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Relatively shitpost free edition
>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V7.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>White Dwarves
https://www.mediafire.com/folder/tx4hcy4u487pv/WD

>Novels (Working link as of 02/02/2016)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q
>>
First for METAL BOXES
>>
>>47431673
Green iz Best!
>>
>>47431741
>2nd post
>I2
>melee race
It's like pottery, it rhymes
>>
do you guys play during the week or only during the weekend? with summer here and the kids out i should be able to get in games during the week since i usually work Saturday & Sunday
>>
>>47431750
Pottery?
>>
>>47431840
It's a /tv/ meme.
Has to do with the prequels and geroge lucas
>>
>>47431673
OMFG they even nerfed NOBZ!?!

No more painboys... this codex makes me want to cry and shit blood.
>>
>>47431885

Cry normally and also shit blood, or cry blood and also shit blood?
>>
>>47431885
Oh god, oh god, they took away fucking Cybork Body....

...I don't want to LIVE!
>>
>>47431961
I am beyond tears now.

Only the red tide of my devastated anus remains.
>>
>>47431985

So just shitting blood, now? With no tears of any kind?
>>
>>47431885
what are you on about?
>>
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How could you nerf the WORSE CODEX IN THE GAME and make it suck even HARDER?!?

This is the end...
My orky friend, the end
>>
>>47431999
My eyeballs have exploded out of my sockets, so there is a moisture of sorts, but my tear ducts have ruptured
>>
>this moaning about Ork codex

WHAT HAS HAPPENED :(
>>
>>47432028
Reduce them to I1, BS1, T1, and make them cost 300 points?
>>
>>47432028
Seriously, WHO MADE THIS CALL?

WHO WROTE THIS PIECE OF SHIT?!?
>>
>>47432040

JUST GET IT ALL DOWN AND BE SPECIFIC SO WE CAN GET A CLEAR VISUALIZATION OF THE LEVEL OF DERRIERE DEVASTATION

DAMNIT, THIS IS IMPORTANT
>>
Jeesus, these fuckers are so ashamed of their codec's they won't even put their damn NAMES on them for fear of reprisals. And I wondered why there was not introduction or table of contents.

Is the stuff on Mega really the official codecs, or are the hardcopies any better?
>>
>>47431673

Hello friends I am very distressed abou the situation of the emperor.

When will there be a new installment on the situation on the situation of mankind?

Also... when was the lore last updated?
>>
>>47431865
only thing poetic here is that i was vomiting in stanzas.
>>
We sad now.

In happier news, I'm looting the shit out of a Knight.
>>
>>47431673
I may have some thoughts on a new thread image.
>>
>>47432088
Well, the last thing I saw before I blacked out was a muddy red pool the consistancy of taco bell on the floor that went up to about my ankle and was leaking out through under the door.

kind of wish I'd brought wader boots.
>>
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Are there any good conversions to make on the Imperial Bunker to make it more Space Wolfey?
>>
>>47432138
Also, its kind of drafty in here.

If I didn't know better I'd say I blew out a section of the wall.
>>
What's your next purchase, /40kg/? Why are you planning to pick it up? Will it be for your main army or an alternate force?
>>
>>47432175
Pee on it a few hundred times to "mark it."

Or buy some fenrisian wolf heads, paint them metallic colors, and attach them over the skulls.
>>
>>47432194
genestealer cults, backup force for small skirmishes since i'm a lore autist
>>
>>47432194
Going to buy a basic set of paints.
>>
>>47432175
Add wolf head gargoyle statues & furs? Possibly a meadhall long table?
>>
>>47432194
Elysian drop infantry heads from forgeworld, the ones with the visor that look like Judge Dred. I'm going to use them as heads for my acolytes, since acolytes can come in almost any configuration and I need a common element.
>>
>>47432226
Yeah those heads are nice. I used them for my BA Scouts.
>>
>>47432194
i need some flying stands for my screamers of tzeentch, they're $5 on the gw site so i can just pick them up in store tomorrow
>>
What has happened to the Orks?
>>
>>47432194
Paints for my Commissar that I forgot to get. Plus, I'll probably make a conversion into a Commissariat tank onto a Vanquisher as well, like in one of the illustrations I saw in IA2.
>>
>>47432344
>>47432088
>>47432055
>>47432052
>>47432028
>>47431972
>>47431885
What the hell happened? Can someone clarify
>>
>>47432226
Drop troops & their gear all looked ducking sweet. IA8, right? DS Guard is baller.
>>
>>47432111
No you shitter. Go cry about chicken faces.
>>
>>47432399
Yeah, they look amazing. I wish there was more in their line.
>>
Shit post free?
Challenge accepted
>Orks
>melee race
>S 3
> I 2
>>
>>47432175
Snow base it and stick on pelts.
Done.
>>
>>47432452
They are a melee race when you can swarm a bloodthirster and kill it.
>>
>>47432452
But why do it though? Is your life that horrid you have to do that?
>>
>>47432194
Those fancy shipping containers for that sweet sweet scatter terrain
>>
>>47432511
....
Yes
>>
>>47432111
Wheres this pic from?
>>
>>47432483
Oh or maybe some of the extra shields from the Wulfen. Those would look pretty good.
>>
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>>47432493
>>
>>47432536
The Silver Tower board game thing, apparently it's really good and nostalgia reminding. But it's also AoS, so hate it unreservedly anyway.
>>
>>47432397
I think it's a meme. Pretending something has happened.
>>
Hey guys plan on using the Infernal Tetrad in my Black Legion army, because it seems fluffy, competitive and cheap to buy.

This is my planned set up, I was wondering what yall think and was wondering what would be the best psychic disciplines to roll on for each prince.

1000pts
War – Khorne Daemon Prince - [220]
(DoK / Daemonic Flight / Warp Armor / Greater Reward)
>Famine – Nurgle Daemon Prince - [250]
(DoN / Daemonic Flight / Warp Armor / Mastery 2)
>Conquest – Tzeentch Daemon Prince - [260]
(DoT / Daemonic Flight / Warp Armor / Mastery 2)
>Death – Slaanesh Daemon Prince - [265]
(DoS / Daemonic Flight / Warp Armor / Greater Reward / Mastery 2)
>>
Any new stuff for bugs lately? Been out of the scene since August last year.

And what are the upcoming codex releases?
>>
Nothing Happened to orks, i just hadn't read the 7th codex since 4th and am comparing all the changes.
>>
WHY ARE THESE FUCKS SO BAD?

I bought a box because I love the lore and how they look, but my god. Not just in regular 40k, no. In Killteam they are also worthless. For the same points I could take much better assault or shooty units. If only they were cheaper or a core choice, fuck.
>>
>>47432820
we got genestealer cults again
>>
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Man I am very tempted to get into this shit. I'm a fucking horrible artist so I doubt I can paint worth a shit and I know nothing about 40k lore or anything but for some reason I just have an urge to do it.
>>
>>47432848
Dude I spray paint my models, you are in good (bad?) company on talent. Just do your best.
>>
>>47432863
well the other problem is I'm an autist with no friends and no social skills whatsoever so I'm kinda nervous to go to my local games shop
>>
>>47432991
you'll fit right in
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>>47432848
nobody is expecting expert golden demon winner painting and tabletop standard is pretty easy to do. prime, basecoat, wash, highlight
>>
>>47432175
>allied corpses
I'm not sure what else you need to mark something as distinctly space wolf
>>
>>47431673
dude, i'm like... obsessed with warhammer 40k.

i've been doing nothing but eating, breathing and sleeping warhammer 40k lately.

I've got blue balls since I decided to get back into the hobby last sunday and decided to wait till monday to buy some basic paints.
>>
I would pay money for codex expansions like what Fenris and Damocles did, except if it was just for lesser codices like a Harlequins vs Militarum Tempestus expansion where they got new units (an hq in the case of Harlies and heavy support in the case of Scions).
>>
>>47433144
that would be pretty cool

>unknown troupe vs unknown scion regiment
>event is completely inconsequential on the galactic scale, just an excuse to nerd out with two armies, imperial armour style

Would also be perfect for any proper minidex genecult release.
>>
>>47432194
I bought some Valhallan Ice Warriors from Ebay.

Just gotta wait now.
>>
>>47432194
Deathwing Knights and a Landraider Redeemer to move em around. Was thinking about starting Nids with a swarm and a start collecting box, but I don't have the time to work on two armies.
>>
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>>47432194
7 legion jetbikes, 20 muhreens and a Mastodon. Will bring me to an even 6000 points of Emperors Children
>>
>>47432768
Give the khorne prince the 3+ armor that reduces the strength of incoming attacks by 1 and give the Slaanesh prince the sword that heals him.
>>
>>47432194
I was planning on picking up some things to help me finish up some of my existing armies.

Instead I bought a bunch of stuff for a Tzeentch army on a whim
>>
Can someone post a link to the ork fandex everyone has been talking about? I want to see what program he used to make it.
>>
>>47432194
I want to do Storm Wardens. Going to the store tomorrow to pick up some Lahmian Medium and some Ironbreaker. Might have enough money to get a different blue than the Macragge blue I planned to use.
>>
>>47431839
Monday is wargaming night at my FLGS. Used to be Thursday but they gave that to MTG... Sometimes get in a game on other days if a day off matches up with someone else's.
>>
>>47432768
Tip I have found out when playing them:
1. Max their psychic potential. Do it. You'll thank yourself.
2. Like anon said, give khorne prince that -1S armour.
3. Tzeentch Prince needs Impossible Robes. This is why because he quite often wants to be throwing off witchfires and not jinking. He'll also be your warlord since Tzeentch table is mostly just bonkers.
>>
>>47432836
I feel your pain. They should be like 9pts and troops instead of Kataphrons. Whole internal balance in Cult Mechanicus is just plain horrible.
>>
>>47432836
They're pretty much tailor made to only be ran in the Numinous Conclave formation where they just shit out billions of twin-linked S4 shots and charge in and cause a billion twin-linked S4 hits, both which can be given shred through Canticles.
Going off 1D4's math, a SINGLE one of these buggers can land 22 S4 hits (with an 11.75).
Plus, any target they shoot the other type of Electro Priests in the formation get rerolls to wound on, giving them a much better chance at unlocking their 3++ from wiping out a unit..
This is on top of getting Crusader.
Even still, unless they get within 12" of an enemy unit they're a complete waste of points, and for a unit with only a 5++ that costs as much per model as they do, they will never get there in today's shooty meta.
>>
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>>47433779
>Make Tzeentch Prince warlord
>get +1 mastery level trait
>Khorne prince is now a psyker
>>
>>47432768
>Hey guys plan on using the Infernal Tetrad in my Black Legion army
You mean you're going to be using some Black Legion allies with your Infernal Tetrad.

Don't bring the Tetrad unless you want to pay the cost for the tetrad. Everybody gets ML 3, pretty much Everybody gets 2 Greaters. Khorne and Tzeentch probably get Lesser. Tzeentch gets the Impossible Robe, Khorne gets Armor of Scorn (unless you really want him to be hunting Superheavy Vehicles, then you give him Skullclutter). Slaanesh gets the Soulstealer.
>>
>>47432226
That's literally the worst part of their models though.
>>
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>>47433830
clearly the answer is to find fist fighting armies like chaos, daemons, orks, nids, and marines

though i'm pretty sure even a unit of daemonettes would run rampant over them, at least the guys with the staffs. the guys with the gauntlets would fair better due to getting ranged shots in.
>>
>>47433976
weird, it almost like taste is literally subjective.
>>
>>47434007
it's almost like your taste a literally shit
>>
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>>47432194
Fuck if I know. I guess a drop pod?
>>
>>47434036
It is okay anon. You can keep your brony posters and bad grammar, I am not here to judge you.
>>
>>47434066
>bringing up bronies
>ever

smelt it dealt it etc
>>
>>47432848
I got in to it at the start of the month, going to hit up Home Depot tomorrow for some flush cutters and get started on making my Battleforce. Learning how to the play alone is a lot of fun, waiting on my friend to have some time off to have our first match.
>>
Hey guys, I know this question is going to elicit butthurt but can anyone point me in the direction of a recaster, or at least an email of someone to ask about recasting? I'm having no success so far.
I know there are other options for cheap pieces, like ebay, but I'd really rather go this route.
>>
>>47434167
Fuck off.
>>
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>>47432848
I got into it by randomly finding out about the God-Emperor and going from there. I quite like the lore myself, and the Imperial Guard is my true love.

Sadly, I've no one to play with, and I've only just started making my first models now, which is fine, because I like the hobby aspect of the game as well.

Pic related was the last Snap-fit I finished before starting work on the actual models that I've found no time to actually do anything with. Not even cut from the sprues are they.
>>
>>47434167
>I know I could go other places to save money, but I'm so poor that I can only afford crappy resin

Just build your army more slowly retard. How hard is it really?
>>
>>47434167
google warhammer recast, good luck from there
>>
>>47434167
Check reddit/yoyhammer.
>>
>>47434203
I'm convinced everyone like him doesn't have a job.
>>
>>47434167
/r/yoyhammer

also lmao people raging about recasts
>>
>>47434203
>crappy resin
Naga plz, some recasters have better quality than FW. And when its also 1/4 of the price of the original...
>>
>>47434206
>>47434212
>>47434227
>Spoonfeeding the retard
>>
What is the real size of the wars in 40k? Many of them seem awfully small even against major planets.
>>
>>47434167
unless you're going for expensive pieces or forgeworld it's easier to buy from locals or ebay
>>
>>47434261
Why are GW shills such faggots all the time?
>>
>>47434263
Existance wide. Read general image title.
>>
>>47434118
>>47434184
honestly I'm more interested in getting into the fantasy shit but everybody on this board says it sucks now or something
>>
>>47434261
Remember when you were young and noob? Did anyone more experienced help you? We all were noobs at some point and its nice to help out fellow gamers.
>>
Are Snap Shots only one shot? Like if you charge a furioso with a frag cannon and a heavy flamer and it overwatches, does it attack with the frag cannon twice and the heavy flamer, just one weapon, or just one shot with one weapon? (I'm going to assume one shot since rolling 3D3 automatic hits could be pretty devastating)
>>
Hey guys I was elected to build a 250-500 point force of Eldar for my groups upcoming HoR Kill team campaign.
I know next to nothing about Eldar - what are their best infantry units for HoR KT?
-cheap + lots of shooting + a squad or several models with good mobility.

Rangers and Warp Spiders seem really good from what I can tell.
>>
>>47434327
It's as many shots as you have.
>>
>>47434327
Thats grey are in the rules but new FAQ-draft stated that multiple shot template weapons will shoot d3 hits per shot they would normally fire.

So in your case it would be 2d3 from Fragcannon and 1d3 from Heavy Flamer since walkers always shoot multiple weapons.
>>
>>47433779
>>47433614
>>47433921
Maxing out really is the way to go?
Makes sense but I worry putting too many points into so few models might be a bad idea in bigger games.

At 1000 I don't see many armies with enough to kill them before they hit. But at 1500, shooting armies might start killing several of them before I can effectively use them.

All of this advice is very helpful and I will rethink the list with this advice in mind.
>>
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>>47434300
Yeah I hear that a lot. Still you can always fantasy the fuck out of your army anyway.
>>
>>47434263

It's because the action revolves around Battalions instead of Brigades and Divisions. It doesn't help that one of the major players (space marines), are battalion sized. From time to time you hear things like a million of casualties, though.
>>
>>47434367
daemon princes require wargear and lots of toys otherwise you get them killed easily.
>>
>>47434352
>>47434361
Oh so it just is that devastating. Granted it's 2d3 1d3 hits and not wounds but my friend will be using CSM and currently has 20 cultists.
>>
>>47434240
Please. Ive bought quite a few recasts, and quite a bit of FW. Ive had a few 'bad' FW kits - DKoK squads with lost detail/bad casts, and the Fire Raptor not even close to being flush.

And Ive had some nice recasts, namely a GUO that is indistinguishable from the real thing. But Ive had some absurdly bad ones, and plenty more that were sub-par.

The resin FW has used on everything Ive seen over the past ~2 years is top quality. Detailed, smooth, solid but not brittle. Chinaguy doesnt have that kind of resin yet. Even FW didnt have resin this good 3-4 years ago.
>>
>>47434300
9th Age and Kings of War have replaced WHFB in a lot of places. Look into that and see if your flgs has a playerbase.
>>
>>47434281
>Not wanting fucking idiots to keep helping other fucking idiots makes me a shill

Lmao.
>>
Looking forward to the shit Tau getting in a few months.
>>
>>47434394
Just did the math and it actual turns out its INSANELY cheaper than I thought

Four Horsemen - Infernal Tetrad - [1135]
>War – Khorne Daemon Prince - [220]
DoK / Daemonic Flight / Armor of Scorn /
>Famine – Nurgle Daemon Prince - [295]
DoN / Daemonic Flight / Warp Armor / Mastery 3
>Conquest – Tzeentch Daemon Prince - [310]
DoT / Daemonic Flight / Impossible Robes / Mastery 3
>Death – Slaanesh Daemon Prince - [310]
DoS / Daemonic Flight / Warp Armor / Mastery 3 / Soulstealer

I can still add 115 points of rewards in a 1250 point game. This is crazy good. Thanks a ton.
>>
>>47434474
That actually makes you a shill, yes. Please stop being so salty. It helps no-one.

>>47434550
Me too! But since I play War Convocation I will be more interested in all the shit what admech will be getting. If they really gonna import all the 30k-bots to 40k then I will put massive 400e order to chineguy and order something like 2k worth of different bots. The age of (crappy) MCs comes again!
>>
>go on ebay to see if I can find good prices on some minis
>find someone selling them for cheap for some random church charity
>notice the charity is for some church
>501 (c) 3 Charity that assists and advocates to prevent abuse and discrimination against children, women and families, while promoting unbiased social and spiritual needs of children and families.
>so I do some research to see if it's bullshit or what
>find news articles
>Founder is a Jesus figure with long black hair and the athletic ability to climb brick buildings with just his fingertips
>Founder was accused of breaking into his elderly father-in-law's house, knocking him out of his chair, and threatening to kill him if he didn't cough up $85,000. His wife had claimed her father had molested her as a child, Moore said. This was justice served cold.
>also had shady dealings it the guy behind the old Tae-Bo infomercials. Something to do with money laundering via a giant $19mil diamond

Is this real life, /tg/?
>>
I find it fairly depressing the only place I can find that says they have Warhammer 40k is a 40 minute drive away. Closest hobby shop I know of apparently closed a few weeks ago because they had a disagreement with their landlord and are still looking to find a place to open.
>>
<3 Arkhan Confederates.
>>
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>>47434609
>crappy MC

either you don't like MC or you're underestimating the bots the admech get in 30k

>>47434640
google "florida man", the world is crazy

>>47434659
lgs tend to die fast due to the niche hobby and how little people buy in store sometimes
>>
>>47434300
Try it for yourself, it's not exactly expensive to get into it. You can play with one model or 1000. So get 10 models and play it. The rules are free and on GW's website. Don't like it? Don't play it. If you want 'old WHFB' then either play one of the rule sets from the last 35 years, or try and find a group which plays one of the alt ones.
>>
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>>47434686
It's almost always Florida or Texas that has the crazy shit. Sadly I think it's more often Florida with the craziest shit. I live in Miami, the place is a nightmare. We have the worst Governor in the country, everyone hates him.. yet these conservative fuckwads voted him in twice.
>>
>>47434609
>like thing
>support 3rd parties
>wonder why thing you like does things you don't like

>crappy MC's

And you've lost all respectability. Ad Mech 30k have some insanely good 'bots'.
>>
>>47434686
in san antonio the only successful stores are full of shitheads, if you cant find a group of cool people you're basically fucked
>>
>>47434804
>>47434686
Yes they are good... in 30k. In 40k there are way too many easy ways to deal with high toughness, good armorsaves, low inv++ models. I know what I'm talking about, I have been playing against bot-heavy Mechanicum with my War Convocation and its a match that is heavily in favor if 40k Mechanicus. So I can only imagine what would happen if Mechanicum faced Tier1 tournament eldar/wolfstar/grav-gladius.
>>
>>47434889
By your logic, every single unit in the game is shit because of "Tier1 tournament eldar/wolfstar/grav-gladius."

Might as well not play.
>>
>>47434889
actually that's a damn good point. i didn't consider 30k vs 40k and kinda assumed it was similar since 30k has primarchs, more superheavies, and larger armies.
>>
>>47434948
It isn't a good point. He's going "These units suck because tournament lists exists". Which means 99% of all units are shit because tournament lists exist.
>>
>>47434659
the nearest hobby shop from me is two hours away

there used to be one just about 5 miles away, but it closed just a few weeks ago.

the owner of that store was telling me in the past there was a store near the area I currently work, but it had been broken into several times and they closed down after losing over a hundred thousand dollars of merchandise to theft over the years, and now primary do business online.

feels really bad for sure. Over the past ten years the demographics of this area have shifted a lot, and niche hobbies are getting pushed out completely.

There is still one very active 40k club in the area, but they are a bunch of elitist pricks that everyone only tolerates because they are the only club in town (if it isn't fully painted and based you aren't allowed to field it, no exceptions).
>>
>>47432397
They pretend to be back in late 2014 and reading their Collectors Edition Ork codex for the first time.
>>
I have a chaos marines army but i havent played since 3rd/4th edition is there any point trying to start again? Been out of the loop for too long i dont really want to buy new models
>>
>>47435043
>>47434945
In the end thats the conclusion, yes. But the fact is that even in normal 40k those units are worse than in 30k since grav/D/massed, highstrenght shooting exist even in normal lists.

But anyway. If they'll bring domitar/castellax/vorax into 40k (Thanatar is already confirmed) I will be buying multiple full squads of each regardless. I'll take my losses and I will have no illusions why I'm getting my ass handed to me.
>>
>>47432194

Trying to find a Necron Battleforce but these fucking idiots on eBay keep a bidding war going days before its supposed to end and end up paying just below retail and above what LGS sell at.

FUCKING HELL
>>
>>47435333
Depends, did you use anything from the wargear list or any options at all really? Because those are probably gone.
>>
Is there any game mode that allows squad based tactics for most factions instead of the typical platoon/company/battalion abstraction?
>>
>>47435440
Kill team
Zone mortalis
>>
>>47435452

Is Zone Mortalis in the database?
>>
>>47435360
I like the Siege Thanatar. It's great.

Still dunno when it's out.
>>
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>>47433549
>Will bring me to an even 6000 points of Emperors Children
Nice!
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Would you recommend Tyranids for a first time player? I'm going to a hobby shop and am probably going to buy some kind of starter kit or some shit and that is what I am leaning towards.
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>>47434328
Not that many people play HoR KT regularly to give advice. Warp Spiders are great in the core of 40k and the high I means you can jump around much better then most armies.

I don't think you can really go wrong
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>>47432194
Everything I need for the Emperors Wrath Artillery Company because I've fallen in love with Guard. This is now my main force. SW have taken the back seat.
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>>47435384
You can usually find a buy now for around 75% retail
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>>47434328

Eldar just got update along with many other armies in HoR. Warp Spiders are indeed really good. They need to pass an I test for their jump, but its still amazing. Check the new update on their site, they just updated Eldar yesterday.
>>
Is there a list of all the formations that come from the Start Collecting Boxes anywhere?
>>
I play Tau and I have half my army as Infiltrators/Outflankers. Two stealthsuit squads, a ghostkeel, shadowsun and a rail rifle pathfinder MSU with Darkstrider.

Is it wise to use them that way? I'll only be starting with some close-to-MSU Strike teams, 5-man vanilla pathfinders, a fireblade and a commander with drones on the field. I love the idea on my Tau being hypermobile and doing sneaky ambushes like this but I don't know if relying so much on reserve and outflank rolls is wise. Tau don't like to gamble afterall.

Pure fluffy/casual.
>>
Are the missile racks in the manticore/deathstrike kit interchangeable or do you end up using parts on one needed for both?
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>>47435873
That's the way I run my Tau. It's really fun for more casual games.
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>>47435916
What do you field and how does it fare? Gimme a story or something anon! I'm tempted to just outflank my stealths and ghostkeel since the darkstrider sniper team will be on foot, but it IS also a lot longer range.
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>>47435892

You need magnets to interchange between the 2 of them.
As well as that, the missiles on manticore will not stay up. They also need to be magnetised.
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>>47435952
Damn I was hoping they were just lift out and put in like rhino chassis vehicles. Most people will say manticore but would the deathstrike be viable for the Artillery Company? Launching on a 3+ turn two is pretty good odds.
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So how the fuck do armies in 40k even land on/leave planets? I get that space marines have drop pods, but I've never seen any other space-to-ground/vice-versa transports.
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>>47435855
I have a few if you want a specific one.
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>>47435562
Calix? Its out already.
>https://www.forgeworld.co.uk/en-FR/Thanatar-Calix-Siege-Automata
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>>47436004
Things like thunderhawks and aquila landers.
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>>47436004
Like this.
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>>47436004
Everyone have large scale drop ships, the few of them represented in game are only represented in apocalypse games and only found on Forge World. Tau Manta being one of them.
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>>47435333
Might have been ok if you had stopped at 5th, but things are drastically different. You would have to relearn the game.
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>>47436004

Tau use Mantas and Orcas. However, logistics in 40k, as it is in most fiction, is not dramatic enough for a proper representation on the tabletop despite being probably the single most important element of modern warfare.
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>>47436060
It's not ignored in the fluff however. The Toros campaign is a great story of supply lines.
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>>47436019
I meant this.
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>>47436060
I don't mind that it isn't really represented in the tabletop, but a drawing or two of the dropships/landing craft in codices would be nice. One or two per faction maybe.
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>>47436060
As another anon said, Taros Campaign is essentially "Second World War African Campaign". With the Imperium as the Germans and Tau as the British.
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>>47436097
Oh the book. IIRC the FW guys said during Gamesday that the book is ready and will be released in few months.
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>>47436097

RIP Adeptus Mechanicus and Red Scorpions, we hardly knew you.
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>>47435932
Now that I think about it, I best leave my railfinders as is. I'd be fielding my two sources of markerlights without no unit to reliably make use of any of them. Quite frankly I'm tempted to attach Shadowsun to the vanillafinders just to give them Outflank and then split her when they come in.

No wasted Markerlights and I can have both offense AND support come in as the game goes on. I wish I could pull off this kind of fun with CSM.
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>>47436132
>tfw the only imperial armour with an imperial victory was the one where they were fighting other imperials
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>>47435679
No.
As is Tyranids are a collectors army as the cooler the model is, the worse it does on the table.

Unless you play in an exclusively casual area or with friends, you'll find that Tyranids rely too much on spamming the same models with the same wargear in every slot.

That said IF you do play a casual area they are a army with solid conversion and painting opportunity.

Paint wise they require a fair amount of experience to look decent and a lot to look good.
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I have an elegant fix to the problem of assault in 40k! Since everybody is scared of 40k being streamlined cause it'll totally mean an end to the setting ala AoS despite 40k being their biggest product... I present this solution!

Ammo!

>Each unit will have an ammo amount.
>For every shooting phase, you expend one of those 'charges'
>Overwatch can be boosted now to fire at full BS, however this also expends a charge. If you do not boost the BS, it remains like it is now
>When the unit has used all it's ammo charges, it can no longer shoot in the game and thus must assault.
>You can recharge one ammo charge by using your shooting phase to gather ammo from an ammo crate (these can be bought for 50 points at the start of the game and only contain 5 charges)
>Grenades are limited as well
>You can also pick up dead units weapons and use the remaining ammo in them, so if your Heavy Bolter guy is killed, you can pick up the Heavy Bolter and use it. This is an 'action' in the shooting phase and the unit cannot shoot until next turn.

There! Easy peasy and more realistic!
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>>47436172
Games don't last long enough for this.
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>>47436157
Imperials won Vraks, which was against Chaos and Cultists. They won Badab which was against Renegades/Chaos. They stalemated with Necrons in IA12. Red Scorpions survived and did their mission in IA4, but the others died (as was the plan).

Not too bad.

>>47436132
Who cares! Cullen started as a Sergeant, then he became Chapter Master, now he's a Leviathan Dreadnought! Next step, Primarch!
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>>47436060

Isnt the typical tabletop gamw to small to represent logistics anyway? You dont usually see regiment-sized let alone divisions on the tabletop anyway. Only a few apocalypse games are big enough.
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>>47436172
>Wasting all that time doing this shit
If they did this, Age of the Emperor reboot would be guaranteed since nobody would play this heinous shit.

The BEST you can do is have the ammo count and have to spend a turn reloading from an unlimited and invisible source ala XCOM. Gives people a chance to make a run for it/at you
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>>47436189
It would however make assault units more worthwhile as people can't just shoot you endlessly.
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>>47436172
How does this affect eldar weapons with hundreds of discs per weapon, necrons directly beamed energy and say daemonic weapons?

Also

Bookeeping for the bookeeping god, tokens for the token throne.
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>>47436205
Unless you you limit it to only 2 ammo its not going to make a difference and just makes the game more reliant on alpha strike. Its a more complicated way of fixing the problem, that's easily solved just by balancing the game properly instead of slapping band aids on it.
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>>47436204
It's just an idea, but making it so a unit has to reload might be better. Make it so they shoot then have to reload in the movement phase? Allow them to move 6" max and reload, if you go over 6" you can't reload.

Assaults need work. I keep thinking Age of the Emperor, as I've said before, will involve (assuming it happens) all the Primarchs returning. Daemon Primarchs getting models. Emperor coming back to life. The Ad Mech traded for some Dark Eldar tech and they have lots fo clone tech. Maybe to make a clone of the Emperor which will allow you to use him in game?

Then again, most people will quit if that happens.
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>>47436172
Dear god such a shitty suggestion. Even in systems that you only use few models (necromunda, mordheim, killteam) that would be a tedious system.
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>>47436206
Same way Necrons don't get scared and retreat, they're 'programmed' to fall back due to 'tactical advantages'. So, have the same shit with other races. Or just do >>47436204
idea. Have a reload phase.

Assault needs some love. I love the Blood Angels Assault Terminators, models are great, but they're so poop in game. If they could do S10 hits, might be OK, but S9 is the best they can do.
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>>47436172
Pass, I,ll take WHFBs/RT shooting.
Cover as Hit penalty, long range Hit penalty, move and shoot Hit penalty with some weapons, ID>Out, Multiple wounds In (no spillover).
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>>47436250
2nd edition had the same system, too. Pretty elegant once you're familiar with your modifiers.
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>>47436232
I just don't see how Assault Units can be fixed to make them 'balanced' compared to shooting units.

Make all transport vehicles allow to charge after disembarking? Allow to charge out of deep strike?

>>47436243
It wasn't meant to be 100% serious anon. I tried to purposely make it look stupid by using lots of exclamation marks and the final sentence. Guess I didn't get that across very well.
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>>47436270
Don't make shooting so powerful that you can cripple an assault unit before it reaches you.
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>>47436267
I'll take back save modifiers too.

Makes AP4 better than AP- even if its a 3+save.

The current "Ignore saves or don't bother at all" is shit.
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>>47436250
>Weapons fired between half max range and max range suffer -1BS when shooting

Or -2? I don't think people would want more modifers. When I used to play WHFB (like 12 years ago) people weren't interested due to the amount of shit you had to do (WS vs WS, I v I, Str v T, Armour Save, Ward Save, Hit Modifiers, Magic Bonuses, Item bonuses, Terrain Bonuses, Cover Bonuses, Magic Item bonuses)

Guess it was too much to do. "I have S6 which means -2 armour save" and running into 2+/3++ Chaos Lords.
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>>47436284
how about invulns and regular saves stacking? Made your force field actually worth buying.

So many nice rules in that edition.
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>>47436282
Then what is the point of shooty units if they cannot kill melee at range?
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>>47436300
Fine by me.
Suddenly regulsr termies take small arme line champs, hammernators go into the ridiculous levels though, so a price ajustment and more restricted ++acess, maybe a cap on how good ++saves non-charactrs can buy.
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>>47434640
Yeah the good old church selling off kids devil toys. I've gotten quite a bit from them types. But if you think that shit is weird try buying military surplus or silver coins.

One time I got a little chit book thing talking about vaccines are the devil's work because it uses corruption of a virus to cure a virus. Some kind of devil work.

Also one time I bought some surplus pouches, and they had some old nazi Stamps in them. They weren't even German pouches or even WW2. Asked the guy about it, and he said it was a bonus ;) what ever the fuck that wink mention idk.

And this shit was on name brand eBay, not even the wild west of cregslist.

Also on topic this is what I'm working on atm. A Trojan,a really old kit, you can feel it in the details just look at that winged skull. I'm surprised they still make it.
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>>47436300
This is shit I never got in 40k.

I have a fucking Iron Halo forcefield. If the gun bypasses this shield, then my armour could stop the shot as well, but it doesn't.

So WHFB with Armour Saves + Ward Saves stacking was a good idea. 2+/3++ guys were fun. Unless you were facing Oldblood on Carnosaur with Blade of Infinite Realities which just ignored everything. But S5 wasn't much of a worry to Chaos Lords.

So, allow me to do an Invulnerable Save, then Armour Save. I would even say

>Take Invulnerable Save
>If save fails, increase the AP of the shot by 1 (2 becomes 3, 4 becomes 5, etc) and take an armour shot if able too

Would still make AP2 weapons useful, but not stupidly powerful, would allow double save chances. Would make AP1 weapons incredibly useful (as long as they kept them super rare)
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>>47436324
Just make storm shields only work in close combat again. Easy.

The real problem is the storm bolter. Can't make that good again without bringing sustained fire dice back.
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>>47436347
Could help if it ignored penalties for move and fire.
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>>47436304
They can, they just should have to invest the appropriate amount into it.
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>>47436347
Simple. Making the unit it's targeting suffer a -1 to hit penalty in the next turn, wounded or not by the Storm Bolter.

Or

>If 5 or more Storm Bolters fire at a target, the target can only fire snapshots until the end of their next turn
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>>47436342
You'd have a large period of imbalance, but it'd work out eventually as everything got updated to it.
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>>47436390
>>47436347
Make Assault into Whfbs Quick to Fire, that is make it a beneficial effect in both shooting, assault and on overwatch
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>>47436369
Terminator armor already does, or would do that, though.

Damage output is what hurts them. Eight BS4 bolter shots really don't mean anything in this game. Some kind of order (be it simply regaining rapid fire, or some way to influence assaults) would make people actually consider using the gun terminators.

Like, could you imagine making units fired on by Storm Bolters pass an initiative test or be concussed? Going simultaneously with the fists would be a huge difference.
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>>47436410
>mfw Skinks with blowpipes

Was so fun being quick to fire with 4+ poison goodies. Though Chammy Skinks are amazing in AoS (based on the warscroll I read since it's free). I need to buy a Dread Saurian. Love the model. Not played WHFB for 15 years anyway so not losing anyway.

>>47436395
Yeah. I just think it'd make things with the saves better. I mean a Terminator with a Storm Shield. If the Storm Shield doesn't stop a shot, then the armour should. Even if the guy in a walking fucking tank didn't get his arm up in time to block the shot with his shield, it'll still hit his armour. It should STILL stop it.

I dunno. Give Storm Shield users the ability to roll armour saves if they failed Invu save? Make the Storm Shield count as a weapon in melee so you get +1A?

Would make TH/SS more survivable and do more attacks, which is balanced by their price and I1. Non TH Stormshield users (rare iirc) will be balanced by their less powerful weapons.

How you'd fix non Storm Shield users, I don't know bar making them cheaper.

How about

>Hard to Hit
>All units which ran/charged in their movement phase force any shooting attacks at them to re-roll successful hits

That way it makes units less likely to hit them and gives them more survivability as they close on the target. Representing zig-zagging and ducking/rolling.
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>>47436448
Sure it wouldn't improve termies directly, but they shouldn't either, they arent an terminatot exclusive weapon, they'd be better for everything else too.
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>>47436463
Ehh, that just feels like tacking even more stuff onto the system. Weapons that kill terminators just need to be priced properly for it. Being able to sweep would also make them useful.
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>>47436330
Nah, I did more digging. He runs the church out of his house and used to have a card shop where people called him Reverend Magic. Made some of the first licensed MTG products which were posters showing actual-size pictures of every MTG card (Alpha and Beta at the time).
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>>47436492
Well you could do a two for one, letting AP reduce armour it can't ignore would be a shooting buff, rolling back most non bolter Ap by one would counteract it, make termies dislike plasma but not melt (fitting for reengineered plasma engine shielding suits).
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>>47436492
Just generally trying to fix assault to make them decent. Thunder Wolf Cav and Death Company are about the only decent assault units from the Imperium side. Eldar probably have some.
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>>47436508
Hallelujah, praise be to our lord and saviour Jaceus.
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>>47436530
The problem is more on the shooting and delivery side more than anything.
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>>47436304
It is a common misconception.

Some people think assault units HAS to reach the target at all times, and if they can't, they are shit.

The reality is that dedicated Melee and Ranged are both "all or nothing" deals. If you can't kill the target before it reaches you, you are dead. On the flip side, if you can survive the ranged damage, you will destroy the enemy.

You could change the WS chart and make melee weapons twice as good for the same cost, and the problem remains the same: you could have a unit that literally just removed anything you succesfully charged from the board, no further rolls required, and it would still be shit with no ways of getting there alive.

As common sense dictates, you wont magically enter close combat before the guys with the ranged weapons gets to act. That means melee will ALWAYS be at a disadvantage because of this.

Some formations have allowed certain armies to assault from deep strike, and this chamges it around: you now have a situation where you would normally only get snap shots at the target, which will likely never accomplish anything, and then you are stuck in a situation where instantly removing the unit would actually be BENEFICIAL, since if they survive to your turn, they cannot be shot, but will still get to keep fighting.

People keep calling for fixes, but they don't exist. Anything dedicated to melee or ranged will be in a situation where either the ranged ones kill the enemy before they get close, or they die. That is impossible to balance properly. We would need to make all units capable of competing in all scenarios, and that would be AoS levels of bland and boring.
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>>47436565
The only army for which this is a problem is tau as they have no counter assault units.
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>>47436342
>If invul save fails, increase the AP of the shot by 1 (2 becomes 3, 4 becomes 5, etc) and take an armour shot if able too
Are you retarded?
So if you FAIL you still get a benefit?

Christ, that is the dumbest shit I've heard in a long time. For magical powers or unique artifacts and special rules, sure, but not for everything with an invul.

I play Tau, and you just buffed Stormsurges Riptides even more, and I have no words for how fucking retarded i think you are right now.
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>>47436031

Will the Tau ever lose a battle? again.
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>>47436600
What?

>AP2 shoots guy with Iron Halo + Power Armour
>Invul Save Fails
>This increases the AP2 to AP3
>This means the armour can now stop AP2 and is is now AP3
>This means that if the Iron Halo doesn't stop it, the armour can
>This means Invul are more useful and so is upgrading to better armour

I don't see how that buffs SS and Riptides.
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>>47436565
id say a dedicated "elite" melee unit should reacj grunt shooters unless luck or tactics is immensely on the shootes side.
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>>47436614
Because SS and riptides come with invuln saves.
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>>47436600
Re-read the conversation, we were talking about WHFB and how that system would be in 40k.
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>>47436600
>>47436614
I typed another sentence but it didn't post, autopost fucked up. I mean it doesn't buff them if they're appropriately costed. If you read >>47436300 we were talking about WHFB stacking.
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>>47436628
Not him, but the talk was about assault units. So my guess is it wouldn't apply to them. The talk was specifically about Terminators, so the forcefield fails to stop it, the armour does. It would make them personally better. Obviously it wouldn't work for everything, but that wasn't the conversation.
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>>47436652
Terminators have always been more limited by their speed and lethality than durability.
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>>47432194

Gonna buy:
-command squad
-stormtalon
-2 tactical squads
-2 devastator squads
-sniper scouts
-regular scouts
-vanguard veterans
-assault squad
-drop pod
-imperial knight

That should keep me busy rest of the year hopefully.
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>>47436565
I agree, but i think there is a catch.

The problem you describe, the all or nothing is there because the game become too "alpha strike".

Being good at shooting is now "obliterate a unit in one volley" instead of "dwindling down its numbers".
Being good at melee is the same.

You say there is no fix, but actually I think there is. It's slowing down the game, making it less killy.

Removing all the mechanics that let units charge in first turn, the interceptor rule, the cheap and safe deepstrikes especially with units with too much firepower, making low AP more expensive and less common, making the big toys non-mandatory in favor of large units of infantry with more models.

In general, making the game less rock-paper-scissor than it is now.
The units you choose should determine your playstyle, not the fact you win or lose.
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>>47436725
>Removing all the mechanics that let units charge in first turn
this serves to benefit nobody but the shooty armies, unless you can't shoot on the first turn either
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>>47436725
>removing all the mechanics

You can't remove mechanics without people complaining about nerfs and therefore leaving. Blizzard wants money more than balance so they'll never do something like that.
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>>47436754
GW removes stuff all the damn time.
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>>47436743
First turn assaults prevent your opponent from shooting at all, they should be very limited if they exist at all.
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>>47436743
Not necessarily.

With more expensive low-AP weapons and in general with less bigger toys, that shouldn't be a problem.

Once in a time we had the Land Raider and similar transports, before becoming the joke that they are now.
Hell, even marching across the battlefield on feet wasn't a big deal.

It's fair to let the shooty player have the chance to fire at you.
The problem is there when he have cheap and omnipresent AP3 and AP2 weapons, maybe with ignore cover too. Of course you can't reach melee with that.
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>>47436754
Yes, in the short term.

But that is another of the problems. GW made short term decision for a long time.

There is a price to pay for that. You either continue with short term decisions, and continue corroding the game little by little, or you make a long term one for one time, and accept you are going to lose customers in a big chunk.

You'll have people complaining either way, and it all comes down how many years they want to do business and how much space they are willing to give the competition, which has better and more balanced games overall.
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>>47436773
they already are very limited, to the point that sometimes its necessary to dedicate a fraction of your forces to them if you want to stop your opponent from wiping you out turn 1

>>47436794
but now, like you said, we've reached the point where its standard for shooty armies to have big, cheap low-AP guns wherein melee armies have nothing of the sort and have to resort to using "cheap" units in order to have any foothold at all during a game
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>>47436849
The answer is to scale back shooting, rather than get into an arms race that makes the game even more decided on dice rolls.
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>>47436858
of course
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>>47436844
This.

By now GW rules consist mostly of post-it's, whiteout and margin annotations.
>>
Does anyone have the image of the Necron version of Smashfucker?
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>>47436888
Isn't that just the wacky racers-lord?
>>
'Fixing' by buffing won't fix anything. There should be an overall nerf going through the game and a cut down on special rules. But you faggots can't stand if you don't have a special rule for each and every bit of fluff. And your elite melee unit should have a whole different amount of mechanics than the other guys unit to resemble your imagination. But also every army needs to be as strong as the recent OP waac shit.
Just look at the amount of different sm chapters that nobody with the least amount of imagination needs. 40k is sick to its core and the only hope to get a good ruleset for it is the AoS treatment.
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>>47436619
But then shooters become obsolete. You didn't fix anything, you just moved us from "melee are shit" to "ranged are shit."

We need something inbetween.
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>>47436897

I honestly can't remember, I was talking about Smashfucker to a guy at work and said there was a Necron equivalent and I cannot remember anything about it other than the word "jink" in the image
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>>47436629
Ward saves didn't decrease armour pen you fuckwit.
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>>47436921
How is shooting ruined if the expensive melee can reach the cheap shooters?
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>>47436930
Well theres a lord in a chariot that can jink at low str shooting and use its av to ignore low str melee, take melta and armourbane shots and melee on his ++save and jump back with full health and hullpoints if killed.
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>>47436342
>Would make AP1 weapons incredibly useful (as long as they kept them super rare)
You mean dime a fucking dozen for the Imperials? Because they needed a buff.

The point of only your best save was that they wanted to limit rolling. You only take the invul. save against something that you don't get your armour against. It's a holdover from when 40k actually had an idea about scale and didn't try to be a 100 model skirmish game.
>>
>>47436725
See: 4th edition.
>>
Are Battleforces as we previously knew them ever coming back? They always were good value and often had a good mix of troops, vehicles etc

The Start Collecting boxes are amazing value that's for sure but some of them have very limited re-purchasability based on their contents.
>>
>>47436920
>But also every army needs to be as strong as the recent OP waac shit.
This is the only part of your rant I agree with. The rest is either a percieved problem that doesn't exist, or straight up wrong.

We have reached a point where GW will destroy the game if everyone got buffed to the retarded Marine/Eldar/Tau level. We need to nerf shit, and hard.

But we all know it wont happen. We might get nerfs to the first few 8th edition codex releases, and then we will see new buffs across the board, because GW can't makr up their own minds.
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>>47437006
Now we just have FnP and RP instead.
>You only take the invul. save against something that you don't get your armour against
Always seen it as "you roll once for all of your saves, if you have a 5+ cover, and you roll 5+, the cover took it. If you instead rolled a 3 or 4, your 3+ armour save took it.

Abstractions, I suppose. Otherwise you would get ridiculous shit like 2+ armour/4+ cover/3++ invul/4+++FnP or RP

Nothing would ever fucking die unless you shot it with D weapons.
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>>47437169
Several were shit vslue for cash, lacked hq and cane wirh 1 troop, 1 worst elite and 1 middling heavy/fa.

Only solid ones I can recall were tau, deldar and IG
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>>47437276
Cover as hit penalty, make ++ and fnp combos hard and expensive to achieve.
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>>47437303
>make ++ and fnp combos hard and expensive to achieve
or just impossible to achieve. fnp doesn't really need to exist in a world where invulnerable saves act like ward saves.
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>>47437333
>fnp doesn't really need to exist in a world where invulnerable saves act like ward saves.

wouldnt this destroy the point of painboy and aun'va?

people run aun'va to lose[/spolier] get both an extra shot at half range, while also giving everyone around him FNP

i'm newish to the game but orks losing FNP is nerfing an already weak army
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>>47437390
>>47437333
Ot can also be tooled per army.
Kff and painboy wouldn't be gamebreaking or unfluffy
Terminators getting in-combat treatment though their TA...
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>>47433727
Bitly/Orks7ePDF

I just used Pages on my tablet, converted to PDF, then added a few bookmarks & labels using PDF Connect.

And anyone coming back to Orks from 4th/5th, yeah: Orks lost Fleet, got some shooting units, but the design studio clearly had no idea what direction to take the army. Apparently all the CC in the fluff didn't convince them that the army should be OK in assault, & the only invuln save is Badrukk's. Orkanauts aren't superheavies but were clearly supposed to be, & many units got nerfed into the ground. Ranged weapons still cost out the ass on BS2 models. I guess Rokkits are cheaper, & everything got Stikkbombs, but they didn't bother changing the Stikkbomb Chukka. It's dumb as shit.
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>>47434786
Mary. Fucking. Fallin.
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its the kroot rider's kroot gun a pulse round or not for the purposes of ethereal's buffs?

it doesnt specify in the gun list
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It's been a long time since I used our friend in the orient and then I only got a bunch of Forgeworld models.

How are the regular GW plastics in Resin form?
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>>47437612
noticeably worse, because it's resin against injection-molded plastic
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>>47434889
Bring back day one AdMech, bring out Scoria, one of those new Knights that happens to be bigger than a Warhound, and watch the fireworks.
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>>47437580
No. It only affects models listed under the Pulse Weapons title in the armoury.
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Hurry guys.

Name 5 child characters from 40K.
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