Post any one sheets that you think are good.
Looking for stuff to play with my group when some members cant make it.
A fantasy one bit heavier on text
bimpъ
https://onepagedungeon.info/2016/
I kind of want more of these too. Good luck, OP.
Would be interested in seeing more too. Not one-page, but you might look into the group that made Lady Blackbird. I think they have something like 8 page games.
>>47656867
No BIG MUTHAFUCKIN CRAB TRUCKERS?
>>47657123
I was going to get to it once. I'm just going alphabetically
>>47657123
>no Tennis Spiders, the unofficial "kiddy version " of Mutha Fucking Crab Truckers.
Though running an late 70's/ early 80's sitcom based on crab truckers is the shit.
last time I played the guys were driving across America and fought Hippies, Nazi Bikers, and Maryland Crab coops who worked for the KGB.
>inb4 "lolrandumb get out"
We are talking about a game about 300 pound crab truckers here.
and I'm out.
If anyone has anything I haven't posted please post it.
>>47656803
>>47656824
>>47657246
GURPS Ultralite?
>>47656803
This seems glorious
>>47665991
THIS. IS. GLORIOUS.
more please.
I feel the best one pagers are the ones that know what they're doing and do it simply and clearly.
Too many of these just want to be "stripped down D&D but totally complete too" and end up cramming a bunch of text onto the page in a tiny font because they just had to jam one more paragraph in, then one more, then one more.
Sail here has the right idea, though I think the execution misses the (admittedly high) bar set by Lasers and Feelings.
bump for more
>>47675540
>>47677965
>>47644203
Bampo!
>>47657117
I felt inspired by this.
I know there has to be more
Done go
not yet
This is three pages. Oh well.
>>47644203
I really dig the lasers/feelings mechanic, very elegant design!
>>47695138
Maybe check out Shock: Social Science Fiction.
It's more elaborate, but rooted in the same principle.
>>47695138
>>47695186
The mechanic is near identical to the one used in an obscure niche RPG called Trollbabe.
>>47695309
>Trollbabe
Never heard of it.
>>47697678
It was fairly popular in indie circles for a brief time, several years back.
>>47698705
>Heavy weapons average 2.25 damage per turn
>Normal weapons average 3.5 damage per turn
>Heavy weapons require two hands
There's no reason to use a heavy weapon in this, ever! It is inferior to a normal weapon in every way, much less the Elite weapon, which uses a bigger die without any drawbacks.
And what's with the Artillery rules? 2d6 averages 7 damage, but if they make the (easy) save it's 3.5 damage, or the same as a normal weapon. If the DM likes you, though, you do 4d6, which is an average of 14, or 7 on a save. And everyone will be passing saves >50% of the time, due to how they work.
And that's just the first part of the rules, up to where I stopped reading because it's so poorly done.
Rolled 2, 6, 3, 1 = 12 (4d6)
>>47656803
>>47699885
>Islamic extremists want to suppress the crashed UFO which will crash the economy