>The bandit's pockets contain a rusty pocket knife, two silver coins, and a small, perfectly round stone with an eyeball painted on it.
Junk loot is pretty fun.
>>47433243
The stone is just a marble. The pocket knife has a 5% chance to instantly kill a target.
>>47433243
Law of Conservation of Detail, pham. The more detail you describe something in, the more your players will think it's something plot-relevant.
If there's nothing special about it, I'd at least drop the "perfectly" part from its description.
The stone is a behelit. Have fun watching all your friends be eaten
>>47433243
Definitely; it's a lucky day for the adventures when they find pots or chests of gold
Enjoy your eclipse
>>47433361
There's something special about everything, if it's special to you.
Clearly, the bandit was horror-marked by the horror Aazhvat Many-Eyes and we are in deep shit.
>>47435498
wow haven't seen that shit in ages, loved that book, even if the game was pretty shit.
>>47433582
>>47433645
Pretty much why I entered the thread.
>>47433361
You got it wrong, anon.
Dispersing your detail constantly is the way to cure your group from metagaming.
>>47433243
PERFECTLY round? Holy crap.
>>47433662
I.. I love you
I'm playing a Kobold in my current campaign. I have been awarded a shiny spoon, some raw bacon, shiny stones and a gold piece, It's been fantastic. The shiny stone I gave to a bartender who gave it to his wife and now he loves me.
>you fish around the dead man's pockets and withdraw...
>several red herrings
>>47439681
And then you trade the red herrings to a starving orphan in exchange for a magic dagger they found in the gutter.
>>47433243
>The bandit's pockets contain a rusty pocket knife, two silver coins, and a small, perfectly round stone with an eyeball painted on it.
Did we just steal HalvarĀ“s treasure chest?
>>47433243
>The bandit's pockets contain some crap I think you wouldn't care about
>lel the junk loot was actually a artifact, too bad you threw it away or mishandled it LOL
You say this like I'm not setting it all up in a pile and casting Detect Magic on it regardless.
>>47442647
>lel the junk loot was actually a artifact
Why would you think that?
>>47443959
>Why would you think that?
It's a gotcha that comes around sometimes. Not very often, but once in a while someone will be like "yeah that totally plain piece of miscellaneous trash was actually useful, but you threw it out... I probably should have signposted that better".
>>47433243
>The rusty pocket knife is enchanted to forever be sharp and is treated as a +1 dagger.
>The two silver coins are enchanted to act as sending stones.
>The stone is really a +1 sling bullet with the returning property.
>>47443959
It's the ol' "Grail in the Garbage" cliche.
>>47444708
Would you prefer
A grail in the cabbage?
Or one that's been hidden
By a Charles Babbage?
Or grail made from skull,
Noble and savage?
Mayhaps, a grailmaiden
You'd like to ravage?
>>47446274
>Charles Babbage hiding the Grail
I knew that robotic fucker was up to something!
>>47433243
I actually very much like this. Why would a band of rag-tag bandits have a stash of wealth and powerful weapons in their dank ass cave just because i'm level 15?
>>47446274
>Mayhaps, a grailmaiden
>You'd like to ravage?
>>47444035
Maybe it's my pointless, crippling optimism but that sounds like a plot hook. Now you have to go Back! To that first level dungeon and get to re-experience it in a new context while sifting through piles of trash and refuse. Or follow a trail of monstrous merchants, peddlers, and fences to find out what happened to this piece of seemingly useless offal.
>>47446323
Alternatively, why are you attacking rag tag bandits when you're level 15? I know it doesn't always work like that, but ideally you are interacting with people/enemies/concepts of a commensurate power level to your own.
>>47446462
I was just trying to make a point anon
>>47442057
The magic dagger is a key to the lowest level of a dungeon.
>>47446372
Well, the legend mentions the blood somewhere in it, no?
>>47433243
>>47446462
Community Service?
>>47446519
At the end of the lowest level of the dungeon, beyond the horde of ghasts and wights, set atop a carved diamond pedestal, is a single piece of chalk.
>>47447658
The chalk was created by a legendary archmage, and is the only thing capable of drawing the symbols needed to summon and bind an obscure breed of demon.
>>47447658
You give the chalk to 2 random young girls, dismayed they couldn't play hopscotch due to the kingdom's low chalk supply. In return they give a dirty coin one found in the street.
>>47447783
>>47447788
Unfortunately for all involved, the summoning symbols look a lot like a typical hopsctoch outline.
I often include interesting little items like that. It's fairly common for my players to find blood-stained hanks of yarn, bags of nail clippings, and occasionally bags of sweets on enemies they slay.