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/shg/ - Super Hero General
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From street-level to cosmic and everything in between, this is the thread to discuss all things superheroic, at least as tabletop games go. Mutants & Masterminds, Marvel Heroic, Heroes Unlimited, Dark Champions, Villains and Vigilantes, and any other system out there, this is the thread for you if you want to feel superhuman.

>System repository
http://pastebin.com/bU7vZFAN

Cape World pastebins:
>The Generals
http://pastebin.com/4ZEeWk7F
>Statesmen
http://pastebin.com/qCgQBDgr
>Hollywood
http://pastebin.com/2Bp49SEa
>Las Vegas
http://pastebin.com/ysD4JsRR
>Japan
http://pastebin.com/wz33giaC
>Germany
http://pastebin.com/pVweBM4F
>Generals' Villains
http://pastebin.com/gms0S8Vb

Previous Thread:>>47358480

Topic: We talked about WW2 last thread, now we move the clock up to talk about the car war, about when super-heroes were super spies, about a time of Radioactive Men and Black Widows.

Also when Cape World nearly killed Korea and the rest of the planet.
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>>47392590
>car war
uh
>>
>Reposted from last thread. Cold War german supervillain.

Sohn vieler Welten - a german Man, that went nuts as his daughter from the west and his son in law from the east side of the iron curtain got gunned down near the berlin wall. Developing a split personality and terrorizing the splitted german, his methods to try and unite the country grew more and more horryfieng, until he could be put down. Stuck into an asylum, he is slowly recovering. His abilities depended on the region he was currently in. Developing a split personality based on the region he was in. By the time of his downfall, he had reportedly over a hundred of them, each with an different field of expertise. But still, only human.
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>>47392637
i'm assuming 'cold war'
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what system lets me be the Rider?
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So far for Cold War era capes we got:

A Captain Justice that worked for McCarthy rounding up suspects for hearings and acquiring dirt.

A living, barely contained WMD cape that worked for Russia.

General Atom, politician and molecular controller that was a general in the Russian army. Transcended the planet following glasnost when he wanted to find some place to belong to and not be a cold war relic.

A Berlin based cape whose identity, powers, and skills depend on what side of the wall he's on. An "amnesia noir" themed hero who isn't sure what he's done or what he's going to do.

>>47392679
He's probably got the Hossier write up from last thread on the brain.

>>47392702
All systems. Rider is forever. Rider is in the soul.

Anyone have ideas for super-spy capes?
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>>47392637
Clearly we're missing out on something awesome.

Is or isn't australia Mad Max Land?
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>>47392747
>Anyone have ideas for super-spy capes?
not off my head, but in Band of Zombies the Americans make Super Spy Zombies
Russian has Tesla Zombies
Nazis use Mystic Zombies
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>>47392590
Err...I think I'll just edit some of my ideas for the Cold War.

The Collective: During the Chernobyl nuclear crisis, the top of the nuclear plant was covered in radioactive shards. Soviet leaders brought in expensive robots, but these robots were costly and failed because of the radiation. The Politburo commanded hundreds of low-ranking soldiers to do the same job the robots failed to do. These soldiers began to exhibit anomalous tendencies such as unusual coordination and efficiency. Soon after, soldiers began speaking in unison and referred to themselves as the Collective. They somehow developed a single unified consciousness while working on Chernobyl. Each member of the Collective can assimilate another free individual into the Collective. Due to the sheer mass of the Collective's computing power, it has became an incredible resource to Soviet scientists and generals. The Collective is watched over by a nuclear fail-safe option in case it has different ideas.
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>>47392856
It's dreaming and song lines land. But it has enough big outback dreaming creatures that one could easily justify guys making roadsters to corral and handle them...
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As mentioned in the last thread, the Cold War brought rise to what we know as the superspy. Granted, superspies have always been a thing, even in WW2, but it was during the chill of the Cold War that they really rose to prominence. In a way, it was a revitalization of pulp adventures. Regular superheroes had some difficulty ranging out abroad, but it was these quieter and more down-to-earth legends that came to fascinate people. Many an eclectic organization formed out of this era, some to ensure world peace, others to take the world for themselves.

The typical superspy may have had superpowers, but they usually had a few hallmarks (depending on your country): an eye for detail and investigation, a sense of daring, a silver tongue, a trusty pistol, and a wide range of esoteric and sometimes bizarre gadgets. They went on globehopping adventures and tangled with quite the cast of characters.
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>>47393015
In essense, the superspy was a different kind of pulp hero at the time. They were smarter, better equipped, had a larger support network, and didn't just tangle with gangsters all the time.
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>>47392856
>>47392918
It's not pastebinned, but this thread was the source of all the Australia stuff.

Cape Australia is a hell of a fun place. Raindow Serpent Dad and Cannibals that hunt supers.

And Kellymen. I can totally see a group of Mad Max guys working like big-time Crocodile Hunters in the outback with the aid of their super-machines.

I suggest the thread link be added to the OP because it's easier than going through it and pastebinning. All the stuff is there.
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>>47393261
And I forgot to post the link because I'm a shit.

http://suptg.thisisnotatrueending.com/archive/47227809/
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>>47392890
Now this has potential. A collective inside the collectivist USSR. In many ways its the ideal of USSR but they keep them on a tight leash out of fear.

As an interesting twist have them be a -good- hive mind. They won't assimilate you unless you want to be assimilated. The USSR fears them because they represent an evolution of their ideas where the need for a strong government and politburo is done away with. The collective is pure socialism to each according to their need without power structure. Everyone is equal in the collective. There is no Stalin or KGB.

And the thing that scares Russia the most is that they're losing people to the collective. Their best and brightest are turning themselves over to the collective. Willingly. In the market place of ideas they're losing and they're losing hard.

The collective might be one of the reasons for the eventual glasnost. The government realized they had to sell their society to the people or lose them to the collective, so they had to start granting more freedoms and rights.

They're probably still around today. Just a happy science-town where everyone thinks and dresses the same. They've won nobel prizes attributed to just "the collective".

Good idea?
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>>47393015
>>47393095
To be expected, the most "famous" and prolific of superspies were American, British, or Russian, but that's not to say there wasn't representation of other countries. This is especially true when you have these international peacekeeper organizations that seem to intentionally blur the lines between countries (e.g. the main character duo from "The Man From U.N.C.L.E." is explicitly an American-Russian duo).
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>>47393015
>>47393095
I want Cape World to really go deep into the psychedelic mind-fuck stuff like the Prisoner.

Imagine how fucked up being a super spy will be when there are people that can rearrange your thoughts and memories at will.
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>>47393488
That's why many superspies developed psychological failsafes in case something goes wrong under deep cover and they need to preserve their identity.
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>>47393447
Naturally, the Japanese did things their own way. When they weren't dressed trendy and following the trends of other superspies around the world, Japan's superspies were straight-up ninjas. I mean, why not leverage what you've already got? Some organizations claimed to have ninjas on their payroll, but the truly good ninjas would never submit themselves to merely be mooks. They had their own techniques, their own tools, their own ways to get to where they needed to go, and - to be expected - they were famously dangerous in close quarters combat. Some ninjas even moonlighted as demon hunters, as some of their ancestors did before them. The Japanese "superspy" really was something of a dynamo.
>>
Continuing Blue Crab write up:

The sub is not only a weapon and a tool. Its Rawling's home away from home. Many are surprised when invited on board that one of America's greatest weapons and defenders is actually quite cozy on the inside. Rawlings has a fridge full of food and drink, a cot for sleeping, a picture of his Rhode Island home, some books (but never a radio or television besides a communications system. He likes the quiet beneath the waves too much to ever disturb it), and some fishing equipment on the corner for when Rawlings brings the sub above the water and does some fishing.

PERSONALITY

Rawling is a calm, hardworking, reliable man. He believes with all is heart in the spirit of human enterprise and scientific exploration. There is no challenge that cannot be met with calm dignity and clear thinking, and even problems that might never be solved by man are worth attempting.

He's not a loner. He's a warm, grandfatherly member of the super hero community. Many generations of super heroes remember Captain Rawlings as a man that believed in them and supported them through their triumphs and failures. But he does value his self-sufficiency. He's never married and he's never had a family having devoted all his time and energy to super heroics or ocean science and exploration.

He doesn't want to be a burden to anyone and this is why he hides his failing health from others. He insists on being the Blue Crab until the day he dies. He considers dying behind the wheel of his beloved vehicle either defending America or exploring the waters that he loved a perfect end to his long and storied life.

RELATIONSHIPS

Rawling is one of the most beloved figures in the super hero and scientific community. Everyone loves the Blue Crab. Kids sleep with little Blue Crab plushies. He's on several stamp sets. He's won several awards which he has always accepted with blushing humility. He's a mentor figure, especially to the young COAST GUARDIANS.
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>>47393672
>the truly good ninjas would never submit themselves to merely be mooks
As in, the "good" ninja agents were one-man armies like any other superspy. The two-bit ninja mooks you see deployed en masse by certain villanous organizations were not of the same caliber. Sure, it would kick up a fuss back in Japan if any given ninja clan (and trust me, there were plenty of those) aligned with an evil group and offered their ninjas as footsoldiers, and that clan would be dealt with domestically while the international superspy wrecked the mooks out in the field.
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>>47393825
They treat him almost like a father, and he's the one that keeps their love triangle from growing out of control and leads them on missions. The members confide their deepest secrets and fears in him, and even MADAM DELPHINE has cried on his shoulder, although the Voodoo Queen would never admit it to anyone.

He maintains a good relationship with the Hollow Earth and Mystic Archipelago having explored them for decades. Thule calls him "The Blue Turtle" as the closest thing to his sub's appearance in there waters are giant turtles with islands growing on their shells. He tries not to make his visits to Thule known unless its a holiday like Christmas because he doesn't want them to throw a party for him all the time. He's made it a habit to bring toys and candies from Earth to give to Thule children having learned that the Thule do not have a Christmas and that with a beard and red suit he's a good match for a certain character...

IS THE BLUE CRAB BEING THE SANTA OF THULE OKAY OR IS IT TOO TWEE OF A DETAIL?
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>>47393947
NEW PLOT HOOK, REPLACE THULE SANTA.
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>>47393836
I like this detail, and it makes sense. The good ninja agents would get the top of the line training and support while the bad ninja agents wouldn't be able to train at the same level baring exceptions like Sensei Serpent and Viper Strike, although those really aren't "ninjas" but martial artists.
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>>47394014
Does that mean you want the detail dropped?
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>>47394065
I think he wants a plot where evil not-Aquaman is trying to literally cancel Christmas for the Thule people, and the Blue Crab is having NONE OF THAT SHIT.
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>>47393947
I personally like it
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>>47394065
I think it's good and hilarious as a hook. Blue Crab is preoccupied, so you need to replace him. Who's a bad enough dude to be Santa for fish kids.
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>>47394188
>>47394182
>>47394065
Alright. I'll keep the detail in.

I have to go back and add some stuff under powers and abilities for how Rawlings likes to fight in the Blue Crab. Also need to add his quote. Bleh,I know I'm making a mess but It'll be cleaner when it's all compiled
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>>47393947
Pretty fucking great detail tbqh mi familia.
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>>47394471
I'll try and ponder a quote while I do some write ups, since I was Blue Crab's OP. Though given how good you've done the description so far, I'm not worried about it.
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>>47394471
POWER AND ABILITIES (Addition)

Rawlings can fight from a distance with blasts from his "clicks" but prefers to handle targets claw-to-hand. Let his enemies worry about lining up their torpedo shots while he's wringing them into scrap. He's capable of keeping on an enemy that avoid his initial attack, never giving them a moment's rest a he grabs them in his claws and readies powerful point-blank "clicks".

For a weaker BLUE CRAB sub or for a BLUE CRAB from a world with less-super science a GM can consider dropping his DPS system and its super-science magic which will leave the BLUE CRAB sub as a sturdy vehicle with pincer claws.

QUOTE:

(Well more of a speech, but I think Captain Rawling can make due with a speech)

"Ah heck son, "What's the point of The Blue Crab" ain't such a hard question to answer. I suppose the point of the Blue Crab is to show that "you can do it". Or rather "we" can do it. You know, humanity as a whole. You know what I mean son. You can do it. You can figure things out and build things and change things and it'll all work out in the end. There are bit of my old Blue Crab up in those space stations and in the suits of those Argo Boys. They told me after we dropped the D-bomb on Japan that we'd be lucky if we didn't explode our planet in a few years like some of the extra terrestrial civilizations and decades later they tell me that we're here still just because of luck. Well I don't think its luck. I don't think we're meant to destroy ourselves or others. I think we're meant to learn and grow and become better than we were yesterday. Listen, it's all just an ocean son. Whether its science or the 3 Earths or a multiverse or outerspace its just an ocean filled with horror and beauty and wonder. And let me tell you, as an old man whose been down in the ocean a lot let me tell you, its worth going back down there no matter how bad the last dive went Always."

GOOD QUOTE? SHOULD I SHORTEN IT?
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>>47394854
Hell, I think you could shorten that to, "It's worth going back no matter how the last dive went. Always."

Sums up his viewpoint on life.
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>>47394905
Bingo! Sounds great!
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>>47393015
>>47393095
>>47393447
>>47393672
>>47393836
How's that for an initial primer on superspies? What else should be noted?
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>>47394939
maybe who makes their gadgets?
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>>47394939
Something on robot spies. Sexy, dangerous gynoids that can fold themselves into brief cases.
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>>47394974
Every good organization or allied government has their own quartermaster, but I imagine these various quartermasters have their own guild where they get together and talk shop. Imagine an entire room of people like Q comparing designs.
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>>47394905
>>47394854
>That feel when a /tg/ created guy in a crab sub is more like Superman than movie Superman.
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>>47395018
>Robutt superspy
Would that even be possible? It's hard to be subtle, even if you're a sexy gynoid.
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>>47395100
Siberian winters are long and lonely comrade. Long and lonely.
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>>47395137
>Slapping your dick onto freezing cold metal
>>
Palefag reporting in. Got home, I'm working on File 1. Also, is it wishful thinking to hope Capeworld has Superplanes that aren't a glorified tuna can?

>>47394854
>D-bomb on Japan
I'm sorry, I get that we're talking about mass casualties, but you know somebody would make the joke.

>>47395167
>implying inferior metal makes soviet gynoid as opposed to soft, supple, yet strong Communist iron.
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>>47394854
How old was Rawlings when entering world war 2?

Just wondering. cause how old he was then can have an effect on how old he is now.

Hell imagine a "young and impertinent" Rawling being buds with the Fishermen.

How he started with a scrappy mustache and chinfuzz to grow into full on sailor's beard as an adult ant old man?
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>>47395018
>>47395100
>>47395202
Jokes aside, that could raise an interesting point. Making an android into a superspy would eventually result in making them more convincing as time goes on. Silicon skin, replicated biomechanics, and so on would have to improve if robots wanted to become convincing spies, assuming robots themselves weren't already commonly accepted.
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>>47394854
>>47394854
RELATIONSHIPS (continued)

Rawling has fended over several arch-foes throughout his career from Empress Zorse of Hollow Earth to the Ghost Pirate Armada, but his current foe is a Japanese teenager named Jae Abe who pilots a sea craft based on the Blue Crab dubbed "Kaiser Octo".

Jae is the genius son of a sea life poacher and he follows in his father's footsteps. KAISER OCTO is an enormous mechanical octopus with its own DPS and a gadget on every arm. It improves on the Blue Crab on all metrics and Jae could make his legacy as a scientist and engineer but he is determined to be a poacher like his father, hunting down exotic prey in the Mystic Archipelago.

Although he has the better machine he keep losing to Captain Rawling's Blue Crab when they fight because he lacks experience and skill, only barely escaping capture each time. He's slowly grown obsessed with defeating Rawling over his original goal of poaching and now attacks protected wildlife just to draw Rawling out for another fight. Jae originally viewed Rawling as an old fart, but now respects him as a worthy opponent and fellow super genius. Rawling sees Jae as a young man in danger of wasting his potential and hopes that one day he will turn over a new leaf and go straight.

Rawling can be an old friend or a mentor figure to the PCs depending on how old and experienced they are. He's always willing to talk to young supers about their problems over an afternoon of fishing and impart them sagely advice. He could be the "Pa Kent" of a campaign, giving the PCs moral and practical advice. If the PCs are aquatic themed or have a mission involving water Blue Crab could and his Coast Guardians could be a great team-up option. He's also a potential source of transportation for the PCs, functioning in a role similar to that of HOOSIER except subbing in old fishing stories for taxi driver small talk.
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>>47395333
He'd likely be quite young. Maybe even too young to really enter WWII officially, but it was the time of the wunderkind anyways...
>>
How would this be for a character for an upcoming M&M game I'm gonna be in?
>Night Bat
>Knight and bat motif
>Has control over shadows
>Weapon of choice is a baseball bat
>Vigilante that fights crime from the shadows
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>>47395612
>>47394854
>>47394854

DIRECTION

The BLUE CRAB is nearing the end of his days and his health is failing. It is up to the GM to interpret whether this means he has decades or years or months left in his life. But he's old and he hasn't done much thinking about plans for the inevitable. He doesn't want to burden anyone with anything like a will. He doesn't want anyone to feel obligated to his wishes and trusts the super community to do whats best with his estate and Blue Crab sub. And if he attempts to write a will and people find out he's afraid they might panic and become protective of him. But such views could easily create tricky situations after his death and the PCs might want to convince him to make plans and a will. The trickiest question will be what becomes of the sub and name BLUE CRAB? Who, if anyone, should carry on the legacy? One of the PCs? A navy engineer? One of the Coast Guardians? Jae Abe?

1. THE THEFT OF THE BLUE CRAB

The BLUE CRAB sub has been stolen! A ransom note left behind claims that it has been seized by "Davy Jones' Locker" and that Rawling can have it back for several million dollars.

Not being a rookie hero Rawling has several tracking devices installed on the sub and recruits the PCs to retrieve the sub, possibly with the help of the COAST GUARDIANS.

When the PCs come along the Blue Crab they find that "Davy Jones" is a young man similar to Jae Abe deep in over his head. He's a super genius without much wisdom or common sense and he's parked the Blue Crab near a radar-jamming aquatic vent that happens to be territory claimed by the ZORSE EMPIRE of Hollow Earth. This empire of humans and reptilians led by the daughter of Blue Crab's old nemesis EMPRESS ZORSE is far less militant than it used to be, but its fiercely protective of its borders and have started to lay siege to the stolen BLUE CRAB.
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>>47395662
I see him being about in his twenties, maybe even less. He was probably as young as the Coast Guardians when he fought Water Pressure Soldier.
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I know I missed the WWII stuff, but I promised a write up of the Olympia Project, so here goes. If anyone wants to punch it up, feel free, or to suggest better names, but the gist of it’s here.

Much has been said about the Nazi obsession with the supposed purity of the Aryan race, and how, as part of Hitler’s interest in super-science as one of many paths to victory, the Nazi study of eugenics began. The party was convinced that through breeding, a better man could be created, one with none of the flaws of lesser races or the weaknesses that lead Germany into ruin after the previous war. True eugenics takes time, however, time that Germany did not have. Instead, they turned to Swiss émigré Dr. Marcel Reimann, an early pioneer in genetics and cloning, who proposed what became the Olympia Project. Though Reimann did not necessarily ascribe to the Nazi rhetoric, he held firm to the belief that science could create a perfected human. True science, he reasoned, required a certain amount of amorality. He promised the party that proof of both their theory and his super-science would arrive in time to show the world the superiority of the new German race.
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>>47395875
Sounds pretty good. Casey Jones plus the The Darkness.
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>>47396088
Rainer and Catharina Schulte made their debut to the world at the 1936 Berlin Olympics. The brother and sister pair swept the events they competed in and the world basked in the sight of the flawless, blonde haired and blue eyed German twins. They even became the focus of Leni Riefenstahl’s iconic film 1938 film Olympia, which showed the artistry of their peak human forms, seeming proof that the Aryans were gods among mere mortals. But soon after that, Germany went on the march, and the twins were repurposed as part of the Übermensch Gesellschaft. Rainer became OLYMPIAD, while his sister Catharina took the moniker SIGRUN, or victory. The twins were utilized more as propaganda than anything; anytime the Nazi war-machine secured a foothold, cameras were there to witness Olympiad and Sigrún detaining prisoners, or treating civilians with kindness and care. Nevertheless, both were formidable fighters. They lacked the more overt powers of Odin, Son of Sigfried, Astrid, and other members of the Übermensch Gesellschaft, but were almost superhumanly capable with any weapon put into their hands. Combined with the twins’ peak human athleticism and reflexes, even some powered resistance fighters found themselves outclassed by the pair.

Olympiad and Sigrún fought into the latter years of the war, evading capture even as the tides began to turn. In the aftermath of Germany’s surrender, their bodies were discovered in the rubble of a destroyed building, the casualties of an Allied bomb.

That is the official story.
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>>47396111
Thanks, anon, that's actually a pretty good way to describe him.
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>>47396141
The secret history is far different. Project Olympia was an unqualified failure, and if it had not been for their use of propaganda, the twins would never have made it into the war proper. Reimann’s cloning and aging process was flawed. Inevitably, the pair would descend into madness. Sometimes Catharina went first, as she did in 1937, throttling her brother in his sleep and barricading herself in her room for two weeks, until she passed out from dehydration. They discovered she had been eating from Rainer’s corpse. Other times it was more subtle, such as Rainer’s successful poisoning of an entire German encampment in 1940. He then absconded with his sister into the countryside. Nazi soldiers found and shot them before they made it into enemy territory.

Every time, a new pair would be created, Reimann making another attempt at perfection. And every time, he would fail. His final failure cost him his life. As the Allies closed in, Olympiad and Sigrún began acting secretive, even erratic. The handlers noted the tell-tale signs of impending madness, but discovered the extent of it far too late. The twins had begun their own eugenics work – and a bizarre sexual relationship – with the intent of creating their own superior race. Not German, not Aryan, but Olympian. The German military stormed Reimann’s laboratory home where Rainer and Catharina had been staying, only to discover Marcel Reimann strung up by a noose in his lab with the next pair of clones, unfinished, dead on the floor. All his notes and research were gone. And then the bomb the twins had set went off, destroying the entire building.

They haven’t been seen since. Presumed dead, they could still be out there, intent on finishing Project Olympia.
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>>47396184
Good write up. Is that all of it?
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>>47396184
Powers: The twins are peak human. Equally skilled with ranged, melee weapons, and hand to hand combat, they are on par with the best athletes the world has produced. When not taken by madness, they also possess keen intellect and a voracious appetite for learning, all programmed into their personalities by Reimann himself. Expect them to be masters of many skills, to speak many languages, and to be very deadly if you aren't prepared. Rainer's interests - again, programmed into him - lie towards history and military strategy, as well as art and especially classical music, making him the more bookish of the pair. Catharina is a sportswoman through and through, always eager to compete and test her physical skills against those who might hope to compare.


Potential Plot Hooks:

Always desperate to avoid the mistakes of the past, modern Germany would be aghast to discover that Olympiad and Sigrún had continued the eugenics experiments. In a more overt plot, the descendants of the twins could attempt to stage a coup and take over a country, even Germany itself. They make the perfect sleeper agents, able to be programmed with almost any identities and activated at any time.

For a twist, perhaps one of the children of the twins approaches the heroes and explains their story. They learn that, far from being conquerors, the Olympians simply want to be left alone. However, someone is targeting the Olympians, killing them off one by one. Will the heroes help? Can you trust the products of Nazi super science, even ones as earnest and honest as these seem to be?
>>
>>47396284
Yep, that's all I got. Next I'll do The Desert Fox - an example of super-powered sharing between Axis powers. And then I'll finish with Die Volksfechter - a German duplicator who will become one of the Cold War's most dangerous freelance agents.
>>
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>>47396088

I am new here but I want to help.

Nazi Germany was obsessed with racial purity, so why not use time travel and take a pure Aryan who could be spared from causing any historical hiccups. The result was a man that can looks like a German and an Indian, or a Scotsman and an Iranian, a Roman or a Russian. Basically he is world's wandering Conan.

He escaped captivity immediately and has since journeyed the world in adventure and trouble-making.

An idea for a neutral aligned hero who gets on everyone's nerves and can play around for all sides to a point.

Powers:

Come from the fact is anatomy has been chornolly locked and manipulated.

He automatically regenerates back to perfect health except for a slight limp that he had before his fateful journey.
If he dies he can only come back if not under duress, i.e dies of asphyxiation must have oxygen to start healing.
Additionally it takes a certain number of days or weeks to come back, from the smallest undisturbed bit always.

His healing rate is fast, but it does take away from his ability to act when triggered. Also he has no control over it.

He is immune to all toxins, drugs, and poisons due to his body being purified by time displacement.

Lastly he is a lot smarter than people think and has willpower to match it.

---

So any thoughts?

I want to write some neutrals up. The world could always use a few wildcards.

Also this guy has no name, so we need one.
>>
>>47393672
Now I want to make not-Taki: a powerful ninja and demon hunter, rocking the old-school and modern techniques, the pride of the Fu-Ma clan and face of Japanese intelligence, working as an international peacekeeper.
>>
>>47396634
Interesting concept. I'm not sure if we've even gone into time travel, though. It's got its own...issues.
>>
>>47396817

Limited amount of it, a one way thing. Like Atomic Cowboy.

What issues?

I want him to not be a standard bruiser, he has only regeneration to to that state he came in with as his soul natural ability, beyond that he has the smarts and guts of Conan. But he needs to be more than Conan.

But I do think we we should have more neutrals.
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So has there been any progress on the Not!Titans?
>>
>>47396634
>>47396924
I like him. He's a cool wildcard that can fit in a number of scenarios. In the Africa thread it was mentioned the Atlantans kept bottled cities of different time periods that just now broke down the walls between them. Think a Phoenix without ashes with super powers.

I'm not saying he's from one of heir cities but as a plot point the Atlantans might THINK he is. "Oh no, one of the prehistorics escaped. We need to get him back."

Or he could journey to these hidden African cities just for adventures sake. He's seen a lot of the modern world, how about exploring past cultures through these proxie cities, seeing which culture produces the hottest women and best wine.
>>
>>47397004
Not really, but if anyone wants to do some random rolling I'm down for it.

I want to try the Marvel Ultimate Powers generator though. It gives a much more diverse range of options.

If anyone's game ROLL 1D100
>>
Rolled 7 (1d100)

>>47397256
>>
>>47397088

I like him to be from somesort of time displacement with the being confined to a near perfect state of health as his only legitimate superpower , he can still butt heads with the Atlantans and other powerful people.

He can basically end up anywhere and anytime.

That is the idea of a neutral that they can be put anywhere and spice a game up. He can be stalking PCs to hit on one of them before stealing the MacGuffin or be the latest hired villain in Hollywoodland.

All you gotta do is remember his sthick and the fact he is far more intelligent than his brute mannerisms and ham acting let on.
>>
>>47397088
>>47396924

"Temporal anomaly" could be a cool "class" for Capeworld. Give it some distinction along with stuff like "Kellyman" and "Super-driver".

For the character himself take Conan's honor, self-reliance, and selfishness and run with it in a cape setting. He goes around doing his own thing. He picks up Super MMA because its fun. Then he tries to steal a rare Thule diamond because he wants it. He has morals though, and won't kill women or children. Give him a little of a Vandal Savage edge. He has a secret apartment filled with his trophies and has contacts with all sorts of characters due to his long history. He's slept with some of the hottest super heroines and super villianesses.

Make him a fun character. Think Deadpool but replace randumb with honor and adventurousness. He's an Aryan superman but hates Nazis because they lack honor. No real man takes pride in a group. Only himself.
>>
>>47397298
And this should be the pdf in case anyone wants to call bullshit on the results I post. Things can get pretty cah-razy.
>>
In a show of good faith during WWII, Japan reached out to its ally Germany and offered them the use of one of their heroes. This hero was not a traditional super-powered sort, but a kitsune in human form, a trickster spirit who was nonetheless devoted to the country that had grown up around what had been her traditional home. She saw it as a grand adventure, a chance to both help the people she loved and an excuse to let loose with her powers of illusion in ways she'd never been able to before.

While Germany did not allow her to become part Übermensch Gesellschaft, they did not spurn Japan's gift, either. The kitsune found herself shipped off to the African front where she quickly earned the title The Desert Fox, a name history attributes to Rommel instead. She was delighted by the exotic scenery and adapted to her new position quickly, often whipping up illusory sandstorms and other mirages to hide troop movements or confuse the enemy. Though her traditional form was that of a multi-tailed Japanese fox, she began to take on the form of one of the wily, big-eared fennecs in order to fit in with her surroundings better. She could also take the form of a half-fox, half-human, but most of her time was spent in fully human form. The more she went native, the more her human guise seemed less Japanese and simply more...exotic.

The Desert Fox continued to be an elusive and slippery enemy combatant up until the day she was shot. A sniper's bullet took her through the heart - a bullet covered in mystic sigils of binding and warding. One of the kami cannot truly be killed, but she was discorporated. So far from the Shinto shrine that was her home and too weak to reform, her body-less spirit took refuge in a nearby place of power, the tomb of a long forgotten desert king. She resides there still, trapped in a small, statue of jet carved into the shape of a fox.
>>
>>47397298
Our new youngster hero for the not-Titans has NORMAL HUMAN as their physical form.

Roll 1D100 to determine the SOURCE of their power.
>>
Rolled 87 (1d100)

>>47397415
You weren't joking, holy shit, I'm looking forward to a random team based off this.

>>47397479
>>
>>47397429
This statue can later be recovered by >>47396797 and brought back to Japan, where the Desert Fox can be lectured on what happened to Japan and how times have changed.
>>
>>47397429
Powers: The Desert Fox has potent magical powers, though her purview is almost solely illusion and trickery. Along with her full and half-fox forms, she can make her human form look like just about anyone, though she invariably chooses young and beautiful guises of either gender. There is always a tell - a hint of fur or whiskers, or foxish eyes - but only the most perceptive pick up on it. She lacks any real combat skills, though she was learning to shoot in her final days. Mostly, she uses her illusions to confuse, bewilder, terrify, or lure enemies into traps.

Plot Hooks: The Desert Fox's statue waits under the sand for someone to find it. With the hit of power she would receive from someone celebrating their discovery, the Desert Fox could return to life, only to find herself in a world that's completely different. A world that's passed her by. Even the Japan she loved has changed so much. She could react to this in several ways. Perhaps she'd seek revenge, try to pick up the fight where she left it off. Or maybe she would seek asylum, eager to get back to her home. Perhaps, instead, she would revel in her freedom after so many years and become a complete wildcard, a fox with a taste for adventure, willing to sell her abilities to the highest bidder.
>>
>>47397429
>>47397511
So take Captain America for Imperial Japan and make him a fennec foxgirl with a love of African desserts?

I can dig it. She could be pretty cute being a fish out of time. Or terrifying.

>>47397488
CHEMICAL EXPOSURE gave our character their powers. Think Daredevil or TMNT.

ROLL 1D100 FOR WEAKNESS (yes, you roll weakness before powers)
>>
I had an idea for some Soviet space-based supers.

SPACE HUMAN ANDROPOV (name subject to change) AND THE MOON APES

>Origin
Earth orbital space and the Moon were among the most important theaters of the Cold War, and certainly unparalleled for sheer density of super-science. Wits often remarked that you could walk all the way around the earth without once being out of contact with a spy satellite, weapons platform, or drop-squad base. Of course, each player in the Great Game had to face the sheer hostility of the environment- the vacuum, the extremes of temperature, the radiation. Scientists struggled to refine ship and suit designs to be ever more failsafe, and supers who could naturally withstand the rigors of space were in high demand.
The Soviet Union, in one attempt to circumvent these difficulties, decided to try to create a reliable method for transforming humans into a form that could survive and even thrive in this environment.
The first tests were, of course, on monkeys, primarily chimpanzees. After hundreds of trials, enough successes had been obtained to move on to human testing. Vasily Andropov was the first, and only successful, human test subject; after around fifty failures and a dozen deaths, the program was placed on the back burner, leaving only Andropov and about twenty modified apes.
The chimpanzees were put through a further series of procedures to enhance their intelligence to near-human levels, and Andropov and the moon apes were sent into space to serve their country.

>Powers
All the successful subjects of the Space Human program share the same powers and abilities, although Andropov's are the most developed. They do not need to breathe, do not need to eat, and sleep perhaps a tenth as much as a normal human. If grievously wounded, they can enter a regenerative hibernation state. Andropov and the chimpanzees also don't get bored as easily as normal humans, and /certainly/ nowhere near as easily as normal chimpanzees.
(cont.)
>>
Rolled 39 (1d100)

>>47397595
>>
>>47397657
They have an ENERGY ALLERGY. Whether its something as mundane as fire and electricity or as exotic as cosmic rays is up to the player (and GM).

Roll 1D100 for effect and 1D100 for duration of the effect upon exposure.
>>
Rolled 20 (1d100)

>>47397714
>>
>>47397732
The effect is POWER NEGATION. The character loses their powers upon exposure to the energy. Roll again to see how long the negation lasts.
>>
>>47397376

So we have a whole new class to write,

The Space/Time/Dimension Anomalies.

He is is only around 110ish years old, he was around 30 when he was displaced into the the 1940s. He has some of the grit that Vandal Savage has but still has his humanity and doesn't want to own the world. He hates being worshiped and is generally that lone free agent. He is living legend and pain for nearly anyone to deal with, because he almost always gets his way.

Whether it is stealing the costumes right off Japan's legacy heroes, attempting to robe one of Vegas casinos, or setting back quitely on his horde of memory that is the biggest score in the world. He is a man who choses adventure and discovery for his own leisure but does not commit heinous evil nor will let the world suffer when it comes down to it.

He needs a name, I got two more neutrals to get down here.

I think our timeless, time anomaly will be named something Proto-Indo-European, Uieros meaning Man or Warrior, but most people just call him Ulysses.
>>
Is Wild Talents Anon around?
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>>47397793
>I think our timeless, time anomaly will be named something Proto-Indo-European, Uieros meaning Man or Warrior, but most people just call him Ulysses.

Ohhhh I like this! He could do the Vadal Savage thing and lie about his past sometimes for the lols. Sometimes he was he as Gilgamesh. Or Achilles. Or King Arthur, but that one hasn't worked sense he's shown up in Britain recently...

Has anyone seen Edspear? I thought we were going to get some drawing this thread, but he hasn't posted back sense the last.
>>
>>47397866

So he might be Enkidu is what we are going back to the beast man who was tamed by prostitutes.

Definitely another twist to the story.
>>
>>47397611
They also possess formidable psychic powers- telepathy (although not mind-reading) for communication in the airless void, and powerful telekinesis for manipulating objects and as a reactionless drive. Although slightly slower in the sprint than most chemical or nuclear rockets, their ability to keep accelerating forever without need of fuel means that on long courses they can outpace all but the most sophisticated super-science vessels.
Their powers are fueled by a mix of unfiltered sunlight, cosmic radiation, and the thin mystic currents that exist in the void, beyond the influence of the powers of Earth. As such, their powers will only function in vacuum, or close to it; they can operate in space stations, but not on the ground.

>History and Activities
Andropov and the moon apes were a major part of the Soviet space program, responsible for the care and maintenance of a vast amount of orbital infrastructure. As such, he was frequently involved in superspy intrigues, and was even personally the target of several suspected assassination attempts. In combat, he became a master of using his telekinesis and knowledge of astronautic systems to disable ships and suits, using carefully-aimed spikes of force to break seals and fuel tankage. The moon apes, less powerful and mentally sophisticated, tended to just throw sharp objects very fast and use their standard-issue laser pistols. Another favored tactic was simply to pin his opponent in place with telekinesis long enough for one of the weapons platforms he was charged with maintaining and protecting to draw a bead.

>Current whereabouts/fate
After the collapse of the Soviet Union and subsequent dismantling and repurposing of most of the old orbital infrastructure, Andropov was recalled back to Earth. Instead, he vanished, taking his moon ape minions with him. Although his current whereabouts are unknown, most reports place him on the moon, where supposed sightings of him have become a common legend.
(cont)
>>
>>47397915
>He might be Enkidu
I like it!
>>
Rolled 67 (1d100)

>>47397759
I don't mean to take over this character creation, but I've rolled about half of these so far. Is there really no one else but the anon asking for rolls and I who are interested in this?
>>
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>>47396184
Its good. Especially for some creepier shit that can go on in a super setting.

>>47396817
I'd argue as long as its time-travelling Forward from the past or from a distant enough future to the present it should be fine.

something you can argue for his "Regeneration" is that he has died in the past.

IE he'll eventually travel back in time and die naturally back in his home time.

I would like more morally neutral heroes.

I was wanting to suggest some Jodowowsky inspired characters for mexico and whatnot. Neutral heroes existing in mexico as mediators between families bloodlines and cartels and whatnot.
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>>47397975

So we have a guy who basically goes back to civilization's founding or claims he is.

There is no record for anything he says and attempts at compelling the truth out of him don't work.

It is clear that is a temporal anomaly and gains his powers from a time displacement event, beyond that his past is a mystery.

Basically he is a living legend, ironically doomed to obscurity because he was big in the last generation more than this one.
>>
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>>47398023
LIMITED DURATION AFTER CONTACT

The character loses their powers after exposure to a certain energy for limited time.

So there's you, me, and one other anon? I think its okay then. No ones asking it to stop.

Now the fun part comes. POWER GENERATION.

ROLL 1D100. This will be the most important roll. It will determine how many powers, skills, and contacts this character has. Its basically their power level, the higher the roll the more powerful they are.

>>47398032
Nifty logo!

>Jodo characters in South America

I want a cosmic Metabaron-esque character. Victory at all cost. Think a cosmic samurai to go with the cosmic cowboy we already have.
>>
>>47397971
However, definitive evidence is lacking, and other reports place him as far afield as the extra-terrestrial listening stations (that is, listening stations for monitoring extra-terrestrials) on the moons of Saturn and even a single possible sighting, by long-range telescope, in the area of Pluto.

>Potential uses in a game
In a Cold-War era game, Andropov and his chimpanzee minions could be a formidable antagonist, a neutral figure, or even an ally, depending on the party's relationship with the Soviet Union and its many individual bureaus. Andropov's interests are the Soviet Union's interests; one doesn't volunteer for an uncertain and potentially lethal procedure for a country one hates. Should the party run into potentially lethal trouble, unless they've been actively attacking him he is likely to help; even across the Iron Curtain there is a brotherhood among spacers. The environment is hostile enough already.
After the Cold War, he could be a convenient method of preventing the PCs from dying if they've inconveniently bent their spaceship, a mysterious encounter to be puzzled out, a strange antagonist of uncertain goals, or simply a background detail, a tall tell moonbase personnel tell each other gathered around their tiny still.


Thoughts?
>>
Rolled 90 (1d100)

>>47398149
>>
Rolled 59 (1d100)

>>47398149
>>
I've got a double conundrum - players interested in exploring the bounds of reality, and an explosion of superpowers of all kinds.

I feel like I need a cosmology that can tie disparate kinds of heroes together (mutant, gadgeteer, magic), explain why they just broke out now, and how the universe actually works even if the PCs don't know it.
>>
>>47398171
>90

OH BOY HERE WE GO

9 Powers, 4 Talents, 4 Contacts

So this guy or gal is doing a bit more than hanging out with Trinity and Tesla.

9 powers...whew.

For the first roll 1D100 for POWER CLASS and then another 1D100 for POWER CATEGORY. Ultimate Powers has tons of powers.

So...ROLL 2D100'

>>47398154
I like him! Neat twist on the Red Ghost and his super apes. I see him hanging walking around checking on international space stations and being an ambassador to HG Wells' Selenites. Or maybe going on adventures with Dancante's people who are kind of like him in that they can "walk around" space, although Andropov doesn't need an atmosphere and they have to "carry" their own with them.
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Rolled 50, 6 = 56 (2d100)

>>47398275
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>>47397866
sorry I got a little preoccupied with real life. got some paperwork to fill out for a job coming up.

I've been meaning to start working on the Mountain Lion. But I've finished up the Generals pic.

Now I'm just adding in extra bits and pieces. Badguys in shadows, and other stuff.

Sorry it took forever anons.
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>>47398291
>>
>>47398291
Looks amazing, defiantly worth the wait
>>
Some lolrandom neutrals.

Dr. Opithstikontioctolous

A slightly confused in the head door-to-door salesman whose miracle cures and junk gadgets really work. Of course, sometimes his inventions work too well such as in the case of his atomicized tape-worm diet pills that caused a zombie plague and his dust-be-gone brooms that are a favorite illegal weapon on the black-market. Unfortunately, he can never be captured or held in prison for long as he "forgets" his own location when he spends too much time thinking alone by himself.

Duck Davids

Duck Davids is a millionaire rapist superspy and mercenary for hire with a taste for caviar who has a duck head.

Fatina

A fat comical female genie who is bound under the control of a magic ring. She never works for one character for long and her ring is continually pawned on the black market as most users of the ring can't stand Fatina's incessant wise cracks.

DENT CIRCLE!

DENT CIRCLE! is the magical alter-ego of international prize-winning journalist Stanley Pincers. Whenever the time is right and NOW IS A RADICAL TIME mild mannered Stanley Princers transforms into his boyhood fantasy of pro-wrestling superstar DENT CIRCLE! who is more intent on causing chaos and wooing babes than ensuring any sort of justics.
>>
>>47398290
MATER CONVERSION: COLORATION

His/Her first super power is the ability to change color.

Feel free to go as JoJo as possible with it. The book even encourages you to us this power to do things like turning things transparent.

ROLL 2D100 FOR POWER NUMBER TWO

>>47398291
It's all good. They look great!
>>
>>47398275
>Red Ghost and his super apes
Never heard of him. Great minds think alike, I guess.
>>
>>47398291
Fucking nice
Thanks for making that, it looks great!
>>
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>>47398367
Old FF foe. Cosmonaught who repeated the process that gave the FF their powers...except with himself and his trained apes.
>>
Rolled 41, 99 = 140 (2d100)

>>47398364
>>
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>>47398032

Named after Tom Wait's song, Black Wings
https://www.youtube.com/watch?v=0i3cEdaM6y4

The raw embodiment of chaos, contradiction, and myth.

The Black Wings are a device of some sort that appears on someone and can warp reality but there is a catch.

The user most make the legend which gives the power. And the user must keep the myth alive and add to the mystery.

In a shellnut Black Wings is a figure on the peripheral of the super world, always rising or falling. But the tales of an individual who get anything done make the Black Wings a highly sought after figure for those who serve the purpose of building its legend.

The Black Wings user can gain any power they can think of, the only catch is they need to make the idea of having that power without having that power. In essence they must earn their superpowers and keep the myth of the Black Wings alive.

That's my second neutral idea, after the Conan Expy.

Thoughts?
>>
>>47398464
MATTER CONTROL: WEATHER

They can control the weather, like storm. Combined with their first power they can become a Prince joke.

ROLL 2D100 FOR THIRD POWER
>>
Rolled 2, 33 = 35 (2d100)

>>47398508
>>
>>47398486
I like it. A lot of mystery, a lot of potential, a lot of fun. And strange maybe-cursed armors are awesome.
>>
Asked this as last thread was dying
So how do you all prefer to form your super teams? Joined together by happenstance to stop a global threat? Called together by a person or organization? Left vague to figure it out in flashbacks later?
>>
>>47398549
DEFENSIVE:FORCE FIELD VS MAGIC

This character no-sells magic. Beings and powers from Spiritual Earth just bounce off his or her force field.

Here's a scary thought. This character we're rolling is a teenager. And the power list isn't even half filled yet.

ROLL FOR FORTH POWER
>>
Rolled 10, 23 = 33 (2d100)

>>47398605
I think this system is kind of ridiculous.
>>
>>47398570
I'm a sucker for everyone teaming up to fight a group of bad guys, not just one big guy. Think Legion of Doom. I guess it may be because I grew up on Challenge of the Super Friends.

>>47398605
Don't be so pessimistic. We could have a Billy Batson on our hands with a heart of gold.

>>47398622
That 90 sort of locked us into the "chocked full of powers" category.

And yes. TSR Marvel character gen is batshit. Personally I like it that way.
>>
>>47398412
Interesting. Also, forgot to mention:
>Powers
The telekinesis can be used to block projectiles. He keeps this up constantly as a passive defence against micrometeorites, but it works against bullets too.
>Appearance
The transformation process had effects beyond 'merely' granting powers. It warped the subjects, making them creatures of space on a metaphysical as well as physical level. Andropov has been back to the Earth exactly once since his transformation, and described the experience as 'disconcerting and unpleasant'. Their appearance reflects this; thin and slightly elongated, with skin so black it almost seems to be a void rather than a physical presence, with glowing eyes and a faint sun-white ripple around objects affected by his telekinesis.
When he wants to be, Andropov can be very stealthy indeed.

>>47398570
I prefer the 'called together by a person or organization'. The vague and nebulous super-universe inside my head tends to be heavily militarized where it isn't collapsing into anarchy, so the super-teams aren't so much "The Tomorrow Force!" or whatever as they are "Department of Homeland Security Special Division."
>>
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>>47398550

I already made two, but let's go for an easy to nail concept.

We want to take that Knight of yore into the future and combine with Don Quixote as the sort of character who gets himself into trouble when he really shouldn't.

So how do we do Don Quixote as a morally ambiguous (in terms of the heroes looking at him), knight errant intent on fighting for justice and love but should be committed to an insane asylum?
>>
>tfw it's 2045 and you losers are still rolling up characters
>>
>>47398570
I prefer something that's not forced like the first two. At least some of the individuals should have known each other before the formation of the team, as friends or partners in the past or, if you really want to shake things up, as enemies.

I'd recommend that mostly just because I belive that the primary source of friction should be whatever the team was formed to combat, not the team itself due to grown men in tights not getting along.
>>
>>47398622
DETECTION: HYPER HEARING

The character hears the faintest of sounds, like Superman. This also gives them a slight vulnerability to loud noises.

Maybe the energy allergy is sonics?

COLOR CONTROL
WEATHER CONTROL
FORCE FIELD VS MAGIC
HYPER HEARING

ROLL FOR FIFTH POWER
>>
Rolled 80, 75 = 155 (2d100)

>>47398731

>>47398721
>I'd recommend the team members used to know each other as enemies
>I'd recommend there be no conflict between team mates
Sorry about that not sure what direction I was trying to go with that post.
>>
>>47398718
>2045
Sorry Kang. You're not going to be able to stop us from creating the next generation of heroes.

Every comic universe needs a teen group. This is how we make friends for Trinity, by random creation just like we made her.

Its just a stranger form of creation this time around.
>>
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>>47398486
Goddamn do I love me some Tom Waits.

Pic unrelated.

I think I'll get to work on some of the requests from last thread. I just need a nice description of Decante. she wasn't in any of the pastebins.
>>
>>47398721
>>47398756
I think a little of both is best without overdoing it. Friction between heroes is great and can lead to some wonderful dramatic moments or character development, but if you spend too much time on heroes fighting heroes it kind of calls into question whether they were heroes at all, you know? They should be able to put their differences aside for the greater good, at least more often than not.
>>
>>47398756
PHYSICAL ENHANCEMENT: SUSPENDED ANIMATION

The hero can enter a death-life trance and temporarily suspend all life functions. They can survive indefinitely in this state and end it at will.

ROLL FOR SIXTH POWER.
>>
>>47398841
>End at will

My bad. It has to be a set period of time or them being woken up by some stimulus.

They're sleeping basically when they activate this power.
>>
>>47397004
I posted another old character last thread, for potential inclusion but I wasn't sure as they were from an especially old CYOA rather than something wholly original.


Powers included
>Shadow Boxing
>Ghostform based teleportation
>Regeneration/Reviving.
>Getting loved ones killed on a regular basis.
>Name that's an obscure reference to an Irish Poet and a death poem.

Though I should really draw more Tesla.
>>
>>47398828
Nice Yellow Diamond there.
>>
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>>47398828
We never really settled on a description I think. But most tend to agree that she's like Christie from Tekken with just a littleeee bit more Carnival flamboyance to her Capoiera outfit. Like arm bands with some feathers. She also has swirling, glowing designs on her skin that are characteristic of her alien parentage and change and shift depending on her mood and use of wind powers.

Sense she knows BJJ as well as Capoeira maybe a black belt to go with her Capoeria pants?
>>
All right, we got 2 out of how many neutrals that can be the forces of change, adventure, chaos, and mischief the world needs.

Need to make a pastebin that is all the neutrals we come up with.

I gotta head off, but this was a productive thread on /tg/ for once.
Good work everybody.
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>>47398828
>>47398966
Vento Dançante is basically Christie Monteiro from Tekken, costume and all (with a couple extra feathered armbands). Her alien heritage is exhibited as swirling, glowing body markings that glow when her aerokinesis is activated. She is also trained in capoeira (hence the corded pants) and Brazilian Jiujitsu.
>>
>>47398968
Thanks man! SHG threads tend to be pretty productive compared to others. We got a lot of WW2 still last thread. See you later.
>>
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>>47398828
>>47398966
>>47398992
An example of what the markings may look like.
>>
>>47398791
>The Generals named so because they are "general heroes"
>Made with somewhat sensible character generator
>Representative of about every major superhero archetype; the genius with gadgets, the superpowered alien, the psychic, the bullshit magic guy and the science experiment/accident
>A solid representation of superheroes as a whole; in general

>Other team
>Made with crazier character generator
>Awkward teenagers with awkward powers
>Don't fit in with most traditional superhero criteria

Opposite of the Generals? The Outliers?

>>47398731
>>47398841
>Sensitivity and weakness to sounds
>Suspended animation
Maybe certain frequencies or volumes are his weakness like you said, and his powers are negated because of an automatic, involuntary response to these sounds to shut down his superhearing? And if things get too bad he can voluntarily put his whole body into suspended animation?

>>47398918
>Name an obscure reference
Is it?
And so what about the loved ones, he always made sure they came back the entire population of Gotham was less fortunate, however
>>
>>47398945
Nothing serious or final yet.

With a "Chroma Green" >>47383666 >>47383690
being mentioned as a potential greater leading force in Blue Cobalt's race I guess I decided to make a slight visual reference... Or not so slight.



Tried to give Hearthrob one of the earlier Dio poses. But not sure if it comes through. I guess I should also design him.
>>
>>47399023
John Donne wrote "Death be Not Proud".

Thus Donn Mortem.

Though for the longest time I thought it was a Donnie Darko allusion.

It would be nice to see if he can redeem himself for that in this setting as less of an immediate fuck up.
>>
>>47399023
>The Outliers

I like it! The "awkward kids with awkward powers" compliments the crazy generator.

>Sound

You know, what if the powers are triggered by sound? Certain sounds produce certain powers and changes in his/her (is it a girl or a boy?) mood and thoughts.

But pure white noise prevents the powers for working for a few hours and gives them a headache.

We can come up for a "library" of sounds once we finish rolling for powers.
>>
>>47398966
>>47398992
She was born from a human woman and an alien male (the former seduced the latter). Dançante's dad comes from a race that is strongly opposed to Blue Cobalt's race for various reasons. Dançante wants to be a genuinely good person and seems to break away from her parents, as she wants to genuinely find love and protect others, and she wants to believe people like Blue Cobalt are good people. This is despite her superior Brazilian and alien genetics making her one of the most attractive women on the planet.
>>
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>>47398966
>>47398992
>>47399011
Thanks I'll get right to work right away.

Have some Fishermen for now.
>>
>>47399127
The overall archetype established from the beginning was "Brazilian Starfire."
>>
Rolled 97, 33 = 130 (2d100)

>>47398841
>>
>>47399127
>>47399141
Being unsure is her theme. Shes unsure about relationships because she doesn't want to manipulate people like her mother. And with Brazillians skeptical about super people like herself sense their super-led government fucked up she's unsure about her standing in the public. She's afraid they see her as a nothing more than a girl trying to manipulate their emotions and get them on her side, maybe for political reasons. But she doesn't want to be in politics and she doesn't want to manipulate people. She just wants to help.
>>
>>47399197
Suggested Name: Tape Deck.

TRAVEL: HYPER-LEAPING

Like Golden Age Superman or Kamen Rider. CHOOOO!

ROLL FOR SEVENTH POWER
>>
>>47399131
He looks so friendly, I love him!
>>
>>47399261
Is Dançante self-conscious about her beauty? Starfire herself is either oblivious or knowingly plays to her own attractiveness, which is only compounded by being one of the most sexually liberated people in DC. There's a reason she was commonly known as "Slutfire" at one point.
>>
>>47399344
She is, but she feels like covering up would be condescending to others, especially when women dress like her all the time in Brazil. And she loves feeling the wind and sun on her skin as she flies around.

Her beauty bothers her, but she's determined not to be ashamed of it. She competes (and wins) super heroine bikini contests after all.
>>
>>47399381
>On behalf of women everywhere, you are insulting us by not showing off your sexy body.
To Dançante herself, she's aware yet wants to be comfortable about it, even though she feels almost obligated to show off. To everyone else, Dançante is a miracle of the fucking universe.
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>>47399329
I picture it as being one of the earlier fishermen.

They went from Father, To son, to brother.
To Pirates
to Special agents in WWII
to Sea Adventurer
to Cute Fishgirl.

Starting to work on Decante.

In the meantime, what kind of techniques would Sensei Serpent's Bush Viper Dojo Teach?

Sweeping the Leg?
Throat Punches?
Vid Related?
https://www.youtube.com/watch?v=gyXhysmMNhE
>>
>>47399317
Cant' wait to see what the last three will be. They don't see that OP yet, especially if they're limited to what sound they're listening to.

I'm picturing a kid that starts out pretty angry at life because they suddenly developed the ability to develop powers based on what sounds they hear.

The problem is the sounds of everyday life cause rapid can chaotic power development. When the power first developed the kid nearly destroyed the East Coast.

Now they've had their hearing surgically blocked, but the scientists and doctors that work for OUTLIERS through experimentation have found certain frequencies and sounds that generate certain stable power sets. By plugging in "ear buds" into their ears containing these sounds the kid can can develop certain power sets.

White noise has a weird effect on TAPE DECK. Even contact with white noise vibrations causes TAPE DECK to lose his or her powers for a few minutes: but at the cost of a headache and of hearing nothing but white noise.

TAPE DECK starts out biter because he or she is basically deaf and misses hearing. But the character develops and learns to make the most of the situation. TAPE DECK takes up painting, panting what they remember sounds and music "felt" like.

GOOD IDEA?
>>
>>47399935
Yes. Excellent.
>>
Rolled 7, 58, 62, 2, 10, 13 = 152 (6d100)

>>47399317
Here's the rest.
>>
>>47399970
>7, 58
PSIONIC DETECTION

TAPE DECK can detect nearby psychic phenomena with the right ear plug. In setting this includes dream-people, thought-forms, and mental bodies from mental earth.

>62, 2
Clairaudience. Tape-Deck can hear noises regardless of intervening factors such as walls.

This is probably apart of his/her "default" powers and explains why they went to the extreme of surgically blocking his/her hearing. They probably did something to the auditory nerve.

>10,13
Environmental Awareness (ha!)

From the book:The hero has increased
sensitivity to conditions in, disturbances
in, and influences on the environment.
The hero automatically maintains full
knowledge of current conditions in his
surroundings. This awareness extends to
such factors as weather, chemicals,
movement, and life

I suggest that this "ear bud" power be one TAPE DECK unlocks as their character develops. It helps them feel the world in a different way and furthers her/his interest in being a painter. It shows that all their work with the doctors and scientists paid off. The powers in the end were a struggle, but they were also worth it.

When TAPE DECK grows up and "unlocks" even more "ear buds" they're going to get pretty damn powerful. If there's ever a "Cape World Beyond" TAPE DECK might even have his or her hearing restored and be a cosmic level character able to get powers from sounds and produce sounds to make more powers. Future Tape Deck is a "power explorer" trying to create the most beautiful, most beneficial super powers and finding ways to transfer them to others.

Well I think we got a keeper!

Starts with 7 "ear buds" (two of Tape Deck's rolled powers are natural). Any idea what sounds they have?
>>
>>47399935
>>47400249
As much as I love the name Tape Deck, wouldn't Playlist be a better modern moniker?
>>
>>47400331
Maybe, but I figure that at first they name themselves Tape Deck out of self deprecation. "I"m just a big tape deck they plug shit into".
>>
Playing Devil's Advocate, but do you guys think it'd make sense to separate SHG's and Cape World into two separate threads? It seems like the vast majority of the posts are world building, which is GREAT, but it doesn't leave much room to discuss games, systems, stories etc.
>>
>>47400657
We've already had this discussion a couple threads ago. Cape World is fine where it is, and it's been responsible for helping introduce more people to new systems.
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>>47398828
Chroma Green is Yellow Diamond?

The odds against them but they can win
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>>47400331
>>47400353

I see Tape Deck spending a few years in a facility for super-uncontrollable capes. Maybe in Africa? Then when they get a little control and they figure out the ear bud stuff she tries to find work with company that works to find work for people with super powers...I forget what they were were called, we talked about it in another thread. Its not the SUPER BUILDERS, that's like the Peace Corp. Call them WONDER FINDERS for now.

But they couldn't find anyone to hire tape deck, so they turned her over to Palmetto Bug's Doom Patrol/Kirby Monster group that determined the problem wasn't so much her (might as call it) powers as it was her attitude and lack of desire to work. She made some friends, but still couldn't find steady employment. That's when OUTLIERS was created by DOC CHASE. Its a super hero group led by his daughter TRINITY training the next generation of super heroes no one thought could be super heroes. And Palmetto Bug sent Tape Deck to it thinking that the lazy sourpuss could do with some friends her own age.

That should cover those 4 contacts part of her randomization.

She's the "heavy" of the Outliers. She's lazy, opinionated, and has an attitude, but shes very sympathetic to people that have experienced loss and suffering.

Think of her like a deaf female Kai from Gundam

>>47400657

Personally I'm against the idea of separating. Besides the "Civil War" thread awhile back where things got a little heated and emotional things have been peaceful. People have been able to do Cape World and general discussion, sometimes even tying one discussion into the other.

And I'm not sure a general could survive on its own without Cape World in the first place.

I just don't buy the argument that Cape World doesn't leave "room" for other things. People have been discussing things besides Cape World just fine.
>>
>>47400730
Africa to Wonder Finders to Palmetto Bug's group to Outliers.

Her journey gives her a worldly, "orphaned bounced from home to home" feel. She's like a big angry stray cat looking for a place to fit in.
>>
>>47400657
Not sure.

Honestly i've been in Worldbuilding threads but when its all you can do, you can burn out pretty quickly.

But I do think it's be unfair when system or game discussion gets shafted here in lieu of worldbuilding.

So yeah... it might be better if we do world building shit for the sake of being GM/Player Tools.

Mini campaigns with villians and allies ready to be slot into any setting.

Baron Bizarre conducting research in the player's home town on general purpose mystical energies.

Science Tyrant teaming up with the Insect to conduct a crimespree across Canada.

And being able to replace those characters with something setting appropriate as well. Be it Doctor Strange, Magneto, or The Spider proper.
>>
>>47400730
>I just don't buy the argument that Cape World doesn't leave "room" for other things. People have been discussing things besides Cape World just fine.
As someone who's not particularly interested in Cape World I'm finding it pretty hard to navigate the threads to find/participate in other Supers-related discussions, is all.

It's not about whether things are peaceful IMO (and I certainly don't want to start an argument), I just figure... you know, other setting collaborations have their own threads, and system generals tend to have their own threads, it just seems fitting to me that this could be two different threads as well. But I don't want to rock the boat or anything, I just thought it was worth mentioning.
>>
>>47400851
I think part of the reason is most people in this thread probably haven't played a cape game. The genre is a niche within a niche market.

I think there's been a couple super hero generals before this but none of them stuck around longer than a day or two.
>>
>>47400851
If anything, ideas coming from Cape World can lead to details used in your own game, whether it be characters, powers or plot points.
>>
>>47400820
>So yeah... it might be better if we do world building shit for the sake of being GM/Player Tools. Mini campaigns with villians and allies ready to be slot into any setting.

That has been the general direction in the past few threads. The new comprehensive Statesmen write ups are written for a GM in mind with ways for plot hooks and powers to be modified to suit individual tastes and worlds.

>>47400889
>>47400871
Good points.
>>
>>47400657
Yes, I think so.

>We've already had this discussion a couple threads ago

And the "settlement" involved less Capeworld spam, but here we are...

>>47400730
>People have been able to do Cape World and general discussion, sometimes even tying one discussion into the other.

Just look at this thread. Capeworld so heavily dominates it that other people might as well not post.

>>47400851
This. /shg/ is no long "Superhero General" it's become "Capeworld Infodump"
>>
>>47401031
Didn't the last thread an anon helped someone out statting his Wild Talents character?
>>
>>47401031
Half the thread has been random chargen. The other half has been super spies, random character ideas and Cape WOrld. Also, >>47401079.
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>>47401031
>Cape World so heavily dominates

And? People still talk about things not Cape World. No one is forcing them to not talk. Why do you think it being the most talked about thing makes it "so that other people might as well not post"?

>Settlement involved less Capeworld spam

I thought it was "slow down world building so people can catch up and join in?"

>It's no longer Superhero General. It's become Cape World Infodump

Do you really think a superhero general without Cape World will survive more than one or two threads? It'll die off like all the previous superhero generals.

Sense you like talking about Cape World so much do you mind if I ask you your opinion of it? Criticism is always appreciated.

>>47401079
Yes. In spite of what >>47401031
believes people that talk about non-Cape World stuff DO get responded to and DO get help.
>>
>>47400871
>I think there's been a couple super hero generals before this but none of them stuck around longer than a day or two.
Is that necessarily bad, though? Genuine question, not rhetorical.

Standard board etiquette is that if a General thread is active, to post related discussions in that thread instead of starting a new one, right? So as it stands I feel like (though I haven't tried, so I could be completely wrong; again, friendly discussion here) if I were to hypothetically start a separate thread about, say, M&M as a system or cape-related campaign stories, people would post in that thread saying "keep it in /SHG/"

But /SHG/ is really just /CW/. If we eliminated the pretense of it being a general, all the people interested in cape world (the majority, it seems) would still post, right? I don't think the threads would get any smaller. But then it opens room for someone to start an actual /SHG/ addressing other topics, you know?

And maybe that thread wouldn't last as long, maybe they'd die after a couple of days... but I don't know if that's really a bad thing or not. Like I feel like I'd rather have a handful of temporary threads where I could more easily parse information I cared about than one monolithic general that's more tightly focused on a single topic.

But again I'm just adding my thoughts to the discussion, it sounds like this has gotten pretty heated in the past (I had no idea) and I'm not trying to push anyone's buttons
>>
>>47401096
>random chargen

For capeworld

>>47401123
My opinion of capeworld is that it's lolrandumb silly crap and I hate you fuckers for drowning /shg/ in it.
>>
>>47401031
>And the "settlement" involved less Capeworld spam, but here we are...

Oh boy this jackass again. People work hard and have fun with writing and drawing and world building and you think you can convince them to do what you want by calling their stuff spam?

You might want to try politeness if you want people to take you seriously.
>>
>>47401141
There are ideas you could miss if you weren't around for those temporary threads. At least in its current state, there's a complete threadchain you can follow almost all the way back to the first /shg/. Besides, despite how healthy content creation can be, there have been numerous other topics that have cropped up in past threads, like "which system is best for XYZ" and "I need help building ABC in this system," and they get answered. The threads are not as laser-focused as people seem to believe.
>>
>>47401152
>work hard
>shitting out pooryl-edited national stereotypes based on rolled powers and attributes

ok
>>
A lot of stuff has been done with Cape World, interest and excitement are high and new ideas and discussion and content is being made every day. It's not going to leave, it's just not. Not anytime soon, at least.

If you really want a superhero general without Cape World in it, you may just have to make one yourself.

I'm sure we can come to a compromise; if you make your own superhero thread with no Cape World allowed, then next thread we can rename the OP something other than Super Hero General, something to mark a difference between the two generals.
>>
>>47401183
The VAST majority of posts have been Capeworld, and many of those other posts have been ignored or received such a small response that they might as well have been.

IMO if 90% of a thread is about something, that's pretty fucking "laser focused"
>>
>>47401141
The problem is that the character, culture, and power discussion involving cape world sparks general discussions about super heroes and super stuff. Its helped people think about how culture and super powers work and how to build and organize super teams.

You're thinking its "us vs them" when Cape World works with general discussion. They feed into each other.

>People saying keep it in /SHG/
There have been a few miscellaneous threads about Mutants and Masterminds and other super hero RPG questions outside /SHG/

The fact you haven't noticed them proves what I'm saying about them dying in a flash. At least in on /SHG/ questions can stay up long enough to get attention.

>I'm not trying to push anyone's buttons.

Oh come off it. You know exactly what you were doing. Just be honest.
>>
>>47401201
>If you really want a superhero general without Cape World in it, you may just have to make one yourself.

Damnit you fuckers I just did that like two weeks ago
>>
>>47401183
That's what the archive is for, though. If a discussion is fruitful, even if it gets pruned you can still read up on it.

I guess that's the extent of my proposal. Why *not* just rename it to /CapeWorld/? If nothing more than as an experiment. It just seems like calling it /SHG/ claims a monopoly over starting new threads. But it doesn't sound like it would *hurt* Cape World, all I'm hearing is dismissal. Am I wrong?
>>
>>47401212
>The problem is that the character, culture, and power discussion involving cape world sparks general discussions about super heroes and super stuff. Its helped people think about how culture and super powers work and how to build and organize super teams.
That's exactly how the entire project started. The question of "what sorts of heroes would you expect to find in a given (American) city?" After a couple superhero ideas for Hollywood, things kept on going, and inertia took over.
>>
>>47401194
>national stereotypes based on rolled powers and attributes

Remember when you brought this point up the last time you threw a hissy fit and it was shown to you that Cape World countries especially Germany and Spain were more than raging stereotypes?

Because I remember.

And only 2 groups of characters have been rolled up. Two small groups.
>>
>>47401212
>At least in on /SHG/ questions can stay up long enough to get attention.

Except they're buried in 200 other posts of "what about Doc's waifu" and "Look at my brazilian slut"

And Capeworld has NOT fed any other discussion. Everything just gets fed into Capeworld, not Capeworld being applicable to anything else.

>>47401246
>implying one person is mocking your derivative tripe

Countries based on a stereotype from today are just as bad as ones based on stereotypes from the 40s.
>>
>>47401232
For what it's worth, there's been a couple other threads on the board regarding supers that have been separate from /shg/.

In fact, here's one right now: >>47395813
>>
>>47401231
And how did that turn out?
>>
>>47401232
A lot of the concern is over general superhero discussion and questions not having a solid go-to thread that will stay up for more than a couple hours.

That said, I think that renaming the general into something that doesn't "claim a monopoly" is a good idea. But, in addition to the new name, we should also change the OP so that in the catalog you can see something about "general superhero discussion welcome" as well. Let people know that the big Cape World general is still open to general discussion. Because threads like these, stable longrunning superhero threads, do provide a service for people hoping to discuss or ask about general superhero things. But being more honest in the title on what this is mostly about would make people feel more welcome to make their own superhero threads or generals.
>>
>>47401212
Here's the thing, that might illuminate where I'm coming from...

I don't spend a lot of time here. It's not that I'm not interested, it's that I have a busy life. So when I scroll through the catalogue in the mood for some cape/tg/ discussion, and I see a General, I click it because I'm excited to talk about the genre. But I don't have time to read everything, or to be here every day. So what I find is almost exclusively Cape World, and that's not interesting to me. I get why it would be for some people, don't get me wrong!

>The fact you haven't noticed them proves what I'm saying about them dying in a flash.

It just means I haven't been around when they have, and my proposal is that claiming the title of /SHG/ actively *discourages* other threads from forming.

But that all brings me to this...

>Oh come off it. You know exactly what you were doing. Just be honest.

Bro, seriously. I'll reiterate, I'm just not around here a lot. And I know that means I don't have the right to come in here and make demands. It also means I genuinely had *no idea* this was a sensitive issue. But, I'm a dude that wants to talk about /tg/ capes and I don't feel like I get what I'm looking for here. That's why I asked, and why I'm trying to be fucking polite, because I figured I might not be alone but I didn't want to step on anyone's toes.

Not everything needs to be an argument, man. We can have different opinions and still be cool with each other.
>>
>>47401211
>have been ignored
Yeah. Those guys that asked for help totally didn't get it.

Are you dreaming?

>received such a small response

Not every post is going to need several replies. What the fuck do you want us to say to the tenth "Which system is best" post?

>>47401255
>Countries based on a stereotype from today are just as bad as ones based on stereotypes from the 40s.

Be specific about what you think is stereotypical. What is stereotypical about Cape Germany?

If its said its because they struggle with their Nazi heritage its because the real life one does as well.

What do you find stereotypical?
>>
>>47401294
Great, except Capeworld doesn't interest me at all. I think it's grown to the point that it's become its own thing, and should go to its own thread.
>>
>>47401323
>What do you find stereotypical?
It implies the Nazis did something wrong
>>
>>47401323
>What the fuck do you want us to say to the tenth "Which system is best" post?

It's indicative that there's been no real answer or discussion. In a true general, such a discussion might take place, but it gets swarmed by Capeworld.
>>
>>47401298
Guy who first asked here, also guy you're responding to and this guy >>47401314

I think that sounds ideal, at least from my perspective. There's no reason there can't be comingling and cross-pollination. More like hey, why don't we keep the perishable stuff in the fridge and move the non-perishables to the pantry?
>>
>>47401314
>actively discourages threads from forming.

Proven wrong with >>47401263
The threads are just very small and don't last very long.

>I'm just not around here a lot guys really I didn't mean to stir up shit from four threads ago honest.

Uh huh.

>>47401349
>no real answer or discussion. In a true general such discussion might take place

There's no discussion to be had! It's like asking if Pathfinder or Dungeons and Dragons is better. Its beyond done.
>>
>>47401349
There's not that many super games out there, so it's easier to pick apart the differences between systems and point out the merits of each.
>>
>>47401298

What you're asking is to have a thread with general superhero discussion not called super hero general.

Doesn't that seem a little weird to you?
>>
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Speaking of non-cape-world stuff, I've been working hard on another aspect of my setting listed here: >>47381938 & >>47342326
And I'm wondering about one subject in general, so humor me for a moment.

-A number of individuals have some sort of "external healing power": they can heal OTHER people as well as their selves.

-It's comes in all sorts of delivery systems, variations, convergent mutations: vapors/gases, fluids, even stingers, etc..

-All of them can be used to regenerate and cure bacterial infections, but only the most aggressive can cure viruses.

-They're not magic. They can only work with what they got; can't make something out of nothing, etc.

-Many of these "natural byproducts" have been synthesized, strengthened, purified and are used in all sorts of medical practices from life saving to cosmetic.

-May or may not accelerate cancer.

My question is this:

>Would the people who possess these powers be required to receive medical training? Drafted even?

>If not: How severe would the social pressure to shoehorn these people into medical fields?

>Bonus Round: With the "synthesized" products, would the two previous issues be moot?
>>
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Why can't we all just get along?
>>
>>47401375
Well I for one would like to actually see that instead of "Play MnM, it's the only thing I know. Now, let's roll to see what color Trinity's shoelaces are..."
>>
>>47401379
Not really.

>Title of thread
Capeworld General

>One of the first lines in the post
General superhero discussion also welcome
>>
>>47401383
>Would the people who possess these powers be required to receive medical training? Drafted even?
It depends on what's going in the world. If there's a pandemic or a war going on, I'd imagine so but if it's more or less normal then not necessarily. Though I imagine there would be a lot of peer pressure to do so.
>>
>Going to sleep and you guys finish the whole cold war stuff in a few hours.
Sigh. What do we need ideas for now?
>>
>>47401391
>Play MnM, it's the only thing I know.
Isn't that every system fucking argument?
>>
>>47401386
We kind of are.

I don't know if you were here for it or not, but another discussion about this was going on a couple days ago, and it was a lot worse.

Compared to that thread we are practically being friendly here. We're actually attempting to come up with a solution this time!
>>
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>>47401383
I'm not sure how you can get training on "shit-just-works-ium." I mean, yeah, it never hurts to get CPR training and whatnot, but you can't exactly force someone to become a registered nurse because their power heals others. Besides, if it's been synthesized already, then it should already have been verified by an organization like the FDA to determine if it's safe and whatnot.
>>
>>47401386
Because people that hate Cape World don't have anything to post besides Cape World hate.

If they actually had ideas for superhero discussion they'd post them and we would talk about them but they don't.

>>47401383
>first question

How powerful are these healers? Can they do things an operating room can't? Can they prolong life expectancy? Is there a bell curve for healing powers? All that will determine how "controlled" people will want them to be. If they're pocket immortal engines they're going to be controlled hard.

>second question
I don't see the pressure being that great. It sounds like most of what they do is done by sensing and feeling. Would you really need to know how a body "works" to get the most out of a power like that?

>third question

Not at all. Especially if the products can expire.
>>
>>47401383
>Would the people who possess these powers be required to receive medical training? Drafted even?

Probably not - assuming most of their powers just work by contact or whatever, there's no point. The only time this would be needed is if their powers require medical knowledge to function.

I doubt they would be drafted, would probably be easier just to pay them.

>If not: How severe would the social pressure to shoehorn these people into medical fields?

Would probably be fairly significant. But, again, depending on how their powers work it may be unnecessary. If I'm a Healer and all I have to do is touch you, then I can do that while out and about.

>Bonus Round: With the "synthesized" products, would the two previous issues be moot?

Yeah, pretty much.

>>47401386
Because Capeworld people cry whenever people get fed up with their spam
>>
>>47401426
Nah, there should still be plenty to do with the Cold War. That lasted for a long while, after all.
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I'd like to mention I'm perfectly willing to do non capeworld art.

Art is about all I do contribute to these threads. So if potential GMs or Players of Super Games want stuff I can try to do some.

I'd like to reach across the aisle.

Did a quick attempt at Decante anyways.

Thoughts?
>>
>>47401433
I want system analysis, not system argument.
>>
>>47401359
>Uh huh.
Alright, so you're a cunt. I guess that means I don't need to give a shit about your opinions then.
>>
>>47401391
>>47401433

You know nothing is stopping you from doing a long a drawn out analysis comparing how these two systems that ultimately rely on the imagination, fiat, and camaraderie of its participants stack against each other.

Because all this sounds like is you wanting someone to do a really boring numbers comparison for you.

Come on. Tell us all about which system is best. I'm sure it'll be fascinating.
>>
>>47401450
That looks really nice!
Most pics of her so far have been pics of other characters in swimsuits who supposedly kind of look like her, but don't have the "half alien" thing or tattoos going on. It's nice to have a pic with more accuracy. Thanks for drawing it!
>>
>>47401450
Bretty gud (left foot notwithstanding). Dancante's markings look neat, though it's a little hard to make out her face.
>>
>>47398828
Who are the villains?
I'm guessing left to right is Science Tyrant, Hotshot,the Pale,Heartthrop, Chroma Green and the last two I have no clue
>>
>>47401450
GM here - I'll make a request in the interest of reducing the thread salt level

Normal guy in a suit with a gun and a knife, mid 50s say.
30ish woman in white cat suit
Neo-knockoff with a fancy scifi gun
Luchador with a shark fin on his head
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>>47401478
You are one salty cunt mate

Did someone molest you while talking about the relative merits of a game or something?
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>>47401456
>>47401478
How about this? Let's take a cue from another thread up on the board: >>47394238.
>List the advantages and disadvantages of your favorite system. The number of pros cannot exceed the number of cons
Whaddya know? There's already one up for M&M 3e. I'll repost it here.

>Mutants & Masterminds (3e)
+ Arguably one of the best-designed d20 systems out there
+ Very comprehensive and streamlined while still providing lots of options to create almost whatever you want
+ Serves as a great generic system, not just for supers
- Notoriously easy to break over your knee
- Chargen is intimidating (paralysis of choice, etc.)
- Has some difficulty representing some of the most truly esoteric powers
- Might be too crunchy for some users' tastes
>>
>>47401232
>>47401298
>>47401354
>>47401402
So are there any objective, non-petty objections to this format? It seems to me like this would hurt no one and might make a few people happier.
>>
>>47401518
How about people liking to talk about Cape World and non-Capeworld stuff?

Look at this guys stuff:>>47401383

Non Capeworld post, got replies. The general is fine as long as the two of three guys that like to stir up shit shut up.
>>
>>47401511
Can anyone make something like that for Marvel Heroic,Wild Talents and Heroes Unlimited?
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>>47401484
Purple eyes was meant to be a rough sketch of Harpy, Brown eyes and green eyes are Sensei Serpent and Viperstrike respectively.

I need to redraw Chroma Green, the haircut is entirely "Placeholder"

>>47401485
Gladly. I could use the change of pace after all.

I'll do one or two before I turn in for the night.
>>
>>47401511
>HERO

+Incredibly flexible
+Comprehensive and coherent rules for anything you can think of, in a single book
+Works for literally any setting and genre, and can even combine them flawlessly
- Character creation can take a while if you're new
- There's a lot to learn as a GM
- 3d6 can slow down gameplay a bit
>>
>>47401537
If people don't like it, it's intrinsically not fine. And since we're talking in generalities, a single example isn't proof one way or the other.

In the proposed solution, though, that guy could have posted his idea in either thread. Or both! Where's the harm in that?
>>
>>47401539
They're a group, I realize now I didn't make that clear at all. But individual portraits are also welcome.
>>
>>47401518
Maybe call it Superhero Worldbuilding General? SWG?

Because a lot of the Cape World stuff is designed to be slotted into any setting and people talk about their own settings and setting related ideas.

Could that work? A thread for general superhero creation from setting to characters to cosmology?

The people that hate the current shg seem to be the kind that want to focus on the number crunch side of things anyway.

>>47401561
>Wheres the harm in that?
People have to watch two threads now for world building stuff under your solution.

Calling it Super Worldbuilding General means they wouldn't have though. And I'm with changing the name to that.
>>
>>47401561
Splitting up the community is the harm.
>>
>>47401550
>Incredibly flexible
Flexible how? Where is it on the fluff:crunch sliding scale?
>>
>>47401588
>>47401589
That's why I'm suggesting SWG. That way all the people that have been brainstorming and creating characters, ideas, settings, and powers-not just for Cape World-can all stick together and let the ones that hate that kind of stuff go off and do what they want.
>>
>>47401588
>>47401589
Maybe I'm weird, but watching two threads instead of one has never bothered me
>>
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>>47401621
FUCK YOU M8
MY BROWSER TAB REAL ESTATE IS PRECIOUS
>>
>>47401591
Solidly on the crunch side, but its crunch can handle literally anything (that's not going into metaphysical bullshit like "Powers related to the word If" and even then HERO could probably give it a shot.

As compared to say FATE where you just write down "I can fight good, I am a time traveller, I have laser vision"
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>>47401435
>I'm not sure how you can get training on "shit-just-works-ium."

Sorry, I guess I should talk about the restrictions/caveats I had in mind.

>>47401441
>How powerful are these healers? > Can they do things an operating room can't?

They can't do the impossible: they can't obviously bring back the dead or something like that, but they can be incredibly strong or incredibly detrimental if used correctly/incorrectly:

Healing powers aren't "conscious": they can't set bones and they can make mistakes- especially if the subject is under pressure or is stressed out.
At the moment I have them reasoned to be used in "short controlled bursts": Healing Factor products are used in getting people to grow back their limbs and organs as well as cultivating ones in labs.

They can't be used to heal genetic ailments.

> Can they prolong life expectancy?

No, actually quite the opposite: pro-longed exposure can SHORTEN your life due to running what enables your cells to replicate into the ground. Again; it's not magic.
>>
Unrelated to capeworld, but can someone help me creating a mecha? Somehow I can´t seem to understand how I create one, even if it´s practically a vehicle. My last resort was to make pilot and mecha two separate characters with different powerlevels, just with the summon power/minion advantage and the pilot complication respectively. Thoughts?

>>47401589
Let´s not split up the community.Making it a worldbuilding genereal, were we discuss any superhero related setting would be better.

>>47401445
Ah. Okay, sorry for asumption then. Back to brainstorming.

Mirror Eye - A member of the stasi, Gregory Malenkiy was one day spying on reported dissidents as he was caught by an superpowered musician who promplty beat him down and left him blinded near an police staion. The government in response promised him treatment, but instead experimented on him and gave him the ability to use any reflecting surface to see in order to make him more useful as an spy. Succeeding at that, the man now known as Mirror Eye to his comrades managed to double the number of dissidents caputered during the cold war by the russian forces.
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>>47401485
Super quick sketches, no coloring, but I hope I captured the essence of the characters.
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>>47397812
Just got back from work, whaddaya need?
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>>47401643
>mecha
Depending on how powerful it is you might as well just make it a the character and fluff the pilot. This works if its something like Shin Getter, but not if it a more "realsy" robot.
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>>47401643
>can someone help me creating a mecha?
Assuming M&M 3e, there's a Gadget Guide on exactly this topic.
>>
>>47401634
>>47401383

OH, RIGHT, SORRY, SORRY- ONE LAST THING.

People with these very specialized, very strong external "healing abilities" live long lives themselves: they're resistant -sort to speak- to their own power/ability and they don't suffer from the burning out of their own cells. They live long, drawn-out, really healthy "ageless" lives.

Before they abruptly and spontaneously die of cancer.
They may not age, but they're not "immortal": they stay pristine, live for 90, 100, maybe 110 years and then over night drop dead into a lump of cancer.
>>
>>47401450
She's great! Love the wing stuff and markings.

Her vs Virginia Daring when?
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>>47401692
her vs Virginia Daring vs Blue Cobalt
>>
>>47401634
Then it sounds like they wold benefit from at least knowing anatomy. Don't want to accidentally grow back that bone the wrong way.

They actually have incredible potential as assassins and killers. The body is never "perfect". It's always repairing itself, and they can jack it.

Think Magneto with flesh instead of metal. Super dangerous. They'd likely be controlled super hard.

Ever seen scanners? Could your healer people do anything like:https://www.youtube.com/watch?v=AqDmKeFc6Ns

>>47401683
>Before abruptly and spontaneously dying of cancer

...How much do you know about Cronenberg films? Because this setting is shaping up into something like Scanners. Ever seen it?
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>>47401675
So, practically a construct with a powerlevel let´s say around twelve and I should only fluff the pilot?

>>47401678
I read that one, but I still couldn´t put my head around it. I mean, sorry, but my autistic mind didn´t get if those mecha presented there are standalone characters or part of an pilots power. I actually understood the rest of the guide.

Thanks, anyway.
>>
>>47401750
12 is around the "blows up countries" level right? Then yeah. At that point the little dude in side really doesn't matter.

If you can maybe try to take the pilot as a weakness for more points?
>>
>>47401767
PL12 is Justice League-tier.
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>>47401767
Sounds good. Where are weaknesses covered again? The powers section of rulebook?
>>
>>47401750
>I mean, sorry, but my autistic mind didn´t get if those mecha presented there are standalone characters or part of an pilots power.
I suppose the most straightforward thing you can do is stat the mech and the pilot separately, if it's important enough that the pilot should be doing his own thing. You can make the mechs PL10-12, while the pilot is PL6 or something; the mech should be the one doing the heavy lifting, not the pilot.
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>>47401729
>Invulnerable superstrong alien immediately deemed largest threat in arena
>Similarly super-strength-endowed Virginia jumps in up close, eager to compare, fighting in tandem with Decante's most intricate and inescapable capoeira holds
>Virginia remarks that Blue Cobalt is easier than she thought
>Decante shouting "You're going down!" as she wraps her legs around in a chokehold
>>
>>47398828
Now it's time to do the reverse.

Villain team formation!
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>>47396005
How the story plays out depends on how the PCs handle the initial skirmish with the Imperial troops. They might find themselves drawing a line in the water with a disabled Blue Crab on their side with a con artist inside it and a mass of quickly growing troops on the other side. They might find themselves trapped inside the Blue Crab with Davy as troops surround them and demand that the PCs let a negotiator board the craft. Or they might escape with the Blue Crab leaving Princess Zorse to forced to consider other ways for reclaiming the Empire's honor.

Regardless of what situation the PCs end up with the story is going to focus on negotiations and role playing. The Empire demands retribution either through Davy's hide or through surrender of the Blue Crab. Unless the PCs are being particularly anti-hero they can't give in to these demands.

Her generals may be patriotic firebrands but Princess Zorse is not her mother Empress Zores. She doesn't want the incident to turn into something ugly and uncontrollable anymore than the PCs do. But honor must be satisfied.

The PCs might be asked to perform a task for the Empire in exchange of handing over Davy or the Blue Crab. They might have to perform a term of service in the royal guard leading to a month of adventures in Hollow Earth. They might have to create some way to better keep outsiders away from their vents. They might have to find some island in hidden-base filled Oceania to offer to the Empire as a worthy tribute. Or they might have to retrieve a Zorse criminal that escaped to the surface, which could lead to further complications over whether or not the "criminal" deserves to go back or not.

Rawling can be contacted at anytime during the incident through Statesmen communicators, and the PCs should be encouraged to do so if they don't have any experience with Hollow Earth.

2. VOYAGE INTO TOMORROW

Aw shit. It finally happened. Captain T. Rawling, the BLUE CRAB, has passed on.
>>
>>47401826
Yeah I think so.
>>
>>47401901
Allright. Then before I begin writing it. A PL 10 or higher construct with removable powers tied to power loss.

And the power loss (activated with removable) is a PL 6 pilot with the summon power, the minion advantage. A bit of blast damage, protection and abilities in 1 - 2 range. The rest depends on how many pp are left.
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>>47401749
>Think Magneto with flesh instead of metal. Super dangerous. They'd likely be controlled super hard.

>Ever seen scanners? Could your healer people do anything like:https://www.youtube.com/watch?v=AqDmKeFc6Ns [Embed]

Holy shit, what did I just watch.
I didn't think it could get worst but then his eyes fucking popped.

If I had to specifically think of the worst damage they could do it'd be surrounded around "over-exposure" since too much healing would be poison.

-Someone could wake up the next day with a growth or growths that would require medical attention to remove. Think Warts.

-Someone could suffer an intense temporary allergic reaction or auto-immune response.

-You could cause a pregnant woman to have a mis-carriage as the healing thingy attacks the baby as a parasite.

Remember that this particular powers is straight up a bodily functions and not a kinesis. They can't control other peoples flesh or even their own; they can only control the strength, exposure, concentration, dosage and so forth of whatever their healing method is (gas, injection, some kinda mucous)


>...How much do you know about Cronenberg films?

I plan on heavily taking inspiration from Cronenberg stuff during the "Lost Generation" of the 1930's in the setting when the 1st generation of "super babies" were being born. Born just wrong and dysfunctional.
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>>47401692
>>47401729
Oh you guys.

>>47401882

I honestly still need to figure out a design for a couple of them.

Hotshot, Hearthrob, and Harpy That's a lot of H Names.

Sensei serpent I have an image for but I gotta put it to digital paper.

But perhaps tomorrow after work.

Have one last thing before bed.

Junior Generals is a nice alliteration right? Both have the ˈdʒ sound, despite starting with different letters.
>>
>>47402026
The alliteration works and the art is good as always.

Does the constant lewd requests ever get on your nerves? Cause you are a saint for tolerating that shit.
>>
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>>47401892
Whether he died in his sleep or behind the wheel of his beloved sub, whether he died conducting an experiment on the ocean floor or at the hands of supervillain the point is that he's dead.

The entire super hero community will be devastated, and not just in America. His "children" on the Coast Guardians will be particularly hurt. This is a somber, sad story that focuses on character interaction and rle playing. It is not for every PC group, and it requires the PCs to have known and work with the BLUE CRAB for a few stories for it to have the proper emotional context.

If the PCs did not convince Rawling to write up a will and prepare for this day many things will have to be decided, and the PCs could be involved in the decision process along with senior members of the Statesmen and the Coast Guardians. What becomes of the Blue Crab? The Smithsonian wants it. Fisher-Girl suggests giving it to Thule where it will be kept as a national treasure in the palace. Waveracer wants someone to take on the name Blue Crab and pilot it. Madam Delphine will want it dry docked at his Rhode Island home and museum built around it.

Emotions will run high during these negotiations, and it will only get worse at the funeral which will be attended by Thule and Zorse and super heroes and super villians and scientists and politicians and all sorts. A session could be done just on the PCs keeping peace at the funeral with so many emotional super beings walking around.

And god help any super villian dumb enough to try and crash the funeral. Such disrespect would be answered by both heroes and villians.

Jae Abe will make an appearance, not sure what to do with his life now that the Blue Crab has passed on and wanting to pay his respects to his rival. The PCs might have to prevent the Coast Guardians from kicking his ass.
>>
After the funeral consider roleplaying a wake to end on a high note. Have characters talk about how the Blue Crab impacted their lives. The GM could even have the players play out these flash back episodes. The wake ends with everyone remembering what The Blue Crab said: It's always worth going back to the ocean no matter how bad the last dive was. Always.

The scenario can be further complicated by having The Blue Crab slain by a super villian. The villian either is suicidal or had no idea what he was doing, and the PCs will need to protect him or her from very angry super people, one of which is a voodoo queen...unless they feel like taking justice into their own hands.

But having the Blue Crab simply pass on because its his time can be very meaningful in a the wider scope of the campaign world. It shows that death comes to everyone in time even if they are super people and that not all capes die flashy, vibrant deaths.

4. CHRISTMAS TIME IN THULE

Ever sense Rawling took a trip to Thule back in the fifties with the Fishermen in the first incarnation of ARGO and found that they had no holiday like Christmas he's been bringing Christmas to the Thule each year dressed as Santa Clause filling his Blue Crab and trailing aqua pods with gifts from Physical Earth for all good Thule boys and girls.

The first time Fisher-Girl ever met the Blue Crab was when she was a little girl spending Christmas with her mother's side of the family, worried that Santa Clause wouldn't be able to find Thule until the Blue Crab showed up.

But this year Rawling has come down with a sickness and although he's hellbent on taking some pills and making the trip his team mates on the Coast Guardians want him to get his bed rest. Which means they're going to need the PCs help subbing in for Santa Clause this year.


Getting some sleep now, will finish up Blue Crab tomorrow and start on either Brown Recluse or Pitt Fighter. As always questions, comments, and criticism are appreciated
>>
>>47402273
Throwing a few questions out before I pass out.

1. After the non-powered Statesmen are written up what should my next "theme" be? The Strangers like Ms Cryptic and Extrahuman? The Coast Guardians? Powerful characters like Atomic Cowboy and Alien God Killer? Mysterious characters like Fairy Finder and Pele?

2. Talking about other worlds than Cape World sense the general seems to be moving toward a "Cape Creation" general. Anyone interested in revamping/expanding on some public domain characters?

What would Earth Fox look like? http://pdsh.wikia.com/wiki/Category:Fox_Characters

3. Mooks. Like Shocker and Rhino level bad guys. We need to brainstorm more of those. We had an interesting idea last thread about a threatre themed bad guy, very Dr. Phibes.

4. Could Dacante make Virgina Daring tap out?
>>
>>47402336
Dancante is properly trained, so possibly. Being super strong doesn't stop your neck from bending the wrong direction.
>>
>>47402466
>Being super strong doesn't stop your neck from bending the wrong direction.

It kind of does.

Unless it's some sort of stance or power form that you temporarily activate or "wear".

If a character is super strong their entire body would be super strong simply due to the fact that if they weren't they'd just rip themselves apart from using their power.

I'm just taking this out of context, so excuse me/correct me if I'm wrong or taking you too literally: no bully/autism intended- I just like talking about super powers.


The Neck of a person with super strength would be THICK and DURABLE.
>>
M&M 3E - Under what type of power would poison fall? Affliction?
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