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Hey /tg/ let's take fantasy tropes and think about how they'd
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Hey /tg/ let's take fantasy tropes and think about how they'd realistically change medieval style warfare.

Bonus points of thinking of plausible ways of how medieval era armies would counter their threats with conventional weapons and tactics. To get the ball rolling let's discuss

>Large humanoids (Orcs, Ogres etc)
>Flying calvary (Pegasuses, Wyverns etc.)
>Golems and other large magical constructs
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>>47522103
Entirely depends on the quality and power of magic, and what magical beings exist.

The Tuatha de Danin against the Formoria would make any war among humans look like children playing with wooden swords. Sorcerers in the concept of Persian myths altered entire realities with their magic. And the Chinese ideals of mystics involved in wars would boggle the minds of most Western readers.
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>>47522173
>And the Chinese ideals of mystics involved in wars would boggle the minds of most Western readers

Explain
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>>47522196
Chinese mysticsm is based on the ideal of attaining immortality. If you do well, follow the Tao, and achieve enlightenment that is one way to do so. However, there are other ways of ascending - being chosen by deities or shen to be raised as an immortal is one of the other methods, as are grand adventures. Heaven is populated by mystics who have attained immortality. that doesn't mean you can't kill them - it just means that eventually they'll be back. So you have to change the entire idel of what victory means in a war, because the opponents you fight aren't going to be stopped by just killing them. And worse, if you have someone makign deals with demons and bringing tHEM into the conflict, you'll get shen joining up to fight the demons, as well as immortals.

That's to say nothing of people using magic to alter probabilities and luck for one side or the other, which can actually work agaisnt the people trying t use the magic dependng on the time of day, time of month, the year, which element and which creature the year is associated with, which hour of the day you engage the war in, and what gods and shen you propritiate as wellas those propiated by the enemy. (It can become exceedingly awkward f your white tiger won't attack the blue dragon because it's an inauspicious time of the month and they decide to sit out your war and drink or go get laid - shen will do that.)

tl;dr: Chnese mysticism is insane, man.
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>>47522282
That's not insane, that's advisors playing the world's longest game of Calvinball.
The mercury-addled king is less likely to execute you on a whim if you convince him it's bad luck.
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>>47522282
Sounds pretty rad. I like the idea of gods who are completely alien and don't abide by conventional human logic or morals.
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>>47522341
But that's the problem. The gods AREN'T alien, and they do abide by a sense of human morality. Now the logic bit, you're right there. Shen are often animals with animal instinct and logic - when they aren't stars, planets, or forces of nature personified. The morality omes from the ideal of achieving an understanding of the way the universe works and working in harmony with it. If they chose to ignore that, they are purposefully lowering themselves to work with or against humanity as a whole (most Bodhisattvas and Taoist immortals take oaths to assist and raise all humans to ascend eventually by choice - those that do not become Pure Ones and are no longer part of the universe as we conceive of it).

>>47522320
You're right about the Calvinball comparison - it's a huge crapshoot and you had best consider a lot of weird variables before you decide to make war. Pissing off shen can end in some bizarre disasters, e.g. Journey to the West.
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>>47522103
> Large Humanoids
Guns and Spears. The bigger they get the harder it is to just flail and hit something important. I feel like arrows, swords, and maces would end up only wounding the bigger they get.

>Flying Cavalry
Surprisingly easy to deal with. If you can hit a duck with an arrow you can hit just about anything, and small damage could still compromise their flight. Flying units would be reserved for information gathering and guerrilla archer units flying high enough to avoid most of the return fire.

>Magical Constructs
Made out of any sort of sturdy material this would be a nightmare. You'd most likely do hit-and-run tactics to try and chip away at it until you found something vital. Hopefully these things aren't fast.


How would a city combat an undead siege?
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>>47522790
>undead siege
Gets interesting if the attacker can just drive a force of zombies up to the city walls and leave them there. If they run on DnD rules, which is to say that a necromancer can command them but can also release them and leave them mindless, then they wouldn't need supervision to be a dangerous thing directly outside the city walls.

Necromancers vs noNecromancers war could be ended with just "we're going to park a zombie horde outside all your cities until you surrender", if zombies are easy to make. More practically, if necromancy is useful in war then people will seek to win wars first and then justify why they were the good guys after they win. No necromancy taboo would last if it's a powerful enough advantage.
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>>47522790
Depends on the magic and powers and weapons available.

Also, depends on the undead. Simple shoot-them-in-the-head zombies? Everyone learns to be a sniper

Living dead? Fire and explosives, until the pieces are too small to be dangerous, then biohazard containment.

Fastzombies? See above.

Intelligent undead?

Everyone dies.
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>>47522103
>Large humanoids (Orcs, Ogres etc)
>Flying calvary (Pegasuses, Wyverns etc.)
>Golems and other large magical constructs

Ways of countering them in combat apart, it would be interesting to see how they would affect strategy, cause presumably all three of the above could, within reason, move much faster than conventional armies. You could imagine a much more mobile style of warfare being needed, and probably less of an emphasis on castles and shit as well, cause they'd get wrecked quite quickly. Just a thought
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