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/5eg/ D&D Fifth Edition General: Animal Companion Edition
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>Official /5eg/ Mega Trove v3:
https://mega.nz/#F!BUdBDABK!K8WbWPKh6Qi1vZSm4OI2PQ

>Pastebin with homebrew list, resources and so on:
http://pastebin.com/X1TFNxck

>/5eg/ Discord server
https://discord.gg/0rRMo7j6WJoQmZ1b

What's the coolest shit you've done with an animal companion, ranger or no?
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>>47467121
Threeway with an elf princess.
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>>47467121
Probably not the best thread to ask this,
but our current GM is out, and the temp has suggested taking a break from current campaign by playing 4e.
Given that the other option is a pathfinder game that's been going for some time, where i'd also have to learn the rules (plus, pathfinder), I'll be willing to at least take a look at 4e. Is there threads/generals for it? even old threads I can look at in archives.

My main question though is: If I want to just go full combat for these games as a kind of break, how easy is 4e to pick up from 5e, and is there anything you guys can suggest that would be fun to play.
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Does anyone have a pdf copy of Ghosts of Dragonspear Castle?
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>>47467252
We had a thread just the other day. I can't tell you what's arrived though but I'm sure there is something worthwhile about.

If all else fails, just make a new one and ask some questions. There's enough interest around here.
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>>47467554
>arrived
*archived
>>
>DM wants to make a RP heavy campaign
>doesn't do character voices
>obviously doesn't give a shit about 99% of his npcs
>gets upset when we don't RP perfectly

whats up with this? did he just watch critical role and then say I WANT TO DO THAT or what
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>>47467894
>my group is mostly new to DND
>want to get them into RPing their characters instead of just playing themselves
>get nervous about doing NPC voices and often end up speaking about NPCs and quoting what they say in 3rd person

at least we have a few drinks while playing
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>>47467121
I wouldn't know. the one time I played a ranger and got far enough to get an animal companion (a wolf) the DM was kind of a by the book dickbag. basically if it wasn't specifically mentioned in core we couldn't do it. at least not without jumping through 50 hoops.

I guess I should make this relevant to 5e, so I'll just say that I'm sad to hear bestmaster ranger is underpowered this edition :/
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>>47467933
>want to get them into RPing their characters
>get nervous about doing NPC voices and often end up speaking about NPCs and quoting what they say in 3rd person

If you're not willing to get into it and are too nervous to do it then they're not going to.

Here's an idea: instead of attempting to force yourself and your players to do something that neither of you are good at and that some probably don't want to do at all, just play a relaxed game where your players play what they want and you just bullshit npcs and etc

it'll be much more fun for everyone and you will probably feel more fufillied after a session as a GM. If you really really want some deep RP well you need to git gud and get different players or you need to curb your expectations
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>>47467985
To be honest, we all have a lot of fun every session, I'm just very critical and end up feeling like I made mistakes left and right. The players have a ton of fun and as sessions progress get more and more into their characters, which is aided by me gradually giving them tidbits from their backstory leading to eventual personal story arcs for all of them.

I usually do end up doing voices for characters, but sometimes I can't bring myself to. Their most beloved NPCs so far have been ones that I actually role played, one of which was a very short lived semi-sentient fish-folk thing that they could only speak to with the talk to animals spell, and which simply panicked and struggled against its bindings if they asked anything too complex.

Thank you, though. Whenever things do feel too forced, I definitely step back. I also let them get as into roleplaying as they want, I plan maybe an hour of content and they turn it into a four hour session having fun around towns.
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>>47467530
I thought it was in the MEGA, but apparently not. I'll upload it in a few hours whe
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/5eg/, I need a judgement call. This is from the Sword Coast book that's in the Mega. What kind of sword would y'all say this is, a Greatsword or a Longsword? I need to know because I *really* want to use it with my next character.
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>>47468024
Looks like a two-handed scimitar or Falchion to me.

Ask your DM if you guys could homebrew in some new weapons. I've always felt that there was a serious lack of a 2-handed dex weapon (quarterstaff doesn't count)
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>>47468024
bastard sword lmao

no but really, given how exaggeratedly huge greatswords are in this game, that's probably a longsword. I mean that character is holding it with one hand, and the long grip leaves the ability to wield it two-handed (also longswords being versatile basically made the concept behind bastard swords sorta obsolete, so...)
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>>47468024
Stats-wise: probably just a greatsword.
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>>47468011
Thanks, anon!
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>>47468045
Oh, I'm not making an Elf, just a human fighter. I just really like the look of that sword. I was actually planning on wielding a halberd before I saw that and fell in love with it.

>>47468045
>>47468048
>>47468050
>3 anons
>3 different answers
welp
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>>47468066
well then it's up to you mate.

If you just wanna be strength just take a longsword or greatsword and describe it as that. It really doesn't matter, any DM who wouldn't let you say "My greatsword looks like this" is not a DM you should play with
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>>47468066
>welp
yeah sure, but I'm the only one who pointed out they're wielding it one handed while everyone else is suggesting two-handed weapons lol
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>>47468024
Is there a reason you can't just fluff it as whatever sword works best for your character? I mean, I've played games where we've treated curved blades as longswords stats-wise and it worked fine.
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>>47468081
>>47468101
I know. I mean trying to decide which weapon to base it off of, the greatsword or the longsword.
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>>47468122
it doesn't matter. Pick one that works best for how you play your character.
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>>47468135
I'm making a lvl1 STR fighter who was going to use a Halberd instead, anon.
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>>47468122
Longsword. Thar's actually fairly close to longsword length in real life. Look at the scabbard, it doesn't even tough ground. Greatswords on the other hand are so big you have to strap them on your back.
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>>47468149
and?

if you want to be more tanky make your thing a longsword and use a shield. If you want more damage, make your thing a greatsword.

your choice. you can describe your weapon in any way that doesn't effect the actual game (IE you can't say "well actually my longsword is REALLY long so it has a 10ft reach.")

anything else doesn't matter. It's fluff. flavor.
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i like 5e but why is the character customization options so limited?

where's the prestige classes and stuff?

it just seems so homogenized
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>>47468162
That makes sense. I always liked the old Bastard Sword anyways.
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>>47468261
>i like 5e but why is the character customization options so limited?
compared to what? 3.x? 3.x may have given you a bunch of options, but fuck if it didn't have balance issues. inb4 "but you can't make any game balanced without making everything the same!!" fuck that noise, nothing's gonna be perfect, doesn't mean you act like there's nothing shitty about the system.

>where's the prestige classes and stuff?
prestige classes were DMG material from the time they were first introduced in 3rd edition, so I find it hard to consider the comparison fair. in any case, a lot of the options prestige classes gave have been integrated into class archetypes in 5e. I mean really, core alone how many prestige class options did a base class get?
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>>47468261
I feel like that was kind of the point. One of the biggest complaints people have about 3.5 is that there are TOO MANY options, and alot of them are "trap" options that end up being significantly weaker or sub-optimal compared to other choices. All the options just become bloat that makes the system harder to learn and somewhat of a turnoff to new players.

Also 5e balances caster classes alot better than 3.5 and their Wizard=God setup.
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>>47468261
Every class has multiple ways to be different from other players playing the same class built into the player handbook, with tons more released in supplements. Many prestige classes were also shit. I loved 3.5, but it had major issues, and a lot of them were addressed by 5e.
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so im looking at the d&d site, and the mega
are the supplemental sourcebooks now in 5e just bigass adventures with barely anything in the face of new items/monsters/classes?
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>>47468362
Pretty much. Most of the extra content so far has been the hit or miss UA,and they're even scaling that back.
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>>47468362
those aren't sourcebooks mate

if I'm not mistaken, the only sourcebooks they've released are the sword coast adventurer's guide and the elemental evil thing that was free.

oh, and that Zendikar thing, too
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>>47468135
THIS.

If you're not sure whether it's a longsword or greatsword, then you can get away with doing either, or even scimitar or falchion. It's so close to any of the above, that no one would argue with you.
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>>47468372
>>47468369
yeah i wasnt sure what they were called and just fell on the old title. sword coast is called a supplemental, but elemental evil had races and spells and shit, despite not being one (and also not being called elemental evil)
curse of strhad clearly calls itself an adventure so thats obvious but then i wasnt sure about rise of tiamat and out of the abyss without having to look
princes of the apocalypse (elemental evil) and sword coast are the only two that actually "add" anything right? and even then most of apocalypse's additions are in the elemental evil players companion?
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Do you prefer mythic fantasy or gritty fantasy? I'm having trouble juggling my love of cosmos-spanning adventures and grimdark darksouls adventures.
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>>47468402
wait no im a potato, sword coast is the only "actual" addition, it seems most of the adventures that add stuff have a supplement
its just not separate like princes/evil
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>>47468419
Both extremes suck. Too much Mythic and you might as well be playing an MMO, too much Gritty and you end up exactly like Dark Souls, grimdark angst where nothing the players do really matters and the lethality turns things into a meat-grinder (which works fine for a videogame, but not so much for a roleplay).

I always try to strike a balance where there's enough fantasy that the world is clearly isn't real-life reality, but serious enough that the world still follows it's own rules in an organic way. For example, if magic has the ability to summon water from thin air, you can sure bet the armies of the world and any kind of sailing vessel is going to use that to cover that logistical need.

Tone-wise... it's OK to let the players be heroes... but at the same time there should be enough realism that even heroes have vulnerabilities... and anything they can achieve, other people in the world can achieve as well.
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>>47468402
>>47468420
EEPC was supposed to be a seperate book, like the player version of Princes of the Apocalypse, but they ended up cancelling it and releasing the content for free (which was really cool on their part).

as far as I know that was the only adventure that added any real amount of player content. it seems expected that a published adventure (especially a long one) would introduce some new content, but I'm not sure I'd consider that really useful (at least not worth buying the adventure for some new magic items and spells...)
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What are some common spells for 5e casters that would drastically change civilization? Obviously Clerics being able to create water would make religion incredibly vital in desert societies, but what else?
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>>47468419
5e does NOT work for mythic multiverse-saving fantasy because of lel bounded accuracy.

Search your heart.
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>>47468402
All the published adventures have some new things, yes. Not a lot of them, but still...

Hoard of the Dragon Queen/Rise of Tiamat don't add much at all. The most interesting thing you'll find in those is stats for Tiamat. There's also some Drakes and several different cultists in a clear hierarchy. There's maybe a couple of new magic items, one being a sentient weapon.

Princes of the Apocalypse has stats for several different elemental cultists which look pretty neat, and also for the four evil Elemental Princes. It has a bunch of new items as well, like the Weird Tank, Wingwear, and a boomerang; and some relics, too.

Out of the Abyss has some interesting mundane items like a repeating crossbow. It has stats for every fucking Demon Lord, which is amazing. It probably has other stuff that I can't remember now... some drow magic items, I think.

Curse of Strahd has some really cool new gothic horror monsters! A gargantuan creeping hut, a guardian portrait, a psycho doll... On top of some neat magic items.

No real new class options, though. That's only supplement and UA material.
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>>47468048
A Bastard sword is just another name for a Longsword.
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>>47468525
thanks for the breakdown, i was a whore for sourcebooks and new stuff in 3.5 even though i never used most of them. even if there is alot less stuff (which is what it looks to be) this helped me kinda put in order the ones i want to look at or get first
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>>47468503
Any form of long-distance teleportation would completely negate the need for things like trade-caravans.

Long range communication would change the world like the telephone did.

The ability to summon wind would drastically change sailing.

Druidic plant-manipulation magic could increase crop yields by multiples of dozens.

Healing magic completely replaces all medical science, and shapeshifting/polymorphing would be the equivalent of cheap plastic surgery with none of the risks/downsides
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>>47468508
>DM threw bounded accuracy out the window
he doesn't understand when I try to explain why only having a 20% or less chance to hit, from what was around a 50% chance to hit doesn't work.
The party should be be getting better at shit, and facing tougher enemies with it that keeps it balanced, not worse.
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>>47468503
Goodberry. Farming would historically have required as much as 90% of the population working towards supporting that so magical food production leads to a huge increase in available labour.

Mending and Guidance are big deals too. As cantrips they're implicitly easy to learn and can be used repeatedly once learned. If a standard nurse or doctor has 10-12 Wis and a +2 proficiency bonus to medicine then Guidance is doubling their bonus sort of thing. Similar things apply to other non-heroic skilled workers.
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>>47468508
>>47468677
Yeah, I mean everyone knows the real legendary heroes are actually 30% harder to hit than what 5th ed allow. To deny that just doesn't make any sense
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>>47468565
not in 3.5 it isn't. that's why I said "lmao"

>>47468447
how do you mean? like clerics just casting create water? the highest level water conjuration spell is Tsunami, and the maximum amount of water you can create is a 300x300x50 ft. rectangle, hardly enough to get anywhere, not to mention it ends in 6 rounds anyway...


>>47468641
all this implies that sort of magical shit is common, which d&d has always tried to imply that it's not.

also long-distance teleportation is high level, only allows you to teleport so much, and is expensive enough that it wouldn't be able to effectively replace trade-caravans.

druids would have to be convinced en-masse to fuck around with nature in order to make crop wields larger than usual. good aligned druids might do this in times of need, as might neutral druids if convinced, but they probably couldn't be convinced to make that a regular thing.
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>>47468055
Here u go m8.
https://mega.nz/#!h5BVwAKA!O-VZEMOC3umf8z3ezdNjNm5MQz5-m_SqJjovtr_mLE8

Can probably be put into the MEGA also, I swear it used to be. Maybe disappeared with going from v2 to v3?
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>>47468924
>(also longswords being versatile basically made the concept behind bastard swords sorta obsolete, so...)
The concept behind a bastard sword is not made obsolete by Versatile longswords because longswords and bastard swords are the same weapon.
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Does pyrotechnics consume/extingish flaming sphere?
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>>47468958
ugh, okay look. in 3.x longswords were one-handed weapons that did 1d8 damage. bastard swords were two-handed weapons that did 1d10 damage. you could use either with martial weapon proficiency BUT if you took Exotic Weapon Proficiency (Bastard Sword) you could wield a bastard sword with one hand.

in 5e there is no "bastard sword", but since the character was holding the sword with one hand when it can clearly be wielded with two I JOKINGLY said "lol it's a bastard sword" implying it's the 3.5 incarnation of the bastard sword.
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>>47469087
>3.X has separate rules for bastard swords and longswords
Jesus fuck, that shitty system is so over engineered. People joke about glaives and halberds in 5E but I'd take that before over exaggeration of miniscule or non existent differences any day.
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>>47469137
I liked how 4e used to-hit bonuses as an additional variable to make weapons distinct and give lower damage weapons other advantages.
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>>47469137
katanas are just +1 bastard swords
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How to become a lich:

>Reach Wizard 17
>Cast True Polymorph on yourself, turning yourself into a Lich
>Maintain concentration for 1 hour
>Permanently be a Lich

Right?
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>>47468924
>get anywhere

Pretty sure anon was talking about DRINKING the water. You know... when you're on a ship... in the ocean... which is all SALT water...
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>>47469324
Lich is challenge 21
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>>47469484
Motherfucker
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Does the 5E starter set include any miniatures or maps ? Any previous editions' starters that are still worth picking up ?
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>>47469657
i think its tokens, a map, a level 1-4 adventure, and a set of dice
i might be thinking of a different edition starter though so... not much help there
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>>47469324
>>47469484
you can become a demilich (CR 18)
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>>47469657

I have the 5e starter set. The adventure book has maps in it but no play mat maps and no minis sadly. Helps keep the price down though so there's that. Personally I think the 3.5 starter set is pretty good, probably because it was my first one. Comes with map boards, basic adventure (which is shit compared to LMoP) and a dozen or so minis, all of which are really nice. The 3.5 starter set could perhaps be worth a pick up still, but i'm not sure I would myself even though I enjoyed it alot.
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So what are some good DM's Guild content? Free is preferred but if content is good and paid i'm okay with that. I've got a little bit of funds and I want to pick up some new options and just material in general. Any recommendations?
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>>47470012
Blood hunter, blood magic, gunslinger, deathbloom druid
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reading through sword coast and am just curious as i cant think of why this would be

what purpose would a "small penknife" have in a writing kit along with the quill ink and paper?
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>>47470136
Penknives are used to sharpen quills
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>>47470208
bah thats it
i couldn't for the life of me think why you would cut up paper with it when the only thing other than a small folded paper, was an expensive as fuck book you borrowed
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>>47470241
ur dumb lol
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Is anything worth multiclassing into as a monk? The only things that match up stat-wise is Ranger or Druid, and neither of those synergise with Monk. Dex Fighter? Cleric?
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>>47470241
Or a map, or a letter.

My fighter has taken up cartography as a proficiency, it's awfully useful.
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>>47470546
If you're Shadow then going into Rogue or Warlock (for Devil's Sight) after getting shadowstep can be good.
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>>47470546
Rogue if you're a shadow monk
Fighter if you're open hand

>>47470670
>cast darkness on enemy
>shadowstep behind him
>unsheathe shortsword
Nothin personnel kid
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>>47470670
I was actually looking at Sun Soul from the SCAG. Light Cleric would be cool thematically, but is lacklustre thematically.

From looking through the PHB, Battlemaster looks like a decent 3-level dip. The character will be coming in at level 10, so Monk 7 / Battlemaster 3. I'd give up three ki points and an ASI (and ultimately lose the Monk 18 and 20 capstones should we get that far), but gain Action Surge, Second Wind, a Fighting Style, and three manoeuvres.
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>>47470859
>Light Cleric would be cool thematically, but is lacklustre thematically

Lacklustre MECHANICALLY. I should pay attention to the words I'm typing.
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>>47470241
Plus it's a free relatively concealable dagger, which is nice

>>47470561
How useful is it really? Are you playing an exploration-style campaign?
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>>47470859
Depending how much you want the lv17 feature you could push it one more level into fighter to get that ASI

Personally I wouldn't multiclass if I were to play saiyamonk, it should be kept pure
>>
Do you guys think Wizards puts classes and options and feats and many other character options in it that are reasonably weaker so it makes people want to homebrew stuff?

It gets the community working together on things and brings people back. Plus they outwardly say the DM can change anything he wants and even gives him the tools to do it.
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>>47470910
Not really, no

So yeah 2 subclasses are kinda weak and a few feats feel more like ribbons but there is no ivory tower philosophy in 5e, everything is more or less balanced

The reason why they encourage homebrew is because you can't please everyone, and the simplest thing in the world is to say "if you don't like it, then homebrew it"
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Am I retarded or is the 5eg approved homebrew list gone from the pastebin? And if it is, could we remove that from the OP?
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>>47471207
You're retarded.
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>>47470879
>How useful is it really?
First, it reduces travel time when we are going trough a mapped area, and the DM gives me a bonus to foraging if I already foraged here, and second when we report to our superiors we can actually pinpoint where to deploy people, where we are going to investigate next (in case we don't come back, you know).
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>variant human don't exist
>but everyone gets free feat at lvl 1

what would you make? Me I'd get mobile+booming blade from lvl 1
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>>47471318
Neat, your DM is a cool guy

>>47471725
I tried this once
Didn't work out too well
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>>47468122
>the greatsword or the longsword.
those are the same thing
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>>47471792
the lvl1 free feat or the mobile booming blade?
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>>47471725
Warcaster / Booming Blade / Command is sweet too.
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Need some good Personality Traits/Ideals/Bonds/Flaws for what's essentially a "Fey Knight". Hand 'em over /5eg/.
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>>47471862
The free feat

It's not too bad but some players come up with really strong stuff that might force you to up the CR on encounters by a lot
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>>47471945
So either everyone get awesome feats or get some of the meh/good feats. Or it will feel like they have a level on you.
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>>47468303
You can make the vast majority of older edition concepts in 5e if you look at what the system has instead of trying to do it exactly the way you did in 3.5 anyway. Metamagic means dipping sorcerer instead of taking feats now. Doing special stuff with weapons means dipping fighter now. That covers like 99% of what people actually tried to do in 3.5 outside of the really game-breaking stuff.
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>>47470859
The monk 18 ability is really damn good if you think you'll actually get there and be able to use it for any significant period of time.
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>>47467121
>What's the coolest shit you've done with an animal companion

Made a recurring NPC that was hunting the party. A real badass hellknight sort of character with a Hellhound companion. He'd be tracking them for a past crime, and it was really only the two of them. If the party actually faced the guy they probably could have killed him, but they were so intimidated by him that they ran every goddamn time. It was hilarious.
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Just to be sure, can a bard be hit by his own spell (in our case Sleep) if he's in the AoE?
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So, how's your guys Curse of Strahd campaign? Has Strahd killed all of you yet, or have your players managed to actually slay the vampire?
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>>47472409
Unless the spell says it doesn't specifically, there's no reason at all why a bard should be immune to his own AoE, or ANY caster class for that matter.
>>
>>47472464
He argued that because his spell was a song, it would be very weird if he would be affected by it. Thankfully he was only joking when he used jigglypuff as a reference.
>>
So I was thinking of making a few archetypes using the same "1/3 caster" phylosophy as the EK and AT but using the monk's ki

That way people can get the "swordsage" and "ninja" flavor much the way that one brawler homebrew captures the thug/wrestler type
>>
>>47468419
I';m a sucker for Planescape, so mythic for me.
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>>47472447
Constant scheduling issues have prevented my group from actually getting started, on the bright side this has given me a ton of prep time so I made loot index cards for death house and got the full map printed, now I just need construction paper to block off unseen rooms
>>
>>47472495
Your reply to that "Well, you're right, your spell is a song and it would be weird that ANYONE would be effected by that. Thanks for pointing that out to me, your spell fails."
>>
>>47472549
Do you have 4 cards for the 4 sets of free plate armor that doesn't rust?
(don't worry bro I'm just memin ya)
>>
>>47468503
Plant Growth.
For the terrible price of some guy going abracaleafra in your fields for an hour, you double your crop yield for a whole year.

Honestly, Druids who hate civilization should spend all their time walking around farms and making everything grow great. If you only need four acres to grow food instead of eight, why are you chopping down woodland or prairie to expand your farm? When people try to push their luck and expand anyway, that's when you zap them with lightning. Make their lives not-shitty first so they're at least content, but step on them when their heads get full of it and they start trying to overreach.
>>
>>47469484
>>47469324
Turn into a CR20 creature whose CR increases when they establish a lair (I think there's some dragons who do this). Now that you're CR21, become a lich.
>>
>>47470546
Fighter and Rogue are good multiclasses for literally anyone. Action Surge and Second Wind; skill proficiencies, Expertise, and a tiny bit of additional damage.

It's really silly how good they get and make anyone right off the bat. Like, good fucking luck making your character more useful by taking three levels of fucking Wizard.
>>
>>47467149
Elf Princess Catherine the Great?
>>
>>47471816
Not in the system they aren't. 1d10 vs 2d6.
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>>47468303
Nobody. NOBODY, complained about the number of options, just their location and substance. A compendium or a dm with a backbone solves most problems.
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>>47472885
You can laugh but I actually do

I made two of them full plate and two half-plate, the full plate ones are holding halberds and the half-plate ones are holding longswords

I also gave them all some flavor text
the full plates have wolf-head visors with a terrible, unnerving snarl
The half plate ones have a pattern on the breatplate that grows more and more sinister as your gaze lingers on it
The halberds have finely carved mahogany handles that under the right light looks rotten and decayed
The swords seem translucent when looked at through a mirror

I did the same for every piece of loot in the house (I have a lot of time in my hands)
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>>47468328
I would say not. 3.5 suffered from trap options and character imbalance (note, this does not mean combat efficiency). 5th has mitigated these issues, but they are still a problem due to the rigidity of its few options.
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>>47473389
>Nobody. NOBODY, complained about the number of options

That statement is patently false, I have and still do, so do all the people I play with

In fact my group will refuse to ever again touch 3.PF
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>>47470947
>if you dot like it, homebrew it, after paying us $50 for the book.
>>
>>47472115
But to suggestion sets that character back. 3.5 feats where a given every other level, you don't have to stunt your class's progression because you wanted your wizard to swing a sword.
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>>47473541
That's why you read the PDF before you decide if you want to buy the book. It's not hard, I had it within a day of the release, same for every book after that except CoS
>>
Stupid question. Do sorcerers get extra known spells at first level from their charisma modifier?
>>
>>47473617
5e feats are much stronger than 3.5, and if you want your wizard to swing a sword there are plenty of ways to do it
>play bladesinger
>take the weapon master feat
>MC into a martial class
>play a race with weapon proficiencies

It's not hard
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>>47473474
Are you saying that your group doesn't play 3.5 because it has a variety of options? Or could it be that a lot of those options suck and most would rather not deal with tracking them all down.
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>>47473707
PHB page 101: No.
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>>47473725
It's one of many reasons, but it is one of them. They like knowing all the options available, 3.PF has too many to know
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>>47473739
Okay, just checking. This is the first time I've played a caster in 5e, and I'm torn between taking either Mage Armor or Sleep. Definitely keeping Magic Missile though,
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>>47473774
If you're playing draconic you don't need mage armor because you have natural AC of 13+dex

If you're playing wild mage or stormborn you do have other options
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>>47473719
>>47473719
>>47473719
I don't want to play a blade singer, an elf, or mc. I want a true wizard, were I get to choose my perifial options. And no, I dont want to hamper my progression (giving up 2 asi's) to swing a sword haphazardly.
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>>47473769
So then, it's not the number, but there location. Again, a compendium would solve this.
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>>47471906
Bump
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>>47473881
Bladesinger is a wizard school, a full true wizard that also gets to swing a sword

>But let's say that's not enough

Being an elf gives you progiciency with swords

>But you don't want to be an elf

Human variant gives you a free level 1 feat so you can take weapon master and pick 3 weapons to be proficient with

>But I'm a fucking scalie so I wanna play a dragonborn

The weapon master feat exists, and only costs 1 ASI

>But I don't want to give up ANY asi's

Take 1 level of any martial class except rogue and you get all weapon proficiencies

>but I don't want to multiclass AT ALL

Play an eldritch knight
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>>47473897
Liking and disliking things is subjective senpai, if you like 3.PF then play it, we don't, and much prefer 5e's approach of building the character you want to play from a comprehensive set of basic options and the ability to whip up homebrew archetypes in a few minutes
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>>47473881
Then be a wizard and swing a sword, just with no proficiency bonus. There is literally no penalty to it. You have to have a decent strength to do well at it, but that's just a matter character creation
>>
>>47474058
Also if you're not playing in Forgotten Realms bladesinger doesn't necessarily need to be elf exclusive
>>
How dangerous are some of the encounters in the starter set for a 3 character party? Was hoping to get some friends into D&D and thought it'd be a better place to teach them the rules than the modern campaign I'm working on.
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>>47474195
Pretty dangerous, if you follow the thing to the letter they will definitely die

I would strongly recommend you include an ally of some sort in the party, like a bodyguard or a friendly healer
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>>47474007
I don't want to traverse a labyrinth of restrictions and approximations to kinda play what I want. Only the specific option that scratches that niche will scratch that niche.
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>>47474058
>literary no penalty
>no proficiency bonus
Also this arguments point isn't about this specific option, but any niche option not covered by 5th.
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>>47474303
You have a strange definition of a labyrinth. You basically just want to be able to use a sword without investing any character resources into it. Funny enough is you could still technically do that as weapon proficiencies are listed as a possible reward for adventures in the DMs guide, but you kind of sound like a whiny faggot
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>>47474303
There is no labyrinth, you said "wizard that can swing a sword" and I gave you 6 ways to do it without even trying

You have no argument besides "I like the other edition better"
>>
>>47474195
They're fine, as long as your party aren't retarded. You might need to adjust some down slightly to account for a 3-man party, but that's not really difficult.

The Bugbear fight at level one can be swingy, but to be honest as long as your players aren't idiots about it and you aren't an asshole DM, you should be fine.

The Venomfang encounter - if your players even go for it - is the only one that can really be dangerous, but as long as your players don't all line up to take it in turns to swing their swords, it shouldn't be a TPK, even for a 3-man party, as long as you make sure they're aware that some fights can't be won by videogame tactics.
>>
>>47474341
Give us any example of what you mean and we will tell you exactly how to do it
>>
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thoughts on letting people take any ability from any subclass/class as a feat? the more i think about it the more i think its what i want to try running in my next campaign.

i've been trying to think of really broken combos you could do as a result... but i dont think there are really any that are too broken. also it would all be with the caveat that i would have to approve it and it would have to make sense in character.

wizard with action surge seems strong, but the opportunity cost for a 1 per short rest ability seems high.

rogue with reckless attack seems powerful, but again theres an opportunity cost there that idk if its really better than anything else.

improved divine smite or whatever the paladin ability is that lets them get +1d8 on all their attacks would probably need to be forbidden for other classes to get. paladins themselves would get some powerful combos (ie whirlwind attack, extra extra attacks, etc) but they're MAD as is so again its an opportunity cost thing.

stacking things which give +spellcasting mod to damage on spells is another thing one would need to watch for i think. but the point would be to allow character options, not allow someone to munchkin their way to +20 charisma damage on all their spells....

has anyone thought about this? i feel like you guys will just call me retarded but i also have been thinking about it a while and it feels like it opens up more cool options than it breaks things.... idk.
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>>47474538
I generally wouldn't do it. On a case by case if the player came to me asking if they could get an ability as a feat I'd work it out, but that's a lot of work to actually go through that all and see what works without knowing the if the players would even want to do it
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>>47474630
i don't even know if it would come up in game ever, maybe no one would even want to, but i think i might put it on the table for the next game i run.
>>
>>47474414
And you sound like you missed the point...
>>
>>47474341
He means no negs. Using a weapon you weren't proficient in in 3.5 put negs on your to-hit roll.
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>>47474538
I've been actually thinking of making some class features as feats. Any ability would definitely be broken as fuck, but taking reduced-effectiveness versions of things kinda like martial adept could work

Some of the ones I thought of:

>Roughneck:
When wearing no armor, you gain a bonus to your armor class equal to half your constitution modifier (rounded up)

>Basic Martial Arts
Not exactly sure of the details but basically gain 1 ki point and 2 monk techniques

>Basic Berserking
1 rage a day, maybe 1 level of exhaustion afterward

>Minor Portents
1/day portent but can only affect your own rolls

>Specialist
Expertise in 1 skill you are proficient with

>Minor Metamagic
1 metamagic with 1 use a day, can be taken twice

>Otherwordly Transaction
Gain 1 warlock invocation without level requirement

>Ordained
Turn undead or one channel divinity 1/day

>Animorph
Wildshape into a CR 1/8 or lower beast with no flying or swimming speed 1/day

And so on
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>>47474440
Why do keep going back to wizard and sword, when the original complaint was that approximating unforeseen niche options doesn't fill that gap for some players?

>>47474478
Notrhinng specific for me now. But I could point at the laundry list of prestige classes and options strewn from 2nd ed, 3.5, and 4th.

But my point is that, an abundance of options is not a bad thing, if handled well. To few options forces players to settle and approximate, even tho that specific approximation may not really scratch the specific niche they would want.
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>>47474676
The big thing isn't necessarily if something is OP so much as if something is too good to not take. Would every bard or sorcerer want eldritch blast with cha damage? Would every fighter want cunning action? Would every non-fighter martial ever want another extra attack or one of those cleric abilities that just give extra damage to attacks

You'd basically have to go through every class features, cross off the ones that are worth niche protection, cross off the ones that are too good, cross off the ones that are redundant with feats then decides which ones should also include ability score bonuses of 1. I'd probably recommend not giving out anything much higher than level 10 and at least and having the class level of the feature be a minimum level.
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>>47474692
In a system with few if any negs, not adding a your prof might as well be. Your to hit being 2-6 points under the average is "bad" which is the point.
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>>47474770
Neat concept, follows what they did with battle master's sup dice. But I believe that somebody already posted a set of multi class feats.
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>>47474779
Okay so you have two options
Wait for the options to come out or homebrew it

Don't really know what else you can do, guess you could just go and play those systems instead of coming to the 5e general and complaining about stuff nobody here can nor is interested in "fixing" because nobody thinks it's an issue

Either way, if you ever find something you really want to play and can't be done in 5e I will gladly volunteer to homebrew it myself
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>>47474779
It's too bad you don't have an example of it handled well huh?
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>>47474890
I'd love to check them out, I was thinking of putting all of these in a PDF but if someone has already done it then that's great
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>>47474901
I'm aware, but was only responding to the concept of "lots of options is bad". I only voice my opinion ion due to fear that the anemic trickle of material from WotC will shrink even further in the wake of DM's being unable to specify which options are on for their campaign, and players who can't live without knowing every option but simultaneously being overwhelmed.
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>>47474936
Fantasy craft. We need only look outside of WotC products to find simple competence.
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>>47475004
Design means jack shit if no one plays your game.
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>>47474952
Not exactly what you had posted, but I think their buried in here somewhere.
https://www.dropbox.com/s/glq8f95r7xq7nia/Compendium%3B%20Feats.docx?dl=0
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>>47474770
this just seems so weak i dont get why anyone would take them really.
>>47474820
>Would every bard or sorcerer want eldritch blast with cha damage?
idk would they? i don't really see this as a problem but maybe it is. though i did list stacking those kinds of abilities as a potential problem. but then you're delaying getting your casting stat up, which i think is worse than getting +charisma to your eldritch blast. not to mention bard/sorcerer cant just get eldritch blast on their own (well, bard can with magical secrets but i think thats a waste personally), so they would need to either multi or take yet another feat to get that. but i've never understood the internets obsession with eldritch blast. its powerful but i don't think its a problem.
>Would every fighter want cunning action?
this is potentially dangerous, but again it comes at an opportunity cost that im not sure if it would really be that much of a problem. and keep in mind im discussing this for one table, not as a game design in general thing.
>Would every non-fighter martial ever want another extra attack or one of those cleric abilities that just give extra damage to attacks
the cleric abilities only work on one attack per turn. extra extra attacks are good. maybe they would. would the campaign even get to 12? (level 11 to unlock extra attack 2, level 12 to get another ASI). this does make me curious to run the numbers on a barbarian getting another extra attack versus a vanilla fighter. keep in mind most (all?) martial characters are MAD except the fighter, so again its at an opportunity cost that perhaps they would all want. but again its for one table, so we're talking about 1, maybe 2 characters taking that at a level that idk if the campaign would even get to. and even then i'm not sure if its always the optimal choice or not for your third (only you third!) ASI.
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>>47475016
Yes, we all know the meme. I'm just proposing an alternative to option fear mongering. It's the players after all that swayed the devs to lessen the influx of material. We should instead demand better material, not less bad material.
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>>47474779
Don't compare a new game to one at the end of it's cycle, perhaps? Of course there's less options, there's TWO player books out and a handful of UA.
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>>47474975
And I disagree with your opinion and hope the "options" released are as few and far between as possible, but since neither of our opinions matter why are we even talking about it? Most likely things will stay as they are, 2016 will see little to no releases and then somewhere between August and christmas 2017 we'll see the player's handbook 2 or Eberron Adventurer's Guide with a few extra races and whatnot
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>>47474936
Fuck you! 4th ed's rule compendium, was in point. And their online compendium would have been a revolution.
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>>47472997
It's a shame those classes aren't good enough to only take levels in them.
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>>47475081
I don't feel a 2 year old edition is still new. And we can compare the release cycles, how much material did 3.P-4th have out at this stage?
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>>47475030
>this just seems so weak i dont get why anyone would take them really

Plenty of people like and take martial adept, and it's pretty much on the same level as these
Giving out class features without a tradeoff would be too powerful, you might as well gestalt
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>>47475120
Is this bait?

>>47475121
Why would you do that? What is the point? I don't understand what comparing 5e to other editions and bitching incessantly on a Nubian wood carving site is supposed to achieve other than annoying the people who legitimately enjoy the general's subject matter
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>>47475120
They're great if you just want to fight shit.
Not if you want to be useful out of combat, though.

>>47475214
Obviously.
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>>47475028
All of the additions are way too strong to be feats in my opinion, but with some tweaking it could be balanced

I liked some of the changes to existing feats like keen mind and grappler though
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>>47475214
I was commenting on how 5th Ed has lost its new car smell. You can't make a false claim about something and then when corrected, tell that person to leave because it dispels your illusion. I play 5th primarily, and have a right to want my system of choice to follow what I consider a better design path. It's my opinion, and if you prefer less options then I'll discuss my view point with you
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>>47468641
>>47472900
>increasing crop yields when you could just obsolete farming with Goodberry
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>>47470831

>cast darkness on enemy
>shadowstep behind him
>hope he doesn't walk out of the sphere of darkness before next turn so you can unsheathe your short sword and shank him
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>>47475314
Yeah, it seems they were all placed on par with GWM, PaM and such. I use them in my games, but my group focuses more on out of combat shenanigans.
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>>47475226
The problem with the "useful outside of combat" features these classes get is that people are constantly saying they suck

Mastermind rogues are amazing outside of combat, as are many of the champion, battlemaster and assassin's more overlooked features

Ranger's too for that matter
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>>47469774
I think with the tokens you're thinking of the 4e box.
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>>47470859

Can you use battle master maneuvers on spell attacks? I know that you don't have to use the light beam thingy, but it's basically sun soul's big thing. It's also pretty Ki intensive with it's AOEs so losing out on 3 ki might be kinda a big deal.

Sun Soul isn't bad but compared to Shadow and Open Hand it's a little lack luster imo.
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>>47475437
You can cast darkness on something the enemy is wearing
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>>47471725

if you do this make sure to bump up humans a tad. they're pretty much unplayable otherwise.
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>>47475030
>this just seems so weak i dont get why anyone would take them really.
Roughneck seems really good for Barbarians and okay for Monks / casters.
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>>47475495
Hey, I had a regular human once.
Used the +1 to all to boost every stat to 14 or higher, with 3 16s and a 19. it was great.
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>>47475490

sure, that works

unfortunately, without action surge you can't be quite as edgy as you want to be, and cut him down before he reacts. Guess you gotta set up the darkness before hand.

Can you even teleport into or out of your darkness sphere? It mentions "that you can see" and you certainly can't see out of your sphere of darkness, and you can't really see into it either. Teleporting out seems like a big "no", unless you just barely poke your eyes out so you're still in the dark. Teleporting in is a little iffy too.
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>>47475544

Sure, but the feat would have almost certainly served you better (and the fact that you rolled well helps too). Any other race would have worked better too. You might not have had 14s across the board but you could start with a 20 in your main stat and call it a day anyways. Base human is not that great, especially compared to some of the great racial features every other race gets.
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>>47475547
>and you certainly can't see out of your sphere of darkness, and you can't really see into it either.
Yes you can, that's the whole fucking point of multiclassing into Warlock.
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>>47475603

i was talking about a pure monk specifically.

the first post mentions that but it doesn't seem like the reply is specifically about the gish either way, no need to be so hostile anon
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>>47475461
Theyr'e really not.

>Mastermind
Probably the closest to having real out of combat utility, and still nothing that magic couldn't replicate.
>Master of Intrigue
Pretty much the Assassin's Imposter and/or the Actor feat, so anyone could get this. They all give you no benefit a DM wouldn't let you roleplay when appropriate to begin with and could be covered by simple Deception and Perception checks. This is a basic character trait that could fit on any class that has been shoehorned into a class ability; you may as well make a Fighter archetype that allows you to brew beer. technically battlemaster does that
>Insightful Manipulator
A mental-oriented and less indepth version of Battlemaster's Know Your Enemy. Still keyed to mechanics. Only really gives you an impression on the relative difficulty of fooling or influencing someone, doesn't actually make it possible to begin with. Can be completely roleplayed out without this mechanic.
>Soul of Deceit
Hey, something useful. In an edge case. Once you're 17.

>Champion
Absolutely pathetic.
>Remarkable Athlete
You can roll slightly better. Only lets you do things mechanics already cover. Bard already does this better.
Also lets you jump an extra five feet at best. Wow. Incredible. And that's if you assume it ADDS five feet of speed, because you're already using all of your 30 movement on a 10 foot run and 20 foot jump to begin with.

>Battlemaster
>Know Your Enemy
See Insightful Manipulator. This version is merely a way to determine stuff that most DMs would let you establish to begin with ("how physically strong does this guy look? what armor is he wearing" aren't really novel questions).

>Ranger
Man, we've been ripping on Rangers for more than a year now even before this whole martial v. caster fight started.

None of this isn't already covered by good RP and a DM that isn't a raging faggot.
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>>47475544
+1 to every stat is pretty bad when most classes need 3 stats at the most, and every other race gives at least a +2 +1 on top of other features. Non-variant humans really should have gotten extra skill proficiencies or something
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>>47475547
Devil's sight
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>>47475661
And including Barbarians in the mix, they're the martial class who would really have the most utility, what with lifting a lot of stuff, seeing far, tracking, and stealthing. But those are mutually exclusive. There's also the apparently reviled "fly speed equal to your walking speed" they get at 14 that some people find ridiculous, even though it's obviously just jumping since you fall every turn.

That archetype is also magical, so.
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>>47475520
i just think he wrote it out wrong, i doubt that was his intention
>>47475165
>Giving out class features without a tradeoff would be too powerful,
well the tradeoff is losing an ASI to gain one ability.
>you might as well gestalt
perhaps thats what im moving towards idk. i did think about this is a 5e gestalt analog (though it isn't that).
>>
>>47475415
Have you considered making open gaming license content and house ruling a lot until official items that you like are released?
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>>47475724
If it doesn't stack with other AC bonuses it's complete garbage; if it does it's giving you +1 to +3 to AC which seems okay. It's certainly better than Medium Armour Master's +1 AC for two ASIs.
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>>47474770
>>Basic Martial Arts
What's a monk technique?
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>>47475820
It was probably meant to be a worse cheaper alternative to levels in barbarian, but only the guy who posted that really knows
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>>47475724
Most class features are much stronger than any feat
>>
So I'm a level 9 Arcan Trickster Rogue.
I have 20 in Dex and 16 in Int.
Should I dump the rest of my ASIs into Int or pick up feats?
What feats are best for an Arcane Trickster?
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>>47475839
If it set your AC to [half con mod] + 10 + Dex then it's almost completely pointless compared to wearing Light Armour. If it adds to your AC then it is probably worth considering for any unarmoured character. Of course, it'd be most popular for Barbarians, ironically.
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>>47475917
Either way I've never been a fan of using half ability scores. If you want a smaller number than an ability score you should just give a static one.
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>>47475822
Open hand technique? I'm not super familiar with monk

>>47475839
Pretty much my intention, you'd get a slightly worse unarmored defense, not supposed to stack

Straight up giving unarmored defense just seems to me like it cheapens monk and barb, if you notice all the proposed feats are slightly worse than their feature equivalents, because you can get them without paying the MC tax
>>
>>47475906


depending on how many spells with saving throws you use Int can either be kind of important to not important at all. You can grab at least a feat or two and still pump it a bit, however, and 18 Int would probably be nice.

Mobile is a nice feat for Rogues specifically imo, Magic Initiate for more cantrips and a free level 1 spell slot. Lucky is always useful, and Resilient (Con) lets you have 3 proficient strong saving throws. Those 4 are the best ones I can think of off the top of my head.
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>>47475956
Good point, maybe just make it AC when not wearing armor be 12+Dex

Not 13 because draconic ancestry sorcerers would be cheapened, again, I don't like taking uniqueness from classes

But it would basically mean your skin is as tough as studded leather, and I think that's pretty cool
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I want to take a different approach to clerics.

In regards to my setting, the idea of these militant warrior-priests who summon divine power nearly at a whim is too over the top. To knit wounds closed with a gesture, to expunge disease without medicine, to cure the blind and the deaf- these are miracles, and I feel are trivialized by how they're thrown about in D&D.

How should I go about altering the cleric to fit the vision I have for them in my campaign? They're living saints, given power by the will of the gods themselves, who some believe don't even exist because of how little they interact with the world. There are a handful of them across the entire globe- there is no formal "faith militant" order to arm and train them, only their divine gifts and the guidance they're given from the god that empowers them. Their gifts would surely cause a cult of personality to develop around them, and their insights would be treated as gospel or the direst of heresies.

Would their powers be based from Charisma or Wisdom? Should I allow the player to choose at creation? What should I allow for to counter their lack of heavy armor and weapons training? I'm fond of Pathfinder's Oracle in theme, but I don't feel that giving them a curse is necessary (although it could be offered as an option).
>>
>>47476055
have you heard of the Favored Soul from 3.5?
>>
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>Druid summons fucking millions of panthers
>The game now consists of one guy rolling for panthers for half an hour each cycle
>Everyone else's face during all those fucking turns
>>
>>47476055
So, how Clerics used to be before 3.X put them in literally every village and party and they all had heavy armor proficiency and ran around self-buffing to club dudes' heads open.
>>
>>47476055
Something I've strongly considered to make Clerics fit a more divine theme is to add caveats to most of their miraculous spells-

If the receiver of the magic is seen as 'unworthy' to their god, it doesn't work. Blind man is a sinner? No sight for you. Went on pilgrimage in the last year? New fingers for you.
>>
>>47476055
I would say keep everything the same but change the melee focused stuff like weapon and armor proficiencies and hit-effects to approproately caster-y stuff

Maybe give them a sort of "divine recovery" for instance
>>
>>47476055
>Would their powers be based from Charisma or Wisdom?
Keep it Wisdom, if only because the last thing 5e needs is another Charisma caster unless you make Warlocks Intelligence-based as a tradeoff.

>What should I allow for to counter their lack of heavy armor and weapons training?
Some of the attack cantrips that sorcerers, wizards, and warlocks get.
>>
>>47475791
I do both. I have a heavy home brewed game and am waiting for more options. But games outside my circle are always limited by what's current.

I myself enjoy hunting through splats, but realize that others may feel different.
>>
>>47476036
I get where you're coming from, but any class that doesn't have light armor proficiency has something that gives them 13 ac for at least 8 hours. There's basically no purpose to that if you don't make it at least 13+dex (also I think there's an invocation that does that anyway, which someone could pick with a different feat you put in that list)

"Con mod up to 3" or something could also potentially work, but I just would do the wisdom one instead of con personally. Every character wants con, but wisdom is more out of the way so it's easier to justify not having a cap. It also doesn't allow you to use shields like the barbarian unarmed defense so there's still reasons to multiclass into barbarian instead of just picking the feat
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>>47475966
>Pretty much my intention, you'd get a slightly worse unarmored defense, not supposed to stack

You'd get a completely pointless feature when people could just Magic Initiate for Mage Armour or wear Light Armour instead.
>>
>>47476094
"Sorry, the Plane of Panthers is fresh out."
And then you kill him.
>>
>>47476094
Multi-monster summoning magic was a mistake.
>>
>>47476036

Who would use it though? Wizards mage armor is already better, and it's not like they're hurting for 1st levels either. Sorcs could use it if they're not draconic ancestry...but I think they also get Mage Armor.

Monks and Barbarians obviously have better things to do with their better features too.
>>
>>47476103
What a great way to make your party hate you
>>
>>47476115
>>47476119
>>47476135
I had it in mind as more of an option to fall back on if you ended up unarmored and weren't a wizard, or more of a "concealed defense" kind of deal, a way for classes that don't normally get unarmored defense to have access to something similar without having to multiclass or use magic

I guess it is weak, I still like it thematically, but that's the beauty of feats, they're entirelt optional
>>
>>47476115
>>47476119
>>47476135
I had it in mind as more of an option to fall back on if you ended up unarmored and weren't a wizard, or more of a "concealed defense" kind of deal, a way for classes that don't normally get unarmored defense to have access to something similar without having to multiclass or use magic

I guess it is weak, I still like it thematically, but that's the beauty of feats, they're entirely optional
>>
Anybody else think counterspell and dispel magic should be 1st level spells?
>>
>>47476094
Everytime.
Why. So fucking lame.
>>
>>47476197
I'm getting tired of the "its optional so it's ok if it's bad" approach in d&d.
>>
>>47476298
It's homebrew too, you're more than welcome to ignore it famalam

This is my hobby, not my job
>>
>>47475030
>not to mention bard/sorcerer cant just get eldritch blast on their own

Magic Initiate: Warlock?
>>
>>47476133
Single monster summoning magic was also a mistake.
>summoning another Fighter
>>
>>47476343
This is exactly what a Sorcerer in my party did. He grabbed Eldritch Blast and Hellish Rebuke. Quickened Spell for double Eldritch Blasts all day? G-fucking-G.
>>
Is it considered poor form to have monsters buff themselves before rolling initiative?
>>
>>47476431
Much better than the faggots that take a two level dip in Warlock.
>>
>>47476094
Yeah, had a similar experience lately.
From now on I dont think I'm going to allow it because it's flat out no fucking fun for anyone but the summoner.
>>
>>47476431
Hex would've been better I think. Combined with Eldritch Blast or Scorching Ray, it's absolutely horrifying.
>9d6 damage at level 3.
Good thing there's no Necrotic-based dragons.
>>
>>47476055
On a semi related note, I had an idea for a divine caster class about Miracle Working sort of Archivist that functions by recreating a story from their sacred texts.

Essentially you would have a long list of Miracles you had learned but in order to bring them about, you had to carry out the major plot points of a story over several rounds. It was vaguely inspired by how Miracles are performed in the Dark Souls universe in the Lore. Functionally it would be a caster with spells cast over several rounds for a very powerful effect or a slowly building one.
>>
>>47476531
Hex is Concentration though, and he had Twin Spell so he could buff the frontliners with Haste or Invisibility.
>>
>>47476589
Ah. Fair enough.
>>
>>47476445
Probably. If you're talking about something like a spell with an 8 hour duration then it's fine. If you're talking about them having some sort of meta-time to freely spend actions to buff themselves before the party attacks them then, it's less poor form more complete bullshit.

If the villain is just casting shit while monologing and the party doesn't have the good sense to attack I'd blame the party though
>>
>>47476653
It's more along the lines of a raiding party with a priestess casting Bless and maybe Spiritual Weapon the moment before they begin their attack.
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>>47476683
Why wouldn't they? Many creatures aren't stupid. It's one thing to say they come in unbuffed, but if they're distant enough that no one would notice these spells, go nuts.
>>
>>47476653
>If the villain is just casting shit while monologing and the party doesn't have the good sense to attack I'd blame the party though
Or they've been conditioned not to interrupt the GM when he's got his dick in his hand.
>>
>>47471906
>>47473900
Bump.
>>
>>47476706
As I said, it might be considered poor form, and I don't want my players crying about how it's "unfair".
>>
>>47476683
Can the party also cast buff spells on each other before combat starts? What about everyone else, can they forego the buffing and use this pre-combat time to make an attack?
>>
>>47476782
I was going to allow them time to set up traps and arbalests. They'd only get to buff themselves beforehand if they mention it.
>>
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So I wanna make a cool ass spear user, like pic-related. How do I go about this? Fighter? Paladin? Storm cleric?
>>
>>47476871
Are you going to mention that they are allowed to do that or will it be a secret rule that only you know about and it's all up to them to figure out it exists?
>>
>>47476899
>Storm Cleric
>Take a majority of lighting-based spells
>ask DM to work with you to get a spear with lightning enchant
>convince someone to play a fat fighter with bronze-colored plate mail
>???
>Adventure
>>
>>47476934
Of course not. It's up to them to think "oh hey these guys are pretty far away but will be here in a second, can i buff?"
>>
I'm working on homebrewing up an adventure, and im working on mapping the towns.
What does every town need to function?
The town is fairly small, but is big enough to have a mayor
>>
>>47477153
>Water/Food
Irrigation, be it a well or river or something. Farmlands is an easy choice, typically surrounding the area.
>Economy
Some sort of marketplace, both for local and foreign sales.
>Security
This isn't absolutely necessary but should exist in some form, from actual guards to a coalition of farmers
>Recreation
Tavern(s), festivals, houses of pleasure, etc. Depends on the flavor you're going for.
>>
>>47477021
>giving enemies the chance to buff themselves
>without giving the players any indication they can do the same
555-Come-On-Now

>>47477153
A tavern, a mill, a blacksmith, couple farms, probably a tanner, a temple, and a market. Depending on where the town is it might have more, but that's a solid base.
>>
>>47477203
>festivals
Sure! Just invite horribleness to your town!
>>
>>47477232
Have you ever been to a festival, anon?
>>
>>47477210
The players should be expected to prepare accordingly of their own volition. When you start telling the players when they can do things, you're stealing their autonomy.
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>>47477270
Yeah. And a portal to hell was opened by a dracolich's cult.
>>
>>47477290
I mean in real life. Festivals are fun occasions.
>>
>>47477307
They're fine in real life. They're practical death sentences in D&D.
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>>47477273
I'm not saying you tell them when to buff like "Okay, this is your buff period", I'm saying make it clear that when you're not in an ambush situation the enemies will be buffing themselves so the PCs know they have the option to do it themselves if they choose.

If you're having enemies prebuff themselves in an ambush situation that's just being a dick.
>>
>>47477273
There's a huge difference between telling the players to do something and letting the players know they can do something. They can't pursue an option if they aren't aware it exists and if you're making shit up it's your duty to make sure everyone fully understands the rules you've set in place.
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>>47469657
Did you make those pieces yourself?
Or purchase them premade?
>>
>>47476343
not be an ass but did you notice where i said right after that that they would need to take another feat or multiclass to get it?
>>
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>>47468024
That's a knechts kriegsmesser, lad.
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>>47468024
That's an extra-long machete.
>>
>>47468024
its a war pick
>>
>>47468024
That's clearly plastic.
Thread replies: 255
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