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I love castles. Post some fantasy castles.
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You are currently reading a thread in /tg/ - Traditional Games

Thread replies: 55
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I love castles. Post some fantasy castles.
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anyone have tiny castles or basic forts?
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How's this?
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>>47635343
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>>47635377
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>>47635396
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>>47635459

God that would be such a shitty way to live.
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>>47635618
Eh, only during a siege when you're cut off.
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>>47635343
hnng god tier
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>>47635877
Are you kidding? Almost half the walled-in area can't even be reached by the people living there.
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Thanks everyone, really appreciate it
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>>47636900
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>>47635343
I really like castles like this. They feel so much more realistic for what Players should have access too.
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>>47635646
Why are there no good castle games?
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>>47638555
There's an old one I'm remembering where you pick up stick men with your mouse and drop them so they splatter rather amusingly
If you mean castle building or what have you, then you're shit outta luck I'm afraid.
> tfw there will never be a game where you design your own per-revolution French Chateau and fill it with riches plundered from the wars against your foes
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>>47638523
I don't know, I like castles that has some magisty and fantsy to them, as well as a good amount of realism

Its hard to find the right combo as it tends to go HUEG or boring with little middle ground
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>>47638725
Who's got some spoopy gothic castles?
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>>47638644
I'm learning Ren'Py in hopes of making a castle simulator game like all those waifu-raising eroge like Rogue-like or Something Unlimited.
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>living in a dirty castle on the shitty ground
>not living in a magic flying castle up in the awesome sky
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>>47638725
I guess it's an issue of setting. A castle like that would be 1600s-1700s, not 1100s fantasy.
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>>47638837
>caring about anchorisms
Don't be that guy, take the inaccuracies for what they are and have fun. Fantasy's all about breaking rules
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>>47637877
Where should I build my castle?
On this giant plain? Or maybe dangling over an incredible cliff
>Sire, suspending a castle over a cliff face will mean significantly extending construction time while providing no strategic benefits in a siege, and in fact make the entire structure vulnerable in the case of
OVER THE CLIFF IT IS
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>>47639069
Son, thou must now chooseth wherast to place thine abode
Dost though choose well defended, floating >>47638820 castle, sustained by and ruling over many mage lands
or doth thoust pick >>47637877, castle on yonder blighted cliff

> well /tg/? Your dad, the king, is waiting
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>>47638555
>what is Stronghold
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>>47638555

Nigga what?
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>>47638894
Not when it comes to world-building, it's not. I would never allow a gothic cathedral in my Dark Ages fantasy setting.
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>>47639505
I've tried it, it gets crappier with every sequel.

I don't want an RTS battle game, I want a castle-building and management simulator with a political meta-game.
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>>47638894
>have fun
maybe some people have fun with something without anachronism
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>>47639581

You are looking for this...

>>47639553


https://www.youtube.com/watch?v=HQDlso_w2Ug
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>>47639581
>I've tried it, it gets crappier with every sequel.
Then don't play sequels, dummy.
The original Stronghold and Stronghold Crusader (and their Extreme editions) are still respectively the best games of the entire Stronghold franchise.

Also, what is CivCity Rome?
What is games like Anno 1404 and shit?
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>>47635275
It's definitely tiny
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>>47640362
Anno are economic sims, they're not city-builders.

Civcity Rome is Rome, not Medieval.
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>>47635377
EHEU
Thread replies: 55
Thread images: 37

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