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>Previous Thread: >>47324532

>Pastebin
http://pastebin.com/PPptBB5u

>Latest News
http://theonyxpath.com/gencon-insider-poop-monday-meeting-notes/

The Pack is here!
>richfags
http://drivethrurpg.com/product/181760?affiliate_id=13&src=TheOnyxPath
>poorfags
http://www.mediafire.com/download/n7htcqyqk0y0acy/%5BWtF%5DThe_Pack.PDF

>Question
What strange rites have you performed?
>>
>>47352241
>What strange rites have you performed?
The PCs in my Mortals game summoned a ghost by wearing his clothes and sleeping in his bed to try and entice him to possess them. Nothing like a 5' girl wearing the clothes of a 6'8" ex-con and sleeping on his stained mattress while her gal pals wait in the closet with salt and crucifixes.
>>
>>47352241

My best Changeling character was crowned King of Summer in an extravagant public rite that culminated in him donning a flaming brass crown and tears of molten gold becoming a feature of his mien.

RIP in peace, Lionheart. Gone too soon.
>>
>Reposting

I need a good Fourth Attainment for The Whipping Boys. I'm focusing on Mind for their attainments, since that's what their original fluff seemed to go for, even if the Attainments were all just fightmage stuff. There just isn't much good for what I want in the sample Mind spells, and I don't know if I'm comfortable Creative Thaumaturgying something completely new.

This is what I've got so far (all rituals are cast with a BDSM session as the ritual, and effect only the participants):

>First
• Mental Scan, instant cast on intimate contact (close touching, hugs, sex, wrasslin'), spend a point of mana to know more definite information
• Analyze Life, ritually cast, Reach spent on Advanced Duration, with additional factors set to Duration, so usually it lasts a week
>Second
• Either a better Mental Shield that provokes Clash of Wills against all mind-affecting powers or a flat "increase Resistance" power, ritually cast with the same duration modifiers
• Basically Majesty as a Life spell as the optional, lasts as long as the main effect, but bases Duration on Life dots
>Third
• Grants [Mind] in free skill dots to use in skills you have one dot in, ritually cast, with advanced duration
• Body Control with Potency of [Life] and Advanced duration, also ritually cast, and with the 1/0 armour option
>Fourth
• Currently you both go into the same Oneiros during the Session; Paradox is treated as if it's the Caster's Oneiros (even if it's a Sleeper's) and you share the better Amnion (even if the other person is a Sleeper); but that's a bit lame?
• The Life bonus is that so long as you have 1L, you can use Mend for free.
>Fifth
• Psychic Reprogramming, ritually cast, can shuffle Attributes, Advanced Duration with spell factors allocated to duration
• Transform Life/Many Faces to match the Reprogramming
>>
Oh wow, i'm never this early for a thread.
>>
What's the coolest thing you've done so far in mage 2e?
>>
>>47352241

Setting cars on fire and then smashing into each other while clowns dance on the rooftops

That's a legit Sabbat rite mind you, the clowns are a personal touch
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>>47352823
You're always on time. Like a clock. How do you DO that?
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Ok anons, story time! I'm running a V20 game. it's been rocky at some points, basically this is a long-ass game that has started in 2011, it was my first game at the time and there is a lot of cringey/bad stuff that I feel ashamed of now but retconning it if the players like it would be silly.

Anyway, 2 years ago I felt completely burned out, had no creativity, had to put the game on hiatus. Whenever I would try to resume it, I could not escape placing the players on strictest rails and hating any deviations, when previously I had no problems improvizing.

I resumed the game a few months ago and with fresh blood (2 new people joined) things have been fun and I have some stories to share if people care.

So the current situation is that the group has discovered that Bruajh primogen is possessed by some sort of spirit (Demon) that is in league with the Tremere primogen. Primogen was later killed by a Gangrel elder and so the spirit possessed him now. Both of them seem to pursue a page from the Voynich manuscript that the players stole. The page has spoke in pleasant male/female voice requesting soul of the faithful and blood of the sinner to open the first gates to redemption.

The party has wisely decided not to listen to the voice even though it gave them a feeling of confidence and faith. They killed a person who had faith by accident next to the manuscript and now try to find a way not to provide it with the blood of the sinner. I'm making the manuscript out like the Ring from LoTR, since in reality this is a relic that will release an Earthbound
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>>47352323
I remember when our mortal party failed occultism roll to banish evil ghost so we take advice of the old lady landlord. She tell us that to remove ghost we need to clean the place up, gather all things that can belong to the ghost in life and burn them with salt. So we start cleaning up the place, burn all the stuff and only after that landlord sad that there are no ghost and we a bunch of stupid goys who clean up this place for free so she can lend it to someone else.
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So I'm new here in /cofd/&/wodg/ but I'm playing in a one-on-one mage game with my GM.

I'm playing a Moros in the Eleventh Question serving as a neutral party in investigations. If something happens and it could step on some political toes, they would hire me to investigate. A lot of cooperating with Interfectors.

I could also be hired as an expert investigator in cases where the offended group doesn't have someone in house.

Does anyone have any suggestions or things I might want to know? I'm still fairly early on into designing him.
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>>47353108
They then go to a Nosferatu primogen to see if he knows anything about the manuscript. They discover a Sabbat pack that is trying to kill a Nos and manage to take them out (the fight took 2 whole sessions since they kept going back and forth from trying to make an alliance with them, running away and trying to take them out).

Eventually they caught the Nos Sabbat and knocked out Lasimabra and Ventrue Sabbat. Both of these are linked to pcs. Lasombra is a lover of the Tremere (she took Old Flame merit when we start to play) and Ventrue Sabbat is a possible sire of the Ventrue pc

So they discover from the Nos primogen that there's been a blood hunt called on them for killing the Brujah primogen. The blood hunt was called by the Tremere primogen on behalf of the prince. They also discover from the Nos that she might be a Baali.

They manage to establish a very strenuous alliance from the Nos, he gives them keys to one of his havens if they give him the Sabbat Nos, which they agree to do.

They then stake the Lasombra and Ventrue, Gangrel is the one who knocked both of them out, so he took the Lasombra so that he can blood bind him and gave Ventrue to the Ventrue pc, who temporarily dropped out of the game.

Nobody even OOC knows that Tremere and Lasombra are linked and she managed to keep this a complete secret and persuaded the Gangrel to not kill him. She lied that she wants to test rituals on him so that she can have some access to him. The player is vaguely aware that Sabbat vampires might have special resistance to blood bonds but does not know much more.

They then sleep in the sewers, wake up and go hunting. Everything was going okay until the Tremere botched a roll and ran into a werewolf. They rammed a car into the thing, then dropped a lighter into the car's fuel tank, and the werewolf ran away.
>>
>>47350197

it sounds truly cool.
>>
So, using transform life and making the offspring inherit the shit you give. Does that mean that say, the seeds from a transformed plant and the new plants they'd grow would have a lasting effect based on what changes you made to the original plant? For example, making an apple tree whos fruit are blue or something, taking the seeds and then planting them
>>
>>47353108

Since the anniversary edition came out? That must be nice
>>
How do you populate your settings? For an average city, how many vampires, werewolves, mages and so on are there compared to the human population?
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>>47353523
Now that they have basically got the attention of the city by exploding a car (they were on the outskirts and the city vampires have not tracked them yet) they decided to leg it, get a new card and drive.

Tremere gets a call from a Tremere representative that has arrived to investigate the Tremere primogen. He offered her to meet up to see if they can figure out what is going on and whether allegations of her dealing with malevolent spirits are false or not.

During the werewolf fight Gangrel frenzied and gained an animal feature: he now has to play with his prey before attacking and drinking. So the player rped it really well. While the party was looking for a car, he found a few goths in the nearby cemetery, showed himself to both and then allowed them to run. He caught and drank from both, but this was fun rp. He also lost humanity, since he has a flaw that makes his bite excruciatingly painful (like Giovanni) and he does not care about the pain of his victims. He's now at Humanity 5 and I ruled that if he keeps feeding without remorse, he will drop to 4 and he won't have to roll when feeding after that.

They then ran into the possessed Gangrel and drove away as fast as possible. While driving, they argued where to go. Brujah said he wants to go to the haven Nos provided but Tremere said she does not trust him and wants to take the party to an abandoned farm she used to live in when mortal. In the end the party split with everyone but Brujah choosing to go with what Tremere has said.

So this is where we ended, Brujah went to the Nos haven in the rural area, rest of the party went to the burnt down farm.

Since they have left a very obvious trail behind them, there is now a party of a few city vampires trailing them, chosen by the Prince. Among them are Tremere and Toreador sires.
>>
https://www.youtube.com/watch?v=uen_1bL_TXc
How would you Flavor the 10'000 volt ghost for your game /wodg/? For Hunters who aren't ready for that sort of thing I'd say this:
>"We're gonna die!"
>"Think positive."
>"We're gonna die quickly!"
>>
>>47353913
https://www.youtube.com/watch?v=bLsnl_fdBoI
Yeah, Miner 49'er seems like more of a Geist thing to me.
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>>47353878
Situation with the Tremeres is something I'm still thinking about, since they are the main power in the city and primogen is an adviser to the Prince. Obviously someone from her own clan being blood hunted reflects badly on the clan when she wants to present herself as trustful. So maybe she told the prince that Tremere pc is a double agent and so is following her orders.

Or she might say that pc went rogue and is doing everything in her power to stop her.

Another thing I'm thinking about is the possible deal with the higher Tremere official that contacted them. Initially he will want them to trail the Baali, try and obtain the sample of her blood or maybe just gather information. However I'm not sure how to make that interesting, since I don't know what to have the Baali do other than visit Elysium and stay in the chantry. Thoughts? She is maybe meeting with the possessed Gangrel but it can shapeshift into an owl, so I don't see the need for her to go out.

>>47353672
Yup, this was my first experience gming (months before I started playing for the first time), I wanted to run it for years but did not have the opportunity until I finally traveled to UK and got the books and the dice.
>>
>>47353687
it literally doesn't matter as long as it doesn't stretch credulity and makes sense for the kind of story you want to tell.
If you want lots of politics and in-fighting you want a bigger population, and then that's got stories and implications all on its own. How are so many werewolves getting along with each other? What weird shit has drawn all these mages together? Is the vampire presence all vampires or is it mostly ghouls & blood dolls?

Just do what's right for your group and the stories you want to tell.
>>
Can members of the CofD Kindred consume artificial blood?
>>
>>47354932
Yes but it gives no vitae. You have to know vitae is not blood but is carried in blood.
>>
>>47355034
What exactly is it that creates vitae? Would an artificial being created by a Thyrsus contain vitae or would it still count as "artificial"
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>>47354932
Artificial blood exists?
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>>47355046
>>
>>47354932
>>47355034
>>47355046
>>47355087
TruBlood does not exist in the WoD.

Also, vitae is life essence. If something has life it has vitae. Things with souls (i.e. human things) have the most vitae.
>>
Blood from supernatural things have special effects?
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>>47355286
>TruBlood does not exist in the WoD.
*by default.
That doesn't mean you can't use TruBlood as a plot point in your games, though.
>>
What's the approximate growth rate for a Mage character?

After like say a year should a newly awakened be a Master/Adept/Disciple in his parent path?

I'm assuming PCs are going to be a bit out of the ordinary for rate of growth.
>>
>>47355411
I think if TruBlood was a thing it'd be like >>47355034 said, but with the addition of suffering a breaking point towards Beast if they try to do vampire things for some amount of time after they down the TruBlood.
>>
>>47355554
After a year a Mage should be an Apprentice, going on Disciple. Then about six months to Disciple, five years to Adept, and ten years to Master. Of course, this is only the average, and Mages tend to die young.
>>
>>47355554
You get 1XP/session, and a session is a day-week in numerical time
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>>47355598
Vampires don't have Breaking Points "towards Beast".

>>47355554
>>47355644
According to Dave, a newly Awakened Mage has 1 dot in each of her Path Arcana, and the starting character template is essentially a year after she Awakens under basic mentoring.

>>47355657
Nothing about that statement is even remotely true, and I have no idea where you got that impression.
>>
>>47355554
Depends on the mage, I think. A newly-Awakened mage can start out as a Disciple in one arcana, if they go the specialist route (albeit it isn't assumed that all of its power is immediately obvious). If they focus on that one arcana, and really bust their ass hunting down Mysteries and obtaining occult understanding, they can probably hit Adept within the year, and Master within two or three.

Source: my ass. Go with your gut.
>>
>>47355740
>According to Dave, a newly Awakened Mage has 1 dot in each of her Path Arcana, and the starting character template is essentially a year after she Awakens under basic mentoring.

Can you source this? It makes sense intuitively, but a source would be good.
>>
>>47355781
No, just from these threads. It's not like it matters, that still gives you the kind of information you need to proceed. It doesn't really matter whether it's true/intended or not, it's not in the book, so it's really up to you.
>>
What was the reason for the sharp decline of world of darkness? It seems to me that it caught world of darkness harder than other tabletop rpgs.
>>
>>47355890
It hit them all pretty evenly, though it doesn't help that White Wolf killed WoD the same year shit got bad and rebooted into nWoD/CofD
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>>47355356
On who, vampires? I know in oWoD that drinking Werewolf blood made you frenzy, Mage blood made you see shit, Fae blood also made you see shit.
>>
>>47355781
Pretty much all baseline supernatural characters are based on the assumption that they've had a few months to a year to get the basics under their belt. That's why they're already in a tribe/covenant/order and have some Gifts/Disciplines/Arcana dots and all that.
>>
>>47355890
>>47356282
The jump to nWoD was actually a desperate gamble to keep afloat. It worked for a while, and the CCP merger was wind in the sails for a bit (though it lead to bungles like Geist's editing), until lack of progress on the MMO killed White Wolf all but officially. Onyx Path then came in, and handled things pretty well.
>>
Is it possible to grant the True Friend merit with a Mind spell? And would you cast it on yourself or on the person you wish to make your best friend?
>>
>>47356970
I mean sure, if you're a bad person
>>
>>47356970
true friend is more like a Fate spell that you would cast on someone you already like, since its primary effect is "they can't be killed."
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>>47357085
That's what I was thinking.
>>
Are these SAS things supposed to be like one-shot scenarios? Can anyone recommend one for mortal characters?
>>
>>47356835

Did you know that Geist's core was edited by Scribendi.com?
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>>47357690

From my experiences, they're less one-shots and more story arcs over three or four sessions, though you can play them as one-shots if you pace them quickly. For a good one-shot Mortal experience, I suggest the SAS Ruins of Ur. It pairs with the CofD 1e book "Dogs of War." You don't need the book to run it, but it'll be a big help in making pre-gen characters or if you want your own players to make their characters.
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>>47357704
Yes, and that was why it was shit.
>>
2E compatibility for the roll20 sheets when? How do we still not have demon and werewolf
>>
>>47358270

I thought OPP put up "official" sheets for 2e stuff on there?
>>
>>47358290
it only has compatibility with Mortals and vampire for 2E.
>>
Is it possible for a mage with five dots in matter arcanum to make anti-matter? And would it be making or unmaking?
>>
Does anyone have the Curse of the Blue Nile PDF, the Mummy Fiction Anthology?
>>
>>47359086
No because we need to modern science need to know how to do so.
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>>47359143
We...do know how you stupid idiot. Anti-matter is able to be made in small quantities at things like the LHC.
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>>47359143
Modern science does know how to create antimatter. It's an expensive process, but it's perfectly doable. Assuming you have access to a particle accelerator.
>>
>>47359086

In Mage 1e, the creation of antimatter required Forces 6. Imperial Mysteries, p. 34.

Since Dave mentioned that nuclear explosions still required Forces 6 Dynamics Practice, I would assume antimatter is similarly unchanged in 2e.
>>
>>47359086
I'd say no, for a couple of reasons. Firstly, antimatter is the most expensive and valuable substance known to man. Orders and orders of magnitude more expensive than anything else Matter deals with. That alone would put it into Archmastery in my view. Secondly, if you allow PCs to create antimatter, you're setting yourself up for real trouble. Thirdly, antimatter seems as though it would have an equally strong association with Forces as it does Matter. If you're putting it in the reach of a regular Master, at least let them also be a Master of Forces.
>>
>>47359257

Expense and value are no longer Matter limiting factors in Mage 2e.

However, I agree that antimatter would symbolically be under the purview of Forces or combined Matter and Forces.
>>
Curse of the Blue Nile is extremely good. Just thought I'd drop my hot take in here.
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>>47359523

Care to share?
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>>47359086
I'd agree with >>47359340 and say that it would require combined Matter and Forces, due to the way that it interacts with "ordinary" matter.

I'd honestly also require any Mage trying to create any to have a few dots in Science, just to have the necessary know-how to form a proper Imago - the average person has no idea how Antimatter looks or behaves, besides destructing when it comes in contact with regular matter.
>>
It was V20 that had that Salubri alt-history setting thing right? Or am i just high.
>>
>>47352772
your track record says otherwise
>>
>>47359879
>>47359340
>>47359257
>>47359220
So being a master of both matter and forces should allow for the creation anti-matter then, thanks. So now the question is it making or unmaking?
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How have people used Abyssal creatures in their games? I remember reading in Summoners that most Gulmoth and Acamoth are more subtle and cunning than people usually would attribute to horrible monsters that want to destroy reality, if only because the more overt they are, the more the Wise will be able to hunt them down and banish them again.

So anyone want to share anything about the monsters they've faced?

Both Acamoth and Gulmoth are welcome here.
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>>47360645
It would be Making if you went with that.
However I would personally still err on the side of Archmastery and the canon requirement of 1e, which would mean Practice of Dynamics.
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>>47360645
Making. You create it.
You'll also need one HELL of a shielding spell to survive it coming into contact with anything of matter.
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>>47359523

You tease.
>>
I'm so sick of hearing about Mage. Let's talk more about The Pack. Has anyone had a chance to try out any of the new Lodges in their games?
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>>47361043
Must be ripping you apart, Jakki.
>>
>>47361043
Hey Atmajakki can you share the mummy player guide?

This is totally not a bust.
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>>47361502

4shared should have it. Why is the MEGA missing all of the Mummy stuff, anyway?
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>>47361100

Eh. Fiction anthologies do the least for me of any product, even for the lines I like; missing Curse of the Blue Nile is way easier to cope with than the wait for Sothis Ascends or even Dreams of Avarice.

You want to talk about hard waits, talk to me about the Dark Eras Companion and then the long years until 2e.
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>>47361635
Because mummy a shit.
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>>47361072

I haven't played anything in years, but The Pack was a ton of fun to read even for a former Werewolf hater like me. Malta and Dubai were both awesome, I love what the Eaters of the Dead show us about a proto-Tribe, and the Apollo guys have me very curious about a Lodge that also functions as a cult (Mage or Mummy, either works).

I hope we get something about how useful vampires are as cultists someday. Immortal followers, how quaint!
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>>47361718
>a Lodge that also functions as a cult (Mage or Mummy, either works).
Now THAT is a Crossover I'd like to see
A Werewolf pack/lodge that worships a Mummy
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Hey tg, what sort of interesting things can an ambitious Mage get up to? How strong is magic using souls and are there any neat uses for them? Lastly let's say I had Mage who used life magic to twist two willing people into tree (assume he used pocket dimension for his work) that would self germinate. If crafted right could the fruit of this tree count as human for terms of producing souls. If so could this be replicated for some grand kind of hubris level magical feat?

Yeah it got dark fast but it's not going to be all creepy or anything, I'm just curious about the metaphysics and possibility of that or other BOLD uses of magic.

Is there a point where a soul is destroyed by changes or when offspring won't produce souls if altered too much by life magic?
>>
>>47361778

Maybe dedicated to Wepawet (who does get a shout-out in the Garmir description, BTW), maybe taking up Lifeless as their Sacred Prey, maybe just working together to keep the other supernaturals out of town. There's a lot of possibilities. Hell, I have a Hunter Compact that began its life as a Mummy Cult before burning its patron and using his resources to become hunters-for-hire.

And that's before you forget Vampire Herds and Shadow Cults, Mage Labyrinths and Cryptopolies and Seer cults, God-Machine Cults, and Demon Agencies.

>tfw no crossover-friendly blue book about running a subservient organization that lumps together all the Cult rules and adds a bunch of sub-Merits
>>
>>47361862
Well you pitched it as hard as you could
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>>47361824
All of those questions are major plot-hook level queries.
It'll work if the GM wants it to work, and it makes sense in the game.

I could see a really disturbing arc relating to the Pentacle trying to hunt down and destory a Reaper/Seer soul-vinyard after finding a disgusting flesh-lump containing a soul, on the body of a terminated Reaper. With the Mysterium obviously wanting to find out how they did it.
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>>47361778

The Pack mentions that this is a possibility, and that the Blood Talons tend to mark Werewolves who do so as Prey.
>>
>>47361824
Personally, I'd say that humans turned into trees do not produce souls, they produce fruit according to whatever kind of tree they are now. And yeah, it's probably bad karma fruit soaked in some kind of negative essence, but it shouldn't cultivate a soul.
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>>47362319
Unless they are forcibly pollinated...
>>
Any advice for someone working on a small fansplat? Not something big, just small and personal for me and my group. I've read all the NWoD and CofD books, save for vampire, werewolf, and changeling, though I'm going to read changeling at a point soon. I've only played in a few small games, and ran a Promethean game a while back.
If it matters, I'm working on a splat for Jinn, and I have the core theme down, and some general ideas, but that's it.
>>
>>47362559
Simple, clearly defined powers.
No power stat, require Willpower for activation.
>>
>>47362559

Look at existing Minor Templates, stuff like The Purified from Immortals or the Lost Boys from the Hurt Locker Open Development blogs. Feel free to steal powers from Hunter. Have a clear theme and few game-specific terms.

And share with others, whether here or on the forums! Feedback is the lifeblood of fanwork.
>>
How's this idea?

>Changeling
>Small bookstore wedged in a maze of alleys
>Offers a safe haven for the Lost
>To gain full use of the services, you must completely relive your durance and the memories completely fade as they are written down and added to the shelves

Basically, it's a slice of paradise that Hunstmen won't be able to see but I can't tell if reliving the durance and recalling it would be too traumatic or emotionally abusive.

Thoughts?
>>
>>47363847
No way in any 7 hells you care to name.
The Durance is so key to a Changeling's identity and powers I'd be happy to say that memories of it cannot be removed.
Or if they were, the Wyrd would bring them straight back the next day.

Also, Changelings don't generally remember much of it accurately until higher levels of Wyrd.
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>>47363847
A better choice would be that it's unable to be found unless you hold a specific type of token.
Which are sold at the Goblin Market, and never cheaply.
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>>47363847

It sucks and I bet the place smells like dust and old people
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Vampire game set in Bedlam City, Y/N?
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>>47361072
I love the Lodge mechanics for 2e and Pack Tactics and merits are really cool, but besides from spirit and totem stuff, I didn't get much from the fluff. It's not like I thought it was bad or anything, but I've been a fan of Werewolf since before Changeling was a thing and I like crossover games, so a lot of it wasn't new to me. Still worth the money though.
>>
>>47361824
>Lastly let's say I had Mage who used life magic to twist two willing people into tree (assume he used pocket dimension for his work) that would self germinate.
This made me think of the scene from JJBA: Stone Ocean where a bone from DIO is turning people into trees.
>>
What level organization would Torchwood have as a Hunter group?
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>>47365182
VASCU with tea and fish.
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>>47365198
I can understand the tea, but what bearing does the fish have on things?
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>>47365182
Torchwood 1 would be insanely powerful, outstripping practically every other Hunter organisation. I mean, they have anti-spacecraft laser weaponry and dimensional breaching equipment.

Torchwood 3? Exceptionally powerful Hunter Cell. Their alien and mystic artifacts alone would make most Hunters weak at the knees.
>>
>>47365182
Tangential to that, which Arcana combination best simulates the type of regeneration Jack Harkness has?
>>
>>47365237
Not forgetting that they have someone on their side who literally cannot die...Seriously, he got blown up by a bomb inside of him at one point and was still able to pull himself back together.

He's got the type of regeneration that would make most supernaturals that can regenerate go "wew lad."
>>
>>47365265
Archmastery in Death, practice of Dynamics.
>>
>>47365265
Death & Mind to keep his soul and....mind in his corpse

Life to regenerate injuries and health.

Fate to set it to trigger when he's killed.
>>
>>47365265
Wouldn't it be archmastery in Time (TARDIS bullshittery) where your body is set to a permanent stasis point.
>>
>>47365354
Nah, he has full memory of every time he's died, along with the sensation of death, and his resurrection. Time winding back the clock would undo that.
>>
>>47365326
That would only work once however.
His particular blessing is dynamic, occuring over and over again with regards to injuries and deaths not prescribed in the initial spell and with an activation which goes beyond the simple conditional start or end of Fate.

Which means practice of Dynamics.
>>
>>47365365
Well mage does seperate sensation and body with life and mind.

Maybe he selectively stasised his body and life patterns but didn't stasis his mind patterns.
>>
>>47365374
>That would only work once however.

Indefinite Duration - occurs once every ritual casting cycle. He doesn't come back immediately (usually)
>>
>>47365381
>Every ritual casting cycle
Where's it say that's a thing.
Genuinely curious.
>>
>>47365427
The Duration description, p.113

>If a spell would logically have an immediate effect but is cast with Advanced Duration, the effect recurs at every multiple of the character’s Gnosis-based ritual casting time, until the Duration runs out. For example, a Gnosis 1 character’s healing spell with a Duration of a day heals its Potency in Health boxes every three hours.
>>
What are the best Arcana to give your pet PRoximi?
>>
>>47366211
>give your pet Proximi
Archmaster plz
>>
How would you explain a Proximus Banisher in 2E?
>>
>>47366247
If you think of them as human, then keeping them is essentially slavery. And that's awful.
>>
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>>47360694
You called?
>>
>>47366292

A brainwashed cultist.
>>
Goddamnit, I hate my gm even if he is an overall good guy
So we're in a mixed group, yeah? It's not busted or anything like that, pretty 'balanced'. Couple of shape changers, me- a Forces mage- maybe a bit else.

So we're talking in Skype about how things are gonna go down... And the GM talks about his villain.

A fucking Arc. An Arc of Forces, to be exact.

I am a puny forces 3 mage. My shapechanger friends, while they're pretty strong, are nothing compared to this guy.

First session of play?

The arc fucking explodes a bar with a bunch of sleepers in as well as us. We're all hurt like hell, wanting revenge but it's kinda impossible

What do? How do I call him out?
>>
>>47366499
Poison the arc.
>>
>>47366499
>What do? How do I call him out?
Just tell him you don't wan't to play if his answer to whatever you try and do is 'lol the Arc of Forces blows you up XD"
>>
That's implying I can even get close to the fucker without him pulling shenanigans and exploding me.
>>
>>47366499
>What do? How do I call him out?
Ask your ST if there is any actual way you can defeat the archmaster.

Also, is he using Imperial Mysteries, or just winging it?
>>
>>47366499
>The arc fucking explodes a bar with a bunch of sleepers in as well as us.
Well that was stupid of him, also don't Arcs never come to the Fallen/Phenomenal World for exactly that reason?
>>
>>47366549
He's winging it and saying that 'Arcs are super powerful mages who aren't effected by paradox.'

Not using Imperial Mysteries or anything.

>>47366569
>>47366569
>>
>>47366590
>aren't effected by paradox
Its time to paradox his ass
>>
Yes, but... Aren't they effected by it? Or are they not? Is there something I'm missing here?
>>
>>47365215
Fish and chips

>>47365237
Torchwood 3 is what being an actual member of VALKYRIE is like

>>47365265
>>47365296
>>47365320
>>47365326
>>47365354
Jack is an Abmortal from Geist.

>>47365445
Wew fuckin' lad. I'm definitely putting the Whipping Boy's Attainment as ritually cast Mend with Advanced Duration. Heal fucking five lethal or aggravated every scene.
>>
>>47366499
Who says "Arc" instead of "Arch"?
Also, nothing seems to have really happened terribly bad other than an inciting incident (I assume there was a reason for blowing up the bar). "It's an archmaster, oh no, we can't do anything to stop him" isn't even actually true. No more so than stopping most big bad wizards in fiction. Usually they don't even interact with you directly.

>>47366590
Then you really don't even have anything to worry, and you'll probably become an Archmaster by the end of the game anyway. You're not facing an Archmaster as we know it, you're fighting a more powerful wizard.

Also, is he using 1e? I get the impression he might be. Or at least that he probably won't use the system as accurately as he should.
>>
>>47366659
Sorry, habit.

Anyway, I still feel it's busted for my friends who don't have the benefit of 'gonna be all powerful later'.

Also, there wasn't a reason, not from what I heard. He's just fucking batshit Mad.
>>
>>47366702
>Mad Arc of Forces
Well now I'm terrified...and also reminded of Ipslore the Grim (Which sounds like a very good name for an Aswadim all things considered).
>>
The only thing I've been waiting for from these guys is the Ghouls book (fucking love playing ghouls). I hope it's decent. Pretty hype for it. Sad they didn't do a kickstarter for it, would have shelled out a lot.
>>
>>47356835
>Onyx Path then came in, and handled things pretty well

Except that new products need an eternity.(Secrets of the covenants, Exalted etc)
>>
>>47367356
The company is doing as well as it can, given the circumstances. They should stop promising as much, but honestly I really do think the company is kept afloat by hype. Without hype everyone would forget they exist. A lot of it has also been that they experienced repeated setbacks that were unforeseen.
>>
>>47366702
What is the Villain's major malfunction? What is their goal?
Is the Pentacle an Entity in your game? Adamantine Arrow universally gun Mad Mages down, wherever they appear, so they might try to help.
Why is the Villain messing with you?
Does the GM know what he's doing? Is thin an investigative game? An assassination? A heist story?
Does the Villain have other enemies? He's old and blows stuff up. He must have made some.
>>
>>47366499
Your game is already completely ruined. There's absolutely no conceivable low or mid level campaign that can involve such an antagonist from the very first encounter unless it's meant to be a shocking plot point, and here it's obviously not. Nevermind that any good storyteller would never just tip their hand like that from the get go. HERE HE IS, IT'S THE ARCHMAGE BLOWING YOUR SHIT UP! HA HA!

Cut your losses and tell him to write a decent story or stop GMing.
>>
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Does anyone have the power ranking image of the WoD universe?

Some anon posted pic related but it just looks wrong
>>
>>47367444
>Without hype everyone would forget they exist.

This is already the case.
>>
>>47367485
Is this oWOD or CofD?
Either way, Bruce Lee should have a higher power level than Van Helsing and neither of them were experienced Hunters.
>>
>>47367445
He's mad, fuck knows what his goals are. Might just be experimenting magic on the general Sleeper populace, which is kinda retarded in itself.

He's also not old. Looks young-ish.

My GM is a fucking idiot, but he's a nice guy OOCly and he's a decent player.

No idea why the villain's messing.
>>
>>47367593
No, people didn't know they still exist, but rumours of their death have been greatly exaggerated.
>>
>>47367608

OWoD I think.

Do you have a power ranking for CofD? One that lists Caine?
>>
>>47367648
Can't help you. Does a trustworthy one even exist?
>>
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Is Caine the most powerful thing in World of Darkness?
>>
>>47367705
There is reason for that to exist?
>>
>>47367717
>caine
>1st gen
Oh here we go again...
>>
>>47367625
No clues provided? Young Archmaster?
This is a bad sign. Talk to your pal. Share your concerns. If he's inexperienced you may ask him to run something simpler. FIASCO maybe.
>>
>>47367717
Every time I see this I'm surprised and a little excited because it's one of the first edits I did. All the ones I could find said you F*CKING lose.
>>
>>47367718
Also a good question.
>>
>>47367741
I didn't say he's inexperienced, I said he's just a bad GM. Considering every single Sleeper in the bar just exploded, and he could blame it on a gas leak or something, there are no clues we can follow. Even checked with the Free Council. Nothing.

I'm sure he can be good with practice, but I'm really not sure how to break it to him that it's shit.
>>
>>47367748
>>47367727

What's wrong? Is Caine the most powerful or not?
>>
>>47367779
"Hey, man. We're lost as to what we're supposed to do. Could you drop a dime and tell us what you expect? We don't know how you run stuff."
"We might have been too ambitious for this game. Hey, did you hear about (blank)? I think we'd have more fun with it."
>>
>>47367830
Thanks, man, I'll try it.
>>
>>47361718
Glad to hear you're enjoying The Pack!

I am currently musing over various Ideas for the sacred hunt mechanics and blessings of some of the tribal pillars while procrastinating from doing layout work.
>>
>>47367938
So it comes more stuff for the pack? The Pack is a bit thin.
>>
>>47367938
Say Chris, us their a connection between the The Temple of Apollo and the Theban that changed the Tramere?
>>
>>47367974
There's a little extra content planned; some more details on the sample Lodges, and I believe Leath has been working up some more pack merits.

>>47368684
Well they ain't called Thebans for nothing.
>>
>>47368684
>>47368762
I'm guessing, if anything, the Theban might be the Vampires' patron in the Ascension War.

Considering it made the Tremere vampires, gives the Lancea their Blood Sorcery, and now is possibly related to the sun-worshiping Werewolf lodge.
>>
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>>47368762
I just figured that they used the same name. Much like Fetch was used in Mage and Changeling.

BUT FUCK YES!!!!!

Im already forming plans for this.
>>
>>47368838
But the question becomes what is it?
I recall that Dave mentioning that Strix were involved in turning the Termere in to those vampire like creatures.
But if the Theban is the thing circling the Sun it clearly can't be a Strix.
I'm also pretty sure it's notva supernal being because its sound like it exist in the physical world.

So what is it?
>>
>>47368941
Could it be a Pangean?
>>
>>47369056
I doubt it. The Theban seems like a foreign invader. Especially since it want to refuel by devouring all the Earths souls and move on in space.
>>
>>47367801
Lucifer > Caine

Short of Adam or Lilith, Lucifer is the strongest being in WoD. He soloed a rioting city in 2 seconds by showing his angelic form. Everyone just quit rioting and left to go to church.
>>
>>47369392
If you scared away bunch of people in the library by showing them your dick you are not "soloed" those people.
>>
>>47369420
He could have equally told them to kill themselves or just to more viciously murder each other. Lucifer is actually a good guy in WoD. He doesn't like people dying.
>>
>>47369443
Hes also able to turn humanity into a force strong enough to take on the entirety of HELL and Earthbound. And manipulate the events of a apocalyptic war for a single event to occur, the players having the choice of killing him.
>>
>>47369345
How did they get past the Luna Defense network?
>>
>>47369513
Read the Pack. He sends minor manifestation of himself.
>>
>>47369555
Well now I just feel stupid.
>>
>>47369597
No your easement is fair.
>>
>>47369056
It could be Incandescent of the Firstborn. Maybe he's left home and not allowed back

>Opalescent and Incandescent twins at whose command entire clans of Uratha and humans raise up Pangaean temples to both Warden Moon and Glorious Sun.

>>47368941
Theban just means thing from Thebes and in the Pack is one of the names given to Temple of Apollo werewolves. There are many Thebans in real life, there's probably many in the World of Darkness too. There's even two Thebes in real life.
>>
>>47369705
Yes, but the books all refer to "THE Theban", not "A Theban", so they're probably referring to the same entity.
I'm inclined to think it might be related to the Theban language in the world of CofD, but who knows.
>>
>>47370117
>Yes, but the books all refer to "THE Theban", not "A Theban", so they're probably referring to the same entity.
The Pack doesn't. Its totem is called Apollo exclusively.
>>
>>47370117

Meh. Referring to "The Theban" is probably equivalent to referring to "The Demon" in the CofD.
>>
Is there a difference between Ascending and becoming an Archmaster in 2E Mage?
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>>47370190
Seems so. There's even reference to an ascended archmaster.
>>
>>47370190

A mage can ascend without becoming an archmaster, although the options provided by archmastery (e.g., Imperium), while still extremely difficult, still provide the best known means of ascending.

Also, note that most archmasters don't actually manage to ascend.
>>
>>47370256
Im on tablet ATM and a bit foggy, so none ascended Mages can now use the Imperial Practices, making them Archmasters?

Whats the pre-req now, in brief?
>>
>>47370429
This has been the case since Imperial Mysteries in 1e. Becoming an Archmaster =/= Ascending.
>>
>>47370485
Reeeeeally?

Hmmmmmm.....
>>
>>47370429

There are no firm rules on how to ascend. It's one of the fundamental mysteries and aspirations of the setting. Archmasters simply have one means, Imperium, that they can try, although this is still VERY difficult.

I don't believe Imperial Mysteries or DaveB has ever stated the capabilities of non-archmaster mages who ascend, although it's likely they have access to Imperial Arcana and other significant powers.

If you haven't read Imperial Mysteries, I would highly recommend the book. Although some mechanics will need to be updated for 2e, most of the setting material and some mechanics like the Imperial Practices are still totally viable in the new edition.

Here's Imperial Mysteries:

http://antioch.snow-fall.com/avatar/files/impmyst.pdf
>>
Do beings that normally apply their defense against firearms penalize the activation roll for the Blast numen by their defense?
>>
Long time ago ~2004 i read on vtmb forums that vampires have special effects after drinking changeling\werewolves etc. But now, after all this years when im finally into the real wod i cant find it. Is it true or some faggot 12 years ago lie to me?
>>
>>47371154
It was once true. But no longer is as of 2E.
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>>47371264
Now i am feeling strange. Like discovering that girl who died recently were secretly in love with you or maybe having room in your parents house they allways keep locked from you and now when they pass away you come back home to finaly break the locks and discovering that house is burned to ashes. Missed opportunity with glimpse of mistery you never know answer for
>>
>>47371154
In VtM it's true. Werewolves make them angry, Changeling blood makes them high as fuck, and Mage blood tastes like power and is full of energy.
>>
>>47371375
It's not like their were really ever rules, more like suggestions that maybe werewolf blood could give something like a temporary dot of celerity and penalties to resist frenzy or mage and changeling might cause temporary derangements. Just kinda left at whatever ST feels like should happen.
>>
>>47367301
ghouls make the best minions and fuck toys
>>
>>47367717
No. The God that cursed Caine is stronger.
>>
>>47371887
Too bad he is not real
>>
>>47370117
The language? That's pretty fucking clever, anon.
>>
Do other beasts count as close or "mostly human" distant kin?
>>
>>47371899
neither are vampires.
>>
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>>47371914
Indeed. Good thing mages are real!
>>
>>47370190
Okay, it's been like that always. Archmasters are mages who have moved beyond their path, and achieved the golden road, and are being mastery. Ascension is leaving the fallen behind, and becoming one with the supernal. Merlin is an archmaster, the Exarchs are ascended.
>>
A vampire created by a Strix possessing a body should have higher status in a given city because they're purer, closer to the sourcevof all darkness, not some 10th generation diluted demi-mortal.
>>
>>47372055
Too bad its not owod
>>
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>>47371154
You might be referring to this, from Requiem 1E?
>>
>>47372055
Your acting like Strix are normally in Wod or generations are standard for CofD. Both are wrong.
>>
>>47372055
>should have higher status
>for being created by the enemy of all vampires

Yeah, nah.

Higher infamy maybe, a constant suspicion that you'll turn to the nearest vampire and rip their heart out at the behest of your inscrutable master.

...more of a suspicion of that than usual, anyway.

But certainly nothing like PRAISE.
>>
>>47352530
Only just found out that Mage 2e is finally out - can anyone be so kind as to give ma a download link?
>>
>>47352241
You a pour fag. Go here >>47372207
>>
>>47371962
I thought Merlin became an Archmaster and then ascended?
>>
>>47372173
They're referring to Old World of Darkness' suck-ass rules about vampire mystical potency being inherently limited by Generation (they forgot the right term and used "Status" instead), an aspect that Requiem gave the righteous heave-ho to.
>>
>>47372207

The download link is included in the Pastebin link in the first post in the thread.

http://pastebin.com/PPptBB5u
>>
>>47372207
That's illegal anon.

check the pastebin or archives
>>
>>47372298
>They're referring to Old World of Darkness' suck-ass rules about vampire mystical potency being inherently limited by Generation

I most certainly was not, I never played OWoD. I just mean that since they're straight out of the lowrr depths, not filtered yhrough some pussy sire who couldn't keep his blood to himdelf, they would be more worthy of respect.
>>
Has DaveB mentioned when he intends to post the Mage 2e FAQ or the extra promised material like antagonists and legacy conversions?
>>
>>47372232
>>47372301
>>47372311
Ah, right, only saw the pack dl link, didn't think to check the pastebin. Thanks
>>
>>47372341

I think he's busy with the errata needed before Mage 2e can go to print and is still writing Signs of Sorcery. "Free extras for people on the internet" are probably pretty low on the priority list.
>>
>>47372341
He's already talked a bit about the Termere. So the running idea is the base Tremere abilities will be a set change, altering soul loss rules, ect. And the houses will work like legacies.
Im not sure if he means using the same rules as legacies or are legacies. It's a minor distinction by has some major implication.
>>
>>47372341
>>47372432
A lot of those "free extras" are also going to rely on stuff that will end up being changed by Errata.
EG, dot levels for the attainments.
>>
>>47372340
They hate the Strix, so anything connected to them is bad news as far as anyone else i concerned.
>>
>>47372442
I'm pretty sure he said that the Tremere will no longer be one Legacy, but several, each other with their own attainments.
>>
>>47372432
But the Errata will be incorporated in the PoD document, won't they? I'd hate to have an un-errataed dead tree version.
>>
>>47372488
I didn't say they would be one legacy. I said Base termere would be an alteration to the mage and the termere houses would either be or work like legacies.

If your going to correct me. At least do to something i did wrong. Like my grammar.
>>
>>47372482
>They hate the Strix
I don't get why though.
>>
>>47372499

Yeah, that's what I'm saying; the most important thing right now is figuring out errata so the book can get printed.

>>47372488
>My current plan for the Tremere is that they aren't a Legacy; they're a set of alterations to how Gnosis and Soul Loss work for a Tremere, and Houses are their Legacy-equivalents.
>>
>>47372499

Absolutely, The whole point of the Advance PDF is too find and include errata before the book actually goes to print.

Given the significant length of time the completed book was in a holding pattern, editing and layout, the sheer amount of errata was very disappointing. The amount of ambiguities and questions raised in the OP forum FAQ thread is also quite daunting.
>>
>>47372572

The Strix prefer Kindred hosts over any other because they don't rot; the Kindred are terrified if the Strix because they really don't want to get possessed by Chaotic Evil owl psychopaths from Hell. It's a body-snatchers thing that leads to a fuckton of paranoia.

Also, they killed an entire Clan once.
>>
>>47372578

The errata thread on the Onyx Path forum closed a few days ago. Hopefully, the final Mage 2e PDF and PoD will be available within a few weeks, or at least before the summer.
>>
>>47372572
Have you read the book, they give ample reason why.
Like how vampires try to cling to their humanity and Strix want ALL vampires to embrace the Beast and forsake humanity even believing mindless Draugr to be to human.
>>
>>47372585
>Given the significant length of time the completed book was in a holding pattern, editing and layout, the sheer amount of errata was very disappointing
Maybe I have warped standards, because I followed Ex3, but I don't think the amount of errata for Mage is that bad.
>>
>>47372606
I think calling Strix Chaotic Evil humanizes them a little to much. Also lets not forget the birthed that same clan and helped give rise to the greatest Vampire nation EVER. And then promptly destroyed it.
>>
>>47372669
Most of it was people bitching about the game. Not actual erratas.
>>
>>47372341
>>47372432

Except for the very occasional and perfunctory post, Dave's virtually disappeared from /wodg/.

He offered more insight into Mage and answered far more questions during open development than after the actual release of the book.

I know he indicated he was dealing with some personal issues that were occupying his time. I sincerely hope they've been positively resolved and he rejoins as before.
>>
>>47372704
Yeah, there seem to be some threads on the official forums that are basically "why doesn't Mage 2nd Ed. work like the first edition"?
>>
Because I still didn't get anyone talking about it, I'm trying to work on a version of the Whipping Boys for 2e.

So far I've sort of shifted the focus to be more about how they use the Session as a way to attain a state of enlightenment, and they use that to better themselves and try to obtain Ascension. In a more immediate sense, the Session is used as a ritual for activating their Attainments, most of which are long term buffs that last about a week.

I'm trying to think about the final level of Attainment. I want something that really implies a state of heightened awareness and magical enlightenment. Unfortunately, I can't really think of anything that works within the suggested spells, and I'm a bit worried about doing Creative Thaumaturgy without so much as a plan.

I'm also shifting Psychic Reprogramming and Many Faces/Transform Life down to the fourth attainment. It really doesn't fit well as a capstone.
>>
>>47372767
that people are interested in the whipping boys is weird
>>
>>47372669

Ex3 is not the standard for editing, it is a cautionary tale.

My impressions is that Mage had a lot more obvious errata like spelling, formatting, etc.,, than either the Vampire or Werewolf 2e corebooks or the CofD book.

Given the complexity and free-form nature of the magic system, there's also been a LOT of rules questions cluttering the errata thread than are really FAQ requests. It's made the large amount of errata seem even worse.
>>
>>47372806
>Ex3 is not the standard for editing, it is a cautionary tale.
what's amazing about Ex3 is that it's still unclear in tons of places and needs work
>>
>>47372712
Must be those bill collectors. Dave must have been banking on Mage 2E coming out, but then someone leeked it the day before it went on sales. Now those bill collectors he has been telling to hold up for his big pay check are taking everything he owns. All because we couldn't wait 1 day.

Or he is still on vacation. Dude deserves one Mage 2E is fantastic.
>>
>>47372767

Although I personally never saw the allure of the legacy, Dave stated that he intends to convert the Whipping Boys to 2e.

Have a little patience, and you'll receive an "official" Whipping Boys 2e.
>>
>>47372767
Just wait. Thats one of the first legacy to be updated.
>>
What's the Promethean equivalent to the Shadow, where all the qashmallim come from?
>>
>>47372857

I believe you're thinking of The Principle.

However. you cannot travel there, it's not like the Shadow, and no substantive setting or rules about it have yet been published.
>>
>>47372891
I figured the Principle was somewhere, but you're probably right. Is there a list of allxthe other realms / dimensions / etc in cofd anywhere?
>>
>>47372767
Fetish garbage, easily one of the worst Legacies.
>>
>>47373044
>2016
>being a bigot in a WoD thread

Know your audience, shitlord
>>
>>47366623
>Abmortals
Worthless throwaway antagonists, really shameful that they were supposed to be a major part of Geist and yet there's so little about them.
>>
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>>47372800
BDSM is an interesting subject. There are a lot of creepy people involved but it's a thing with a lot of psychology and philosophy attached.

>>47372847
>>47372851
Really? Well fuck, I spent the last three days on this.

>>47373044
All the best stuff in WoD is fetishy
>>
>>47367301
V20 Ghouls or a ghouls book for VtR 2e?
>>
>>47373084
>All the best stuff in WoD is fetishy
The Cainite Heresy book is about the only good example of this.
>>
Crossposting a question from the forums: why is the Gauntlet stronger in urban areas when cities are stuffed full of spirits?
>>
>>47373143
>Cainite Heresy
That's not fetishy and also it's the worst
>>
>>47373147
People, our souls being on this side fucks up the ability of essence to diffuse through from the other side
>>
>>47373002

The Shadow, the Underworld, and the Astral are universal constants; they exist in every gameline. Twilight is more of a state of matter than a place, except in Mummy where it /is/ a place and is called Nerter-Khertet. The Gauntlet separates the Shadow from our reality and is more of a barrier than a place, but Mage has briefly touched on the idea of entering it. Mage has the Supernal Realms blocked off from our Fallen reality by the Abyss, and also has many "Lower Depths," places the Awakened can't easily sort. Changeling has the Hedge as a border realm between our world and Arcadia, home of the fae. Mummy has Duat somewhere as the final destination of the dead an Aaru as a barren, lifeless heaven.
>>
>>47373165
>not fetishy
Please, it's choke full of religious fetishist stuff. flagellation BDSM, nunnery brothels, etc.
>>
>>47373243
I don't remember any nuns or BDSM or brothels.
Just crazy terrorists who don't question why they keep getting blood in the mail.
>>
>>47373147
The presence of too many humans. Also, you tend to find Azlu in urban areas more often so they're no doubt a part of that general trend.
>>
>>47373147

It's not the amount of spirits, but the pervasive presence of humans.

CofD, p. 126,

"Gauntlet Strength
The strength of the wall between the world and its
Shadow depends mostly on how many people are
present in the area. The paradox of why human
activity pushes the Shadow away when it also
creates vast quantities of emotionally-resonant
Essence is a mystery. If the spirits know, they aren’t
telling, but the Gauntlet breaks more easily away
from civilization."
>>
>>47372847

When did he say that? This is the only forum post from him I've seen on the subject.

>The four Legacies I'll blog up after 2e's release are the Sisterhood of the Blessed, the Cryptologos, the Perfected Adepts, and the Orphans of Proteus. We have another set of five picked out for a bonus round should that turn out to not take as long as I think it will.
>>
>>47373147
Spooders.
>>
>>47373229
>the Astral are universal constants; they exist in every gameline.
Show me where the Astral exists in any other gameline but Mage.
>>
>>47373261
Not that Cainite Heresy. The one from Dark Ages Vampire.
>>
Here's quote that I think sums up Ashwood Abbey rather nicely

>"Everything you nee to know, is in this book."
>"...Nun wrestling?"
>>
>>47373274

http://archive.4plebs.org/tg/thread/43664796/#43689601
Thread replies: 255
Thread images: 23

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