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>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V6.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

Militarium Tempestus, Inquisition, CSM, SOB, BA, Harlies Ally-Only codexs edition
>>
>>44987431

I don't play any of those codexes.
>>
First for all ork guns need to fire twice as many shots
>>
Fishing for (you)s

>boyz squad can take 3 special weapons standard
>big shooter 5 points, upgraded to be assault 4
>rokkit launcher 5 points
>burner 10 points
>nob can exchange his ranged weapon for a twin-linked special weapon for the same price
>boss poles gives +1 ld
>boyz 1 point cheaper
>storm boyz +1 leadership standard due to better training and organization (nob is 9 with the bosspole)
>kommandos +1I and +1ld to show that they're mostly formed from veteran storm boyz
>boss nobs have +1ld
>Nob squad nobs are 10 points standard, same as the boyz squad upgrade. 10 point tax on the boss nob
>Gork/morkanaut is an assault vehicle
>kans are 45 points and armour 11/11/11
>Deff dreads can be taken is squads of 2

Good or shit?
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I claim this thread for the Dreadknight!
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>>44987523
Nob upgrade costs should also be tweaked

A Power Klaw nob should cost 25 points max
>>
>>44987477
This makes orks better at shooting than Marines.
>>
>>44987523
Make chopas good again, make them ap4 shred
>>
Railguns should have armourbane.
>>
Friendly reminder that Necrons a best
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>>44987600
Better at shooting with worse guns

choose your poison
>>
>>44987611
The idea is
Choppas for the extra attack
5 points for +2s ap5
10 points for ap3
25 for Sx2 ap2
>>
Why did some legions change their colour schemes after the horus heresy, and some not? Black legion is explained, Abby wanted them to do it because of their shame or something, but why did others change?
>>
>>44987627

Mephrit and Maynark a best.

Thokt also a best but no specific rules.

Sautekh a sucks.
>>
>>44987523
Should let orks be able to turn in their sluggas for an extra choppa for free. This gives them shred.
>>
>>44987658
Because of new brand recognition
>>
>>44987658
well some changed to reflect their gods color. death guard didn't care for doing a particular color on their armor so they left it off white and then they got sold out by thypus so the rot turned them green. world eaters are covered in so much gore they might as well be wearing red armor. emp kids have to be fashionable or trendy, they probably change their colors every few days. i'm not sure about 1k sons but there is a picture of ahriman having his armor slowly become blue, probably because of tzeentch influence or sorcery.
>>
>>44987431
>Militarium Tempestus, Inquisition, CSM, SOB, BA, Harlies Ally-Only codexs edition

>CSM
>>
>>44987795

Well, chaos warbands have never been a super serious threat really. They just don't have the numbers.

Entire faction of spiteful assholes trying to wreck shit.
>>
I think, regarding the last few posts, discussing how to make Orks better - without a serious revamp to 40k as a whole I just don't see it happening.

40k is a shooting game and has been since 5th. Without moving the entire rule set back towards favoring assault I just don't see Orks getting much better. All the bonuses and buffs in the world don't change the fact that armies that focus on shooting are just better. I say this as a long time Ork player who's retired my Ork army for the time being.
>>
>>44987636
Not That much worse One less AP, and and six inches less of range. 10 Marines with bolters is 140 points. 10 Orks with Shootas is half that.
At 12-18 inches vs MEQ:

The marines hit 6.66 times, wound 3.33 times, and inflict 2.19 casualties after saves.

The orks hit 13.32 times, inflict 6.66 wounds, and 2.20 casualties after saves.

If they move to rapid fire range then they perform identically in shooting, except the Ork mob is half the cost.

""""""""balanced"""""""""""
>>
When are they End Timeā„¢'ing 40k?
>>
>>44987895

But if they fought each other the orks wouldnt get saves
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>>44987947

40k sells well so I doubt it will happen. AoS was a result of years of declining WHFB sales.
>>
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>>44987895

>orks getting saves against Bolters
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>>44987949
>>44987895

Unless you're factoring in eavy armour, which makes 10 shoota boyz 110 points

30 more points for longer range, better armour, and ATSKNF seems fine to me

BALANCE
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>>44987973

Then why is every 40k codex, publication, novel, infogram, power point presentation and paphlet working towards an End Time scenario?
>>
>>44988028

They have been for a very long time. They've pointed towards the 'time of ending' since 3rd edition.
>>
>>44987947
Hopefully never.
>>
>>44987947
fuck you thats when.
>>
>>44987431
For fucks sake /tg/ stop replying to necron carnac. The board used to be called unbaitable 2-3 years ago and you guys fall for the lowest of baits these days.
>>
>Orks are an assault army fluffwise
Are they? They like to get downfield and hit stuff, but they also like blowing stuff away with massive amounts of dakka. I always saw them as a faction that could go for either approach.
>>
>>44988028
>>44988054

Time of Ending is such a western culture meme, to not have it would be off.

I mean, look at the fuckin' Bible.
>>
>>44988144

which posts belong to carnac?
>>
>>44988028
Because nobody wants to read about or play in times where conflicts are happening because the eldar dident stick to the trade embargo the imperium set against the orks for violating their teratorial space while mineing for natural resources.
>>
>>44988189
See the previous 3 threads about the fluffyness of the necron decurion.
>>
>There are cunts who would argue against Orks getting mass twin-linked
>In the fucking age of triple shooting phases and BS10

B-But Bolters.
>>
>>44988189
He's very easy to spot.
>>
>>44988189

Anything about how the Necro Decurion is master fluff and no Necron army ever should not be a Decurion.

honestly if you see fluff and the Decurion being discussed at the same time its Carnac. Ignore it and move on.
>>
>>44988226

I think the counter argument would be to reduce the power of the some of the 'top tier' armies as opposed to bringing everything up to that level.

I also think GW doesn't care overly much about Orks because they sell well regardless of their rules so GW doesn't need powerhouse rules to sell them.
>>
>Orks can Waaagh! only once unless taking a shit formation

There's your problem. Meanwhile how many times can you move shoot run?
>>
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>>44988226

>woah these giant xenos warmachines dedicated to firepower are outshooting marines
>well what the fuck, my lowly ork boy, a race known for melee, using a gun you'd find in the toy's section of your local thrift store should do the same!

Ork players are slowly, very slowly, starting to become the most cancerous thing in these threads
>>
>>44988302
>slowly

Hasn't "Everything should be twin-linked or shoot twice as much" been a go-to 'fix' for Orks for a while now?
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>>44988267
>8th edition 40k comes out
>First dex is orks
>Even more nerfs
>Then comes a few other codecies, each more nerfed than the last
>People believe theres finally going to be some balance to 40k

Then the next Necron codex dropped

Id rather every codex be strong as fuck than trusting the fuckwit who writes eldar to bring them down
>>
>>44988302
Your fluff on Orks who have some the best technology in the entire universe is underwhelming.

Also? Melee race? Dakka or Choppy? FlashGitz aren't melee, yet BS2 Maybe we need some laser pointers to increase our BS because reasons.
>>
>>44988147
Mork is choppy, Gork is shooty.
Or is it the other way around?
>>
http://warhammer40k.wikia.com/wiki/Carnac_Commodus
It all makes sense now. He's butthurt about losing the Badab War.
>>
Friendly reminder that Necrons got a new starter set and Orks didn't.
>>
>>44988344
No, orks win by getting into melee, using nob bikers, warboss bikers, trucks with meganobs, using boys mobs with KFF and other tricks.

Problem is, against tau they tend not to get to melee, and orks lose most of their forces after the kill any superheavy walker.

Certain players will tell you just to spam lootas, these players should be taken out back and shot for being grots.
>>
>>44988302
>a race known for melee
And yet they are worse in melee than fucking skitarii/mechanicus
>>
>>44988226

I'd argue against it, just on the basis of wanting to reduce dice rolling down to decent levels, and to make positive to-hit reroll effects actually useful for the army.
>>
>>44988352

Ultimately it comes down to the fact that Orks sell. As long as a model range sells its rules are going to be a secondary concern. Consider also that GW fully views Orks as comic relief and doesn't care that they aren't as good as other armies.
>>
>>44988302
What else did you expect to see in this thread?
If you don't like the topic why don't you change it?

I'l tell ya what anon you get a camera and post a picture of your models and I will do this same.
>>
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>>44988400

Friendly reminder Orks are literally NPC tier race
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>>44988424
Worse in melee than fucking Firewarriors.
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>>44988367
Also explains him being a Chaos fag.
>>
>>44988422
>nob bikers
But they're shit.
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>>44988422
>Orks win by getting into melee
>using nob bikers

Opinion discarded, clearly shit.
>>
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The start of my War Convocation - I'll finish the remaining Vanguard + Onager today, at least assembly wise.
>>
>>44988367
>somewhere out in the warp there is a renegade space marine furiously shitposting about his beloved daemon prince on 4chan.
>>
>>44988481
>>44988506
And gained a Necron fetish.
>>
>>44988400
They'll do a second round of starter sets, r-right?

>>44988440
Annoyingly, this is true. The main reason they're seen as an assault army is because in most fluff they're just there to charge the protagonist's gunline and get shot down.
>>
>>44988472

How? They're base 2 attacks with Furious Charge. I'm all for hyperbole but this is extreme even in that case.
>>
Space Marine Battleforce or Start Collecting? I can get them for the same price.
>>
>>44988488
>>44988495
OI I SPOTTED DEM GROTS
>>
>>44988553
>They'll do a second round of starter sets, r-right?
What would the other 7 sets be?
>>
Any model recommendations for a chaos witch? I wanted to build an undivided Heretics and Renegades army.
>>
>>44988028
new to 40k i see. the "end times scenario" spiel has been copy pasted word for word since 3rd edition. which was in 1998
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>>44988560
Because you're dying in overwatch, you're getting hit by blind grenades, you're not getting bonuses because defence grenades, you're S3 and they have a 4+ armour save.

FW beat Orks.
>>
Whats the best weapon for MEQ hunting on crisis suits ? Are crisis suits a good option for MEQ hunting anyway?
>>
>>44988632
>Start Collecting Chaos Space Marines!

>One Chaos Sorcerer in Power Armor
>Four Cultist boxes, 20 cultists total
>One Heldrake
>One coupon for the Start Collecting Chaos Daemons boxes
>>
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>>44988144
>>
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Act quick and you too could save Ā£3 !
>>
>>44988793

Atleast it is cleverly named.
>>
>>44988784
Just because you weren't there for the threadruining shitstorm the last 3 generals doesn't mean it didn't happen.
>>
>>44988729
Besides dual plasma? There isn't anything really. Oddly enough this is where vespid shine. You can always use sniper kroot or breachers if you really gotta get rid of those saves.
>>
>>44988632
What would be in the Ork Starter set?
>>
>>44988729
2х plasma rifles
>>
>>44986890
Gone with the new SoB codex
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>>44988865
A standard Mek and some nobs.
>>
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>tyranids suck ass dude, youll never win a game

MFW i decide to start building a little bugs army and find out hes right. Its ok, Ill stick with it because I hate myself
>>
>>44988650
You could use the IG psykers, just file off the imperial stuff and greenstuff some chaos
>>44988632
I could see Deldar being an archon, a box of kabalites and a raider/ravager.
CSM probably a lord in power armor, a box of marines and a Hellbrute
Eldar could be Farseer, guardians and fire prism
Orks maybe warboss, box of boyz and a battlewagon/deff dread
>>
>>44988865
A mek, nobz and kill a kanz

The formation would give them hammer of wrath
>>
>>44988907
the deldar one will be 3 boxes of wyches
>>
>>44988028

The most GW will do is advance the timeline to 42nd millenium. Already happened with Cain's books.
>>
>>44988632
Orks
One Painboy or Mek everyone already converts from boyz because there expensive as fuck and not better than what you can make, and they need to move thru their stock.
One unit of 10 boyz with a nob everyone already has enough of or got from endless starter packs that dont sell and they need to move their stock.
One trukk, you know the same thing they add to every ork starter kit because again, most orks convert theirs.

You know what SHOULD be in ork starter boxes?

Like, 85 dollars worth of wheels and broken GW vehicle sprues/imperfect ones. They wouldnt have to melt them down and restart, they could give them to us and we could make our own.
>>
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>>44988928
>Black Library
>Canon
>>
>>44988946
Please don't start this. You'll only summon Commodus.
>>
>>44988925
Fuck you, yes I mad,
>>
>>44988793
When I was trying to start orks the GW employee was really pushing me to order that bundle through him. I asked here and got keked off stage
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>>44988898
Well if you don't play against superheavies, d weapon and grav spam, you'll do well enough.

Oh, those are your only opponents? Burn your models.
>>
>>44988924

I want to say thats retarded, but I cannot argue with your logic.
>>
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>>44988993

yeah because those guys have quotas to fill every month. GW redshirt gave me shit when I dropped by to pick up a webstore order, telling me I could have ordered inshop. Like I was going to spend 40 minutes to get there to order something and go back to pick it up again in a week
>>
>>44989000
I aint afraid of grav or D nigga, I dont run many Monsters. Every single fucking army in the game has ignores cover now, and guants do wear armor.
>>
>>44988993
If it was cheaper I'd buy it.

That really should be the GW logo. 3 Mek Guns and 12 Lootas? Nice nice.
>>
>>44989050

You coulda sent it to your house. You have him marginally more work without a cut.
>>
>>44989060
Raveners and hormagaunts? Speed is king, also you should have some LOS blocking terrain on the table.
>>
>>44988793
Is that a formation, or is it just a bundle?

Would be neat if it was a formation, given how congested ork heavy support slots get. Oh, and there'd be some bonus rules too, I guess.
>>
how do orcs reproduce? Do they need bees? Or they never mix with other orcs?
>>
>>44989122
Bundle only.
>>
>>44989100
I dont have any raveners yet, but barrage keeps fucking my word up even hiding out of los
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>>44989151
Just remember barrage doesn't ignore cover.
>>
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>>44989151
Hide in "area terrain" (Yes I know it isn't called that anymore) like a big building or a crater or trench or forest or something that gives you a cover save regardless of how obscured you are.
>>
Out of the eight starter sets, which armies are actually good?
Which starter sets are good in comparison to the other starter sets?
>>
>>44989050
Yeah he was vicious with sales. I mentioned I got most of my army from a garage sale and then EBay, he got triggered so hard and later during his lunch break one of the obvious regulars said to never say something like that in shop. My opponent straight up asked where I got my models, I wasn't about to start lying and shilling for GW.

>Hey DickButtGW employee I am going to play Ravenwing Dark Angels instead
Oh very cool have you seen this new 30k box set, you can totally use the models for you new army
>I don't see any bikes though
You can run them as Deathwing Terminators or something.
>Yeah but I specified Ravenwing because I want bikes
Oh then you should get two Dark Vengeance Expansions
(For those that don't know for over a hundred bucks you got three bikes, five terminator and a flier)
>Yeah I actually just spent all my 40k budget on a sweet EBay lot.
*visibly triggered* You could always use a battle force.
>Actually it came with one, only $80 by my math. I will take these three paint jars


I don't even go there for paints now, my lgs discounts those too.
>>
>>44989151
Barrage doesn't ignore cover if you're in cover

This is what a local guy runs and does well well
Hormagaunts, several handfuls
A mawloc or 3
zoanthropes, maybe some of the venom guys for mobile cover saves
Whatever HQ he feels like
Outflanking gaunt mass if he takes hive tyrant
Wants some crones for anti tanks support

Don't forget spore pod things. The more you put in your enemies deployment zone, the less safe they get.
>>
>>44989234
>>44989258

I know that, but every army packs ignore cover now. Whirlwinds, Thunderfires, Wyvrens, tau
>>
>>44989270
Spread out? Use FNP power?
>>
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>mfw I play nids
>mfw I'm a shitty player on top of that
I wish to improve my skills, but I don't know how. Short range means my gants are always within the range of rapid-fire and templates. My whole army must advance to engage the enemy, but that leaves my rear open for deep striking dreadnoughts and other units that I can't ignore, meaning I'm trapped in the middle. I can't keep my zoanthropes, biovores, etc. safe from cc since it isn't hard to wipe out 30 gants. Dreadnoughts kick my shit in regularly since they got 4 attacks, making them better than meleefexes.

What do?
>>
Once you have units in reserves, are you forced to roll each turn for them to come in or can you not roll until you see the right opportunity?
>>
>>44989258
>>44989287
>>44989234
I should make a note, I play in a fairly competitive meta. I play against scatterbikes and tau on a weekly basis
>>
>>44989239
Tau>Necrons>Skitarii>Space Marines
The rest are shit.
>>
>>44989310
you have to roll. Thats where things that give you a +/-1 to your reserve rolls help
>>
>>44988993
>>44989050
>>44989245

I remember when I was a young and shy boy who started 40k and whenever I went to GW store's counter I had in advance thought of what I was going to say to avoid annoying persuading from the staff.

There was this one cool guy though who gave me few free miniatures during birthday and let me read his Rogue Trader era rulebooks. He also had a baller Bad moonz army on the showcase.
>>
Quick question: How many hull points does the Gorgon transport by Forge World have?
In Siege of Vraks it says 3 Structure Points and some PDF from FW said 1 Structure Point = 3 Hull Points.
Is this currently correct? 9 Hull Points?
>>
What if AP reduced the armor save instead of ignoring it?
>>
Say /tg/ what are some novels/comics worth reading with main focus on:

-Imperial Fists
-Iron Warriors
-Chaos Daemons (Chaos Undivided preferred, but optional)
-Word Bearers
>>
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>necron starter set comes out
>they get a new formation that makes warrior units respawn as long as the overlord is alive
>mfw
>>
>>44989320
Nids have to overwhelm, which is easy as many armies don't bring anything for melee these days. Get there, win.

Being shot at really isn't that big of a deal for nids, you were always being shot at.

A clever trick to defend your deployment zone is a troop or not tervigon with crushing claws. Hide in someting that gives cover and flood your side with little gaunts.

You don't need more than 1 flying hive tyrant, even then his sole purpose is synapse and the upgrade that allow you to outflank a unit (or 30 gaunts) Having these show up the same turn as your mawlocs means your opponent is pretty screwed.
>>
So the sternguard box come with this sexy little bit, but is there any reason for sternguard to ever use it?
For the same cost you can get a power claw, and since you'd have to be pants on head retarded to drop your bolted for a pistol there's no reason not to take the claw (ignoring the fact melee on sternguard is a waste). Makes me sad from a modeling perspective...
>>
>>44989584
Put it on literally any other marine
>>
Bought a Trukk to use as scenic base bits, built up the front bit with the engine block and discovered it's way too big to use as a basing element, wheee.

Incoherent pile of scrap with no discernible parts it is I guess.
>>
>>44988302
Fact
>>
>>44989584
Use the model and say it's a claw?
Rule o' Cool o'er erryting
>>
>>44989571
This is some of the worst advice I have ever seen on tg
>>
>>44989571
>you don't need more than 1 flying hive tyrant, even then his sole purpose is synapse and the upgrade that allow you to outflank a unit
>his sole purpose is synapse
>You don't need more than 1 flying hive tyrant
>melee. Get there, win.

Dyingfromlaughtergrots.jpg
>>
>>44989336
So then what's a better idea then: Tau+Daemons of Nurgle, Tau + Skitarii, or Tau + combination of Ork units that is equal in cost and how good it is?
>>
>>44988193
I would.
Marine vs Orks with Eldar weapons
What can go wrong?
>>
>>44989310
The perspective of the stealthsuit's left arm and gun, and the crisis's right leg, is a bit fucked.
>>
>>44989661
>>44989635
Tyranidfag here, i was laughing my ass off
>>
>>44989615
Use the bits, some bassa wood (or whatever the thin wood is), some copper wire and a hot glue gun.

Congrats you have everything you need for an orkafied aegis defense line.
>>
>>44989696

Yeah, I'll prolly do scenery of a diorama with the leftovers.

For now, my large oval based units are standing in random scrap and wreckage.
>>
>>44989571

You only need 1 Flyrant - aka the best unit in the book. WTF am I reading?
>>
Are Blood Angels good?
>>
>>44989571
>many armies don't bring anything for melee these days. Get there, win
My opponent charges me regularly with shooting units because he has already crippled me with 2 turns of dakka and doings so he denies me +1 attack and other benefits. He doesn't care if he does't win the melee because neither will I, but he wins the game
>>
>>44989860

Compared to? They'e a mid-ish tier army. Space Marines are better and there are several other non power armor equivalent armies that are much better.
>>
>>44989860
They're not evil.

OR ARE THEY
>>
>Wulfen-San
>Wulf on, Wulf off.
>>
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>>44989358
>Quick question: How many hull points does the Gorgon transport by Forge World have?
>In Siege of Vraks it says 3 Structure Points and some PDF from FW said 1 Structure Point = 3 Hull Points.
>Is this currently correct? 9 Hull Points?
?
>>
>>44989661
>>44989689
>>44989835
Hi WAAC fags, not getting any games like normal, huh?
Go ahead and get your 5 flyrants, when the nid update comes you won't be able to use more than 2, ever!
GW says thanks for the cash, faggots.
>>
>>44989952
Suppose one thing about these is we get to see what implants space marines have for interfacing with their armour. Even in that pic you can see some plugs on their arms, for example.
>>
>>44990029
Since they look like 1.5 times bigger than regular marines I suppose it couldn't have been differently
>>
>>44989050
You could have just called on the phone, then you would keep the store your playing in in business and helped.
>>
>>44990016
Nigga, what the fuck are you talking about? I never have problems getting games because Im not a fucking shitpig like you. Nids are a weakass book right now they need flyrants to be relevant
>>
>>44990016
>waac
Oh no, my flyrant can kill 2 marines average a turn, better nerf it into the ground and only take 1
>>
>>44990016

And I'll just buy chinaman recasts of whatever is good next just like I did my flyrants. If you're a WAACfag you don't buy from GW.
>>
>>44990016
Yeah, I mean, look at the riptide, they really showed how rare that is by making it 1 per detachment with the new codex.

Oh, wait, no they didn't, they allowed you to take the things in squads.

>>44990014
What the hell is up with those sponson positions. They can't shoot their own disembarking troops in the back from there.
>>
>>44989880
Sounds like your not closing the distance fast enough, or simply are trying to max out your units rather than max out the numbers. A single squad of 30 is good, but squads of 10-20 can't get focused as well. Your opponents have to split their firepower.

As a tau player, let me tell you a squad of 30 is laughable, but three squads of 10? Might be tricky to kill.
>>
>>44989132
When they die their bodies release spores. Those spores land in the dirt and make mushrooms, which absorb sun and water and send it to an eggsac/womb below them.
>>
>>44989952

>we anime now
>>
>>44990136
And where do you see a squad of guys so buffed in anime?
>>
>>44990100
>but three squads of 10? Might be tricky to kill.
Unless you use markerlights to get 50 Split-Fire S10 BS6 shots or whatever broken bullshit Tau have.
>>
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>>44990136
>now
>>
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>>44990189
>>
>>44990016
> when the nid update comes

It's adorable that you said 'when' and not 'if'. What with GW's recent trend of doling out updates via campaign books, it wouldn't surprise me if the stuff we got in Shield of Baal: Leviathan is all we're getting for the foreseeable.
>>
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>>44990189
>And where do you see a squad of guys so buffed in anime?

Really, Anon?
>>
>>44990016

This guy called Tyranid players WAAC - by definition you're not a WAAC player if you play bugs.
>>
>>44988650
Imperial flagelants, the old Warhammer box
>>
>>44990014
Why don't all guard models look this fucking cool, they are even smaller than marines, a huge plus.
>>
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>>44990210
>>44990248
And you see how it ended. To be anime you need to become wimpier, not tougher.
Otherwise those are pure '80-'90, that I thought was the period when everything was good by /tg/ standards
>>
new thread when?
>>
>>44990328
>And you see how it ended
Still manly?
>>
>>44990368
Is this the new brand of troll?
>>
>>44990368

We're at 161 posts, nowhere near new post realm.
>>
>>44990389
How do you know when it's new thread time?
>>
>>44988504

Why is there a Culexus assassin in your War Convocation?
>>
>>44990413

New thread when the old one starts auto sage - that's around 300 posts.
>>
>blood thirsters not up on the GW website
WHAT COULD IT MEAN
>>
>>44990376
This is more manly then that particularly because that scene you posted is awkward as fuck. You can keep it like that and it would work for comedy
>>
>>44990489
It will be back next week, they have already said they are just reboxing it with the circular base
Also it has been not available for weeks bu now
>>
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>>44990501
Forgot pic related
>>
>>44990529
>reboxing it with the circular base
Fantasy really is dead, innit?
>>
>>44990601
You could have saved it if you had bought more models
>>
>>44990601

Its been dead since AoS released. They were never going back - it was release AoS or just kill Fantasy entirely. GW has no interest in a traditional high fantasy rank and file game at this point.
>>
>>44990601
The only way to make money through Fantasy is Blood Bowl. You know it's true.
>>
>>44990663
>Rules are shit
>Nobody buys models for a shit game
>GW doesnt put in effort for new rules because nobody plays game

Its a vicious cycle that shows how insanely out of touch GW is

I have a feeling theyre going to see a very familiar trend in 40k in a few years
>>
>>44990797
>Still thinking 40K or AoS is a game
>>
>>44990797
If anything the rules with the last 4-5 codices have been good. It's just that the majority of codices (all the pre-Necrons ones, which more which less) are not yet in line with the current power-level.
If you look at the Eldar codex you see that it's a great codex, with every unit having its fluffy rule, it's just that most of the other codices are too weak and need to be brought on the same level and the Wrightknight is stupidly undercosted, but that's another problem
>>
>>44990797

40k is still selling well right now though.
>>
>>44990663
>$35 for 8 Knights of the Realm
>$20 for 1 Pegasus Knight
>$75 for 5 Grail Knights
>$30 for a mounted Lord
Please no.
>>
Is there any female necrons?
>>
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>>44990797
>Rules are shit
Nuh-uh, 8th had the best rules of any warhammer fantasy edition. Warseerā„¢ said so.
>>
>>44990443

Presumably because he's playing a WAAC list and is copying the BAO list.
>>
>>44991033
yes
phaerekh is the title for girl phaerons i believe
>>
>>44990879
It looked like that, until the Orks and Blood Angels codexes came out. Right between Necrons and Eldar, yet easily the weakest codex releases they've had in years, especially the Orks.
>>
>>44991033
Yes, there are, see Imperial Armour 12 or the Devourer.
>>
>>44991176
What are you talking about? The Orks codex was the very first one of the 7th edition ones, while the BA one was the last before the "7.5" codices wave, started with Necrons
>>
>>44991169

Phaerakh.
>>
>>44991176
Are you an idiot? There weren't codexes between Necrons and Eldar unless you count mini-codex like Harlequins.

Both BA and Orks came before.
>>
>>44991176

Do you not know the release order? Orks and BA came out before Necrons and Eldar not in between them.
>>
Did that dude ever post the corsair pics?
>>
>>44990097
New model, must sell it.
Hive tyrants new flying model was released during last codex cycle. Tau are a different type of army for them to make money off of.
Instead, you'll get some other bug that makes other bugs, suddenly you're a factory army. People will buy the new model, then the required other models after their price increase.
>>
>>44991481
>New model, must sell it.
Riptide aren't new you idiot.
>>
>>44989291
Bring more gaunts than your opponent can kill. Focus on tying up units instead of outright killing them. Don't CC dreadnoughts, use your Zoanthropes to kick their teeth in. Also, bring Venomthropes and hormies if you're dealing with Space Marines exclusively. Make good use of extra psychic powers and bring a Neurothrope if possible.
>>
>>44988352
Have to agree. I mean, Craftworld was them saying.

>"Dammit, the undeniably strongest army in the game just isn't strong enough. They need to be able to bring multiple LoW, price drops to everything and everything needs to be Strength D. Damn, i'm smart."
>>
>>44991176

https://en.wikipedia.org/wiki/Codex_%28Warhammer_40,000%29#7th_Edition

This is actually quite useful for finding out release orders.
>>
>>44989661
>>44989689
>>44989835
Correction for this guy: you only need one so you don't look like a powergamer desperate to win. And for Christ's sake, play Maelstrom of war to keep things interesting for both sides.
>>
>>44991176
Also, beyond what >>44991242 >>44991308 and >>44991356 have written, is the Blood Angels codex really so weak?
I can understand "weaker of all the loyalist SM codices", but how bad it really is and how much is just salty BA tears? There is only one BA player in my LGS and some times I think he's more interested in talking and spending than he is in playing He just brought a ton of Imperial Knights and is painting them "fluffy". One of them is an all gold one I never heard about
>>
>>44987895
You're a bit retarded if you think orkz get saves against bolters

Furthermore the orkz have a good chance of suffering 25% casualties, then either killing themselves with Mob Rule or just straight running away with ld7, while the Marines have ATSKNF

Yeah, it would be balanced if this happened, stop bitching
>>
>>44991662
>is the Blood Angels codex really so weak?

Yes. Yes, it is. BA codex is one of the worst of the edition.
>>
Experimenting with different lists for my Exorcists. This time it's a alpha strike army. I've mixed heavy weapons on the devastators to combat squad them and allocate targets at necessary.

Exorcists 1850pts

+EXORCISTS DETACHMENT+
Chapter Tactics: Unknown (Star Phantoms)

Primary Detachment 830pts

HQ
Chapter Master 245pts
- Thunder Hammer
- Shield of Eternal
- Artificer Armour
- Jump Pack
- Digital Weapons

TROOPS
Tactical Squad 200pts
- 10 models
- Plasma gun
- Sergeant: Combi-Plasma
- Drop Pod

Tactical Squad 195pts
- 10 models
- Meltagun
- Sergeant: Combi-Melta
- Drop Pod

Tactical Squad 190pts
- 10 models
- Flamer
- Sergeant: Combi-Flamer
- Drop Pod

Skyhammer Annihilation Force 920pts

Assault Squad 195pts
- 10 Models
- Jump Packs
- Veteran Sergeant: Eviscerator

Assault Squad 195pts
- 10 Models
- Jump Packs
- Veteran Sergeant: Eviscerator

Devastator Squad 265pts
- 10 models
- 2 Grav-cannons and Grav-amps
- 2 Multimeltas
- Drop Pod

Devastator Squad 265pts
- 10 models
- 2 Grav-cannons and Grav-amps
- 2 Multimeltas
- Drop Pod
>>
>>44991694
He's not saying the Orks get saves, he's saying the Orks shooting at MEQ's and Marines shooting at MEQ's do 2.20 and 2.19 respectively.

Orks suck though, need twin-linked.
>>
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>>44989245
>30k box set
>Deathwing Terminators

Pick one and only one. I am guessing you are Ex-Dreadmob anon. If you havent reported that cunt still then you deserved everything you had got for allowing his bullshitery to continue.
>>
>>44991584
>Bring more gaunts than your opponent can kill
I already have a hundred, how many would I need exactly?
>Focus on tying up units instead of outright killing them
I will only end up delaying the inevitable.
>use your Zoanthropes to kick their teeth in
I fail to harness 2 charges with 6 dice on a regular bases It's fucking unbelievable to tell you the truth not to mention there are factors like deny, hitting with the lances and cover.
>bring Venomthropes
Malanthropes help, but that help only gets you so far...
>Make good use of extra psychic powers and bring a Neurothrope if possible.
Bad idea, I need all my charges to cast warp lance. I know spirit leech is supposed to help you cast it, but my luck speaks for itself
>>
>>44991519
In terms of mold age? They sure are. Gotta make that bank while GW can

>>44991640
Smart man

>>44991694
Orks get FNP vs bolters.
>>
Recommended UK alternatives to Citadel primer and paints?
>>
as a necron player is it an asshole move if i take a tau player as my partner in team tournament at my local game store
>>
>>44991912
60 melee gaunts, 30 shooting, then extra shooting is a good number.
If a unit can't shoot you because they are in melee, that gives you time to get even closer.
Bad luck with warp dice happens, you shouldn't need to use more than 4 though
>>
>>44991952

You do realize they actually sold out of Riptides when they introduced it during 6th. They're already paid for the mold + made profit well before the 7th book came out.

>>44992059

Is your game store super competitive?
>>
>>44992080
no
>>
>>44991952
>Orks get FNP vs bolters.
Great, buy a painboy and have him get killed turn 1
>>
>People still think /tg/ plays this game
>>
>>44992059
Tournaments are tournaments. People enter them with hopes of winning or at least placing so it makes sense to bring the best army you can bring. I would assumed all my opponents are doing the same.
>>
>>44992042
Halford's primer is a good one for painting brighter colours. I'm sure they do a black as well but this is the one I use for most things. It's in a much larger can than GW's too.
>>
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>>44992136
>implying /tg/ isn't the game
>>
The only reason to take Termagaunts is because there's a monster to spawn them and none for Hormas. Other than that, which you do have to sink points into, Terms have a 12 inch range weapon and nothing to speed them up, whilst Hormas have an improved run meaning they'll get there faster, and do more damage by getting in with their charge.

Presuming you keep synapse up, you now have an annoying tarpit in place to keep returning fire from happening.
>>
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>>44992178
>tfw I didn't save over the file when I fixed it.
>>
>>44992118
Have you ever seen a painboy on the table? i can't imagine you have.

>T4 2 Wounds 2+ Look out boss + FNP + hoard of boyz + potential bike

The painboy is hard as fuck to shift, even a Vindicare isn't guaranteed to shoot him down.He dies when his entire unit lays dead around him, not the other way.

Fuck man the Painboy is really the only good HQ and one of the few things worth his points, don't go talking shit when you've no experience
>>
>>44992167
They don't do black, at least not on their website.
>>
...If Tau are the reasonable race who preserve the lives of their soldiers, why are they about the only faction without a medic character?
>>
>>44992405
Because every armor and suit is a medic
>>
>>44992118

Umm what? Do you not know how to bike + LoS?
>>
>>44992405
because you should not believe propaganda.
>>
>>44992405

>Eldar
>Mechanicus
>uhhhhhhh

huh. less than I thought that don't have a medic upgrade for at least one unit
>>
>>44992488
Mechanicus has the Dominus.
>>
>>44990489
>>44990529
Check the AoS preorders
>>
>>44992488
Isn't there a warlock power that restores wounds?
>>
>>44991952
>mold age

Nigga the riptide is what, four years old tops?

Meanwhile the fucking vanilla dreadnought mold is still cranking out those boxy fuckers after 15 years.

They have plenty of time to make their money back, assuming they don't go under from being retarded first.
>>
>>44992501
that's only for vehicles, and a Arcana iirc

>>44992578
yeah, but nothing that helps single wound models
>>
>>44992629

Nope, it is just what a Dominus does and its any model with Cult Mech or Skitarii.
>>
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Mfw the filthy loyalist marines get constant updates while CSM just sits there.
>>
>>44992118
You probably think you know everything about 40k after winning a few games with that list you printed off
>>
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>>44992753

>inb4 some retard responds saying since Chaos has such a devoted fanbase GW never has to update them
>>
>>44992720
so it is! my bad. just checked the book myself
>>
>>44992629
>that's only for vehicles, and a Arcana iirc

The Dominus can heal wounds on any models from the Cult Mechanicus and skitarii factions. He can also give them IwnD. He doesn't give fnp just because almost every model in those faction has already that.
>>
>>44991481
>New model, must sell it.

Ah, the old "GW intentionally buffs new models to sell them" argument.

Care to explain why the equally large Orkanaut mold has shit rules? How about Flash Gitz? Why didn't they change the Shokk Attack Gun's rules to be better when they brought out a new mold for it? Why did the Tau flyers, who came out same time as the Riptide, receive poor rules and no improvements when the new codex update came? Why Mutilators? (a question I'm sure many Chaos players have asked themselves).
>>
Painboy formation when?
>>
I noticed that the Bloodthirster of Unfettered Fury has the Specialist Weapon rule on his axe, which got me thinking that if I give my Termies single LCs do they also get the Specialist Weapon bonus, if the Bloodthirster gets the bonus.
>>
>>44992954

Specialist Weapon isn't really a bonus. But if you have a LC on a terminator the LC has the specialist weapon rule.
>>
>>44992805
>that army has such a devoted fan base that GW doesn't have to update it

>Nobody plays that army so GW doesn't have to update it.

People need to make up their fucking minds
>>
>>44989584
I used it on my wolf lord with a magnet

>>44989670
I wish they'd let orks use weapons from other factions, maybe has special weapons? It would be nice fluff wise too. Orks are looting their weapons after all.

>>44990501
>implying Jojo is not manly enough
>>
>>44992927
Med Skool
>10 Painboyz
>Da klass: Models from this formation forms a squad and loses independent character.
>Hurty: All poisoned weapons in this formation are poisoned (2+).
>Field opherat... dok thingys: All friendly units within 6'' of this formation has Feel no pain (4+). Models in this formation can reroll their Feel no pain rolls.
>>
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>>44992927

Named Ork Psyker again/ when?

I think the ork Psychic Table is full of fun and since their fluff (I am unsure if it is canon) said all Orks are subconscious psykers or whatever weird boyz should get a bonus for the amount of orks on the table and maybe some sort of grot lackey that can be thrown into the warp to reroll some shit.
>>
>>44992852
You listed armies that are currently not close to top tier.
Ork players don't give a damn about the rules on average, they tend to be modelers first. Chaos is kinda the same way.
>>
>>44993130
>Why did the Tau flyers, who came out same time as the Riptide, receive poor rules and no improvements when the new codex update came?
>You listed armies that are currently not close to top tier.
>>
>>44993167

I like how he just ignored the example that refuted his own argument
>>
>>44992488
Well, technically Chaos and Tyranids don't have medics either. Just abilities that kind of functions like one such as regeneration or an icon. Kind of still annoyed that Bile can't buff like a medic. Since he was a doc when he was loyal.
>>
>>44992927

>Although Orks by nature tend to form communities united by common pastimes, even those as simple as wanting to kill things, Oddboyz tend not to. Perhaps it is due to their own idiosyncratic nature, or perhaps they just don't want others musclin' in on their racket. As is typical with Greenskins however there are always exceptions, and few are more potent than the so-called Pain Doctrines, where groups of Painboys come together to conduct massive experiments that would be beyond the scope of any one of them. The first of these gatherings was recorded in M37.288, when the infamous Ork chirurgeon Shakk recruited 3 Painboys as "assistants" and pooled their collective resources to undertake an "upgrade" of an entire Warband. Aided by his grot orderly Kutty, Shakk and his team produced an army of genetically modified monstrosities that over-ran three systems before they were finally halted by the combined efforts of four Astartes chapters.

>Pain Doctrine

>Formation: 3-5 Painboyz

>Restrictions: One Painboy must be taken as the army's Warlord

>Experiments! At the start of the game, roll a D6 for each friendly non-vehicle unit in your army. Consult the table below for the effects.

>1: No effect
>2: The unit gains +1 Strength
>3: The unit gains +1 Attack
>4: The unit gains the Fleet and Rage special rules
>5: The unit gains +1 Toughness
>6: Roll twice on the table and apply both results.
>>
>>44993211
I think in Bile's case he finds healing isn't as rewarding as hurting.
>>
>>44993207
Pretty sure he's just a warmachine player that's still buttmad about GW or something. You can always tell when they lack coherent statements.
>>
>>44988650
The Dark Elf (sorry Aelf) Sorceress model for sexy Slaaneshi fun times.
>>
>>44993211

One day I'm going to actually finish my Fabius Bile army.
>>
>>44993130
>You listed armies that are currently not close to top tier.

And this has anything to do with anything because....

If GW writes rules to sell new models, then new models should have good rules. New models that don't completely contradict GW's supposed master plan.

>Ork players don't give a damn about the rules on average, they tend to be modelers first. Chaos is kinda the same way.

Exactly the same could be said for any army. Plenty of Eldar players field beautifully painted armies, as do Tau and Necrons. Army power level has nothing to do with whether a player is a modeller or not. The reason why Ork players are perceived as just being in it for the hobby is because the Ork rules are too poor for someone to be in it for the rules. That just leaves the dedicated modelers, because someone who's in it for the gameplay alone is going to pick a more competitive faction, on average at least. Same for Chaos.

Again, if GW intentionally writes good rules for new models to shift them, why do new models nonetheless sometimes get poor rules? This is exactly what you'd expect if GW thought rules didn't matter, which is exactly what they've said numerous times.
>>
>>44993439
>why do new models nonetheless sometimes get poor rules?
The same can be said about any collectible game. Trading card games constantly bring out new cards but a lot of them are shit to play, even if they're rare/desirable. Usually it's down to either not playtesting enough to realise how bad the rules could be, or justifying the release of it as a desirable collectible, rather than a desirable competitive piece.
>>
>>44993439
>Eldar players field beautifully painted armies
Granted, this used to be true. Now it's just grey scatter bikes and wraithknights

>as do Tau and Necrons
Tau and nercons aren't the painters first choice There's only so much you can do with robotics.

Models were/are being released without their rules. Sometimes you don't need good rules, just a nice model and people buy it.

There's also actual planning going on, GW knows they can't sell but so much to each player each month, for each codex release, ect. So while they release new models, some may not be useful in the current metagame until an edition shift. Suddenly those models get bought as a result.

Rules matter for model purchase, see riptide, wraithknight and knight titan purchase rates. Rules changes make purchase rates shift. Edition changes do the same.
>>
>>44993302
Was this your fluff? If so I really enjoyed reading it.

Not a fan of the random table however, I get the reason behind it but in game effect is annoying.

Why not a 1/2/3 giving some benefits and a 4/5/6 giving others?

Like what good is a Loota Squad with +1 Strength and Fleet and Rage.

Think I'd prefer a power from pain type ability if a chart IS absolutely necessary.
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