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Aren't skeletons too fragile to be soldiers? Also lore wise
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Aren't skeletons too fragile to be soldiers? Also lore wise why aren't Vampire Counts united with Tomb Kings? Can someone give me a short summary of their stories?
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>>47541399

ooo, see the thing with the counts and tomb kings, is that the tomb kings are the people who fought against the first black necromancer.

That first necromancer was thought killed by the tomb kings, who were stuck as mummies after the ancient wars against him, but his apprentice escaped and made other apprentices to the north, and these apprentices are what make up the Vampire Counts.

Tomb Kings thus hate the vampire counts because of their use of necromancy from their ancient enemy, and because the counts are trying to bring back the original necromancer guy.

Skeletons make up for their fragility with spoopiness and agility.
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>>47541399
>Aren't skeletons too fragile to be soldiers?
one would assume the same magic that applies the force necessary to move the bones can also provide the force necessary to protect them in the same way that your flesh protects your skeleton.

tl;dr it's magic
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>>47541399
>Aren't skeletons too fragile to be soldiers?
Magic. Stop asking stupid questions.
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To be fair, blunt force weapons tend to be extra effective against skeletons and other undead in most RPGs.
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>>47541399
Because Tomb Kings precede Vampire counts by a shittons of time, and Vampire counts basically betrayed Nagash the first time that skeletorwannabe tried to conquer the world.
Vampire counts originated from some fucker who stole Nagash's journals and learned how to make a drink that turns you into a vampire.
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>>47541399
You can always find more skeletons, it doesn't matter if a few hundred get smashed here and there.
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>>47541399
I think they are united with the Counts under Nagash as of Age of Sigmar. As for your other question, it might be possible that the magic animating the skeletons also makes them sturdier, obviously you don't want your army of spooky skelies shattering from one blow apiece, even if you are going the "drown them in bodies" route.
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>>47541399
>too fragile
Yeah, this is why they're typically low level enemies.


Also, some moron long ago said "bones are hard, flesh is soft, therefore skeletons are more durable than people", and that stuck.
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>>47541399
>Also lore wise why aren't Vampire Counts united with Tomb Kings? Can someone give me a short summary of their stories?
Long story short: the Tomb King religion (and preparatory death rites) had it that they were buried in pyramids and such with their armies to await a resurrection into a beautiful paradise that they would rule over, with awesome golden bodies and shit.

Then Nagash, asshole and wizard extraordinaire, invents necromancy.
After getting his ass beaten he fucks off for a while, presumed dead.

Later, one of the Tomb Queens has one of his nine notebooks and decides she wants to recreate his elixir of life, but messes it up, becoming the first vampire.
Knowing that this is Nagash-magic, this gets her city destroyed by other Tomb Kings and she and her henchmen escape.

Turns out, Nagash isn't dead, starting another war to kill him (there's a little contact between the vampires and Nagash rebuilding, so these events are a chain)
Nagash is losing the war, even with his skeletal armies, so he unleashes a massive plague, killing most of not-egypt.
The king leading the war is brought to his palace in chains and Nagash begins the ritual that would make him rule the world - it was a wave of total death, followed by resurrection as skeletons under Nagash's control.
The king is freed and disrupts the ritual (thanks Skaven), chopping up Nagash, but every living thing in Not-Egypt is dead... and every dead thing is raised.

Countless centuries of burials, dead kings all awaken at once (more or less) far too early, only to find they're ruling over a wasteland, with every other generation, and they're all skeletons, not perfect living bodies.

Vampires are a) a massive reminder of Nagash's, the ruiner of Not-egypt and b) actually have bodies that can feel and shit, albeit with a huge cost, and Tomb Kings hate the shit out of them
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>>47541399
>Skeletons being too fragile

I'd imagine they would be just as durable as a living human skeleton only they don't bleed out when poked with a stick. With a few enchantments they can even be turned into something as tough as a golem. They truly are the best type of soldier.
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>>47541399
If a skeleton can stay assembled without falling apart due to lack of tendons and muscles and skin holding it in place, then actually it would be pretty tough.
Bones are hard to break, and when the bones feel no pain and have no vital organs logically speaking they'd have a hard time ever going down.
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DOOT DOOT DOOT DOOT DOOT DOOT DOOT DOOT DOOT DOOT DOOT DOOT DOOT DOOT
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>>47541399
Who's to say a smashed skeleton can't just reform itself?
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>>47542134
No one cares about the age of stupidshit.
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>>47543455
They would of course also need to be magicked to weigh a bit more. A grown persons skeleton weighs about 18lbs so scattering them like bowling pins wouldn't be that hard otherwise. At least for your average 200lbs Barbarian.
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>>47543545
https://www.youtube.com/watch?v=hzPpWInAiOg
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>>47541399
Skeletons don't tire are as strong and easy to destroy as plot magic wills

Undead were an unified army on the tabletop back then when nagash was the leader and tomb kings didn't have their fluff and units truly fleshed out, as in they were pretty generic barebones undead with a side of mummies here and there that started the trend that inspired a whole army

As the tomb kings got separated, the fluff was expanded and there was the story of how nagash had a civil war against the live nehekarians, failed and got "killed" and how his spell turned a whole nation into undead with the mummified leaders pretty fucking angry that they woke up without the golden perfect bodies they had to get in the afterlife according to their previous funerary cult

Considering the vampires are the bloodlines of those who followed nagash, you may get how they are not best friends
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>>47541399
>Aren't skeletons too fragile to be soldiers?
Your skeleton is literally the most durable part of your body. They have taken the biggest weakness of living people - that pesky "I die if you poke these fleshy bits too much." thing - and just gotten rid of it entirely.

"Fragile" my ass.
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What consititues a "Kill" for a skeleton?

If you run them through with a spear or shoot a bullet clean through their chest, will they just shrug if off?
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>>47544395
When skelington comes out and you are not spooped he kinda dies on the inside. Does that count as "kill"?
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>>47544395

I've always played it as major trauma to the axial skeleton, especially the head or upper spine
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>>47542597
SETRA DOES NOT KNEEL
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>>47541399
Death in battle usually comes from blood loss or organ failure, neither of which skeletons are susceptible to. They also don't suffer from pain, fear, fatigue or shock, don't need food or water, and never question orders or hesitate to kill. They'd be the perfect soldiers.
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