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/swg/- Wake Me Up Inside (Can't Wake Up) Edition
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Post about X-Wing, Armada, FFG's Star Wars RPGs, d6, d20 (Saga), movies, shows, books, comics, vidya, lego, lore and everything else Star Wars related

Previous Thread: >>47571192

Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games
>http://pastebin.com/Wca6HvBB

Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)
>http://pastebin.com/wCRBdus6
>https://mega.nz/#!DkNTDTyZ!PUupCOep4RmRcsgI3rNhU_Pk_xcyFbYWnhrq8gwrVv0

Other Fantasy Flight Games Star Wars Tabletop (Imperial Assault and the Star Wars LCG)
>http://pastebin.com/ZkpXpbJ1

Fantasy Flight Games Dice App (Works with X-Wing, Armada, the Star Wars RPG system and Imperial Assault)
>http://www.mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk

Older Star Wars Tabletop (d6, d20/Saga, etc.)
>http://pastebin.com/wXP0LdyJ

Reference Materials & Misc. Resources
>http://pastebin.com/AGFFkSin

All Canon Novels and Comics (via /co/)
>https://mega.co.nz/#F!2R5kDTqQ!WfrDla-jvDIn05U57T9hhQ

Just What IS Canon Anyways?
>http://starwars.wikia.com/wiki/Canon#2014_reboot
>http://starwars.wikia.com/wiki/Timeline_of_canon_media

The Clone Wars Viewing Guide
>http://img.4plebs.org/boards/tg/image/1442/36/1442364889994.png

Writefaggotry
>http://pastebin.com/cJY5FK9T

Shipfag's hangar
>https://drive.google.com/folderview?id=0ByhAdnTlOKOeQnA4SFByUC1aQWM&usp=sharing
>>
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Is there other variation ?
I can't fit Deadeye no matter what... and extra munition is more important I think.

I got adaptability because how it is freaking free and i'm really short on Gamma veteran are the only solution to fire before A-wing swarm, CrackTIESwarm, and the Countess.

Maybe 3 Veteran + Deadeye and dropping a guy to a lesser PS pilot ?
What would be better ?

Really want to try a TIE bomber Swarm..
>>
>>47594570
>whatthefuckisgoingonhere.holo
>Kirk Reinert
Oh
>>
So I was asking for stats for the Crucible but found it that it was based off the TOR ship Defender Class that Jedi get. Looked up stats for it and fan made came up with this.

Hull type: Light Corvette
Ship Class: Defender-class Light Corvette
Manufacturer: Rendili Vehicle Corporation
Hyperdrive: Class 1
Navcomp: Equipped
Sensor Range: Medium (Long can be argued)
Ship's Complement: Pilot; Optional Co-pilot and Gunners (3)
Encumbrance Capacity: 45
Passenger Capacity: 4-8
Consumables: 2 months
Cost/Rarity: Not Available For Retail Sale (Estimated at 450,000 Credits/8 ®: Jedi Use)
Customization Hard Points: 1
Silhouette: 4
Speed: 3
Handling: -1
Defense: 2/1
Armor: 4
Hull Threshold: 32
System Threshold: 23
Weapons:

One Port and one Starboard mounted Medium Laser Cannons (Fire Arc Forward Turret; Damage 6; Critical 3; Range [Close])

Two forward mounted concussion missile launchers ((Fire Arc ; Damage 6; Critical 3; Range [Short]; Breach 4, Blast 4, Guided 3, Limited Ammo 16, Slow-Firing 1; Linked )

What do any of you shipbuilders think of it?
>>
>>47594668
For some reason I have long range scanner instead of guidance chip, consider that an error.
>>
>>47594684
It's called "A Visit From Padme"
>>
>>47594720
Yes I know, I read his whole explanation of the piece.
>>
>His cape betrayed him

https://twitter.com/hashtag/summarizesweu?f=tweets&vertical=default&src=hash
>>
>>47594668
maybe use bren as the swarm's ace and throw crack shot on him. Only problem is he is 24 points without any upgrades
>>
>>47594746
Interesting isn't it?
>>
>>47594839
It's certainly a well-thought-out box of symbolism.
>>
>>47594791
Just spitballing here for you. It probably wouldnt work out too well but who knows
TIE Bomber: · Tomax Bren (24)
Crack Shot (1)
Plasma Torpedoes (3)
Extra Munitions (2)
Cluster Missiles (4)
Guidance Chips (0)
TIE Bomber: Scimitar Squadron Pilot (16)
Extra Munitions (2)
Cluster Missiles (4)
Guidance Chips (0)
TIE Bomber: Scimitar Squadron Pilot (16)
Extra Munitions (2)
Cluster Missiles (4)
Guidance Chips (0)
TIE Bomber: Scimitar Squadron Pilot (16)
Extra Munitions (2)
Cluster Missiles (4)
Guidance Chips (0)
>>
>>47594904
I just quite liked the bit about the flowers in her hair meaning that this really is Padme visiting him.
>>
>>47594668
http://geordanr.github.io/xwing/?f=Galactic%20Empire&d=v4!s!191:19,126,136,-1,-1,-1:-1:25:;191:19,126,136,-1,-1,-1:-1:25:;191:19,126,58,-1,-1,-1:-1:25:;191:19,126,-1,13,-1,-1:-1:25:&sn=Unnamed%20Squadron
>>
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>>47594668
you could try this..
>>
>One of the Shadowcaster pilots is Asajj Ventress
>One of the Protectorate fighter pilots is Old Master (AKA Darth Maul)

How long until we see a list called Check Your Privilege?
>>
>>47595127

... If your gonna use stuff from Imperial Veterans, you might as well go the whole hog

http://geordanr.github.io/xwing/?f=Galactic%20Empire&d=v4!s!191:19,126,-1,14,-1,-1:-1:25:;191:19,126,-1,14,-1,-1:-1:25:;191:19,126,-1,17,-1,-1:-1:25:;49:-1,-1,-1,-1,-1:35:-1:u.95,u.183&sn=Unnamed%20Squadron
>>
I so want to get stoked for the Fang Fighter, but without an A-Wing/Interceptor type dial it'll be useless, and I just don't trust FFG to not fuck it up.
>>
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I need ideas for non-Jedi light-side users.
>>
>>47595248
mmm what's the joke ?
>>
>>47595720
They already mentioned that it's going to have a similar dial to the Interceptor/A-Wing, in the article. So far the big difference is that it has 2-speed Tallon Rolls, and a mighty need to face-rush targets.
>>
>>47595709
not him but that looks good.. gonna try it ASAP.
>>
>>47595797
FFG have a burning hatred for Scum dials. They'll find a way to hamstring it: it'll be missing 3-turns, or it'll have white 4 and 5 straight, or it will have no k-turn.

I hope I'm wrong though. I only have scum+ original starter, and I've been kicking around buying Imperial Aces so I can play some fast, maneuverable ships. I'd rather just wait for the Fang.
>>
>>47595731
Ooh, there's tons of non-Jedi "light side" Force traditions in Legends.

http://starwars.wikia.com/wiki/Category:Force-based_organizations

Kind of surprised that I'm not seeing a "light side Force tradition" category. But... there's 81 traditions there, even though it includes dark side traditions.
>>
>>47595922
With as ludicrously self-destructive the Sith are, I'd be surprised if a lot of dark side traditions lasted very long without falling apart.
>>
>>47595709
That's a very interesting encoding mechanism. It looks like each ship is a vector with ordering being upgrade slot and value being index into some array.
>>
>>47596005
The Sith are generally the exception to the norm. While the other dark side traditions tend to be pretty destructive, they're not usually actively telling their members to kill each other to advance.
>>
>>47595921
FFG do not, contrary to your belief, have a "burning hatred" for any faction's dials. For what it's worth, only the Scyk is really suffering as far as dials go. The Khyraxxz suffers more from lack of repositioning built-in, and being designed to fill the gap as the "Scum X-Wing". Compared to Rebel ships, both the Scyk, and the Khryraxxz, are basically trading 3-speed Turns for (arguably more valuable) 1-speed "knife-fighting" Turns. The only problem here, is the Scyk is too expensive and trades green turns for both 1 and 2 speed green banks (something As don't have, and Interceptors need Tie mk2 to get). FFG just missed the boat on predicting the value of green 1 and 2 speed banks were, and access to a cannon/missile/torp.

The Starviper's only problem dial-wise, is people expecting it to be the Scum Interceptor. It's a bruiser, first and foremost, and shouldn't be using PtL. It effectively had a bleached B-Wing's dial with the addition of a green 3-speed straight, and 3-speed S-Loops instead of a 2 K-Turn. Whereas the G-1A really IS a Scum B-Wing.

The big ships are all built as standard for big ships, with the YV-666 being a slightly more maneuverable shuttle, while the Firespray and Aggressor resemble the Falcon and Outrider (keyword resemble). Aggressor of course is loaded full of green straights and banks. The oddball here is the delicious Jumpmaster, with it's crazy awesome dial.

Y-Wing and Z-95 dials are literal copy-pastes of their Rebel equivalent.

So no. FFG does not have a hate-boner for Scum dials. They just don't have an actual "Interceptor" yet. Just the failure that is the Scyk, and the tricky Starviper that every fucking newb wants to throw Push the Limit on.
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>>47595248
>>
>>47595757
>>47596845
They worked with the CIS (scum)
>>
>>47595248
its Old Teeoch not Old master.
>>
so the FFG article says
>Ordnance and upgrades that can literally change the shape of the battlefield

obviously the upgrade is the shadowcasters righed cargo bay that drops a debris feild. But the only ordnance is the arcs torpedo.
Can we take this too mean that seismic torpedoes could do something like moveing or removing debris/asteroids?
>>
>>47598253
or they do some amount of uncancelable damage
>>
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So I finished The Last Command, and yeah, its still good.

Once again, Zahn continues building on previous plot threads. Joruus C'baoth goes full cuckoo-bananas, first mind controlling the entire crew of the Chimaera and then going full megalomaniac where he returns to Wayland to mind rape his way into controlling Thrawn's growing army of clones. Thrawn pulls off hilariously clever bullshit like defeating a planetary shield by sneaking cloaked warships under the shield and timing the shots precisely through C'baoth. Then he drops a bunch of cloaked asteroids around Coruscant to effectively seal it off from traffic until the New Republic can find them all.

Most Trilogy characters continue to get solid moments. Luke does spy stuff and keeps trying to make Mara a hero. Leia hires Karrde to go rescue Luke & Han's raid on Wayland (at the most several weeks after the birth of the twins). Borsk Fey'lya makes some amends for being a giant cunt in Dark Force Rising. Hobbie and Janson go bar hopping with Wedge while the rest of Rogue Squadron gets no characterization. The Noghri make their big defection. Ghent gets to be the first fa/tg/uy in Star Wars.

Mostly though, its Talon Karrde and Mara Jade's time to shine. Karrde tries his hand at herding cats by building an alliance of paranoid smugglers while Niles Ferrier intentionally AND accidentally fucks everything up all the time. Mara has to deal with YOU WILL KILL LUKE SKYWALKER ringing in her head and completes a redemption arc by being the one to actually kill Joruus C'baoth.

cont
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>>47598734
Positives continue to be Zahn's ability to build to and deliver elaborate action set pieces. The finale with C'baoth is fucking great because A) everyone involved in the Mount Tantiss raid has something to do (Lando & Chewie set demolitions, Artoo & Threepio disable comm jamming, everybody else has to deal with C'baoth) and B) Joruus goes sickhouse without a lightsaber because he's THAT powerful with the Force. Even the dumb clone Luuke serves his purpose: He's a Dark Link fight for Luke, a display of Joruus' mad love of power since he's effectively a puppet, an excuse to bring back Luke & Anakin's old blue lightsaber, and provides Mara a loophole to YOU WILL KILL LUKE SKYWALKER without actually killing the real one.

But yeah, Thrawn Trilogy complete. Its not High Literature, but its grand, sweeping and fun, which makes it Star Wars as fuck and the reason why its at the top of EU recommendations.
>>
>>47598752
And a few observations on wimmin in Star Wars. Every female character in this trilogy is competent. Leia does badass diplomacy and rescue missions. Mara wrestles with her demons and past and is a more interesting inheritor of Anakin's saber because her flaws and temper make her cool. Bel Iblis has TWO talented, middle-aged female lieutenants. Mazzic's arm candy is actually a badass bodyguard. Winter is introduced as one of the most useful people in NR Intelligence. Even Mon Mothma gets characterization and growth where she reconciles with Bel Iblis during the Siege of Coruscant. The Noghri leader Leia has to deal with the most in order to sway them to her side is a grandmother.

That's just within this trilogy.

So when people are all “Rey is the first strong female in Star Wars” they can go fuck themselves.
>>
Am I the only one worried about the direction that Vector Thrusters is heading? Engine Upgrade never sat well either; what sets the ships apart IMO is primarily the dials and action bars. Making mobility actions universally available cheapens them.
>>
>>47598507
that'd be nice but doesn't fit the changing the shape of the battlefield description.
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>>47598780
Capping this for future use.
>>
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>>47598734
>while the rest of Rogue Squadron gets no characterization.

Well, that's why we had Stackpole and Allston. That's one of the things I loved about Zahn's novels; they weren't just good in their own right, they provided a solid foundation (and good standard) for other authors to follow. The fact that a lot of the authors (and these three in particular) were both friends as well as professional compatriots made it all the better.

Still can't believe Allston is dead, though.
>>
>>47598809
if they're universally available at high cost and the cost of using an often valuable slot it seems fine.

Besides expert handling has been a thing for a while now, so every ship potentially being able to barrel roll isn't new.
>>
>>47598917
Oh definitely. It just takes constantly reminding myself that it takes until the X-Wing books to give them personalities.

Also, I don't think Zahn's as good at large scale battles as he is at smaller ones.

On the plus side, Pash Cracken made a cameo.

I know that feel. Phanan's death was one of the most powerful moments in old canon
>>
>>47598780
>So when people are all “Rey is the first strong female in Star Wars” they can go fuck themselves.

Nice strawman.

What Rey IS is the first female primary protagonist in a Star War movie, a title held only by Anakin and Luke up till this point.
>>
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>>47599070

Yeah, he knows the effects of tactical genius, but doesn't know exactly what those tactics would look like. I remember that first scene in Heir to the Empire where Thrawn uses some Death Blossom Technique (was it called a Marg Sabl maneuver or some shit?) which the enemy commander is psychologically incapable of countering, but we never get any real description of what it does apart from launching TIEs out and around a Star Destroyer's hull. Even when the New Republic force does its own fatal maneuver, it's described simply as "useless." That said, if you're gonna write about stuff you don't really know about, it is the professionally sound thing to keep it brief.

Also, I forget which book it's in, but there's that bit in one of the X-Wing books where the Battle of Bilbringi is retold with Corran as the viewpoint. I don't recall if that account matches up with the one in Last Command, but if it did, that's just a wonderful little touch.

"It's up there again."
>>
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>>47599216
>Strawman

Sadly no

http://www.theguardian.com/commentisfree/2015/dec/30/star-wars-is-a-game-changer-awakening-the-feminist-force-in-little-girls-everywhere
http://www.usatoday.com/story/opinion/2016/01/05/star-wars-force-awakens-feminism-column/78265780/
http://www.bustle.com/articles/130516-why-rey-in-the-force-awakens-is-the-feminist-hero-weve-all-been-waiting-for
http://www.msnbc.com/msnbc/star-wars-the-force-awakens-hero-rey-hailed-feminist-icon
>>
>>47599299
Clearly, that little six year old bitch should have felt grateful for having strong female secondary character in the books, where they belong.
>>
>>47599216
>>47599299

She's not even a good strong character.
>>
>>47599403
Funnily enough, women tend to feel differently on that point. And given that the character was made to make them feel more included in the core Star Wars universe, your opinion doesnt count for shit.
>>
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>>47599453
>>47599393
your "But I'm Such A Nice Guy" is showing
>>
>>47599403
She really isn't. She's instantly perfect at everything she encounters; that's not a strong character, that's a 15 year old's livejournal character.

Finn was the only character in that movie that had a personality.
>>
>>47599822
>She's instantly perfect at everything she encounters

The Force wills it.

But seriously, the next movie had better put her through the wringer--she needs to fail, and fail big time, in order to grow as a character.
>>
>>47599822
Finn and Poe were the best parts of that movie. All of Rey's bits were uninteresting and made me want to get back to anyone else.
>>
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>>47599453
>women tend to feel differently on that point
Funnily enough, no, not all women do. There are still girls out there who think Rey pales in comparison to ANH Leia.
>>
>>47599822
"I have to go back to Jakku!"
"Why?"
" I HAVE to!"
"Okay, fine, why?"
"I have an understandable longing for adventure but feel obligated to return to my shithole in the desert and wait for a vague and mysterious reason that I won't explain because we need a twist for later!"

>>47599919
Finn & Poe Are Dead was great while it lasted, so was Han & Chewie's last hurrah. I get why Darth Chemical Romance did what he did so Ford wouldn't have to play Han again, but he was the only character in the movie to have any chemistry with Rey.

I still think there's hope for Rey, but Episode VIII should've been about her searching for Luke and dealing with being a fish out of water in a big galaxy. Gives her character growth and add buildup to Luke's appearance.
>>
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>>47600010
Wait, why the fuck did I post Mara?
>>
>>47599909
See >>47599453

Jew Jew Abrams will never let his perfect feminist superheroine grow as a character. If Ep8 ends the same way as ESB, with Rey confronting Kylo Ren over the fate of Finn/Poe and failing, the same SJWs who are fawning over star wars now will start screaming about how JJ is perpetuating the rape culture. Disney wants them to keep buying the merchandise, so that isn't going to happen.

Ep8 will probably end on a downturn, but it won't be due to Rey failing. She'll win some small victory but the FO will sill come out ahead despite her. That'll let JJ continue to hug the plotline of the OT while keeping Rey perfect.
>>
>>47599919
I liked Poe. I claimed he has no personality, but that's just because he didn't get much screen time. It'd be cool if he became a focus in Ep8.
>>
Does somebody has that comic spread of Darth Vader's "I see only dead people"
>>
>>47600088
>It'd be cool if he became a focus in Ep8.

No doubts there. He's gotta bone Finn at some point to fulfill the progressiveness quota.
>>
>>47600088
That and he was actually supposed to die in that crash, but then they needed an ace pilot but couldn't be bothered putting in how the hell he survived and got back to the Resistance.
>>
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>>47600130
>>
>>47600053

I think you're severely overestimating the level of influence JJ has on the next film. He's not directing it, he didn't write it, and he's just one of three executive producers on it.
>>
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>>47600130
Boom

>>47600167
This doesn't surprise me.

>>47600053
Fortunately, JJ's not directing the next one.

>>47600010
A girl I know grew up reading the old EU and absolutely loathes Rey.
>>
>>47600167
>couldn't be bothered putting in how the hell he survived
Maybe he had a focus token.
>>
>>47600193
>>47600195
thanks laderios
>>
>>47600167
>>47600223
It's shown how he survives in the book.
>>
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>>47600235
Cheers
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>>47600269

>he literally Force-floated that coffee cup over to himself while giving his speech, despite the fact that he has no means of drinking from it in the first place
>>
>>47600194
You could replace ever instance of JJ with Disney and change nothing.

Disney wants money.
Money comes from sales.
Sales come from parents.
Many parents are SJWs.
Disney panders to SJWs.
>>
>>47600315
>bonus for nazi overtones, more explicit the better)
That's literally part of the original trilogy from the very beginning.
>>
>>47600315
What the hell, my unicode checkboxes didn't show up.

> [X] Star Wars Progressiveness Quota
> [X] Person Of Color™ protagonist
> [X] White male antagonist (bonus for nazi overtones, more explicit the better)
> [X] Stronk Womyn who don't need no man
> [ ] Homosexual relationship
> [ ] Interracial relationship
> [ ] Trans/Queer/Pan/Whatever background character
> [ ] Regional borders depicted as evil
>>
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>>47600350
Thing is, SJWs don't actually buy things. Look at how badly FemThor did in sales. They just complain about about Patriarchy and Privilege until the core audience goes away.

>>47600324
Old Marvel Star Wars is a goldmine of fun panels.

Also, Jolli Y-Wing dial for Scum when?
>>
>>47600315
>> Person Of Color™ protagonist
Lando, Mace, and the Fetts have starred in their own books, comics, and side stories. You also had blue humans, pink humans, red humans, green humans, and custom vidya PCs to mess with since early Legends. Then there was that one time Wedge turned Chinese.

>> White male antagonist (bonus for nazi overtones, more explicit the better)
Have you not watched the fucking OT?

>> Stronk Womyn who don't need no man
Shitloads of those have been around since Legends. We don't see Mon Mothma with a husbando in the films. Revan, Exile, and Jaden Korr can also be made female and go through their stories without love interests.

>> Homosexual relationship
Juhani and Whatserface. Also Juhani and Revan if you played a girl Revan.

>> Interracial relationship
Lando and his wife, Farlander and B-wing, Juhani and Whatserface, Corran and the Selonian, Gavin and Asyr, Hobbie and the ground, Ibtisam and Nrin Vakil (IIRC). Wedge's magical race-switching powers also make things a bit confusing.

>> Trans/Queer/Pan/Whatever background character
Juhani and Whatserface were gay, yes. Pretty sure C-3P0 is also at least a little gay.

>> Regional borders depicted as evil
The Outer Rim and Unknown Regions have always been full of scum, villainy, and assholes.
>>
So, /swg/, what would you like to see in a hypothetical X-Wing Second Edition?

The rules:
> May add or remove any upgrade card, including entire categories.
> May change the format of pilot cards to add or remove any features, with the requirement that all text be legible on the standard sized card with room for art
> May not remove any model or mandate any new model (though may change the behavior of models arbitrarily)
> Must use the same maneuver templates and dice (may add new templates/dice if necessary)
> Must use maneuver dials, but may change them arbitrarily and/or add new rules concerning dials

Basically, you have a chance to do a redo of the rules and card contents.
>>
>>47600383
>typical /pol/ knee jerk reactions
seriously, did you not watch the original trilogy or read any of the legends material?
>>
>>47600569
>>47600383
>> [ ] Trans/Queer/Pan/Whatever background character

Hutts used to be hermaphrodites that changed genders depending on their stage in life.
>>
>>47600702
Whatever they do has to minimize the amount of physical components that get changed. New cards are fine, new cardboard/dials would be annoying.

Doubling the points would be a good idea. You could have some more granularity in points costs. Say Vet Instincts isn't worth 2 but is better than most 1 point upgrades, in the new system it would be 3.

I like the idea of alternating activations in any order, keeping pilot skill for shooting only. Might put a check on hyper-mobile aces always moving last.
>>
>>47594570
Why is her neck bending that way; is she supposed to be melting like a Dali clock?
>>
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Wow, how lucky I was conveniently having a discussion with one of my players in my upcoming Shadowrun campaign while this argument resurfaced and went away again.

>>47598734
>>47598752
>>47598780
Some people don't like Zahn, and I can kind of see it but I'll never feel it in my heart. I think that out of the three, Zahn gets the *core* of Star Wars (paraphrased: "The drama of the story isn't whether or not the characters might die, but how they will get out of the fix they're in"), Stackpole really gets the setting of Star Wars (a galactic society which has just barely recovered from about a century of warfare and still has problems old and new, plus I still like his explanation of the Force the best in some ways), and Alston got the heart of it (A saga of people and families. Good, bad, funny, heartbreaking people).

I won't say anything about the new canon because I already said my piece, but no matter what shit the EU threw at me I always had Zahn, Stackpole, and Alston.

Even if a significant portion of their content went ignored.
>>
>>47601225
Your neck is longer than you think Anon.
>>
>>47601534
I think my neck's about four inches long, how about you, anon?
>>
>>47601534
You're probably right; I've never taken an anatomy class, and when I was into oil painting over a decade ago I never bothered with human subjects.
It's just the way that she's sitting on that rock that looks so uncomfortable and unnatural to me.
>>
>>47600702
>remove EPT from Contracted Scout

done
>>
>>47601646
>uncomfortable and unnatural
Maybe it's a metaphor for the way the writers handled their romance. Or for the after-effects of a good Diet Choke.
>>
>>47600702
What do you think about a T-65 X-wing fix that's a title card for locking/un-locking s-foils?
Perform the S-foil action, and you change your dial from the X-wing's to a much faster greener dial (maybe the tie interceptor); and your x-wing's can't fire it's primary weapon, but it gains more defense dice.
>>
>>47600702
Fewer upgrade card types. Not counting the huge ship upgrades, there are 14 different upgrade slots! A lot of redundancy could be removed:

> Elite
> Cannon
> Torpedo
> Bomb
> Crew
> Astromech
> Tech
> Illicit
> Title

Maybe modification.
>>
>>47595248
Man including Ventress is a far stretch
>>
>>47601696
Stay mad.
>>
>>47602156
I think having a wide range of upgrade types allows for more granularity in ship design.
>>
>>47602156
There's a balance reason why Torpedo and Missile are seperate. Ditto System and Tech.
>>
>>47602156
That would just fucking break the game. The meta would stall after one's find the most op upgrade combinations
>>
>Afyon sucked on his teeth for a second. “You’re right. I guess I just remember the Clone Wars and how the ‘hero’ labels were handed out. You’d think a dozen Jedi and two dozen snubby jocks won the whole thing."

So, uh, is Stackpole a psychic or something?
>>
>>47603455
>>47602156
>getting rid of Illicit

G-G-G-GLITTERSTIM FOR EVERYONE
>>
>>47602156
>>47604291
different guy, but I'd actually like to add some sort of "Pilot Accessory" slot, to which things like glitstim and that mindlink thing would be moved, and new cards added. give you more choice for customizing pilots, and would potentially cut down on EPT proliferation by giving an alternative for "unusual, but not elite" pilots
>>
>>47603512
Writing on the wall anon, writing on the wall.
>>
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>>47600702
Here's my X-Wing 2.0 (based on my own abandoned starfighter skirmish game).

The game remains largely the same, but a few things change. First of all here are the changes to the Ship Cards.

Ship Cards now ONLY represent ships. Pilot abilities will not appear on ships. This reduces the need for ships to come with multiple cards depicting the same statline.

There are a few changes. Ships now have a new 'Preference' category, which denotes the type of ship it is. This is important for the next step. The categories are: Fighter, Interceptor, Bomber and Freighter. Sometimes a single ship straddles two categories.

The initiative section, for the remainder of this explanation, should be read as 'Difficulty' - this is the natural difficulty an untrained pilot has with this particular ship. If a pilot does not have the preference to fly a Bomber, that pilot will find the Bomber more difficult to fly, which makes the combination more expensive.
>>
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>>47604994
So what happened to Pilot Abilities? Well, Pilots are their own Upgrade Card now, in the same vein as Modifications. You cannot field a ship without a Pilot, so the point cost should be read as base ship + pilot cost = cost to field ship.

Generic pilots (such as an X-Wing Rookie) have no native ability or elite pilot talent, and they range from 0 to 3 points. Generic Aces have an EPT but have no Pilot Ability, and they range in points from 4 - 5. Unique Aces have both an EPT and a Pilot Ability, and they can get pretty expensive.

Pilot Skill is now expressed on the card.
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>>47605028
So how do Pilot/Ship cards interact for the purpose of list building? See the attached picture.
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>>47605042
This new system also does away with Titles (and the continuing quagmire which is Titles). Wave IX has brought to the fore the limitations which the current system has with expressing unique Ship abilities, which the new system counteracts. See attached pic.
>>
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>>47605058
Any combination of Pilot and Ship are possible, as long as you're willing to pay the extra cost. When constructing your lists you need to consider: Is putting this pilot in a ship they do not Preference worth the extra cost? Would I be better off putting them in a ship they Preference and spending those extra points on an EPT or some Torpedoes? A new world of Tactical Options await in the new X-Wing system.
>>
>>47605042
>>47605058
>>47605084
would you be able to use pilots as crew under this system? how would that work out points-wise as regards Preference? because I could see some really, really crazy multi-ace, one-ship lists, and that could be pretty interesting
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>>47605028
>>47605042
>Corran, Wes, Han, or Wedge with TLT
>>
>>47605236
The system I've adapted this from was pure Starfighting, so there were no Crew options. In theory Pilot is a distinct and separate category to Crew, like Modification and Title. I feel like mixing them would be a balance nightmare, and trying to counteract that nightmare with preference tips the system from involved over to complicated. But if you've got a way of doing it go nuts!
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>>47605238
If you think that's worth ~35 points then go for it my friend!
>>
>>47605322
>But if you've got a way of doing it go nuts!
nah, I just saw your concept of treating pilots in a way somewhat like crew, and a few mad ideas came immediately to mind, all sorts of multi-ace insanity.
as actual ideas go, my vaguest idea is that pilots could be used as crew, for a points multiplier; maybe 1.66, maybe 2, I dunno. used as such, their PS wouldn't matter, only whatever interesting special ability they had
>>
>>47605522
oh, also, if you want to put more than one pilot on a ship, you MUST have the highest PS pilot as the Pilot, not crew, or if PSes are tied, the most expensive, while the rest are crew
>>
>>47605511
It would be ridiculously cost-ineffective, sure, but Han + TLT sounds like it could be a recipe for silly, silly fun at kitchen table games.
>>
>>47605534
It's certainly a good suggestion. I'll think on it some. Maybe I'll revive the old project.
>>47605637
This format is made for ineffective by stupid-fun kitchen table games!
>>
>>47605511
Hera piloting an A-wing would be insanely sick. All of your 2 maneuvers are green and every straight is green.
Between the green dial switching and boosts there'd be no way to predict where she'd end up at the end of her activation phase; and with the Awing test pilot title she'd be able to get up to 9 pilot skill and have a PtL.
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>>47605785
woops, forgot the pilot ability.
>>
>>47605790
>>47605785
Hera's an interesting pilot. Would she be Freighter Preferred or Interceptor/Freighter Preferred due to her also being an Attack Shuttle Pilot (and also an A-Wing pilot in the show).

I think the latter.
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>>47605785
>>47605837
Although I see an issue here with her adding EPT to the Ghost without any Preference/Difficulty penalty...
>>
>>47605785

Nevermind Hera, think of Sabine in an X-Wing with BB-8!

Keyan Farlander in a Y-Wing with Title, Dorsal Cannon and Stressbot! Or Eaden Vrill in an X-Wing with the same.
>>
>>47605973

Hmm. Do you not think that maybe it should be a straight up restriction rather than a points tax? If you don't match the preferance? I've got a suspicion that there's probably combinations here that no amount of point increase would balance.
>>
>>47606031
Give each ship class an icon, and each pilot a list of icons they can go in.
>>
>>47606031
Good point, although that goes some way to reducing the FUN.
>>
>>47606174
That's essentially the same as Preferencing, except with icons instead of words.
>>
>>47606182
It works better aesthetically, and i'm saying it should be a straight restriction, rather than a tax.
In addition, you can give more specific icons to certain ships/characters, to enable them to fly specific other ships of theor non-type.
>>
>>47606177

Theres always Heroes of the Aturi Cluster for that.
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>>47606201
an example of what i meant using paint.
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>>47606262

Yeah, that way you'd have more space for pilots with more affinities, like say Keyan or Marek could have Fighter, Interceptor and Bomber icons.
>>
>>47606262
Issue: You can't add new ships to old pilots. For example: Wedge would always be restricted to an X-wing because when he was released that was the only ship in existence.
>>
>>47606262
I really dislike the pigeon holeing mechanism of interceptor/fighter/bomber/etc. One of the things I like about x wing is that after the first few waves FFG felt free to build ships that didn't neatly fit in a predefined box.
>>
>>47607465
Nope. The small-base game has three pretty clearly defined categories: high-attack medium maneuverability line ships, fragile high maneuverability arc dodgers, and high health ordnance carries, with variations by faction for flavour. With the exception of a few wildcards (HWK-290) every small-base ship fits into one of those three categories.

The large base game has some more flexibility build into it, but that's also about when the game started to go to hell.
>>
>>47607321
Not true, wedge would be a pilot for Fighters and Interceptors, the only issue would be if a non-fighter/interceptor became available that you think he should be able to fly,and since that would be a by ship, by pilot decision, such as adding a TIE/d and TIE/int to wedge, you would just print a new and/or updated card for those situations.
>>
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>People are trying to argue that the jumpmaster is perfectly fine in a tournament stream when there are 4 of them on the table with the exact same goddamn build
>>
>>47608016
Yeah the Jumpmaster is absolutely not okay right now. I almost feel bad for running a pair of them in Regionals.
>>
>>47608105
>>47608016
What is it about the jumpmaster that's so OP? I've never flown one, but it looks like a run of the mill 2-atk turret ship.
>>
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>>47608185
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>>47608185
Everyone knows
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>>47608219
>>
>>47608105

If Imp.Vets was out I wouldn't have used my JumpMaster, but since it doesn't look like it's going to get released until the end of the month I'm bringing Dengar to a store tournement on the 19th.

But to balance my karma out I'm bringing Guri along as well.
>>
>>47608219
> Plasma Torpedoes
> Use focus instead of target lock to shoot them
> Gain a target lock for that attack
> That attack gets an automatic hit
> You get two shots per ship
> Three ships
Yeah, this seems a tad killy...
>>
>>47597469
Pretty sure Darth Maul never worked with the CIS. He was busy tecovering from being cut in half
>>
>>47609132
He was working for Sidious, who told him to help the trade federation fuck Naboo over. Close enough, I guess
>>
>>47596061
You know it's open-source, right?
>>
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When will scum get a decent interceptor and an air superiority fighter?
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>>47611196
Its coming next wave. Protectorate starfighter with Fenn Rau is going to be nasty.
>>
>>47611252
Cant wait. I want to fly something other than large ships
>>
>>47608237
How many people are in the open series?
>>
Does anyone have scans/PDF of the new Seeker expansion "Savage Spirits" yet?
>>
These X-wing second edition posts are cool, but I think it would cause a number of balancing issues. Each new wave and each pilot would have to be balanced to each possible ship they could fly, aka all of them in the faction. The only reason FFG can print abilities like Hera's or Dash's is because they know it will only ever be on one specific ship at a specific pilot skill (9 max).

Also, I think it would heavily detract from how easy X-wing is to pick up and play or teach to new people. It's really easy to teach to people, and being able to slot any pilot into any ship would just be another layer of stuff to learn, especially for building your first own squads.

I'm also not seeing how different pilot skill generics would fit into this, or how to do this with large ships that don't fit into the three main categories you outlined.
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>>47611571
Probably won't be for a month or so, these things take time.
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>>47599822
>Finn was the only character in that movie that had a personality.

Don't forget Poe.

Or TR-8R
>>
>>47611688
Bah, I was afraid of that. Unfortunately, my character has some XP that's burning a hole through his character sheet now.
>>
Spacebump
>>
What is a good case for keeping just large ship minis for x wing
>>
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>>47611196
>same action bar as an interceptor except TL over evade for offense
>1 more hull than the interceptor
>can still take autothrusters
>2-speed Tallon Roll
>bonus defense at Range 1 with title so it can be a lot scarier than an interceptor

It's happening
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>>47614765
from the previews it seems it wants too be a range 1 jouster rather than an arc dodger though.
>>
>>47614813
Even with the defensive stack you're not going to want mutual Range 1 fire that much, boost/br and having the t-roll are going to make it really dodgy unless the dial's shit (and I'm calling a green turn set).
>>
>>47614868

I dunno, Fenn with Stealth Device and Title gives him 5 evade dice against what he's jousting with effectively an evade token for that guy. Give him PTL, and you make sure you CAN get into RB1 and when you're there you TL or Focus depending on the situation.

We really need to see the dial before we can make any kind of judgement calls on it though. Plus we need to see if any of the new EPT's change things up.
The more I read what we can see of Fearless, the more convinced I am that it works like the title does except it adds hit results to attacks at RB1 from the front. Although there HAS to be a downside to that, or it's a 4pt maybe even 5pt upgrade.

It definitely feels like something that's meant to get inside the range-bands of the now somewhat revitalised munitions. Although if Fenn's ability worked like Gema Soja's did he'd be a lot better for it.
>>
>>47615482

Also actually looking at the dial on the Fang reveals that it's got a speed 2 T-Roll, which is pretty useful.
>>
>>47614813
Fenn Rau wants to, and so does the title, but assuming the dial is gud there's nothing stopping it from being an arc dodger.

Kad Solus + Autothrusters + VI = PS8 arc dodger that appears to get a free focus when he does a red maneuver (like T-rolls!)

You could get PS9 with Old Master and if I'm extrapolating correctly, revoke tokens at close range. You could even slap PtL on Fenn Rau for maximum repositioning to achieve out-of-arc range 1s.

It's not Soontir, but only Soontir is Soontir.
>>
>>47594904
>>47594944
> Mmm, I missed cuddling with you.
>> I do too. Your face is so soft.
> ...No it's not. It's scarred.
>> Not here, Ani.
> ...And you'͝re d́e̢a̷d.
>> That doesn't have to be the end of us.
> I love you, Padme.
>> I love you too, Anakin.
> I want to stay here wi҉th͜ y̛o̶͍͈͍u̧̲̻͔̠̘̹.
>> You can't. But you can co̸mę ̢bac̕k͘.
> I c̷a͡n̵'͟t͜.̢ Í'm̶ t̵ơo͟ ̀f́a̶r ̨g͜o̵ne͘..
>> No.
> Padme, it hurts.
>> I know.
> I͜ ̡d̕on̨'t want͜ ̧t̸o le̡ave͘ th̀iş.͠ ̕ Bąc͜k̢ ҉therȩ,҉ i̸t̛ h̯̞͖̪̜̹͉ṷ̬r̖̩̠͎̼̟͘t͕͓̟s̲̲̖̳ ͡s҉o much.
>> I'll be waiting for you.
> I̢t ̸hurts͡, Padme. I̸t̀ ͏hu҉ŗts͢. ̶I̴t ̨hu͠rt̛s.
> I̸̠͎̬͙͉t̶̗̼͇͜ ͖̬͈̱̺̞̳͙h̡͍͚͚̜̬u҉̛̬̯̰͚͇͈r̦̙͍̥̼̦̭̰̀t͙̟̫͇̀͘͝ͅs̤̭͉̫ ̴͖͖͚̪̠̟͚i͏̮̙̹̝t͍̖̰̩͢͝ ̜̖͉̞͉͞͞h͍̯̣̗̟̤̣͓͕u̶̴̲̖r̯̻̤̮̕ͅt͏͚̖͈͉ͅş̝̗̞̮̦͎̠͜͡ ̨̡̦̳̘̱͉̟͡i̝̯̙ṱ̢͚̳̭̕ ̰̮̣̜̩̕͢h͙̯̩̝u̡͔̹̱̻̖̳͈̹͞͞r̡̼̟̙͎̠͚̹̕͝t̷̥̬s̛͚͓͉͕͎͢ ̴͈̫̳̻͎̩͠i͓t͇̞̮͖͍̦̪ ̷͙̱̰̣̳̤͉̗͞h͈͈̝̞̬u̩̩̪̬͘r̸͏̗͚̼͓̩͞t̷̢̥̻̖̦̞̠͢s̤̠̼̩̺̭͕̱

Lord Vader, I'm sorry to awake you, but we have reports from the field teams. The rebels they sought have been apprehended and are aboard slave ships bound to the spice mines. Lord Vader?

> Hiss-thuh
> Hiss-thuh
> Keep up the pursuit, Captain.
> Hiss-thuh
> The Emperor's will shall be done.
>>
>>47616810
Looks like someone's a fan of Yahtzee.
>>
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Rate my Force and Destiny game plotline for me /tg/?

http://pastebin.com/78f8v8zv

Looking for insight or ideas
>>
>>47617223
It seemed like a fitting way to transcribe Vader breaking away from the vision. Really I just wanted something in there to be a vehicle for the Zalgo text.
>>
>>47611675
I concede that there would need to be a raft of changes made to pilots in order to properly balance them. Some would need to change. Some ships would need to change or go. That's all really outside my purview. It wouldn't be impossible, just time consuming.

I agree that it would make X-wing more complicated, and that there's a real danger of tipping over into too complicated. However, I don't think complication is necessarily a limiting factor so long as it doesn't become needlessly complicated. When it was incepted I believe X-wing was aimed at a younger, more casual crowd. I don't know your experiences but the median age of the X-wing crowd at my LGS is 25. They could make the leap to a slightly more involved system, and if kids can play 40k anyone can work out 'your pilots are now like crew.'

There would only be a few generics. Basically fighter pilot PS 1-5, interceptor pilot PS 1-5 and bomber pilot PS 1-5, with PS5 having an EPT. Large base ships are their own category: Freighters.
>>
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I just got back after my first ever tournament for X-Wing, after only playing super causal rookie games with a buddy and -one- FLGS league night. I had an absolute blast and while I couldn't even touch the guys with a stack of champion coins, the Biggs Wedge & Ello Show did surprisingly well throughout. Funnily enough Biggs really did some work, it's easy to forget that even though he's there to die he is still an X-Wing that can sling red dice at people. Ello was definitely the MVP most games. Wedge was a heavy hitter for sure but the other two felt like they put more effort in. I ended 3-3 and placed dead center in the ~130 people playing.

To the surprise of not really anyone the top 16 was dominated by Whisper-Omega-Palpatine and Jumpasters with or without a G1-A squads. I think there was only two people flying something else. It seemed like the folks over at the loser tables were having so much more fun though, I know I was.

>>47608334
Even the dudes I played told me straight up Jumpmasters are about 2-3 points too cheap and the nameless PS3 pilot getting an EPT slot is pretty bonkers. That's not a big deal for regular players but for the high end competition where squads are super-optimized it's massive.
>>
>>47599216
>What Rey IS is the first female primary protagonist in a Star War movie, a title held only by Anakin and Luke up till this point.
Leia and Han are both primary protagonist, as is obi in the prequel.
>>
>>47600195

Complete fucking bullshit he could live through that.
>>
>>47620163
Congrats man. I'm hoping to make at least top 8 with one of those Contracted Scout / 4-LOM lists, I want some of those fucking lame-ass white dice.

Luckily my city only has a player-base of about 20.
>>
>>47620936
>whip up the dust into a choking storm, obscuring the rebel troops ability to see
>stalk through the storm cutting bitches down
>always be choking someone
>force push dozen over at a time, limiting the number actively engaging you
>use mindfuckery to enhance their adrenaline and fear, causing them to shoot each other out of fear
Vader could.
>>
>>47621045
Also don't forget the plot armor.
>>
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I've been thinking of playing a gadgeteer/gunslinger in an upcoming edge of the empire game. Do these two classes cross well? How can I become the slingingest gunslinger this side of the Mississippi? What are some cool gadgeteer mechanical tricks? How big should my hat be?
>>
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>>47621104
Gadgeteer is a pretty good career and has all the necessary bits to inflict some fairly obscene amounts of pain
Gunslinger, will cost a little more as its crossing from bounty hunter to Smuggler, but not that much

Alternatively if you decide 'fuck talking to anyone ever' you can go Assassin which will load you up with even more amounts of murder. Hats are also very important, poor hat choice could be tragic and a career ender before anything else
>>
>>47621104
>How big should my hat be?
how bigs yer head?
>>
>>47621239
Oh- order 66 podcast covered this in ep 75 too, though most of their builds are kind of shitty
>>
>>47621104
>How can I become the slingingest gunslinger this side of the Mississippi?
when you need to shoot, shoot. don't talk.
also, get a good custom holster and an actual honest-to-god sixgun customized for fast draw. you'll stand way out that way.

and for another thing, never, ever call yourself THE fastest, because that's gallandro, and he'd be like to track down and try and shoot you if you say that. say you're the second-fastest
>>
Saw this build for Norra Wexley on the X-wing Wiki:
>Alliance Overhaul + Targeting Astromech + Weapons Engineer + Wired. You blow past their line with a red move, target lock two of the guys in your aux arc, take stress, then during the attack phase you get to make your regular attack against whichever of them looks most promising, reroll your eyeballs, and spend your target lock to create a focus result (which Overhaul turns into a crit).

Suddenly I'm in to the ARC-170.
>>
>>47616547

Yeah, Fenn seems like more of a Jouster, whilst Kad probably makes a better Arc Dodger, similar to Ello Asty now that I think of it.
>>
>>47621989

There's a lot of good things you can do with Wexley DESU. Stay On Target + Kyle Katarn + Targeting Astro's got potential as well.
>>
>>47622249

Wait, that combo doesn't work. Replace Kyle with Ezra (crew) that'll work.

The Kyle build is Expose - Kyle - Experimental Interface one, where theoretically you can get 6 hits on a target at range 1.
>>
https://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v4!s!204:49,1,74,2:41:25:;205:150,-1,29,163:41:-1:;64:-1:-1:-1:;64:-1:-1:-1:&sn=Tonight%20on%20the%20History%20Channel...

In theory, if the Headhunters block well, then Opportunist has lots of chances to go off, and if you can pair that up with a Proton Torp shot, then the effect is even more impressive, as that means a 5 Dice attack a Range 2-3, with the first blank being turned into a crit and at least one focus, which is freely turned into a crit.
And if Norra has set this combo up right and has a focus token from removing stress last turn and has used her OWN Target Lock to fire the protons and Bey still has her own on the target then you can use the second target lock to reroll any further blanks.

That last bits a total moonshot though.
>>
>>47622546
>https://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v4!s!204:49,1,74,2:41:25:;205:150,-1,29,163:41:-1:;64:-1:-1:-1:;64:-1:-1:-1:&sn=Tonight%20on%20the%20History%20Channel...
Nice list.
>>
On the subject of that 2nd ed X-wing idea, I just realised that Inquisitor in a Phantom would be absolutely fucking disgusting to go against
>>
Well lads, yesterday was the Regionals in Plano, TX. We had 111 players.

I took this
Firespray-31: · Boba Fett (39)
Veteran Instincts (1)
Engine Upgrade (4)
Tactician (2)
Glitterstim (2)
JumpMaster 5000: · Dengar (33)
· Lone Wolf (2)
Tactician (2)
· Punishing One (12)
Glitterstim (2)
Overclocked R4 (1)
-- TOTAL ------- 100/100p. --

There was a ton of different lists, roughly even split of Rebel, Empire, and Scum.

My games:
>Regen Poe and 3 Greens
Won
>Regen Poe, stress Gold, Tarn, Bandit
Won
>Howl, omega, 4 blacks, all crack
Won
>Blount w/ tracers, 5 Talas w/ missiles
Won
>Mux, Palob, Kavil
Won

I don't even know what my final swiss opponent had since we were 2 of the 4 underrated and just drew.

Top 16 I went up against Miranda and a Lothal Rebel. Very cool list, lots of tools in the tool box. I cornered Miranda and brought her low, but I couldn't quite finish her. By the time I took her out I had taken too much damage from bombs/TLT/Lothal and couldn't sustain a fight with the big boy. Really tough game, lot of fun, but that was my day.

Guy who won it all is a friend of mine. He ran omega leader (Juke and comms), Wampa, and 4 black cracks.

It was a good day.
>>
First list i made, so i can join the big boys club

T-70
-blue ace
-bb8
Y-wing
-gold sq
-ion cannon turret
-R2
A-wing
-green squad
-chaar
A-wing
-tycho
-chaar
-push the limit
-test pilot
-wired

anything to add? its not 100pts yet so i can fit suggestions
i want to incorporate an ARC170 to replace my Y-wing when it comes out
>>
>>47624254
Blue Ace is pretty neat, with BB-8 he's got some unpredictability. Slap integrated astromech on there for the extra durability.

Gold ion is an old standby. Not terribly efficient, but not awful either.

If you're doing a green and not taking an elite talent, just make him a prototype. Good for blocking.

Tycho is sweet. I prefer Rage to Wired to make him extra punchy. Throw in proton rockets and autothrusters.

You've got a collection of flankers with the Y being there. Looks fun to fly, gonna take some finesse to make those nimble ships work for you.

Good luck
>>
>>47624412
Thanks, autothrusters are in a scum ship so im gonna have to shell out for a shelf decorator though. The Y wing is supposed to be the anvil, with the ion gun keeping the enemy in a predictable pattern. I could swap someone for a B-wing if that helps
>>
>>47624675
Scum is a lot of fun, and you can use that Y-Wing in either faction.

8hp behind 1 agility drops surprisingly quickly, no matter the ship. More of an anvil would be the VCX, a mess of Zs, some Xs, Biggs, etc. Keep your dudes on the periphery, try not to engage head on, and you should be ok.
>>
Finally got an actual game of X-Wing in yesterday after a two month drought.

I fucking hate dice.

Scum Kath - EU, Attani, Dengar, ID
Bossk - EU, Attani, K4, Outlaw Tech, Boba Fett, ID

against my opponent
Vader, X1, ATC, Juke, EU, Ion Pulse Missiles
Inquisitor, V1, PTL, Autothrusters
Omega Leader, Juke Comms, Stealth

I flew as beautifully as it was possible to fly. Weaving through asteroids (never hit one), landing butt shots with Kath. Dengar crew vs. 3 unique pilots!

out of 18 dice (4 for butt shots, reroll 2) 10 blanks and 6 eyeballs in her last turn (no focus, because I had to use it defensively or die). I think I managed 1 hit and 1 crit from Kath the entire time before she got rekt.

Bossk blew up Vader in two shots, but my opponent was regularly hitting/critting with every red die.

Was very frustrating to not even get a GOOD game in after not having played in months.
>>
Starting my first Imperial Assault campaign tonight. I've played it a few times (just the first mission) with a single player to get a feel for it.The number of cards is staggering, I think that's what has put me off it for so long, it's been on my shelf for four months.
>>
>>47625043
Cut myself off here, I had a question!

In the last game I played (the tutorial one), I was Imperials and my Brother had two rebel heroes. He lost a hero but we continued playing, just to understand the rules. But I wasn't sure how to continue, since as I understand it play takes turns. A rebel character takes their actions, then an Imperial card, then rebel etc. What if there's more on one side than another? Do the rebels stack up and go one after another or vice versa?
>>
>>47625160
Once one side runs out of actions, the other side does all remaining.
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>>47626336
Thanks mate
>>
Spacebump
>>
Damn, so last night my friends were facing my big bad, I didn't recall that one of my players got that Draw power, so he brought the big bad right into attacking range, got two hits with his linked saber, and leaving him in range for another player using double sabers to make quick work of the guy. This is the big bad who tore down the temple they were staying at, and attempting to steal some holocrons. It was a big moment for his reveal, unfortunately taken down so quickly. How do I prevent this later on? What do I need to do to make a BBEG last a little longer than the first 2 PCs in the first round?

Side note: I wasn't angry, just surprised and it was a joyous moment for the party taking him down and I'm ok with their victory, just want to make something more of a challenge.
>>
>>47628287
Bodyguards, some parry and deflect talents always come handy plus the force power that increases the difficulty of their rolls.
>>
>>47628864
Yeah it was with Parry and Adversary 1. But what will Bodyguards do to help against the Draw near talent?
>>
>>47628993
Well, for me it worked with snipers and going with crits to stop them and make them think how to get to the BBEG.

But if i'm not mistaken there's a talent that allows the BBEG to send the damage to a minion instead of taking it.
>>
>>47629118

Sweet. I'll have to look into that.
>>
Nexus of Power now up on KAT
>>
What should i buy next ?

My collection

Imps :
1 Punisher
1 Imp Ace
5 Tie FO
2 TIE Phantom

Scum :
3 Most Wanted
2 Starviper (I love that ship)

Rebel :
3 K-wing
2 T-70
2 VCX-100 (1 shuttle)
>>
>>47630870
b wing/aces for fun heavy ship shenaniganery
>>
If I have already bought the TFA core set, is it worth it to buy another T-70 for the cards and new pilots? Is it worth it to buy an original core set?
>>
>>47631211
t70 comes with integrated astromech which is essential for x wings. The original core set comes with some good x wing pilots as well plus extra dice
>>
>>47631211
Depends. you'll get to buy them, but it's not the one you should be buying just after the TFA core set.

Go for cool looking ship that are not X-wings or Tie fighter... try to buy Imperial Veterans, Rebel Aces Or imperial Aces box. They will really change the gameplay for you.
>>
>>47631211
They're worth it. Red Ace & Ello Asty are amazing and Integrated Astromech is essential. The Core has some good pilots for both of it's ships along with R2-D2, asteroids, dice, extra templates (you can cut the extra Range ruler at the 1-2 mark to have one of each). With the Core Set you're basically getting a free TIE and dice along with the other two ships. I would go for more diversity first though, like the Imperal / Rebel Aces boxes.
>>
>>47630870
>3 Most Wanted
Why

Also, get IG-2000. He's brutal as hell.
>>
>>47631486
gotta get the y wing tlt spam in
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Here's my collection
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>>47631652

I won't post all, but a few so you can see what it's like

Empire
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>>47631686

Rebels
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>>47631716

Reek, Nexu, Acklay and Rancor
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>>47614709
bumping this question. My ammo can is getting cramped
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>>47617319
bumping my post from last night, just don't want to accidentally copy something else or be super dull
>>
>>47631652
>>47631686
>>47631716
>>47631734
Damn I remember when these were in print. me and my buddies played after school all the time. They always had badass characters and constantly outplayed me but what a fun fucking game.
>>
>>47633365
>accidentally copy something else
You've kind of done that with KoTOR II
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>>47634270

It's a fun game. They still release virtual sets for new characters, you just have to proxy them in to use them in the game.

Clones
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>>47622546
I feel like 41 points is too many on a single ARC
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>>47634387
Never got around to playing that one. How so?
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Thoughts on this list?
https://geordanr.github.io/xwing/?f=Galactic%20Empire&d=v4!s!96:-1,102,-1,-1,-1:-1:-1:;76:-1,-1:-1:8:;163:18,-1:27:-1:&sn=Unnamed%20Squadron
I just picked up the Decimator and am trying to find a build for it.
>>
>>47635521
What expansions do you have? The Phantom isn't great at low PS since everyone gets to shoot at it before it can cloak back up, and people with movement actions can get clean shots since they know where it's going.
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>>47635521
https://geordanr.github.io/xwing/?f=Galactic%20Empire&d=v4!s!99:20,-1,102,94,-1,-1:15:-1:;78:57,36,61:-1:9:&sn=Unnamed%20Squadron
Imo echo is better than whisper
>>
>>47635758
I have the decimator, imp aces, adv. prototype, phantom, punisher and TFA core set.
>>
>>47635873
Echo over Whisper is personal preference over unpredictability with decloaks vs PS9 and being able to get cloaked back up before most ships can shoot back really
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In case anons are intersted, my copy of ffg's Seeker book for FaD is coming in tomorrow, im guessing around 5pm PST. I'll be posting specs and items, as i did for the Special Modifications book a while back.
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>>47637120

Correction: *sould be*
>>
>>47637174
Carekshun: May be.
>>
>>47637120

Excellent, my man. Heard some things about it which sound good.
>>
>>47599216
I wish Poe was the first non-Jedi primary protagonist in a Star War
>>
>>47634711
I check out bloomilk every once in a while, see how things are, reminisce on old times. I still have some of my collection (might post it when i get home from college) but I've lost approximately half my shit over the years either to the house or to bad trades. I remember when I traded my Darth Bane to some older kids for a YuGhiOh deck (I was in fourth grade). Sad times those were, but I still loved the game itself.
>>
So now that we have the ARC-170, what prequel ship is your fave, and when are B-wings getting red paintjobs with composite lasers?
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>>47637685
Didn't FFG state that they don't plan on making prequel movies ships until the Galactic Civil War era is completely dried up? I guess that means that the ARC-170 is going to make an appearance in Rebels or one of the films.

I don't see the N-1 making it into X-Wing but it is still a cool ship.
>>
>>47637519

I just purchased a bunch on a website, but didn't buy Bane, he exceeded my price-per-mini range.
>>
>>47637685
republic gunship all the way
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>>47637779
N-1 could be done now with a Z-95 and that barrel roll card. Because spinning, neat tricks, etc.
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>>47624944
Blaming the dice is a the crutch of a poor player. 6 focus results but never any focus to hit despite Attani and EU? No target lock rerolls? You got outflown son no two ways about it. Time to pick up your game.
>>
>>47605042
Biggs in a VCX-100.

Have fun never being able to shoot anyone else.
>>
>>47637779
i figured that meant not doing prequal era factions rather than the ships.
There's no way they'd decide to never do some.of the most iconic and popular SW ships.

Like we'll never get a Republic N1 or CIS vulturee but we could get a Rebel N1 or Seperatist hold out Vultures with Scum.
>>
>People still in denial that Disney is pulling fantasy flights strings after wave 9 was announced
I'm not sure how much more I can take. First that terrible excuse for a veterans pack that is the millennium falcon re-release and now MORE cartoon shit crammed down our throats along with a completely nonsensically statted Tie to represent the nothing we got out of force awakens. It's bad enough Armada ran out of ideas before it even began, now X-Wing with it's huge lake of possible ships has to play with nothing but what's on their dull cartoon and movie tie ins. The Imperial Veterans is probably the last pack designed by actual fantasy flight employees.
>>
>>47640679
>Missile boat was in the same leak as the Wave 9 stuff at a later date
>Expecting FFG to not cash in on TFA

Pls
>>
>>47640679

Yeah, uh-huh. That's why those Italian spoilers/leaks which were right about the ARC and the /sf etc, say there's the Xg-1 Assault Gunboat and some enhancement to the Star Viper coming up next.

While I'd be dead certain there's a person at Disney or LFL who has put out a general request to FFG to do more canon related stuff, I'm also sure that the story group or marketing isn't fucking sitting over FFG's shoulders telling them when to make what.

We all knew the TIE/sf was gonna be a thing eventually in some form, making in it its own ship in a wave based on non-turret firing arcs makes perfect sense. Or are you forgetting the frickin' ARC-170 is also in this wave? Cuz' that's some real Disney marketing interference there, a ship which appears for like 5 minutes in RotS and like a dozen TCW episodes out of ~120. And by all accounts the Protectorate fighter is a pretty decent addition to scum.

The only one which seems real shifty is the Shadowcaster design since it showed up I'm pretty sure just the once in Rebels, but that could just as easily be FFG's own marketing engine, going "eh, eh, you want Scum Sabine or Asaji Ventress? buy this piece of crap which fits our wave theme".
>>
>>47640837
>But the leak!
The leak was vague and nothing believable. Anyone could have predicted that we'd get this based off the information "Disney is going to force them to make waves canon". Nothing is confirmed.
>>
>>47640679
>People this buttmad that a new company is having at least some sway over new releases
>People this anally assaulted over ships from Rebels being included
>Expecting a company not to cash in on the single biggest franchise return in history
Do you have any better suggestions? We are likely getting some sort of starviper fix and Gunboat in the future since the italian spreadsheet was 100% correct on wave 9.

Cartoony shit is basically all of star wars except for TESB and sort of RotS, just the biggest releases are live action so they don't seem as unrealistic as they do in shit like Clone Wars (original cartoon and new one) or Rebels. Hate hearing that argument.

Anyways, wave 9 might actually be the least cancerous wave in a while since there are no turrets and an actual attempt to fix turrets with the whole mobile firing arc shit. We'll see about the ARC and TIE/sf with their crazy titles and auxillary arcs, but as with everything else FFG does, we'll have to endure 6-8 months of shitflinging before we actually see what the results are.
>>
>>47640837
at least the ARC is in the movies. Unlike the z95 which is only in TCW and a comic or 2
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>>47640972
the leak listed every ship in the wave, and the leak included a prequel ship which has been hotly avoided for ages. No one was expecting a prequel ship, and anyone that tried to suggest it would have been lying out of there ass.

and how would someone get the information "disney is going to force them to make the waves canon"? That was never suggested before, considering the freaking K-wing was put into the game alongside something as goofy as the TIE punisher. Even last wave didn't suggest that, considering nothing has been said on the existence of the G1-A or the jumpmaster and they were both in.
>>
>>47641035
>Unlike the z95 which is only in TCW and a comic or 2
Yeah, but the Headhunter is a veteran of the old EU. About as old as it gets, actually--I think the first appearance was in Heir to the Empire, and then later the X-Wing and TIE Fighter flight sims. Not putting it in the game would have been a crime.
>>
>>47637120

advanced theoretical thanks
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>>47641125
>About as old as it gets, actually--I think the first appearance was in Heir to the Empire
first appearance was actually in Han Solo At Star's End, the second ever EU novel, then the WEG RPG, and from there, the Thrawn Trilogy and vidya.
technically speaking, it's the fifth oldest (in RL years and THE oldest EU craft) starfighter in all of star wars (after the X-wing, Y-wing, TIE/LN and TIE Advanced)
>>
>>47641125
not as big a crime as not having ships actually featured in the movies themselves
>>
I've been gone for a while, what's this leak everyone talks about?
>>
>>47641715
Assault gunship next wave.
>>
>>47641731

Does anyone have the picture, I'm trying to remember what else was claimed for wave 10.
>>
>>47641731
That thing from clone wars that basically acted like a helicopter for ground soldiers?
>>
>>47641759

No. That thing that was an Imperial X-Wing with Ion Cannons in X-Wing and TIE Fighter.
>>
>>47641743
a "superior starviper" and resistance starfighter, as well as the XG-1 gunboat IIRC.
>>
>>47641848

Hmmm, something about that strikes me as odd. I mean, when have FFG EVER released a fighter reprint as a single model? They've all been things like "Rebel Aces" or "Heroes of the Resistance"
I'm beginning to wonder if the following is true:
Our so called Italian Leaker finds an Excel spreadsheet detailing wave 8 and wave 9.
He knows that wave 9's contents will seem a mix of believable (TIE/SF and more cartoon stuff) and unbeleivable (ARC-170) so that when it is revealed as true his credentials will be impeccable and all will beleive his own Wave 10, a completely fictional addition of his own devising.
>>
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>>47641731
Assuming that leak was real and not just uncannily accurate fan speculation, then fuck yes. Hopefully this means that the Missile Boat has a snowball's chance in space hell of showing up in the future.

Still waiting for my goddamned Pinooks, FFG.
>>
>>47642058
>Hmmm, something about that strikes me as odd. I mean, when have FFG EVER released a fighter reprint as a single model?
well there's the special forces tie/fo which is pretty much just a reprint of the Tie fo.
or they may be going for a different model thing. like t65 vs t70 xwing.
>>
>>47642106

We were ALWAYS going to get the SF since it was in the film. Plus, it's not completely identical since it has that one antenna and a turret underneath. If it had been identical then sure we probably would have gotten a First Order Aces box or something out of it I think.

> they may be going for a different model thing. like t65 vs t70 xwing.

Possible, but then they'd be making up their own canon, something FFG were leery of doing even before the orders from above were made to clamp down on Legends in favour of nu-canon where possible.
It's possible I suppose that it's a two-Starviper box set called "Superior Starvipers"?
>>
>>47642154
It's possible they were planning Scum Aces with Scyk and Starviper fixes but with the Fang coming, the former is kinda made obselete so they just went with the Starviper.

Or it's a complete fake. iunno.

Also pretty sure they were getting stores to hold off Imp Vets until Regionals are done so the meta doesn't get all fucked midway through
>>
>>47642154
ffg did pull the raider out of their ass. wouldn't be the first time.
>>
>>47642382

The Raider IS the only instance when they've done that though, and like I said that was before there was a lot more control from above to stick to nu-canon wherever possible. So I can't really see it happening again.

Especially when all the Starviper really needs are a few more unique pilots.
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