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Pathfinder General /pfg/
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Pathfinder General /pfg/

Have you treated your DM/Players well this weekend?

Unified /pfg/ link repository:

http://pastebin.com/53QiHfcU

Old Thread: >>44961959
>>
Mhmm, I didn't harass my dm with questions while sitting in all this fucking snow. Shit sucks, I wanna go back to the desert and get real tex-mex.
>>
So, /pfg/, I'm running a solo pathfinder game for a friend soon, and I'm providing a few NPCs to tag along with his character to help things along; I gave him a series of NPCs to pick from adn he ended up picking three to go with his archetyped Swashbuckler (the paizo archetype with the rapier focus, plus two homebrew ones; one trades Nimble for the bladebound magus's Black Blade, the other trades the bonus feats for half-initiation). The PCs he picked were a human skald, an elf stalker, and a catfolk warder.

The problem is I have not built a PoW using character ever before, so I'd like some general advice for how to build and progress them as teh game goes; the Stalker is using Butterfly Swords and is using Broken Blade, Steel Serpent, and Veiled Moon, and the Warder is using probably a long sword and a heavy shield and I was planning to focus on Iron Tortoise and Golden Lion. Just general build advice would be appreciated, as well as anything speciifc to look for or avoid.
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>>44977356
You could probably just throw darts at random maneuvers and come out with usable PoW characters.
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The medium from the Occult Adventures playtest was perfect! It's such a damn shame they threw the binder idea out the window and replaced it with such garbage.

Anyone know why they did it that way?
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>>44977304
PA?
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My group just open up to Path of War. I literally has 0 knowledge about this book. Can anyone gives me a brief introduction to discipline and maneuvers?
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>>44977304
But anon, Just go to Taco Johns.

One of my group members wants to be a tank or front liner of some sorts, he's open to a lot and I know fighter is garbage, any suggestions?

We might allow DSP stuff on top of Paizo.
>>
>>44977464
Much to my dismay, yes.
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>>44977463
Either they hate fun, decided making a full Harrow deck would be too much work and too hard to balance, or Wizco called them up and went 'hey don't do that shit'.

My guess is on 2 with a side of 1.
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>>44977421
Believe it or not, this is a huge compliment. Thanks anon.
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>>44977476
Warder, if you allow DSP stuff, is MADE for being an impassable wall of "COME GET SOME." It's a freakin amazing class.
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>>44977524
Oh no, we're supposed to be bullying you. I'll try better next time ;;

I hope this helps make up for it.
>>
>>44977463
Not enough page space for the class design by a new guys.

Gotta free up the page to cramp more spells for THE NEW AND UNIQUE Psychic class, you know?
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>>44977475
Do you remember the Tome of Battle?

>>44977502
Lehigh Valley?
>>
>>44977421

I mean, that's good to know. It's not entirely *helpful*, but it's good to know.
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>>44977581
Nope, Montgomery County
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>>44977475
Classes:
Stalker: Dude that hits things. Ninja, shootymans, not-a-rogue, you name it.
Warder: Dude that stands in the way of hitting things, and hits back. Knight, samurai, pyramid head, whatever.
Warlord: Guy that hits things AND yells at people. Battle commander, The Captain, Kamen Rider, etc.
Disciplines
Black Seraph: Kill foes with the power of your EDGE. Not for goody-two-shoes.
Broken Blade: Currently actually a little broken. Hit foes with your weapon, your fists, some rocks, their weapon, their own severed limbs, etc.
Golden Lion: Yelling inspirational things and charging. The broest of disciplines.
Iron Tortoise: YOU SHALL NOT PASS.
Primal Fury: Krav Maga plus greatswords.
Scarlet Throne: Dispatch antagonists whilst utilizing your obvious and innate superiority. Not as poncy as the previous sentence would imply.
Silver Crane: Hit evil. Heal bros. Close runner up for broest discipline. Not for whatever the inverse of a goody-two-shoes is.
Solar Wind: Shoot things with FIRE. Shoot a lot of things with fire. Shoot a lot of fire at things. The operatives here are 'shoot' and 'fire'.
Steel Serpent: Budget ninja discipline. Make poison, be tricksy, stab people in the groin.
Thrashing Dragon: TWO SWORDS EQUALS TWO DAMAGES and they can't kill you back if they're already dead.
Veiled Moon: Be that fuckface that wanted to be a wizard in an all martial arts game by punting people into the astral plane and turning into a ghost. Also lets you telefrag out organs, which is baller.
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>>44977581
Nope.
>>44977816
Thanks!
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>>44977563
I thought I was bullying Forrest, though.
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>>44977463
Actually... It wasn't. It was cool, but it was shit. The spirits were pathetic.

The new one is boring and stupid, but Archmage and Hierophant are much more effective than anything the playtest one could do. They're also way better than the other new spirits and there is basically no reason to every use anything else, which, ya know, defeats the entire purpose of the class, but ultimately two decent options is better than 56 shitty ones.
>>
So why does the atlatl suck? I'm looking at it from the perspective of a martial projectile weapon that basically fires javelins, with your Strength to damage.
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>>44977304
Texan here, just moved from NJ three years ago and can't skype with group. Wanna trade lives?
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>>44977816
>Not as poncy as the previous sentence would imply.

Dude Scarlet Throne is the ponciest discipline imaginable.

They got some killer moves but all of them are about being a sly little shit stabbing an artery or slicing between scales.
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>>44977900
Just use Javelins with pre-winded ammentum
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>>44977958
Or NOPEing right out of an attack because you read their stance coming ten miles away. Or the converse--stabbing them through the spleen because you foresaw exactly which way they would dodge from ten miles away.

Applying Sense Motive to that discipline is *hilarious.*
>>
>>44977892
For combat, Champion is actually pretty good. Someone run a number and you can get pretty close to fighter.
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>>44977985
javelins have to be enhanced individually though, you can just enhance the atlatl and its not-javelins are enhanced like ammunition. that's gotta be handy, right?
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>>44977958
>>44978035
>The supreme clarity of mind and focus of form allows a disciple of Scarlet Throne to simply overcome any obstacle placed before him, albeit for the short term. The disciple calls upon his supreme will and focus and may delay or stop a number of negative conditions placed upon him through the use of this maneuver for a number of rounds equal to the disciple's initiation modifier.
I'm not seeing a lot of ponce here...
>>
So... Legendary Item.

If i only have 1 mythic tier then my legendary item can only have one ability correct? Once i get mythic 2 then it gets another ability?
>>
>>44977958
>>44978035

Don't forget their ultimate stance is being such a flashy swordmaster that every enemy in sight needs to make a will save or realize that yes, if you try to attack that charming badass you're going to DIE.

Or this maneuver

>Red Zephyr's Dance (Strike)
>Each successful melee attack allows the martial disciple to move 10 ft. and make an additional attack

Ever play Witcher? Or any other third-person swordsman game when you just start clicking fast attack and slashing at the half-dozen assholes surrounding you?

This is it, with extra footwork.
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>>44978142
That's correct, the number of abilities is limited by your tier.
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Can gargoyles and kasatha have children
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>>44978340
wut
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>>44977834
Can we bully Forrest too? HEY FORREST, YOU SUCK for not giving us your second kineticist yet
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>>44978275
Shit might as well not get it at mythic 1 then
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>>44978340
It's time for science
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>>44978384
Your bullying lacks finesse.
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>>44978401
Legendary items suck anyway.
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>>44978414
Of course it does. I'm a kineticist player.
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>>44978436
Well played.
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>>44978384
No, I'm the only one allowed to bully Forrest.
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>>44978416
Well... a legendary golem wouldnt suck... or colossi

Guess ill just grab mythic crafter feat for +5 to all crafting instead
>>
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>>44978549
We're not allowed to join in?
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>>44978416
They're literally the most powerful thing in mythic.
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>>44978408
Is it time to do the Time Warp again?
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>>44978593
Besides casters you mean, right?
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>>44978591
I mean, I AM a bully. You can bully him if you want, but only you. Nobody else.
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>>44977253
Anything I should know about creating a human fighter who I plan on making a duelist?

I also plan on having him be a member of a noble family.
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>>44978377
Can a gargoyle and a kasatha have children together?
>>
>>44978237
>>44978035
>>44977958
>ponciest discipline imaginable
I counter with the critical mass of weeb that will gather around Mithral Current.
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>>44978642
Don't use a fighter?

Usual response aside, look at Paizo's duelist prestige class for inspiration.

The short list is: you will want Dexterity, and a way to get Dex to damage.
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>>44978640
Yay!
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>>44978681
>the critical mass of weeb that will gather around Mithral Current.

Anon, that's not a maneuver name.
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>>44978723
...Unless it is. Hey Elric, have you guys written a maneuver called Critical Mass of Weeb that's gonna be published sooner or later?
>>
Remove foxies
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>>44978763
It's not a maneuver, it's a CR 20 swarm.
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>>44978788

This thing better be in a finished product, Forrest. I will literally give you money in excess of what you ask for if it is.
>>
>>44978642
>>44978689
Look at Slayer instead. Trade out the survival and you'll have an excellent fightmans who can study opponents to figure out their weaknesses and strike them. Avoid swashbuckler like the plague.
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>>44978788
Have y'all started designing more traps since frequenting /pfg/?
>>
>>44978615
They're actually more powerful than casters. It literally has the ability to give Martials the power of casters if you want it to.

It also allows casters to be busted as shit and allow martials to basically one shot everything at tier 2 if they want to.
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>>44978834
We try to avoid designing trap options.
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>>44978861
>>
>>44978788
I'm also not seeing a maneuver to do the usual "Hit too fast to see, keep walking, a few seconds later they explode" bit in Mithral Current. Is it over in Riven Hourglass?
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>>44978788
Forrest what are you doing out of the locker?
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>>44978902
Couldn't you essentially fluff any high-damage strike as being that?
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>>44978902
The 9th level maneuver is a full round of that.
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>>44978808
We do take bribes anon. We've also spent inordinate amounts of time discussing April Fool's Day.
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>>44978783

Foxes are friends, not foes.
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>>44978902
On top of >>44978932, a round is six seconds and a sword swing is considerably less. Sleeping Goddess has something that'd work for it, and really, any maneuver that you kill someone with could easily be fluffed as that.

>>44978918
Ah, shit. Trap-anon! Save me!
>>
>>44978927
>>44978932
Eh, suppose. Will have to figure something out for longer silly delayed damage shenanigans, then. More on the quivering palm end of things.
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>>44979009
Stop right there! You know you're supposed to be posting from your locker!
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>>44978841
What ability makes martials ao powerful?
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Reposting this from the previous thread. Occult Adventures Playtest pdf.

https://www.mediafire.com/?b4qehiiq5ki3rt1
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>>44978642
Aristocrat 1/Swashbuckler 9/Duelist 10

Take Dodge and Mobility as your level 1 feats so that you can get into Duelist as soon as you hit that BAB requirement.
>>
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>>44979009
Here's a cute girl for you!
>>
>>44979097
There's absolutely no reason to take an NPC class ever, you can just fluff your back story.
>>
>>44978902
>Veiled Moon's flicker strike
>Plus Shattered Moon's Reflected Blade Style

>Tfw I can teleport up to a guy, stab/trip/disarm him and simultaneously do the same to a guy 30 feet away, and then teleport past before he can react.

The mental image is too good.
Unfortunately I don't think I'll ever be able to pull this off because I decided to go for Blazing Mirror Strike instead
>>
>>44978615
>>44978841

Following up on this, the probably least obvious broken part of Legendary Items: Completely breaking all limitations on casting. And anyone can do it.

Assume tier 9 or 10, you've taken legendary item 3 times. You can do this:

Intelligent item
Spellcasting x9

That's 45 "levels" worth of spells as spell like abilities. It also lets you merely pay double the cost to cast a spell 3 times. That means, for 18 of your 45 points, you can cast any level 9 spell, like Wish, 3 times a day as a spell like ability -- no component cost. Even casters have to shell out cold hard cash to get that effect. Admittedly, it's no "get out of jail free" card like Mythic Wish would be for a similarly high tier caster but it's still absurd. Spend another 18 of your remaining 27 points and you can cast Wish 6 times a day.

Want +5 to all stats? For free instead of spending like 125k gold on it? Blammo. You're also an effective 8th level spell caster for 6 spells a day since you can just emulate any spell for free. And you still have 9 points to bandy about how you want. Want to cast gate? All yours! Want to time stop? Sure, then you can use your 6 wishes to set up an unwinnable situation for the enemy. Heck, Mage's Disjunction is always nice -- now you're a fighter who can completely eliminate that annoying caster's entire arsenal of defensive spell preparation!

It's so gosh darned silly. Admittedly, you're tier 9/10, of course it's silly. But it's probably the most powerful 3 mythic paths you could possibly spend on any character for that alone.
>>
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>>44979097
>>44979131
I do plan on picking Noble Scion as my bonus feat.
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Is there a crash course book on Golarion? Something that just sums up the lore for a new player?
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>>44979076
I posted it already. It's not that it makes martials so powerful, it's that it makes anyone powerful.

Martials who don't want to do the spellcasting cheese probably need it if only for Foe Biting and Unstoppable Strike, which lets you do double damage on every hit and hit touch AC whenever you feel like.

It also makes your weapon immune to being dispelled (and resistant to mage's disjunction) as well as indestructible so that's nice.

If you're doing Mythic from early levels with the general 2 levels per mythic tier progression then putting Upgradeable on your weapon is nice since it allows you to circumvent enchantment time, having to buy weapons, and optimizes your wealth.

For casters it has a whole slew of otehr shit that's better than any mythic path besides MAAAYBE Crafting Mastery, Channel Power, and Unswerving Loyalty.
>>
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>>44979282
This does the job.
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>>44979310
Isn't there another one here?
>>
Which book has information on Mendev?
>>
>>44979310
That's the Inner Sea area...but all that I know of that's not part of the Inner Sea (and/or not labelled on that map) is Mingkai which is basically the not!Orient--so your not!Japans, nega-Chinas, faux-Koreas, and so on.
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>>44979372
Campaign Setting has some blurbs on it, like it does most everything else.
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>>44979446
Would there be a book that's more dedicated to the area like there is for Numeria, Qadira and the like?
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>>44979404
Minkai is specifically not!Japan. The rest of Tian Xia is the rest of not!Asia.
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>>44979404
There's also Arcadia, which is full of not Native Americans.
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>>44979498
Sorry, I keep mixing up which is the full continent and which are the nations within.
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>>44979474
Don't think so. It gets a little splash from multiple books to kind of make up the knowledge of it. Basically all the Worldwound shit. I'm pretty sure there's no specific Mendev book, though.
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>>44979509
It also has not!Greenland
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>>44979555
( - 3 - ) poo, thank you.
>>
>>44979310
Someone needs to update this map. Nazis is no where as near descriptive as 'Devil worshipping Nazis'
>>
>>44979282
http://pathfinderwiki.com/wiki/Pathfinder_Wiki

Start with the Random Page.
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>>44979626
>witch_masturbation.jpg
>>
>>44979310
>>44979619
And neither of the places marked as "Spain" are that. One is the Byzantine Empire and the other is god damn Poland.
>>
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>gnomefags
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What's the closest Pathfinder has to Au Ra?
>>
My party needs a healer, what're some options that aren't boring?
>>
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So just bought PoW since someone suggested it for my friend.

I'm really liking it, especially clarifications on things like Vital Strike and stuff. Just want to say it's a good read.
>>
>>44979816
Be an Alchemist that throws healing bombs at people?
>>
>>44979765
( - 3 - )p
>>
>>44979816
Be a Psion Egoist who turns people into giant monsters with Fast Healing, or can heal the normal way.
>>
>>44979816
3pp: Vitalist, also note the sadist+leech life archetype combo

1pp: Kind of out of luck. Search Oradin build for your best bet.
>>
What's worse, a masculine elf or an effeminate dwarf?
>>
>>44980078
If you make a tall broad-shouldered elf you can't change him later. A dwarf can always just go back to being a tough butch bitch because underneath everything dwarven bodies at least look the same no matter what you do with one.
>>
>>44980078
Effeminate dwarf, but he keeps the beard.
Make-up is just applied directly to the beard.
>>
>>44979832
If Paizo doesn't create Halfling and Gnome npcs because they think it's creepy, they're really failing at it with pictures like this of her. I'm not into Gnomes, but she looks fucking here.
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>>44980203
Wait what? They think two of the key core races are just inherently creepy somehow? Source on that?
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>>44980294
To be specific they think making romanceable NPCs of those races is creepy.
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>>44979800
/xivg/ pls
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>>44980397
That's a pretty problematic viewpoint. You'd think they would be more open minded.
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>>44979832
>I will now schlick with this hand.jpg

I'm sad there's not a better partial form shaper bullshit class. Abberrant Aegis is cool and all, but I want to cross it with the "make your own weapons on the fly" bits of the soulknife. Synthesist summoner is only two 'forms', too.
>>
>>44980440
Port the Warshaper from 3.5 into PF?
>>
For weapon training or the like, if you're using Discipline Weapon Shapes or Emulate Weapon, do you have to select an emulated weapon, or can you apply it to "mind blade/bolts"?

Or would either apply (though obviously not stack)?
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>>44979185
You can try the same build i'm using and regretting right now; Free Hand Fighter 6/Duelist 10, with Dervish Dance in there.

Well, actually don't. it's quite subpar. And the character is already 2 and a half years old, never got the chance to update her.
>>
>>44979800
>>44980408
Speaking of ffxiv, does anyone have any idea how to homebrew a Black Mage class that would go through both the astral and umbral phases? Something like a standard action for fire/blizzard 1, a full round for fire/blizzard 3, and maybe a move action to keep stacks to keep them relatively turret like?
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>>44980397

What, we can bang the elf who's old enough to be our great-great-great-great grandmother and might be older than our frigging civilization but god forbid we marry a shortstack?

That's pretty messed up, Paizo.
>>
>>44980397
Looks like I just found out what to put in my Forgotten Realms campaign.
>>
>>44980522
It's like when some hick who's into bestiality is pointing at the fatty fuckers and going "dude, those guys are MESSED UP"
>>
>>44977253
What fucking spells should I be flinging as a level 4 Cleric with a team of three melee classes and one other casters to make myself worthwhile? All books are open and I've already been told bless is a spell I should grab, but other than say, Sun Metal nothing I've looked over looks worthwhile at all.
>>
My dice decided to rape my character earlier in my pathfinder game. It was really pissing me off. That's why I hate fucking playing warriors, if the dice decide to fuck you there' not a goddamn thing you can do because everything a warrior can do requires dice to be rolled. If my dice are fucking me on my arcanist I can always play support with buffs and summoning flankers for the rogue.
>>
So we began our great endeavor to REMOVE VAMPIRE today by slaughtering 25 vampires in the streets of one of the towns they took. Special note goes to the Battle Templar, whose blessing of the Myrmidon's weapon resulted in the death of most of the Vampires we actually staked. Of other note, the Elven Ranger is a moron who nearly got himself killed picking up the BT's Mithral Dagger after the BT got knocked unconscious. Together, the Ranger and the Stalker kept passing each other the dagger to stab the boss vampire's minions after the Boss Vampire died.

Special Thanks also goes to the Myrmidon, who kept Iron Wave up on the Boss Vampire so the Dagger actually did some worthwhile damage, and the Ranger whose Hunter's Bond gave everyone +2 against the Boss Vampire. Without that, the Battle Templar would left the Boss Vampire at 1 HP.

Special Thanks also goes to the Warlord, who kept spamming Kill the Wounded and that one Silver Crane Healstrike every other round, keeping people from dying and eventually stacking the Stalker's damage so high he was rolling 8d6 each attack.

And lastly, Special Thanks to the Bloodrager Mystic, who pulled aggro and dropped in maybe five rounds. Without her valiant efforts, we likely would have died.

And fuck it, let's thank the Druid, whose animal companion, a Roc named Boulder, gave the ranger a flanking buddy on the boss's final minion when the Stalker left him the dagger to go stake people. Its grappling was pretty badass.
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>>44980522
But it's too much like pedophilia, Anon!

I wonder what would happen if they were confronted by a little person after making that argument.
>>
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>>44980879
>a Roc named Boulder
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>>44980880
They'd be good little SJWs and tell the little person how he was supposed to feel, and if he said anything back they'd tell him he was anti-little person and deserved to die.
>>
>>44980465
Or just the shifter race.
>>
My group just wrapped up our 18th session. We started at level one and are level 5 now. There are only two magic items in the entire group. A plus one Longsword and a plus two dex belt. I have craft wondrous item but can't make anything because we have found maybe 400 gp worth of treasure all game. This game oppressivrly low magic.
>>
>>44980561
Shield of Faith? Animal's aspect?
What does your party need?
>>
>>44979112

Sounds great! I am sure that is a girl and I will not be surprised with unexpected penis later tonight!
>>
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>>44980905
We made it a thing in setting.

Boulder was originally his (a dwarf) pet rock, gathered in his youth. In reality, it was a Roc egg, which was taken as a sign by the Council of Dwarven Druids that he should be trained in Druidic Ways.

>Meanwhile no one appreciates the 10 page backstory I wrote for my half giant, including a four generation maternal lineage, a two generation paternal lineage (giant side, it's less important than the elven side), and a series of generated cities with relatively accurate medieval demography to flesh out the southeastern coastal lands that were the home of her youth. Oh, and the whole codification of the hubcap's unlanded southern gentry and how they interrelate with the city-states whose interlocking territories and treaties built a culture of mutual defense and minor rivalries that was ultimately overcome by the undead hoard because of their disunity. Well, the GM appreciated it, but still...
>>
>>44980985
Might be accidental rather than intentional. I recently had to trim out about a quarter of a dungeon for my group so we would finish by semester end and the next DM could start this semester, and I later realized the group was missing like half the treasure of the dungeon which was supposed to line up to the WBL chart for their level increase at the end of it.
>>
>>44981022
Just take her from behind and you won't have to worry either way!
>>
>>44981022
>"surprised"
>"unexpected"

Get back in the hyperbolic time chamber, goku, your power level is way too low
>>
What's a good second trait for an Archaeologist Bard (the first being obviously Fate's Favored)?

For some context, my character is a rapier-wielding Dex fighter, dipping Inspired Blade so I can take Pirahna Strike and Fencing Grace at first level.
>>
>>44981003
I'm not so sure.

Our fighter player has remarked that our party could use some manner of ranged weapon/attack but as it stands I've been buffing the brawler/fighter/Magus thus far. A lot of what's on the cleric spell list seems situational at best and not something that would come into play that often to justify preparing it.

>mfw my GM tells me I can gestalt now

I do not know this system that well and I am totally in over my head. I think I may just go with what looks cool and build some useless character.
>>
>>44981294
Is third party available? Try a Daevic if so.
>>
I feel like playing a Small sword-and-board combatant with some fashion of magic (not necessarily spells). What are some races and classes that work for this?

Many third-party sources are allowed.
>>
>>44981291
A trait to give you back all of your good class features
>>
>>44981322
>>44981317
>>
>>44981311
>Gestalt
Can't help you there buddy.
Just get some haste next level, some enlarge person this level, and some shield of faith and just hold on.
>>
>>44981345
>>44981317
Thanks, looking into it.
>>
>>44981349
Can I even take Enlarge person?

http://www.d20pfsrd.com/magic/all-spells/e/enlarge-person

The school list there shows that many classes can take it but Clerics cannot.
>>
>>44981465
Nope, that's my bad.
Pick up Ironskin, whatever animal aspect (Bear's strength, owl's wisdom) is relevant to the group, Hold Person, and probably Summon Monster II. That should hold you over until 3rd level stuff starts rolling around.
>>
any feat tips for a 7th level crit/dex swashbuckler?
Too early for crit focus and such.
Was thinking about either Improved init or Disruptive (game is wrath of the righteous).

Would I be out of line asking my GM for a homebrew feat to use more than one swift action per round? maybe with a "per day" limit on it.
>>
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What's a suitable martial (or semi-martial) class for a tailor who gathers their materials personally? Special interactions with Craft a plus.
>>
>>44980440
Egoist psion.
>>
Going into my first gestalt campaign soon and all I know is that I want to be a necromancer. Any recommendations on good synergies?
>>
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>>44981703
Like, Necromancer or Shadow knight?
What books?
>>
>>44981673
>Special interactions with Craft a plus.
Harbinger with Shattered Mirror that uses craft (sketching). Be the edgiest tailor out there, make Gareth cry.
>>
>>44981703
Cleric/Arcanist (the twilight archetype)?

Once you have a full caster it doesnt really matter what you pair it with. Clerics make better undead army makers and wizards make better Save or Suck/Die necromancers.
>>
>>44981741
Everything 3.5, 1st party pathfinder, and PoW
>>
Is it safe to use PoW with beginners, introducing it with the game itself as though it was core? Or will it be hard to 'get' unless they spend some time playing with fighters and rogues first?
>>
>>44981915
Dervish defender Warder / Wizard
Both int based, no need for armor, raise your skelebros with wizard side and fight along side them with your warder side.
>>
I need that manga page that's edited to pin and ready an action for silence. You know the one.
>>
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>>44981969
>>
>>44981951
Having a list of powers they can use that tells them exactly what they can do is better to grab them with.
Standard suggestion of removing 2d6 in bonus damage dice from strikes and stances until initiator level 6.
>>
>>44981985
I was looking for the edited version actually but I guess I can use this to search for it. Thanks.
>>
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>>44981996
Oops, sorry, wrong one.
>>
>>44982004
Perfect. Double thanks.
>>
Are there any decent non-Kineticist PF warlocks?
>>
>>44982034
The 3.5 warlock requires basically no adjustment to function at a simple level, what are you looking for specifically? If you want you can even introduce Reserve feats to obviate the playstyle entirely and use it with updated Pathfinder classes.

If you want a fixed Warlock that doesn't need a very specific prestige class with very limiting fluff in order to not suck, give it a Hellfire like ability that adds 1d6 per even level of the class, and let it be used for free 1/2 level + Cha times per day. Or use the Warlock Power Sources homebrew if you want Hellfire to stay distinct and mix in a bunch of alternative choices based on bloodline.
>>
>>44977463
Bulmahn stated in one of the conventions that there was 54 spirits done and the upper devs like him were pretty much like "uhhh maybe we should go with something we know works" and then decided to get mark to scrap what he had and redo it with what we got now.
>>
Grapple build. Unchained Monk or Brawler?
>>
>>44982034
Take the Gambler DSP Archetype. Fixes Kineticist into a decent class.
>>
>>44982394
Tetori Monk is pretty much the only way to make grappling viable at high levels.
>>
>>44981673
Go Alchemist (Beastmorph) and turn into a spider person. Use the web from your web ability to make spidersilk style cloth and drow it up.
>>
How would you stat the Holy Moonlight Sword as portrayed in Bloodborne /tg/?

Transformative Bastard Sword seems a good start. But where from there? Sharding is potentially a way to do sword beams or you could do the enchantment from that sword from Jade Regent. What about Limning or Brilliant Energy? What material would it be made from?
>>
>be a fine, upstanding, justice-loving paladin
>awarded a vorpal bastard sword for aiding the fey to beat a force of pure evil
>prettynifty.jpg
>next session
>attacked by bone golem t-rex
>t-rex bites down on me, grapples
>I am now in it's "mouth" getting crushed to death in its jaw
>hp vanishing at alarming rate
>fuck it, blaze of glory time
>"Foolish beast! You have doomed yourself in your folly, for now I am within striking distance of your neck!!!"
>roll for it
>nat 20 comes up
>confirmation basically auto succeeds due to attack bonus
>the beast's head is severed! Victory is mine!
>still 20 feet up and locked in jaws
>.....fug.
>managed to walk off the falling and crushing damage, barely
>kept the tooth party healer had to pull out of my spine

How was your Saturday night /pfg?
>>
>>44982498
All three game sessions cancelled, one of them put on semi-permanent break.
>>
>>44982498
What was crushing damage? Falling was only 2d6, right?
>>
>>44982522
Shit anon, I'm sorry. Hope the next session works out for you.

>>44982523
I think he just added another 2d6 because I mentioned I was still locked in its jaws. Was more funny than lethal anyway. The fact that I managed to get that vorpal blade to work one session after getting it seemed to make the DM's night. It was also like, an hour after he joked I never crit when I need too (I havd historically fuckawful luck with dice).
>>
>>44977581
>Lehigh Valley?
Yep.
>>
>>44979112
>time for buttsex
>man or woman
>I just really like buttsex
>>
>>44982561
does vorpal work on a uncritable target?
>>
>>44982618
neigh
>>
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>you will never play a drider PC
why even roll...
>>
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>>44982565
Look for an upcoming game at Portal Comics and Gaming.
>>
>>44982668
Yea, if I can get there!
>>
>>44982004
How do you build a martial to anti caster anyways?
>>
>>44982618
He counted/missed it this time. We'd also recently had a weird bonding thing earlier* so he was probably happy to let me have this.

*We had serious DM-to-Player shit going on that we resolved in direct, honest communication. Shit worked out well. Inb4 Normies get out reeeeeee!!!
>>
>>44982618
Constructs aren't immune to crits in PF. That said, vorpal has a specific rule that contructs, undead, etc. aren't necessarily killed/destroyed by the loss of their head.
>>
>>44982773
You don't, really.
There are some ways to make things a little more difficult while you are around, but the best way is to have decent saves, be able to close the gap, and murder them.
>>
>>44982773
High initiative, step up, get up in their face, ready actions to beat the shit out of them when they start casting to prevent them from actually casting.
>>
>>44982803
If I have reached the point that I have allowed this I am either low level or made a terrible mistake.
>>
>>44982812
Basically.
I have always worked with the assumption I will NOT be going first, too many ways to magically twink initiative.
You need to be able to eat the worst thing they can throw, still be standing, and then close the gap, and do this twice in a row.
>>
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So what is the problem with guns?
Is it just the high cost? My GM is willing to work with me on making guns work -- Does the 'Guns everywhere' setting fix this?
>>
>>44982835
Which means you need a:
>high will, fort, & reflex save and/or immunities
>multiple movement types
>be able to counter emergency force shield

Really, at high level (9 and above) it's fucking impossible.
>>
>>44982849
The prices involved.
The ability for the weapon to shit itself.
That you NEED class features for them to just not be garbage.
>>
>>44982849
Guns take the 'measures of good and bad' approach to balance, being incredibly good in that they attack touch AC in the first range increment; and incredibly bad in that they're expensive as fuck, call for class levels for proficiency, call for feats and class features to attack at a rate comparable to bows, have a chance of exploding on you, and have no support outside of special gun archetypes (which are generally shit).
>>
>>44982897
Class levels for proficiency? Aren't they just exotic weapons?
>>
What would be the most ideal class for a solo campaign? Character will be starting at Lv 12, 18pts buy, standard wealth;

DM is also giving 5 Lv 5 henchmen, 15pts buy npc wealth. Gotta think about henchmen's class too... What should their class be?
>>
>>44982935
>18pts buy
Wizard or any flavor of summoner.
>>
>>44982935
>level 12
>18 point buy

Wizard.
>>
>>44982935
Druid. Most 2/3 casters would be good, too, but they're too MAD for a solo campaign with 18 point-buy, except summoner.
>>
So, started running the On Cold Winds AP. Ended up having the first session not go, well, that well. No one really seemed engaged.

I need help determining what I did wrong, and how to change it for the next test play:

>Enter town, they know abductions are going through the region, tell everyone beforehand they need to have a stake in figuring out what happened with these abductions
>Have to prompt them to gather information, or do anything
>They get several rumors, mainly about an entire town being whisked away less than a week ago
>They also find out the local councilman is looking for mercenaries to hire to find to investigate the abductions
>plus a girl named Elis Deiter found something in the abandoned town (rumors don't agree on what) + a separate rumor about the son of another councilman being kicked to death by a horse
>Wait, eventually have the councilman's son come to find them (he approaches them because hey, they're foreigners and appear to be armed)
>They talk to the councilman, he mentions a large reward to try and get them to agree to help
>The party actually refuses to ask any details about the reward
>Also asks them to sign contracts before telling them any more information, the contracts mainly detail that if they blab what they find to random citizens they forfeit the reward
>the players sign and the councilman reveals the deiter girl actually found two bodies
>also clarifies information that apparently ONLY people were taken from town, no looting occurred and even the live stock were simply left
>the players have several skills challenges to examine the bodies, have a list of DCs for heal checks
>they kinda mill around, examine one of them and find out he has a twisted leg (got a high enough heal check to realize it was an old wound that had healed badly and not a fresh one) and died of blood loss from gashes across chest
>examine the other and pull out an arrow, see it's steel tipped
>prompt them to ask the councilman any more informatiom
>>
>>44982935
The henchmen are not going to last long, lol.

Poor guys. Make them all clerics or something and never use them to fight
>>
>>44982850
Yeah, I know.
I'm in a unpleasant situation where I need to perhaps whack the party's wizard.
>>
Hmm, I thought 15 pts buy is kind of 'standard' for pathfinder. (By looking at the char creation page) How many points are normally given to you guys?
>>
>>44982910
Yes but do you honestly want to spend one of your feats on that shit given how intensive they remain after that?
>>
>>44983068
I like 4d6-l.

My DM likes 25 point buy.

PFS likes 20 point buy and is probably Paizo's intention for normal.
>>
>>44982952
>>44982960
>>44982994
You guys are babies, I made a perfectly playable Inquisitor with 18 pb the other day for the sole reason of it being most similar to the 4d6b3 the group was using.

Do you guys start with the assumption that partial casters need a pre-racials 18 in a score or something?
>>
>>44983068
20 pb is actually standard, they messed up calculating from 3.5 to pathfinder
>>
>>44983068
15 PB is standard only according to the corebook. Even paizo themselves uses 20 PB for PFS and Adventure Paths. I would say that for a normal game, 20 should be the minimum.
>>
>>44983005
>he explains they were found in the church, a young human man and an old half-orc woman
>the boy is wearing robes and has a holy symbol
>the boy dragged himself from a locked room to the front of the church before collapsing, likely trying to get help for the woman
>players come to the conclusion he must have locked himself and the woman inside, and whoever did it ran
>a few more checks, knowledge ones, would have discovered that the woman's blindness was caused by a deafness/blindess spell (knowledge arcana) and a knowledge local would have identified the woman as the only midwife in the town
>entire region has weather regulated by control weather spells, the weather witch let the spell run out on the village days ago and a storm rolled in so likely most of the evidence is gone
>the councilman does tell them however an outlying farm (17 miles from town) had a set of disappearances as well, and if they hurry they could make it there before the control weather spell ends
>they decide to go, purchasing a donkey and buying food before leaving town
>travel for a while
>get there and find a dire fox and its cub
>end up having three party members go unconscious and only being saved by the party familiars dog piling on the dire fox
>they end up staying the night until the shaman with channel regains consciousness and brings everyone else up
>look through the farm stead
>find the fox destroyed most of the front room, with the other room showing signs of the abduction
>it looks like things have been gone through, but not looted
>find letters with correspondence between the farm head and someone in the capital
>perception checks discovers a root cellar and a hidden compartment under a floorboard with more letters
>letters paint a picture of a slowly radicalizing man and a lot of anti-government propaganda
>in addition they find tracks leading out of the farm stead into the snow
>they decide to follow them
>>
>>44983103
>Do you guys start with the assumption that partial casters need a pre-racials 18 in a score or something?
They need at least 16 14 14 between str or dex, con, and casting stat. And non-negative dex/str.
>>
>>44983086
I really the rifle stats.
>>
>>44983157
How really do you the rifle?
>>
>>44983113
>leads out of the control weather spell into the snow
>make some saves against cold before they hit the tree line
>keep following, eventually the trail leads to a river and two elk are rutting there
>players decide to go around, head down river (up river had a different obstacle)
>devise a rope swing system
>when trying to cross the gnome passes a perception check, sees a skum in the water
>they talk to it, the skum tells them to get away from his pond in a string of angry curses
>if they had attempted to cross there it would have tried to pull them in and drown them
>end up crossing slightly up river between the two obstacles
>finally continue to the end of where their trail leads
>get to the end of the tracks, a small camp with a two hobgoblins and a goblin eating lunch and talking
>end session there with combat planning and starting next session with a fight
>roughly four hours, feel like I kept having to push them to do anything

I thought the narrative concept was pretty good, not sure what really went wrong.

The ideas were the following:
>after finding rumors they should seek out the councilman to get the job
>the bodies reveal information about the abductors, including the fact they have forged steel and spell casters
>the farm stead paints a weird and similar picture to the town with no valuables taken and a weird political radical guy
>travel time adds fluff and a combat or two
>session was meant to end after goblin combat

I don't know.
>>
>>44983103
For playing with a group, it's okay not to be able to do everything. For a solo game, you should probably be at least competent at most things, henchment not withstanding. That means decent casting stat, decent amount of skill points, some way of handling social skills and all-around above average physical stats. Unless you intend to solve all your problems with spells.
>>
>>44983163
I like the rifle*
God I'm tired. Have a cute girl, I'm going to sleep.
>>
>>44983130
Dump the stats you don't need down to 7 and it works very easily. Hell, those three stats fit into 20 points cleanly so you only actually need to drop one stat to 8, but going to 7 gets you your fourth highest stat as a 12. Let's be clear, I do agree low point buy is definitely bad for the game, but 18pb is not time to just give up on everything that isn't a full caster just because it's not ideal. That's quitter talk.
>>
>>44983191
see
>>44983170
>>
>>44983171
>cute girl
Isn't that Kirito from ggo?
>>
>>44983110
They use 15 PB for Adventure Path aren't they? I remember the iconic/pregen from earlier AP use 15 PB.
>>
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>>44982718
I'll be there on either Friday or Saturday. Have some character concepts that you want to try and haven't played before.
>>
>>44983103
>implying you aren't playing Monster Tactician who can function even in 10 PB
>>
Whats some good ways to use followers from Leadership in combat?
>>
>>44983787
In all ways indirect.
Using siege equipment.
Archer volleys.
I've had fairly good luck with javelin throwing.
Says this with me: Summon Monster I, 20 times.
>>
>>44977356
Don't pair Path of War with other Paizo martials without the archetypes. The Path of War characters will completely outdo them.
>>
>>44983993
PoW classes are Tier 3 right? They wouldn't outdo Alchemist and stuff right?
>>
>>44984144
Martials are characters who don't cast spells (and realistically should also include those poor cripples who cast up to 4th level spells and only start doing so at 4th character level). Alchemists are essentially spellcasters.
>>
>>44984144
The tiers aren't for damage, it's campaign impact. Path of War WILL do more damage than almost all Paizo martials and you'll have to adjust encounters so they don't get one shotted.
>>
>>44984144
Tiers aren't technically relevant when talking about who makes whose job obsolete. One Tier 3 can fully, 100% outclass another Tier 3 and it wouldn't change either of their tiers. That's not what tiers measure.
>>
>>44984190
Hard question then: Are Fighters and Slayers the same tier?
>>
>>44982498

Weren't you the guy that wanted to quit his group because the DM was full of bullshit? I recall someone getting awarded a Vorpal sword by the fae before.
>>
Occult Adventure Medium isn't that bad right? I means if you focus on Champion Spirit... It's like playing a Fighter with more class feature (but with ability to do some other stuff on off-day).
>>
>>44984203
Don't slayers outclass both fighters and rogues?
>>
>>44984278
Hypothetically (knowing that the tier list isn't meant to cover gestalt) where would a Fighter//Rogue fall if specced out with the best archetypes you can manage? Like the new spell casting Rogue archetype on that side, and the typical assortment of Mutation Warrior + Other on the Fighter side.
>>
>>44978056
Champion and Guardian would be good if mundane melee were good. Like, they have decent stuff relative to the class features of "real" warriors—but the real warriors suck.
>>
>>44984375
By and large, a gestalt character is going to be better than a single class one, unless you are a fullcaster.
>>
>>44984410
Why would you go melee when Champion's extra attack stack with Rapid Shot + Manyshot? Fleet Charge let you change position or move back and shoot at the target even more.

It's literally asking for you to go range.
>>
>>44984463
Meh, same shit. OK, sure, slightly better. There's still no way to justify doing it when dramatically improved spellcasting is on the table. Which is shitty, but it's a fact.

Medium: all the class imbalances of Pathfinder, wrapped up into one class.
>>
If I identify a spell using Spellcraft, does it have to be on my spell list?
>>
>>44983993

The PC has initiation via a homebrew archetype.
>>
>>44984588
It's going to be more fair then.
>>
>>44984573
No.
>>
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>>44984573
No.
>>
>>44984622
That's the idea.

He's more looking for build advice for the NPCs and advice on maneuver selection. See this line:

>The problem is I have not built a PoW using character ever before

Stuff like >>44977421 is not exactly helpful for him, even if it is true.

I am the person he's running it for, and I've already offered my advice to him. He's looking for more input than just mine (which is fair).
>>
>>44984487
But unlike spells, you can use weapons all day. ALL DAY.
>>
>>44984573
No, but the attempt does suffer from the same penalties that would be applied to perception checks to see or hear the casting. IE, distance penalties, walls muffling sound, etc.
>>
>>44984633
I wish they'd put red mages into FFXIV.

>>44983237
It looks like it's supposed to be, but the artist there really really emphasized the eyelashes, which is pretty much the only telltale in SAO2 that Kirito's avatar *isn't* a grill.
>>
>>44984692
Bullshit. After level 5-6, you'll have more than enough spells per day for your four daily encounters+whatever else your DM is throwing at you. Unless you are spamming Quickened spells every round or dragging combat beyond what you should be able to clear it in, you can use spells all day long.
>>
>>44984721
I wish they'd put fuck back into FFXIV
>>
>>44984674
>maneuver/discipline selection
Alright, as a general, it depends on a few things.
I am personally particular to Mithral Current, Golden Lion, the less busted shit in Primal Fury. That said, I have a bunch of NOPE counters lined up and flagrantly abuse Mithral Current's samurai ideal.
What kinda gear is he going to use, and what does he want from it?
>>
While I'm sure this has come up and has already been fixed for POW2: The Harbinger's Accursed Will, the Int to attack and later damage thing. Does it increase to full int to hit at 7th level? Because it does in the google docs, but in the pdf that bit's missing from the ability description.
>>
So why is Arcanist weaker than the wizard when Arcanist can prepare *and* spontaneously cast?
>>
>>44984791
60% of the time (1st, 19th, and all the even levels) it's stronger. 40% of the time (the odd levels other than 1st and 19th), it's weaker.

But its advantage on the levels where it has the same spell level is much less than the disadvantage on the levels where it's behind.
>>
>>44984791
Wizard still gets spells earlier, and Arcanist has fewer spells per day.

Arcanist has a higher floor level optimisation, if you will, but a slightly lower ceiling.
>>
>>44984768
>Does it increase to full int to hit at 7th level?
Nope. Half int to hit at 1 and full int to damage at 10 as insight bonuses. Saves at 4 are gone too.
>>
>>44984791
Can't get extra spells per day for specializing, can't get extra spells known from bloodline, can't take busted human sorc FCB for TWO MORE SPELLS KNOWN OF EACH LEVEL OMG WTF BBQ.
>>
>>44984791
"Prepare *and* spontaneously cast" doesn't matter that much, it's effectively the same as a prepared caster with slightly less variety during the day permitted - a 'fresh' wizard who just prepared his spells has more options available to him technically if he prepared a different spell in every slot.

The power tipping point is actually on Quick Study vs Arcane Bond, IMO. List-wide spontaneity is ridiculously powerful with the sorcerer/wizard list. Both classes have a method to gain the other's list-wide spontaneous casting ability, but at different cost. It's actually kind of annoying; Exploiter Wizard has to give up Bond, but through other methods can acquire the Arcane Sorcerer bloodline for a new Bond. Arcanist has to jump through similarly irritating hoops to get Bond while keeping Quick Study.
>>
When Harrow Medium?

;_;
>>
>>44984944
Harrow medium is dead, just like tower shields.
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