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Severe Case of Jock Ork edition

>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V7.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>White Dwarves
https://www.mediafire.com/folder/tx4hcy4u487pv/WD

>Novels (Working link as of 02/02/2016)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q
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>>47536392
>it's an "aliens don't understand the english language" episode
>>
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>>47536383
3rd for the knights in space.
>>
>>47536392

Well, 'e's Venerate in' 'e? I've been t' over a hunnred worlds in my time in th' guard, and there's these statues all over what say "Venerate the Immortal Emperor".
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If I attach the Burna bomma's spinny turret to my blitza bomma, can I still use it in GW tournaments or is that against DA RULES?
>>
>>47536742
Naw naw, it depends on th' local dia-leck. I fought on a pilgrim world once, and this 'uge cathedral which pulled in pilgrims from across the sector, it had plinths calling him Praise and Allgloryto. Maybe some o' them are fer them folks from feudal worlds.
>>
So, fellow heretics, you had enough time to test all the new CSM formations in our supplements.

What do you think?
Some nice lists you did with those?
What's your favourite?

I'd tried them all, and I must say i love the Cult of Slaughter, Bretheren of the Dark Covenant and Black Legion Warband.
It was so awesome to field my Dark Apostles and CSM again. It was a long time.

>inb4 yes, they are not Tau level bullshit, but it's nice to have something new. This is how all formations should look like imho.
>>
>>47537339
That one formation with respawning cultists, mixed with two sorceror cabals, allied to daemons was brutal when i played against it. Massive footslogging hordes that respawned, sorcerors out the ass and a sneaky mini-screamerstar with nurglings. I just didnt have enough anti-infantry to kill them off completely, and playing non-flyrant nidzilla the only decent high-shot unit i had was that one unit of thirty termagants-which shot me in the ass just as often as i shot him. My Tyrant+guard was tarpitted early by the Screamerstar. Sure i was running something about as unoptimised as possible, but respawning cultists is genuinely great and occupied the entire centre of the board the whole game. Still not CSM proper and still allied to daemons, but made a great game for both of us.
>>
>>47537416
How many cultist did he had? In how many units?
I'm still finding the right balance.
>>
>>47537463
It varied, the one with his ML3 and chaplain-equivalent was maxed and nurgly, otherwise they were between 16 and 20 (proxied as green army men because holy shit) each with an attached ML2 sorc). And a full 8 units, supported by two tzeentch heralds and some screamers and some nurglings. We let it be known to each other the basic ideas of what we would be running, but yeah. My biggest problem, defensively, was those fucking sorcerors and their fucking force swords, and the devilgaunts killing a carnifex turn 1 because 'shoot urself lel'
>>
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>>47537525
>mfw i only have 35 cultists total
Well, i always wanted an excuse for making more cultists.
>>
>>47537541
He had 45 actual cultists total, most of whom were in the maxed out nurgly squad. The rest were green army men because there was something like 160-odd total cultists and even the cheapo snapfits take forever to make and paint
>>
>>47537560
There is this dude i know that makes commission painting.
He just put on his price list that he does 10 men troops for 21€.

I'm gonna make him regret it that decision.
>>
>>47537560
I have played triple hellcult with 170 fearless cultists before at 1000 points and it tarpits everything.
>>
Any advice on turning a regular Ork into a warboss? No way I'm paying 20 bucks for one.

I got some bits from the dakkajet kit, but that's it really. Doubt that'll help.
>>
>>47537892
The problem with that plan is ork bosses are bigger than the nobz, who are bigger than the boyz. You could do it, but you'll end up with a bosslet.
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>>47537892
throw it in the bin and buy a warboss? The whole point of warbosses is that they're way, way bigger than the normal orks, so you can't really use anything that isn't warboss sized as a basis for a conversion. People have used ogres, and like, demon princes, or scratchbuilt big suits of mega armour for warbosses before, though, but that's still not very cheap. Alternatively, you could be a git and say that one of your nobz is a warboss.

You prick.
>>
>>47537892
Oi! Iz yoze a weedy grot or a propa warbozz? Boyz ain't nobz and nobz ain't bozzes. Stop muckin' about!
>>
>>47537892
Look for advice on modeling with greenstuff and the like in the wip threads
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>>47537971
>>47537996
>>47538026
Thanks lads, my wallet frowns but the green hordes smile. 'ave a pic of my nearly-finished Blitza-bommer.
>>
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>finally have the money to order the bits and build my custom platoon
>discover just now that i need 5 more minis to make a platoon command squad

well fuck, thats what i deserve for only playing tanks and veterans in chimeras. gotta wait i dont know how much time until i can order the additional bits again so i can finally play some conscripts
>>
>>47536633
>Not Dark Angels

Yeah, Alright Grey Knights might have it in their name but the Knightly Orders of Caliban's values are always instilled in each and every Dark Angel especially those of the Inner Circle.
>>
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>>47536383
Wrong general image, friendo.
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>>47540522
Knightly values like treason and fratricide?
>>
>>47540886
*screams externally*
>>
Sup /tg/ Just bought a knight renegade set, intending to make them both original donut steel freeblades and trying my hand putting my graphic design skills to custom decals, already decided to paint one a solid bronze with silver trim, but I'm having trouble deciding on what scheme to go with the other one, I want purple to be the base colour with a gold trim, but I don't know what secondary colour to paint (for splitting up the armour plates). It can't be white for the custom decals to work.
>>
>>47540975
If it's a darker purple, try a mid-to-dark green. Also, the WiP thread would be a more appropriate place to ask.
>>
Is there a chaos god of ripping people off?

>>47540940
No, values like LOYALTY AND VENGEANCE, you filthy self-serving heretic.
>>
>>47541060
Loyalty to what? Obviously not the Emperor, you fucking traitor.
>>
>>47541088
>repeating this bullshit story again

To the Legion.

You and I both know that in the end, you betrayed your brothers in a uncertain situation.

Around Fallen, don't be bawling.
>>
>>47541060
All the gods are chaotic in nature and have no qualms not giving people what they asked for.
That being said Tzeentch and Slaanesh make the biggest habit of it.
>>
>>47540940
>Knightly values like treason and fratricide?

I will take Origins of the English Monarch for 500, Alex.

>>47541088
Says one of the Thousand Sons...
>>
Is there any info on Altansar besides the 2 paragraph wiki description? We know they're
>home of the Dark Reapers aspect
>lost in the warp for 10,000 years
>never take off helmet or speak loudly
>currently hiding in realspace near Terra somehow

I'm try to imagine how they'd fight, for a possible fluff/painting project. Does the following seem reasonable?

>Lots of Farseers/Warlocks
Because, like Ulthwé, they were in the Eye for a long time
>Lots of quasi-Rangers
They appear to be pretty sneaky, having survived the warp and now lurking near Terra. I imagine they don't have any/many runaways though since Rangers in the Eye would probably attract daemonic attention. So I'd guess they use their regular Guardians as a sort of Rangers (except less insane/likely to get everyone killed)
>Probably have some wraith units
Because 10,000 years is a long time to be fighting Daemons without waking up a single sleeping ancestor
>Main/only Aspect on the craftworld is the Dark Reaper
Obvious reasons

Anything else?
>>
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>>47541128
You underestimate the number of your enemies, fratricidal cur. We still remember the Ophidian Gulf.
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>>47541137
WE ARE FUCKING LOYAL
JUST WAIT UNTIL AHRIMAN GIVES OUR BADIES BACK
>>
>>47541205
Bodies*
Goddamnit talking with no tonge sure is hard
>>
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>>47540886
I'll keep it in mind
>>
>>47541200
Too bad no one remembers your codex though.

Hows the crusade?
>>
Have IG gone into NPCism?

They've have a lot of special characters cut and the last update they got was just an excuse to eliminate their pewter models. Will Vostroyans/Mordians/Steel legion/Tallarn ever see a range update again, or will they fade away?
>>
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>>47541281
>>47541205
>>47541200
>>47541128
>>47541088
>>47541060

LOOKS LIKE SOME CHAPTERS NEED A LITTLE EXPLOSIONS IN THEIR LIFE
>>
>>47541281
Shitty, since we're fucking hemorrhaging battle brothers to retcons and ever-lamer fluff. At least we're not the Space Wolves.
>>
>>47541290
Yes, they have. You can thank Monkey for that too.
They made pask into some generic asshole commander for longstrike to fight and almost kill.
>>
>>47541308
>CHAPTERS

That isn't how you spell Legions.
>>
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>>47541325
>At least we're not the Space Wolves.

There we can find common ground.

Weren't yall known to have upwards of 4000 in the earlier editions? What did they retcon them down to?
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So is there any actual fluff on how the riptide deploys? Does it drop from orbit? because that's fucking metal.
>>
>>47541517
>that's fucking metal.

Fucking idiot, its an MC. That means its flesh.
>>
>>47541517
The jump outta Mantas.
>>
>>47541431
Yeah, the 4e codex put us somewhere in excess of 3k. They retconned us down to barely above-strength. They also fucked up the few fluff pieces they give us and managed to find a way to exclude us from the demi-company. I can only hope that we get a supplement or campaign book at some point. I keep hoping that they make an Armageddon book, as that would both give us some nice things and hopefully unfuck the Orks. But no, we keep getting fucking Tau shit and reprinted SM formations. Thanks, GW.
>>
>>47541517
They just jump from ships about 10 stories high off the ground at most. There is lore somewhere how they deployed when going against imperial knights. Mind you, this was before their fluff went to total shit and was only partially shit.
>>
Magnus Forge World miniature when?

Also, the Burn of Prospero could be an Imperial Armour volume too
>>
>>47541517
I've got some vague memory of an anime where mechs on cargo sleds with parachutes are shunted out the back of big cargo plane like tanks, but I can't remember the anime at all.
>>
>>47541860

They did that quite often in Gundam Wing.
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>>47541200
Damned fanatics.

Nothing else. matters. but. hunting. the. Fallen.

ONE of these maniacs is able to spread dissent and heresy like a storm, and you want more of them out there? Get out of our way, let us do our job.
>>
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>>47536392
Fuck off blue-skin
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>>47541963
I'd love to get back to crusading against important things (like the biggest waaagh ever, the 13th black crusade, etc.), but we're going to need you to stop SHOOTING US while cleaning up the mess YOU MADE. If you want to kill some marines, the Space Wolves are right that way. Take as many as you want.
>>
How many T8 monstrous creatures do I need to pack into a 1000 point game to get the other guy to just rage quit?
>>
>>47542112
If you're going to be a cunt, why half-ass it? You should be asking how many you CAN fit into 1k. If you're going to make someone quit, you might as well give them a story worth telling.
>>
>>47542145
Well, how many then? Necrons can get 4 t7s, but not ignoring bolter fire is weak. There is a single Wraithknight formation for Eldar, so you could get 3.
>>
>>47542112
None, because the only t8 monsters areoverpriced and shitty in other ways
>>
>>47542112
Only T8 MC I can think of is the Wraithlord. Which with all upgrades is only 155pts, which unbound gives you 6.

Or you can strip the heavy weapons and just run 8 glaive Wraithlords.
>>
>>47542112
I'm running 1500pt CAD with 5.
>>
Which necron units/formations should I avoid for casual games?
>>
>>47540513
conscripts are the shit, my friend.

I always find joy in playing them, cause whatever happens, I paid 3pts per model on them. So if they die to shooting? Ha! someone shot the conscripts instead of anything else. If they die in assault? Ha! someone assaulted the conscripts other than anything else! If they live on unscathed and kill half a marine? Ha! My conscripts are heroes
>>
Hypothetically after the HH series ends (which we all know it never will) what series would you like to see replace it?

I personally would love to see a series based around the war in heaven to finally give the Xeno a chance to shine.
I t
>>
>>47542591
Orks, eldar, and necrons only? Psssshh.
>>
>>47542183
>There is a single Wraithknight formation for Eldar
no there isn't
>>
Does anything stop a black legion CAD from allying with a crimson slaughter cad.

In order to add a lord with slaughter relics?
>>
>>47542732
"allying" doesn't exist as it did in 6th edition.

Your free to take whatever detachments you want of any faction in any combination. They interact with each other using the ally matrix.
>>
>>47542764
>>47542732
Unless of course there is a specific restriction preventing you from doing something (for example, the Allied Detachment can't be your primary, so you can't have all Allied Detachments)
>>
>>47541177
I've thought about this before when I started my eldar army. I ended up not going with Altansar, went with a similarly coloured homebrew. I couldn't really find a lot more information though. My thinking was that due to their connection with Maugen Ra and the dark reapers they would be fans of heavy firepower. I figured that they'd be light on aspect warriors other than dark reapers, but heavy on weapon platforms - vypers, vauls wrath, walkers, tanks... all the big guns. And yes, farseers, warlocks and guardians. I hadn't really thought about wraiths though, I suppose they would have needed to make use of them.
>>
Why is Deff Skwadron such an indecipherable mess? The art style is awful and you never know what the actual fuck is going on on a page.
>>
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>>47542910
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>>47542732
Detachments and detachments are legal

Detachments and formations are legal

Formations and formations are legal

Formations and unbound is legal

Detachments and unbound are ILLEGAL
>>
>>47543027
>Formations and unbound is legal
>Detachments and unbound are ILLEGAL
Wat
>>
>>47536392
The emperor's name is Ralph.

I thought everybody knew that.
>>
>>47543053
You can do it but you don't get command benefits
>>
>>47543053
If you go unbound, you don't get any command benefits (the bonuses from detachments, like force orgs or decurions), but you can still use formations
>>
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>>47542776
So, if I have two black legion lords with black legion relics, how would I get a third lord with crimson slaughter relics?
>>
>>47543079
Take a crimson slaughter detachment or formation with a lord in it
>>
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>>47543067
Did you just say the Emperor's name is "vomit"?
>>
>>47543067
Emperor's name's Karl.
Period.
>>
>>47543079
I don't think I can stress enough that its literally "take as many detachments. Of whatever type. Of any faction. as you want. Formations are detachments too." (provided you obey the individual restrictions on each detachment)
>>
>>47543053
Detachments have to be combined with other detachments or formations in order to receive command benefits.

In other words Detachment + Unbound is /legal/, but completely fucking pointless as the detachment bonus becomes voided, and without that, why are you bothering with a detachment?
>>
Space Crates are $50US.
>>
>>47543228
*flesh crates
>>
I need some feedback on the Army list I've been working on:

>HQ:
>Helbrecht
>Emperor’s Champion

>Troops:
>Crusader Squad (5 standard Initiates, 1 Meltagun Initiate, 1 Power Axe Initiate, 1 Sword Brother w/Melta Bombs) in a Drop Pod with a Missile Launcher
>Crusader Squad (5 standard Initiates, 1 Meltagun Initiate, 1 Power Axe Initiate, 2 Neophytes, 1 Sword Brother w/Melta Bombs) in a Drop Pod with a Missile Launcher
>Crusader Squad (5 standard Initiates, 1 Meltagun Initiate, 1 Power Axe Initiate, 2 Neophytes, 1 Sword Brother w/Melta Bombs) in a Drop Pod with a Missile Launcher

>Storm Hammer formation:
>Assault Marines (7 Assault Marines with Jump Packs, 2 Assault Marines with Eviscerators, 1 “Vet SGT” w/Melta Bomb)
>Assault Marines (7 Assault Marines with Jump Packs, 2 Assault Marines with Eviscerators, 1 “Vet SGT” w/Melta Bomb)
>Devastator Squad (5 Bolter Devastators, 2 Grav Devastators, 2 Multi-melta Devastators, 1 SGT) in a Drop Pod with Missle Launcher
>Devastator Squad (5 Bolter Devastators, 2 Grav Devastators, 2 Multi-melta Devastators, 1 SGT) in a Drop Pod with Missle Launcher

So the general idea is being super aggressive with more targets than you can shake a stick at. Helbrecht and the Emperor’s Champion ride with the Squad that doesn’t have any Neophytes and one of the other squads arrive first turn. Storm Hammer gets Combat Squaded so each of the ASM combat Squads get an Eviscerator and the Devastators split so the Grav goes in one group and the Multi-melta in the other.

In total this puts 60 models basically right on top of the enemy forces turn one, with 20 of the rushing in an tearing things up (and using Black Templar Chapter Tactics to possibly give them Hatred for that turn one assault). Pretty much everything else hits the line on turn two with Helbrecht using his Crusade of Wrath to make the charge extra crunchy.
>>
>>47543097
>>47543115

So is that one required troops choice or two?
>>
>>47543358
It depends on the detachment you take. A detachment is a force org chart, formation, or decurion.

If you want JUST the lord and nothing else, take an Allied Detachment.
>>
Do the wounds from a Str D shot count against the unit or a single individual model? Like if I got 12 wounds from one shot.
>>
>>47543445
Then one model takes 12 wounds.
The only (I think) instance that wounds spill over from a model to its unit is a challenge.
>>
>>47543467
Only against a model. Wounds from Strength D hits, or any other "Hit" that causes multiple wounds doesn't spill over. Your squad sergeant will literally go down to -11 wounds, but they won't carry over.
>>
>>47543467
Woops, see
>>47543482
>>
Challenges confuse me. Do you need to be in charging distance or do you just need LOS?
>>
>>47543695
Challenges happen after charges, at the start of the fight subphase. You need to be in combat to challenge.
>>
>>47543695

Speaking of challenges. Out of curiosity, can you issue challenges to Tyranids? If so, how does it work?
>>
>>47543695
In the same melee. Nothing else matters.
>>
>>47543727
tyrannids don't have many characters, but those characters can be challenged just like everything else.
There's no rules reason it should work differently for them.
>>
>>47543714
>>47543732
So say my Captain charges into a squad. Does he issue the challenge before attacking but after passing the charge?
>>
>>47543727
Yes, you can issue challenges. It works exactly the same. Just needs to be a character.
>>
So why is it that some chapter masters of the greatest first founding chapters don't even wear Terminator Armour?
>>
>>47543352
Why are you mixing the Dev heavy weapons? Make one four melta and the other four grav
Don't waste points on Vet Sarges
Lose the missile launchers on your Pods
Those two changes should let you add more bodies to your Crusader squads - that should help theme survive the turn they land so they are in better shape to charge after that
>>
>>47543773
yes. Challenges are issued, accepted/denied, then you move to the initiative 10 step.
>>
>>47543791
Alright, thanks.
>>
>>47543773
Exactly. Once you're on the fight sub-phase you can issue challenges before I10 swings.
>>
>>47543782
artificer armor and they want to be faster and get into transports.
>>
Are Tachyon Arrows ever worth it? Str 10 AP1 with Range: Yes seems like it could be good for nova, but no one takes them.
>>
>>47543782
Because it makes their butt look fat.
>>
>Go to my FLGS
>An army on sale
>Gorgeously painted 2.5k Space Wolves army for $1,200 or best offer

If I played Wolves, I might have done it.
>>
>>47542112
Eldar
Wraithseer and wraithlords
185
120x3=360
545 total for 4 T8 monstrous creatures that aren't actually terribly overpowered.
>>
The links for the rules databases are down.
Does anyone have any working links?
>>
>>47543772

Challenges are about attack the enemy's ego. Why would a Tyranid show Ego of any kind?
>>
>>47543949
>https://kat.cr/warhammer-40k-pdf-library-t9575373.html
>>
>>47543949
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg

Shit, wrong message.
>>
>>47543829
I think the problem it's the old non-split fire problem. The dudes carrying them will normally either be in warrior/immortal squads, in which case they'll often be firing at infantry (though gauss means they may shoot at tanks), or lychguard squads, in which case they should be in close combat most of the game.
>>
>>47543829
Its 25 points for an one use only shot and they still get cover/invulnerable saves. You could use it for anti tank purposes or if you have points to spare,but its overpriced in my opinion.
>>
>>47540522
Dark angels are more like monks with all the robes and stuff. Nice try though.
>>
>>47544028
I said 'rules reason'. That's fluff.
Besides, the lack of ego is reflected by not being characters.
>>
>>47536383
Should I get the ibook version or the hardcover version of the Dark Angels codex? I want to get the ibook so I can read it while I'm on vacation this week but I've read about inconsistencies between the actual book and the ibook.
help?
>>
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Commander Ra'lai=190

Riptide=190
Ion accelerator, interceptor thingy

10 fire warriors=100
shas'ui
6 fire warriors=54


Hazard team=200
2 suits, phased ion guns, CDS
Hazard team=160
2 suits, CDS
6 pathfinders=66

R'varna=260

Drone Net=280
5 gun drones=70
5 marker drones=70
5 marker drones=70
5 marker drones=70

1500

Do you think R'varnas, y'vahras, ra'lai, and hazard suits are going to get any rules changes? I don't think they will but it would be nice to see the latter two get better
>>
>>47544086
Kill yourself namefag
>>
If you gave wraithblades and wraithguard an extra wound, would 40/50 ppm be a fair price?
>>
Tell me about the greatest squad. or model, in your army.

For me, it is Squad Beakie. When I first started, I thought the beakie helmets looked retarded and made Squad Beakie as the reject squad.

But Squad Beakie has killed daemon princes, hive tyrants and god knows what else and now I love the beakies.
>>
>>47544130
Pretty sure Caliban was a fuedal world and the Lion is seen as a kind of knightly figure though.
>>
>>47544580
An Imperial Guard Veteran Squad sergeant who has slain many terminators, rhinos, and various other shit with his mighty bolt pistol.

For a weapon that is Space Marine standard-issue, the guardsmen seem to do well with it
>>
>>47544580
My second Flyrant I built has had a strong history of never dying, and getting Catalyst. He's taken a few loses before, but he does not die.
>>
>>47544576
No. Git rid of their access to D weapons and keep them where they are.
>>
>>47544580
Repentia, at least before their good AoF got taken away. I've murdered large portions of enemy armies with a full squad of those girls.
>>
>>47544580
I had a guardsman snapshot and wound a primarch one game.
>>
>>47544649
Which primarch?
>>
>>47544672
homebrewed alpharius before FW dropped the Heresy series.
>>
>>47544686
should be noted that his homebrew stats were far worse than they probably should've been as a primarch.
>>
>>47544439
I'd like to see the R'varna go back to when it was OP. I'd like hazards to be competitive instead of shit.
>>
>>47544704
>tau need more op shit
no
>>
I would like to say that I had a lasgun wound a riptide. I should also note I was playing with loaded dice and I said I had a special rule where enemies don't get any saves if I field three ogryns next to a rough rider.
>>
>>47544729
Kek
>>
>>47544704
I wish the game would go back before tau were introduced and the cesspool of today where weebs and mecha faggots roll into warhammer wouldn't exist.
>>
>>47544766
i wish people like you would quit bitching.
>>
>>47544718
>>47544766
It was strong at the time, but it was over-nerfed and in today's meta wouldn't even be that deleterious, you fucking whiners. It'd be better for dealing with ravenwing bikers, though.
>>
>>47544766
>>47544811
I wish i was pretty
>>
>>47544402
anyone?
>>
Whats a fair price for a wraithguard or wraithblade that has an extra wound?
>>
>>47544856
Just houserule it in for free. You're already playing Eldar, who gives a fuck what your opponent thinks.
>>
>>47544766
I like the idea behind Tau, and the original concept art--that they are retards who think 40K operates by the logic we use in the real world.

The problem is that GW, being narrative geniuses, has set up Tau to be so fucking fragile that literally any kind of setback or defeat would result in the extermination of their entire species. Then they made the insane step of declaring that Tau lack FTL. Then they made up a campaign where the Tau are ok because they moved their fleet at speeds that can only be accomplished by FTL.

That last sentence is based on little bits I read after ceasing to read new GW works and may contain inaccuracies.
>>
>>47542558
>>47542558
Wraiths and destroyers. Avoid destroyer cults, canoptek harvest, or anything giving you those units.

Everything else has taken big nerfs since 6E, with barges costing half again what they used to, tesla being changed to no longer work on snap fire, arks jinking makes warriors snap, and fliers got nerfed hard.
>>
>>47544883
No, you don't understand, i'm going with the idea of "nerf something, get something"

would you say 70-80 ppm?
>>
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>>47544704
>I literally can not stop sucking cocks
>>
>>47544580
A Chimera that snapshotted a flying Taumander and killed him.
>>
does anybody else get plasma grenades/missiles besides eldar?
>>
>>47544884
In the latest codex, GW doesn't address Tau FTL at all.
>>
>>47544580
i pushed a tau commander off of the board in combat with a single hormagaunt
hormagaunts always get shit done for me
>>
>>47544884
No, it said the Tau have FTL, but they can only make short hops, and it somehow skirts the warp.
>>
>>47544838
okay then.
>>
Tau FTL in fluff used to work like Nids, using gravity drives. Then they copied warp drive technology, but instead of entering the warp they place their ship just at the entrance to reduce their mass and then use the gravity drive anyway. This allows them to go FTL, but not as fast as actual warp travel.
>>
Aside from wraithgaurd, wraithknights and scatterbikes, are there any other major problems with the eldar?
>>
>>47544580
Piranha got a turn-1 explosion on a land raider while jinking, and in general is very good at harassing and getting stuff done.

Breacher team killed Kharn in CC.

One of my crisis suits managed to scatter both of his frag projectors 7+ inches in the same direction, killing the enemy warlord (Nurgle champion) turn 2.
>>
>>47545036
No idea, no one plays Dark Angels.
>>
>>47544811
Agreed. Oldfags get far too bent out of shape about things like Tau existing.

I should know, I'm one myself. Only I only get pissed about Sisters not getting updated.
>>
>>47541205
I can't wait till the Thousand Sons make a comeback in a good CSM codex. I don't give a fuck about all the other gods or legions, y'all motherfuckers can rot in a dumpster. Just give me a good psychic table, some relics, MoT makes niggas psykers, cheaper Rubrics and the choice to make Terminators Rubrics.

ZAP, MUTHAFUCKA
>>
>>47545076
Tau being OP is legit problem
Tau existing is just whining.
>>
>>47545047
It's not like Warp Travel will get you there in a consistently short time. You may arrive before you ever knew to leave or may show up in M50.
>>
>>47544580
Draig and BC Stern attached to a 5 man Termie squad. Totally not fair but I killed a ten man Marine scout squad on the charge between Draigo and Stern
>>
>>47545102
I don't think they're OP as much as the game is too heavilly biased towards shooting.

Then again I'm the faggot who posted the BT list earlier to basically try and creat e something that can make even the Tau cry.
>>
How would you balance 8E's Assault Phase with the shooting phase?
>>
http://www.strawpoll.me/10364178
>>
>>47545048
Warp Spiders

And that's really about it, aside from the stuff you mentioned everything ranges from merely very good to "only bad in comparison to the rest of the codex"
>>
>>47545109
those are outside chances. Most of the time you get there far faster than the tau drive would let you.
>>
What is chaos' default ccw? Is it just a regular axe? what does it look like?
>>
>>47545131
If you think that was a hard list, you may want to take another look at what Tau and Eldar, or even your own codex can do.
>>
>>47544402
Get the hardback version, it's a very nice codex imo
>>
>>47545151
Modelling units in the naruto running pose gives them 12" movement and 3d6 Run
>>
>>47541860
Armoured Troopers Votoms?
>>
>>47541785
>Also, the Burn of Prospero could be an Imperial Armour volume too
There's a seventh book in line coming up, Anon.
>>
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>>47545178
>Waaagh is the green choice
Didn't even plan that.
>>
>>47545151
I'd bring back the rolling assault. Overwatch negates that being so dangerous to armies.
>>
>>47545231
Newfag here, whats rolling assault?
>>
Friends got a stupid Cheldar Army of 40 models which needs to die. I'm thinking going Elysian Flyboys dropping vets around the bastards and torching them whilst the V&V brigades hellstrike his wave serphants out of existence. Any advice?
>>
>>47545183
this, and it's really the scytheguard that are the big problem.
D on the cannonguard upsets people, and opposing D on infantry is reasonable, but they were S10 AP2 before, and are still strong and weak against the same things they were before.

Outside of those things the codex would be powerful, but not stupidly so.
>>
>>47545151
Charge range is now d6+6
Any situation where you currently can't charge (deep strike, non-assault transport, after running, etc) is 2d6 instead
Formations that currently let you charge out of deep strike instead give you d6+6 range
Reduce costs of melee weapons, most haven't changed from pre-6e pricing when power weapons were all ap2 instead of different options
>>
>>47541860
patlabor
>>
>>47545200
You mean lame ass Gladius MSU spam or copy and pasting the latest Tau or Eldar list from the internet?

I've found I win more games by throwing such lame crap to the side and just running what I want to run. And modifying the Blacktide to be a drop pod list like I did is something I'd actually want to play.
>>
>>47545151
>make assault 6+d6 (possibly 12+d6 for bikes/beasts/calvery/jump packs)
>failed assaults go half the distance
>difficult terrain still -2 inches

>>47545199
anything you want, usually a chainsword

>>47545248
after you sweep a unit you can consolidate into another unit to continue assault, basically you fuck gunline armies and silly players that leave their units too close together
>>
>>47545270
>This kills the warhammer
>>
>>47545248
You used to be able to consolidate into new assaults by ending your move in contact with other units. Prevented castling and gunlines.
>>
>>47545282
>>47545302
>after you sweep a unit you can consolidate into another unit to continue assault
Holy shit, that sounds fucking awesome!
>>
>>47541860
Gasaraki had the mechs kneeling on pallets.
>>
>>47545322
my group houseruled it for like a month and it worked out great for nids
>>
>>47545322
Until a deathstar katamari'd thru your entire army because you don't have the 3+ saves or the WS4 to even begin to stand a chance.
IG was bottom tier for years due to that and shit vehicle rules. The only reason Tau avoided it was FoF.
>>
>>47545322
3rd also let you assault out of transports and let marines fire their bolters before charging

It was a glorious time to play blood angels. (first turn charge FTW)
>>
>>47545364
then dont bunch your shit up like its a napoleonic
>>
>>47545364
perhaps you shouldn't keep your units bunched up or do blasts/templates not boastfully murder your guys?
>>
>>47545280
Fuck no. I think that most of the netlists are propped up by horrible tournament rules and the expectation that you're going to be fighting a small variety of armies. The strongest lists probably don't even come from the strongest codexes, to be honest. The gladius is stupid and people spend too much time worshiping the D. Spooky ghosts are ridiculously OP, but that does not make them an end-all-be-all unit.

I'm just saying that that list has problems if your intention is to stomp the meta. You have a lot of wasted points (power weapons and odd squad sizes). Your small deployment footprint leaves you open to getting violated by blasts and novas. You have absolutely no fallback plan. If your opponent is in any way resistant to the operative strategy, you may as well concede. You win or lose in a single turn with no chance for asspulls. In short, it's a gimmick. It might be fun for a while, but it's not going to last.
>>
>>47545364
And now you can overwatch which is frankly a good way to widdle down weakened units.

That said I'd really like the game to move to alternate unit activation for the turns instead but that means reworking the game from scratch for better balance.
>>
>>47545302
Can you imagine the Taufag temper tantrums we'd see if assault was made competitive?
>>
>>47545270
agree with most of this,. but not the 'everything can charge with 2d6'.
Includes too much, and when you get stuff like non-scatter DS and drop pods, the lose of reliability in charge range doesn't matter.

Make it disordered charge as well, and not include everything. DS, outflank, other forms of coming from reserves okay. Non-assault vehicles, running and summoning not okay.
>>
>>47545347
I would assume it would work great for any melee unit. Why did they ever get rid of this rule? GW being GW?
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>>47545417
>How come tau don't have any good melee units!
>This is stupid!
>Fucking OP Melee armies
>>
>>47545282
>>47545322
>>47545302
>Space Marines can be sweeped.
>>
1) Is sicarius worth it?
2) What point levels does he excel in?
>>
>>47545302
You fought a whole new assault phase if you consolidated into enemies?
Did you get charge bonuses if you rolled into another unit?

If both were true then that is mega stupid, but otherwise I can't see why it would bexpect so bad
>>
>>47545413
Hidden Power Axes that can't be challenged isn't a bug it's a feature.

Odd squad sizes only applies to the one squad the HQs pod with as the other two are rolling ten deep.

Crusaders were taken in full sized Squads to ensure they couldn't be wiped out too easilly, and the full sized ASM and Dev Squads combat squad to spread the love.

Also even if I drop the hammer on their linesnthe Crusaders can hit other parts of the board, or be deployed and their empty pod get dropped.

There is flexibility there, you just need to consider more than the obvious strategy based on table layout, enemy type and if they brought the kind of weapons that can properly threaten 60 Marines the turn they drop.
>>
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>>47545417

Just give Kroots his old stats again. Maybe train Breachers into close combat with tasers and gas weapons as well.
>>
>>47545451
hmm perhaps a change to 'and they shall know no fear' would be they take d3 hits if they lose combat?

>>47545476
i have no sympathy for gunlines but yeah that's what happened

>>47545370
if you had pistols sure. letting units assault from transports would help a lot. maybe assault ramps/open topped give 6+2d6
>>
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>>47545102
Tau being OP is acceptable. 40k isnt balanced, there are haves, and there are have nots.

The problem with Tau is that ~95% of the people that play them are waac faggots - in denial of the fact they are waac. And nearly all of them somehow manage to convince themselves that their codex isnt easy as shit to use; and that Tau are 'mid-tier'.

This is why they are hated far more than Eldar, WarConvo, Necron Decurion/Wraith, and SM grav spamming formation tards. Tau attract the worst people our hobby has.
>>
>>47545417
Well then they need to "git gud" instead of relying on their codex alone to save their weaksauce asses.

I've spent seven years playing Sisters and have learned a lot about playing smarter since the Army lacks a lot of those easy win options. I don't think everyone should do the same but they should learn how to do more than randomly shoot shit and hope to win.
>>
>>47545476
in 4e if you consolidated into another enemy unit they would be considered in combat but would only resolve the combat starting the next turn
>>
>>47545448
Tau should really have a halfway decent melee xenos unit option in the codex.

That or make Kroot suck less.
>>
>>47545524
Fearless should take extra wounds for not retreating as well then.
>>
>>47545544
>Tau attract the worst people our hobby has.

This so hard. I don't get how retarded you have to be to have such powerful stuff and
>ask for models to be buffed
>call people whiners when they dont agree
>"T-B-H F-A-M could have been a 20 star general irl."
>>
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>>47545568

Tarellians.
>>
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>>47545417
Glorious.
>>47545448
>>47545551
Smack them. How likely is that one CSM is going to beat a Riptide to death with his rusty Chainsword? Exactly.
>>
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>>47545568
>>
>>47545568
Fine, but all your weapon upgrades now cost 5 points more on everything. Or, your weapons all drop in AP.
>>
>>47545585
sure, i already do that for daemons. sure it usually ends badly but daemons aren't made for losing or extended combat
>>
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>>47545568
>>
>>47545585
whatever, right now ATSKNF is better fearless. You can go to ground if you want, retreat from combats you can't win, without risk, then shoot and charge the next round.
>>
>>47541517
They are summoned by the sacrafice of one thousand Ork souls, castrated guardsmen genitals moistened by Ork tears.
>>
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>>47545589
>>
>>47545568
Fine. Here's the monkey's paw. They're all experimental weapons that hot the more they're used, and when they explode it buffs the nearest enemy unit.
>>
So when is 8th coming out?
It was 2 years between 6th and 7th
It's been 2 years since 7th
Maybe next year?
>>
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>>47541517
Nothing about Tau is metal anon.
Tau are the antithesis of metal. Not spewing Tau hate, or being facetious. Tau are just not metal in any way, shape, or form.
>>
>>47545609
I meant a unit option. Likely as an elite or heavy support to make them have to choose over their other choices. And I by good I means WS4 and a 4+.
>>
I think we should replace psyking with powers that act like shooting, but get hot on a roll equal to the warp charge or less. 3- gets hot for warp charge 3, etc.
>>
>>47545706
why? Where is the. motivation for this coming from?
>>
>>47545673
Probably Q3 2017.
Unless this summers annual report is a catastrophe. Then we might see it rushed out earlier.
But if you look at stuff like Angels of Death, the Ork and CSM supplements, DftS, the new SM psychic powers.... Is there really any reason at all to look forward to a new edition? Do you honestly expect to see improvements?
>>
>>47545673
Never. GW figured out they can make more money by selling supplements ad nauseam than actually writing better rules.
>>
>>47545733
probably a tau player
>>
Thinking of Tau I never got why they don't have more varied xenos allied options in their codex. I'm not saying they need to be Eldar with specialists for everything but there is definitely room for some more stuff that isn't just fish people.
>>
>>47545746
Armor saves, assault, cover saves, blessings, assault, collate the new skies of death rules into the core book, maybe new universal detachments, assault

The published edition of the FAQ might be 8th for all we know
>>
>>47545756
And this is a large part of why their customer base is drying up. WHFB>AoS opened a lot of peoples eyes. There are alternatives out there, and GW gave their customers the motivation to try other games out.
40k is alienating more existing players than it is drawing new ones in. They dont seem to care.
>>
>>47545796
because the codex writers are uncreative
>>
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>>47545801
Bro if you think they are going to make assault viable you are in for a reality check. Look at the faq's ffs. They cant even improve on the clusterfuck they have. You really think they'll manage to fix anything significant? Are you new?
>>
>>47545505
Power weapons on A1 models are a waste of points. The Emperor's Champion does nothing. Helbrecht gets his ass handed to him by anything with a powerfist and a 2+. Full-size dev squads only actually help against interceptor fire. After the first turn, they make themselves useless due to being the only thing in your army not trying to be in assault.

What do you do if you're playing against another DS heavy army (drop marines, GK), a vehicle-heavy list, a knight list, anything with a large fortification, or anything that actually wants to be in melee? How about the stranger armies, like daemons? Nearly all of your upgrades are wasted against that entire codex. At that point, you're just 60 dudes with bolters and/or bolt pistols.

Again, I'm not saying that it's incapable of working, only that you're severely overestimating its potential. It's in an awkward place where it would likely get just as badly steamrolled by a properly built competitive list as it will destroy a casual one. It's also not going to be fun to play, or to play against.
>>
>>47545825
Model teams should be blamed then too.
>>
>>47545818
>They dont seem to care.
This is what amazes me. GW upper management seems to care SO MUCH about money, yet they find all the wrong ways to go about making it. This company just makes no fucking sense.
>>
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>>47545796

I think they lost the interest with the arrival of the Vespids. Look how cool are these! Then people saw the stats and nobody bought them.

They probably believe that Tau players want to play just Tau and Kroot.
>>
>>47545862
Made Sisters less bad so it's not ALL bad. Plus the final versions may fix what is contested in the drafts.
>>
>>47545796
Because battlesuits sell better.
>>
>>47545862
If it's an edition change there's very little to stop them from making changes at the scale of "assault is now 6+D6" or you get your initiative as a bonus charge distance.

Is it going to be a sweeping reconstruction of the rules both in terms of clarification and balance? Probably not, but there are some obvious fixes that you can always pack and ship easily and to satisfy the unwashed masses
>>
>>47545894
Yeah. If Vespid had done a bit better we'd probably see more auxiliaries.
>>
>>47545883
and they are also at fault
FW is the only group legally involved in 40k that tries to put out fresh new ideas in-line with lore with rules and models, see: the trygon family, they were once a FW exclusive model and now they're in the nid codex
shit like that you don't see GW doing often enough to matter any
>>
>>47545909
>initiative bonus to charge distance
>orks somehow manage to get fucked yet again
>fucking eldar running around, pulling off first-turn charges
>nothing with Slaanesh in the name is even capable of failing a charge

This is the future that you chose.
>>
>>47545926
>they were once a FW exclusive model
trygons are from epic and later armorcast
>>
As a self-conscious Tau player, these kinda threads actually instilled within me a fucking fear of being called out IRL. I mean I don't have a problem with my lists as I've never been interested in WAACfaggotry or even most suits. I play foot infantry but wow, to think a thread full of, what boils down to be, stranger's texts have affected me so.That i actually worry about someone calling me shit if i turn up and say "I play Tau". It's ridiculous.

And you know what, it's not any of your faults. Sure you can be a bunch of minmaxing cunts who go "Why aren't you using these units?" when someone suggests a casual theme list like you can't physically comprehend why aren't you spending 700 euros on powerful units, but you all are just speaking from bad experiences with utter douchecanoes of players (and some of you talk out your asses but let's ignore that).

My fellow Tau players caused this shit, which only makes me hate WAACfaggotry even more for putting a big stain on my favourite army.
>>
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>>47545944
Glory to the dark prince

and if orks get fucked over it's practically canon already
>>
>>47545885
Instead of trying to create a quality product that will build the foundations for a long term and loyal playerbase - they have decided to use not-so-clever bullshit designed to sell kits.

This isnt 1998. The market is flooded with options, and more keep popping up all the time. If GW believes the worst rules + balance in tabletop gaming is what they should hang their hat on, they will continue to shrink.

They just arent scared enough yet to face the music. The next couple years will be interesting to watch. Im curious to see if they'll acknowledge the issues they have, or if they'll remain willfully ignorant and stubborn as they flounder and sink.
>>
>>47545871
Emperor's Champion takes challenges so Helbretch can mow Squads. He's also S7,AP2 at initiative on the charge.

2 attacks for Power Weapon + BP, 3 on the charge, 4 if the unit took a wound during overwatch. Yeah it might work better on the Sword Brother but with how characters like himnget locked into challenges it's becoming less useful to do so in favor of a hidden PW.

And while the Devs aren't trying to be in assault they are cracking tanks and hitting units like Crisis Suits or Riptides. They still serve a purpose even if they aren't punching shit turn one.

And none of your "what-ifs" currently apply to my local meta. I don't play in the national tournament scene and because of that the local meta tends to allow for some creative lists that can still challenge this build without either side outright cheesing the other.
>>
>>47545818
>>47545885
except of course that it isn't true.
The new GW management has said that they have a. goal of expanding their market base by increasing the variety of products (board games, video games etc), increased ease of entry (getting started kits, snap fit kits), increased visibility (products like the above in stuff like Hobby Lobby and other non-gaming stores), and increased availability by working with more venders.

Almost all. of the above represents a shift in strategy. It's just new, so you haven't seen all the results of this yet.

But consider this. GW is a company that shut down it's own forums because it couldn't be bothered to listen to it's community. Now they've set up a Facebook page and presented the drafts for their FAQs for community review and comment. So we have clear evidence of a change in management policy.
>>
>>47545966
The thing I hate the most is that /tg/ complains endlessly about WAAC tau lists, but whenever a new player asking for advice on them shows up, they immediatly call everything but suit-spam garbage and just tell people to buy Riptides and plasma crisis teams.
>>
>>47545894
>>47545922

What if they put Vespids in the Troops section?
>>
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>>47546066

Too late, we have Breachers now. They need to fill a different role or remove Breachers.
>>
>>47545966
Ive seen you post here before bro, and I like you. I genuinely feel bad for you, because you seem like a good sport with good intentions.

If someone irl runs their mouth at you before bothering to see your army, or talk to you for 5 minutes, theyre probably a douche. It may or may not happen, but dont let it worry you. If you're a bro, other bros will bro up with you. Just be yourself and it'll be fine.
>>
Can I add an auxiliary formation to my CAD?
>>
The thing I hate the most is that /tg/ shitposters complain endlessly about how tau aren't op, but whenever a player shows up and says that markerlights should be nerfed, they immediately call everyone whiners and that tau without markerlight is just guard with better guns and just tell everyone that Tau is actually a mid tier army and Spacemarines are the most OP army that needs to be removed.
>>
>>47546051
It's a well known fact that /tg/ is bipolar and partially retarded like that.
>>
>>47546066
thing is, vespid are good and they're in a relatively unfilled section (FA)

the hangup is miniatures
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