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What's the youngest age you would allow for a human PC in
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What's the youngest age you would allow for a human PC in a modern superhero setting? How about a medieval-simulator magical fantasy setting?
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Depends on the character. A minimum I would like them to be born.
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>>47395827
Okay /tg/. How do I run a game where all the players are sperm floating through a Fallopian tube questing for the holy egg?
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>>47395852
>adventurers are charged to deliver a strange egg to a remote place and throw it in the great orb of fecundity
>it's actually tarrasque sperm and they are sent to inseminate a female egg
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>>47395813
>What's the youngest age you would allow for a human PC in a modern superhero setting?

17-18.
Otherwise they're just a child soldier with better publicity.

>How about a medieval-simulator magical fantasy setting?

13-15.
Ideally though they shouldn't outnumber their adult companions who're there to protect, instruct and reel them in.
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>>47395813
minimum age of 73.
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>>47395813
Old enough to bleed, old enough to breed
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>>47395813

>Modern

I'd say around sixteen. That's about how old Peter Parker usually is when he gets his start, right?

>Medieval

Probably around the same age. Anything younger and things just start feeling weird. Child characters work much better in books or movies than they do in RPGs.
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>>47395941
elf scum please go
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>>47395813
Modern settings? Highschool age. That's where a lot of characters are, most notably Spider-man, Static Shock, and depending on the version, most of the X-men.

Medieval setting? It would heavily dependent upon the backstory I was given, generally the same age as a modern, if given a generic background.
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>>47395813
37 or get out.

Babies cant be heroes.
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>>47396032
I'm a gnome, faggot.
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>>47395813
Why is Chat Noir so erotic ?
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>>47395928
>child soldier with better publicity

Literally magical girls.
>>47395813
Theoretically speaking? Hell I don't know. I'd accept a three year old if it fit the campaign. Generally speaking ten is the absolute youngest PC I've ever seen played [but that was for an all-child campaign], and the youngest I've seen in a normal campaign is twelve.
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>>47395813
>What's the youngest age you would allow for a human PC in a modern superhero setting?

Probably around 12, though I'd really restrict that to sidekicks. If someone wants to play as a young character with really strong powers, I'd probably insist they go a bit higher to 15 or so.

>How about a medieval-simulator magical fantasy setting?

The answer would still be 12, but only if they're playing something like a Sorcerer where they can spontaneously manifest magical powers. Anything else and they've got to be older.
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>>47395813
>modern superhero setting
depends on what kind of super heroing they're doing
save that cat from a tree, rescue the disabled ship at sea, meet the sick kids at the hospital: ~8
stop that armed robbery, save the people from burning to death, bust the sex traffickers: ~13

>medieval-simulator magical fantasy
~10
>>
I wanna run a campaign of child soldiers. Like, fucking rough stuff, but not horribly dark and grisly or anything. That might be cool.
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>>47395852
You're busting my balls over here, man!
I just want to play a cool character like the ones I read about in the comics, is that too much to ask in a capes game?
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>>47395813
>Superhero setting.
12. Little kids with stupid strong superpowers who don't act their age show up all the time. (See: Hit Girl in Kick-Ass, Layla Miller in X-Factor)

>Medieval setting.
16. That's an adult in most medieval societies. Maybe slightly younger dependent on social norms/race.

My biggest thing is that any player character could, at least in theory, operate on their own. Makes it easier to come up with challenges designed for them to personally shine.
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>>47396686
>Hit Girl
doesn't have super powers

>Layla Miller
just knows stuff
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>>47395813
>What's the youngest age you would allow for a human PC in a modern superhero setting?
Probably around 8 or so, thanks to the superhero genre being rather silly and allowing for stuff like that. We're talking about a genre with Teen Titans GO! and with baby evil geniuses. It would be strange NOT to allow such things, every once in awhile.

Beyond that, 15 or so assuming caped superheroes, or maybe 12 or so if you include magical girls into that.

>How about a medieval-simulator magical fantasy setting?
15 years old. Most settings like that aren't designed for the "child prodigy" character concept and even if they were, it would involve a PC literally doing nothing most of the session except the one or two spots they unleash their hidden magic ability.

It just seems like it would be better to have a "standard" PC character and, if the game allows for it, a tag-along second PC/player-run NPC that is the younger prodigy character.
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>>47395813
24.
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>>47396727
Hit Girl doesn't have superpowers, but she's still bullshit strong compared to the other characters in that movie. Layla Miller's level of "knowing stuff" is basically a superpower in its own right. The more important part of both of those cases was both of them have a reason to act nothing like an actual kid.
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>>47395928
>ramza
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>>47396727
>doesn't have super powers

She's around the power level of batman, captain america, or the punisher. Still sort of human, but badass enough that they can play with the guys with 'real' powers
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>>47395813
>Modern Superhero
14 year old I guess? Any younger and they don't really fit the 'themes' of the genre. Like, earlier than that and I wouldn't even consider them to have been heroic for performing heroic acts. They're just going to do what people tell them, or tell them not to do.

>Medieval
Probably also 14. Ostensibly they'd be of age to go and travel and have agency at age 10-11, but not in an adventurer kind of role. I'd let someone's squire be younger for instance if said squire is solely concerned with maintaining and fitting armour, not combat.

The youngest PC I've ever run was an 18 month old baby from a race strongly implied to be dire human, but that was a rather exceptional case.
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>>47396812
I feel like that's not very important in a superheroes setting.
For every Layla Miller there's a Molly Hayes, a Power Pack, and like a dozen tweenaged X-Men.
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>>47396906
Coming back to my first post:
>My biggest thing is that any player character could, at least in theory, operate on their own. Makes it easier to come up with challenges designed for them to personally shine.
Throw a player (at least the ones I usually play with) behind Molly Hayes and one of two things will happen 1. They play the character like an adult even though that doesn't make much sense. 2. They do something dumb. Unless I'm running a really, really lighthearted game neither of those are desirable.

Would've been better to say something along the lines of: "I'd allow as low as 12 or so in a supers game, character/player depending. 16 or so otherwise."
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>>47397029
>>47395813
See I don't get this issue, purely because halflings are a thing. I played as a fourteen year old kid once. He acted like a kid. He was impulsive, excitable, had naive ideas of heroism. But his lack of physical strength or maturity wasn't exactly a deterrent. He just adapted to that.

>Plenty of magic
>Magic longsword
>World's highest Perception stat, high stealth, always always always paying attention.
>Had a magical companion animal watching his back.

There's ways of making child PCs work. Its just like playing a taller, more believable hobbit..
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>>47396611
Put in Mechs and you can run Iron Blooded Orphans.
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>>47397029
>2. They do something dumb.

I mean, that's literally the only thing superheroes are capable of doing.
Even edgy characters like genetically engineered assassin turned prostitute turned blackops spook X-23 have to take time to babysit Reed Richard's kids.
Valeria "I'm Smarter Than You" Richards still builds an interdimensional portal to summon dragons and dinosaurs because fuck yeah dinosaurs.
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>>47397029
>Molly Hayes
but in her case she's only pretending to be retarded
Klara Prast is a more somber take on the same theme
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>>47396540
>game where you play as kids with superpowers, and do super mundane shit, and occasionally serious shit.

I didn't know I wanted this
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>>47397215
Is that the new fujoshit gundam?
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>>47397564
Eh, not really?

All I know from watching it is that it's a damn good series and it's what Gundam 00 wanted to be but couldn't.

Also, instead of laser weaponry like beam sabers and such, it's all kinetic weaponry.
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>>47397392
Mmm...yes, big-titted, bikini-wearing tiger-woman hugging time-displaced lolis is my extremely particular fetish.
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>>47395813
Superhero Campaign?

8
if they have some sort of mentally augmented base power, or something to boost their 'maturity' and intellignence up.

12-13

For most superhero settings.

Medieval?

15-16, although they're likely to come with slight nerfs, and age constnatly being brought up.

lower the ages by about 3-4 of each, if they're in some sort of 'in-training campaign.
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>>47397656
And dying child soldiers. Don't forget the child soldiers willingly spending their lives so their mercenary company can accomplish its job.
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>>47397798
They also didn't know what a funeral was.
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Take it to /capeworld/
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>>47395813
16 for both.
>>
Rolled 5, 3 + 6 = 14 (2d6 + 6)

>>47395813
>What's the youngest age you would allow for a human PC in a modern superhero setting?
I would say 8

>How about a medieval-simulator magical fantasy setting?
I think that depends on the class/race combo. But for humans, generally 10 will do, in my opinion.

On that note, rolling for my character's age in a superhero setting.
>>
>side kick
Under 18
>newby
16+
>REAL hero
25+
>mentor
60+
>does not exist
Other ages
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>>47395813
16 and 14.
>>
>Ikki, the Phoenix is the oldest Bronze Saint at 16.
>This is normal for Shonen protags from the 80's who all act like quirky yet responsible adults.
>Nowadays 30 year olds are still adolescents with emo streaks who need safe spaces and drugs for their nerves.

I bet a 13 year old from the 1800's would survive longer in a zombie apocalypse than the average american "young adult".
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>>47401784
Japanese protagonists are always unusually young because culturally, their lives are essentially over after they leave school.
>>
I've played as low as 7, but I find it hard to roleplay at that age.

I'm comfortable around 10.
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That kid's coat is gigantic.
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>>47395954
OLD ENOUGH TO BLEED, OLD ENOUGH TO BREED! OLD ENOUGH TO BLEED, OLD ENOUGH TO BREED!
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>>47396346
>That qt little buttock cameltoe
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Daily reminder that Green Lantern fucked a 13 year old.
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>>47396346
Because the French are physically incapable of making child cartoon without sexualizing the characters.
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>>47404981
God bless.
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Somewhere between 10 and 13
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>>47404981
Is that limited to child cartoons or really just all things made by the French?
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I'm technically playing a teenage character in a DnD 5e campaign, as I'm playing a 47 year old Wood Elf Druid. She's a bit impulsive, very sure of herself and generally very caring towards her half-brother (another player) and the rest of the party.

In an A Song of Ice and Fire campaign we finished up last year one of the players played a schizophrenic (or perhaps messianic) 14 year old boy who wanted to be a knight. He was tied with the 'Best Man in Westeros' knight for my favourite character of the campaign as he had 'visions' of people turning into demonic figures whenever he spotted a follower of R'hllor. The way the guy played him, he had moments of hilarious childishness mixed with a great deal of piety.

It made for a fun campaign.
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>>47405040
for us (french people)most thing that are considered like art can be sexualised
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>>47395813
>draw a girl
>call it a boy
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>>47405201
>draw a boy
>call it a boy
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>>47395954
>>47404724
Found the orcs
>>
>roll for latching onto yer mams baps

>roll for shitting yourself

>roll to cry harder, babby. Nobody can hear you.

>roll for SIDS
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>>47405201

Girlish when young tends to mean hot when they're older, anon.
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>>47405040
Have you seen the Furry Orange Juice commercials? That should be your answer
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>>47405509
lol
https://www.youtube.com/watch?v=f48Nx3LK24M
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>>47397695
That's highly specific, you must have huge problems getting off.
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>>47405292
Did they have secret hugs?
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>>47405500
>when they're older
>>
>Superhero
At least 18, nobody wants to be responsible for getting a kid killed.
>Generic fantasy
At least 18, nobody wants to adventure with a green bean that's only seen battles at five thousand paces and practice fights.

I've had no complaints with this ruling, ever.
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>>47396346
I'm going to beat the dead horse and agree with the other "Because France" comments.

Europe is simply a more enlightened place than the prudish US.
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>>47404981
...Yes and?
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18 because Dave can't fucking control himself.
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>>47405650
Only if we start at level 3.
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>>47395813
>supers
As long as you're not still a fetus.
>medieval
As long as you're not a toddler.

>both
Be mature about it, don't try to make it a loli/shota/weeaboopedophileword thing, and make sure it makes sense within the setting and tone of the game.
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>>47405745
Why? Level 2 is the bests starting point in my experience. You get the first session and after that you have established character and gained the third level via trial by fire.
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>>47405782
Because >>47405650 specifically didn't want characters like that.
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>>47395813
I see no reason why a superhero team could not include a telekinetic fetus.
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>>47395813
18
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>>47405815
I don't see why a character going from a newbie to an adventurer/novice with a single battle under their belt is not fully supported by the level gain after the first battle.
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>>47405846
Because a telekinetic fetus has 0 int, 0 wisdom, 0 idea of what to do, and 0 out-of-combat utility. It would not make an interesting character concept in any game I would be participating in.
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>>47395813
As young as they want as long as they can answer this one question to my complete satisfaction.

WHY?!

Mind you there has been two child-prodigy mages over the years, one ten one thirteen. Both players convinced me of their plans and worked with me to tie them to the plot.

Ten was meant to be creepy but the player normally hammed it to much to work. They were possessed by the soul of the lich the party was hunting but the campaign folded for unrelated reasons before it finished.
Thirteen was a know-it-all Wild Magic Sorceress who the party was escorting and she perpetually got in everyone's way. She was secretly a Nobel's daughter with connections to Royalty the party was trying to make friends with and once the escorting was over the player traded her for the Court Magician from then on.
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>>47395813
Current campaign is a Magical Girl campaign.
All of us are between 12 to 14 years old.
Except the DMPC guide who into her thirties.
At least the DM only has her show up once in a blue moon and generally listen to our plans.
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>>47395852
That reminds me a lot of French educational cartoons where all cells in the human body are sort of anthropomorphised.

May luck be with you, Anon.
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>>47406276
Once upon a time... Life

That show started my interest in anthropomorphism.
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>>47396066
Pretty sure there's nobody in the current DC universe older than 25.
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>>47406484
they ditched Batman?
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>>47406529
Teenager now.
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>>47396032
> elf
At least a 100, monkey.
>>
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>>47406579
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>>47406384
S... Sarcebleu...
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>>47395813
I'm pretty flexible myself on that sort of thing. Though as a player, I find it more interesting to play "The former sidekick/kid hero" whose been "baked in the oven for too long" and is now a salty, cynical, surly adult who can't even remember NOT putting their life on the line on a regular basis for people who either don't know they exist or are outright hostile towards them.
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>>47395928
Yeah, somewhere in there, they should really be dependents or wards of actual heroes much earlier, although you could run a game where they are kids on the streets, coping with the reality of street gangs, and violence, and the cops not liking them.

I feel like that might skew a little dark potentially, of course.

I mean, the dilemma of keeping your powers secret or not, and the one between "try and make things better, or be yet another kid with super powers in a gang" is one thing, then you have the reality that if you do this, kids are potentially going to get shot in the face.

That's dark territory. I mean, it always is, but a lot of people wouldn't necessarily want to deal with kids getting shot in the face when they try and punch a gang banger with a glock with their super strength.

If they aren't pretty brickish they will get hurt badly or killed.

If it's not a big deal you rely more on "what should I do/real, meta human threats" but then it also gets ugly. If a guy with a gun can't shoot you, is it much better to have Superlad and MetaThug, both 13 deciding the fate of the neighborhood by beating each others brains out superhero style?
>>
>>47406276
We saw the show in spain the fucking show goes so far in his teachings that i used all the episodes dedicated to the inmune system as an introduction for studiying inmunology in the uni.
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>>47395813
I'm currently in a game where the team consists of an energy projector (12), a brick (13, nearly 14), and a super flexible character (early 13). The brick is the girl.
>>
>>47406276

https://www.youtube.com/watch?v=qAVpX9c6Ts0

>even the opening of a children's educational cartoon is lewd
Goddamit France stop sexualizing everything
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>>47405955
It could be pretty good as a threat.
>>
Depends on the _____GM_.
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>in a modern superhero setting
Old enough to walk, talk, read and write. I like the powerpowered kids trope
>How about a medieval-simulator magical fantasy setting
Early teens.
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>>47395813
>What's the youngest age you would allow for a human PC in a modern superhero setting?
0, I will not allow super foetuses.
>How about a medieval-simulator magical fantasy setting?
Again, 0. Though under 15 they have to be a spellcaster.
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>>47395961
Peter got his spider-bite when he was 16 in mainstream continuity so yeah
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>>47395813
12-13ish at the minimum on both, I have no issue with younger characters or whatever innocent or otherwise reason you have for playing them as long as the rest of the group is fine with it
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>>47395852
Anthropomorphizise everything

>>47395916
I vaguely remember /tg/ talking about that sort of adventure before

>>47396346
>>47405037
France is good at what it does and knows damn well what it's doing
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>>47405955
I would assume it would start with a statboost
Come to think of it, going by D&D if the average fetus has all 0s for mental scores, that means it's stat adjustment is -10 for those three, therefore it if the player puts at least 11 points in each stat it's playable
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>>47395813
>wanna pinch that butt
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>>47413550
>Chat Noir will never teasingly show of his shota ass just out of your reach
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>>47413597
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>>47395813
>two wild animal-themed semen demons appear!
>what do?
>>
>>47395813
>Modern superhero
Fifteen or sixteen, depending on where my players come from.
>Medieval-simulator
Depends on job/class. Anything innate talent or faith-based I'd basically allow to be as young as twelve, study-based would be twenty minimum, physical needs to be sixteen at the very least.
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>>47413732
>I cast Divine Contraceptive Sponge and ready Holy Day After Pill for good measure.

>>47408558
how about the campaign too?

I'd really love to run a campaign where the players are Attacking a Kobold and Goblin/Hobgoblin fortress.

That's actually a theme park shrouded in a field of 'merciful (all damage becomes non-lethal) enchanment' meant for people to have the Adventurer experience without the real dangers.
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>>47396843
>Dissidia Ramza wears his Beoulve royalty clothes instead of the sell sword armour
Why?
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>>47415858
Enemies will focus more on taking her alive for that royal ransom?
>>
I understand the catsuit, but why LATEX?
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>>47406484
They retconned that shit, Wondy is "hundreds of years old", Bats is 32, everyone else is in their early to late 20's.
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>>47395813

Ergh! Recently I had a players character bring out his 5yo daughter and we ran into a brick wall when I (as the GM) had to rp as her.

I said bluntly I didn't feel comfortable with playing as that character and it kinda shredded the flow and brought everyone back out of character when the GM suddenly has to.

I didn't like it.

Also 16. Players quickly change their tune if I start taking away stats for the character being too young.
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>>47418024
>taking her alive for royal prostitute?
FTFY
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>>47418270
Why not?
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For a supers game, it really depends on the feel of the game. If it's typical 4 color comic book shit, I'll go as low as 10. Because the child genius, magical boy/girl is a freaking staple.

For medieval setting I general prefer 15-16 plus. Because mostly people that go super young are generally trying to cheese the aging system in DnD. But if its a good role player they get to expand the age range.

The kicker is if the player only plays child characters, or when running games only wants his players to run children. At that point I wondering if your a pedo.
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>>47396346
The French don't consider nudity or tits to be particularly sexual. If you watch any decent French movie there's a chance of a random nude scene for no particular reason.
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>>47419458
Otoh you got married at 12-13 and were pretty much an adult at that age in medieval times, and I imagine D&D would emulate those to some extent.
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>>47415151
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>>>/cm/2987437
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>>47419632
Oh no. You married when you set yourself up with enough income to support your own family. Nobles married young; commoners married in their thirties or later unless their parents were loaded.
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>>47419632
"in Medieval times" is such a vague statement, in post-Black Death England people didn't usually start marrying until 25-30 at the earliest, for example
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>>47419793
>>47419833
That sounds surprising? I thought 30 was the average life expectancy in those times.
Oh well, at least daughters were just chattel to be married away when they were young and supple, for some phat dowry. :3
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>>47419863
Average life expectancy includes all the babies and little kids who died to two dozen different diseases we can inoculate against nowadays, and, depending on where the numbers were taken from, could also include deaths from epidemics and famines. If you dodged those you could look forward to respectable 50-60 years of watered down ale, breezy transparent underpants and washing your teeth with a rag and some salt.
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>>47419863
Again, "average life expectancy" isn't a very accurate statement when you're talking about a thousands years of a continent's history (assuming we're talking about Europe). As a rough rule of thumb a third of children died at birth or soon after, and plenty more before they turned 5. People could live at quite an old age once they survived the critical first five years of childhood.

Girls marrying in their teens was common east of the Hajnal line, but even there the husband was usually way older than the 12-13 you mentioned.
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>>47396611
Child soldier narratives are horribly dark and grisly.

You know what they make 12 year olds do in Africa?
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>>47395813
16, for both
>But-
No. 16
>Wha-
No. 16
>I hav-
Six
Teen
>>
>>47405292
>My own clone!
>Meow neither of us will be virgins!
>Not that we are anyway~
>>
>>47418024
>her

Nope.
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>>47420026
>~nyon
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>>47420026
Room for one more?
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>>47420003
During the Iran-Iraq war, roughly 100,000 Iranian children died as a result of being child soldiers. They were issued with a plastic key, said to be from the Ayatollah himself, that was to be their 'key' to enter Paradise when they died. One of the more disturbing uses they saw in that war was that they would be forced to charge across minefields to clear the way for the actual soldiers.
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>>47420026
I never thought Id have a use for this gif
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>>47412982
>the Embryonic Avenger is not actually conscious
>his words and actions are just his powers reflexively channeling the thoughts of the people around him
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>>47419863
>I thought 30 was the average life expectancy in those times.
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>>47420003
>You know what they make 12 year olds do in Africa?

>>47420701
>During the Iran-Iraq war, roughly 100,000 Iranian children died as a result of being child soldiers. They were issued with a plastic key, said to be from the Ayatollah himself, that was to be their 'key' to enter Paradise when they died. One of the more disturbing uses they saw in that war was that they would be forced to charge across minefields to clear the way for the actual soldiers.

More? I love reading about actual child soldiers, not "loli with a giant hammer" child soldiers.
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>>47419941
>washing your teeth with a rag and some salt.
that sounds awful
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>>47395813
It depends entirely on how well written the character is, and how well it fits the tone of the campaign.

Fuck anyone who turns up wanting to re-create some loli vampire they were jacking it to, but a SO2001 giant telepath baby works for me. Or a robot built in the last 5 years. Or a clone. Or two hyper manipulative twins with illusion powers, that appear to the outside world as a single, very powerful person.

There are so many fucking options that it's mind blowing. But they always g down the loli vampire road.
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>>47421306
Rape and murder of their own mothers is a popular one. It's sorta like blood in blood out. Once you've done that, there's no life for you to go back to, you're forever isolated from your own family, your village or town, your people. You belong only to the army now.
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>>47421402
>two hyper manipulative twins with illusion powers, that appear to the outside world as a single, very powerful person
Their most powerful illusion is a giant trenchcoat they can share to become the world's most giant adventurer.
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>>47421306
The modus operandi of many African warlords is to just brainwash and drug the boys, with the goal of making them feel invincible in battle. Kidnapped girls are generally divided among adult guerrillas as wives (Boko Haram's the latest group that practices this widely), and rarely used as soldiers.

General Butt Naked of Liberia recounted that before a battle, he'd kill a teenager for Satan and share the heart and blood with his soldiers in cannibalistic rituals to increase their fighting power. His Liberian civil war mercenary unit - that he liked to call the "Butt Naked Brigade" - was infamous throughout Liberia for its brutality, and for going to battle wearing nothing but shoes, believing that their leader's magic would guard them from bullets. The general later estimated that his group had killed approximately 20,000 people.

Another mercenary group of the Liberian civil war with a large number of child soldiers, derisively dubbed the "Peanut Butter Brigade" by civilians, had a far less deadly reputation during the short time it was active in the capital, Monrovia. Its younger members were known to abandon missions to loot grocery stores for jars of peanut butter.
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>>47395928
Funny you should use FFT as an example. The Meager was all about cadets being in over their heads, and coming of age during a very dark and bloody time.

iirc, Ramza and his squad of Gariland Academy students were each no older than 15~16 years old at the start. They were on their own most of the way through, which is good when the older "companion" that directly takes responsibility for them is Duke Dycedarg.
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>>47415858
Because of Japan's disgusting obsession with school settings and little boys that look like little girls.

There is ten times more artwork of Ramza in his Gariland academy outfit than the black armor he wore after joining Gafgarion's crew. It's a damn shame. Chapter 2 and 3 Ramza best Ramza. You disappoint me, Japan.
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>>47395813
If they're vigilantes They can be whatever age they want.

If they're government approved I'd imagine they'd have to be 18 for active duty maybe 16 for rescue operations and stuff with little potential for combat, basically super powered life guards.
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>>47395813
>modern superhero setting
As young as they can roleplay.

>medieval-simulator magical fantasy setting
As young as they can roleplay.

The characters are PCs, aka Special Snowflakes by default. They can be whatever age they want as long as they can roleplay it.
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>>47396727
Power Pack is all preteen. Billy Batson is also preteen, along with his family.
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>>47395813
Depends on the power, but I tend to say that 10 or 11 is a good bottom cap.

Children below that...I'm not sure they're sentient.
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>>47395813
Why is this even a question OP?
The answer is obviously going to be whatever you personally like. You will pick the answer from the thread that you yourself already like the most.

Apart from that, there can only be one actually reasonable answer:
It all depends on the player and the setting.

-Age can be just a number, if someone is able to actually give a character a personality that is coherent, but it's also possible that the player will be like a fish on land if they play anything but their own age or what they've seen on television.
-On the other hand, it's going to be difficult to play with someone who absolutely doesn't fit into the scheme of the campaign.
If catboy and marinette there lived in Gotham instead of a Paris populated exclusively by idiots, their humor and charme wouldn't really work. They might, on the other hand do OK in Metropolis for example, even though the situations there are often almost as serious as in Gotham. The whole deal is about tone.
-The younger you make a character the more difficult it is to create a believable backstory. "All my parents are dead" gets really boring really fast. In the example given, it only works for adrien, because his father is too rich to care SPOILER and busy being a villain , while marinette has constant trouble with her parents not being neglectful enough.
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>>47406384
to be honest i never found the lymphocyte pilots too attractive. too feminine/masculine

>>47405150
>>47405040
>>47404981
the above is also a perfect example.
even your lymphocytes have tits if they are drawn by the french.
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>>47406484
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>>47406628
I agree.
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>>47425977
>not liking Psi
heresy!

Btw, they started as regular humans in the sci-fi "Once Upon a Time... Space" cartoon that predates Life. They were way more developed in the original.

From the same series, we had exposed nipples on dancers in the intro of The Explorers, and it never bothered anyone here.

>>47425397
Oh, they are.
It's a goddam shame children characters are usually badly written, 7-10 yo are a lot of fun, with peaks of seriousness and maturity but still a lot of wonder and naivety.
The main problem with that kind of character is : Why are your parents/the autorities letting a superpowered infant put itself in life-threatening situations?

Below 6 years old, we're reaching the non autonomous zone, so I'd advise against such characters because it will most certainly derail the plot constantly.
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>>47426196
>a lot of fun, with peaks of seriousness and maturity but still a lot of wonder and naivety.
> 7-10 yo
yeeeaaaah about that.
have you looked around the "teen/young adult" scene lately? It's kinda sorta exactly the same.

>Why are your parents/the autorities letting a superpowered infant put itself in life-threatening situations?
Now i just want to play as a superpowered baby á la Incredibles. Or maybe have someone like that as an NPC.... a DMPC... that could actually work. No autonomy to focus the spotlight on himself, but all the powers for getting the party in/out of trouble.
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>>47426265
>teen/young adult" scene
please develop?
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>>47426305
As in: look at people between 15-25. I think you will find the same naiveté and and an equal amount of wonder, and only the occasional shimmer of adulty-ness, as you would with kids under 10.
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>>47405650
>not doing battle since the age of 8
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>>47395852
Osmosis Jones
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>>47426345
Oh.Thanks for the clarification.
No, I work with kids from 7 to 17, and they're very different.
the "mind blocks"* aren't exactly the same, and the proportions* are very different; even taking into account the differences in maturity depending on the individual.
Same thing for their activities and inhibitions.


You're not gonna roleplay a 6 yo like a 25 yo.

*sorry, anon isn't fit to discuss psychology in english.
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>>47426452
>You're not gonna roleplay a 6 yo like a 25 yo.

... watch. me.


In all seriousness, while they might be different a significant portion of young adults today is just children in all aspects except that they're being told that they're supposed to be adults.

Or it's just me, and most of the people i know.
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>>47404981
Your mother was a hamster and your father smelt of elderberries.
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>>47426489
https://www.youtube.com/watch?v=9l3TZrD3AVU
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>>47421340
Having the local smith trying to yank out your tooth with smithing tongs with no painkillers and probably not a lot of alcohol either sounds way worse.
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>>47426488
IDK, it might be different in your part of the world, but I find manchildren to be different from kids.
If anything, puberty should have affected their hormonal balance and behaviour. Not to mention 20 addtional years of experience, no matter how fruitless.

I'm not saying that children can't be more mature than biological adults sometimes, but they have a pretty distinctive psyché IMO.

>they're being told that they're supposed to be adults.
I once asked my 40yo father when he first considered himself to be an adult. He told me he still didn't, and was afraid that someone would see his act for what it was.

Back to theory, most modern western societies lack rites of passage, meaning that everyone has to take an individual path to reach adulthood, and a lot of people encounters difficulties doing it.

Unless kid supes are common, exploring the inclusion of a young superhero into a group of adult peers would be pretty interesting. Superheroing is one of the more mature activities possible, from a societal standpoint.
It makes me think of heroes like DC's Captain Marvel or magical girls, where the change of role is accompanied by a physical transformation into an adult. It's actually a great metaphor. (and it allows to punch the protagonist without getting a R rating).
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>>47426932
Look at the student protests in the US and the everyday problems that my generation and beyond face in their everyday lives, and what they find entertaining.
To me at least it seems like a larger part of us is lot more naive and disconnected from reality than in previous generations.

>and a lot of people encounters difficulties doing it.
Or some just don't. I think it's an strictly individual question.
However more people nowadays feel this way than before. At least from what i've seen of my parents generation.

Also, rites of passage are also just that rites, nothing else. Their psychological significance extends only as far as the people in the surrounding society value it.

>Superheroing is one of the more mature activities possible, from a societal standpoint.
I wholeheartedly disagree. The whole notion of a being stronger/faster/smarter/generally better than you coming down to deal with problems and people which are too big for the average person is as childish a fantasy as can be.
And as you can tell from the average age of superheroes being pretty damn low, it's not really much for mature people either, with batman/ironman and people like that being the notable exceptions.

>and it allows to punch the protagonist without getting a R rating
what.

>If anything, puberty should have affected their hormonal balance and behaviour
Oh and this: Yes. To be possibly even less mature than before. Again talking from personal experience with myself and my environment.
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>>47427147
>To me at least it seems like a larger part of us is lot more naive and disconnected from reality than in previous generations.

That's because it's true. We raise children to fear the outdoors becaue of child abductors, the media pushes the narrative that the outdoors are too dangerous for children (so here's a video game / toy / cartoon to keep them pacified), Internet culture allows people to communicate without actually interacting, and social media / 24-hour news networks allow people to avoid hearing information that they dislike or disagree with.

The result is what we're seeing in the developed world today. I'm starting to get a little worried that when I'm enfeebled and the children of millennials are supposed to be running things, nobody will have a clue how anything works.
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>>47427147
>and it allows to punch the protagonist without getting a R rating

An adult can't punch a 12 year old on American TV, but if the 12 year old can magically transform into an adult, it's OK to show them being punched by another adult.
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>>47426646
>and probably not a lot of alcohol
that's not how medieval times worked and you know it
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>>47406276
>>47406384
>tfw no Osmosis Jones RPG
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>>47395961
I'm pretty sure Peter was 15
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