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X system for Y media general?
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Instead of having a multitude of threads asking what system would be best for playing in such and such show, videogame, etc... why not just have a general thread where its all centralized?

I'll start, what's the best system for WWI campaigns?
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>>47451363
I've always been on the lookout for a system where combat is essentially characters using a list of known techniques, similar to DnD 4e or Strike!. However, as you level up, you can choose to upgrade your combat maneuvers for additional effects or more damage or opt to learn new maneuvers. Something like

Power Attack rank E
Cleave rank C
Feinting Attack rank B
Quick Attack rank A
Super Duper Special Attack rank B

Theme wise it'd be some flavor of fantasy but I'm not picky. If anyone passing through the thread happens to know of something like this I'd love to hear about it
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>>47451400
That's an interesting idea, I don't know of any system that really does it, GURPS could replicate something like it, but it would less be a part of choosing upgrading powers or buying new powers, and more just using points to have a solar effect.
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for starters, i love the idea of a "What system general" this should become a thing.

Second off, what would you suggest for a game run in pic related? players being infected of course.
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>>47451363
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>>47451363
>Instead of having a multitude of threads asking what system would be best for playing in such and such show, videogame, etc... why not just have a general thread where its all centralized?
Anon, the point of those threads is to talk about unrelated subjects on /tg/. No one who makes those threads ever actually plans on running a game in that setting.
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>>47452009
\o
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Fuck what do I do for Fate/stay Night?

Star Wars d6 seems like an unexpectedly good choice, with easy as fuck dicepool system and force mechanic for magecraft. But surely, there are better choices than that, right?
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>>47452089
FATE :^)
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>>47452089
yeah, GURPS
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>>47452048
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>>47451944
Refluffed Exalted.
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>>47451363
MiniSix or OpenSix Adventure. Here's the former, the latter can be got for free online.
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>>47455401
This has a lot of what I'm looking for in a system, I was also looking for something that could run RWBY that wasn't GURPS or savage worlds but this fits the bill.
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>>47451944
Doublecross. It's a japanese take on a superhero game and is pretty much exactly Prototype.
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>>47452089
there's already a TypeMoon system.
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How do I run a battle shounen-esque game that doesn't devolve into autism?
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>>47458570
While that usually resides with the group and less the system, Mutants and Masterminds might be a way to represent powerlevels in characters, or if you're going the fantasy route 4e D&D I actually really like, the monsters do need their damage doubled and their health halved (save for monsters in the monster vault) most of the time to speed along combat however.
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>>47458517
Yes and It's fucking horrible
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>>47451363
Warhammer 40k, Only War is perfect for WWI stuff. Even if you take out all the daemons and sci-fi bullshit.

>>47451944
Exalted

GURPs would work for both, but since it is the most general of systems, it barely needs to be mentioned.
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>>47451363
Best system for dungeons and dragons?
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>>47460748
Gritty high death count: 2e ad&d
Big damn heroes: 4e or 5e
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>>47451944
All Flesh Must Be Eaten
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Are there any good systems for running a modern campaign besides d20 modern and shadowrun?
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>>47460748
GURPS
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>>47464916
AFMBE is my favorite for modern, simple and relatively mundane without zombies.
Thread replies: 26
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