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For all your questions on Dark Heresy (1st and 2nd Editions), Rogue Trader, Deathwatch, Black Crusade, and Only War.
Not the wargame. Not Chapter Master. Or Space Hulk.

Book Repositories (If you're planning to download any Rogue Trader materials, read the .txt file in the RT directory)
https://mega.nz/#F!Pl0UgbJa!vDtTXMKnvZ26fUbuw4X9tg

There is a new Homebrew Megafolder option in above MEGA directory containing several things formerly listed individually on this post.

40K RPG tools, a site that contains stats or references for almost all weapons, armor and NPCs/adversaries. Not updated past DH2 core.
http://www.40krpgtools.com/

40k RPG Combined Armory (v6.45.160417), containing every piece of gear in all five lines. Now containing some of the DH2 content up to the first supplement.
http://www.mediafire.com/folder/i3akv9qx9q05z

Fear and Loathing (Ver 1.5.2) and The Fringe is Yours (Ver 1.6.0), /tg/ made Rogue Trader homebrew supplements for playable xenos, Knights, Horus Heresy gear, and other things. Now found in the Homebrew Megafolder.

Additional Resources:
Now found in the Homebrew Megafolder.

Old Thread: >>47500733
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>>47572737

Everything is going better than expected. I am gathering so much useful data. I'm expecting Spess Mareen Republican Commando to end sometime October-Novemberish due to the delays we've sometimes had, but I think everyone's having fun so far. And as the late game begins it lets me try out weirder enemy mechanics.

It's certainly given me idle time to start considering the start of Solaris: Binary Soul, at the very least.
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An anon also kindly created a massive 2E combined armoury spreadsheet. Its absolutely insane. Its in the homebrew folder too.
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>hellgun
>hellrifle
>hellhound
>hellfire
What do they mean by hell? It clearly can't be heretical if all this stuff is named that way, and souls are punished in the Warp, so what is hell in 40k?
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>>47583008

There are also Helbrutes and Helguard. It's a byword for nasty-strong.
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>>47583008
Only the hell rifle might have anything to actually do with the warp. The rest are just names.
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>>47583008
Basically large amounts of power, akin to warpfire I suppose, or perhaps it's a reference to the fact you'll only need it if things are going to hell?

I imagine hell is just every day in the Imperium at least, on the front lines.
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Lathe world/rough rider regiment with acid spewing servitor horses y/n?
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I'm in the planning stage for a Black Crusade campaign and I know going into it that I'll have at least one Tzeentch and one Nurgle aligned player. Any tips going into this? While I understand that inter-party conflict is a part of the game, but the Tzeentch player is a better strategist than the Nurgle one.
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>>47583136
y
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>>47583519
Maybe downplay the inter-god hate? Yes, the gods dislike each other, but the players do not have to be fanatics and they likely hate the Imperium MORE than they hate each other. Also, the Tzeentch player has the Keikaku excuse for working with the Nurgle player, and the Nurgle player can try to convince the Tzeentch player to except Grandfather Nurgle's loving embrace.
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>>47585709
pretty much this, tzeentch is generally the most easy going as far as the choas powers infighting with others, because of the "its all part of the plan" excuse. in this case I'd say just avoid throwing lighter fluid on the problem intentionally through campaign stuff, and make sure they're both aware OOC there are plenty of reasons for the to get along despite the different alignments, namely the scum of the corpse-emperor trying to kill them.
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>>47582944

I'll post new versions of it as I hit milestones, already a couple minor edits done due to some filtering not working properly. mega link I posted last thread will have the updated stuff when posted if you want to just save that folder.
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So, OW players. What uses have YOU found for the 200 liter barrel of acid?
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>>47587381
Well we had a fluid gun by another name, our Operator was tasked with it's clandestine reassignment. A few successful Tech Use and Trade: Armourer checks later, and our Flamer was repurposed for void environments.

GM ruled that it was a flame weapon for all purposes except was useless vs vehicles, gave it unreliable, and said the environment needed sand or dirt or large puddles / pools for anyone struck to be able to put themselves out.

We were on a Space Fortress playing out the No Surrender premade, so pretty much everyone we hit was a dead man.

It was a pretty sweet deal so long as we didn't see any vehicles, (or tech-Priests, or Commissars). Then the Weapon specialist that was using it huffed up pretty bad and was out of fate to burn, so one of the seals cracked and sprayed acid all around him, and his Comrade, and my comrade, and an SD Trooper we had just crippled.

All good things must come to pass I guess, we still have like 185kg of Acid sitting back at base, I don't know what my operator plans on doing next, but I hope I live to see the end of it.
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>>47587810
Nice.
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>>47587810
Why would an acid gun be less effective against vehicles?
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>>47588453
Acid has no chance of setting a vehicle on fire, usually the chance is slim but present, being based on the Target's Operate skill+Armour points of the vehicle.

Acid doesn't have that chance, so it does minimal damage to the hull and otherwise leaves it the same.

At least that's how we were rolling with it, I don't think there are any good IRL examples of Acid vs Vehicles, so none of us had any anecdotal evidence to draw upon one way or another.
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>>47588628
I figured the Corrosive trait would be used instead of setting things on fire?
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How much XP would you put a competent DH2 Inquisitor at? There's no rough XP guidelines and I royally suck at this sort of thing.
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>>47583008
"Give them hell" levels of firepower?
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Hey, I brought this up before, but it finally updated with EWi and EB.

There's a Digital Character Sheet app for Android and I believe iPhone, made by DizeLabs, approved by FFG and GW. Its an excellent app, really indepth, down to different inventories that can be set up for backpacks and combat vests. There's a 1E version as well.
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>>47589403
It has functions to link to other players as well.
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Opening Screen
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>>47589464
Menu Options
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>>47589476
Skill display
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If you were issued a challenge by a chaos warlord who then would lure you into a room rigged to blow (guaranteed tpk, say 10d10 dmg AoE) instead of a duel, how mad would you be?
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>>47589580
Depends if I was prepared for that eventuality. If the show of honour (the duel) was out of character, I'd like to think I suspect something is up. But if it was out of the left field but that was the style of the campaign, a high turnover rate of N/PC's and everything is written in sand, then it might be a decent end to a campaign, suitably grimdark if nothing else.
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I'm thinking of running a campaign where the players never face Chaos or Xenos at all.

They'll be working for an aloof Inquisitor who barely has time for them, but sends them to an Imperial planet to help the local Planetary Governor keep order.

The Planet is a shithole and the PL is a corrupt, tyrannical douchbag.

Their missions would be doing more and more dirtywork for the PL. I'd want to keep pushing it until the PCs snap.

Has anyone ever done something like this before? I feel like it'd be a good mix up and offer some moral confusion.

(Also: Inquisitor sends them to this planet because it's X industry is important and cannot be interrupted. That's it. There is no grand evil Chaos leader anywhere.)
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>>47590531
I haven't but it sounds intriguing. That said, it'll absolutely be whatever your players make of it.
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>>47590578

Yeah, I want to get it to the point where they are doing just real shitty work too. Not even suppressing workers' rights groups and silencing journalists, but things like covering up crimes/rapes/murders committed by the Governor's drunk/high son what feels like every other day. Until they just can't take it any more.

Any other good ideas?
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My gm offered me to let my psyker become an astropath after some fun times that are going to ensue.

Is it worth it? I have 34 fellowship and no social or fellowship aptitudes
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>>47590858
Why would you ask about Fellowship with an astropath?
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>>47590899
telepathic powers
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>>47590848
You have to consider that the players might like it. Being in that position of power and supporting the tyranny might appeal to their characters beliefs and you might be putting stock in something that won't happen. Just consider that, perhaps you'd want something to test their loyalties. To their Inquisitor or their new boss who gives them something to actually do and they likely get rewarded for it.
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>>47589580
Honestly, I wouldn't even be mad, I'd be impressed. Because I was planning on doing exactly the same thing to him
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>>47588836
the 13-16k xp bracket will do good for that.
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>>47588836
depends on the inquisitor. Are they fresh outta Schola? Grizzled veterans? Somewhere in between?
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>>47592546
I figured as much, figured it wouldn't hurt to ask though.
>>47593036
Relatively grizzled is what I'm going for. 20+ years of service, but not all of that is necessarily big heroic endeavours that save worlds and the Imperium.
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>>47593150
Even 20 years is a relative newcomer in the Inquisition
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>>47589580
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>>47588453
Even relatively thin metal sheet(only a few mm or so) takes a while to corrode through with acid(unless you're also applying extreme heat and/or pressure). You'll ruin their paint-job, but not much else until the combat is long over.
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>>47595166
The Corrosive trait says hi. It's not great at actually killing vehicles, but ruining their armor by reducing it by 1d10 per hit makes vehicles dramatically less durable.
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>>47594073
I wasn't planning for babies first Inquisition, he's got a few cases under his belt, a couple of scars and stories he can't tell or his brain might melt. What XP bracket would you put that at?

>>47595166
I figured the Munitorum only sent out the most extreme in corrosive acid, the stuff that Xenomorphs bleed. At least.
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>>47593150
you need to ask yourself what kind of game do you want to play? If you're going Ascension-level game, then you could just go wild and see everything crash and burn.

If you're thinking more of a more subdued game, use lower bracket. You don't want your inquisitor to have too much XP compared to the rest of the party because you'll end up running a game for one person with other players feeling like sidekicks.
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>>47595770
It's Ascension tier, I've made a couple of posts over the past few weeks. 3 players, 3 Inquisitors, forming a cabal to fight Heresy and criminal incompetence. No idea what I'm in for, but it'll probably spew out a good greentext or two.
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>>47595275
d10 is dumb, it should be a flat one per round
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Hey for anyone interested. I've turned a few hammer of the emperor specialties into starting ones. I've been running an guardsman only game of OW (no specialists) to get around the small group of starting "classes"

https://docs.google.com/document/d/1xqVajbr4R-EAkDp9lXbkAQ9ynf1hsOCNUYHsIvG51Zo/edit?usp=sharing
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>>47596863
Are they experienced? Are they powergamers? I assume this isn't their first campaign if you're running all inquisitors party unless you're all retarded, but that promises good stories

If there is no danger of the players going full retard, I suggest late game XP (16-20k) just to see what happens, otherwise you'd just be playing the same mid level throne agents with a few extra talents, which probably isn't what you want.

With great power, comes great responsbility. And greater daemons. And fuck ups have monumental consequences. Screw them over
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>>47598797
Adding to this. Be a dick, within limits. Make sure that they know when they've fucked up. Give them some unwinnable situations. Make them get their hands dirty. Being an Inquisitor isn't all fun & games, sometimes it absolutely sucks. As an addendum, I'd suggest using the Calixis sector as opposed to whatever it is that 2e is offering, because it's a lot more fleshed out. Hell, you could use the Tyrant Star as the ultimate big bad, and build the entire campaign around it and the Hereticus Tenebrae. This is, of course, if you don't already have your setting planned out
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How would you stat the GLA as an OW regiment?
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>>47600594

Death World (3)
Maverick (2)
Guerilla Regiment (4)
Survivalists (4)
Scavengers (3)
Poorly Provisioned (-4)

Universal Standard Kit, 1 phosphex bomb per character, 1 pair of shoes per squad
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What's a bullshit wambo combo for librarians in deathwatch

I was thinking possibility shield + maxing out agility and then mindworming an enemy.

Any way to increase damage besides just maxing PR? I know force does 1d10xPR if they fail willpower. Are there any willpower reducing or buffing powers ?
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>>47601846
who needs combos? input lolocaust, output lols

seriously, salamanders librarian. 1 power, become the nuke.

(power in question is Nocturne's Fire from FF)
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So, this will be the first time I play Deathwatch. What are some good things to take as a tech-marine for requistion? I have 42 req points.
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>>47602182
seige auspex from RoB is usually a good pickup because of the wider range and material penetration.

make sure you read the deathwatch rules for cybernetics, you only need to pay the requisition cost for one mission and get to keep the cybernetic forever, so depending on what options are open to you that can be useful.

generally though your requisition usage will fluctuate depending on the capabilities of your team and the mission, without further information any recommendations will be general at best.

general requisition principles: grenades beyond what you get for free aren't usually worth it, same with specialist missiles. the exceptions are only 2 for grenades: monoball and cryo. only take either if you have literally nothing else left to take.

the basic bolter is an excellent weapon itself when paired with hellfire rounds against fleshy targets and with kraken rounds for just about anything else. the heavy bolter is also an excellent option, costing little req and you do not HAVE to use a backpack supply. beyond bolters the barrage plasma gun is a solid option.

you'll note that nearly all recommendations made were for weapons with a full-auto fire rate, and this is because of the mechanics of the deathwatch ruleset. not only does autofire grant +20 to hit, it also is more likely to do damage even when dodged, as the basic FFG combat model heavily favors avoidance over soaking hits. this becomes even more exacerbated when fields start entering play (more shots downrange is always better)
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So, I'm building a defensive Jedi style build in DH2e (yes, still) and I was told Only War talents may be open (with some scrutiny). Considering I've never played OW and only just today downloaded the books, and I have very little time to research them personally, anyone have any suggestions I should look out for in particular?

Going Feudal/Imperial Navy/Mystic, focusing on Sanctic powers and a defensive/support style build. Will be getting some Tech Use and Armorer. Using Hrax as my homeworld and taking Hrax's alternate homeworld bonus.
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>>47602846
So basically I got kraken rounds, fire selector, mag boots, and a seige auspex. The team so far seems to be good on heavy weapons. Looks like its a mixture of tau infantry, battlesuits, and some tanks for the first mission.
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>>47603089
your armor has mag boots by default, the reason for some of that gear being in RoB is use by scouts.
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>>47583008
It's a word that survived into the 40st millennium that essentially just means "a really bad place to be".
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>>47603267
enemies beyond. they're good if you're playing a character in exceptionally heavy armor with a lot of soak because you have to take the hit, you cannot mitigate it except with a field of some type. generally with the way FFG combat systems work this means you court death in most cases unless wearing some pretty heavy gear on a heavily augmented character.

as an example, the average damage of a good long-las shot (the kinds of hits you might expect to be blocking) with variable settings used and only 1 accurate die (so 3 dos to hit) is 2d10+5 pen 3, felling (4)... that doesn't sound like much, but that's still a range of 7-25 damage, with dead average being 16.

to soak that hit and not take any appreciable damage would require a combined soak of 19. for this purpose we'll assume that your acolyte has a TB of 4 (average plus an advance)

TB 4 goes to 6 with a bionic replacement on body, wou're using some kind of shield, but are not guaranteed to be hit in the body location (you inherit the hit location of the original target) this leaves you still needing to soak 13 more damage, which would require Best-quality heavy power armor at AP 9, and subskin armor, meaning unless you are fortunate enough to be hit in the body or arm where your shield is you're taking 2 wounds.

the math works out better for melee because you are allowed a parry, but even with the defensive quality in your favor if the opposing melee has and is using inescapable attack you are still likely to be needing to soak a nasty wound. in the case of a chainaxe from your average frothing cultist, another 17 pen 2

FFG 40k systems are rocket tag. don't get hit.
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>>47603503
Thanks for the info. I actually deleted my post because I found the talents shortly after posting it. Though I'm building the defensive psycker build and I'm going to be investing heavily into parrying. I've also been trying to get my GM to approve the parry bullet talent(s) that were in here a while back, he has been reluctant to make a judgement on them but I may have some ground to stand on now given he allowed one of our warband to parry a two ton slab of rock and molten metal flying at her at a high velocity lol.

Going towards a somewhat tanky close quarters jedi style here, emphasis on support and defense, so stuff like these talents are things I'm going to need.

Anything else you can suggest for a defense/parry focused build from DH2e or Only War?
>>
>>47598797
>>47599574
The players are experienced, one of them was an Inquisitor in a prior campaign and he's made a dodgy deal with a Necron and kidnaps Psykers for them regularly. In the prior campaigns the other two players were his Acolytes but now they've said they want to see what all this responsibility and FUN is like and they're going to find out.

I'm using a homebrew sector with lots of neat little details, a lot of it is built on plot threads left from the previous campaigns that never got resolved and have spiralled out of control. I wouldn't say they're powergamers either, but one player tends to be somewhat more optimised than the rest of the party.
>>
Hey, a few of my fags and I are looking to start playing Rouge Trader. Got any advice or directions to point me in to help us get started? I've already directed them to the resources and everything listed above, but I'm still not 100% sure we'll be doing it right.
>>
Question about the Desperado Role's Special Ability in Dark Heresy 2e, just wanna clear things up.

"Move and Shoot: Once per round, after performing a Move action, a Desperado character may perform a single Standard Attack with a Pistol weapon he is currently wielding as a Free Action."

I know that you can only perform one attack each round, and the only action you can take twice in the same round is Aim for either +10 or +20 to hit, but would you be able to perform, using the Desperado, say, a Charge attack (with the Movement subtype), and still perform a free Ranged Attack using a Pistol after the Charge has been resolved? The Charge action is both movement and attack, and resolves both the movement and the attack in and of itself, so I am rather unsure if the free attack is still legal. Being essentially another attack.

Any input appreciated.
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>>47606075
Wait, I realise I may have misundestood the ability, as it says "after performing a Move action", and not an action with the Movement subtype. I suppose that means only the Move Action and nothing else.
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>>47604436
Get Warp Time and a force sword.
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>>47589580
personally i wouldnt be mad, because i was tricked by an enemy into my demise. its my fault for expecting honor from a heretic

other people? knowing how butthurt people get from my forever dm experience, i would make it quite clear, to player, that he is going to die if he accepts. yes, it breaks immersion, but thats what my players get for whining 24/7
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>>47589580
Depends on the warlord's alignment.
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Is this voice good for a rebellious techpriest?

http://vocaroo.com/i/s0kvX3mmgE8b
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>>47606176
A little hard to hear what's being said, but otherwise, very thematic.
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>>47606184
Cheers, will include a transcript for the players just in case.
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>>47589580
I think my terminator armoured librarian might have a chance at surviving that
And we run with fate points every now and then, with the houserule that burning one can save a character from death at the cost of a severe drawback, generally some kind of extremely grievous wound, think losing the lower half of your body kind of grievous.

>inb4 no anon thats maul not grievous
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What kind of structures do Kroot build planetside?
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>>47606418
Krootowns.
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>>47590848
It sounds like an interesting premise but the players are likely going to be itching for the big reveal about the top secret chaos cult that isn't actually there if they're used to that sort of thing as a standard. Also you've got to have ideas in mind for what happens when they actually do snap at any stage, or if they'll just continue on forever in the name of the Inquisitor. Other than that, I'd say go for it, I really enjoy campaigns that are about human struggles where the big bads take a backseat for once.
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>>47582828
Is there any way to get rid of the Unwieldy trait on a weapon?
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>>47589403
Available for Rogue Trader too?
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>>47606644
The Finetuned positive quality from Hammer of the Emperor's custom weapon pattern rules allows you to make an Unwieldy weapon Unbalanced instead.
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>>47590848
Do realize the inquisition would be just as apt to"replace" such a dynasty as to defend it.
Leaders of weak moral fiber are the soil from which heresy takes root.
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>>47594073
Eisenhorn was made an inquisitor at age 24 as was his closest friend. Not everyone comes up as an acolyte.
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>>47606657
That shit available for RT?
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>>47606653
Just DH AFAIK.
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>>47603503
To wit, inescapable attack penalizes parry AND dodge attempts. You are boned either way, with defensive actually being more helpful.
But if your gm is throwing that at you, you dun goofed anyway.
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>>47606125
You mean warp speed.
At least meme right.
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>>47606657
Yeah, it's fucking retarded.
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>>47606811
Probably, you're rich enough to commission a custom weapon
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>>47606295
That's exactly why burning fate exists, and generally the system says survival shouldn't be without consequence (system does say your missing bits get bionic replacements unless it was your last fate point, in which case you can dreadnought
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>>47606176
http://vocaroo.com/i/s1TPQ7iVr38s

What about this?
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>>47607758
Getting better.
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>>47607758
What're you using to get this affect? Audacity?
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As a Explorator, what skills/advances should I pick up? Starting up a RT campaign, so just the 500 starting XP.
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>>47608050
Fucking around with Cepstral

http://www.cepstral.com/en/demos
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>>47605462
That is some serious fucking xeno-heresy right there. Psykers are a valuable asset that must be controlled or destroyed, not given to the damn necrons. If a more straight-and-narrow Inquisitor finds out, you can expect censure, assassination attempts or even a visit from the Deathwatch.
>>47606176
>>47607758

Very cool. I wish I had voice editing software or somethin' like that. I like doing voices in game, but robots are kind of hard.
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>>47609155
Hey, did you read my campaign notes?
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>>47607758
>I wish I had voice editing software or somethin' like that

see >>47608139

You can record a few chunks of what you got them to say, then stitch it together with Audacity.

I'd also recommend trying out the Voxal Voice Changer, i've been messing around with it now and it seems pretty effective.

Currently working on an upcoming RT campaign with a planet of rogue Admech and AI, so I've been doing a lot of this.
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>>47609408
meant for >>47609155
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What would be a cool Ork mekboy acquisition?
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>>47609408
>>47609438
Cool, thanks!
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>>47609462
A warship. Not one of those space-faring vessels, mind you. I mean an actual floating on the water warship. With a lot of guns because it gives them a lot of dakka to play with before they work their magic.
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>>47609505
We're on Footfall now, no way to acquire such a thing yet.

How about some gear or weapons?
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>>47609505
He also has to add 6 stompa feet so it can go across land
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>>47597427
It should probably be Corrosive(x) imo.
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>>47609870
>>47597427
>>47595275

Corrosive is one of the best qualities you can have on a weapon. It wrecks personal armor, equalizes vehicles, and it functions as super-toxic against infantry, better in every way than normal toxic. The only limiting factor is, officially, there's only like 2 weapons that have it.
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>>47582828
Anyone able to tell me what to do to get started playing Warhammer?

Roll20 a viable option for Warhammer or is an in-person group more realistic? How much would am I looking to spend for IRL RP?

How do I get to know more about the universe? Just read the rule book or should I look more into other mediums such as the games?

Thanks friends
>>
>>47610615
You can pick up PDFs of most of the corebooks by following the links in the OP. If you're playing online, you'll be able to link it to everyone and you all have the rules. If you're playing in person, each corebook tends to cost £40 or whatever that is in dollars (google it locally, iunno where you are).

Each corebook contains everything you'll need to run a few campaigns using that respective game, none of the supplement books (splats) are considered mandatory, most just add new equipment, enemies and options to develop your character using skills, talents or new rules systems.

You'll learn a tonne about the setting from one corebook, and what you learn can easily be applied to any game you want to run. That said, each book has a set theme and you'll have to do a bit of work to transfer stuff between books. Deathwatch is focussed primarily on themes of Honour, Fraternity and Battles, Dark Heresy focusses on fighting a shadow war for the soul of humanity. You can put elements from each game into another, but you'll have to work to make it fit.

I'd always advise playing in person to online, and I've been running Online games for some five years total. Ask your mates what they'd be interested in and cry when they want to play Rogue Trader.
>>
>>47610723
>each corebook tends to cost £40 or whatever that is in dollars (google it locally, iunno where you are).

roughly $60-65 dollars american, though I can't remember seeing them offered for a price that high, personally.
>>
>>47610723
>>47611586
Thank you

Any other tips from anyone else is much appreciated
>>
>>47611586
You lucky buggers,
>>
>>47612083
It's probably because FFG ships out of the U.S., thus shipping overseas means the price jumps.
>>
To the MEGA guy, I just added another file to the Additional Resources folder, would you mind transferring it to the Homebrew Megafolder?

>>47610615
I'm the guy who created the Additional Resources folder. I just uploaded a file that may help you (Warhammer 40k Bible). Try this link to my folder, and see if it works:

https://mega.nz/#F!XgRDEDAJ!Np6F-HqCwdYzHXmeSs7m7w
>>
>>47582828
TG have you ever played as a mutant in a DH2 game? Please share I want some inspiration as I'm thinking of a character concept.
>>
>>47613300
Coming right up.
>>
>>47613601
Thanks
>>
>>47613601
Aaaand its in.

Cheers.

This'll come in handy, with a solid primer in hand, I might actually get some interest from my local game group.
>>
>>47590858

You only need Fellowship 40 for Mind Scan and Supreme Telepath. It would cost you 1,350 xp just to meet that prerequisite, assuming you can't find some way to just increase your Fellowship by 1.

I guess it depends, is being able to read someone's mind worth 1,350 xp to you, not to mention the other prerequisites, or is there something else you would rather spend it on?
>>
>>47613300
Nice.
>>
Not sure if I've posted this before, but whatever. I'm running a Black Crusade campaign, and my players are currently in the middle of Hand of Corruption. What other planets in the Screaming Vortex should I have them go to once the events of HoC are over?
>>
>>47616716
A drug-fueled 80s-style tour of all of them.
>>
>>47616716
That one Slaaneshi planet where it rains crack cocaine sideways, volcanoes are everywhere, and lightning strikes summon winged black skeleton knights to kick your ass while the locals make bets.
>>
>>47613573
I ran a Krieger who was secretly a mutant once (I found a way to make it work in the lore, but it's a long story, so I won't go into it here unless asked to). Basically, the gist of her character was that she was born a normal human, but had been forcibly mutated shortly before leaving Krieg to be conscripted into the Inquisition. Being a fanatic, as all Kriegers are, she figured that the mutation had been inflicted on her for some kind of sin, and was even more suicidal and dedicated to her duty than a normal Krieger (she only survived the campaign by pure luck, I was trying my damnedest to get her killed in a useful way every time I saw the opportunity).

Over the course of the campaign, she slowly came to realize that her ideals, as well as how she thought the Imperium at large functioned were drastically different from reality. In the course of fulfilling her Inquisitorial duties, she was forced to face ugly situations and make hard choices that she had never imagined back on Krieg. As a result, she slowly evolved from seeing her mutation as a curse, to seeing it as something of a tool, as it allowed her to infiltrate mutant groups and underhives and such much easier than her fellow human acolytes. In fact, the final mission would have actually been insurmountable if not for the "gifts" provided by her specific mutations.
>>
>>47616890
Sounds like a fun place
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>>47617092
Ps: Her mutation was irreversible breast expansion
>>
>>47616890
So... All of them?
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>>47617122
It's like living inside a Heavy Metal video.
>>
>>47616716
Q'Sal.
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>>47617092

But female kriegers are drugged baby factories in the lore.
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>>47617346
She was sterile, and so was spared the baby-bearing duties.
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>>47617346
Vitae Wombs are what pump out children. Most kriegers probably have their ovaries pulled and have their eggs extracted. So, Expando tits is safe.
>>
I notice that Forgotten Gods isn't in the mega folder.
>>
>>47617793
Wow, its like someone forgot them....
>>
I'll look for it elsewhere I guess.
>>
>>47617851
I wouldn't be too worried if I were you, dog. It's shit. But I'll slap it up on my Mediafire in a min.
>>
>>47617851
https://www.mediafire.com/?sml33disg33ek75
There you go. Enjoy the shit.
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>>47617906
Mostly after the homeworld options.
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>>47617137
Macromastia is not a mutation, anon.
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>>47617931
Thanks famalam.
>>
>>47617931
Might be shit, but completionism is still seen as a virtue to some groups.

Into the MEGA it goes.
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>>47617403

Then according to Down Amongst The Dead men, she would have been used as a living target for actual worthwhile kriegers

>>47617469

And Vitae wombs were clarified in the krieg short story as drugged up baby factories. She doesn't fit the fluff at all. It's all in Down Amongst the Dead Men. It's the book that singlehandedly makes it impossible to make a compelling Krieger.
>>
>>47618214
>It's the book that singlehandedly makes it impossible to make a compelling Krieger.
Then the obvious conclusion is to ignore the book in favor of the fluff that makes playing an RPG character doable.
>>
>>47618214
I haven't read that story, so you might have to fill me in somewhat. I thought that Kriegers use those unfit for the Korps either as factory-fodder or target practice. Also, so long as they're incapable of having children and physically capable of being in the Korps, I see no reason why female Death Korpsmen couldn't exist (the fact that you can play as a female Krieger in Only War would seem to support this conclusion as well).
>>
>>47618214
Unless that short story is coming straight from an Imperial Armour book or a codex, its not going to be counted as the 100% accurate fluff.
>>
>>47618391
Even those are sketchy
>>
>>47618214
>were clarified in the krieg short story
>Clarified
>In a short story

Wew lad.

Don't worry anon with growing boob krieger, you can play your character anyway you want and fluff it any way you want. GW supports the "The Setting and Fluff is bendable to the whims of the players" aspect of the hobby.
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>>47618302

Technically, Only War was released before the Krieger books were released, so they were working with what they had at the time. It's the same thing with commissars, with Cain-like commissars instead of memory drug addicted zombies.

in the short story, the main character is born with a minor blemish which means he's released into the wild and used as target practice by other kriegers. ALL kriegers not genetically perfect and mindless are used as cannon fodder, no exceptions. This includes kriegers who can't have kids, aforementioned minor blemishes, rad-induced problems, etc. In the book, the MC kills a genestealer infltrating Krieg, saves the world, and is promptly shot for being genetically imperfect. At least he dies content.

Yeah, it really does mess with making any sort of krieger, since any deviancy from singleminded hurr durr means death.
>>
>>47618436

Black Library is canon. Face it, if you're selectively picking and choosing, you're not really playing 40k, just a 40k-like homebrew.
>>
>>47618444
>Technically, Only War was released before the Krieger books were released, so they were working with what they had at the time. It's the same thing with commissars, with Cain-like commissars instead of memory drug addicted zombies.
I've said it before and I will say it again. The fluff needs of a wargame and the fluff needs of an RPG, even a dark military scifi RPG, are very very different. Whenever fluff makes a reasonable character impossible through excessive grimderp, then the fluff needs to go.
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>>47618495
>shitposting this in the 40k threads
see
>>47618436
>>
>>47618515

>Explaining facts is shitposting

Listen, if you don't want to use the fluff, that's your choice. You'd be doing it wrong, but you have that choice. It removes the consistency of the setting, but whatever.
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>>47618444
Honestly, unless the book specifically states that sterile Kriegers are used in this way, I would still consider it possible that sterile Kriegers would serve in the Korps. The Kriegers are, at their core, religious extremists blended with hardcore pragmatists. I can see why someone with a genetic defect would be considered "unclean" and used for target practice, as that's what the Imperial Creed says, but if someone is born and their only problem is that they're sterile, there's no good reason not to use them as a soldier. The Imperial Creed doesn't consider people like that to be mutants (so far as I'm aware, anyway).
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>>47618639
>unless the book specifically states that sterile Kriegers are used in this way

It does.
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>>47618578
>It removes the consistency of the setting, but whatever.
>40k
>Consistent
>Setting
Wew lad.
>>
>>47618578
>continues shitposting
see
>>47618436
GW says the lore of the setting is malleable to the whims of the players to facilitate forging our own narrative.
Your shitpost is, was, and continues to be the irrelevant opinion of a nobody.
>>
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>>47506476
Not him, and it ain't original, but pic related springs to mind.
'A problematic warp-leeching xenos' is too open-ended to come up with specific suggestions. They could be anything from clicking humanoid insect monstrosities that seem to glide around under tattered black cloaks to glowing bulbs of neon flesh rooted in walls that erase themselves from the vision of their surroundings and release spores when they sense psykers, ensuring that the psyker's clothes spread them, hopefully to somewhere the psyker will be often enough for regular draining to little gray bulb-headed gnomes that vivisect people.
Any particulars about the planet? They're gonna quarantine it, but are they doing that because it's too valuable to just Exterminatus to purge the xenos, or because Exterminatus isn't presently available? Are the xenos native? Are the climate and topography suited to the xenos? By default, I'd go with something like modern Terra but less oceans - there's desert, there's jungle, there's temperate forest, there're fuck-off mountain peaks... a harsh world, but not unforgiving; unusually tall, steep mountains, humid jungles full of sinkholes, large, empty swathes of desert that link up with mismatched terrain seemingly at random in ways that an adept familiar with natural sciences could say shouldn't be possible, and the temperate forests are full of predatory megafauna.
Maybe have them land at an Imperial facility in the edge of a desert, with jungle to the east, mountains to the west, and a small sea to the south. Stick some temperate forest at the base of the mountains, maybe, and pockets of WEIRD shit in the desert and maybe swamp. Something leeching at the Warp might draw in more of it through thin spots in the Veil, in which case these xenos are putting the planet at risk of daemonic incursion - which they'd devour, but eventually the place could become a daemon world, which if it's a strategically important planet the Imperium can't afford losing...
>>
>>47618578
I remember when 40k was always 100% on point and only had 1 writer with one clear intention on how everything is supposed to play out... Oh wait, No I dont... It's almost like there are 50 different authors who fucking write whatever they want.

Shit from the leader at black library himself.
"In further conversation, George emphasized that Black Library’s main objective was to 'tell good stories'. He agreed that some points in certain novels could, perhaps, have benefited from the editor’s red pen (a certain multilaser was mentioned) but was at pains to explain that, just as each hobbyist tends to interpret the background and facts of the Warhammer and 40K worlds differently, so does each author. In essence, each author represents an “alternative” version of the respective worlds. After pressing him further, he explained that only the Studio material (rulebooks, codices, army books and suchlike) was canonical in that it HAD to be adhered-to in the plots and background of the novels. There was no obligation on authors to adhere to facts and events as spelled out in Black Library work."
>>
>>47618660
Alright, good to know. I probably would've written her background differently had I known that (when I made the character, most of my knowledge of Krieg came from Dead Men Walking). Unlike some people, I actually do appreciate being brought up to speed on Krieg's lore, as it's one of my favorite parts of 40k lore.
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>>47618691

To be fair that guy is TECHNICALLY correct. It seems like there's been a real crackdown on fluff. Everyone handles sudden fluff changes their own ways, though, from flat out ignoring it to Ministry of Truthing it.

It's always been my opinion, for instance, that the newest stuff takes automatic precedence, with older stuff remaining if nothing touches it. So while Commissars and Scions will be drug-zambambos, things like Old Slann / Slanni were never touched in eight editions and are still valid, and sudden returns of things like Squats are perfectly fine to shoehorn back in.
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>>47618810
Agreed. Or you run with the argument that, it's a big galaxy with millions of worlds, so anything's possible. Some commissars are drug addicts, but that memo never reached the other side of the galaxy, so there are some parts where they're like how they've been traditionally presented.
>>
>>47618810
How did your Ta'unar base end up? Did you actually man up and make your own instead of buying premade shit?
>>
>>47618810
>So while Commissars and Scions will be drug-zambambos
I keep seeing this referenced here I but I can't find anything on this in any of the online sources. What book is it from? I don't play the tabletop.
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>>47618850

True. I think there's been at least one implication in a BL book that not all Commissars are druggies. I think the codexes imply a majority case, at least.

Same thing with Legio Cybernetica, for example - almost everyone uses Kastelans, but the codex did leave space for using Castellax and Friends, so you can use the It's A Big Galaxy clause for that.

>>47618853

What do you think? I bitched out and bought premade shit. I posted it in WIP. I got an 8" base, and it STILL barely fits, and it needs a support rod. I can decorate the base once I put that rod in.
>>
>>47618850
>>47618810
Its said by the publishers that everything is 100% offical... But, everything is being told in the Warhammer 40k universe were lies, rumors, and other fallacies run rampart. So, the truth might be written over and hidden. Its up to the reader to decide what is actually happening in the 40k setting.
>>
>>47618906

Codex Militarum Tempestus
>>
>>47618943
>Codex Militarum Tempestus
God, the fluff in that book was fucking awful.
>>
>>47618943
Thanks
>>
>>47618937

I think the crux of the problem is "Pick and Choose your subjective canon" is the old stance, and the new stance is "Everything with an official seal takes objective precedence over the old stuff."
>>
>>47617137
"My mutant power is being sexy" is not exactly appropriate to the setting, but whatever.
>>
>>47618982
Have you ever seen women with gigantomastia? Shit be disgusting, yo.
>>
>>47618975
But new official stuff contradicts eachother, sometimes in the same book
>>
>>47618975
Yes, but you have the power to decide that you think the new stuff is slanted from the truth and the old hits closer to whats actually happening.
>>
>>47618982
OP of Krieg mutant post here. That was a joke anon. Her actual mutation was that her skin was porcelain-white, covered in bulging veins, and she had bright red eyes. In-game terms, she was immune to most naturally occurring poisons, had a fear rating whenever out of her Krieger-wear, and could see in the dark somewhat better than an average human.
>>
>>47618982
>>47619043
So basically, the opposite of sexy
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>>47619043
Oh, okay. That's pretty cool.

It's sometimes hard to tell what's a joke and what's earnest on /tg/.
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>>47619043
So an albino chick who roids. This is actually more my fetish than the supertits
>>
>>47619067
I feel you, anon. I was tempted to respond to the post about breast expansion, but decided I'd just ignore it unless it became pertinent to the conversation.
>>
>>47619092
I like how most people ran with it and even defended your character.
>>
>>47619079
I like both. At the same time.
>>
>>47619039

More or less, but the style has changed from subjective propaganda and maybes to objective answers that remove all mystery and anger people.
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>>47619139
Right?
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>>47619139
>>47619201
Some of us don't believe in badwrongfun.
If your pc is a unwitting titty monster, and you play up the honest difficulties that can stem from that while not highlighting the fetishistic potential while still trying to do her God Emprah given duty, to me, that's a good character.
>>47619199
I don't mind objective answers.
I mind when they are ridiculous and poorly thought out. When Ward wrote 5e SM, I loved it because it was basically classic Codex Ultramarines, and I thought "SOMEBODY remembers how it used to be, someone remembers when 40k was FUN!".
Then people sperged out because despite all the hurrdurr propaganda spouted out, the moment it actually applied, they didn't like it because codices = truth 100%.
>>
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>>47619199
>subjective propaganda and maybes to objective answers
God, isn't that the truth. I do miss the days back when things like Farsight's longevity or the origin of the Legion of the Damned were genuinely mysterious, with lots of potential answers, but nothing concrete. It was much more in-keeping-with the obfuscation inherent to the setting.
>>
I'm gonna play Only War with some friends for the very first time. I have a little experience playing Dark Heresy and my knowledge of the 40k universe is really limited. Any advice on what to play?
>>
>>47619679
Weapon specialist.
>>
>>47619679
Ask your gm to stick the group on the front lines for a session or so, so you can get a feel for things. Don't get to attached to your fist character.
>>
>>47619345
>>47619769
>Don't get to attached to your first character.
This. You're basically above average guardsmen, but you're still guardsmen. A wrong step or bad decision and you'll be dead in an instant which is what your Fate is for, don't be afraid to use it when you need to.
>>
>>47619699
This. If they're even slightly familiar with squaddie flicks like Generation Kill or Band of Brothers, then really any Guardsman Specialty could work, but Weapon Specialist is the most idiot-proof for a first timer.
>>
So anyone know any good references for AI in 40K? I know they're pretty much all insane and morally bankrupt and I'm tempted to try using one in a future Dark Heresy campaign, but I have no idea if they'd even be compatible with anything that's not archeotech.
>>
>>47621209
Tau drones.
>>
>>47621573
But that's Tau AI, which I think is less likely to go apeshit on people but I don't know for sure. I'm more interested in Abominable Intelligence.
>>
What effects does craftmenship have in Rogue Trader? I'm finding it very hard to find the details.
>>
>>47621713
The rules for craftsmanship as it pertains to acquisition is on page 112, for weapons is on 115, and for armor is on 137 of the Rogue Trader core rulebook. What effects Craftsmanship has on any other gear will be described in the item's description. If there is no such description, it's up to GM discretion on what extra bonuses the item gets outside of looking nicer.
>>
>>47621800
Cheerso friendo
>>
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>>47605540
There are a lot of ways to play RT, to the point that generic advice is hard. Well, other than "make them fight Necrons."
>>47606644
If you're playing Deathwatch, the 'Arcane Wargear' Inquisitorial Asset can add or remove a single trait from a weapon on a per-mission basis for 15 requisition. The Forge Master advanced speciality can do the same for some qualities, including Unwieldy. Both are found in Rites of Battle.
>>47610615
The rulebooks should tell you everything you need to know, but there's a ton of other fun stuff out there to read. 1d4chan has some great pieces at https://1d4chan.org/wiki/Category:Stories but there's a lot of crap and goofy stuff in there too; Black Library has some great books and some not-so-great ones. I'd recommend the Ciaphas Cain series for a good overview of stuff and lighter tone, plus other books focusing on whatever aspect of the Imperium you're dealing with.
>>47621209
Read Mechanicum, it's full of hilarious shit including AI.
>>
>>47618691
Someone presents argument and you keep trying to cry shitposting every time. Wow, you're a condescending cunt. Shut the fuck up if you're unable to debate.
>>
>>47622401
The other guy WAS just presenting the same 'fluff against it exists somewhere, so if you do it anyway you're violating fluff' argument repeatedly after folks pointed out that anything outside of codices and Horus Heresy novels isn't strictly canon, and even that which is canon isn't necessarily true. Calling it shitposting might be a bit much, but...
>>47608139
Thanks, this is pretty fun.
>Where we're going, we won't need eyes to see.
>>
What 2 good-quality cybernetics should I pick as a Warpsmith?
>>
>Playing deathwatch
>Stealth tech marine build
I am prepared to suffer
>>
>>47622987
nigger, it's awesome. Scout armour, high agi, stealth + sleight of hand and you can sneak up to enemy marines, prime their grenades and fuck off.

It's unconventional, if you're a raven guard you can do it in power armour mind you, but it presents a neat alternative to RIP AND TEAR.

Also, would anyone be interested in playing a techmarine in about month's time as I'll be probably resuming my campaign?
>>
>>47621209
>>47621573
>>47621606
I don't see any indication of Tau Drones actually being sapient, merely sentient. The Imperium of Man uses sentient computers all the time. Abominable Intelligence itself seems to be a former classification for sapient machinery that the AdMech have, as with most things, lost their touch with and warped its nature within their own views.
>>
>>47623166
What day of the week? I really shouldn't be joining another campaign, but I've got a Death Eagles coghead burning a hole in my pocket.
>>
>>47623493
Saturdays midday GMT. Strictly no flakes.
>>
>>47623615
Hm. I might be able to reshuffle some stuff to make that. Anywhere I can contact you to check if the slot's still open once I've verified whether or not I can make it?
>>
>>47623719
sure - my skype is walter.gorkamorka, we'll probably kick off early-mid July
>>
>>47610501
Only War:
Hammer of the Emperor: Iron-Eater Grenades
Shield of Humanity: Pyrophoric Vambrace
Dark Heresy 2:
Enemy Within: Gorgon Chemical Flamer & Whitefire Grenade
>>
>>47624410
Rogue Trader had acid shells for shotguns before Corrosive was a thing
>>
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I'm slowly becoming forever DM in my group. We used to take turns DMing our own sessions, but not it's only me.

How do I stop this before it's too late?
>>
>>47626277
By mentioning it.
>>
>>47624410

So there is only two for only war, and two for dark heresy.

Should you also count some of the necron weapons with entropic strike equivalents?
>>
>>47626277
Accept it. Relish in it. Love your prison because the players sure as hell won't.
>>
I'm interested in playing 40k rpgs, (mainly Rogue Trader and Dark Heresy) but I have never played any pen and paper rpgs, nor do I know of anyone who has.
Wat do?
>>
>>47626298
I do. They laugh about it like it's no big deal.
>>
>>47626499
Then, after the next campaign arch (or however you do it), you tell them that you will be taking a break from GMing. Either one of them steps up, or there will be no game for some time.
>>
>>47582828
Rogue trader. At what point ought players be able to shred space marines 1v1 and 1vMany?

We killed several dozen chaos marines of the khornish variety I. Several fights when they boarded our ship, and several more seasoned marines as we traverse do a blasted battlefield between the cult mechanicus, red hands, and iron warriors chapters.

We're hitting the latter part of the game and I know power levels jump but what do we do now? Space marines fall like chump change. Grey Knights? Death watch? Assassinorum agents?
>>
>>47622740
Dermal armour and synth muscle for rip and tear
>>
>>47626454
Post in game finder thread, with any luck you'll find a decent group
>>
>>47626643
I could use more info. How exactly are you killing marines like chaff? My answer will depend on yours.
>>
>>47626569
>or there will be no game for some time.

In a majority of the cases, this is what happens.
>>
What's some music appropriate for Dark Heresy?
>>
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>>47628523

https://www.youtube.com/watch?v=XQmBXEZEYtg
>>
>>47628523
Simpsonwave
https://www.youtube.com/watch?v=qvmbL99ErUo
>>
>>47628677
What animu?
>>
>>47628844
Boku no pico
>>
>>47629167
U cheeky lil cunt, I'll glass ya last.
>>
>>47628844
On your mark. It's a music video made by ghibli
>>
>>47626643
Sounds like a GM problem, not a stats problem
>>
>>47629564

It's actually really easy to get to space marine shredding levels at rank 4-5 and higher. By then you have guns that can easily pen armor and break marine toughness like plasma and autocannons, you dodge in the 80's to 90's with fate points, and probably have conversion fields or better.

At that point, if the GM wants to make marines scary, he might as well freeform, having the marines ignore all damage no matter what the players do, and point and say, "you die, no save," but that's no fun for anyone.
>>
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What would you include in a game based on pic related? Would Imhotep be a chaos worshiper or some kind of disgraced necron lord?
>>
>>47629641
WWE wrestingling character stats lazy eye penalties, bad CG Korne who is actually J.Cena
>>
>>47629930
That was the second movie, I'm talking about the first one.
>>
>>47629615
Either that, or make the Marines use every dirty tactic and coordinate to an inhumane level.

Which they should be doing, really.
>>
>>47618444
there is really a book called "going down on the dead men" O_o ?
>>
Have you made any OW regiments for shits and giggles? Want to share any?
>>
>>47633206
I have, though I lack the details to reference on this computer. Some highlights include a regiment of highborn gothic ninjas and Frontier World cowboy Rough Riders.
>>
>>47633446
Wasn't the latter one discusses a bit in a previous thread?
>>
>>47633541
Not that I know of, wasn't here for the last couple.
>>
for the love of fuck can somebody start a dark heresy quest with a non chaos heretek?
>>
>>47634351
No
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but why reynolds.gif
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>>47634361
but...but...
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>Bikes are one of the vehicle traits in the armory (Though mainly for xenos vehicles)
>Rough rider regiments exist
>tfw no official bike riding regimental option
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>>47635565

Homebrew so-

>official

Oh, you're one of those guys. Yeah, Only War does not allow you to have a bike regiment.
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>>47635565
Alas.
>>
What version of the PHB for Dark Heresy 2.0 is in the Mega? The very first, or the updated one with the changes from the first errata?
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>>47633206
I made these guys initially as an attempt to cheese WS as possible to see how high it could go, but then I got excited with Space French Knight Templars and gave them actual fluff.

167th Gallia Crusaders “Knights Templar”
“The God-Emperor wills it.”

Hailing from the feudal world of Gallia in the southeastern reaches of Cocytus Sector, the 167th has become synonymous with its people to the general sector. A world where the Ecclesiarchy holds near absolute sway, Gallian citizens vie constantly to prove their devotion in the hopes of being selected for the honor of becoming Crusaders to bring the God-Emperor's judgment to the mutant, the alien, and most especially the heretic. The Gallian Crusaders' zeal has caused no end of friction with less devout militaries, but their fanaticism has turned the tide in many wars.
The Knights Templar consciously emulate the arms and armor of their native world in their gear. Clad from head to toe in flakplate designed to resemble their familiar feudal plate in every way, complete with gleaming metallic paint. They cover their gleaming armor with white and red surcoats representing their purity and the blood they shed for the Emperor, and their shields bear similar devices. Each Templar maintains his gear with a religious reverence, keeping it always ready for battle against the Emperor's foes.
The current commander of the 167th is Marquis Etienne Lavoie "The Savage", a man of endless, boundless energy and boisterous tone. Lavoie is jovial and fatherly to his men and allies, but in combat he is a terror to behold, taking joy in the pain and terror of the Emperor's enemies. He has become infamous sectorwide for his public beheadings of convicted recidivists, heretics, and other traitors, carried out with his own two-handed power sword.
Mechanics in next post.
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>>47637116
*Cheese WS as much as possible.

Regiment Points: 1/16
Home World: Feudal World (3)
CO: Sanguine (2)
Type: Close Assault (3)
Training Doctrines: Favored Foe (3), Defenders of the Faith (2), Hardened Fighters (2)
Special Equipment Doctrines:
Regimental Drawbacks: Honorbound (4)

+10 WS, +3 Str, +3 WP, -3 Int
Skills: Athletics, Common Lore (Ecclesiarchy, Imperial Creed, War), Forbidden Lore (Heresy), Parry
Talents: Duelist or Double Team; Die Hard; Street Fighting; Unshakeable Faith; Hatred (Heretics)
Traits: Fluency, Suspicious of Machine Spirits
+1 Wound

Gear: Best-Quality Monosword, Good Shield, laspistol and 2 charge packs, Best-Quality Flak armor, 3 frag grenades, 2 krak grenades, two weeks' rations, 2 knives, poor weather gear, backpack, basic tools, mess kit and canteen, blanket and sleeping bag, lamp pack, grooming kit, dog tags, Uplifting Primer

Favored Weapons: Power Sword, Heavy Flamer
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>>47637038
Just uploaded the errata, I think the one there is the original.
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>>47637116
>>47637133
That's actually hilarious. And mechanically sound. Nice.
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>>47631772
Nah, that's just an edit, mate.
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Thoughts on the Arch Heretic Alt-level in Rogue Trader? I'm making a character that is a Seneshal with a focus on the nerdier/techie side of it.

The ability to hack things with the Machine trait and take control of them seems like a lot of fun with a rather heavy focus on Tau right now in our game.

The character in question is well...not a fan of the Mechanicus, believing that all the talk about the Men of Iron and demonically possessed machines is just myths and that the mechanicus is keeping Real Engineers like themself down. No, they do not have any ranks in Forbidden Lore(Warp)
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>>47637172
Thanks.

There's a bunch of specific starting homeworlds presented in the margins of the other books. Might get around to listing them all in one convenient pdf. Crunch-wise they only amount to a different homeworld talent, but options are options.
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>>47637284
>>The character in question is well...not a fan of the Mechanicus, believing that all the talk about the Men of Iron and demonically possessed machines is just myths and that the mechanicus is keeping Real Engineers like themself down. No, they do not have any ranks in Forbidden Lore(Warp)
>TFW I've included Men of Iron in my games
>They weren't Chaos influenced in any way
>They were 'just' acting on orders over 15k years out of date
>Still heavy MEQ tier opposition ripped straight from the nastiest parts of the Terminator franchise, and basically impervious to basic logic or persuasion, never mind logic bombs.
My players have learned that MoI are what come when the GM is tired of them trying to loot DA ruins.
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>>47637172
That one's outdated m8

https://images-cdn.fantasyflightgames.com/filer_public/72/55/7255f060-deb3-46af-879e-bebc9c699abb/dark_heresy_2nd_ed_faq_v12.pdf
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>>47637661
Swapped.
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>>47637695
>>47637661
Also, FFG has now approved going full gunkata-retard in a fight.

Well then, I guess have a list of weebs I can never show this errata to.
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>>47637875
You mean using parry against pistols in melee?
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>>47638041
Specifically the bit about hitting the pistol just before they fire.
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>>47638144
Well if they try to do it unarmed without Unarmed Specialist, they take a -20 to the test.
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