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Warmachine/Hordes Books, No Quarter, & IKRPG
textuploader <dot> com / 5wm4h
PP Youtube (gameplay tutorials, tournament coverage, and announcements)
https://www.youtube.com/user/PrivateerPressPrime
List building at
https://www.forwardkommander.com
http://schlaf.github.io/whac_online/whac.html
Latest Errata
http://privateerpress.com/files/WM%20MKII%20Rules%20Errata%20Jan%202016.pdf
Steamroller Rules
http://privateerpress.com/organized-play/steamroller-tournaments
The Giant List of Podcasts and Blogs
http://privateerpressforums.com/showthread.php?76379-Warmachine-Hordes-related-blogs-websites-and-forums
Table of contents for all NQ issues
http://www.privateerpressforums.com/showthread.php?4313-Table-Of-Contents-For-All-No-Quarter-Issues
Abridged Lore
gargantuans abridged:http://pastebin.com/XPKMKYUc
Exigence abridged: http://pastebin.com/6D1fwSgv
devastation abridged: http://pastebin.com/KxkzfnXj
Lexicanum Iron Kingdoms Lore wiki:
http://warmachine.lexicanum.com/wiki/Main_Page
What factions do you play, not just own but actually play?
http://www.strawpoll.me/10138678
>>
Me and some friends are starting up some "home made" Journeyman game when mk3 hits the shelves.
Mostly for shits and giggles, we all start with one of the new boxes and work ourselves from that point, escalating the games every week. Painting benefits from bonus points and so forth.

Question, how would you go about it. Take a box from a team you already own (as I own a lot.... ) and ad shit you have owned already when escalating. Or just fucking go for it, take something you think looks cool, and roll with it?
>>
Anyone got a link to the spoiler dump?
>>
>>47438783
do you want to play a new faction?
pick one. if not;
then get the box you already own a bunch of, i guess picking the one you like most if you have lots of armies.

but that's kinda stank.
if you have a fully painted army, and want bonus points for painting you can dedicate more time to the model or three and therefore get a better paint job than some player who is trying to paint thirty models in the same time.

but its a game. pick whatever you want.
>>
Are the starter boxes actually worth it? 5 units seems like you can hardly play, though it's not bad for $30
>>
>>47439061
Wait for the new ones. And yes they are worth their price.
>>
>>47439061
Rulebook and Markers included i would say yes. Also the new casters are dope
>>
>>47438933

>Want a new faction?
Well, thats not really fair to ask one addicted to wargaming is it? Its like turning up at your local junkie, offering him some new, heavier drugs he normally doesn't use.
So yea, I want to start a new army, but thats just my boy´ish nature of things, the kidult in me shouting how cool it would be to own a Khador army, or start painting some Skorne or some shit like that!

>Bonus points for already painted models

This is my second point, for a starter, its not really fun to ad stuff you already own! Second, it would be kind of cheating wouldn't it.

I would go retribution or CoC if I should pick a team I already got, Benefit of Rets is that they seem to fucking rock in this edition, benefit of CoC is that I own the things you need for the made up starter privateer press has released.

If I where to go a new team I got two slots opened in mind
Khador - They simply seems like one of those teams that will end up on the winning end in this edition. Bonus point for also being able to play Khador with jacks now, something I have always wanted to do. And to be frank, their starter seems solid as fuck!

Downside is I already have like 4 factions to Warmachine, and my friend has a big Khador army he never fielded in mk2, because in his opinion they lacked power. I have a feeling this will change now.

Skorne is my second pick, and judging from the public verdict, they seem to get, in contrast of Khador, the loosing end of the bargain. Practically the few things usable was nerfed, with slight buffs to a few ranged units. I'm not one of the naysayer, but in truth, it does look a bit grim for this team.
The plus side though is that they have some of the coolest esthetics of all teams, and I would just love to paint some of this up!
And though nerfs and shit-talk, I do see hope for this faction, I can just imagine advancing from the starter box with a unit of Cataphract Cetrati with a Agonizer behind.
>>
>>47439115
>the new casters are dope
I like how Maddox is basically a good Sturgis.
>>
>>47438917
seconding this, I wanna know how squishy stormblades are.
>>
>>47439259
12/15 sqishy. Which is weird as Storm Lances are 13/17 now.

The UA does grant them Iron Zeal (now only +3ARM) though.
>>
>>47439259
stormblade infantry
leader
5 6 7 5 12 15 8
rng 6 rof 1 pow 14
rng 2 pow 9 p+s 15

grunt
5 6 7 5 12 15 8
rng 4 rof 1 pow 12
rng 1 pow 7 p+s 15

leader
electrical arc: While within 5˝ of this model, other models in
this unit gain +2 RNG to ranged attacks and +2 to melee and ranged attack damage rolls.
>>
>>47439334
leader+5grunts
pc 10
>>
>>47439334

Effective ps 17 in cc for a infantry is pretty brutal!
Hell, even the old bane thralls had an effective ps of this including dark shroud and the bonus die.
>>
>>47439282
>>47439334
Also just have a look at the ranged weapon of the stormblade infantry leader. I mean the french version. It sounds like joke french.

>>47439473
>Effective ps 17
No.
>>
>>47439536

>ps 15 +2 on melee and ranged attack damage roll when within 5" of leader in a 6 man small based unit (which will be, you guessed it, always!) = ps 17

Someone needs to learn how to count.
>>
>>47439594
Did you even read the card? If yes, read it again.
>>
>>47439616
>>47439594
Oh. This guy >>47439334 made a typo. Only the leader has P+S15, the grunts still have 13. It's basically just as in MK2, just with slightly different wording.
>>
>>47439616

No, I red what I posted on, >>47439334

What made you think differently?
If you post 2+2, Ill answer 4, this guy posted an infantry model with p+s 15, with the rule Electrical arc, so this is what I answered to since nobody has corrected him.

Now which is it, did he post the wrong rules, in which case I'm not to blame. Or did he post the right rules, which makes you a cunt.
>>
>>47439624

Ah, then its not so bad I guess. They would hit like a truck otherwise. Still, not to shabby, but nothing to brag about. Clocking in at an average of 26 on the charge is at least something though, might even scare some heavy away!
>>
>>47439644
yeah obviously i typo.

if you look through rest you will see what the pow is and what the str is.
so just p+s is wrong.

my bad. change your sanitary product.
>>
>>47439673
Well they are the exact same as before. Only changes are on the UA. It's 5 points instead of 6(=2*3). It has Iron Zeal. The Flag doesn't give them AoEs anymore but counts as a Stormcaller.

Other than that, tier cost just doubled and their CMD might be lower.
>>
>>47439698
Oh no. I'm full of shit. The Leader now has 2" melee and the rest has 1".

Also, the ranged weapon of the leader is called "ÉCLAIR DE BAGUETTE-TEMPÊTE" in french. Hilarious if you ask me.
>>
>>47439282
>storm lances are 13/17

This is silly. Why does getting a horse give you extra defense? Is it because you're quicker?

Stormlances are going to be as awesome as ever. Maddox seems like a brutally solid caster. +3 STR for EVERYTHING in control, beat back and +3ARM and tough for stormblades/lances will make melee attacks pow18 on stormblades with beat back and arm 21 and tough with no knockdowns for a single turn.

Of course they probably die in droves unless they pop iron zeal, and even then they still probably die. 5+ tough either works too well or does nothing.
>>
>>47439762
>stormblades with beat back
Is some really dumb shit.

>charge a jack with 2 stormblades
>blade1 hits, beatbacks
>blade2 is out of range to attack
>blade1: "oops"

Point is, most of the time you'll be better off forgetting about the Beat Back part of the otherwise completely fine feat.
>>
>>47439814
I think beat back is optional.

Reading the card, it says "immediately after an attack made by a weapon with beat back is resolved, the enemy model hit CAN be pushed back 1 bla bla bla". So beat back is optional, and mostly only relevant to get Maddox into position or use your jacks to whip theirs around.
>>
Mercs http://imgur.com/a/PAsSN
Khador http://imgur.com/a/OLjZO
Cryx http://imgur.com/a/0MFRI
Trolls http://imgur.com/a/R3TbB
>>
Menoth: http://imgur.com/a/esFZS
Skorne: http://imgur.com/a/DFJ8v
>>
>>47439938
Yeah. What I'm saying is you'll hardly ever find a good reason to use it.
>>
anybody have imgur link for Minions, Retribution, Cygnar, and Circle?

they were uploaded by imgur user ldukes
>>
>>47440080
Oh of course, it's fucking awful to use on anything except jacks, maddox herself and maybe the stormlances, but when it works it will work wonders.

The +3 POW to melee weapons is what makes her though. That's a huge swing in terms of damage.
>>
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>eVayl went from being the strongest Legion caster to being in competition with Rhyas for potentially the weakest
>>
Any tips from Gator players? I like all the warlocks, I like the look of all the beasts but have no time for the light croc and I will own one of every Gator man unit except the zombie bog trogs. What do I need to pick up to make this playable?

I own
>Bog trogs (10)
>Gator posse x2
>Croaks (10)
>Swamp gobbers
>Elf bitch and big snake
>Totem hunter
>Anti-legion elf bitch
>>
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>>47440142
>mfw vayl can't triple 'blit my caster to death any more
>mfw legion in general feels a whole lot more balanced
>mfw thinking of all the salty Lylyth2 and Vayl2 players that will be flooding forums
>>
>>47440062

Legion: http://imgur.com/a/UHS7q
Circle: http://imgur.com/a/7MNrx
Cygnar: http://imgur.com/a/0LEvy
>>
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>>47440183
>mfw I can now build the small Lylyth2 army I always wanted without being shouted at by people at my club
>>
>>47440192

Retribution: http://imgur.com/a/Z29ZJ
>>
>>47439762

Might have something to do by being tall in the saddle. You know, medieval infantry had to have hook like weapons to dry and drag the well armored knight down from the horse. So while not being the best of things to describe with a +1 def, it might simply suggest that these guys are harder to hit, because theres a horse in the way.

But when on the subject of silly, why on menoths sandy ass, why oh why did the army receive the flame bringer cavalry? Seriously, ok, this is supposed to be fantasy with a steam punk edge, but who puts girls with knives on horses and imagine this would be a good idea?
In a time when the community where screaming for zealots on horseback, with saddle pack filled to the brim with bombs (a brilliant idea and concept to be honest!), privateer press went with a retarded idea mounted on land-seals.
>>
>>47440183
>salty Lylyth2 players
Everyone who played Lylyth2 knew that she was long overdue for a nerf. She's still going to see time on the field since Archers and Raptors are going to be absolutely ridiculous with her.

Now if someone wants to assassinate you on the top of 2, they're just going to play Lylyth3.
>>
On a scale of

"its fucked" to "yeah we good"

How did Skorne do in mk3? Especially Molik Karn.
>>
>>47440106

I didn't even look at the minion one. So I don't know where to find that one.
>>
>>47440347

Right now Skorne is at the "oh god, everything we know is wrong" phase.

It feels like PP nerfed a bunch of the shit we used to play (I.E. most of our beasts) but tried to buff some of the infantry and switched how some of the casters play.

Right now it's a lot of doom and gloom though. Overall, Skorne are probably in the same exact position they were in before.
>>
>>47440337
Bombs and horses is worse than horses and knives. Try throwing explosives around animals and they will run the fuck away. It takes months of training for police horses not to buck the rider and run during riots.
>>
>>47440391
Based on an earlier thread it sounds like these arent even the final cards. Hopefully they changed some stuff for the final round.
>>
>>47440347
It's 85% fucked.
>>
>>47440431
>Based on an earlier thread it sounds like these arent even the final cards.
That is wishful thinking and nothing more. But that level of desparation just shows exactly how terrible our stuff got.
>>
>>47440347

Yeah realistically I don't see us changing as far as ranking in the power curve given how things look currently. There are some people saying they are "pumped" about Skorne in MK3 because of an interaction here or there and cherry picking some of the very few nice changes we received and ignoring things like the fact that Skorne not only has the most Fury 3 heavies in Hordes but are also the only Hordes faction without access to any sort of free charging with beats.

Yes, thing like eHexy Razorworm being a 28" arc node are nice. The changes to Vorkesh are nice, granted, the Cetrati+ Vorkesh combo is 1 point more expensive than Full Man-o-War shocktroops+UA+ Man-o-War Kovnik package...

The people who are going against the general consensus on Skorne right now because they need to feel special or different really aren't looking at things as a whole, or even better are using the "We don't know everything!" Argument...which counteracts their own reasons for being "pumped"

For MK...Only gets side step with Makedas, Side step no longer ignored Free Strikes, otherwise the same.
>>
>>47440431

Eh, I wouldn't have that much hope.

from everything we've heard from people who actually know, the cards seem to be legit.

I personally don't think the state of Skorne is AS BAD as some people are making it out to be but I do think Skornes play style is completely shifted and people are going to have to change how/what they play.

Overall though, I don't think Skorne has changed on the "power" ranking. They are probably still in the exact same spot (lower third) in terms of faction ranking. Unless something we haven't seen comes out (Theme forces?).

Out of everything, my biggest gripes are still that the Rhinodon and Archadon somehow got worse for no reason. Also hate that the Hydra stayed the same but with some extra boxes. Otherwise, everything seems workable.
>>
>>47440546
>Skornes play style is completely shifted
Well what IS the new Skorne playstyle? Having 4-5 playable warlocks?

>hey are probably still in the exact same spot (lower third) in terms of faction ranking
And who would be below that? Don't you dare say Minions.
>>
God damn it PP, you had one job. One job! You could have at least tried to make him worth playing, guess he'll shot unpainted on my shelf forever now
>>
>>47440689
Mk4, get hype
>>
So, going over the Circle cards again.

Unhappy with the Satyrs -- never played them before, but at least the Riphorn was marginal. Now only the Shadowhorn is marginal.

Really salty that Ravagers lost Brutal Charge, as that was basically our only armor cracking option on infantry. They're now monsters at clearing infantry, but lost AD to actually threaten quickly, and then there's the whole thing that Mk3 is the battlegroup faction, so how worthwhile is infantry clear now anyway?

Reeves going to ROF 2 would have been nice in Mk2. Trash in Mk3.

Sentry Stone looks playable.

Blackclads and Druids got Prowl. eMorv still has Fog of War. Even post nerf I still think she's our best caster. Both Kromacs look really strong, and between picking up upkeep hate resistance and the Woldwrath buffs, I think pMorv is going to be up there as well.

Woldwyrd looks playable with ROF 3.

Why did Blood Pack get nerfed? I *like* them, but I've never accused them of being particularly strong, let alone overpowered.

Heart Eater allowing undead and friendly targets is going to be interesting.

On the whole I think I'm one or two nerfs past being excited for Circle as a whole -- I *really* don't like the loss of infantry armor cracking options. Given that a) everyone who isn't Khador or Ret got nerfed to some level or another, and b) we were pretty damn strong to start with, Circle may have gotten better against the field.

Now to dust off my magic monkey and get it painted.
>>
>>47440255
this, actually.
>>
>>47440743
Oh, and eKrueger is still great, and I will enjoy the Cygnar tears he causes.
>>
>>47440597

I think Skorne is going to have to play more infantry heavy honestly.

It seems like Skorne got more stacking Def Buffs and anti-AOE tech so my guess would be we need to shift to more single wound infantry in an old school Khador style. Then just use our beasts as support, guns or reserve armor crackers instead of the core. Overall we lost a bunch of our beast stuff and gained small infantry buffs.

Skornes probably going to shift into a more combined arms force with more infantry than we used to run.

Hopefully we are going to get some UA's for some of our units though. Some more abilities on dudes like Karax would be real nice.
>>
>>47440597

not the OP, but there is no way it's Minions. Minions actually look great in MK3 and I am seriously considering shelving Skorne to go to them, but we'll see
>>
>>47440743
>Heart Eater allowing undead
Ew.
>>
>>47440597
Can you faggots stop whining already? You have derailed the last 10 threads into your pity fest. It's like Skornes are the trannies of wargaming.

>Muh Molik
>muh gender pronouns
>Muh Bronzeback
>Muh oppression
>Muh Makeda
>>
>>47440776

The main issue with that is Infantry heavy at least looking at it now is going to be more of a detriment than anything. The points work out to 1-2 units, 3 If you really push it and have a tiny BG. The other issue is despite the anti-AOE tech, there is still some nice Infantry hate, and with Jacks being prevalent a lot of our infantry just is not going to cut it.
>>
>>47440776
>I think Skorne is going to have to play more infantry heavy honestly.
Yeah, but not due to having good infantry.

>Overall we lost a bunch of our beast stuff and gained small infantry buffs.
Aside from the Reivers we got jack shit. What else is there? If you say Krea aura I will find you and I will punch you.

>>47440780
>and I am seriously considering shelving Skorne to go to them
Are you me?
>>
>>47440802
>>>/pol/

You will not be missed.
>>
>>47440597
Skorne is currently dead last in power rankings. This was true even in Mk2, you should be used to this by now

>>47440776
>Skorne is going to have to play more infantry heavy
That's a really bad idea in this edition. Infantry spam is gone
>>
>>47440743
Isn't part of Circle's persona that they struggle to really crack armour? They basically auto hit with the Argus now so they need to have a counter balance to that insanely powerful def nerf.
>>
>>47440839
>Skorne is currently dead last in power rankings. This was true even in Mk2, you should be used to this by now
Skorne was slightly underpowered in MK2. It's a joke in MK3.
>>
>>47440833
/pol/ pls stay
>>
>>47440833
I would be missed a lot more than the same 3 guys crying like little girls, which completely fucks up trying to discuss the other factions because you have to go through 20 posts all the same every reply.
>>
>>47440183
Idk if anyone is upset that lylith2 has been changed, for the better- she has options outside assasinate now. Besides, you can use lylith3 for your top of 1 shenanigans
>>
What do you guys think will be the mainstays of cygnar? Especially jack wise. I'm new and I heard the game finally let's you play jacks without getting fucked, and I'm hype for cygnar
>>
>>47440875
They've pretty much been a joke since the start of Mk2. Minions is a more competitive option than Skorne is right now
>>
>>47440952

1. Centurion
2. Centurion
3. Centurion
>>
>>47440952
Hard to say. In my personal opinion these are the top casters: Haley2/3, Sloan, Caine2, Maddox

The jacks seem really well balanced.
>>
>>47440952
Also are sword knights still too pillow fisted to work? I like them and runewood
>>
>>47440952
I think Charger is bee's knees now with two iniatial attacks and power up.
>>
>>47440983
They didn't change at all. Oh wait, Defensive Line got worse.
>>
>>47440853
Maybe? We've got fine options via beasts, only really losing on ability to escape after killing stuff in mk3.

We just never had good infantry options for it, and the best we had got nerfed, which limits how you can build an army list. Combined with mk3 looking to be heavy on jacks, it kinda shoehorns list making.
>>
>>47440998
Higher defense is always better in this case. Extra armor dies nothing for them
>>
>>47440689
I actually think they look half decent. Inaccurate sucks noodles, but 4" AoE isn't bad, and their animus is good for the War Wagon, as is this gunny bond.

Not saying they're a power heavy, but enough to get them off the shelf once in a while for some playtesting, especially with Gunny looking quite good.
>>
>>47440998
>let's bunch up together, that makes it harder for them to hit us
>>
>>47441003
Kaya 2 lets you do some insane shit. You can hold her back, feat, charge you're 10 or so inches and then teleport them back 15-20 inches back. You will have to be careful with frenzy but it gives you an insane alpha strike potential with no way for your opponent to punish it.

Kromak 2 is still and utter monster. Pow 17 is going to fuck people up.

Warpwolf shifting for strength + Pirmal is pow 19. That's armour cracking in my book.

Ghetroxis is again pow 19 and that's pre primal being cast on him.

Circle has a lot of options but it has to use synergy to get stuff done now. I think Kaya 2 is going to be a bitch to deal with now large bases will see more play. As long as you can control your frenzies (Buy a cheap disposable unit and stick them in base to base with your heavies), you can alpha strike, port away and then play for attrition.
>>
>>47441155
>you're 10 or so inches

thx
>>
>>47440978
why? is he better than the ironclad chassis/the other jacks on the centurion chassis?
>>47440980
>Haley2/3
any suggestions on what she'd like to run? I want to start buying a list
>>
Heres your first shipment of Mrk3 Salt.

>medium infantry shat on
>Skorne defanged
>Cryx fags shaken to their core
>Menoth Choir has flimsy +2 damage
>Power Playing fags having cheeto scented panic attacks
>COC getting the advantage cause they have less models to obsess over
>>
So am I crazy or can you spend 15 points to get 9 Stormsmith Stormcallers now? Vs 3 for 3 in MK2.

They look a bit more fair now. Though that is quite a lot of them.
>>
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everyone complaining about everything and im like
what do I want to do in MK3?
>start a new army of course, but what looks cool and will be fun no matter what
>LEGION OF COURSE
>everyone bitches about nerfs and im like
>oh boy amazon has raptors for 55 dollars.
>>
>>47441373
I'm watching Facebook trade groups. I'm getting shit at 50%+ off posted. I'm going to have one hell of a Circle collection or a Minions depending on what offer comes up next..
>>
>>47440402

Check your history, since the days of modern arms (black powder), war horses was regularly exposed to explosives, guns and loud noise that would occur on the field of battle. Trained specifically to withstand these noises and to keep discipline.
Besides, one of the two are possible
>Knife as a weapon on a horse
>thrown grenades as a weapon on a horse
Now, we know that horses can be trained to withstand the noise, Given the setting, Id even throw in a ear cover in the latest of steam punk fashion.
With the right training and equipment this wouldn't at all be such a bad idea at the time.

The other option is simply useless. Sure, you could argue that these limber women throw themselves at the side, trying to cut at the foe. But its not only unnecessary, as a charging war horse on its own is far more capable of taking care of this job on its own, it would also require the unit to fall out in strange formations, taking risks way above reason.

All I'm saying is, why didn't pp simply give them light spears, or failing that, cavalry sabers. As they stand now, Id be glad to change the rules to "When this unit has made a successful charge, replace it with a unit of daughters of the flame", only using the horse as means for transportation, jumping of at arrival. This way, they could actually use the weapons they wield.
>>
>>47441236

Because it's ARM 21 and can spend a focus to not be able to be charged/slammed from the front
>>
>>47441373
I'm not even mad about the nerfs. I'm just mad that Rhyas got nothing and got made weaker in return for years of meta obscurity.

... Design Space achieved at least. Legion us going to be fun to figure out again.
>>
>>47441252

There is a difference of playing a great list and being a great player. Mk3 has put emphasis on the latter I think.
>>
>>47441427
Not from their own side they weren't. There is a difference between firing a rifle down the line and the guy on your back throwing bombs at people.
>>
>>47441459

They are stupidly good now. Imagine walking a wall of 3 of those fuckers, disrupting the enemy opportunity to gain the benefit of a charge....

Well, I'm aiming for Skorne in this ed anyway, Ill slam those fuckers (or aim at something behind, if I am not allowed to slam straight on) sky high and watch and see what 6 pow 18 + 1 pow 17 can do (average of 31 boxes mind you, The Centurion has 30 boxes unless this has changed). How much does the new centurion cost?
>>
>>47441459
is the reliant any good?
I also like the rules for the stormclad, he'll probably be my main heavy with Maddox when I'm running stormguard
>>
>>47441598
>How much does the new centurion cost?
17 pc

He is pretty damn good I think.
>>
>>47441572

You can watch old cavalry training vids on YouTube. It shows soldiers on horseback firing guns and the like close to the horse JUST to scare it. Repeat this enough times and you get a descent war horse that wont run away at the first sound of cannons, pistols and rifles, well, the sound of war to be exact.
There will always be tricks to do use war horses, such as blinding them just before a charge by pulling the head down to stare at the ground. A horse would never run willingly in to a wall of men you see, but we have overcome this weakness by hard training and neat tricks. Same goes with loud noises.
What we cant change though is the laws of logic, and a knife blade wont be as big as you want it to bee when sitting up on a horse. Hell, even if they where wielding machete, which they ain't, it would still be a knife (though granted a big one).
So just swallow up that pride and say "ok, I agree, wielding a knife on horseback is stupid, and I was wrong about war horses and loud noises", no need to be grumpy about it.
>>
>>47441699
this thread rules bros
>>
>>47441065
It only works against melee.
>>
>>47441660

Thats pretty descent now, especially as you get a bonus focus for free to activate that "nu hu" look when your opponent aims to charge you.

You will of course be swarmed by something fast running up instead, but it doesn't change the fact that you can really fuck your enemies battle plan with those guys!
>>
>>47441739
>>47441699
>Descent
kek
>>
>>47441699
I never said using a knife on horse back wasn't stupid, what I'm saying is a horse is you're wrong on the using explosives and firearms on a horse. It's not a good place to be shooting from.

We're also not dealing with model animal trainers here.
>>
>>47441746

Ops, think I was aiming for "decent", not from an English speaking country, pardon for that.

Nice cherry picking by the way.
>>
The trencher grenadier looks really good now. Pow 10 blast damage is no joke
>>
>>47441236
>Haley3
I'd say she still likes Storm Lances and Trencher Infantry. The former slightly less, the latter significantly more than in MK2. Add to that an arc node and 2 heavies or 1 light + 1 heavy.

>Haley2
Suddenly dislikes Nyss and Black 13. Still loves the Stormwall and Thorn. Still likes any kind of troops, but if they're Mercs, she is now also best friends with Murdoch.

>>47441490
I don't think so. The balance seems slightly worse than in MK2. The base rules are better though, so if they just rerelease ALL the cards in a year or so it would be fucking perfect.
>>
Fuck son they gave Skythean a bite.
AWESOME! FUCKING AWESOME!
>>
>>47441628
>is the reliant any good?
At 8 points it was a cheap all-round heavy. At 14 MK3 points and with Powerup it's a total steal.
>>
>>47441781
And Finn is a total monster. There's a guy who's fucking sick of handing out Desparate Pace all day.
>>
>>47441764

>Gives explanation that proves you wrong
>have his head up his own ass to be able to see it any other way than his own "reality"

Oh, your one of those /tg/ guys thats never wrong. Then forget I said anything, no matter. Because what ever I say or show, you will still not listen to anything but your own idea of this.
>>
>>47441789

>Have not played a single game of mk3
>Have like everyone else put all things he sees in vacuum comparing it to things he personally thinks is "better"
>Bases his idea of balance from leaked cards when the rules have not yet been released.

Yea, great theory you have there.
>>
Where can I find minion cards?
>>
>>47441887
Have you checked your butt?
>>
>>47441907

Believe me, I have checked my own asshole thoroughly. Got in there with a flashlight and a grabby arm. No minion cards.

Did find an old set of pogs though.
>>
>>47441887
Read the thread.
>>
>>47441887
http://imgur.com/a/AE0v8
>>
The Kodiak is looking much better as a Khador Player. Steam Boiler is now an awesome rule, its cheaper by 1.5 ye olden points and its steam can kill undeads and has a much larger reach AND doesn't require an action to vent.

Sure it can only headbut and throw, but so the hell what?
>>
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>>47441252
>choir has flimsy +2 damage
The worst part about people bitching over this is how much other good shit Menoth is getting. I can't be the only one ready to have fun with defender's ward unyielding errants.
>>
>>47442345

You are the first menoth player ive seen mention this ridiculous combo
>>
>>47442345
What does that put their armor at? 20?
I think Protectorate has plenty to be excited about.
>>
>>47442447
They'll be 14/20. With the potential for key members to get Ashen Veil. Assault let's them do some really good damage on charges too, while the only thing they're really going to miss is pathfinder.
>>
>>47442447
Yep. 14/20. Seems legit. Of course, they'll die terribly to corrosion like any other single wound infantry.

Personally, I'm excited to play Kreoss3, especially with Gravus and Vengers. Synergy out the ass.
>>
>>47442447

with the piper they are Def 16 arm 18 vs ranged and def 14 arm 20 in melee

but they are bad now, so dont bother playing them.
>>
I was initially upset about how Mortenebra received a nerf by losing terminal velocity and having it replaced with sacrificial lamb- free boosted attacks vs living models, +2 inches on charges vs living models, and free charges is far more useful than a single focus.

Then I saw that Overrun lost it's "can only be cast once per turn" clause. A model can only advance once but I can use it to position my jacks more advantageously- maybe even get more than one in range of a caster.

I feel like I've been going through the 5 stages of grief as a Cryx player since the spoilers started, and now I feel like I've finally hit acceptance- everything is going to be OK.
>>
>>47442542
>I feel like I've been going through the 5 stages of grief

every one has, I play khador and initially i hated every single change and I couldnt see even the positive changes. That said I hope their are some changes from the leaked cards.
>>
>>47442612
Retribution player here.

Why would I grieve? I'm happy dancing.

That's why I just ordered a bunch of Minion shit..
>>
>>47441482
Hey. Saw your post earlier. Finally got around to actually double checking your claims

> Rhyas got nothing
>got made weaker

Yeah no she was buffed and you are a dumbass.

Okay so nerfs first
>Lost perfect balance

Changes. I'm not sure is a nerf or a buff.
>Rapport gives "When
checking to see if the affected warbeast is in its controller’s control
range, double the range." instead of " This model can transfer damage to
the warbeast even if it is not in this model’s control area. This model can
transfer damage to the warbeast once per turn without spending fury."

Buffs
>Melee caster going from 0.5 to 2" melee RNG
>Melee caster with crit decap gained +1 Pow on their melee weapon.
>Tides of Blood synergizes with new backstrike rules. Second attack is going to be +2 MAT.
>New terrain rules may mean there is terrain worth sprinting behind where you can actually use it.
>Melee caster with sprint that may want to hide behind terrain picked up pathfinder.

Look, if a legion player wants to argue that a melee caster is still not viable. Then sure that's an okay argument. But calling her nerfed? When she got several buffs that are significant to her play style? That make that play style more consistent and reliable? Nobody gets to claim she got weaker.
>>
>>47442877

K. You had my initial reaction to them. So we are on the right track.

Let's go through em.

>RAPPORT
Long leash is able to be blasted by targeted upkeep removal. Unless warbeast has stealth this means if it gets debugged outside of ten inches then your warbeast is stuck with its Blighted dick in is hands.

Upkeeping rapport used to mean having a free transfer which allows for a free shunt in case things go awry.

I'd still call it a wash tho.

>REACH
She's had reach for 2 years now. Not a buff but stayed the same.

>POW
Ayup. Buffed. I knew they probably can't give us 14 but the changes to Power fields mean even a bump of one is money.

>BACKSTRIKE
I think it's a wash. When ever I try it I always end up in a situation where I give up backstrike bonus to my enemies because everything usually dies. I was expecting a change to the feat to allow me to choose which of my initial attacks triggers the teleport... but whatever.

>DEFENSIVE STATS
Collateral damage from the Shredder nerf hurts her pretty bad. Nerf. Perfect balance lost. Nerf.

In the case of Rhyas...it was just collateral damage from the pounding Legion got. The changes to her were minimal and she was unable to get back swing like was rumored before.

While I hesitate to say she was truly nerfed, I have no qualms saying she was not buffed.

She needed either an extra attack or some sort of way to generate at least 1 more attack to maximize her area of "THIS ZONE iS OFF LIMITS"
>>
Someone post Blood of Kings spoilers
>>
Going to try this tonight for sheer hilarity.

Xekkar
-Mammoth
3x Karax
2x Slingers
2x Catapults
>>
>>47443273
>post spoilers
Post a pdf of it instead
>>
>>47443988

Speaking of, anyone have Wrath of the Dragonfather?
>>
Anyone have the EN&FR decks for Retribution, Menoth, Skorne etc.? The current decks are missing things.
>>
>want to play satyxis
>dem gunmages

>but karchev might finally be good
>he lost tow probably
>fuk

>but dem gunnbunnies
>unf like twunny bunny a list
>meta look like a /co/ zootopia thread


wat do
>>
>>47443249
Okay so im looking at the cards and ..is it just me or does Rhyas seem actually not that bad, sure she doesnt stand out as ridiculous but I really think she can be used really well.
like she has alot of what's necessary to be a sneaky assassin caster and i feel like the only thing she's missing is the animi nerfs to like raek and stuff
>>
>>47441155
I mean, those are all things we could already do before. Where our issue lies is armor cracking without committing an extremely expensive model. But then that's just an issue with Circle infantry really. But with the new Skinwalkers being pow 14 and Wolfriders gaining weaponmaster I see some promise.
>>
>>47444323

She would be amazing in other factions. What holds her back is the lack of rules on our infantry per relative cost of em.

...I just realized the infantry got slightly cheaper. I dunno what to really think yet to be sure, but maybe it was the retardedly stupid power level things got to in MKII but games generally ended with Rhyas dead or her army dead.

Time will tell.
>>
>>47444392
I think i'll pick her up along with lylyth 2 abby1or 2 a nd thags 2 for my starting warcasters I think
>>
>>47444352
This is the problem we're having while judging things. We look at what we could do and we just accept it. We don't understand the power of what we had.

I'm really tempted to pick up Circle for a Journeyman league. The problem is I don't like any circle infantry. I'm torn between Circle box with infantry I don't like or Minions box with a warlock I don't like.
>>
>>47444323
>>47444392
I glanced through her available MK3 animus. There's some movement shenanigans available. A few defense tools.

I think I'd try to play her weird. Have her slipstream, charge something soft, sprint back. Whatever she slipstreamed then activates and does its thing. Rather then just jockey for an assassination all day.

With that said, yeah she's focus 5 and that sucks. I'm unsure if the rest of the army supports/protects her well enough.

I don't play legion so I won't be exploring it. Though my general view is that if you play Rhyas you are accepting certain weaknesses for potential hilarity.
>>
>>47441252
>>Cryx fags shaken to their core
I'm disappointed that Mortenebra lost Terminal Velocity but it's made we want to assemble the Venethrax I've had in a blister since 2012ish.
>>
>>47444540
I suppose...but you look at the "hilarity" that other murderous casters get and you wonder why you can't have fun like they do.

Why is Rhyas permanently assigned to the short bus?
>>
>>47445137
Beats me. She's a fragile, fury starved assassin who wants our fragile, mediocre infantry.

Is the jury out on Bethanye yet?
I'm loving the look of her spell list and feat, but they kind of neutered Belphagor.
And given the neutering, I'm not sure how I feel about loosing her drag spell for the buff/movement towards him.
He hasn't got the stats to be anywhere near the front line, and neither does she, but he's the arc node.
He feels very last line of defence, though I can see potential in abusing his animus with bloodseers.
>>
Going through the protectorate stuff the vigilant seems like an auto take at 9 points to babysit the more fragile menite casters.
>>
Well, I'll give this to PP, I'm now motivated to actually build my character warjacks

I got a scrapped Fire of Salvation - just need to rebuild his mace and put together the torso with a little green stuff
>>
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>>47438083
Hi, /tg/.

It' your usual friendly cryxian with the new No Quarter 66. You probably not very interested this time, since all this spoilers, and mk3, and stuff... But I'll post anyway, because why not?

Have a good read, folks.

> No Quarter 66
> http://www60.zippyshare.com/v/S5o0KN38/file.html
>>
>>47445429
Thanks Cryx-anon
>>
>>47445429
I was actually interested in the pdf for this issue. Thanks m8.
>>
>>47445429
Thanks man, I've been waiting for this one
>>
>>47445429
thanks
>>
>>47445429
Thanks Obama
>>
>>47445429
Praise be!
>>
>>47444462
I've always liked our infantry myself. The issue was always that most of our infantry is on the "meh" spectrum.
>>
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>>47445429
amusing
>>
>>47445429

thank you anon
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>>47445290
Meh FOS seems okay rather than amazing like in mk2 but SoH is fucking baller and my reznik boner has never been stronger.
>>
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>>47445429
Thanks mate.
>>
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Anyone care to help a llael-fag create his future list?

>Ashlynn +29 WJP
>Mule +15
>Gallant+17
>Silys +4
>Thorn Gun Mages +9
>Thorn Gun Mages +9
>Arcane Tempest Gun Mages + UA +15
>Precursor Knights (full)+UA +19
>Harrison Gibbs +4
>Bokor +5

I will try to keep Ash and Thorn Gun Mages around Gibbs for reposition [3"] + feign death. I will try to play ash agressively and place one or two distractions/turn. Quicken on gun mages, maybe gallant. Anti-armour goes in second list.

Should be 68 Points. What should I put in for 7? Eyriss1?
>>
>>47445931
>works for protectorate
>RAT 7
>P+S 14
>Fire damage
Praise be to Malekus
>>
>>47445931
>Gallant
>Precursor Knights
Why? Take Rocinante or a Nomad if you want a heavy and while I love Knights they're really freaking terrible
>>
>>47445958

I am super into running these guys in my Menoth army. Being able to spot remove stuff with Black Penny or Thunderbolt shit around is going to be so sweet.
>>
>>47446028
What would you put in for the Knights? I think they might be decent. An alternative would be Devildogs or Nyss for about the same points.

Gallant has a free focus point, def 13, +1 MAT, blessed, magical, purgation and immunity to enemy spells over the nomad for +6 points, which I think is fair.
>>
>>47446092
Hammerdwarves. They invalidate the Shitcursor Knights the same way they did in Mk2, and they're particularly good with Ashlynn.
>>
>>47446130
>Hammerdwarves

Sorry but I'd rather not. I started out playing ash with them and just don't think they fit the list. I'd also like to play this against cryx.
>>
>>47446092
Hammer dorfs. They're infinitely better than Knights
>>
>>47446157
If you don't want advice then don't come into the thread asking for advice. By all means play your snowflake list, enjoy losing.
>>
>>47446157
>don't think they fit the list
Then you're doing it wrong
>>
So, the new animantarax, while real weird, is really interesting.

It has more melee damage output than an eneraged titan sentry, or tiberion without enrage, because it charges for free. You just assign a beast master unit to it, to whip it 3 times and then medicate it. Threatens 11 on the charge with pathfinder (the same as a Rushed sentry or tiberion). Pow 15 impact and 4 mat 6 P+S 18 swings, and a pair of P+S 11 pokes. And then d3+1 rat 5 pow 13-15 shots. And the charge attack is boosted.

It can make trample attacks, and dual attack says you can take ranged initials even if you make power attacks. So this guy can trample 10 inches and then shoot another 10. Then reposition 3.

For the price of a bronzeback, it seems pretty good. It's like having an extra heavy in your list without any limitations of control area or animus support, just a unit of beast handlers. At 10/19 with 25 boxes, it's midway between light beasts and heavy beasts in survivability but doesn't worry about aspects.

Will have to see huge base rules for final judgement.
>>
>>47446172
Oh fuck off. This is a dikscussion forum, I'd like to discuss lists.

I own 20 hammer dwarfs and started playing ash with 10, then dropped to 6, then dropped all.

Quicken is nice on them, that is all. Their def doesn't go with distraction or ashlyns feat. Ash will be a cryx drop against which high arm, low def is far from perfect.
>>
>>47446219
Oh, and its tail is crit smite. Relevant when you remember cavalry boost the charge.
>>
>>47446157
Fishing for crit slams during Roulette has always been a particularly strong synergy. The Precursors were good with her once, during the MK.II field test, and then someone decided that Precursors with buffs were OP and they've been useless ever since. Their only purpose now is to make Connie's new Transference do something. It's sad because they're cool models.
>>
How's Revenant Crew and Rengrave?
>>
>>47446227
Then take Nyss. Precursors are useless shit.
>>
>>47446227
Ok, let's discuss then.

IT'S SHIT. YOU'RE SHIT.

Good discussion, I think we've covered all the bases.
>>
Literally only take knights if using blaize

I'm not saying she makes them not-shit, but at least then people will think you just enjoy the fluff instead of you not knowing how to build lists.
>>
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>>47446227
>dikscussion forum
No it isn't. It's an image board. There's too few images in this thread.
Post images
>>
>>47446285
Sorry, if I hurt your feelings, mate.
>>
>>47446250
They're...still subpar. At least they're not hideously overcosted anymore. Due to the new Deathbound wording you almost want to run three min units to get 3d3 guys back a turn, but that leaves you more vulnerable to having the unit wiped.
>>
>>47446322
Well, he's right
>>
>>47446285
>MKIII
>Same as MKII

Welp. SpergLords be everywhere still.
>>
>>47442664

old witch got her feat nerfed, eSorscha lost her signature spell, butcher 2 feat nerfed, 3utcher nerfed, anything MoW that isnt a shock trooper is still bad, most of my mercs that i regularly field got nerfed, my most character jacks got nerfed, Viktor went up in price, marauder still awful, heavy boiler and aggressive stripped from most jacks, radical changes in casters like Karchev and I cant tell if its a good change, doom reaver spam really isnt spammy.

Its fine and all, I just had a lot of lists I liked to play that I'm not so certain work anymore. I had this list i was working on with old witch where i would lock my opponent out of zones and objectives with her feat and a fuck ton of cavalry. I'm not so sure thats even viable any more. I wasnt ready for the change is all.
>>
>>47446387
Unless there is a rule hidden in Prime stating that you start the game with 4 victory points if you include Precursors in you list, they're still shit.

We can see the numbers, most things haven't changed. They're bad for all the same reasons they were always bad, because none of the things that made them bad have changed.
>>
I just want to run Stryker 1 with two Stormblade boats and Junior and pop feat and Iron Zeal the turn my opponent wishes to shoot them off the table and just laugh at ARM 26 troopers. Then charge with a wall of POW 15s and kill everything.
>>
>Lord of the Feast can kill his own models to gain corpse tokens
>can buy ranged attacks with corpse tokens
>can chain his way through an entire infantry army until he misses or fails to break armor
>6 points

It's getting harder and harder to believe that the leaked cards are a final product. A lot of these little inconsistencies and combos makes it weird that this is the result of three years of playtesting. I know PP's internal playtesting can only take them so far, but their rules are usually pretty tight concerning interactions like this.
>>
>>47446470
I honestly feel that way too.

I was disheartened at first as a Skorne player because that has been the reality of my faction for all of mk2.

However after seeing it in more factions I think they just may be the drafts before any final editing.

However that still means they wont fix mak1.
>>
>>47446369
About the precurors being shit? I can see that even though I really wish they get usable in m3 somehow as I like the models.

About the hammers not fitting the list? I don't think so which isn't saying hammers can't be good with her.


How is this?

>Ashlynn +29 WJP
>Mule +15
>Gallant+17 [???]
>Silys +4
>Thorn Gun Mages +9
>Thorn Gun Mages +9
>Arcane Tempest Gun Mages + UA +15
>Nyss (full) +19
>Harrison Gibbs +4
>Bokor +5

Still 7 points to spend. If I keep Gallant I'd need Versh now for only 3 free points..
>>
>>47446341
Are the riflemen useful now? I read that sea dog riflemen got some buffs.
>>
>>47446499

As another Skorne player I feel you. I know these threads like to make fun of us for being salty, but seriously how do you end up nerfing stufff like the Rhinodon and Archidon? Red flags like that are all over the place in the leaked Skorne cards that really make me feel like something isn't right, especially with how legitimately excited PP staffers were for Skorne players.

I mean if that's how things are, then so be it, I bought into the suffering when I started Skorne to begin with.
>>
>>47446395
How's Butcher Unleashed nerfed?
>>
>>47446499
Really the only changes they're likely to make are wonky things like how the soulwards can't give souls to AGs anymore because Soul Guardian doesn't exist, and how Hakaar isn't an AG anymore for some fucking reason.and so Zaal1 can't give him souls with his fury conversion.
>>
>>47446551

There's also a RAW error with Zaal2's Direct Spirits that doesn't actually allow him to get the Immortal souls if the Extoller Advocate is still closer.
>>
>>47446470
>Lord of the Feast can kill his own models to gain corpse tokens
Possibly intentional, you're still murdering your own models, and you can't charge them anymore which makes positioning his SPD5 ass a chore.

>can buy ranged attacks with corpse tokens
Untrue, he doesn't have Reload, so he isn't allowed to buy extra ranged attacks.

>can chain his way through an entire infantry army until he misses or fails to break armor
Untrue because he can't buy extra ranged attacks.

>6 points
He realistically lost effectiveness because he lost an inch of melee range, and he was overcosted in Mk2 anyway.

If you're gonna nitpick, at least choose something real to nitpick about.
>>
>>47446550
Lost some threat range and he can't shut down transfers anymore.
>>
>>47446543
How fucking stupid are you? Are you a child?

>Company is super excited for a product
>You buy into the hype
>You purchase the proud
>It's shit
>The company still acts like it's amazing
>Company gets hyped for an actual good product you will want to replace old one
>You buy into the hype
>You buy it.

No matter what state Skorne is in you're a retard if you buy into the hype from any company ever.
>>
>>47446587
I think that soul vessel is intended to make the model count fully as living for the purposes of soul collecting, or else direct spirits wouldn't work on them at all since it says "living model", and neither would the AG or soulward. And cyriss's stuff wouldn't work either with their soul vessel.

Since the extoller UA says that it *can* gain the soul, Direct Souls works as intended if immortals are considered to be living for souls purposes.
>>
>>47446395

I think Old Witch is fine.

Loosing the "no-run/no-charge" part of her feat hurt but her feat is still powerful.

Weald Secrets is better with ranged units, letting them ignore concealment and cover bonuses.

Avatar of Slaughter is more deadly.

I think she'll be fine. Also, under "Murder of Crows" it says her cloud is a "hazard." I have no clue what that means. Does that mean it's now rough terrain or is this some thing I don;t know about?

I would like to point out that Zerkova1 is the new High Reclaimer. She can place up to 4 3" clouds down. Upkeep watcher for free with Sylus and on top of it, she can also get some gerylords to dump a few more clouds on cheap outlying units to block more shooting.

Her feat also got buffed to simply not allow ranged attacks as opposed to the enemy loosing their "initial" ranged attacks.

I dunno, everything Khador seems cool to me. eSorcha had a ton going for her anyway IMO and now it gives pSorcha something unique.
>>
>>47446628
How are Bog trogs in MKIII, will they see actual play?
>>
>>47446551
I know.

I was so excited because I thought they would fix all the inconsistencies in our faction. Rasheth and Ferox gave me hope.

But the unnecessary nerfs and changes to mak1 killed that. Naaresh too. They stole his good spell and Pain Monger still on works on attacks rather than all damage. Paingivers can still spike and murder him because Flagellant wasn't change to make friendly attacks only do 1 damage. Then they stole Iron Flesh and gave him a shittier version.
>>
>>47446628

>buying into the hype of a company makes you stupid

I mean, sure, if you want to lump me in as some sort of "common denominator" type then be my guest, doesn't hurt my feelings. I guess I'm naive to expect some sort of integrity when a game staffer says that they're excited for something.
>>
>New Poll
New Poll
>New Poll
New Poll
>New Poll
New Poll

http://www.strawpoll.me/10312122
>>
>>47446543
As a troll player I feel kind of the same way. The Night Troll of all things was nerfed in this deck. Models that have been trash since the beginning of MK1 remain completely unchanged and then there is PP being wrong about several of their own spoilers.

Given the cards I was also rather disappointed PP basically said they would be readjusting weapon ranges across the faction with the change to farstrike. 3 models gained 2" and one model LOST 2". That was it.

Honestly though, I expect these to be the final cards or very close to them. The date on the PDFs is given as April 22, 2016, so likely a late build.
>>
>>47446541
They have Ghost Shot on the rifles, but are otherwise unchanged as far as I can see. I guess RAT 5 with Rengrave while ignoring terrain bonuses isn't bad, and the CRA is still there.
>>
>>47446687
they maybe excited but not everyone is you fucknut. I might be excited for the new marvel movie or I might be excited for some shitty indie local band's new album. Being excited isn't universal and they might just dig the changes they made even if they aren't competitive.
>>
>>47446649

The problem is that the Direct Souls ability specifies that a "living" model must die. The Immortals count as "living" for generating souls for models with Soul Taker, but they do not count as living for the ability of Direct Spirits.

Again, do they generate souls? Yes, but the Soul Vessel rule has no interaction with the Direct Spirits ability as written because they only count as living models for the purpose of generating the soul.
>>
I'm almost certain these are not fake. That said, I'm also fairly certain these are not the final product. There are a few inconsistencies in some of the text and abilities to make me believe there was a final round of tuning (such as every model with *Multi-Fire changing to ROF d3+1 except for Dynamo).

With regards to the cards themselves, I play Circle and am perfectly happy save for the Tharn Blood Pack and Wolf Riders. Blood Pack is still just as awkward to use and lost two inches of range, and Weapon Master on their P+S 9 melee attacks is in no way an adequate substitution for Prey. Of course, you could say that Wolf Riders were too strong and needed to be toned down just a tad, but I really don't think that was the case. Then again, there could be some nuance of the cavalry rules we are unaware of yet that would make things crazy.
>>
>>47446857
Wouldn't be the first time PP fucked up wording. The AFG released with the ability to stack all its shot types because they cut and pasted from other models. Drag effects said "any distance" for all of MK.II even though you couldn't actually abort the movement at any distance.
>>
>>47446589

You know, I know that you're right, but it's still stupid that it doesn't just include the restriction that says you can only buy "melee attacks" to begin with. It was like that before with the Heart Eater rule, and there was no confusion. This is just sloppy rule design, fake or otherwise, as there are definitely going to be people who are fudging their ROF rules unintentionally, or powergamers who try to bully noobier players so that they get their way.
>>
>>47447006
It's because model rules only include modifications to the core rules. They don't repeat things like "you can't buy ranged attacks" because that's the default.
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>>47446902
Every instance of drag in the big rulebooks clarified what any distance meant, so that wasn't really that bad.
>>
>>47447038
Right, but why did they keep printing unclear wording, every time including a "tactical tip" that says we didn't actually mean what we wrote. At least the rule says what it means in MK.III.
>>
>>47447074
My guess is that they wrote it that way once, and just kept it that way in every other instance for consistency, even though they had a better wording in mind.

Yea, it's wonky, but it did at least keep consistency instead of having a bunch of the same rule have different rules.
>>
>>47440106

http://ldukes.imgur.com/
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>>47446550

lost a 1/3 of his threat range and doesnt completely destroy warlocks because of SoD.

Its not a big deal really. Oh no, i actually have to play the game instead of having butcher move 20+" across the table and dump 10 more attacks into half a dozen models? What will I do!?

>I think Old Witch is fine.

Me too, it was just over reacting to the whole thing. With the feat I'm worried that depending on how the meta at large tends to shape up her feat wont be so great, with out jack or beast spam her feat is stronger than ever.

>under "Murder of Crows" it says her cloud is a "hazard."

At first i thought that was just flavor text, but it could actually mean something in the core rules.

>Zerkova1 is the new High Reclaimer

Yeah I was thinking she may be the queen of the doom reaver spam style lists.

>eSorcha had a ton going for her anyway

I liked how in MK2 she was this support caster who could control really nasty stuff you couldnt quite deal with and if shit really hit the fan she could switch to assassination, every game with her felt different. While I havent played a game wit the new rules yet, I will tomorrow, I think Sorscha 2 is a straight up assassin.

on feat turn if you charge an ARM 15 caster she will do 11 through if they spend a focus to mitigate the damage, just one more swing and their dead.
>>
>>47447269
Hazard is repeated in the Covering Fire templates and I think Kreuger's feat. Seems to be the general term for "bad AoEs that linger".
>>
>>47446543
They also said the Wraith Engine was great. It maxes out at 3 attacks so its p much shit.
>>
>>47447377

yeah it's on ravagore and scather crew aoes as well
>>
>>47447269
>>47447377
>>47447647

Mystery solved, good work team.
>>
Just started reading into khador. I see that we lost iron flesh, and instead we get a minor armor boost. Well that kind of sucks for kayazy.
>>
>>47446884
Which is strange seeing how the devs wanted to suck than cock in the prime cast. Are they really not good? I was thinking of switching to circle but I'm not sure what I want besides skinwalkers
>>
>>47447725
>I see that we lost iron flesh, and instead we get a minor armor boost. Well that kind of sucks for kayazy.


Honestly I'd say it's a boost for Kayazy since new IF gives blast immunity. Guess what Kayazy died like flies to? Blasts. And no amount of DEF buffs changed that shit.
>>
>>47446884
I can see the complaints about the Blood Pack, but I honestly think Wolf Riders got better. Prey was decent on them before but what you had then were just Bloodtrackers you paid more for that you got less out of simply because of quantity. At this point the units are now distinctive and we have our first in faction weaponmaster unit (outside of MKII Bloodweavers if you want to call them that) that have a significant threat range. Add on curse of shadows or even Stone Skin now that speed debuffs don't stop you from charging and I think they will be an interesting piece to toy with in MKIII.
>>
>>47447725

Iron flesh as you know it is terrible and as of now its amazing.
>>
>>47447903
Tanith also dark shroud (scything touch). You only need to get one model with reach to engage it then everyone else piling in on the enemy benefits too.
>>
>>47447887
>>47447725
this. especially if kayazay keep stealth
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>>47447737
Tharn Ravagers are fine (the one mentioned in the Primecast). It's their ranged equivalent that's a bit tricky to find a spot for.

>>47447903
Eh. If you landed all three attacks when you charge (not hard, since you were looking at RAT 8 reroll, MAT 10, MAT 8), Prey gave you 6 extra damage, whereas Weapon Master is not as reliable for damage. The unit isn't bad with the change, but it just seems like they took a moderate hit to accuracy and damage that put them just below the threshold of useful. Not enough attacks to deal with infantry (well, they have a lot of attacks, but it's hard to spread those attacks around), not strong enough to deal with heavies.
Although I will agree that Curse of Shadows is awesome with them, and always has been.

Actually, now that I write this the fact that they gained Impact Attacks might be the difference. I'd have to see how the cavalry rules work in Mk II to say for sure though.
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>>47448377
Guess who also has two def debuffs? Tanith.
>>
Why do people always say use Vlad's hand of fate spell to help get crits? It says to discard the lowest, so I don't see how that improves your %...
>>
Does anyone have a copy if Wrath of the Dragonfather or Blood of Kings to share with the class?
>>
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>still no Conflux spoilers
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>>47446285
rude
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>>47449005
I'm seconding this, it sold out locally and whilst I wanna buy it when I can I wanna read it sooner.
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>>47449058
It's not a real faction.

Hell, it wasn't even included in the new poll.
>>
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Warcaster Allison Jakes in NQ66
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>>47449642
I want to beat back into her fiery bush and gain concealment lads
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>>47449681
I'd sidestep my Molik Karn into her rear arc to get that backstrike bonus, if you get what I mean.
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>>47449681
Remember, as of MK.III, you have to be COMPLETELY within.
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>>47448945

The likely hood of rolling doubles goes up the more dice you roll regardless if you drop the lowest.
>>
>>47449642

Technically she looks great but what the heck is she supposed to be doing in that pose?
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>>47449792
Yeah, but if the double is one of the dice you dropped, then it's not a crit. Because that one is gone.
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>>47449759
you win this one, I actually laughed
>>
>>47447887
>>47448372
Which would be good if Kayazy hadn't been nerfed to have base DEF 13

They're still okay, but not nearly as good as they were, even with blast immunity.
>>
Plus there's more ways to remove stealth.

Have reinholdt strip stealth from one, hit that poor dumb def 13 fuck with an electro leap or a unit debuff or something
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>>47449809
>pose

right hand just slashed that piece of shit in the foreground.
left hand getting ready to swing.

is there another planet i could live on? this one is getting stale or something.

it is a daft "action" scene.
but
>PP
>i do not know what i was expecting
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>>47449642
The fingers on her right hand don't make ense.
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>>47449642
It's only art?
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>>47450210
>backhand swing

>forearms like hers
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>>47450210
proportions are all out of whack
and perspective seems off
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>>47449831

I'm not going to pretend to understand the math behind it, but trust me it works.

You are more likely to roll box cars (double sixs) if your rolling more dice and you are also less likely to miss which translates into crits.
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>>47446227
>Their def doesn't go with distraction or ashlyns feat. Ash will be a cryx drop against which high arm, low def is far from perfect.
So. Nyss.
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>>47449759
>>47449738
>>47449681
This takes the fucking cake holy shit such puns.
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>>47446652
>her cloud is a "hazard." I have no clue what that means.
A new keyword for stuff like Scather or Covering Fire.
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>>47446857

It works, stop bitching and making a mountain out of a molehill. I'll bet you any amount of money its confirmed to work by PP
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>>47445429

thanks man
>>
holy fuck PP really do hate skorne. in the NQ battle rep the dumb shit didn't even use maltreatment and then acted surprised when the legion player actually knew how to cast spells that would kill him
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>>47450990

Ah, makes sense.
>>
Anyone got Blood of Kings to share?
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>>47451352
I'm generally convinced the reports are fake.
>>
>>47451352
>>47451407

If its anything like the old GW once (when White Dwarf was readable), they admitted they played like 6 games and cherry picked the best ending. "Best" being the one that showed the audience what GW would want them to see "oh, that assassin is sooo freaking good, I must have one!" "Team X totally dominated, I really got to get my hands on it!", and so forth.
So it comes to no surprise that they actually tries to warn people beforehand that, yes, Skorne totally sucks, and wont get no love from pp.
>>
>>47441252
>CoC: [sings Same as it ever was programatically]
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>>47451506
I mean, one thing got more expensive, a couple things stayed the same, and most got cheaper.

A couple nerfs, but a fair amount of buffs as well.

Lucant lost some teeth, but Mother got some, and Aurora might have some hilarious shit she can do.
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