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Warhammer 40k General
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Metal Boxes Plastic Sprues edition

>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V7.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>White Dwarves
https://www.mediafire.com/folder/tx4hcy4u487pv/WD

>Novels (Working link as of 02/02/2016)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q
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>The conversion potential
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Do Ork Nobz need to be on 25mm bases or can i put them on 32mm ones so they actually fit on the godamn base?
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>>47467589
Don't as me man, I'm still trying to figure out what to do about my Ta'unar. I may end up using two Large Oval bases instead.
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(from last thread)
>why are nobz meh? overcosted compared to boyz?
I've done a bone of statistical analysis on Nobz and come to the following conclusions about them.

They have the same assault potential as Chaos Chosen, and the same price per model

Both Chosen and Nobz have the same survivability against most weapons, though Nobz fare better against grav (why would you shoot grav at a nob?)

Both have access to way overpriced melee weapons.

Chosen have better flexibility, and better shooting potential (bolter AND close combat weapon, not OR, also they have BS4 vs BS2)

Chosen have better ranged weapon options.

Chosen are Ld9 instead of Ld7

So what are nobz for?

>Kombiscorcha spam
Burna boys do it better

>Kombirokkit Spam
Tankbustas do it better

>Kombishoota?
Flash Gitz do it better

>Melee glass cannon?
Waaay overcosted, but this is really their strongest area

>Budget bully unit?
Small squads of mobs with no real upgrades seem fun actually, but what do they do aside from tie up 60 points?
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>>47467589
they look good on 32mm, and nobody will give you crap for it
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Well, I'm starting anew.

I looked at my armies and realized I've got so much shit on my plate with this hobby that it's actually causing me stress. I'm too impatient. I'm too afraid of not painting well so I put it off and put it off and end up ruining models in my haste. My paint jobs are sloppy and too thick, my assemblies are rushed and filled with excess glue, mold lines and awkward poses and my brushes are all trashy and worthless.

So I feel like I'm going to start anew. Maybe I'll strip the paint from my old stuff if I can, but they've just grown to be too much. I have hundreds of the damn things and they're in various states of painting and repair. I don't even know where to begin with it anymore.

I have standards that are too high and I rush too quickly without planning and thinking, and I mess stuff up.

Sorry for the longwinded blog post but looking at my painting station and various shelves caused me to feel a little nauseous and almost caused me to just throw them all away.

I think it's time to do a little more research and practice. Start with one thing at a time and don't get more until that model/squad is painted and finished.

Or maybe I'll just take a break. This shouldn't be causing me so much stress. It's supposed to be enjoyable.
>>
>>47467589
The only thing that matters is they have a base that is at least as big as the one they came with.

Putting nobz, sergeants, characters, whatever on a slightly larger base for looks won't see any complaints. Within reason, at least.
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>>47467733
You don't know the meaning of stress. Look at my backlog.
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>>47467733
stripping paint is easy

Isopropyl alcohol and an old toothbrush will remove acryllics in just 5 minutes. I've found it will not remove most primers, but it removed GW Corax White easily. You can get it an any grocery store near the medical supplies.

Need to strip more stubborn paint? Get a 20 dollar sonic jewelry cleaner and a 5 dollar gallon jug of simple green off amazon. 30 minutes in the cleaner with the green will remove nearly anything that can be removed.

Also thin your paints with water, and watch a few of Duncan's videos.

I believe in you anon; just get started doing it and you will feel much better.

>>47467763
My backlog:
20 marines
25 cultists
6 bikes
3 terminators
3 oblits (conversion in progreess)
chaos lord on bike
inquisitor
terminator chaplain
3 helbrutes (conversion in progreess)
defiler (very low priority)
land raider (very low priority)
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>>47467577
If you have two containers, and each one gets archeotech ammunition, do models within 6in of both get +2S?
>>
oh i posted this last thread anyone wanna put their vote in
just indecisive about which army to get into 40k with

http://www.strawpoll.me/10317184
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>>47467783
>>47467763
My backlog? Oh man.

>Over 200 Dark Eldar
>Over 200 Dark Elves
>60+ Eldar
>40 Eldar Corsairs
>20 Harlequins
>100+ High Elves
>Hundreds of Skaven
>Several unassembled boxes of all factions above
>All in various painted stages.

Some are acceptable, others aren't. But at this point they're in such different states of being that I don't know what I'm going to do. I'll try stripping the paint off some of them but honestly I want to start another army fresh. Maybe the same one as before. Maybe one I've never done before.

In any case I'm going to put actual planning and practice into it rather than rush and regret. One at a time. Read, watch videos, water down, trial and error and get proper equipment. I can do it. i just need to get on the right path. I've done a halfassed job for too long and I'm sorely regretting it now.
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>>47467733
why do you feel rushed to finish models if you want them to look good? the fun part of painting is that it's a creative process, it's not really about the end result although a good looking model is nice
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>>47467846
read up on the different armies and look at the models

one will sing to you
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Guys, I found out where Citadel sources their paint pigments
http://www.fastcodesign.com/3058058/the-harvard-vault-that-protects-the-worlds-rarest-colors
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>>47467583
My group might have to buy a bunch of these just for the terrain...
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>>47467577
It has storm bolters and is BS -

Well crafted rules still elude them
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>>47467733
Do test minis. Paint a bunch of single minis until you have a color scheme you're happy with.

Then paint several in that scheme but look for ways to simplify the process.

Once you've got a method you're happy you can replicate then start working on squads.
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>>47468049
1 model nearby can opt to use the metal boxes stormbolters in lieu of its standard gun. SO 4 bolter shots at 24 inches or 1 bolter shot at 24 inches. pretty forgettable, but neat.
>>
For Firewarrios in a Devilfish, is it better Carbines or Rifles?
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>>47468142
Any army can take it. It might be neat for Fire Warrior Breachers. Gives them a 24" shooting option that can benefit from markerlights. And if you manage to get Archeotech Ammunition, both the storm bolters and the pulse blasters get a boost to strength.
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>>47468202
Generally rifles are the better option, unless you're getting close enough where you'll want pinning to prevent a charge. At that point though, you're probably better off with Breachers.

Carbines are stuck in a weird middle-ground right now.
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>>47468208
It'd be easier to just buy a Gun drone. Breachers also probably aren't going to get close enough to the enemy to get a S 7 pulse blaster while also being close enough for the bonus from the crate.
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Tell me about your meta /tg/, the players, the atmosphere. Where do you fit in?
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>>47468208
To much randomization for my taste to want to take for 40pts. For that cost I could just slap abunch of cheap upgrades across the whole army of a carapace weapon for a knight that would be more useful. otherwise you do have a point, I just wouldn't put money on that happening often.
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>>47468253
I'm the only guard player currently, for some reason they just don't know how to deal with a lot of artillery. I either stomp early with the wyverns or they destroy me in close combat. It's mostly Tau, Chaos and Eldar. I haven't seen a single Necron player.
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>>47468253
SM (Me), CSM, Tau, Tyranids.

>I've been tabled by both Tyranids and CSM

Mostly learning at 500-600 points. Might have enough models for a 1250 tournament, but still need to slap paint jobs on most things outside the 500 point range.
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>>47468253
it all happens in the garage of my best friend

there are three KDK players
two nids players
a tau player
an ork player
and me, a grey knights player

there doesnt seem to be a major meta but the three KDK players are the worst because they always demand that i, the one who owns the most models, 3v1 them
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Is there a good summary anywhere of how each faction plays? Not in terms of power, just how they play strategically (i.e. glass cannons, defensive, etc)
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>>47468253
Just visited my flgs' 40k gaming night today for the first time.

There's a Chaos/KDK/Tyranid player, an Ork/SM player, another SM player, a Dark Angels player, a Tyranid player, an Eldar player, a Guard player, and a Grey Knight player. There may be others, but they might not have been there.

Overall it's verrry casual. No armies are fully painted (mine will be) and there's a lot of loose interpretations of the rules. Lots of young players. No one seems like an asshat though, so there's that.

I play Grey Knights and have my first game against the guard player at 825 points next week.
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>>47468325
Also here's the list for my first game I plan on bringing. Is it okay for a casual game?

GK Nemesis Strike Force: 825 points

HQ:
Librarian, stormbolter - 115

Elites:
5 Purifiers, 2 psycannons - 155

Troops:
5 Terminators, 1 falchion, 1 hammer, 1 psycannon - 199

Fast Attack:
5 Interceptors - 130

Heavy Support:
Dreadknight, 1 psycannon, 1 heavy flamer, greatsword, teleporter - 225
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>>47468339
I don't play GK, so I'm assuming the units with unlisted wargear are all taking swords and stormbolters?
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>>47468378
yeah. swords and stormbolters are generally default on all infantry stuff in the codex.
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Is spamming Comdemnor Boltguns against Deathstar lists viable?
Of course, assuming they don't have invisibility.
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>>47468388
good to know

i made a purifier squad a while back and gave the sergeant type guy a halberd because it looked cool as fuck, wasn't sure what the default was though
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>>47468253
Tournament just ended.
It was won by an Eldar, no surprises there, but here people didn't even try to beat him.

I'm a fluffy CSM and I'm on the top half of the chart.

People here are mostly old players and don't like to keep their army upgraded, nor really bother with new rules and supplements.

I like it in here. People play fair.
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Thoughts on Blight Drones from FW? Thinking of getting 3 for my plague army but im not sure how they do in game.
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>>47468414
Not OP, not bad. They are decentish. Only problem for them is that Skies of Death isnt a optional supplement (wtf GW? Stop sucking) and all FW flyers currently lack SoD-stats.
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>>47468435
fuck. I mainly play against space marines, Tau, Orks (green tide) and grey knights. Are they at least decent against them or not worth the $£$£$
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>>47460670
I'm in Morley, I'll happily teach you
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>>47468399
are you the guy that bought a purifier box drunk?
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>>47468465
fucking...
yeah, i forgot i even posted about that desu
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>>47468469
and I'm surprised that I even remembered it.
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>>47468445
Well if you got bro playgroup then you can houserule the rules for them. They are clearly slow as fuck so pursuit1 (Valkyries have pursuit1 too) and probably decently maneuvering abilities so agility 3 (Heldrakes have 4 but since its house-rules, lets stick to a bit less powerful rules than more). And since its not exactly Fighter nor Bomber, its Attack Craft.

There! Enjoy!
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>>47468492
ty anon. well appreciate m9
>>
Considering a Nurgle + Slaanesh army with an STD theme.

Chlamydia Rot Fly Swarm, Gonorrhoea Nurglings, Herpes Daemonettes, Daemon Prince of Syphilis, etc...

Too much?
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>>47468475
it actually got me thinking about starting grey knights, they seem a lot more interesting than my marines and i imagine my nid playing friend would have less to complain about.
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>>47468253
Friends play Eldar, Tau, and Necrons.
I play CSM.
We all play casual and are the same skill level roughly but ill always be bottom because of tiers.
FML
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Is there a good explanation of the gameplay differences between the SM chapters with their own codex? I've got 600 points worth of Dark Angels but I know nothing of how they're unique in play.
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>>47468517
sounds cool. Just don't give them cooties. cause cooties are nasty anon xD

>>47468524
Well they don't have the diversity, customization, or power lists that regular marines can aspire too, and it's difficult to create a bunch of 'your dudes' with them, but I like the models more than regular marines and I'm a sucker for swords.
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>>47468540
barely different enough to matter, the only reason they have separate codices anyways is just because of GW jewery. barely anything unique to them at all
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>>47468550
i like the weapons as well and i was really digging the idea of an entire squad of the fast attack guys with two falchions even if just for the looks i know my friend will give me
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>>47468512
In the end is pretty easyish to make up rules for FW flyers if you know their lore and use SoD stats as baseline. For instance, Hellblade is fighter craft with breakneck speeds and good maneuverability. So it would have Purtsuit 5, Agility 4 and Fighter.
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>>47468579
>skies of death

do you mean death from the skies
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Is the Dark Angels expansion worth getting for trying to build up a semi-competitive army? The price is cheap for what you get, but are the units worth it if I already have the 600 points from Dark Vengeance?
>>
So, Forge World is doing a 'last chance to buy' sale. What does this mean? Is GW removing old shit and planning to reboot them or what? Or are they just poor sellers and want them gone?
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>>47468579
>It's pretty easy to make shit up, for example my fighter obviously has the pursuit and agility of an eldar vehicle
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>>47468435
Yes it is an optional supplement. It says in the book that both parties have to agree to use it.

Don't want it? Don't use it. Want to use it? Then ask.

>>47468579
Or you wait for official rules instead of basing stuff on fluff text.
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>>47468253

Xenos/Heretic players. Almost no one plays Imperium.
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>>47468720
Sounds like I need to have a visit.
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>>47468579
I too have Hellblades.

By lore, I agree with Pursuit 5. Those things are suppose to be some of the faster craft ever made by mankind.
But agility? No.
1 or 2 at most.
>>
>>47468253
The lists tend to be relatively friendly-looking, lots of subpar options taken because people like the models, not much tau/eldar at all, all that good stuff. And yet the actual play is strangely aggressive and competitive, like it's not uncommon to see people just giving their defeated opponent the middle finger rather than shaking hands. It's really weird.
>>
more like gay knights am i right lmfao
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>>47468708
>Yes it is an optional supplement. It says in the book that both parties have to agree to use it.
Not that fag, but that's not what it says. It says that if both want to dogfight, there's a dogfight, and if both players don't, there isn't, with a roll-off to resolve differences.

That is the only "optional" part of this rules expansion. Everything, including the "optional" portion of the dogfight phase, acts as BRB errata, with the new datasheets replacing the codex datasheets.

Obviously, it is as optional as deciding to play 7th over 6th or to play 40k over fantasy, but otherwise it *technically* isn't optional under the most current rules set.
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>>47468253
im bottom of the pack. I play fluffy mono nurgle and just spam units that look the coolest. I've ordered some minotaurs shoulderpads and the chapter master and im going to make a minotaurs army just to fuck with all the space marine players in my FLGS (they are all WAAC dicks).
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>>47468733
But anon, they arent made by mankind but daemonsmiths.

But the agility is indeed debatable. And in the end I would give my opponent the luxury of choosing the values.
>>
from what i know are IG shooty Orks with better saves
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>>47468708
>Yes it is an optional supplement. It says in the book that both parties have to agree to use it.

>Burning Skies provides updated rules for Flyers in games of Warhammer 40,000. These expand upon those from the rulebook, allowing you to use special Attack Patterns, to take part in vicious dogfights, to field ace pilots, and to fight thrilling Air War missions. This first section of the Burning Skies rules presents the expanded rules for Flyers, which replace those from Warhammer 40,000: The Rules.
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>>47468830
no, IG generally rely on their dedicated big guns to do the heavy lifting, while the little guys keep the enemy busy, or do specialist jobs.
>>
>>47468849
oh okay
>>
Are AdMech a "real" army? They're so barebones compared to everyone else
>>
>>47468936
They're meant to be used together with skittarii.
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>>47468956
That's what I meant, even when you put both Cult and Skitarii together they're like really shitty and thin. No flyers, transpo, literally one named character, etc.
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>>47468963
They're pretty new so it's not too surprising
>>
>>47468936

Not yet. They are meant to be a complementary army, but the experiment failed. I expect them to be fused with Skitarii.
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>>47468747
It's optional just like Forge World units are optional. If one opponent doesn't like it, it won't be played.

It isn't a compulsory rulebook, only 40k: The Rules + Codex are compulsory. As in, you need it to actually play the game.

>>47468848
I know that, but just like shit loads of things are 'optional' if one party doesn't want to use it, these are the same. Don't want it? Then just use the stuff before. It's pretty simple. The only reason you'd want to use it is if you like the idea of there being a fundamental difference between Ground Attack Aircraft and Interceptors/Air Superiority.
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>>47468848
That just means that you can't pick and choose from both sets of flyer rules.

What do the tournament organizers say about it?
>>
>>47468963
At this point GW wants you to think of the whole Imperium as one army. So going forward I expect that most new armies are going to be like that.

Taking Inquisition or Stormtroopers will get you what you lack for cheap.
>>
>>47468989
>It's optional just like Forge World units are optional.
FW is not optional. You can bring it whenever you want.

Don't confuse official with vanilla
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>>47468994
>implying we're getting new armies any time soon
lul they can barely even balance and update what we have NOW, how much more when they add new shit? admech and harleys were a mistake
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>>47468994
>Imperium as one army

Space Marines should have been Elite options for the Imperium of Man army, with guardsmen as the troop choices, AdMech as support, etc.
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>>47468963
They're about a year old.

>no X Y or Z

That's because Imperial Armour 14 is adding the 30k Ad Mech units to 40k.

Just out of curiosity, did you really expect GW to invest into those armies so much that they'd have the range of Space Marines or Eldar on day 1? Just want to understand your thought process.
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>>47469005
Harleys are barely even a new 'army', they're just a supplement like shitquisition except for Eldar
>>
>>47469008
On that note, any chance of seeing Custodes or Sisters of Silence ported over to 40k rules any time soon after the latest 30k book comes out?
>>
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>>47469003
It says it's 'official' (even with quotation marks) but it says in every single IA that you should ask if your opponent is happy with it or not. If they're not, you either don't play or you put it away.

Therefore, it's optional, as I can just go "nah".
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http://www.dakkadakka.com/dakkaforum/posts/list/691960.page

Those are some good looking fake plastic sisters.
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>>47469030
Custodes? Unlikely. Since they're suppose to be defensive only. SoS? According to the totally infallible might of Black Library, they don't exist in 40k.
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>>47469006
>should have been
why?
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>>47469034
Neat. I can add them to Raging Heroes range and that guy who makes cheesecake SoB.
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>>47469005
Trust me, whether we like it or not the spread of minicodexes will continue. It lets them make $50 for each part of an army.
>>
>>47469033
It's best to make sure you're happy because you might not have known that forgeworld existed. But you did, and you're just being a bitch.

Otherwise, no shit, /every/ game is optional.
>>
>>47469044
Because Space Marines being a full on army is dumb and it would be more interesting if they were a rare sight on the table.
>>
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>>47469005
How exactly is one of the most asked for armies (Ad Mech) a mistake?
>>
>>47469048
My point is, friend. If I bring a FW model, the chances are somebody will go "fuck off I don't want to play with Forge World cheese". Yes, we all know that it's worse in 'regular' 40k, but it doesn't stop people being bitches and telling me 'no'. If they're not happy with it, it won't happen. So I put it away or I don't play.
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>>47469054
>Space Marines being a full on army is dumb
space marines being a full on army is why 40k exists in the first place
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>>47469034
>They're all heretics, Jenny
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>>47469034
>Russian
>vomit.jpg
>>
>>47469034
>>47469078
>That's strange, usually it's the gun than talks to me...
>>
What ever happened to the rumored Genestealer and Deathwatch codices? Did those die due to the release of the new game which came with rules for the models anyways?
>>
>>47469105
Still probably happening, given deathwatch can take the new space marine psychic powers but their only psyker can only useis restricted to biomancy.
>>
>>47469145
>>47469105
>ANOTHER fucking specialized Space Marine Chapter codex
hopefully it's a small shitty one like Legion of the Damned that nobody will really care about rather than their own subfaction like Dangles and Bangles and Grey Knights
>>
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>>47469034
Holy s**t!

I need them.
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>>47469243
>s**t
>>
>>47469203
Deathwatch has been around for years and they are NOT a chapter.

I liked the old approach of being able to take a unit of them in an imperial army.
>>
>>47467583
But what is the price?

Sucks a bit that the storm bolters are simply pegged on. If they had just put a raised part around the hatch and a claw like attachment on the SB, like on land speeder weapons, it'd allow you to position it around the hatch and maybe even put a gunner on it. Now if someone wanted to man it, they'd have a limited firing arc.

I wonder what those storm bolters look like, because they seem much smaller than the ones on most, especially the Marine one.
>>
>>47469259
>they are NOT a chapter
actually, they are

they're a chapter made up of volunteers from other chapters

read yo index astartes, dawg
>>
>>47468202
Rifles are almost always better.

They have superior range, and carbines only outshoot them from 15" to 18".

The only advantage carbines carry is pinning, which in my experience isn't that useful. Every once in a while it'll prevent a charge, but you're only firewarriors so unless the unit rushing at you has no ranged weapons at all they'll probably shoot you to death anyways as they get close. Play around with carbines and see how useful you find pinning to be, otherwise, go rifles.

Personally though, I like breachers in devilfish. One squad of breachers can earn twice its points back in one shooting phase if you can get it in the right spot. It might not be that good a strategy but it's fun to play.
>>
>>47468684
Supposedly GW opened a new facility this year, I would guess they're reshuffling production lines, so once something is gone it's gone.

>>47469005
The game won't be balanced either way. More options is better (and better for balance, in theory).
>>
>>47469271
I don't think we know the price yet. It's getting put up for pre-order a week from tomorrow, so we'll know more next week.
>>
GW, give me plastic Sisters of Battle. Give me updated rules. 50£ for one squad of troops is ridiculous, the fact they're still metal doubly so.
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>>47469401
SoB are dead, nigguh. They've been dead for years. Just let it go.
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>>47469401
>50£ for one squad of troops is ridiculous
B-but muh horus heresy! 40k would be saved if they put forgeworld in charge!
>>
>>47469296
>read yo index astartes, dawg

Maybe you should, because they're never described as a chapter in the index. It specifically says they're not a chapter like all the other Marines, even the Grey Knights.
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>>47469482
I'll give up on them when they're last chance'd and squatted, no sooner.
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>>47469539
Last Chance'd means nothing. They removed shit loads of models which are defo 100% still in the games. Orks, for example. Elves in AoS. Etc.
>>
>>47469401
http://www.dakkadakka.com/dakkaforum/posts/list/0/691960.page
>>
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Will you look at that?

The Out-of-Production for the CSM, which lasted a while, was a bunch of nothing.
They are back, nothing new.

What a disappointment, again.
>>
>>47469625
>http://www.dakkadakka.com/dakkaforum/posts/list/0/691960.page
Better option for them.
http://www.dakkadakka.com/dakkaforum/posts/list/242040.page
>>
>>47469636
yeah, like everyone fucking told you when you freaked out about them disappearing
>>
Codex: Nurgle Daemonkin fucking when

ffs you don't even have to make new models or anything
>>
>>47469659
They've got to make new nurgle models, otherwise we'll have nothing to bitch about.
>>
>>47469636
>people told you they're weren't going
>NO IT TOTES MEANS THIS
>No it doesn't
>LOL FUCK OFF FAGOT
>Fast Forward 2 weeks
>LOL FUCKING DISAPPOINTED FUCKING JEW DOUBLE JEWS!
>>
>>47469651
I did not freak out, but it was reasonable to think GW wanted a new kit for October.
>>
>>47469636
Irrelevant. The next CSM update is Thousand Sons for the 2nd part of Warzone: Fenris. Surprise surprise, 1k Sons are involved with Space Wolves.

Almost as if it's like in the fluff or something.

Just wait till then. The rumour mills still state CSM revamp in the next 6 months so calm fucking down.
>>
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>>47469588
>>
>>47469678
>it was reasonable to think GW wanted a new kit for October
no, you're just an idiot
>>
>>47469636
>They are back, nothing new.
Wrong.

The box artwork has been updated to the latest style.

Sadly they weren't squatted like we all hoped.
>>
>>47469687
They won't be updating kits that just had new boxes printed (CSM and Possessed)
>>
>>47469687
>GW will never just squat off the Chaos Daemon codex and release four new codices for each Chaos God combining Daemons and CSMs, and then having the CSM codex be primarily focused on expanding upon the Undivided and shit
it's literally FREE MONEY
>>
>>47469703
Yes? I don't see your point. Empire units have new names, rules and factions, along with fluff in AoS. Orks got models removed, but they're not being squatted.

It's pointless to worry. Forge World is Last Chancing Necron and Dark Eldar units, guess they're being squatted too?

>>47469716
To the best of my knowledge, wasn't it the older units like Khorne Zerkers and shit which were the 'old' units? Are regular CSM really that old they need updating?
>>
>>47469741
The CSM kit is older than the zerker kit (although not by much)
>>
>>47468253
We play in a friend's house.
- Tau (me)
- Dark Eldar testing Corsairs (the FAQ killed his playstyle)
- Blood Angels/Tyranids (Magic grabbed his attention and stopped playing 40k for now)
- Space Marines
- Necrons
- Grey Knights (stopped playing because of school)
- Dark Angels

We're pretty casual. We're planning to do some kind of campaign in the future.
>>
>>47469776
Oops, forgot about the AdMech/Skitarii guy who loves painting but doesn't play much
>>
>>47469776
Are you my friends group? You sound vaguely similar
>>
>>47469795
Dunno, are you from Brazil?
>>
>>47469748
>The CSM kit is older than the zerker kit
zerks are from '98
chaos marines are from '02, with a new sprue added in '07
>>
>>47469803
Nope Indiana sorry
>>
>>47469707
Are you retarded?
GW always make some new kit with every big release.

You are just an asshole that pretend to be on the right side because of a false rumour. There will be a kit, but not the kit that would make more sense to revamp, because GW are idiots just like you.
>>
>>47469809
Our brother groups should meet!
>>
>>47469846
But your like in a different hemisphere
>>
>>47469741
>I don't see your point.
>"Last Chance'd means nothing."
>post imagine that shows Last Chance doesn't mean nothing

Not every post is to counter what you're saying, anon.
>>
>>47469857
1 US$ = BRL 3.61

It's very cheap for you guys to visit here
>>
>>47468680
This box does almost nothing for a good army.

Depending on what you want to play (Greenwing, Ravenwing, DW or a sensible combination) you're better off buying something else.
>>
>>47469303
>Personally though, I like breachers in devilfish. One squad of breachers can earn twice its points back in one shooting phase if you can get it in the right spot

how often do you get into a right spot? I can't see how breachers can get thier points back when you have to be in guaranteed assault range just to get higher stats than a carbine and also losing out on pinning

to even get into that spot you need to heavily invest in the squad with an upgraded devilfish and possibly darkstrider
>>
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why the fuck is this not even 300 points?
>>
>>47468049
>It has all the rules and still has understanding-
>Well educated people still elude us
>>
How does this list look for a doubles tournament? My ally is looking at running Pod-heavy Astartes.

Kairos- 300
Herald of Tzeentch- Paradox- 70
3x Pink Horrors (11)- 99x3=297
Daemon Prince- Tzeentch, Impossible Robe, ML3, Wings, Lesser Reward- 320

Thinking about dropping a squad of Horrors for a second Herald and a pair of Mastery levels for the Horrors.
>>
>>47467577
>people complain that it has BS:-
>oh wait, it's fired by somebody in base contact
>people complain that it has no profile for shooting attacks
>oh wait, the profile doesn't state that it's only for CC attacks
Why are their so many morons in /40kg/?
>>
>>47469940
Does it sell because it's undercosted or is it undercosted because it sells?
>>
>>47468720
Lucky bastard
>>
>>47468989
>It's optional just like Forge World units are optional. If one opponent doesn't like it, it won't be played.
Correct. Another good example would be
>you are optional to play with, if one opponent doesn't like you, he doesn't have to play you.

And considering you are an anti-forgeworld faggot, that sounds like a likely scenario. Maybe take your meds and contain your autism, because the ONLY issue with forgeworld is the fact that fewer people play them, so peoplr are less likely to be familiar with the rules.

And that is an absolutely shit reason to not play someone.
>>
>>47469900
Ill see about some of us are graduating next year ill see of they want one last hurrah
On a entirely unrelated note does anyone know of any good lgs in the louisville area?
>>
This is pretty much "trying to die" tau, but would this actually work in 500 pts?

2x crisis suits w/shas'uvre, 1x flamer each, 1x target lock, leader has ongar gauntlet and jammer, no flamer (98 pts)

Darkstrider + 10 breachers w/devilfish and shas ui, guardian drone, sensor spines and dispution pods (312 pts)

5x rifle warriors (45pt)
5x rifle warriors (45pt)

the 2 tiny rifle squads just grab back objectives, everyone else just tries to fuck up big threats as fast as possible
>>
>>47468339
If you can. Drop the Stormbolter off the Librarian and give the Interceptors an Incinerator. Or just give the Interceptors an Incinerator.

Otherwise I rate GK/10

Looks good.
>>
>>47468253
flgs, basically 2 fluffy CSM, casual eldar, IG power gamer, necron powergamer, fluffy BT/nid, some tau powergamers, SM powergamer (me), DA waac and a waac/that guy SW

i noticed how stupid i was, i decided to go full waagh with my best friend and creating a joint ork force and left powergaming for casual and fluffy, eventually few plays at flgs nowdays due to the fact that too many codexes/stuff are coming out, ocasionally that guy asks if someone wants to play, but nobody wants with him

casually CSM and BT are still there, good guys, nice battlereport and painted armies, once i finished painting i would like to do a battle report with them
>>
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Based
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>>47468400
Randomized tourney prizes, or biggest faggot (winner) take all?
>>
Hey /TG? i need your help. My friends are coming over tomorrow morning to start a Black Crusade campaign and everyone is super excited. Problem is that i still haven't finished creating my character, i decided to play a plague meister and i'm happy with that but looking through the skills i get i found that it seems to really want me to play melee which seems really strange to me but ok game you want me to be melle.

so my party is a khornate berserker and a warpsmith, i don't really know anything else about them.

my stats are 30 ws 41 bs 30 str 51 Toughness 40 Agi 64 Int 36 perception 40 will 40 fellowship

i have -3 to both my weapon skill and ballistic skill which is already accounted for as well as a advance in bs and int

Should i try to make this a melee build and swap around my bs and ws, maybe swap perception and str?

I really don't know what to do with my build or what gear to take.

Please help fa/TG/uys i cant find any help from google, i posted in the 40k roleplay thread but im really hopeing for a reply so im posting here to with the hopes i get a reply soon
>>
>>47470356
Head to the /40krpg/ general, anon.
>>
>>47470329
HOLY SHIT THEY HAVE TALISMAN
>>
>>47467848
That's not a bcaklog - that's a greyfag. Have you ever painted an army?
>>
>>47470356
Isn't there a 40k rpg general?
You should just play both melee and range.
Swap perception for your WS your toughness for the 64 in int, then put that 51 in willpower because trust me.

Otherwise just look over talents and weapons and make choices as you go.
>>
Are Harlequin good as allies for the Tau? I considering which armies are more suited to cover the melee gap of the Tau. Which one would you recommend?
>>
>>47470481
2 stormsurges. They fill the only melee-gap tau need - deathstar killing. With squadron of 2 you can juggle wounds between phases and maybe get 2-3 rounds of stomping against the deathstar which on averages yields one six.
>>
Any ideas for making Eldad Cosairs? The idea I have for some right now is finding ancient treasure of a mythical villain.
>>
>>47470481
Not good. Necrons do it better with Canoptek Harvest
>>
>>47470618
>Eldar Corsairs?
>With that theme?
Watch Captain Harlock
>>
>>47468680
Black Knights are solid and really good units with the new ravenwing rule IMO.

I dont think the fighter is really competitive but I personally like the Dark Talon, its cannon is great.

The terminators are just kinda.. meh. The Deathwing Knights are ok but too expensive and as with all terminators, fall to small arms fire. The models are awesome though.

I would suggest getting the Dark Angel Battleforce. It comes with the same 3 bikes but instead of plane/terms it comes with an attack bike and a landspeeder. Again the bikes are straight up good in the game and the attack bike/landspeeders are pretty good choices too because they are also ravenwing. AND the whole thing is $40 cheaper than the pic you posted.

Just my 2 cents though.
>>
>>47470671
Alright. I'm still having the finding the treasure of an Eldar that was essentially Gendor Puzzlesneak be a thing.
>>
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>>47468253
>go to shop
>literally space marines everywhere

so fucking boring
yaaaaaawn

no xeno players anywhere
i dont even understand its just HUMANS in POWER ARMOR its SO BORING
>>
>>47470770
That Wurmple is going mad.
>>
>>47470753
Arguably you could also take inspiration from that Atlantic movie
Pirates are so diverse anyway
>>
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>>47470671
Gotta rewatch the animated movie some time. Most 40k-like movie besides Event Horizon out there. And that includes the godawful Ultramarines.
>>
>>47470788
I haven't seen that movie in years.
>>
>>47469034
Neat. Sadly I feel like they'll look off in terms of size next to the raging heroes models, so I won't be able to pick up both.
>>
Guy with Chaos from outskirts of Leeds here (Drighlington)

Add me on kik morley dude

Headcarb89
>>
>>47468253

I like to make a splash with my SoB from time to time, but mostly play my vostroyan IG.
Meta is
>Orkbro
>2 SW bros
>Carcharodon player
>couple of Necron players
>Numerous Tau players
>Guy just starting some Raven Wing
>A few cool Tyranid players neither of which have never brought a Flyrant
>Some waac guys who show once a month
>>
>>47468253
Most of my group just plays single armies, and there's a fair mix. Tau, Crimson Fists, Dark Angels, Necrons, Imperial Guard, and Orks, to name a few.

Then there's me, who couldn't decide and so ended up with Tyranids, Tau, Chaos, Eldar, and Marines
>>
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>>47470842
What are you talking about, Anon? The Ultramarines movie had no flaws, especially the animation quality.
>>
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>>47469034
Why can random Russian companies do it but GW can't? I might be losing faith, sisters.
>>
is there any restriction on multiple IC's joining a single squad?

For example, could i have 10 pathfinders, 2x gun drones, pulse accelerator drone with a fireblade and darkstrider? that way i could get 42 pinning shots at 24" that also ignore 1T

add in the grav inhib and couple that with darkstriders fighting retreat, it would be a, expensive but very hard to assault markerlight/pinning squad
>>
>be me
>decide to finish my old Lizardmen army
>go through the boxes
>find an old 40k CSM Lord on Juggernaught box
>get to work on my old Lizardmen army anyways
>so unused to doing it as an adult I drop the super glue bottle onto my lap, it gets stuck between my legs, and the glue pours out

I don't think this semen slurping hobby is for me guys.
>>
>>47471288
Is "semen slurping" supposed to be an insult?
>>
>>47471266
Totally possible to do that. Not a bad setup either. You can actually get 4 gun drones as well, 2 from the Fireblade, and 2 from the pathfinder shas'ui
>>
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>>47469940
>800pts
>>
>>47471325
It's a /sp/ meme. Not him btw, but...

>>>/sp/67763255
>>
>>47471364
yeah i forgot about the fireblade's drones

this sounds promising, would a 2nd fireblade be better than darkstrider?

I would go from 48 shots to 72, but i lose the -1T and the retreat, in the interest of saving 40 points
>>
>>47470002
This meme HAS to stop. If selling models via their rules was GW's MO, then it would make Ork units fucking amazing as well as Nids. Flash Gitz should have been AP2 S7, but they weren't.
>>
>>47471378
>Waithknight could cost double and still be okay
>Stompa could cost half and just become decent
>>
>>47471325
Was a joke friend, see >>47471389

Besides, my fault for dropping the fucking glue. I then spent 30 mins looking for my old Chaos Army from 2nd edition and couldn't find it then remembered my sister might have taken it for her CSM army.
>>
>>47471391
I think you'd be better off with Darkstrider. Him and a Grav drone will make the squad harder to pin down, and it'll improve the effectiveness of those shots a good deal. Even better is if you include some of the pathfinder special weapons to ID toughness 4 or 5 with it
>>
>>47471408
Then what's the reason the Wraithknight is so cheap on table?
>>
Making a 1500pts Lamenters army list, I don't really know what I'm doing when it comes to assault themed space marines. Advice would be appreciated.

HQ
Captain 130pts
- Valour's Edge
- Artificer Armour

TROOPS
Tactical Squad 240pts
- 10 models
- Flamer
- Heavy Flamer
- Veteran Sergeant: Flamer Pistol, Power Weapon
- Rhino: Dozer Blade

Tactical Squad 240pts
- 10 models
- Flamer
- Heavy Flamer
- Veteran Sergeant: Flamer Pistol, Power Weapon
- Rhino: Dozer Blade

ELITES
Death Company 310pts
- 10 models
- 4 Power Weapons
- 2 Power Fists, Boltguns

Death Company Dreadnought 135pts
- Blood Talons
- Magna Grapple

FAST ATTACK
Land Speeder Squadron 240pts
- 3 land speeders
- 2 Multimeltas *3

HEAVY SUPPORT
Stormraven Gunship 200pts
- Twin-linked Multi-melta
- Assault Cannons
>>
>>47471431
GW is shit at writing rules
>>
>Give DE the Corsair's "Battle focus" rule
>All DE vehicles can jink and move 12" and allow passengers and the vehicles themselves to shoot at full BS
>Also you can assault from said vehicles
I wonder if that would help us until a possible 8th ed
>>
>>47468253
My meta is 3k+ games, with Orks, Space Marines, Tau, Chaos, Admech, and Dangles. I'm the lone Space Marines player with two different styles of lists, one set for casual, one set for curb stomping the tau player. I have a 8000 point collection, of which 3000 of those points are a huge selection of characters, so I usually don't do well in apoc games that exceed 5000 points, but that doesn't matter to me.

Said tau player owns 9 riptides and 3 stormsurges, and complains incessantly about how expensive they are pointswise. So I feel no compunctions ever about bringing my "12 Infiltrating Grav-Cannons" list against him.

The ork player is a total bro, and his Warboss is converted from a hellbrute. He sucks at the game, so I often intentionally build lists that suck against orks, and he still loses constantly. It's really sad too, because he owns like 10,000 points worth of orks now. We still enjoy occasional "Pick up Apocalypse" games every now and then.

Chaos player runs "Monty Python's Flying Daemon Circus" and "Invisible Chosen Deathstar".

There's also a pair of Eldar players. One is a wraithfaggot that only ever shows up for tournaments, the other has a 12,000 point collection that includes titans, but he stopped playing.
>>
>>47470915
not got kik, add me on steam buddy and we can arrange a game
http://steamcommunity.com/id/nidcookies
>>
>>47471430
originally i wanted this to be my main threat in a 500 or 750pt army, but yeah 2 or 3 ions would be amazing with darkstrider, with -1T theres not that much point needing AP1

2 ions is probably the best, losing 3 shots for every ion i take is pretty hefty
>>
>>47471436
What a mess

Your HQ and Death Company need jump packs if you expect them to ever get stuck in
Ditch the upgrades for your Tac sarges, that's a good starting point for finding the necessary points
>>
>>47471473
Will do
>>
>>47471378
Stompas should be 150 points. As an experiment.
>>
>>47471480
Yeah I thought as much. Either way they would be in the storm raven, so I assume it is worth dropping them down to a 5 man unit, giving them jump packs and throwing them out the Raven?

Concerning the tac squads, should I reduce their size, remove the heavy weapons and put them in razorbacks instead? Giving them a special weapon and the sergeant a matching combi-weapon?
>>
>>47471506
>Price of Russ
Please no, not even as an April Fools'
>>
>>47471431
GW has about 5 people writing rules and only Vetock (based on the 4 or so books I know he wrote) was the only one trying to make a balanced book.

>Tau
Was balanced, but didn't work because despite the fluff literally going "Riptides are only in Cadre level forces" it didn't stop people doing x3 in 1000

>Dark Angels
Bland, but not BAD.

>Lizardmen
Nerfed the shit out of their magic phase (literally every single race bar Elves got magic phase nerfed and Elves didn't cause Ward is a cunt who loves Elves) but buffed them in other areas (Bastildon). Unfortunately made a shit unit in Troglodon.

>Dwarfs
Finally made them FUN. Able to do well in all ways.

Then you have people like CRUDance who goes "I don't like this army, so I'll make them shit", which is the polar opposite of Ward who went "I like this army, so I'll make them THE BEST EVER". So when you have Crudance making Nids shit, it's even more pronounced when Blood Angels (5th) or Grey Knights (5th) get these amazing codexes.

There is a reason GW removed the authors names from the codex. One of the memes I heard is Ward left GW because he got death threats over his codexes. Which is why he made the Elves so insanely OP in WHFB that anybody who was still playing it prior to End Times just made them quit (like me, fuck you Ward).

tl;dr, GW has several people writing rules who all have a different idea of 'balance', have their own favourites and there is no internal playtesting. This, however, was under Kirby's leadership, now Rowntrees, so it might change.

As it is Wraithknights are OP because in terms of Eldar, they're ''''''''''''''balanced''''''''''''''''' but compared to others, they're not. There is lots of solutions to avoid this in the future, but that would require leadership and I don't think even Rowntree has got there yet.
>>
>>47471528
Fine. 100 points. I need to know how much will change for science.
>>
Yesterday I went to the official shop in my city and heard some guys saying the Baneblade is bad
I didn't feel like getting into the conversation, but why would they say that?
>>
>>47471532
To add on to this, sometimes the bad armies aren't entirely malice. Someone who doesn't play or care about Orks will have trouble making a strong, fun Orks dex, while they'd have an easier time doing it for an army they like.

While that isn't the only thing going on, it widens the gap and makes it clear what armies the designers prefer.
>>
>>47469067
Which is exactly the same as someone refusing to play against Tau or Eldar. Are Eldar now an optional faction?
>>
>>47471517
Whoops, didn't connect the Raven with the deathstar
Still, spending that many points on sarge upgrades is kinda wasteful, you generally shouldn't spend much more than a combi on them, especially since the rest of the squad will contribute so little in assault
>>
>>47471577
Mostly the points make in unworthwhile. Certain versions are alright but not top-tier.
>>
>>47471378
I think the Kustom Stompas got things right for the most part, in that a base-level stompa should cost around 400 pts. Highly kitted out stompas that can shit out multiple D shots or somewhere around 36d6 dice of dakka and a MEQ melting hellstorm costed around 600-700, which is reasonable.
>>
>>47471577
a lot of points tied up in a model that is only av12 when charged, doesn't have great firepower, is huge so can't move easily
of all the superheavies, its probably one of the worst
>>
>>47471577
its not bad, but its extremely expensive for what it does
>>
>>47471577
Did he mean rule wise or model wise? Model wise, I totally agree.

0/10 would not buy due to my symmetrical autism.

Rule wise? There is probably better investments of points out there (S10 AP1 10" Pie Plate Foehammer or whatever it's called) for example.
>>
>>47471582
>replying to a 4 hour old post

Autism.
>>
>>47471586
>>47471595
Didn't think about the cost on points, yeah
>>
>>47471608
Yeah, that's what happens when you navigate with forward and back. Oh well, the point still stands.
>>
>>47471610
Take a look at the Stormsword, it can easily be switched in and out between that and the Shadowsword depending on what you need to take down.
>>
>>47471578
Yup. If you like the army, you're more likely to make it 'balanced' so nobody shits on it for being bad or OP. If you don't give a fuck, it's easier to make it shit or OP.

The thing is, many armies have out and out 'best' units. While others are either generally all shit or generally all good. The problem occurs when the best unit in one dex will be beaten a large amount of the time by the worst in another.

Lets say, I dunno, Flyrants get beaten 66% of the time by, I dunno, Vespids. Of course they WON'T, but that's the thing. Look at Orks, they have meh units, but their AA is probably the best non-Forge World AA.
>>
>>47471532
Eldar are op because the design team has a hard on for Eldar (except for Dark Eldar)

I just wish Ward had the balls to keep going. Let him design all the crunch. Because Wardexes were balanced against fellow Wardexes.

Would've loved to see a Tyranids Wardex.

But again fuck Ward for making High Elves' Banner of Bullshit aka 2++ vs Magic, Magic Weapons, and Perils, because muh elves

In short all GW codex authors are shit.

>Tau's Crisis Suits are more adaptable than anything that Tyranids have.
>>
>>47471577
All superheavies are bad. They're a trap for new players to dump 20-30% of their points into a single unit that's never going to earn its keep.
>>
What would be the ideal configuration for a Pathfinder team in Devilfish meant for fire support and secondary markerlight source?
>>
>>47471625
He's unlikely to be here, but I can answer on his behalf. DitS is more 'optional' as it replaces an existing ruleset which, if the DitS did not exist, would be fine.

As in, if DitS didn't exist, there is no loss of models/rules. Eldar are optional in the sense he means, yeah, but you're more likely to be told to 'jog on' if you bring x3 Wraithknights than you are if you bring Guardians + Vaul's Batteries.
>>
>>47471658
>never going to eanr its keep

but its a large enough threat that people focus them, allowing all your other units to act freely
>>
>>47471656
Tau crisis suits are one of the most customizable units in the game and I really wish Tyranids, Orks, and Chaos marines could get something similar to represent that they can slap together whatever stuff they want.
>>
>>47471668
The ideal loadout for a pathfinder team is to not be in a devilfish.
>>
>>47471668
get rid of the devilfish, infiltrate and use a grav inhib drone, if you have dedicated AV then use a few rail rifles to ID non-vehicle units

or swap the entire thing out for a full sniepr drone squad, 3 markerlights and 9 str X shots that are 18" longer range than rail rifles
>>
>>47467577
personally I love the fact they have toughness instead of armor values, because GW knows the vehicle rules are garbage.

Now to have my librarian activate force and hear the death shriek of the mighty crate, as he insta kills it.
>>
>>47471716

Pathfinders can't infiltrate unless they belong to the Ranged Support Cadre.
>>
>>47471656
Ward ruined WHFB for me.

>Lol I like Elves
>Elves have I6, so they strike faster than every other unit in the game bar Chaos Lords and Vampire Lords. They hit at the same time as other Elves though!
>Let's give them Always Strikes First, meaning they hit first ANYWAY against Chaos Lords and Vampire Lords. This mean, however, against everybody bar other Elves, they get re-rolls.
>Let's also give them Fights in Extra Ranks, so that 50 model block of Spearmen can now hit every single one of their attacks thanks to 2 ranks, +1 bonus due to spears, +1 bonus due to Horde and +1 bonus due to FiER.
>Let's then give them Banner of World Dragon which makes the one thing that could hurt them before getting into combat (magic) totally useless.
>Let's also give them the best mage in game (Teclis) who was still the best mage despite massive nerfs from 7th
>Let's them give High Elves and Dark Elves 9 magic lores to choose from, with Wood Elves having 10
>Let's have mages be out and out better than Slann despite Slann being the original teachers of the Elves AND being supposeidly 'demi-gods' of magic
>Let's then give them good monsters in Dragons and Hydras and shit
>Let's also give them Armour Piercing on all their weapons, so those poor S3 attacks will at least make those pesky Dwarfs, Chaos Warriors and Saurus think twice about engaging my block of 50 ;)
>Oh and that block of 50 Sea Guard can shoot 40 shots a turn AND 50 Spear attacks

Fuck Elves. My scene only had 5-6 people and 3 of them turned to Elves. 1 was Empire, 1 was Dwarfs and I was Lizardmen. So I'm bitter as fuck.
>>
>>47471684
Your ~400 points of Knight/Baneblade/whatever is going to draw the attention of a 200 point suicide squad for one turn. Who in turn will draw the attention of at least 100 points of your army. The Wraithknight and maybe Stormsurge are the only SH/GCs worth using, at least until you start getting into proper Titan territory. A Reaver or even a Warhound can table most 1500 point armies without much trouble.
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>>47471757
by infiltrate i meant scout, my bad
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>>47471758

what do you think of age of sigmar
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>>47471758
>>47471656
Also, forgot!

>Give them WS4 cause why the fuck not lol?
>Give Swordmasters a range deflect cause lol twirling a 2h sword is piss easy
>Make those have the same WS as a fucking Hero
>Lizardmen? Those things made LITERALLY FOR WAR? Give them WS3!
>Oh and I1, so those Initiative tests will wipe them out when the Slann inevitably fails it's dispel
>Dwarfs? Those slow as fuck stunties? Give them I2!
>THAT MAKES PERFECT FUCKING SENSE

REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!

I wouldn't have cared had my Lore of Life Bunker not been nerfed by Vetock
>>
>>47471800
Honestly not surprised. WHFB was dead in my area and 40k was king. So AoS at least might keep the scene alive. I don't mind as I'm happy just collecting my dinosaurs on bigger dinosaurs and AoS means more models.

Rule wise? Seems neat, I'd love to play a game of it, but I'm not in a position to at the moment. If it keeps Fantasy going, I'm all for it. If not, then let it die.

I'll jump in when Lizardmen get some more fluff, as far as I can tell they're basically Grey Knights now.
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>>47471672
And yet the supplement was clearly written as an errata to the base rulebook and various codices and specifically states that it replaces the rules in the BRB.
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>>47471460

>Said tau player owns 9 riptides and 3 stormsurges, and complains incessantly about how expensive they are pointswise. So I feel no compunctions ever about bringing my "12 Infiltrating Grav-Cannons" list against him.

I swear every fucking store has a tau fag, always complaining about how wraithknights get so much compared to riptides.

Another taufag refused to play against my bros 30k world eater foot slog army because he thought forgeworld was OP.

This particular tau player owns and uses a supremacy suit in 2000 point games.
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>>47471842
That's fine, but if I don't want to use it, I don't have to. I can just use the original flyers rules. Hell, if people don't keep up to date with rules and supplements, they wouldn't fucking know and be ignorant.

Look, I was just giving my 2 cents. Don't want to argue for either side.
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>>47471768
Super heavies work best under a void shield generator surrounded by infantry. 100 points for 3 extra hull points that regenerate is a great deal if you can keep your enemy outside the shield.
>>
>failed to realize tactical squad comes with armor that goes together and has a theme
>had arbitrarily slapped together 3 marines before noticing
>building a marine set up like it's supposed to with gold chalices on legs, chest, and shoulder
>can't find the shoulder that goes with the armor
>search desperately, find the slot on another sheet
>it's already been cut out
>none of my models have it on
I'm freakin the fuck out here. I have one that looks exactly like another piece but it doesn't say there is a duplicate, I can't find where the fucking armor is.
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>>47471910
>That's fine, but I can houserule or cheat if I want to.
I never said you couldn't.
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A guy played me today with an entire squad of veterans in pic related's leg position. I-is this ok? How much would he even have to pay for this since I think they only come in the command squad?
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>>47471893
>Another taufag refused to play against my bros 30k world eater foot slog army because he thought forgeworld was OP.

He's not wrong to suspect that there's a balance difference between 40k and 30k. 30k doesn't slot into 40k cleanly. 30k armies are typically a little stronger than 40k armies for the points value.
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>>47472086
Those legs come in the HWS too. Still super expensive.
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>>47472107
Good joke. Tell another.
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>>47472107
> 30k armies are typically a little stronger than 40k armies for the points value
Try the complete opposite as of 7th edition. The only difference is that Legionnes Astartes has access to arbitrarily expensive deathstars, like Perturabo and his Honour Guard of Axanars, at 2500 points for 7 models.

I had my local Grey Knights player do a game against a Night Lords player, and he got fucking pissed when his Draigo Deathstar went up against a Night Lords deathstar that was double its points cost, and lost in one turn. He was swearing up and down that FW was OP as shit, despite us trying to explain to him that said unit was literally DOUBLE the points cost of his unit.

You should expect a unit to be powerful if there's a lot of points being sunk into it.
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>>47472107
Hahahaha no. 30K is extremely weak for its points value. Go look up 30k ad mech (the one easiest to bring to 40k) against Orks.
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>>47472152
>>47472167
30k footsloggers have a better chance against superheavies, because they were designed for an entirely different meta.

Playing 30k vs 40k is easier to do than playing Fantasy vs 40k, but they're still different games and rulesets. 30k is as different from 40k as Zone Mortalis is. If GW and FW produced datasheets for Zone Mortalis exclusive units, I'd still be against using them in regular 40k.
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>>47472061
So I guess the piece of armor just doesn't exist... I don't like how this particular marine turned out. The glue that I had been using usually came out almost liquidy but suddenly came out as a thick gel so I used more than I expected causing excess glue to seep from the cracks. Tried to clean it off but it just smudged. Also got some on my finger and now it kinda hurts... Oh well, 5 marines and a Captain down. 5 marines and a furioso to go!
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>>47471893
At some point he's going to figure it out. The taufag at my store keeps escalating the bullshit in his army, insisting that he needs to play at his best, and that I should do the same.

I'm not sure he would enjoy my next escalation of bullshit to counter his bullshit. I've got a list written out that buffs the Infiltrating Grav-Cannons with Ignores Cover.

>>47472245
30k is balanced around 3000 points, because that's the points value where you can actually start bringing out your fancy toys. 40k is balanced around 2k to 1750. And no, 30k isn't anywhere near as different as you claim it is.

I've done plenty of games with Space Marines against Legionnes Astartes, and the Space Marines have a clear and obvious advantage, because they don't have to worry about the "Initial Unit Tax" that inflates the balance to 3k. 30k armies have to pay a premium on individual units, because whole units cost more than the models that make them, and they don't have easy access to special weapons outside of using up precious elite slots.

And 30k armies are straight up not allowed to go Unbound, it's explicitly forbidden for them. So no spamming veteran tactical and devastator squads without first having to spend 600 points on the MINIMUM TROOP TAX.
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>>47472304
>>47472245
>40k
>balanced at all
Top kek. You guys should start a comedy group.
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>>47471460
Then you have people like my cousin, who complains that his Iron Hands Deredeo is overcosted, when it costs 25 points LESS than a similarly equipped Riptide (which isn't even possible to field because it requires three support systems). Granted, JSJ is worth quite a bit and the Riptide doesn't have to worry about pens, but it's a lot harder to hurt AV13 than T6.
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>>47471593
Orks have almost no ranged D. Stompa can take ONE: a 1-shot eye laser for like a bafuckjillion points.

Kill Bursta can take a 50 pt upgrade to swap the S7 AP3 3D6 radius blast gun for a 7" blast D. That's all I can recall now, unless you overcharge a Lifta-droppa, which is Apoc only.
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>>47472402
Same guy you're replying to, tell your cousin to fuck off with complaining about his own Deredeo, it's undercosted at that. My own Deredeo has Missiles, Cannons, Armoured Ceramite, and War on Murder.

At 255 points, it's still undercosted. Because out of the 15 games where I've taken it, it's only ONCE failed to kill its own points in enemy models, mostly tanks, flyers, and big monsters. On a typical game, it'll kill 400 points worth of models, and it's current record is killing 1600 points worth of Leman Ruses in a single game.
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