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Roundtree fruit pastille edition

>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V7.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>White Dwarves
https://www.mediafire.com/folder/tx4hcy4u487pv/WD

>Novels (Working link as of 02/02/2016)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q
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I fear I've been doing wound allocation to models in a unit out of line of sight.
If I had wounds left to allocate, but no one in LoS, I'd discard them.
Now I'm seeing the new FAQ for firing at models behind vehicles and it looks as if the wound pool can kill models out of LoS but they get a save of whatever's in the way.

>plz help
>>
>>47384197
Link? I was under the impression that wounds were always allocated near to far regardless of anything but Precision Shots.
>>
>>47384165
I got my girlfriend into Dawn of War recently.
Now she won't stop speaking like an Ork and making Ork jokes.

Did I do it wrong?
>>
>>47384231
I'm just terribly confused.
Say my Punisher kills 6 models in the open, I go from nearest to furthest, but when I reach the models that are behind cover/armour they receive a 5+ for armour (or whatever the intervening cover was). I couldn't target the unit with the Punisher's bolters afterwards owing to LoS however.

Before hand I'd get to the point where the 6 "in the open" models are dead and stop when I did not have line of sight on anymore models.

Can someone confirm that my new interpretation is right and I'm not doing it incorrectly?
>>
>>47384273
Page 35 of the rulebook.

Out of Sight
If none of the firing models can draw a line of sight to a particular model in the target unit, then Wounds cannot be allocated to it. If there are no visible models in the target unit, all remaining Wounds in the pool are lost.
>>
>>47384325
That's exactly what I was playing before until a friend showed me this in the FAQ which states you can wound models out of LoS.
>>
>>47384350
The FAQ literally says you need line of sight. Apply both rules. The ones you can see fully? You can kill without cover save. The ones you can see just a bit? They get a 5+ cover saves. The ones hugging the tank? They can't be shot.
>>
>>47384350
The FAQ says you can only wound models out of LoS if you have indirect fire weapons.
>>
Can psykers read minds? Is there any device that allow you to read minds?
>>
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I was told you're the guys to ask about recasts.
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>>47384238
she wants you to pORK her like an ork.
>>
>>47384238
That sounds endearing as fuck.
>>
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>>47384423
Get outta here GW. You aren't foolin anyone.
>>
>>47384423
> An entire psychic tree called telepathy
You tell me.
>>
>>47384455
Was meant for.
>>47384438
>>
>>47384457

I don't know. How can the Inquisition have so many problems if they can read minds?
>>
+++ New Roster (845pts) +++

++ Chaos - Khorne Daemonkin (Combined Arms Detachment) (845pts) ++

+ HQ (75pts) +

>Chaos Lord (75pts)
••••Power Armour [Frag Grenades, Krak Grenades]

+ Troops (514pts) +

>Berzerkers (162pts)
••••Bezerker Champion (29pts) [Frag Grenades, Krak Grenades, Power Armour]
••••Rules: Skulls for the Skull Throne!
••••7x Bezerkers (133pts) [7x Bolt Pistol, 7x Frag Grenades, 7x Krak Grenades, 7x Power Armour]

>Bloodletters (80pts)
Rules: Blood for the Blood God!, Daemon of Khorne, Deep Strike, Fearless
••••8x Bloodletters (80pts) [8x Hellblade]

>Chaos Cultists (142pts)
Rules: Blood for the Blood God!, Mark of Khorne
••••Cultist Champion (16pts) [Autopistol, Close Combat Weapon, Improvised Armour]
••••Rules: Skulls for the Skull Throne!
••••21x Cultists (126pts) [21x Close Combat Weapon, 21x Improvised Armour]

>Chaos Space Marines (130pts)
Rules: Blood for the Blood God!, Mark of Khorne
••••Aspiring Champion (25pts) [Boltgun, Frag Grenades, Krak Grenades, Power Armour]
••••Rules: Skulls for the Skull Throne!
••••7x Chaos Marines with Boltguns (105pts) [7x Bolt Pistol, 7x Boltgun, 7x Frag Grenades, 7x Krak Grenades, 7x Power Armour]

+ Fast Attack (76pts) +

>Chaos Bikers (76pts)
Rules: Blood for the Blood God!, Mark of Khorne
••••Biker Champion (32pts) [Chaos Bike, Combi-bolter, Frag Grenades, Krak Grenades, Power Armour]
••••Rules: Skulls for the Skull Throne!
••••2x Bikers (44pts) [2x Bolt Pistol, 2x Chaos Bike, 2x Close Combat Weapon, 2x Combi-bolter, 2x Frag Combi-Bolter: Range:24"|Strength:4|AP:5|Type:Rapid Fire, Twin-linked
Krak Grenades: Range:8"/ -|Strength:6|AP:4|Type:Assault 1/ -

+ Heavy Support (180pts) +

>Forgefiend (180pts) [Daemonic Possession, Two Hades Autocannons]
Rules: Blood for the Blood God!, Daemon of Khorne, Daemonforge, Fleet, It Will Not Die!
>>
>>47384273
>>47384350

That FAQ has nothing to do with fucking wound allocation.
>>
>>47384475
Any changes and what power weapons should I take?
>>
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>>47384463
>mfw everybody i ask about recasts says this
>>
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>>47384476
Care to explain?
>>
What are kroot hounds, shapers, and riders good for?
>>
>>47384600

>Kroot Hounds.

Acute Senses and initiative. Always bring one, just one, for re-roll outflank.
>Shaper

Leadership and some extra attacks. Only worth it in some situations.

Rider.

S7 Infiltration.
>>
Why does anyone take Kroot or Fire Warriors when Gue'vesa and Crisis Suits exist?
>>
>>47384525
Not him but he is right. It's only about saves. It states pretty clear that it os talking about models with los but are obscured behind a tank (25% or so). All it is saying is that the tank conveys a coversave as if it was a building
>>
Anyone got a link for the IA11 2nd edition pdf?
Wanna see how easily my current DE can be proxied for the Corsairs
>>
>>47384772
thanks, the only reason I was doubting the obvious ruling is because my friend was so adamant that it meant you could kill people out of LoS etc. Cheers.
>>
>>47384767

I'd like to have Gue'vesa with somekind of infiltration rule like the Genestealers. Water Caste's spies.
>>
>>47384468
Take a swimming pool. Then, using one dropper, take out some water . Thats how many possible mindreaders in the inquisition in comparison to the rest of the Imperium.
>>
>>47384792
I like that analogy anon.
>>
Does anyone know, if there is some sort of fortification that stops marines from charging turn one or stops them from deep striking turn 1? It can be forg world stuff too, as long as guard can take it.
>>
So are Scions just meant to be used exclusively as allies? They have like 4 choices in the codex. Would they go well with infiltrating skitarii and their heavy weapons?
I'll need a new army once the FAQ officially kills my Dark Eldar.
>>
>>47384923
If you've got the cash or a heavy Kabal army you can always proxy them for Corsairs like i'm probably going to do m8

That and i'm waiting to see what this "8th edition" book will bring
>>
>>47384507
It's because nobody actually knows any more since the recasters got more cautious, but they like to think they're in a sekrit club so can't admit they don't know.
>>
>>47384939
I'll have to find the IA book that Corsair's are in but I doubt I'll find too many pick up games with that many proxies.
I just really love the models for Scions and Mechanicus and want an excuse to buy em. I also don't want to buy another army that just won't work though.
>>
>>47384767
Are Gue'vesa legal again?
>>
>>47385054
Were they ever not?
>>
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Lore question: are Necron infiltrators a possibility? What about clandestine bands of Necrons operating in Imperial space?
>>
>>47385182
>are Necron infiltrators a possibility?

Yep, there was Necron Lord disguised as an inquisitor in the Xenology. Also the Deceiver was said to have agents within the Inquisition and Admech.

But that's all Oldcron lore.

Newcron lore has Deathmarks which are Necron spies, infiltrators, and assassins all packed in one package.
>>
I understand that the Deciever and Nightbringer have physical models, but they really needed from a lore perspective have some active C'tan for the sake of consistency.

Imo, the big four should be whole and active, and the rest sharded.
>>
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>Having fun trying the new CSM formations
>Make lists of only those formations
>Some of those lists are really stupid and inefficient, but it's nice to have some new rules
>Win every single game because skill and experience
>"Wow, CSM are really strong now, I don't understand why you were complaining about your Codex"
>mfw
>>
>>47385290
The problem was that the big four are fluff wise stronger than anything else in the game. They were as strong or stronger than the Eldar Gods, the Old Ones or the Emperor.
>>
>>47384165
stupid question: Do chapter tactics only apply specifically to models with the "Chapter Tactics" special rule listed in their description or to all models in a detachment?
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>>47385365
That's a pretty sweet jumper/scarf combo he's rocking there.
>>
>>47384238
Sounds like you did it right to me, anon.
>>
>>47385398
I can only dream to be as handsome as he is when i'm older.
>>
>>47385391
That's an interesting question.
From SM 7e codex it's only models with the CT special rule.

But in Angels of Death supplement it's worded that all models in the detachment have the bonuses of the CT, regardless of whether the model has the special rule or not.
>>
>>47384238
nigga that's kawaii
>>
>>47385365
>Take a single Heldrake in my shit army that's suboptimal even by CSM standards
>"No thanks, I only play friendly games"
>>
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>>47384165
Why is there no pdfs of the 3rd ED rule book in any of the compilations? Also if anyone has or knows where I could find it that'd be great. I've been scouring for it all night. Used to have a copy on an old hard drive I lost.
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>>47384845
Not that stops them, but Coteaz + Aegis + Quad Gun as an allied detachment will annihilate Skyhammer
>>
>>47385366

Yes, which is why you need shards for the tabletop.
>>
>>47385533
stops skyhammer within 12", you mean. even if you can fit literally everything in your army in a bubble of 12", all it takes is relentless gravcannons firing from 24" to kill anything
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>>47385507
>>
Peace, I already asked this in the last general but got no attention so I'll try again.

I'm in the process of creating a chaos warband but I can't decide on the colourscheme to use.
The core of my warband is a spacemarine chapter which were some kind of judicators. Think demented judicators now.

I also want a colourscheme which I can use for other sub-warbands. Like a lost and damned group.

I thought of a colourscheme with grey or black as maincolour but feared it might look very bland. Maybe I should add another colour but I' can't decide which.

Anybody got an idea for a nice colourscheme?
>>
>>47385596
Add some royal purple in there.
>>
>>47385596
Insane Judges?
Look at irl judge uniforms - White head, Red and Black body
>>
>>47385533
Nope, can't stop a Skyhammer. He's got a 12" range, average scatter is 4", Multi-Melta is armorbane within 12", and anything worth shooting is going to be at least 3" wide.

Best counter to a Skyhammer is an allied Guard squad with Conscripts abusing coherency. Or you can use Coteaz on one side and your useless Tactical squads on the other.
>>
>>47385549
Then get a void shield generator, grab shouldn't be able to hurt it.
>>
>>47385605
Hmm, I think that might look too Slaanesh-like, a god I don't want to associate with.

>>47385617
that's a good idea, strange that I didn't think of it myself. I'll look into it.
>>
>>47385649
Then he pops the AV12 bubble with other guns, and you also can't get both a Void Shield and a quad gun. Fact is, Coteaz is useless against Skyhammer unless someone scatters insanely badly.
>>
>>47385689
You can if you take two CADs. Actually, can you take a fortification as part of an Inquisitorial detachment?
>>
>>47385715
No, Inquisitorial is just 1 HQ, 1 optional HQ and 3 optional elites.
>>
>>47385715
No, inq is hq/elites only. And two CADs means two HQs and four Troops, and by that point you're investing more than you'll save. If he wants to stop turn one charges, just add a commissar to a 50-man blob of conscripts and spread the coherency to maximum
>>
>>47385451
well, it says the iron hands have the it will not die rule on all their vehicles, and none of the vehicles have chapter tactics. In other places it refers to all "models" and not all "units" so i'm kinda guessing that chapter tactics applies to all units in a detachment.
>>
Do flyer squadrons function like vehicle squadrons for movement and shooting purposes or can they move and shoot independently of each other?
>>
>>47385746
like vehicle squadrons
>>
>>47385596
Bright colours look well on dark canvas. Try a bright yellow, orange, blue, or green.
>>
>>47385767
>>47385746
Flyers have restrictions on their movement. What happens if they move in such a way they have no choice but to break coherency?
>>
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>>47385596
Opaque orange

Change the colour of the right shoulder trim+left greave to point at different sub-factions.
>>
>>47384165
Could a feral Termaguant be taken as a marine's/RT's pet?
>>
If Total War: Warhammer becomes a huge success would you then play the inevitable Total War: 40k?
>>
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>>47385783
>>
>>47385805
You'd have to move in such a way as to bring them back into coherency.

>>47385843
It'd be uncontrollable.
>>
>>47385858
Just train it like a dog.
>>
>>47385873
Wouldn't work, dogs have been breed over a long period to be able to be trained.
>>
>>47385884
In that case find a Nid whisperer.
>>
>>47385884
And also have a start poi t of an animal that's amenable to domestication.

If ancient dogs/wolves worked off of a hive mind routed in the Empyrean, we might not have been able to domesticate them at all
>>
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Is this guy worth using? I really wanna try him.
>>
>>47385884
Most animals can be tamed without breeding. Positive/negative reinforcement is universal. Nids would eat you before you had the chance to try to tame them tho.
>>
what was the penalty for making a non HQ your warlord again?

Also, what do you think of my list?

Tonka Tough 1500 point list

10th Company Task Force Formation Detachment
Salamander Chapter Tactics

2 UNITS
185-Terminator Squad, x1 Terminator Sgt, x4 Terminators, x1 HF
250-DTrans Land Raider Redeemer w/MM

1 UNIT
200-Terminator Squad, x1 Terminator Sgt, x4 Terminators, x1 Cyclone ML

Storm Wing Formation Detachment

2 UNITS
Storm Talen Gunship w/Skyhammer ML

1 UNIT
200 Storm Raven Gunship w/MM, PC
>>
I have a chance to buy the White Scars SM collectors edition codex for £85. Should I go for it?

I don't even play 40k any more but it might be cool to have.
>>
>>47385900
For me he either barely makes his points back and lives the entire game or gets wrecked immediately. He's only really reliable enough for taking out special weapon guys in squads. (Like sniping out grav users) Anything else is pretty risky or non-effective in my opinion.
>>
>>47385805
You're allowed to leave behind Immobilised vehicles in a squadron, but otherwise I think you have to try to keep coherency. And Immobilised fliers have other things to worry about anyway.
>>
>>47385921
Eh, if you really want.

Personally, I wouldn't recommend it. I think there's better use of £85, both within the 40k hobby and outside than a fancier packaging of the SM codex.

But I dunno, if you really want it badly, maybe it's worth it to you
>>
>>47385912
looks like a fun list. Might have problems with stuff that could easily immobilize the landraider, but hey that's half the fun.
>>
>>47385921
It's a nice book, but I don't think it's worth the price.

It's very possible this limited editions will came out every 2-3 years, and there is nothing inside that is really that much unique and cool that you may want it at that price.
>>
>>47385912
No penalty, just for a lot of armies this means your warlord is a 1W chump.
>>
>>47384845
Allied mantis warrior chief librarian + heavy artillery carriage tends to discourage reserve tactics when you face 3x pieplates.
>>
>>47385507
God I hate this so much.

I started playing with some people who have come back after 5th, they flat out to refuse to play against heldrakes at any point level.

I literally own one that I converted to a fucking Tzeentch monster for my Tsons army.

I started playing in seventh, i literally have no idea why heldrakes are hated.
>>
>>47386032
>i literally have no idea why heldrakes are hated.
It was because those metal pterodactyls were cheese in 5th edition.
>>
>>47385940
>Not using him to explode Land Raiders
>>
>>47385940
I see, if I say it's for an Imperial Guard's list would that make him more or less desirable?

Also what about the other 3 assassins?
>>
What is the guard army that features masks, not DKK?

I think they start with M and they wear a metal mask.
>>
>>47386055
Assumed that much, but I've no idea why a marine killing flamer is the epitome of broken
>>
>>47386032
They used to be able to cast the Flamer template in any direction. So you Vector Strike fifteen models and then Flamer them.
>>
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>>47386068
I know of one IG regiment that does.
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>>47385921
If it had the main rulebook with the custom cover too, it may have been worth it.

People (including me) payed extra to have the one with the Blood Angel on it, just because it's different.

If I need to pay for bragging rights, I want tascable bragging rights.
>>
>>47385838
that looks cool, he has a righteous touch. Quite fitting

>>47385783
>>47385856
so you mean black as the main colour and bright green as secondary? I like that scheme but I don't think if it fits the warband thematically.
>>
>>47386085
Damn, that's a nice look. Who dey?
>>
>>47386085
That's them

Thanks, anon
>>
>>47386076
You could vector strike a transport then flame its occupants. There were also much less answers to flyers than there are now.
>>
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>>47386068
There is the steel guard, elysian droppp troops, Anthonian Tunnel rats, Maccabian Janissaries, Minervan Tank Legion. Your gonna have to be a bit more specific.
>>
>>47386103
>>47386104
The Maccabian Janissaries.
>>
>>47386116
>>47386079
Gross. Nowhere near as bad as current 40k, but still gross.
>>
>>47386064
Culexus>Callidus>Vindicare>Eversor
>>
>>47386076
In early 6e Fliers were just introduced and not all Codexes had AA.
Jink only gave a 5+ (which since it's a Daemon it always had a 5++)
Vector Strike was... d3+1 (i think) S user AP3 hits so it wasn't unheard of a Heldrake destroying a transport in the Movement phase and then wiping out the unit inside with no retaliation.
And the flamer was 360 degrees so you couldn't even maneuver because there was no escape.
>>
>>47386064
What do you want?
Killyness, fuckery, distraction, toolbox?
>>
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>>47386090
>the sudden realization that they will put an Ultramarines on the cover of the next rulebook, for sure
>>
>>47386180
Fuckery and distraction mostly.
>>
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>>47386242
>>
How long until Space Marines get two wound veteran Sergeants? It's BS that Eldar and Skitarii get them but no one else.
>>
>>47386522
>How long until Ork get 4++ HQ? It's BS that Everyone else get them.
>>
>>47386242
is that a problem? They've never been on the rulebook before.
>>
>>47386575
>It's BS that Everyone else get them.
Tyranids don't :^)
>>
>>47386522
>It's BS that every faction doesn't have the exact same stuff

Looking forward to my Plague Marine Champions buying Markerlight Drones, and Fire Warrrior Aspiring Champions rolling for Dark Apotheosis
>>
>>47386522
The only thing worse than whining marine players are whining tau players.
>>
>>47386522
>veteran sergeants/aspiring champions
>allowed to be worth the upgrade
haha

They need to bring back veterans with proper stat increases, like the IG ones. Terminators going WS/BS 5 again. Also skarboyz.
>>
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>>47386633
This will never not infuriate me
>>
>Cassius’ half-ruined visage was not capable of so subtle an emotion as concern, but worry crept into his iron tones. ‘Kraken? Has the hive fleet returned?’ he asked.

>‘It looked back,’ Tigurius said. ‘I reached out to touch it, and it looked back.’

>The Chaplain understood just how close Tigurius had come to obliteration. If one valued their mind, they did not attempt to scry on the unknowable horrors of the tyranid hive mind. Some had attempted it; they had all died, their consciousnesses annihilated by the immense mental feedback from an intelligence comprising countless trillions of inhuman organisms.

>‘They have returned,’ whispered the Chief Librarian.

>Tigurius crossed the chamber and threw open the doors leading to the meditation chamber’s balcony. The chill wind of Macragge’s northern pole blew in, sending scraps of parchment fluttering across the room. The meditation chamber was at the top of one of the fortress’ towers, and in the chill, clear day the view stretched for hundreds of miles. The polar mountains looked like a churning grey sea frozen in a storm, the peaks of the waves capped with snow that never melted. The shadow of the fortress’ orbital defence lasers fell across mountain slopes scarred with acid and pockmarked with artillery shells. The scree was scattered with heaps of alien skulls marking where mighty sons of Ultramar had fallen a generation ago, when an endless swarm of xenos organisms had spread across that stone expanse like a voracious infection.

>‘They have returned,’ echoed Cassius. ‘Who are “they”?’

>Tigurius took a deep breath, letting the cold, cleansing air rush into his lungs. Then he turned back to the Chaplain.
>>
>>47386731
Norn Crown should provide an ++ in addition to +6 synapse, that way it would be somewhat appealing...
>>
>>47386758
>‘I cannot know, exactly,’ he admitted. ‘Two years ago, when we broke the back of Kraken, the aliens’ bio-vessels fled in a hundred directions, slipping back into the warp or disappearing into dark space too dangerous for us to follow. The hunger I sensed could originate from any one tendril of their hive fleet. Or it could be a harbinger of some new dread set to be unleashed across the galaxy.’

>He raised a palm, and clutched his eye. His hand came away red.

>‘This thing, it knows us,’ he whispered. ‘It is a nightmare I–’

I have started reading the new Ultramarine novel. Intresting stuff. As you see above Tigger says that Tyranids escaped the Ultramarines by dispersing into space or fleeing into the Warp.

Tyranid warp travel confirmed? So they retcon this back?
>>
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>>47386790
nah, all synapse creatures should get a 5++ and go back to becoming psykers so warriors are usable
>>
>>47386953
All Warriors and similar units, Pyrovores excluded naturally need is something to protect from S8 ID. The important ones like those who can buy relics and maybe Broodlord need ++
>>
>>47382371
> a jerk atheist
> The Emperor, who single-handedly ended all jihads, religious despotism, magical thinking, clitorectomies, religious misogyny, religious martyrdom, exploitation, & cultism, anti-humanist conservatism & Puritanism, religious genocide, tax evasion & tithe theft, prosperity gospel & murderous homophobia, mystical hippy vegan chai kale latte almond milk spirit molecule fetishism, and more

Yeah, what a cunt, that guy. OK, daughter of mine, now make sure you do everything your new 45-year-old husband says because he's 37 years your senior. Stop complaining about your genital mutilation, we cut off more from your brother, and he's now surrounded by virgin pussy in heaven after martyring himself on a school-bus full of book-learning schoolgirls. You could have been one. Glory.
>>
I play Tau, but I feel like starting a marine army.

What loyalist chapter plays the most differently from Tau?
>>
>>47387238
space wolves or blood angels, probably
>>
>>47387238
Black Templars.

Instead of gunning when stuff runs at you, your run at stuff when it guns at you.
>>
>>47387238
grey knights
>>
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>>47387238
How do you feel about Land Raiders as dedicated transports?
>>
>>47386522
>some other army has a good thing
>marines should get it too waaaa

fucking marines players
>>
>>47387285
I think crusaders should get to use Redeemers as well
>>
>>47387301
I think redeemers should have their shitty firing arcs fixed is they want people to take them seriously.
>>
>>47386242
who cares?
>>
>>47387194

Careful, you'll just start flaming. 4chan is weirdly anti-atheist for a nerd community.
>>
>>47387320

Goes for all Land Raiders really.

You know, monstrous creatures in addition to the normal don't have a damage table complaints, don't need to draw line of sight from their gun's barrels. Just saying.
>>
>>47387388
>4chan is weirdly anti-atheist for a nerd community.
The power of memes and how they affect this site
>>
>>47387417
Redeemer's an especially bad one, as it can't hit anything with both flamers unless the enemy wants to be hit.
>>
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>>47387388
/pol/ and their star pupil /tv/ have haressed meme magic
We'd be stupid not to start believing
>>
>>47387429
You do know it's just a samefag willing the worm by replying to himself.
>>
Christ man, i'm dying for some feedback on my lists, but I can't even get a nibble.
>>
>>47387388
>falling for /pol/ memes

I bet you also think 4chan is right-wing and catholic
>>
>>47387450
List reply checklist:

Is it tolerable to read?

Is is an army anyone else actually plays?
>>
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>>47387445
Such are the dangers of putting /x/ and /pol/ on the same website.
>>
>>47387432
Yeah, but most things don't have to get hit by both weapons. So it doesn't kill Leman Russes or Terminators. Who cares? It does the job it was designed for, especially if you're Iron Hands and get two PotMSes.
>>
>>47387495
>So it doesn't kill Leman Russes or Terminators
It's a flamer, it's not supposed to, it's supposed to toast mob and MEQ.
>>
>>47387450
whatchu got senpai?
If it's daemons I got some good opinions, I'm ok with guard but other than that I can't really help you.
>>
>>47387516
That's my point. Tank shock 12", use a PotMS on each Flamestorm Cannon and fuck shit up.
>>
>>47387096
It's something all multi wound "low" toughness models need.

Either remove Instant Death from double Strength or make it so double strength deals d3 wounds.
>>
>>47384845
you don't need fortifications if you have BODIES, my green commander
>>
>>47387590
...
Wat?
>>
>>47384845
Conscripts... 20mm base = .78"
2" coherency so each conscript is effectively a 4.78" denial bubble. Get 50 of them that's over 200" of denial.
Throw a commissar or a 25pt Inquistor to keep them from running.

Granted they don't STOP the marines from charging or deepstriking. But with that many conscripts spread out the only viable targets with be to charge the conscripts... which is what you want.
>>
>>47387523
ah, then you wouldn't be interested, its just a couple of spess mareen lists.
>>
>>47387096
give them a save vs instant death. increase it based on Synapse

i doubt this would actually help though. but then i'm not that familiar with nids, just sounds like their issues goes farther than ID
>>
>>47387667
if it's that shittily formatted 10th company list I will hunt you down
>>
>>47387590
>make it so double strength deals d3 wounds.
A strength S6 large blast that hits 10 guardsmen can kill up to 30 guardsmen now
>>
>>47387704
Yes.

That was the intended way to read that.

You should apply to work in GW's FAQ department, you'd fit right in.
>>
>>47387704
>people taking infantry in 7th: MC and superheavy edition
>>
>>47387678
>give them a save vs instant death.
They already have those.
>i doubt this would actually help though
It wouldn't help.
>just sounds like their issues goes farther than ID
With Tyranid heavy infantry? Nah, ID is their problem and without it they would be pretty damn solid considering the codex they come from
>>
>>47387096
It doesn't even have to affect shit like bolter shots or force weapons.
> abominable constitution
> Models with this special rule count as having one additional toughness value for the purpose of determining Instant death.
>>
>>47387753
What save is that?

I don't recall any s8 weapons that isn't ap4 as well.
>>
>>47387667
Eh, I'm collecting a space marine army as a kind of gimmicky allied detachment and I've faced space marines a ton of times. The most competitive options are well documented so I'm guessing you're looking for help on a more gimmicky list?
>>
>>47387691
No, its a different list

Scoot Scoot 1500 point list

CA Detachment - Space Marines
Iron Hands Chapter Tactics

HQ
1 UNIT
Librarian w/bike, grav pistol

Troops
4 UNITS
Scout Squad, x4 SM, x1 SM sgt, w/CC, x5 SR
DTrans Land Speeder Storm, w/Assault Cannon

Elites
1 UNIT
Command Squad x5 Vets, w/x5 Grav Guns, Bikes

Heavy
2 UNITS
Predator w/Sponsoon Las Cannons

Detachment Raptor Wing Formation
Iron Hands Chapter Tactics

1 UNIT
Land Speeder Squadron, x3 Land Speeders w/Typhoon ML, MM

2 UNITS
Stormtalen Gunship w/Skyhammer ML
>>
>>47387733
>That was the intended way to read that.
That's how wound allocation works, all wounds from the same pool are allocated to a model until it dies or pool is depleted
>>
>>47387704
'Wounds, wounded model' not 'wounds, ability to wound'.

It would help if they didn't call the 'to damage' roll and units 'health points' wounds, it gets confusing sometimes.
>>
>>47387792
Unless it's S:D, the cousin of ID
>>
>>47387753
>have saves vs instant death
no, no they don't. I mean a save they have unique to Nids vs ID

>>47387768
I say give Warriors a 3+ save and 6+ FNP across the army and let's go from there.
>>
>>47387775
yeah, i have two of em.
first ones here >>47387788
the second one is below.

Tonka Tough 1500 point list

10th Company Task Force Formation Detachment
Salamander Chapter Tactics

2 UNITS
Terminator Squad, x1 Terminator Sgt, x4 Terminators, x1 HF
DTrans Land Raider Redeemer w/MM

1 UNIT
Terminator Squad, x1 Terminator Sgt, x4 Terminators, x1 Cyclone ML


Storm Wing Formation Detachment
Iron Hands Chapter Tactics

2 UNITS
Storm Talen Gunship w/Skyhammer ML

1 UNIT
Storm Raven Gunship w/MM, PC
>>
>>47387811
>6+ FNP across the army

here we go again

then we need to apply it to orks and SM

then CSM

then daemons

then....
>>
>>47387811
ID removes FNP
>>
>>47387768
What is cover? Nids have 2 units that provide 6" Shrouded bubbles.
>inb4 getting a cover save in the ignore cover edition
>>
>>47387822
>we need to
shut up faggot

give different armies different solutions. Insects IRL don't really register pain due to simple nervous systems. it'd make sense for tyranids to have the benefit.
>>
>>47387852
Do mushrooms?
>>
>>47387833
well done stating the obvious
>>
>>47387788
when i post lists here, should i just get rid of the HQ, Elite, Troop, Heavy and Fast Attack tags?
>>
QUICK YOU HAVE 30 SECONDS TO DRAW KAELA MEN'SHA KHAINE ON PAINT, THE FUTURE OF THE GALAXY DEPENDS ON IT
>>
>>47387876
gb2b
>>
>>47387852
>Insects IRL don't really register pain due to simple nervous systems. it'd make sense for tyranids to have the benefit.

Orks don't register pain due to being fungus that can lose entire limbs and not even feel it

Space Marines don't register pain due to being zealously fanatic bio-engineered superhumans with completely rewritten nernous structures

CSM don't register pain due to being the above plus half daemon

Daemons don't register pain due to being immortal daemons
>>
>>47387852
well, its not really just the ability not to feel pain, its the ability to continue functioning after being seriously wounded.

Some people might be impervious to pain but be functionally useless due to shock or blood loss.
>>
>>47387852
Just like it makes sense for orks whose brains barely register pain.

Bionically enhance spacemarines wont fee; when their iron arm gets shot.

Do daemons feel pain from physical weapons?
>>
>>47387811
>I say give Warriors a 3+ save and 6+ FNP
This would do absolutely nothing to fix their problem and would only bump up their price, which would actually make things worse
>>
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>>47387858
>>47387886
your false equivalency is painful. go drink some bleach.

>>47387893
daemons have an invul. reasonable

different armies, different rules.

>>47387898
they don't need to be immune to instant death anymore than other units do. and point is to keep the price the same. get over it.


>>47387876
pic
>>
>>47387882
What does it mean ?
>>
>>47387936
Cute!
>>
>>47387936
>your false equivalency is painful. go drink some bleach.

fuck off retard

giving tyranids army-wide FnP is 110% retarded and no more appropriate than giving it to orks, SM, and anyone else for that matter

how you think alien bugs deserve to not feel pain any more than alien fungus monsters, bio-engineered super soldiers, and psychic monster demons from another dimension is behind me
>>
>>47387876
>KAELA MEN'SHA KHAINE

Who?
>>
>>47387981
>no more appropriate
it's a game you dumb faggot. different armies, different rules. You're not the same marine player from earlier crying that Veterans don't have 2 wounds are you?
>>
>>47387981
Maybe Tyranids ought to have a "doctor" unit, like a painboy or apothocary.
>>
>>47387996
The eldar god of war maybe ?
>>
>>47387936
>they don't need to be immune to instant death any more than other units do. and point is to keep the price the same. get over it.

Point is to make them not worthless against s8.

But as you've indulged in stupidity and cancer you are clearly beyond redemption.

Fuck of back to slavakia carnac
>>
>>47388023
i run an army that cries at str 6 which is far more abundant in the current meta. get over your STR 8 bullshit.
>>
>>47387936
>they don't need to be immune to instant death anymore than other units do.
They actually does need that immunity if they want to be anything more than 30-50 pt gants because that's how resiliant they currently are
>>
>>47387788
Looks decent, I always like to buy my command squads apothecaries and two storm shields to stand at the front just to make them a bitch to kill.
I'd worry about how you're going to to take down tougher vehicle lists without melta of any kind though but I guess that's what the grav is there for.

>>47387821
Eh, low model count relies on them being too tough to kill while they do their work but a 2+ save really isn't that impressive, neither is is av14. Anything with the flying monster unit type is a hard counter to this list even before you factor in stat lines and such.

>>47387874
Decent formatting, easy to read and doesn't take up the whole page.
>>
>>47388012
Maybe Tyranids should just have a bunch of army-widr mutations and upgrades to give them Fnp, better armor, better toughness, or whatever.

They're known for adapting, so let them adapt
>>
>>47388050
you pay 35 points for t3 3w units?
>>
Couldn't you just increase the Tyranid Warriors toughness to 5? it kind of makes sense that they would be physically tougher than space marines.

Warriors cost a buttload of points and have weak armor saves. They could use a buff.
>>
>>47388021
Khorne?
>>
>>47387997
Ok, so why do you deserve an army wide FnP?
Just a few post ago you were whining about instant death and >>47387833
>>
>>47387874
Not necessary, just remove individual points, default wargear, special rules and use numerics to indicate repeat choices.
>>
>>47387997
>let's give the entire tyranid codex FnP

no, anon

there is no argument where you are not the retard when you started with that
>>
>>47388081
Get out, Gav, nobody loves you.
>>
>>47388012
Give Catalyst back to Tervigons
>>47388050
Admech?
>>
>>47388062
this is no more of an argument for them than it is for literally any unit in the game with multiple wounds
>>
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What do you think of it ?
>>
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>>47388081
>>
How the fuck do I kill these?
>>
>>47388076
37 pts for t3 2w units.

>>47388090
>why do i
i don't even run tyranids. this isn't for my benefit

>you were just
that wasn't me
>>
>>47388072
the land speeders have meltas.

also, you think flyrants would be a good counter to the second one? I kind of thought since the gunships come in on turn two and the landraiders are difficult to peel it would have a pretty decent chance to wound with all the High Strength, AP 3 weaponry.
>>
>>47388115
Ap3 firepower isn't something rare nowadays.
>>
>>47388079
>it kind of makes sense that they would be physically tougher than space marines.
Their overall toughness is comparable to Terminators because of their 3 wounds, which also means they handle things like plasma better than Terminators. T5 is one of the possible fixes, but they don't really need that since they could be just given something that prevents ID on S8 without bumping the Toughness. Warriors are fine as a unit without S8 ID, no need to make them more resilient to things like bolters and lasguns
>>47388099
But it is an argument for T4 multiwound units. I would remove strength based ID from the game if I could. It would just ignore FNP. It would help more than just one army and it would balance shooting in this edition
>>
>>47388115

Narrow your angle. If you spread out your wounds, they will heal them. Each one -actually dead- both can't heal and weakens the unit.
>>
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Hey guys what do you think of my Talos scheme? (Sorry about flash)
>>
>>47388198
I'd rather have them be T 5 with 2 wounds than the other way around.
>>
>>47388198
Sounds like you kind of got a bug up your ass about Instant Death. I think its a good rule, it makes sense.
>>
>>47384792
Plus remember that if you're in that dropper, and you try to mindread a full blown heretic, you might start babbling and going all gribbly
>>
>>47388250
That would weaken them in the long run, but it still would be preferable to how things are now
>>
>>47388246
Black is flat, no enough contrast between black and blue, metals seem undetailed.
>>
>>47388138
Oh right, they do, I forgot.

If you caught him in the air he would be fucked but he could be tactical about it and have his flyrants wait in some ruins behind a venomthrope for a nasty cover save and you don't have the long range to displace them.

That basically makes the game about getting your terminators up field to where the flyrants are waiting before your flyers come in. you win if your land raiders arrive at their lines at the same time as your flyers, if your flyers come in before they're able to reach them the flyrants will take cover before taking off and wrecking both storm talons.
>>
>>47385130
Thanks to Allies chart, not really
Hard to say yes, we're Gue'vesa who cant stand our allies.

But it hasnt changed so i dont think they are really, unless you houserule.
>>
What's best options in Scourge weapons for what job?
>>
>>47388276
>Sounds like you kind of got a bug up your ass about Instant Death.
I do, it make a otherwise solid units like the Tyranid Warriors pretty bad and untrustworthy. Seeing one Leman Russ remove 475 pts in a single shot feels like something just died inside
>>
>>47388363
>Seeing one Leman Russ remove 475 pts in a single shot feels like something just died inside
How do you fit 10 warriors underneath a single large blast?
>>
How exactly do you get 5 flyrants? somebody said that was a top tier list but i can't make heads or tails of the force org/detachment that would let you take that.
>>
>>47388079
their save isn't that weak for their points and wound count.
a warrior is as tough as a terminator against most weapons. but can be cheaper, with a better gun and combat stats.
>>
>>47388382
9 deep striking Shrikes with boneswords and other upgrades. 1 survived.
>>
>>47388406
Formations and the shitty Leviathan detachment
>>
>>47388363
shouldn't they be taking cover saves? Why are you running warriors on open ground when they got a 4+ armor save? Its just foolish to leave them out in the open, even if they do have 3 wounds.
>>
>>47388382
this seems especially challenging since their max squad size is 9.
>>
>>47388406
formation abuse
>>
>>47388430
I can't find that in battle scribe. is that one new?
>>
>>47388321
Will work on them
Thanks
>>
>>47388430
>>47388406
you can fit 6 into 1500. you just take 3 CaDs of 2 flyrants with 2 mucaloid spores(15 points each) as the mandatory troops
>>
>>47388415
Yeah, you know your right. Its not really their armor saves, its their point cost.
>>
>>47388494
Shield of Baal supplement. People only use it because it has 3 HQ slots, otherwise it is worse than nothing, inferior to everything in every possible way
>>
>>47388198
>But it is an argument for T4 multiwound units. I would remove strength based ID from the game if I could. It would just ignore FNP. It would help more than just one army and it would balance shooting in this edition

I already stomp all over my friends army with daemons, instant death is his armies one saving grace these days. If all it did was negated FnP I feel like big monsters such as wraithknights, riptides and greater daemons would be unstoppable.
>>
>>47388531
OMG, thats an OBSCENE technicality
>>
>>47388554
It's also a great way to play "Spot the faggot" at your FLGS
>>
>>47388546
Those three are only affected by the ID special rule not the double str version.
>>
>>47388569
How?

Is the faggot the guy that proceeds to destroy them all using only troop choices?
>>
>>47388546
>I feel like big monsters such as wraithknights, riptides and greater daemons would be unstoppable.
I don't know how you or he manages to ID T6+ units with double strength but please teach me your seacrets, sempai...
>>
>>47386790
Norn crown is 40 points.

It would still be over priced if it granted a 5++.
>>
Is there any source of ID in the Tau codex?

D weapons aside.
>>
>>47388546
He said removing ID caused by double strength. Out of everything you listed only a Daemon Prince is affected by that change.
>>
>>47388607
That's why the "somewhat appealing" is there
>>
>>47388605
>sempai

senpai, not sempai

If you're gonna use words from a meme language in the wrong writing system at least do it correctly

先輩 (せんぱい)
>>
>>47388607
Hell Stormshields give 3++ for 1/4 that
>>
>>47387450
Cause you should post the list after playing a couple of games with it and tell us what went right/wrong. Impossible to tell if a list is strong in a vacuum.

Also, playing the list is 60% of the game. if you suck at warhammer, nobody can help you.
>>
>Horrible brush painter
>Don't want to play the grey tide
>Try my friend's airbrush
>Actually doesn't look too bad, could tolerate army looking like that

Shame airburshed armies look kinda flat.
>>
>>47388605
Darkstrider manning that new Railgun fortification. T6 reduced by 1 against a S 10 shot.

Have fun headshotting MCs
>>
>>47388605
Force weapons, beast hunter rounds, certain nurgle weapons and abilities, not sure how the filthy xenos do it.

>>47388619
>>47388590
Oh, right. Not sure what to think of that balance wise but a T3 imperial guard company commander being able to survive a dreadnought crushing him seems a bit silly to me, he'd probably end up winning with his melta bombs and 5++.
>>
>>47388605
Rad grenades, biomancy, grotti the nurgling and darkstrider come to mind. I can't think of many ways but there are a few.
>>
Does the Imperium believe in spontaneous generation ?
>>
>>47388684
If he didn't die he was obviously not crushed, just punched or has a limb sheared.
>>
>>47388115
instant death, it's the answer to most things i find troublesome

>>47388359
haywire blasters. melta lances are better for hunting tanks but require you to get close. you have other units for dark lances and the unit isn't relentless nor slow/purposeful
>>
>>47388737
The Imperium doesn't belive anything, it's not a person.
Thread replies: 255
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