to do E6, and start us all off at level 6. Is this a bad idea for someone who's DM'ing for the first time?
>>
>>47664028
Retarded, yes. And also yes, it helps Conan and the Lancelots. But it screws "fun" combat.
People just roll damage left and right, and pray one of them doesnt fail a will save.

>>47664143
That's actualy good advice. I'll just make a Dragon Ball tournament for them.
>>
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Don't hide it from me. /pfg/.

Tell me what you think are the most boring, empty, flavorless nations on the Inner Sea.
>>
>>47664789
Indeed, the problem is not that the casters are too strong, but that the martials are too weak actually.
>>
What masterwork item should I have for Perform Act and Perform Oratory?
>>
>>47664820
Taldor. Do I even need to explain?
>>
>>47664868
>Perform Oratory?
kneepads
>>
>>47664820
The River Kingdoms.

Nothing goes on there. Ever.
>>
>>47664820
Thuvia. It's so devoid of any significance that I almost always have to remind myself of what goes on there any time I crack my ISWG.
>>
Am I the only one who thought the Free Captain's Regata was easy as fuck?
>>
>>47664938
The fuck is Thuvia?
>>
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>>47660669
>>
I wonder what the percentage of people who use Golarion vs people who don't is

Do yall use it?

Do you set your games in D&D settings
>>
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>trying to set up a standalone class version of an archetype to justify making radical changes
>mfw barely finished setting up what levels get what and I'm already thinking of potential archetypes
>mfw I don't even have a name for this class and I already have named archetypes in mind
>one of them is just an attempt to make a less shit magical child

Homebrewing is one hell of a drug. How is everyone else doing?
>>
anyone haves alternative called shots rules?
>>
>>47664837
No, the problem is that casters are too strong.

>>47664882
Man, I'm a terrorist, not a whore.
>>
>>47665007
I haven't even read any of the Golarion setting material.
>>
is it safe to use 3.5 skills in pathfinder?
>>
I have 900gp to spend at level 1, this is my budget so far:

>+2 composite shortbow
225gp
>Chain Shirt
100gp
>Mask with superior lock
160gp

This means I have spent 485gp and have 415gp still to spend.

What should be on my shopping list of mundane items/useful things? Just get a traveler's any tool and be done with it? Or something more?
>>
>>47664820

Immediately on the Inner Sea? Probably everywhere in not!Africa is boring due to being, well.. not!Africa.
>>
>>47665007

I use Golarion like I use Forgotten Realms; isolated set piece regions. When I look at the world map for either they both make me cringe.
>>
Anyone have a alternative/rebalanced armor system for PF/3.5? Armor/DR and Piecemail are terrible systems and I don't want to use them.
>>
>>47664961
The Maid of Mars
>>
>>47664961
Exactly.
>>
>>47664820
Does anybody actually care about the Sodden Lands?
>>
>>47665119
Marbles. Toys. Drugs to resell for later. Alchemy labs. Pocket sand, a few scrolls...
>>
>>47664820
Absalom. Even Paizo has forgotten that it exists.
>>
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>>47665036
>Homebrewing is one hell of a drug
Tell me about it, I've been trying to work on archetypes and classes for a while.

Speaking of, could someone be so kind as to look over and provide feedback on this? It's effectively a "crossover" between the Witch and the Occultist.

http://pastebin.com/FZLfxt6Z
>>
>>47664057
>>47664209
Power Attack -> Cleave is just the first one I could think of. Power Attack on it's own isn't a bad Feat, and it gives a minor but meaningful choice: "Do I want accuracy or damage?"; that said, I feel that -2 for +2 is increasingly worth less as the game goes on, which is one of my big problems. When I'm talking about Feat taxes, I mostly mean things like Weapon Focus, Proficiency, anything that requires a BAB of a certain level. All of these are things that require other things to do the things you want. And a lot of the rungs on the ladder are just stat bloat.

To explain it more, what I want is to be given a bunch of Character Points and then get to choose how I spend them to build my character, with different points being spent on Abilities, class features, Feats, Skills, and Spells. True20--M&M's more level based offshoot--is sort of similar. There are only three Classes (Warrior, Expert, Adept) with their own Feat lists (Warriors get combat, Experts get Utility, Adepts get magic or technology or psychic powers or so on) and Save increases (and this is a game where damage is a Toughness Save). You're encouraged to multiclass, and can pick a different Class every level. I want something like that, but without the stat bloat inherent to a level based system ("Ding! Gratz! You get +1 to this, this, and this!") or M&M's Toughness system, even though I love it.

Maybe something where instead of getting levels you earn Feats. Everything is a Feat. Ability/Save increases? Feat. Class feature and class feature increase? Feat. More health? Feat. Feat? That's a Feat. Obviously removing a bunch of unnecessary prerequisite Feats, like Weapon Focus. Maybe making some Feats like Power Attack and other "why don't all Martials get this for free" type Feats a single Feat.

>>47664143
3x3 method?

>>47664529
I want him to draw more people. I love his art.
>>
What would someone with these stats look like?

Str: 14
Dex: 16
Con: 10
Int: 12
Wis: 8
Cha: 16
>>
>>47665465
Bard?
>>
>>47665465
Presumably like a person. Why?
>>
>>47665465
Pretty much whatever the player or the GM decides they should look like.
>>
>>47665255
It's the core of the setting and several of the Organized Play scenarios take place there.

>>47665007
Most of my Pathfinder experience is with the Pathfinder Society, so all my Pathfinding is done in Golarion. I've played like 40 scenarios and still know fuck all about the setting other than vague shit like "samurai are a thing" and "there's a whole country that's a heavy metal album cover where barbarians fight robots". I couldn't even tell you where on the map my characters have been.

>>47665144
Golarion is built like Azeroth. Honestly I'm okay with that. Magic is fucking everywhere in the damned setting and also it wants to be as pulpy and dumb as possible.
>>
>>47665499
Being this much of a cuck.
>>
>>47665007
No I made some generic medieval setting with magic like in every Dragon Quest.
>>
>>47665499
>Most of my Pathfinder experience is with the Pathfinder Society, so all my Pathfinding is done in Golarion. I've played like 40 scenarios and still know fuck all about the setting other than vague shit like "samurai are a thing" and "there's a whole country that's a heavy metal album cover where barbarians fight robots". I couldn't even tell you where on the map my characters have been.

Do you have the attention span of a gnat? Or just not read and roleplay at all?

I honestly don't know how this is possible.
>>
>>47665759
Autism is a cruel mistress, anon.
>>
>>47665007

Making your own setting, one that is actually good, is a ton of work, if not a lifelong endeavor, and then getting your players to care about it is a whole other issue to grapple with.
>>
>>47665783
Tbh I've never really had issues getting my group to care about the game and settings I make or help make. Is it really that much of a big deal?
>>
>>47665783
>one that is actually good
You don't need to make a good setting. You need to make a fun, interesting one.

If your players care about the setting, no matter if it's cheesy or unispired, that's what really matter.
>>
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>>47665801
It is if you're a bad writer.
>>
>>47665759
>>47665778
It's more that the modules are written as if you know the world, and are often played out of order, and I don't even know enough to know what to ask. I actually lost the group a Prestige Point because I didn't realize how Rasmiri worked. I probably should have killed the sorcerer...
I'm also intentionally downplaying how much I know about the setting for comedic emphasis. I've been through modules in Absalom, know the history of the island, know about the Star Stone, I've been to Red Mountain Redoubt, know why there are barbarians fighting robots, I know who groups like the Aspis Consortium and Shadow Lodge are, I've been to Mwangi and the Worldwound and the Riverlands and the Shackles and there was even a mission that involve a lot of Osirian history.

So, yeah, you ruined the joke. Good job.

>>47665801
>>47665881
I can't get my playgroup interested in any setting, homebrewed or otherwise.

>>47665839
Some might say that "fun, interesting" is the definition of "good" as it pertains to a game.
>>
>>47665921
I think it's not. A good setting is good by itself: Have some original ideas, internal consistency, maps that make sense.

A homebrew setting only need the GM to be good presenting and flashing out the setting. The maps can be horrible (if any), the story may be full of holes, but it can be fun anyway.
>>
>>47665921
>I can't get my playgroup interested in any setting, homebrewed or otherwise.
Mine simply refuse to roleplay or to be anything else than just murderhobos.
>>
>>47664820
Hermea: a country built on an ethical dilemma, but don't expect paizo to discuss it (or expand on its lore at all) because they might have to talk about a difficult ethical dilemma.
>>
>>47665007
Nah, I homebrew my own setting because I'm not a hack. Everyone's much more invested because the players help to shape the setting with their characters' backstories and connections, and I mix in everything from Planescape to Eberron to Malazan. My current BBEG Fortress of Doom is an even more metal version of Moon's Spawn - it's a flying volcano with a giant fuck-off railgun that tears airships in half.
>>
>>47666083
>Nah, I homebrew my own setting because I'm not a hack
For what it's worth, a lot of people like Golarion more than the Pathfinder rules set. My Paizo loving friend has said she'd learn FATAL or GURPS if they switched systems.
People also play games like Dark Heresy or WoD in other systems.
>>
>>47666107
>she
>>
>>47666107
>FATAL
Wait, what. THAT FATAL?
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