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Battlefleet Gothic General BFGG
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OP cant come up with a edition name :Edition.

Previous thread:>>47317166

>Where can I find the rules?
http://www.forum.specialist-arms.com/index.php?topic=5203.0

>What the FUCK? What rules books do I actually need?
http://pastebin.com/6AGsum1s (embed)
(Short version: 2007 edition of the rulebook, 2010 Update, and Armada)
Revised is a set of fan-rules, written almost entirely by a Dark Eldar player. It shows.

>Where can I find physical miniatures to use/proxy with?
http://pastebin.com/jC96JeMV (But we always need more - Feel free to chip in with others you've found in-thread)
Also looking for more non-GW minis suitable for running boarding party games.

>Paper ship Proxies:
https://www.sendspace.com/file/h6zp53
http://imgur.com/a/MhFcj

>Boarding action rules
https://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/Warhammer_40000/Zone_Mortalis_Expansion.pdf
See the physical models link for some appropriate options for Navy troops

>Tactics and strategy resources for tabletop
Marine Tactica underway.
AdMech tactica: http://pastebin.com/YSrAf9f7 (embed)

>BFG:Armada is now live
>Battleflee/tg/othic Steam Group

http://steamcommunity.com/groups/bfgtg

>Anon is hosting a campaign, for more info go here:
http://tg-gothiccampaign.freeforums.net/
>>
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First for Eldar nerf never.
>>
>>47393309
Second for Chaos. Just raze faggots.
>>
>Assassinate mission
>Enemy battleship about to warp out
>Lightning strike fails despite Astartes favour
>Launch salvo of torpedoes into it, knock it down to <500 hp
>Hard turn ships to broadside, knock it down to <50hp
>Turn ships to ram, select all ships and order all ahead full.
>My cruisers are too far away.
>It's going to escape, fuck.
>Suddenly my one remaining sword frigate that I totally forgot about charges in from offscreen from the opposite flank.
>WITNESS ME
>Embeds itself in the battleship's spleen.
>Frigate dies instantly, kills the battleship.

ONLY IN DEATH DOES DUTY END.
>>
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Spire is such a hunk.

Also what the fuck do they do to him in that chamber in the big intro cinematic?
>>
>>47395430
They're interrogating him, probably using some kind of archeotech device or psychic power to delve into his mind.
>>
>>47394233
Ah swords, is there anything they can't do?
>>
>>47394233
>>47395876
So Sword > Firestorm?
>>
I've got a question for those of you who have bought models from aliexpress. Are all of the escorts in a pack the same mold? With the original BFG models from GW there were a couple differences between the escorts you would get in a blister, kind of like when you could buy aspect warriors in blisters. Have the recasters kept this or are they all the same mold?
>>
>>47396658
No, they have variances to them just like the originals.

Doesn't stop me from adding even more modifications.
>>
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>>47396809
Awesome. Speaking of modifications, have you seen this thread on warseer?

http://www.warseer.com/forums/showthread.php?413636-Battlefleet-Gothic-Imperial-fleet-detail-project
>>
>>47395876
Launch torpedoes
>>
>2v2
>fightan
>evil sunz kroozer fails save, starts to retreat right as I was getting it into ramming position
>use other evil sunz kroozer to traktor enemy ship into the retreating kroozer
DATS WOT YA GET, YA GROTZ
For some reason that may well have been my happiest moment yet in BFG.
>>
Speaking of escorts, all they seem to be doing for me in the campaign is dying, with the cruisers doing all the work.

I haven't even bothered going for an escort heavy force considering how easy my cruisers cut through the enemy escorts.
>>
>>47396215
The problem with the Firestorm is the same as any Macro and Lance ship in the Imperils Navy. Upgrade wise you need to go either AP for macro or range and shield damage for lance, otherwise they won't work properly.

A Sword with AP does more damage at 3k to a wide range of targets than a Firestorm at 6k to a heavy armored one.

Swords work just fine with AP, +100 HP and +100 SP. Keep them at 3k with broadside so they don't stop moving (most useful against Eldar and Chaos)

Firestorms are only good against IN and Ork even then 2 Swords and 1 Firestorm works better.
>>
>>47398077
I'll have to try using Swords more.

If I have to take escorts I'll usually drown the enemy in a wave of Firestorms. Sure I lose some but they do their job. Even against Eldar they've done okay.

Thought I'd read early on that lance weapons were better against Eldar but then didn't play for most of a month after that. Now everybody is saying they're shit against them? They still seem to land hits.

I don't get it, I'll try mixing things up more though.
>>
>>47398298
Well since Eldar can only play Pulsar with Stealth (because any other option is sadly crap), the extra range of the Firestorm means shit.

Taunt, vision, torpedoes, stasis, plasma. Basically anything that can do reliable damage and/or zoning works like a charm against Eldar.
>>
>>47398675
Traktors work magic on eldar.
>>
>>47398906
If you can locate them, protip: you don't. Good eldar always use back flip maneuver to evade detection.
>>
>>47400281
Implying no mwj or warp induction cells
>>
>>47400281
get advanced sensors, ya grot

Nobody's telling you they aren't broken and in an unhealthy state at the moment, but they aren't totally unassailable. Git gud.
>>
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>>47400418
I'm not, there already taunt and coiling for engines, can't fit more.
Yea i have all that on battleship but even then they manage to get out and rehide. And it's only takes 2 beams to destroy said battleship.
This bullshit is absolutely imbalanced. It's like having nova cannon with absolute precision that not only take out your shield but half of your biggest ship health with it.
>>47400478
I will when i have spare renew.
>>
>>47400281
Vaul's maneuver isn't shit.

The thing that's actually difficult to deal with is when you catch a battleship or battlecruiser, taunt and traktor it but then it just MWJs away.
>>
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Speaking of battleship, should i go for 300% crit chance increase for Zzap cannons? I have 3 of them. Tricky part is that i can only shot once per aiming order since they reload so slow and don't know is it really worth it. And you have to time it. Too bad there no reloading timer on guns.
>>
Some things are better in victory at sea
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>>47401321
No, it's not worth it compared to the alternatives.
Chaos gets the most mileage out of that one, followed by elves.
>>
>>47401422
So what i should go after speed/turn upgrades? I got +3 turrets because bombers annoy shit out of me and i have some slots left.
>>
>>47397758
In the campaign you can succeed by relying on ramming. But a swarm of swords is great against Eldar.
>>
>>47401529
Turn and belt armour.
Combustion gauge and MWJ take care of your forward speed and repositioning nicely.
>>
>>47401321
You should reroll your battleship to not have Zzaps because they're abysmal and use the kustom points for heavy kannons/mega kannons instead.

They don't synergize with the rest of the ork playstyle at all.
>>
>>47401684
Should i get one squadron bay for support?
Or just all heavy kannonz? Replace torpedo bay with kannonz? I could probably fit light cruiser 92 with this setup on 300 points.
>>
>>47401807
I just do kannons on the front and sides. The front kannon is ridiculously powerful and goes well with ramming.
>>
>>47401832
I have only 3 points i can do 3 side kannonz or 2 front and one side.
Do front kannons spin like zap turrets?
>>
>>47401864
Mega Kannon on the front, one set of heavy kannons on each side.

Or whatever do your own thing and see how it works out. That's how we're supposed to teach kids these days, right?
>>
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>>47401889
Okay, already brought favor, will it reroll? It's bad enough that i have to buy all upgrades and skills again.
>>
>>47402099
Favor should stay.
>>
>>47402099
Favor stays, hopefully you put a traktor cannon on it!
>>
>>47402325
I have Goth.
>>
>>47402325
Eh, oh well. At least it wasn't one of the other two.
>>
>>47402354

>be chaos
>play 2v2
>instead of 300 pts each, we get 360 points
>holy shit i can run 2 Styxes for a total of 8 launch bays
>look at enemy
>see eldar
>be forced to bring slaanesh slaughters instead

fucking knife ears
>>
>>47396658
>>47396809

What kind of variances are they? I ordered a squadron of Cobra escorts recently.
>>
Does the Khorne favor's boarding buff effect boarding ordinance? Or just teleport attacks and close range assaults?
>>
>>47402625
The amount of salt Eldar produce is worth enough to play them.

That said I still think they need a revision, after playing them, the absurd range and damage output of pulsars is ok, you need some skill to use it to its full potential.
The stealth mechanic is broken as fuck, making the previews statement void, since any skill needed is negated by stealth and a bit of petience.

Also non pulsar option suck balls.
>>
>>47396979
This is an excellent thread. I assume those are the recasts being used?
>>
>>47404029

Yep. Looks like Irene's stuff.
>>
>>47404055
Are they the better shop to buy from on Aliexpress?
>>
>>47404061
Definitely. Very established and reliable shop with good quality casts and customer service. Prices are occasionally $1-2 higher than other shops, but that's pretty negligible.
>>
>>47403632
A lot of it is utterly baseless too, when I play orks I get beaten by eldar about as often as any other faction, largely because eldar players inexplicably suck.
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Can anyone identify the ships on the left side of this picture?
>>
>>47404451
Look like escorts with a non-standard prow. Maybe a Mechanicus variant?
>>
>>47404451
They look like the GW versions of the Space Marine escorts. Most likely Gladius or Nova class
>>
>>47404451
Probably one of the space marine escorts, I'm not sure which, though.
>>
>>47404487
>>47404451
It is a Space Marine escort, Hunter class if I recall, torpedo spamming variant if I recall.
>>
>>47404526
Now that I'm looking them up they do seem kind of similar.

>The Hunter class is armed similarly to the Cobra, but is a little faster, allowing it to react quickly to openings the enemy provides. The vessel is equipped with Torpedo tubes and a Weapons Battery. The same shield and turret array complement found on the Cobra class is fitted on a Hunter class. The Hunter is also more heavily armoured than a Cobra, providing it with a little more survivability in a combat situation.

Should make things interesting.
I wonder if they'll release one with a more powerful sensor array like the Widowmaker?
>>
>>47404589
>>
>>47404451
My guess is they are some sorta SM escorts.
>>
>>47404451

Definitely Hunter class escorts if you ask me.
>>
I'm collection screen cap of chaos player salt, against Eldar.
>>
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So i started new admiral and guess who i got matched with my lvl 2 admiral? A lvl 8 admiral of course.
At least i got shit tons of points so i could ram him ass with 3 of my lvl 1 ships.
Glorious victory for Emperor.
After Orks imperials feels so maneuverable.
>>
>>47406105
Them Dauntlesses, mang'

The Desolater isn't all that in MP so far.
>>
>>47407180
It's a great support ship, with those ludicrous lances, but I prefer the Despoiler with its varied loadout.
>>
Wish I had friends who played this game, 2v2 is fun, but would be even more fun with friends.
>>
Carnage or Murder, /tg/? Which is the better brawler for chaos?
>>
>>47407755
I have friends who are willing but they want to practice against AI first so we are just waiting for that to release.
>>
Any news on the rumor that Hawk is going to make new BFG shit?
>>
>>47407945
Slaughter
>>
>2v2 against Imperium and Eldar
>me and my ally get them down to last ship, a single Eldar cruiser with torpedoes
> it's about to die
>my game crashes

Is there anything more frustrating than that?
>>
The game need smaller maps or fix the stealth and speed mechanics.
>>
>>47408023
>GW letting a company they don't own completely have any kind of oversight on one of their games.
Nah.
>>
>>47408370
>even smaller maps
>>
>>47407951
>they want to practice against AI first so we are just waiting for that to release
I have news for you...
http://store.steampowered.com/news/?appids=363680
>>
>>47407945
I like the murder, personally, but the prow lances are of dubious usefulness.

Stuck Khorne on mine, and I silent run it to a gas cloud and wait, before ramming it in the rear of their lines and doing some work before dodging out again.

Requires good timing though - if you jump in too early, you'll get focused, too late and your opponents are all spread out or worse they're in mid turn and you've got ranks of weapon batteries pointed your direction.
>>
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This game isn't even worth playing until the Eldar get nerfed.
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>>47408981
Git gud u spikey humie
>>
They should remove the ship count in cruiser clash, makes ambushes impossible.
>>
>>47408465
Some how I think you just play Eldar or chaos.
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>>47409406
Just use silent running.
>>
>>47409406
>ambushes

>not camping in multiple clouds and spamming torps and novas
>>
>>47409409
All factions, actually, though IN the most.
>>
>>47407755
I'll play with you lad. Steamid is jordanbraico
>>
>>47408981
FILTHY PRIMITIVES DON'T KNOW VOID STRATEGY!
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>>47410332
fake id baka
>>
>>47410611
You mean Bakka
>>
>>47411055
Don't remind me that those ships have yet to be added to the game.
>>
Do you think we're gonna get a lance based battleship for the Imperium? There is the Apocalypse with lance batteries and nova cannon. Then there is the "more modern" Victory class which is a modified Retribution with lances instead of plasma batteries.
>>
Can an equal number of points of escorts take on the equal of line ships here?

Playing Imperial campaign, and escorts just aren't coping for me.
>>
>>47414846
Easily. Escorts work better in large numbers. A single escort is just a fly to swat, but a large number are more like a pack of sharks. Torpedo spam works very well against large ships and gunboat swarms eat up smaller ships and Eldar with ease.

The problem is the more of them you have in an area the more pathfinding goes to shit and the more you have to micromanage them. Also the AI will almost never use it's torpedoes if you set them to autofire.
>>
Gah, just had a real shitshow of a mission. Convoy defence against orks in a map with radiation. All sensors cut to 50%, which combined with the sensor blackout made everything blind as a bat. I just could not do ANY damage to the damn ork ships. It wasn't until the mission was half done that I realized that none of the ships in the battle were firing their weapons AT ALL. Other than torpedoes (which I had to trigger manually) and skills I had no way to deal with the enemy ships.

I eventually got lucky and torpedoed a cruiser down, that set off a tantrum spiral and the orks fled.
>>
>>47415761
Emprah blesd torps
>>
>>47415196

Ok, cool

I've just been filling out the points with a couple of escorts, and I guess I shouldn't have been surprised that they'd perform poorly compared to the other 2 cruisers, for example.
>>
I'm just gonna post this here.
http://www.fistsofheaven.com/gearbox-homeworld-remastered-patch/
>>
>>47403632

Kinda funny how they differ to tabletop

It's all zoom and boom with torps coming from the sun there
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>>47416372
Hold up, is that a patch that restores classic formations?
>>
>>47417379

Is this an offensive build? Don't forget short burn torps.
>>
Cant decide what upgrade to put on my Retribution next and lost the list I'd made.

I already have:
Power Ram
Armour Piercing
Belt Armour
Voss Shield

The weapons are already 12k range so I see little point in going for turbo weaponry.
Targeting Matrix?
>>
>>47408370
It's space, map not suppose to be small.
>>
Hey, anon who is about to buy the game/wants to play on tabletop and I was wondering, I heard that GW is bringing back specialist gamesincluding Battlefleet Gothic... is this incorrect or correct and if it is correct when is this happening?

Just a curious anon, seeking this knowledge
>>
>>47417537
Yea i would probably go the same.
>>
>>47418085

Think they're working on a new version of BFG, but it's a ways off yet.

The current version is fine to play as is if you want to get into it (basic blue rulebook + Armada).
>>
>>47412923
I want the Apocalypse over the Victory, it has better armor and lance ability.
>>
>>47408023
>Hawk is going to make new BFG shit?
Nah man. GW is going to make it shit all by themselves, they don't need any outside help to do that.
>>
>>47417537
Turning speed. Makes all the difference on a Retribution.
>>
>>47404589
Probably not as Widowmakers were a unique squadron of Cobras specific to the Gothic sector. So technically at most 6 exist.
>>
>>47418085
>>47418373
>>47418876
Dammit, guys, I need proof. Are we still going off that one rumor post from like a year ago?
>>
>>47418928
They exist in all of our hearts.
>>
>>47419226
It's all a rumour. It just seems likely to be true given they recently confirmed the revival of Adeptus Titanicus and Blood Bowl. Necromunda and Battlefleet Gothic seem like the logical direction following that.
>>
>2v2
>a large majority of players just bring a lone battleship and a single cheapest escort
>i always seem to get allied with one in non cruiser clash missions
aside from the eldar death yacht, why do people think this is a good idea?
>>
>>47420000
More expensive = more better
>>
>>47420000
They're just trying to get the most bang for their buck considering they can pretty much only bring 2 shitty cruisers or battlecruiser+light cruiser in 2v2.

Dethdeala + light cruiser 2 stronk, orks are master race.
>>
>>47420060
i also get the impression that they just pick ships assuming the mission will always be cruiser clash, my ally bringing an emperor to data recovery is fucking stupid. discount dethdeala + light krooza kind of works because you have 2 line ships, and orks don't really have speed going for them outside of BRB.
>>
>>47418876
I severely doubt GW are actually going to put out a high-risk product like an entire new game with its own fairly extensive model range out of GW actual.

Everything remotely interesting from now on is going to be a FW production.
>>
>>47414846

Just started the campaign. Got my first actual cruiser, a dominator, next battle take it and dauntless into a 300 point cruiser clash against heretic imperials, get my ass kicked. Save scum to before the battle, take two dauntless and two swords, easily win, no losses... Escorts rule!
>>
>>47420151
As Imperials? Absolutely. I nearly always take a squadron of three Swords or Firestorms over a CL.
>>
>>47420147
Seeing as how GW are doing almost exactly that for blood bowl, I wouldn't be as skeptical as that.
>>
>>47420358
I'd bet an entire testicle on it just being a board game without an actual miniatures range to back it up.
>>
>>47420588
Have you not seen any of the news from Warhammer Fest? They've shown the orc and human teams and a render of a dwarf linesman
>>
>>47420588
What a waste of a testicle, anon.
>>
>>47421629
I have two left.
>>
Do any tabletop players have any cool stories using separate battles with troop models to resolve boarding actions? I've never tried it myself but it sounds really cool.
>>
Some noob questions regarding IN ships.

What are the weapon like pods on the sides. They don't seem to be containing any weapons.

What is the lance like weapons on bottom of ships, used for orbital strikes. They seem more powerful and bigger that normal lance shots.
>>
>>47422521
First question: No idea, they look like guns, but they never shoot anything. Folks are betting them to be either shield emitters or sensors.

Second question: No idea, some sorta bombardment cannon i guess.
>>
>>47422521

The things on the sides are ambiguous. Could be sensor arrays, shield projectors, gravity generation stabilizer fins, warp transition buffers, etc.

If you mean the points shit at the aft of the ship the things on the bottoms are also ambiguous. Secondary bridges, teleportarium towers, auxiliary sensors, docking penises, the ship's underhive, etc. If you mean the underslung weapon on the prow of some imperial ships, yes its a bigger gun called a Nova Cannon, or a reinforced ram.

>>47422145
A long time ago we used BFG planetary assaults to mesh up with Epic Armageddon games, jockeying for position to unleash orbital bombardments or drop troops. Good times.
>>
>>47422521
>What are the weapon like pods on the sides
No-one really knows. Ever since BFG first came out, there have been theories. The most likely ones are:
- Sensors
- Void shield projectors (explaining why they're at a distance from the main hull, like star trek nacelles)
- Warp drive/gellar field generators (see above for similar reasons)
- Armament that is part of any front-arc weapons batteries possessed by the ship
- All/some of the above.

>What is the lance like weapons on bottom of ships, used for orbital strikes
The laser blast you see in Armada Planetary Assault missions is just a graphic. In the tabletop game, it's presumed the ship rotates and blasts the target with lances/batteries/bombardment cannon. Also, one thing on the bottom of a battleship is for the model's stand to connect to, which the Devs left on anyway.
>>
>>47422717
Those bombardment lances or whatever also appeared in DoW 2 exterminatus scene, though at first I though they were fired from lance turrets but apparently not.
>>
Am I the only one who finds the Nemesis ships a bit silly? They dont seem to be that much more dangerous than their normal counterparts and every single one fell to a couple of Gothic cruisers ramming their rear.

Just seems weird that no admiral so far had tried that
>>
>>47423909
Yeah, they should've made unique models for those ships, especially the Terminus Est.
>>
>>47423909
I find it more disappointing that you meet them in standard missions as a normal enemy. I wish they had their own special missions instead, and they could have really amped their effects up for those.
>>
>>47418085
They said they were going to work on it. We have no idea what they'll do, at what scale, etc. We can't even sure they'll do it at all. One of the earlier rumors said it would be the first Specialist Game brought back, but Blood Bowl and Adeptus Mechanicus are now ahead of it. I wouldn't expect anything for a couple of years.

Plenty of time to buy a fleet of recasts and play the current game.
>>
>>47424838
>>47424179
I chalk that one up to the time they had to make it, but the campaign does have long segments where it's a repetitive grind at times.
>>
They really should give more points to new players. Getting matched vs 8 lvl admirals is not fun by itself and you have all your ships dead because you don't even have many of them and they all like lvl 1 or 2 and that suck.
>>
>>47425776
The issue with that is that a big part of Battlefleet right now is that having just one more ship than the other guy makes a big difference, so you could potentially unbalance the whole early game.
>>
>>47420000
A battleship determines the course of a cruiser clash pretty quickly depending on how it is used and how the other guy reacts to it.

The best luck I've had with cruiser clash is one guy brings the battleship and the other guy brings two good brawling cruisers, the enemy can't ignore the battleship, yet at the same time, it also chews up a lot of their attention to take it out.
>>
>>47425809
I really don't mind if balance will be tilted toward new admirals since no one stays new for long. Right now new players just in really bad position.
>>
Hey IN tabletop bros. What fleet colours do you use? I'm trying to settle on a good combination for mine and need some inspiration.
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>>47426378
I used whites and blues to make an Ultramar fleet.
>>
How bad of an idea would it be to make a pure AdMech fleet?
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>>47429226
It is almost the only way to play IN. On the table top rad as a hell.
>>
>>47429226
TT or vidya?
>>
>>47429226
On the tabletop you'll be a violently powerful ranged force with very erotic looking ship designs and a ton of cool tricks, but vulnerable to boarding and limited to fewer ships than the standard IN. There's a tactica pastebin included in the OP if you want more info.
>>
So when the devs say that Space Marines are coming next month, is that at the start or near the end of it?
>>
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>>47426378
I liked the green studio fleet, but wanted something less flamboyant. Went with gray with green accents (didn't really finish the escorts, though).
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>>47429669
TT
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>>47430139
Maybe.
>>
>>47425776
They do give more points to new players. In 1v1 it's actually pretty appreciable sometimes.

It's just not consistent at all and ships getting destroyed or lost in the warp totally hobbles newbies.
>>
I'm nearing the end of the campaign (I think). I did pretty well with a Torpedo-Ram-Board doctrine using only torpedo ships and Astartes favour across the board. I could have used other favours just as easily to run the same tactics but I really like having a troop score of 79. It made me nearly impervious to chaos and ork boarding parties which was especially useful on my Light Cruisers. It also allowed my Light Cruisers to lightning strike enemy ships for equal strength compared to boarding them by shuttle, bypassing defensive turrets.

Once this is done I'm going to play the campaign again using a full carrier fleet with Inquisition favour. This time around I'm going to tell the Eldar to sod off and not destroy the ork homebase for the simple reason that fighting nothing but Chaos gets boring after a while. I'm also starting up an Ork skirmish campaign, I plan to maximize boarding power and torpedoes (for more boarding) and see how far that gets me.

I tried to get into multiplayer but it seems to be rather buggy. The few times I found a match the game sort of froze at the deployment screen and then dumped me back to menu.
>>
Also I'm finding the game to be full of really stupid interface niggles and other buggy bullshit.

>The button to collapse the ship list is at the very top of the screen, which means that you can click it without scrolling the map.
>If you go to save a game and press "create new save" it doesn't automatically highlight the text box where you enter a name. You have to click the text box manually unlike the other 99.9% of computer games ever made. Also when you are done saving it doesn't close the menu automatically and put you back in the game.
>Orbital defense platforms can't be bandboxed to select them, you have to click on them directly.
>If you restart a Planetary defence mission halfway in, the number of bombardment objectives the enemy has completed does not get reset to zero.
>Fuck Planetary Defence, this mode can burn in hell. It keeps putting the bombardment objective directly under the enemy ships and there is nothing you can do to protect them.
>The interface lists weapon damage but doesn't account for the number of barrels firing.
>You cannot unsee after you realize that the windows on the bottom of imperial ships are upside down because they copypasted the lower half of the hull.
>>
>Weapon Proficiency: Motherfucker
>>
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>convoy missions against Eldar

This shit is retarded.
>>
>>47431933
I almost won one. Just needed to kill one last transport, the only one that wasn't dead or across the line already. But there wasn't enough time for guns to down it. Every time I had tried to ram it it boosted ahead, so just before it could reach the red line I put a Dauntless in front of it.

It it dodged to the left or right, or slowed down it would hit one of my other ships. Or it could keep going and ram the Dauntless.

Apparently the computer considered the transport close enough to the line that it gave me the defeated instead.
>>
>>47431933
Fuck, mang'.

I usually just take as many Novas as possible.
>>
>>47431267
Eh even if multiplayer is buggy and unfair it's still better than play with yourself AI.
Also Orks are hardest, too many downsides and not enough good things to put up with it. Telling this as lvl 8 admiral in MP.
>>
>>47426378
I'll try and get a pick of my WIP fleet but I use a dark grey hull with crimson prow and gold trim. Calixis sector fleet colors.
>>
>>47430622
It's not bad at all provided you aren't someone who likes assault boats. Fun gizmos and damn near every vessel gets an extra dorsal lance.
>>
>>47435056
Neat. Now what the shit are the actual names of the admech ships on ali? I figure the admech battleship has to be an ark, but what the hell is the admech "cruiser" and "light cruiser?"
>>
>>47435185
The ark is a unique vessel. Admech battleships, cruisers and light cruisers are identical to IN vessels just set on those Admech models with additional rules. So if you get an Admech cruiser and add a macro and lance combo you have an Admech Lunar. Macros on the CL gives an AM endeavor and so forth.

Look up the fleet list in the 2010 errata to see which variants are available. You just build the configurations on the models and incorporate Admech rules/upgrades to build your fleet.
>>
>>47435563
To add, the models are effectively aesthetics only and you theoretically could use IN models but where is the fun in that?
>>
>>47417063
Thats exactly it niyggah.
>>
>>47435605
Oh, and proper ballistics instead of RNG the current version has
>>
>>47434535
I find playing Orks to be really fun in 2v2, honestly.
>>
>>47434535
Yeah I'm definitely finding the orks to be absolute dogshit at anything that isn't Cruiser Clash. Eldar and Chaos are particularly hard to deal with on "objective" maps. The biggest weakness is the lack of power steering, Imperial and Chaos ships can boost turn and Eldar can turn on a dime. Orks tend to be left in the dust, particularly at close range when they try to bring prow weapons to bear.

My torpedo-ram-board strategy works okay. My ships are set up for max hangar capacity and I mostly use assault boats. This is followed up with boarding torpedo attacks as I boost to ram. Once that hits (or misses) I launch boarding parties at close range. I also have Goff favour combined with more than one ship with Waaagh equipped to maximize boarding power. This strategy absolutely crushes enemies that rely on small numbers of big ships. It's possible for the boarding attacks to shred every system and weapon on a ship in a single attack run. If the target somehow survives this without getting rammed to death in the process they are totally crippled for the rest of the fight.

The downside is that apart from strike craft I don't have any actual damage dealing weapons other than a few cruiser prow guns and slow firing torpedoes. So it's tough to finish off enemies left with a small amount of health after the initial hammerblow and stop them from warping out. Escort swarms are particularly difficult to deal with.
>>
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>>47436164
I didn't said it's not fun, it is, ramming and tractor beam enemy in each other or you to finish them is hilarious. It's just you often get outmaneuvered and and out ranged and you specifically need speed turn upgrades to keep out somehow and even then it's not always helps.
>>47436223
So you made squadron ships? What you setup, do you have screen?
I usually play on 300 and can only bring gun Terror and half hangar Terror for support.
>>
>deth deala
>not deff

Absolutely un-orky
>>
>>47436223
>tfw Swordwind got patched on launch
>>
>>47436293
I currently use two double hangar Terrors and my two Bashas also have hangars. This really isn't the best setup but I didn't have any real experience with strike craft before this. The few Imperial and Chaos ships with hangars also have a significant amount of guns that they can use while the hangars are recharging. But with ork ships not counting the default torpedoes, if you switch all the side hardpoints to hangars you are left with dinky little grot guns that don't accomplish much of anything.

Torpedoes, ramming and boarding all go hand in hand, but strike craft don't really mix well with any of them. Ships with hangars want to keep their distance, or at least have other ships screen for them. The hangars are helpful for piling ludicrous numbers of assault actions on a single target but my fleet lacks a reliable constant damage dealer like broadside guns to fill in the gaps between big hammerblows.

I'm going to stick with this composition a little longer and see if getting a battlecruiser and some more upgrade slots will help. If not I'll mix things up and maybe switch to the full torpedo-ram-board tactics I'm well versed in from playing Imperial.

Also it's really annoying how the hangar skill tooltips aren't helpful at all. Like all of the weapon tooltips they don't give you accurate information. I've been trying to compare the relative strengths of each faction's strike craft but it's impossible when the tooltips say things like ork fighta-bommaz attack 30 times.
>>
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>>47436740
How do you deal with chaos or eldars who got pretty good anti bombardment defense?
Also if you keep that strategy with Deathdeala you can have 3 pairs of launch bays on side and still good weaponry on front, that may work.
>>
Does the target matrix upgrade makes makro more accurate on 9k
than on 6k?
Sadly not all upgrades are showen in the weapon stats.
The wording in the german text says: reduces inaccuracy for macro weapons beyond 6k by 50%
40% accuracy = 60% inaccuracy
60/2=30
30+40=70%
And 12k weapons get from 20% up to 60% accuracy

I think thdescription is missleading and,or wrong
>>
>>47436932
>Does the target matrix upgrade makes makro more accurate on 9k?
No.
>reduces inaccuracy for macro weapons beyond 6k by 50%
Each race gets an additive accuracy penalty for each range increment. For Imperials, this is -20%.
So the chance of a hit goes:
0~3k: 80%
3~6k: 60%
6~9k: 40%
9~12k: 20%

The upgrade reduces the Inaccuracy Penalty by half at the 9k and 12k range, down to -10%.
So with the upgrade, the chance to hit goes:
0~3k: 80%
3~6k: 60%
6~9k: 50%
9~12k: 40%
>>
>>47437325
Chaos has the same accuracy as the Imperials, but Eldar accuracy penalty is 15% and Orks is 25%, so they follow these patterns:

Eldar without upgrade:
0~3k: 85%
3~6k: 70%
6~9k: 55%
9~12k: 40%

Eldar with upgrade:
0~3k: 85%
3~6k: 70%
6~9k: 62.5%
9~12k: 55%

Orks without upgrade:
0~3k: 75%
3~6k: 50%
6~9k: 25%
9~12k: 0%

Orks with upgrade:
0~3k: 75%
3~6k: 50%
6~9k: 37.5%
9~12k: 25%
>>
>>47437325
>>47437361
Thx anon
>>
>>47436223
>Goff favor and hanger bays
yeah there's your problem.
>>
How to beat Orks as Imperials. Those mega cannons and heavy cannons do a megaton of damage. Most of my ships have AP weapons, belt armour, and extra shields.
>>
>>47437955
Your have Plasma broadsides, and fast Dauntlesses. Stick behind them, and/or at greater than 6k range where possible (if you look at the numbers right above you, you have roughly twice their accuracy at >6k).
>>
>>47438030
Smart orks always have Taunt(as smart Imperials) i doubt he will outmaneuver them so easy. But yea, try to stay at 6~12k and then when you fail go gay for their asses.
>>
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>Nemesis mission in campaign
>It's a convoy attack

Fucking shit. I ended up just focusing the nemesis ship and sic'ing my Dauntless on the transports. Only managed to kill three of them, but I got that big bastard, so that's a defeat I can live with.
>>
>>47438147

>Nemesis mission in campaign
>It's convoy defense

Those transports probably killed something while I was busy with the Terminus Est.
>>
>>47438132
Or out Ork the Orks. Power prow upgrade and ram the fuck out of them.

That said, IN really needs some buff.


Something that is golden is when chaos players bitch against Eldar 9k pulsars... Dude you are running 15k lances with slaanesh, no need to aim or get close. A single slaanesh debuff and the Eldar ship is toast.

Now the 12k void stalker is broken, unless facing chaos, they deserve to be cheese if they bitch.
>>
>>47437955
According to the forum, Mega and Heavy Kannons have 0% accuracy at 6k.
>>
Tyrant or Dominator?
>>
>>47438308

Depends on what you're going for. I suggest not taking a Dominator unless you already have a Tyrant.

The Dominator kicks ass against Eldar, but is still ultimately more of a fire support unit.
>>
>>47438248
That's at 9k. With accuracy upgrade that will be 25%.
>>
>>47438438
These 2 posts: http://forum.battlefleetgothic-armada.com/viewtopic.php?f=37&t=2751&start=20#p30213
http://forum.battlefleetgothic-armada.com/viewtopic.php?f=37&t=2751&start=20#p30722
The second post link to this patchnote: http://forum.battlefleetgothic-armada.com/viewtopic.php?f=1&t=1643
>Orks Kannonz now have the Imprecise Attribute. They remain at 100% precision at 0k, but lose more precision with distance, ending at 0% at 6k
>>
>>47438509
Okay, that's really orky.
I know i should switch 3 Zapp Kannons to heavy ones on sides but that will cost me 1200 for skills and upgrades. And it's turn out you can put heavy turrets up front so i don't even know if i should, Zapp suck but at least two of them rotates and help shot sides.
>>
>>47438637
IMO the Ork battleship is not worth using unless you're facing IN or Ork, it's just too slow.
>>
>>47438708
They all have same speed, he only slower in turning but his ramming power is immense.
And
>turn out you can put heavy turrets up front
i meant can not.
>>
>>47438756
>They all have same speed
I'm pretty sure the Deffdeala battleship has the same speed than a Emperor: 112
Can't check right now.

>i meant can not.
You can swap the torpedoes bay for a double Mega Kannon.
>>
>>47438800
Orks ships have same speed, they all that slow.
>>
>>47438829
The battleship is the only exception.
>>
If I want to be a faggot and play chaos, what is the best thing for doing tzeench slaanesh, max lance brokenness?
>>
>>47435619
and includes chances of misfires where the bullet goes somewhere completely different than what the gunner was likely planning, aka can sometimes shoot something they were not planning including, and not limited to, your own ships. Ships also intelligently take places in a formation where it can get maximum firing angles for targets and these are different for each race. Oh, you can close waypoint loops so they go ad-infinitum and the bigger the formation is, the slower the formation goes.
>>
>>47438900
forgot one more thing, exploding ships do more damage to ships around them, to mitigate this somewhat ships that are near one that is about to go boom will try to get out of dodge.
>>
>>47438898
venerate your one and only CHAOS GAWD, dont be a damned fencesitter
>>
>>47438756
Ramming damage includes maximum ship hull HP as part of the calculation, which makes the dethdeala the most powerful ramming ship in the game.

It basically needs to have every single speed related upgrade and skill on it for it to be useful though, evil sunz favor, induction cells, MWJ, lotsa thrusters and all that shit.
>>
>>47438898
Dont be a faggot anon.
>>
>>47429226
They’re not easy to use because of their low numbers, but players in the BFG forum (The Specialist-Arms forum) who’ve used them report pretty even win/loss stats once they get used to the fleet. So, not a bad idea.

In smaller games no one takes the Ark Mechanicus because of its cost (you have to take the more expensive admiral on top of it…). You probably want to take a Retribution or Apocalypse if you want a battleship. You can get a 5+ armor battleship to work too, it’s just a little less synergy with the rest of the fleet.

You can get away with fewer carriers than usual, because of AdMech fleets’ extra turrets – a single Dictator in 1500 points is viable if you’ve got torpedo escorts too. People have had trouble getting Defiants to work; Endeavors are the light cruiser of choice. Tyrants w/ 45cm batteries are great. Lunars and Gothics both work too. Hunters are excellent escorts.

Some people advise against loading up on nova cannons. AdMech fleets have a lot of broadside range for an Imperial fleet, but using it means you’re turning abeam earlier. You’ll have fewer chances to fire nova cannons. It’d take zero or two, no more.
>>
>>47435563
>>47435185
The AdMech battleship (the Ark Mechanicus model) can be built as an Emperor, Retribution, Apocalypse, or Oberon by using the appropriate modules. The Ark Mechanicus is a unique battleship type with two weapon battery and one lance module on each side, but it’s overcosted imo.

The cruisers and light cruisers come with the usual variety of modules too, so you can build any cruiser class available to the fleet, at least if you get them from Irene’s store (I haven’t tried the other one).
>>
>>47438898
Maximum Faggot is all Hellbringer carriers, with at least one tzeentch. Half have probes, half have stasis. Never get closer than 12k to anyone, kite round in circles. Matches take literally forever, and you can and will win without taking damage or having fun. A Styx is your top end, and brings more skills.

Against Eldar, go to Plan B take all slaaneshi Carnages.
>>
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>>47439630
>It basically needs to have every single speed related upgrade and skill on it for it to be useful
Like any other ork ship really.
Also i had some strange bug were my setup on a ship got reset to previous state after i replaced ship, not that i mind this, Zap Kannons suck.
>>
>>47438196
>lances against eldar
No
>>
>>47441799
>Zap Kannons suck

That they do
>>
Why the hell is Tac Cog in MP??????
>>
I haven't played for a couple weeks but is it just me or is the Retribution a little slower? It just seems much more sluggish?
>>
>>47443326
i noticed in the campaigne that it stops for turns ... and has 5° less turn rate than the CA's
>>
>>47443326
It seems to turn slower.

Still, if they ever add more Imperial battleships in, it's going to be the second fastest of the lot.
>>
>>47444090
Maybe it's that but I noticed it seems slower in a straight line especially with AAF. Maybe I'm imagining it.
>>
>>47445111
I haven't noticed that.
>>
TT players, is the Invincible Battleship worth it?
>>
>>47436805
Yeah I get the feeling that I should pare back the hangar bays a bit. Going all in on hangar decks relies a lot on good boarding RNG to deal with enemies. When it works it WORKS but when it falls short I don't have many options. I'm going to stick with it until I get my battlecruiser, that will probably work much better with this strategy.

>>47437721
What ork favours work well with hangars? With Imperial ships anything but Space Marine seems to fit the bill but I'm not well versed in Ork stuff yet. I'm using Goff favour because my primary method of attack is boarding, the hangar bays are just there to bring even more possible assault actions.

>>47438180
Yeah I got the slaanesh nemesis on a convoy mission too, but I was the defender so I could just have the freighters hide in a cloud while I fought everything.

>>47443326
Seems fine to me in terms of speed. It turns half as fast as cruisers so if you do any course corrections it will eventually fall behind.
>>
>>47448352
I got the Terminus Est on convoy attacker.

Which lead to "THE TERMINUS EST HAS BEEN DESTROYED" in a mission where I never even shot at it.
>>
Tau when?
>>
>>47448976
Not for a few months, anon.
>>
>>47448976
TT players, what is the difference in sniping between Tau and Admech?
>>
>>47395430
They put speakers on his head, set volume to max and started spamming ACTIVATING TACTICAL COGITATORS
>>
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What if instead of Crappy Nova kannon and "Going Silent" we'd get ability to rapidly turn using gauge similar to IN and Chaos?

But instead of beeing plain unorky, boring copycat of humies maneuvers...
>>
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>>47450805
...We get an ability to "side strafe" for 1/3 of gauge!

*In case you don't play orks, Im talking about underwhelming favour Blood Axes

WAAAAGH!!
>>
>>47450805
>>47450819
>BA Nova Kannon
>crappy

It's so you can snipe panzees, ya' git.
>>
>>47450847
Oi, boss, our Prow kannon blew up on da, uh , 4th shot.

Also it took out our prow armor and torpdeo launcha/megakannon wiff it. Also fungus rum room is on fire.

Told ya Blood Axes can't put a propah foight!!
>>
>>47410403
Im sorry,bt pressing pular button once in a while should not even be called a strategy.
>>
>>47451149
>tfw you can just set pulsars to autofire

Eldar need fixing, not just because Pulsars are bullshit, but because the other tactics you could use are all boring and unfun.
>>
>>47451198
Starcannon buff when.
>>
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Is there any fluff regarding what the Nicassar, Space Bear Psykers, can do with their powers? Is it possible to "jam" interstellar communications with other psykers?
>>
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So, I just finished the campaign.
>Captain Abridol the absolute madman
By the way did Spire get promoted to Lord Admiral at the end of the game? I got that impression from the fancy cape and the massive fleet around him.

All in all despite a couple of dull segments that could have been spiced up with special missions for the Nemesis ships, the game was really good. The voice-acting was superb and the game just oozed 40k atmosphere.
Honestly the biggest surprise I've had in a very long while. 9/10

One small question though about ramming. Is it intentional that you can deliver a retarded amount of damage in a very short time if you just stop after hitting them, wait a second and boost again? It seemed to deal the ramming damage with full effect even though you just hit them and your speed was almost minimal even with boosting.
>>
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>>47452897
>campaign
>mfw reached the point where fully half my available missions are convoy attack/defense vs. Eldar

And it's always involving critical worlds like jump gates. Really sapping my will to finish.
>>
Balance patch incoming next week: http://steamcommunity.com/app/363680/discussions/0/357287304420442714/
Ork and Eldar rework.
>>
>>47453316
>coop vs ai mode
fuck yes.
>>
>>47453405
Could have sworn we already had that, unless they meant it with randoms online, instead of inviting a friend.
>>
>>47453426
theres only custom games with friends, but they said coop vs ai would even have its own progression system like singleplayer/multiplayer.
>>
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>>47453484
Oh, all right then. That sounds interesting.

Would like some more ship types though. I need to get my Oberon on, at some point.
>>
>>47453516
I imagine they'll be focusing on adding races for now. Extra ships for existing factions will probably come when they run out of races too add.
>>
>>47452172
Dunno if the nicassar can do it, though they're meant to be high end psykers so probably.

But its definitely possible, tyranids do it with their shadow.
>>
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>>47453551
Yeah, I don't expect it for a long while. Just hope it comes at some point.

I also hope we get Necrons eventually.
>>
>>47453715
>Necrons
Please no. I dont want to stop playing this game any time soon
>>
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>>47453800
I have little doubt they'd be a bit more balanced than they were when first released on the TT. And the Revised rules made them more than manageable even then.

I just want to jet around space and shit lightning on people, is that so bad?
>>
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>>47441799
>Not having mega kannon on your dethdeala
I guess you don't want the highest damage per minute weapon in the game to supplement your rammin'
>>
>>47452897

It makes sense that if you stop to let a ship move away and then ram it again that you'll damage it further. It's like hitting a car, reversing, and hitting it again.
>>
>>47450702
Admech get 60cm dorsal lances on tehir regular cruisers, as well as being able to give any class of cruiser a nova cannon.
Tau can launch a lot of faster steerable torpedo tokens.
>>
>>47453871
>116
What the fuck
>>
>>47438357

Took a third Tyrant in the end. I'm still getting wrecked by Orks but I was able to kill a Retribution with two Tyrants and an Overlord. Mega Kannons need their damage halved. Heavy Kannons I can understand.
>>
>>47453871
Was considering this but torpedoes too good for shooting clouds.
>>
>>47453871
>squig upgrade on every ship
What the fuck
>>
>>47453971
I think it's a waste of the battleships prow to put torps on it. Muh cruisers and battlecruisers bring my boarding torpedoes for me.
>>
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>>47454074
But if do that i can only take small ship with small torpedos.
>>
>>47454046
Nobody runs.
>>
>>47450976
I've never made it to 5 shots. I think I average about 2.
>>
>>47454141
I know, I'm just surprised because I thought no fucking one ran this.
>>
>>47454276
Not doing it will just outright cause you to lose matches you could otherwise have easily won.
>>
>>47454276
I always get squigs on every ship first upgrade I can get.
>>
its been 10 minutes and i havent even been matched up yet

is the game dead?
>>
>>47454622
Low lvl admiral 2 vs 2?
>>
>>47454622
It's early in the morning, man.
>>
>>47454933
Evening were i am. I think Overwatch have something to do with it.
>>
>>47455257
Huh, I just always notice it's quicker to get a match when it's around 10 or so Pacific Coast Timezone.

The players also seem better as well.
>>
>>47438180
>when the transports land the killing blow
>>
>>47455707
Has this ever happened?
>>
>>47458127
I had a transport kill an Eldar Aconite once, although that was because my opponent didn't move them out of the way when I hit AAF.

Why the escort was in front of my transport, I will never know.
>>
>>47459086
>Eldar using Aconite

He had it coming.
>>
Saving from death with a question.

Is it appropriate in TT to supplement my Chaos fleet with Chaos-ified Imperial vessels?
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