[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
Starship Skirmish: PROMOTIONS
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /tg/ - Traditional Games

Thread replies: 120
Thread images: 24
File: Skirm.png (61 KB, 259x194) Image search: [Google]
Skirm.png
61 KB, 259x194
>What is this about?
This is a kind of strategy game where you control a space ship, battle space enemies and hopefully don't get turned into space debris. In space.

>How can I join?
It's simple:
- Choose a name for yourself and your ship
- Put it into your trip
- Read the rules
- Design your ship (or take a sample one provided a few posts below)
- Copy the stats of your ship into the bottom of your posts.
>>
File: Movement.png (144 KB, 675x603) Image search: [Google]
Movement.png
144 KB, 675x603
>>47606740

After this thread, the skirmish goes on hiatus for 3 to 5 weeks due to IRL stuff.
When I come back, it will reappear on /tg/ on Saturday, 1pm GMT, as always.
>>
File: Attacking.png (179 KB, 685x783) Image search: [Google]
Attacking.png
179 KB, 685x783
>>47606755

It has been thousands of years since humans discovered FTL. In that time humanity settled a corner of the Galaxy, discovered no non-human sapient species and managed to become an ancient precursor civilization to itself at least a few times. Right now humanity is pretty divided, with states ranging from 4-5 systems to a single orbital habitat, and low-level space warfare is ubiquitous. This is where you come in.
>>
File: Other rules.png (46 KB, 696x552) Image search: [Google]
Other rules.png
46 KB, 696x552
>>47606762
>Changelog:
Point Defense guns now can protect other ships in 0-1 hex range
More weapons added
Missiles weaker and cheaper
DIY Railguns limited to 1 per ship
Shield emitters 2
>>
File: Ship Design.png (118 KB, 772x1284) Image search: [Google]
Ship Design.png
118 KB, 772x1284
>>47606771
[C&C]: The mission is to assassinate a high-standing executive of Masters Organic Foods Inc. Fortunately, she is currently on her private yacht far away from any kind of law enforcement. Unfortunately, said yacht has armor of a light cruiser and half the armament of one. It also may have escorts.

You have 230 credits to design your ship for this mission. Or you can choose the sample ship below:

[Sparrow class] Ship name here
HP 13 | AP 4 | Thrust 1/2
Thresholds 10/7/4
Systems:
Heavy Turbolaser (F) To hit 7/6/5/3 Dmg 8/4/2/1 Direct fire, Charge to strafe
Light Pulse Laser (FPA) To hit 7/6/5 Dmg 4/2/1 Direct fire, Strafe
Bascinet PdG To hit 6 Dmg 1 Point defense
>>
>>47606781
do we get any extra cash for participating in previous missions?
>>
>>47607228
Not right now but I'll give it a thought.
Do yoy think the budget for this mission is too low?
>>
>>47607249
not really, but with 230 we won't be able to buy any of the big ships
>>
>>47607361
This just is a mission for smaller ships.
>>
[Swallow class] BlueShift
HP 9 | AP 4 | Thrust 1/1 | Shield 4/4
Systems:
Heavy Turbolaser (F) To hit 7/6/5/3 Dmg 8/4/2/1 Direct fire, Charge to strafe
2xShield emitter 2

lets try with a scout ship first
>>
>>47607694
This mission could be difficult for a single ship, so I' d like to wait for more players (no more than an hour though), if you don't mind.

I see you have no shield generator on your ship. Emitters can't work by themselves.
Also, please choose a name.
>>
>>47607818
Thanks.
You forgot to remove shields from the ship stats though.
>>
>>47607829
[Swallow class] BlueShift
HP 9 | AP 4 | Thrust 1/1
Systems:
Heavy Turbolaser (F) To hit 7/6/5/3 Dmg 8/4/2/1 Direct fire, Charge to strafe
2xBascinet PD chaingun To hit 6 Dmg 1
>>
>>47607860
You have enough money for a Heavy Pulse Laser, by the way. It's strictly better than a turbolaser.
>>
>>47607915
good call, I'll switch it

[Swallow class] BlueShift
HP 9 | AP 4 | Thrust 1/1
Systems:
Heavy Pulse Laser (F) To hit 7/6/5/3 Dmg 8/4/2/1 Direct fire, Strafe
2xBascinet PD chaingun To hit 6 Dmg 1
>>
File: Turn 0.png (171 KB, 868x749) Image search: [Google]
Turn 0.png
171 KB, 868x749
>>47607955
The wait is over. Let's see if I can fudge the difficulty for a single player.

Deployment complete. Your designation is [1] BlueLeader

[C&C]: Target sighted. Doesn't seem suspicious yet.
Oh, sensor scan results are in. This really is a light cruiser hull, though thanlfully gutted.

Target:
HP 41 | AP 7 | Thrust 1/3 | Shields 6/6 (recharge 1) | Size mod +1
Thresholds 37/33/29/25/21/18/14/10/7/4
Systems:
Light Pulse Laser (FPSA) To hit 7/6/5 Dmg 4/2/1 Direct fire, Strafe
Bascinet PdG x2 To hit 6 Dmg 1 Point defense, Strafe
Ancile shield generator
Shield emitter 2 x3
>>
>>47608295
I'm sure I can kite it to death, but that would take me 50ish turns
Well for now I'll move 1 hex closer to it
>>
File: Turn 1.png (167 KB, 855x749) Image search: [Google]
Turn 1.png
167 KB, 855x749
>>47608390
All is quiet in space because there's no air
>>
>>47608433
Say what are my chances to ram the other ship scram my ship's power generator and fly away in a vaccsuit?
>>
>>47608479
Ramming in space is really difficult, and crossing deep space in a vacsuit is ill advised.
>>
>>47608433
>>47608527
Then lets talk "This is BlueShift, from the Local Star's Space Patrol, we got reports of a smuggler rig around this sector, please lower your shields so we can scan your cargo"
>>
>>47608295
>Let's see if I can fudge the difficulty for a single player.

I'm late again. Damn it.
>>
>>47608694
You can join in, actually. Nothing by the way of combat has happened yet.
>>
File: Turn 2.png (168 KB, 855x749) Image search: [Google]
Turn 2.png
168 KB, 855x749
>>47608617
[Male voice]: Uh, BlueShift, this is Star Princess. We are a recreational vessel, we have no<sounds of brief struggle>
[Female voice]: How dare you take me for a smuggler! Do you know who I am!? <Male voice in the background: "Ma'am..."> You all will be fired tomorrow evening! No, before noon! <Male voice in the background: "Ma'am please..."> Your families will be fired! And then you'll be banned from soup kitchens!
>>
>>47608527
That's okay C&C, we'll pick him up.

What? You thought I was lost in a nebulae cloud, forever drifting in space? Funny story actually. So, what happened was...

>>47608433
Put me on approach from BlueLeader's position
>Accelerate to 2
>Charge 2x

==Kessler Syndrome==
Rook Class
AP 5 HP 17
Threshold 14 / 10 / 7 / 4
Thrust 1 at 3
Cap 8 / 11

Light Gauss Gun [F] *C
Light Gauss Gun [F] *C
Light Gauss Gun [F]
Light Gauss Gun [F]
>>
File: Turn 2.5.png (169 KB, 855x749) Image search: [Google]
Turn 2.5.png
169 KB, 855x749
>>47608737
Good to see you well! Your designation is [2] Gently Recommends
>>
>>47608737
you have some big guns but i'd use two heavy gauss instead they are more efficient
>>47608720
"Star Princess this is BlueShift, you have 5 Local time units to lower your shield so we can scan your cargo, I repeat you have 5 local time units to lower your shield so we can scan your cargo or we will call for reinforcements from the Local Star Defence Force" btw this is all bullshit, I'll also accelerate once
>>
>>47608818
Probably, but I'm not made of space credits. I had to pay a fortune to flood the radioactive stuff I soaked up floating in a nebulae flushed.

And also? This vintage admiral hat didn't come cheap.

>230-160 = 70
>70-38-38 = -6
>Two H. Gauss was my first desire, but there's not enough design credit to get them this time.
>>
>>47608868
maybe one big two smalls?don't know but you won't be able to use 4 guns on the same turn unless they are all in the same mount
>>
>>47606781

[Sparrow class] Firebird
HP 13 | AP 4 | Thrust 1/2
Thresholds 10/7/4
Systems:
BDMD-H Mass Driver (F) | To hit 4/5/5/2 Dmg 8 at all ranges | Projectile, Charge
Light Pulse Laser (P, S) To hit 7/6/5 Dmg 4/2/1 Direct fire, Strafe

Ancile shield Generator
Shield Emitter 1
>>
>>47608915
Oh RIGHT, the *mounting*. I always forget you can do that. My weapons guy is as exasperated as you imagine.

>>47608782
Let me just update those specs real quick, C&C. Turns out the last two light guns were actually one big gun.

Curtesy of rookie Spooks duct tape and Rookie Jones' tech school electrical wire splicing.

==Kessler Syndrome==
Rook Class
AP 5 HP 17
Threshold 14 / 10 / 7 / 4
Thrust 1 at 3
Cap 8 / 11

>Mount 1
Light Gauss Gun [F] *C
Light Gauss Gun [F] *C
>Mount 2
Heavy Gauss Gun [F]
>>
File: Turn 3.png (169 KB, 855x749) Image search: [Google]
Turn 3.png
169 KB, 855x749
>>47608868
>>47608818
>>47608930

[Female voice]: No, it's you who have 1 local time unit to fuck the fuck off!
[Male voice in the background]: "Fuck the fuck off"? Can you even say that?
>>
>>47609017
Course plugged in, moving into attack position
[Accelerate once]
>>
Rolled 2 + 2 (1d10 + 2)

>>47609017
"Roger Space Princess, Kessler Syndrome we just found some bandits, proceed with tactical bombardment"
I'll aim my gun and fire

[Swallow class] BlueShift
HP 9 | AP 4 | Thrust 1/1
Systems:
Heavy Pulse Laser (F) To hit 7/6/5/3 Dmg 8/4/2/1 Direct fire, Strafe
2xBascinet PD chaingun To hit 6 Dmg 1
>>
>>47609128
well that was a -2 instead of a +2, -1 from aiming -1 because the other ship is a bigass cruiser
>>
Rolled 10, 9, 7 = 26 (3d10)

And now this is the part where - normally - my cunning and smarts would pay off. As it happens, I shall instead rely on superior firepower.

Are we still trying to be sneakyabout this? Because I'm fairly confident this will give away our disguise.

"Hello! This is Gently, of the Gently Recommends. In this case, we recommend you find the nearest lifepod or generally safe crew compartment because we've been given a sizable sum to blow apart your ship.

Uh; no hard feelings as it were"

>Charge H. Gauss
>Aim [T]arget
>Fire Heavy Gauss at [T]arget (vs 5)
>Fire Light Gauss at 5 of [T]arget (vs 4)
>Fire Light Gauss at 2 of [T]arget if they move (vs 4)

==Kessler Syndrome==
Rook Class
AP 5 HP 17 Speed 2
Threshold 14 / 10 / 7 / 4
Thrust 1 at 3
Cap 8 / 11

>Mount 1
Light Gauss Gun [F] *C
2 dmg 7/6/4/3
>Mount 2
Light Gauss Gun [F] *C
2 dmg 7/6/4/3
>Mount 3
Heavy Gauss Gun [F] *C
5 dmg 7/6/4/3
>>
File: Turn 4.png (171 KB, 855x749) Image search: [Google]
Turn 4.png
171 KB, 855x749
>>47609150
>>47609128
>>47609123

[Male voice]: Mayday, mayday, this is Star Princess, we're under attack by unidentified vessels. Leman, where the fuck are you!?

[Leman]: I was just returning, Cap!

[C&C]: This would be a good time to note that you were deployed right between the target and the closest jump gate. Watch out for the attempts to evade or break through though.
>>
Rolled 10 - 2 (1d10 - 2)

>>47609266
>Aim at [T]arget
>fire at [T]arget
>point my nose to 6
>accelerate twice

[Swallow class] BlueShift
HP 9 | AP 4 | Thrust 1/1
Systems:
Heavy Pulse Laser (F) To hit 7/6/5/3 Dmg 8/4/2/1 Direct fire, Strafe
2xBascinet PD chaingun To hit 6 Dmg 1
>>
Rolled 9 + 2 (1d10 + 2)

https://youtu.be/3kWwwh541_o
>>47609266
"Enemy contact on 10 o'clock. We'll handle them if necessary."

>Charge Mass Driver
>Aim at T
>Fire Mass Driver at T's current location.

Also.


Are ships equipped with reverse thrust engines? if we need to slow down, do we need to turn 180 degrees or that's not necessary?
>>
>>47609386
>Are ships equipped with reverse thrust engines? if we need to slow down, do we need to turn 180 degrees or that's not necessary?
You'll have to turn around, yes.
>>
Rolled 10, 1, 4 = 15 (3d10)

"And now things are getting lively. This isn't much like the old lasers setup we used to have. Let's see if we can't work out the kinks. So they're getting reinforcements?

This'll slow 'em down! And if nothing else, let's just keep up the barrage. I'm not sure I'm much good at fighting these sort of objects in space"

>Fire H. Gauss 44 of Leman (vs 3)
>Aim+fire Light Gauss 44 of Leman (vs4)
>Aim+fire Light Gauss at [T]arget (vs5)

==Kessler Syndrome==
Rook Class
AP 5 HP 17 Speed 2
Threshold 14 / 10 / 7 / 4
Thrust 1 at 3
Cap 8 / 11

>Mount 1
Light Gauss Gun [F] *C
2 dmg 7/6/4/3
>Mount 2
Light Gauss Gun [F] *C
2 dmg 7/6/4/3
>Mount 3
Heavy Gauss Gun [F] *C
5 dmg 7/6/4/3
>>
>>47609427
I still want to buy a second engine/set of thrusters
>>
>>47609444
I have to note Leman will almost surely be out of your front arc.
>>
>>47609470
It does feel more like port than forwards, but rookie Guns was being hopeful. Alas!

Override and turn it into a thrust in direction 5?
>3 AP to move 5
>>
File: Turn 5.png (174 KB, 855x749) Image search: [Google]
Turn 5.png
174 KB, 855x749
>>47609506
>>47609386
>>47609310
>>
>>47609544

>Point nose at 1
>Aim at T
>Fire S Pulse lasers at T
>Charge Mass driver
[Sparrow class] Firebird
HP 13 | AP 4 | Thrust 1/2
Thresholds 10/7/4
Systems:
BDMD-H Mass Driver (F) | To hit 4/5/5/2 Dmg 8 at all ranges | Projectile, Charge
Light Pulse Laser (P, S) To hit 7/6/5 Dmg 4/2/1 Direct fire, Strafe

Ancile shield Generator
Shield Emitter 1
I can Charge a weapon on one turn and fire it with Charge's effect on the next one, right?
>>
>>47609619
>I can Charge a weapon on one turn and fire it with Charge's effect on the next one, right?
Yes, you can.
>>
Rolled 4 + 2 (1d10 + 2)

>>47609619
Forgot the roll to hit
>>
>>47609544
>accelerate once more
>turn towards [3]
>Aim at [T]
>fire at [T] target number 7 I think

[Swallow class] BlueShift
HP 9 | AP 4 | Thrust 1/1
Systems:
Heavy Pulse Laser (F) To hit 7/6/5/3 Dmg 8/4/2/1 Direct fire, Strafe
2xBascinet PD chaingun To hit 6 Dmg 1
>>
>>47609743
Thanks, I seem to have miscalculated it
>>
Rolled 6 (1d10)

>>47609737
>>
>>47609777
No, it is I who miscalculated after all. You pointed your nose at 1, not at T.
>>
Rolled 6 + 2 (1d10 + 2)

Also, why do I always add modifiers to my roll when I try to substract them? Test roll, ignore it...
>>
Rolled 3, 4, 2 = 9 (3d10)

"Okay. Locked in and firing. I think. Space is confusing. I should have gone with the lasers, like the salesman set. Astromechanical inertial movement is hard"

>My Speed should be 1, I was trying to slow down!
>Rotate to face 1
>Aim+Fire H. Gauss 66 of [T]arget (vs 6)
>Aim+Fire L. Gauss 666 of [T]arget (vs 6)
>Fire L. Gauss 666 of [T]arget (vs 6)

==Kessler Syndrome==
Rook Class
AP 5 HP 17 Speed 1
Threshold 14 / 10 / 7 / 4
Thrust 1 at 3
Cap 8 / 11

>Mount 1
Light Gauss Gun [F] *C
2 dmg 7/6/4/3
>Mount 2
Light Gauss Gun [F] *C
2 dmg 7/6/4/3
>Mount 3
Heavy Gauss Gun [F] *C
5 dmg 7/6/4/3
>>
Rolled 4 + 3 (1d10 + 3)

>>47609812
The hell... Either I'm retarded or there's something I don't know about the dice roller.
>>
Rolled 2 + 3 (1d10 + 3)

>>47609858
>>
>>47609867
>>47609858
It's the roller, it seems.
>>
Rolled 8 + 2 (1d10 + 2)

>>47609867
>>47609858
>>
>>47609849
>My Speed should be 1, I was trying to slow down!
Sorry, my bad(

>Rotate to face 1
>Aim+Fire H. Gauss 66 of [T]arget (vs 6)
>Aim+Fire L. Gauss 666 of [T]arget (vs 6)
>Fire L. Gauss 666 of [T]arget (vs 6)
You'll move 3 hexes to 2 before firing, and at that position the hexes you want to fire at won't be in the same arc.
>>
>>47609915
Or did you mean the projected target position?
>>
File: Weapon Projections.png (184 KB, 855x749) Image search: [Google]
Weapon Projections.png
184 KB, 855x749
>>47609934
If my speed is 1, I'll move 1 hex - 1x2, ending up exactly 2 of my current position.

Rotating to , targets are then in that firing arc.

Since I can't actually really know where the targets end up, movement and acceleration and all, I give targetting co-ordinates based on the map update. Their current position, I guess?
>>
>>47610000
But your speed is 3. Sorry, I know I fucked up, but it's too late to change now.
You can hit the hexes you want if you turn to 6 though.
>>
Right.

I've completely lost track of things with the rolling and the back and forth.

Rotate to 6, miss the shots, and then I'll see where everything ends up next turn.
>>
File: Turn 6.png (178 KB, 855x749) Image search: [Google]
Turn 6.png
178 KB, 855x749
>>47609849
>>47609737
>>47609619

[Target]: Leman! Kill them! Kill them all!
>>
Rolled 6 (1d10)

>>47610213
>burn 3 times
>turn towards leman
>fire at leman
(if I can shoot from where I end my turn, if I have to shoot from my starting position I'll burn twice then aim and fire

[Swallow class] BlueShift
HP 7/9 | AP 4 | Thrust 1/1
Systems:
Heavy Pulse Laser (F) To hit 7/6/5/3 Dmg 8/4/2/1 Direct fire, Strafe
2xBascinet PD chaingun To hit 6 Dmg 1
>>
Rolled 8, 6 = 14 (2d10)

>Overdrive 5 to SLOW DOWN
>Aim and Fire H. Gauss at Leman vs 4

==Kessler Syndrome==
Rook Class
AP 5 HP 17 Speed 3
Threshold 14 / 10 / 7 / 4
Thrust 1 at 3
Cap 8 / 11

>Mount 1
Light Gauss Gun [F] *C
2 dmg 7/6/4/3
>Mount 2
Light Gauss Gun [F] *C
2 dmg 7/6/4/3
>Mount 3
Heavy Gauss Gun [F] *C
5 dmg 7/6/4/3
>>
>>47610213

"Fire coordinates layed in - attacking the marked location."

>Fire Port Pulse Laser at Target
>Rotate to 5 Direction
>Fire Mass Driver at a designated location
>Fire Starboard Pulse Laser at Leman
Rotate to 6 Direction

[Sparrow class] Firebird
HP 13 | AP 4 | Thrust 1/2
Thresholds 10/7/4
Systems:
BDMD-H Mass Driver (F) | To hit 4/5/5/2 Dmg 8 at all ranges | Projectile, Charge
Light Pulse Laser (P, S) To hit 7/6/5 Dmg 4/2/1 Direct fire, Strafe

Ancile shield Generator
Shield Emitter 1
>>
File: Coordinates.png (232 KB, 855x749) Image search: [Google]
Coordinates.png
232 KB, 855x749
Rolled 3 - 1 (1d10 - 1)

>>47610422
Forgot rolls and the marked spot
>>
Rolled 1, 9 - 1 = 9 (2d10 - 1)

>>47610436
I said rolls,dammit.
>>
>>47610333
Direct fire weapons shoot from your starting position.
>>
>>47610619
Can I still shoot after accelerating?
>>
>>47610388
If you turn to 5 Leman's projected position will be outside your front arc
>>
>>47610665
No, sorry. But in your current situation you're actually in a good position to shoot from your starting location.
>>
>>47610494
How did you get the roller to display negative modifiers?
>>
>>47611111
You need to add a negative number.
So, like this, for example

>dice+1d10+-2
>>
>>47610333
>>47610388
>>47610422

>BlueLeader: destroyed
>Firebird: 0 shields, 10 HP left
>Target: 0 shields, 27 HP left, laser destroyed
>Leman: 3 HP left, lasers destroyed
>>
File: Turn 7.png (176 KB, 855x749) Image search: [Google]
Turn 7.png
176 KB, 855x749
>>47611302
>Forgot the map
>>
>>47611318
I'm space dust now, I f you need reinforcements I can join with other ship
>>
Rolled 4 (1d10)

>>47611318
"Taking flak. Target is retreating. Pursuing."

>Restore shield
>Overdrive
>Charge mass driver
>>
>>47611370
You're welcome to rejoin
>>
Rolled 3 (1d10)

It's a jolly sort of chase now, I guess.

>Overdrive 5
>Charge Weapons x2

==Kessler Syndrome==
Rook Class
AP 5 HP 17 Speed 1
Threshold 14 / 10 / 7 / 4
Thrust 1 at 3
Cap 8 / 11

>Mount 1
Light Gauss Gun [F] *C
2 dmg 7/6/4/3
>Mount 2
Light Gauss Gun [F] *C
2 dmg 7/6/4/3
>Mount 3
Heavy Gauss Gun [F] *C
5 dmg 7/6/4/3
>>
>deploying
C&C wish me luck

[Swallow class] DreamChaser III.C
HP 9/9 | AP 4 | Thrust 1/1
Systems:
4xParashu Missile Mount To hit 4/6/7 Dmg 3 Seeker Blast
Light Gauss Gun (A) To hit 7/6/4/3 Dmg 2
>>
File: Turn 8.png (174 KB, 855x749) Image search: [Google]
Turn 8.png
174 KB, 855x749
>>47611753
>>47611498
>>47611392
Good luck!
>>
Rolled 3, 8 = 11 (2d10)

>>47611817
>Overdrive x 2
>>
>>47611817
If they leave the map we lose right?
>>
>>47611928
Not as long as you can pursue them. The map will shift accordingly.

By the way, I'd like to reming you that missiles are targeted like projectiles and chase the target afterwards. I feel it may become relevant.
>>
Rolled 3, 9, 4, 6 = 22 (4d10)

>>47611817
>turn towards [6]
>Burn Twice
>Aim missile racks at [T]arget
>Fire full salvo of 4

[Swallow class] DreamChaser III.C
HP 9/9 | AP 4 | Thrust 1/1
Systems:
4xParashu Missile Mount To hit 4/6/7 Dmg 3 Seeker Blast
Light Gauss Gun (A) To hit 7/6/4/3 Dmg 2
>>
>>47611498
"Target is fleeing to the jumpgate. Kessler Syndrome, requesting your assistance, do you copy?.
DreamChaser, you're in time, don't let them pass through you".
>>
Rolled 10 (1d10)

>>47612602
'Course I copy! And once again, it is I, melting my engine blocks to course correct in order to try and save the day. It's becoming a trite, repetitive habit of mine.

At least there's no asteroid fragments, nebulae or defensive railcannon platforms these parts.Drat though, even at full range I can't really get a shot in. This iron tub of metal and rust ain't exactly bult for going fast.

Well, third time is the charm.

Not sure we can really catch up to that crew now, we've overshot and they've built up a good lot of speed.

>Overdrive? Overdrive.
>Charges gun some more, completely useless as it is.


==Kessler Syndrome==
Rook Class
AP 5 HP 17 Speed 1
Threshold 14 / 10 / 7 / 4
Thrust 1 at 3
Cap 8 / 11

>Mount 1
Light Gauss Gun [F] *C
2 dmg 7/6/4/3
>Mount 2
Light Gauss Gun [F] *C
2 dmg 7/6/4/3
>Mount 3
Heavy Gauss Gun [F] *C
5 dmg 7/6/4/3
>>
>>47612821
Well I guess it wasn't the charm so much as it is now very, very warm.
>>
File: Turn 9.png (287 KB, 1124x749) Image search: [Google]
Turn 9.png
287 KB, 1124x749
>>47612821
>>47612064
>>47611859

Ok guys, the jump gate requires the relative speed of 0 to jump, so the target will have to start braking right now. It gives you another... wow nice shot!

>Target: 12 HP left, PD guns destroyed
>>
Rolled 10, 8 = 18 (2d10)

>>47612988
"Nice hit. keep pursuing".
>Overdrive x2
>>
Rolled 7, 3 = 10 (2d10)

>>47613040
Hm. Since I'm busted at the first OD, can I replace the second one with 2 repair actions(just to be sure?)
>>
Rolled 9, 6, 10, 5, 5 = 35 (5d10)

>>47613040
I suggest we stop pushing.

>All hands, repair engines.
>>
>>47613056
You can, of course.
>>
Rolled 3, 4, 9, 7 = 23 (4d10)

>>47612988
>Over drive x3 towards 5
>fire my aft gun

I really need to buy more engines

[Swallow class] DreamChaser III.C
HP 9/9 | AP 4 | Thrust 1/1
Systems:
4xParashu Missile Mount To hit 4/6/7 Dmg 3 Seeker Blast [Empty]
Light Gauss Gun (A) To hit 7/6/4/3 Dmg 2
>>
File: Turn 10.png (284 KB, 1124x749) Image search: [Google]
Turn 10.png
284 KB, 1124x749
>>47613141
>>47613075
>>47613040
>>
Rolled 8, 1, 5 = 14 (3d10)

>>47613256
>repair
>repair
>Aim at target
>fire aft gun 66666 of target

[Swallow class] DreamChaser III.C
HP 9/9 | AP 4 | Thrust 1/1
Systems:
4xParashu Missile Mount To hit 4/6/7 Dmg 3 Seeker Blast [Empty]
Light Gauss Gun (A) To hit 7/6/4/3 Dmg 2
>>
>>47613325
>66666 of target

Are you sure? I mean, how can the target even get there?
>>
Rolled 2 (1d10)

>>47613256

"Target is within range. Firing."

>Thrust
>Aim Mass Driver
>Fire at the designated spot
[Sparrow class] Firebird
HP 13 | AP 4 | Thrust 1/2
Thresholds 10/7/4
Systems:
BDMD-H Mass Driver (F) | To hit 4/5/5/2 Dmg 8 at all ranges | Projectile, Charge
Light Pulse Laser (P, S) To hit 7/6/5 Dmg 4/2/1 Direct fire, Strafe

Ancile shield Generator
Shield Emitter 1
>>
File: Coordinates.png (374 KB, 1124x749) Image search: [Google]
Coordinates.png
374 KB, 1124x749
>>47613468
Dammit
>>
File: Screenshot_5.png (279 KB, 1000x692) Image search: [Google]
Screenshot_5.png
279 KB, 1000x692
>>47613406
>>
>>47613519
So that actually was 55555. I thought as much.
>>
File: Turn 11.png (286 KB, 1124x749) Image search: [Google]
Turn 11.png
286 KB, 1124x749
>>47613468
>>47613325

>The gate is now in sight.
>It has some apparent speed because the map moves relative to it.
>If the target ends its turn at the gate's location with the same speed as the gate, it will jump away.
>>
Rolled 3, 6, 2, 2 = 13 (4d10)

>>47614088
>point at [2]
>overdrivex4

[Swallow class] DreamChaser III.C
HP 9/9 | AP 4 | Thrust 1/1
Systems:
4xParashu Missile Mount To hit 4/6/7 Dmg 3 Seeker Blast [Empty]
Light Gauss Gun (A) To hit 7/6/4/3 Dmg 2
>>
Rolled 5 (1d10)

>>47614088
>Charging Mass Driver
>Aiming Mass Driver.
>Firing MAss Driver at the same spot as the previous turn
>>
>>47614366
No, not relatively. The same hex on the grid I fired before.
>>
>>47614459
With all this map moving I don't think I'll get the right hex. Could you please give me its location relative to the target?
>>
>>47614512
Actually, scratch that.
>Firing Mass Driver at the T's current location.
>>
>>47614590
It won't be in your front arc at the end of the turn.
>>
>>47614615
Oh. In that case
>turn to 6
>>
File: Turn 12.png (283 KB, 1124x749) Image search: [Google]
Turn 12.png
283 KB, 1124x749
>>47614633
>>47614214

I messed up again. If I understood the target hex location correctly, it would be in your front arc regardless.

>Target: 9 HP, shield generator damaged
>The map is now stationary relative to the gate
>>
Rolled 9, 6, 10 = 25 (3d10)

>>47614761
>charge gun
>point at 3 and overdrive x3
>>
>>47614761
"All or nothing. Let's do this."

>Turn to 4
>Fire Starboard Pulse Laser
>Turn to 2
>Aim Pot Pulse Laser
>Fire Port Pulse Laser

[Sparrow class] Firebird
HP 13 | AP 4 | Thrust 1/2
Thresholds 10/7/4
Systems:
BDMD-H Mass Driver (F) | To hit 4/5/5/2 Dmg 8 at all ranges | Projectile, Charge
Light Pulse Laser (P, S) To hit 7/6/5 Dmg 4/2/1 Direct fire, Strafe

Ancile shield Generator
Shield Emitter 1
>>
Rolled 3, 5 = 8 (2d10)

>>47615123
Goddamit, I was sure I had the dice
>>
>>47615123
>>47615100

You can only rotate once per turn, so I moved the Aim to the starboard laser shot.

>Target: 3 HP, engine damaged

I think it's more or less over for our target. Without functioning engine or shields she's done for. I really need to go to sleep now, so let's wrap this up.
>>
File: Turn 13.png (284 KB, 1124x749) Image search: [Google]
Turn 13.png
284 KB, 1124x749
>>47615347
I definitely need to sleep.
>>
Rolled 7, 9, 5 = 21 (3d10)

>>47615347
>Aim at target
>Fire my gun (which I charged last turn)
>Repairx2

[Swallow class] DreamChaser III.C
HP 9/9 | AP 4 | Thrust 1/1
Systems:
4xParashu Missile Mount To hit 4/6/7 Dmg 3 Seeker Blast [Empty]
Light Gauss Gun (A) To hit 7/6/4/3 Dmg 2
>>
Rolled 2, 6 = 8 (2d10)

>>47615347
Huh, I thought I had one _free_ rotation per turn, and next ones cost actions.

Dammit, I would have done my turn completely differently otherwise.

>turn to 2
>Overdrive x2
>>
>>47615357
Can [2] use his guns? if so can I hack his ship computer and fire the guns?
Thread replies: 120
Thread images: 24

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.