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Age of Sigmar General
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>resources
pastebin.com/3qzKt8gd

Female stormcast model when edition

Will Stormcast fallen? Discuss.

Old thread >>47321052
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>>47337270
>Will Stormcast fallen? Discuss.
10/10 grammar mate
>>
>>47335780

Original post
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>>47337270
Why are there so few range-specialised units in AoS?
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>>47337310
Yay!
>>
How can I help convince my friends to get into this game?

I see no reason to invest in it if nobody else really wants to play.
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>>47337329
I think they haven't really worked out what to do with them, also recent releases have been Khorne, Ghouls and Orcs, all of which aren't really shooty armies.
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>>47337353
Bring them to the FLGS for a tester game, split a starter set, watch batreps? Depends how keen they are on /tg/ in general, and how much money they have.
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8th for the gr8 kroak
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>>47337329
They don't want to turn it into pulse rifle 40k
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So how did you guys manage to rebase your whfb armies to round bases? I would try this game out as I have a lot of undead lying around, but thinking about rebasing 300 skeletons, ghouls and zombies gives me the chillblains.
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>>47337452
How long until it's revealed that ayyyy nagash was controlling him all along
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>>47337475
I used clippers to chop away most of the base then a knife (or clippers) to cut the model off the contact points
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>>47337475

I didn't fucking bother. GW themselves it doesn't matter what you base it on.
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>>47337475
>So how did you guys manage to rebase your whfb armies to round bases?

>Implying

GW's rebasing scheme can suck a dick, i ain't doing that shit and neither should you.
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>>47337713

FIGHT DA POWA
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>>47337329
Because AoS melee is much more tactically interesting than AoS shooting
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>>47337452
Lord Kroak? more like big fat joke.

Vermalanx 4 Prez. This Rat WILL find the six missing plagues, this Rat is your friend.

His plague withered decaying skull is in fact a face you CAN trust, nothing like the mummified remains of a dying frog. What is behind those bandages? empty promises and failure.
>>
So can anyone add to my ghoul army idea - men at arms for ghouls (bretonnia/fireforge/perry/???) maybe armored foot knight for ghoul courtier, stormcast conversion/???
Lords with golden armor - on griffon/dragons?
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>>47338198
>So can anyone add to my ghoul army idea - men at arms for ghouls (bretonnia/fireforge/perry/???) maybe armored foot knight for ghoul courtier, stormcast conversion/???
>Lords with golden armor - on griffon/dragons?
Maybe have some ghoul headswaps.
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>>47338214
Yeah, was thinking that it was part golden army/part ghoulish rot - some ghoul men-at arms have heads/arms from ghouls, bases with offal, suspicious bones or blood splatters, maybe rotting/rusty armor and corroded weapons mixed in. Kind of like the glamour is fading. Prosecutors for crypt flayers, liberators for crypt horrors, mixed in with different weapons and heads for that knightly vibe. Lances, spears, rusting blades.
>>
I demand named Stormchick Eternals!
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>>47338214

That's an idea. Personally I'd suggest having some of them with bloody mouths, body parts present on their bases. Kinda their true nature coming through.
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Anyone bought the verminlord kit recently? Does it come with parts and instructions to make The Verminking character, or does he have to be converted like most chaos greater daemon characters?
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>>47338450
Of course Skreech is part of the box. And the only named Greater Demon who doesn't have his own kit is Ku'gath. Kairos and Skarbrand already have kits of their own.
Current rule, especially for AoS: If it doesn't have a kit, it doesn't have rules. If it has rules, it can be built without conversion.
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>>47337475
Fuck round bases. Everything is on squares. Everything new goes on squares. Usually not too hard to rank them up either, so long as you base then as you're assembling and are careful about it.
If you've ever based Bloodletters on 25mm squares, you can handle anything from AoS easily.
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>>47337270
Okay I'm going to take the plunge tomorrow.

Which SC box is the most fun? I was thinking of Skaven Pestillens.
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>>47338667
No hate or anything, just curious: If you put everything new on squares, what will you do once your square bases run out? Do other companies sell square bases with GW's exact dimensions?
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>>47338913
Yes, and cheaper too
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>>47338905
Whatever you think looks cool man. So far people have tons o fun with pestilens if you get another 20 pooprats to add to the box and you're golden, with further purchases into maybe a verminlord and such to finish it. I personally got the skeleton horde, and I don't regret it. My army is primarily skells of all kind with King skelly, a necromancer, and Arkhan and I've had tons of fun so far in melee, range(snagged tomb King archers), and magic.


It's really down to what you like mane.
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>>47338905
If you go by "what plays well on its own" then Khorne Daemons, Seraphon and Nurgle Daemons are the best SC boxes for AoS.
If you go by "what makes a great start to an army" then those three, Pestilens and Skeleton Horde are great. Problem with Pestilens in particular is that, to be viable, you need at least one more box of Plague Monks. No saves means they die by the truckload and for that, 20 models just isn't enough.
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>>47338905
That's a good one.
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>>47337270
Hey guys I sorta mentioned it last thread but I want to go into more detail here.

Today I was going through all my Grand Alliance books and trying to pick an army I liked. I read through death, and apart from the Flesh Eater courts and the morghast nothing stood out to me.

When it came to Destruction I only liked Ironjaws and nothing else. I didn't want to go Ironjaws since they are still a small range.

Order I only like the Stormcast, but everyone in my LGS plays them and I'm sick of them.

Then I came to Chaos. I already play daemons in 40k, so I had some leeway into this one.

I was flicking through the book when it hit me: I can do a Chaos army, and leading it all will be pic related.

I felt elated and excited in the first time in forever. Like I had a plan. And the entirety on the GA Chaos to draw from.

So here is my plan: I am going to buy the AOS starter set (Stormcast and Bloodbound) and then buy the Bloodbound box. Bloodbound and daemon's will be the starting core of my army. I might buy more of both after that, but more than likely I will start getting other factions as well.

What do you guys think I should do after that? What would be a cool addition to my army next? Money is not an issue so don't worry.

Cheers guys. Sorry for the wall of text lol.
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>>47338913

You can buy bootleg GW bases from sellers located in Russia and Hong Kong on Ebay (and like the dude said they're much cheaper too).
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>>47339100
Do you want mono god, or Khorne only? Khorne has a lot of pretty good buffs, and they affect all KHORNE not just all Bloodbound, so things like Bloodsecrator and Bloodstoker can buff Daemons and Mortal Khorne.

Khorne Gorebeast Chariot with Bloodstoker are crazy.
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>>47339241
Oh I'm multi god. Love all the big four.
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>>47339100
That's great to know, that's the hardest step actually.

With Archaon is really boils down more to what CAN'T you run him with.

As you may have noticed Chaos Daemons have Locus abilities just like in 40k, but unlike 40k it doesn't take a Herald to trigger them, just a Daemon Hero of their particular god. Archaon IS keyworded as a Mortal Daemon Hero of all 4 Gods, so he triggers all their abilities. Better casting rolls for Horrors? Yep. Rerolls To Hit for Bloodletters? Yep. Extra Mortal Wounds for Plague Drones? Yep. Therefore, just about any daemon unit with okay movement fits well with Archaon. Conversely, everything that buffs Mortals and Daemons always targets Archaon, so he can be powered up by just about everything. And the Bloodbound in particular dish out buffs like candy.

If you want to be fluffy, you will want at least a couple of Varanguard to work with Archaon and other than that, the whole Daemon and Warriors of Chaos ranges are your playground. Just don't mix and match god-specific units too much, since you want your army to function even in games so small you can't put Archaon in.
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>>47339111
>>47338968

Kay, thanks.

And here I was hoping all those square bases I have lying around in my big box o'bases would get me a pretty penny on Ebay in a few years..
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>>47339100
>my plan is not to have a plan
In all seriousness, it's as good a plan as any. Since you seem to go Bloodbound for now I recommend getting the Aspiring Deathbringer due to its great Command Ability. If you wanna go nuts, get Skarbrand and a Wrath of Khorne Bloodthirster and have the two tag-team big stuff, do wrestling moves and generally be super manly.
I personally *loathe* the new Archaon model, but it's a powerful centerpiece to form the rest of your army around, I suppose.
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>>47339292
Do a Tzeentch change cult.
Mutalith vortex beast with lots of spawn and sorcerer/summoner
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>>47339292
Daemonettes with a Herald are ridiculously strong in large blobs. I would wait and get those last though as the Daemonette models suck and they are releasing new Slaanesh stuff later this year.
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>>47339321
Yeah I was planning on getting everything from the everchosen section. Thanks.

>>47339371
Yeah I actually have a Bloodthirster model and I am planning to get Skarbrand at some point. Good to know.

>>47339372
Hmm not bad. I wonder how that plays. I'll look into it.

>>47339400
Heh trust me I know about daemonettes. I own quite a bit of Slaanesh stuff already. When I first used them with a KOS they crossed the table at ridiculous speed and turned a Stormcast unit into mist. My opponent couldn't believe it. They are bananas.

Mind you I had like... 30 blokes in that unit.
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>>47339641
>Heh trust me I know about daemonettes. I own quite a bit of Slaanesh stuff already. When I first used them with a KOS they crossed the table at ridiculous speed and turned a Stormcast unit into mist. My opponent couldn't believe it. They are bananas.

You really want 25-30 daemonettes in a unit anyway. Unfortunately Archaeon ISN'T a daemonette hero (stupid sexy archaon), so you need a Herald
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>>47339706
Oh and Herald on foot is the best option as the steed can't keep up with seekers and is too fast for Daemonettes, but you prob knew that. The best herald to go with Seekers is the one on the chariot.
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Repostin from last thread as chaosbros seem here,

>So I've got this army:
>Bloab Rotspawned,
>Bloodstoker,
>Herald of Tzeentch on Burning Chariot,
>Lord of Khorne on Juggy,
>Lord on Daemonic Mount,
>Brass Stampede formation (guaranteed mortal wounds on charge) -
>3 units of 3 Skullcrushers
>2 Gorebeast Chariots of Khorne
>2 Burning Chariots of Tzeentch
>Soul Grinder
>Who should I make my general of the lord on daemonic mount and khorne lord and should I replace one of the burning chariots for a regular chaos chariot and gorebeast chariot?
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>>47339773
Yeah I know. Thanks for the info anyway.

I want to build an army that Archaon would attack Azyr with. I'm so hyped.
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>>47339828
The Juggerlord affects up to 3 units with his Command, the Lord on Mount affects only 1. That should make it a pretty clear choice UNLESS you know beforehand you'll face someone who can give you -1 To Hit in melee (River Trolls, Lord Relictor etc), then you want the Mount Lord. And keep the Burning Chariots, the ranged weapons help out your army at large.
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>>47339948
Somebody at geedub is gonna buy a new house because of you

Hope you enjoy your games though
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>>47340086
Oki. Maybe I should get rid of the Lord on Daemonic mount completely, tho I like the model.
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>>47340110
Kek thanks anon.
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>>47340132
Oh, he's a good beatstick and gives you some options, but yes, maybe. You could try to replace him with / play him as a Chaos Sorcerer Lord on Chaos Steed. That guy's got some serious buffs up his sleeve and since he's one of the few Wizards who hasn't lost the mount option, he wouldn't slow down your army,
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>>47338667
I would definately not play against anything on 20mm bases or smaller than they should be on, unless they essentially counted them as if they were on correct bases. Smaller bases give you a retarded advantage with how AoS is.
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>>47340195
Hmm I'll look into it. Maybe I should just keep him, he's marked Tzeentch and is a nightmare to kill.
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How are Lord of Changes? They seem pretty decent?
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>>47340328
Meh.

They should be C/U 3, but their spell is pretty good, the bonus to casting and I binding is really good and learning u bound spells is neat.

They can do well.
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>>47337270

Tell me about Will Stormcast.
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>>47339948
>I want to build an army that Archaon would attack Azyr with. I'm so hyped.

I don't think Ignax and Argentine will fit on any table.
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>>47340400
CHALLENGE ACCEPTED
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>>47340393
He has fallen. It is presumed he cannot get up.
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I have the old archaon on foot model, would it be ok to use him at the mounted version just with move 5 or something?
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>>47337329
They probably wanted to avoid creating a fantasy version of 40k

Hopefully things stay this way, although some warmachines can be a little silly.
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Silver tower app is up for download already.
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>>47337505
>>47337585
>>47337713
>>47338667
but all of my troopers are on 20mm bases.
>>
I've just released that the whole shit going on in AoS is literally War of the Titans from Greek Mythology, mixed with Hercules Disney film.

Think about it.

Sigmar is Zeus, sending his heroes to fight to free the people. Archaon is now trying to capture the Godbeasts, or in other words, Titans, to send them to attack Sigmar in Azyr (Olympus).

If we follow the mythology, Archaon will manage to siege Azyrheim and a 10 year war will start, ending with Sigmar winning. Which has been set up with Iganax not being 100% controlled.

All the while, Seraphon will do nothing. Every faction has their own actual literal God, Lizardmen don't any more.

I long for the day of the Old Ones returning and giving the Lizardmen back their laser tech and forcefields and shit. At the moment, they're just the "other people" that Dracothion decides to talk to. The only saving grace is the Slann don't give a fuck. At least the one who died.

oh and that's another thing, Slann can't come back to life. There is barely any of them. Sigmarines? Can come back. Daemons? Can come back, even Rotspawn did. Skaven are so numerous it doesn't matter. Elves, Ogres and Freeguilders aren't really introduced yet.
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Has anyone bought the start collecting death kits? I want the skeleton horde one but want to build black knights as hexwraiths, not sure if the set includes all the options like getting them on their own
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>>47342588
It includes hex wraith options, if you don't glue the rides onto the horses you can actually build both.
Ditto for the mortarch model, you get all three in the box too.
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>>47342623
Thanks dude!
>>
So Is there any central book for AoS fluff?
There are so many scrolls, compendiums, battleplans, etc etc I don't know what to read If I am to introduce myself into the 'general' fluff. (like the old whfb rulebooks.)
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>>47343205
There are 'main' books.

This is the first one (I think)

https://www.games-workshop.com/en-GB/Warhammer-Age-of-Sigmar-Book-ENG

This is second one (I think)

https://www.games-workshop.com/en-GB/Realmgate-Wars-Quest-for-Ghal-Maraz

This is third one (I think)

https://www.games-workshop.com/en-GB/Realmgate-Wars-Balance-of-Power

And this is latest.

https://www.games-workshop.com/en-GB/Realmgate-Wars-3-Godbeasts-HB-EN


Lot of them mention or link other stories in.
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>>47343205
There isn't really any.
Obviously the book just called "Age of Sigmar" is a good starting point, but it was the really early one that was supposed to get people interested in the game and the fluff, so the only information on factions that hadn't been released yet were just snippets.
Although that particular book does offer a general history of the Mortal Realms (in extremely vague terms) and the general 'feel' of the game (also in vague terms).
Really, you'll want to wait until GW decides to release a "the story so far" piece that can address the more substantial information relating to every faction instead of just a few of them.
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>>47337452
I kind of liked Lizardpeople before they became ayy lmao
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>>47344126
Pepe Frogs will rule the world, bruh.
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>>47340222
Bases don't matter in AoS. You measure from the model.
>>
Having just recently got back into tabletop games (playing infinity) I've got a real hankerin' for some warhammer

I can't decide between getting this:
http://www.waylandgames.co.uk/age-of-sigmar-essentials/24650-warhammer-age-of-sigmar
and trying to find someone to split it with or just getting Total Warhammer
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>>47342451
>All the while, Seraphon will do nothing. Every faction has their own actual literal God, Lizardmen don't any more.
They have Sotek aka Dracothion
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>>47344732
Now that is just silly. just measure from the base.
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>>47344794
Theyre two different experiences

Have you played a Total War game before?
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>>47344831
I have, but I just mean it might scatch my itch for something warhammer without having to give GW money for sigmar shit.
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>>47344861
If you are calling it "sigmar shit" then you probably shouldnt be buying any AOS stuff

Either way I would just pirate Total Warhammer and then maybe buy the AOS starter box
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>>47344732
Fair enough. I would definitely not play against anything on 20mm bases or smaller than they should be on, in the pretense measurements are base to base.
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>>47345177
i tried measuring from the model and it usually woks better than i tought.
It resolves a lot of issues when clashing againt other units, since a lot of bits on the models usually go far further then the base and make contact sometimes is impossible.
Measuring from the furthest part of the model solves this issue. Only issue I have is the famous "base overlapping", wich can be avoided simply counting the base as part of the model.
pic very unrelated.
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>>47344126
They were ALWAYS ayy lmao, you know that, right?

The Old ones LITERALLY came to Old World on fucking spaceships (and it's suggested, they came from the 40k dimension and carried Ork spores with them, which turned to Orcs). Slann were made in science labs on the ships. The Lizardmen were made from the lifeforms on the planet and moulded into what they wanted with super science.

Lizardmen are literally Ayy lmaos. They had laser guns, forcefields, doomsday weapons. Shit they never used cause LOL Dues Ex Machina.

>>47344809
Fuck him. He isn't a God and he fucking helps Sigmar more than Lizardmen. Call me when Dracothion goes "lol I am Sotek".
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>>47345389
It then just becomes a game of modeling for advantage. Spears sticking out to let like 4 ranks of dudes attack is just rediculous. I generally count 1" range as "32mm range" for newly 32mm based models, since most used to come on 25mms which are infinitely better.
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>>47345583
>It then just becomes a game of modeling for advantage
i know it is abusable but when playing casual games works like a charm. i always measure from base but when i cant-any model piece is fine.
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>>47345633
Yeah as long as you talk before the game. I've done this for monsters like the mortarchs where they stick off the base a lot, we just agree X is what's being measured from.
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>>47345685
in my case, i measure always from base unless the models would horribly clash. Like, the seekers of slaanes are almost impossible to charge with without this gimmick, and also a lot of my models with dynamic poses and weapons sticking forward.
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Saurus Warriors

Clubs or Spears? I think Clubs. With 10+ it becomes 3+/4+. They're weak as fuck but they're OK for forcing a Stardrake Standard into a unit.
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>>47345881
10+ is 3+/3+ with clubs or 3+/4+ with spears
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>>47346043
So, Clubs better? Spears have 1" extra, but don't think it's worth it. Saurus don't do much damage as it is. They're pretty weak.
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>>47346063
yeah but more attacks, more chances to land
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>>47346063
play big blobs and arm 1/2 with clubs(front line) and 1/2 with lances(back line), so you can attack with basically everyone.
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>>47346107
Saurus Warriors have 1 attack for their weapon each. They then get a 5+/4+ with their Shield/Jaws.

They get 2 attacks with their weapon if 20+ in a unit.

>>47346112
Used to do that in Lord of the Rings. Great game that was. Until points turn up, I'll just stick with my 1+ Saurus Guard.
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>>47346107
What I meant in this>>47346275
IS the increased range allows for the boys in the back

if you don't get the chance to get as many to pile in for the jaws, the spears in the back can also attack at the very least. coupled with 20+ models and there you, ya swingwangus
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My local GW is having some AoS "tournaments". What army should I look at if I want to get my hands on some gift voucher prizes? Ogres were supposedly pretty strong when AoS was released, but haven't really looked into it since.
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>>47346298
Well we need to know the comp system used and any restrictions first.
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>>47346295
10 with clubs, 10 with spear?

I have quite a lot of units. I want to keep them on my WHFB bases. Also to keep them playable in WHFB.

So, 70 Spear Saurus and 80 club Saurus seem a good mix?
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>>47346298
If there are no comp systems being used and its the vanilla rules, build a cheesy list. The finest cheese in the land.
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>>47346337
god damn son thats more than enough. thats enough to summon and give your enemies a hard fucking time to get through while they slowly whittle away enemy models for being in such high mass.
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>>47346342
fill the board with nagashes until you fill your deployment area I guess? You're giving us nothing here anon. Are the opposing forced judged by a 3rd party? are you supposed to talk to your opponent about a fair match? scenarios used?
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>>47346325

No Battallions
No more than 60 Wounds/Player
No more than 2 each of the following keywords : Hero, Wizard, Monster and War Machine
No Model with more than 12 Wounds
No Units with more than 30 Wounds
No more than 1 Duplicate unit (May not have the Hero keyword)


SUMMONING
For the course of the event players may not summon more than 30 wounds worth of models in a single game (whether through summoning spells or any other rule or ability that adds new models to their army).
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>>47346352
Here is my entire army.

HQ:
x1 Lord Kroak
x1 Krok-Gar (OOP model)
x1 New Carnosaur
x3 Chakax, Eternity Warden
x1 Tiktaq'to, Master of Skies
x1 Oxyotl
x1 Tehenhauin
x1 Skink Chief
x1 Scar-Vet on Cold One
x1 Battle Standard Bearer
x2 Scar-Vets on Foot
x2 Skink Priests
x3 Slann Mage Priests

Core:
x172 Saurus Warriors
x120 Skinks
x2 Skink Bearers

Special:
x43 Saurus Cavalry
x60 Temple Guard
x18 Kroxigors
x4 Stegadons
x4 Terradon Riders
x11 Chamelon Skinks

Rare:
x3 Razordon Packs
x3 Salamander Packs
>>
>>47346342
Sorry completely misread you there
>>47346411
I have some pretty decent ideas for chaos my own army, but what army do you plan on running? or are you going to buy it specifically for the tournaments? Also any idea on scenarios?
>>
>>47346451

Scenarios are secret, probably buying a new army, I haven't touched AoS yet, so all fresh
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I just noticed that the warchanter is the only orc without fingernails ever.
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>>47346509
Broken them will all that banging.
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>>47346420
Longfucking live el presidente Kroak
>>
So I got the AoS silver tower app, but I can't seem to be able to make my own hero as they claim. Seems to be you add to an existing one.
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>>47344126
But they're more interesting as demons of light who can be summoned into the battlefield instead of their original form of Aztecs.
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>>47345432
>He isn't a God

He is a GODbeast and is honored and I believe worshiped by the Seras.

It might appears that he prefers Sigmar but that's only because Sigmar is his friend. Slann were never known to be sociable to other thing beyond their kind.

>Call me when Dracothion goes "lol I am Sotek".

That might was the Seras false name for him. They mistook him for a savage god when he is the one of the noblest of divinities.

Anyway, the Seras are said to be servants of the Cosmic Serpent aka the Great Enemy of the Horned Rat. We know of one cosmic serpent in the setting.
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>>47338332
Chrome troopers lol
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>>47347461
>Tyrathrax was not Stormcast, she would not be reforged but returned to the stars to be reborn as a child of the cosmic serpent, Dracothion. He did not know whether they would be reunited. Yet for all the tenderness Theuderis felt for his mount, who had bonded with him on the arduous Trail of Starwalking and deigned to carry him since, his duty lay with his warriors.

-Warbeasts

And he is known as Dracothion the Dragonbro.
>>
>>47347461
The Lizardmen didn't mistake anything. Sotek was a very savage God, Dracothian is a noble, caring God.
>>
>>47347637
Though to point out something in my own post, all noble means is that you stick to your ideals. You could be a noble monster.

Anyway, unrelated.
>>
>>47346298
If you really want to win and ruin the tournament for everyone else:

>1 Slann Mage-Priest
>1 Skink Priest

>6 Ripperdactyl Riders
>23 Saurus Guard

>1 Bastiladon with Solar Engine

Your summoning Pool will be:
>15 Chameleon Skinks
>15 Chameleon Skinks

Try not to lose your Priest and keep the 2+ rerollable on the Guard. Skinks can literally kill any support heroes the opponent has in your first turn, then mob the rest up.

Congrats on your victory.
>>
>>47347637
>The verminlord hunched forward, digging his claws into his perch, and gnashed his teeth. His tail lashed back and forth, causing his perch to sway slightly. In his mind’s eye, he saw the ragged tatters of broken days, and felt the weight of forgotten moments as scaled shapes glided through jungle shadows. He heard the hiss of a fiery rain striking the steps of squat pyramids. He felt the air grow hot, and saw the sky go dark as the moon came apart and was swallowed by a serpent made of stars and… and… and Skuralanx screeched as he tore his claws free and raised them to the sky. The sky, he thought. The sky!

-----------------------

>The sky yawned wide above him, like the jaws of something infinite and terrible. A serpent of clouds and stars, its eyes swirling vortices, its scales the light of flaring suns. Vretch fell to all fours, clawing at the ground, trying to dig a hole, to escape the eyes of the Fear. His only thought – escape, escape, escape!

>‘There is no escape, Vretch. You are cornered. Your burrow is aflame, your warrens invaded. The old enemy comes, and no shadow can save you. Only victory – victory, Vretch! Only that can save you from the jaws of the serpent.’ The hands of the Conglomeration clutched at him, tearing at his robes. Vretch shook himself and skittered back, trying not to thrust at the thing with his staff.
>>
>>47347788
>Even as he fought, Skuralanx felt a hideous, fearful weight settle within him – this confrontation was merely the echo of a million-million other conflicts, raging back to the beginning of time. It had been fought again and again, between the servants of the rat and the serpent. Prey and predator, locked in an unending cycle. No matter how deeply the Horned Rat might dig his burrows into the soft soil of all that was, the serpent inevitably found him. And even as the rat-god feared the Devouring Serpent, so too did those shards of him which were the verminlords fear their opposite numbers.

-------------------

>All around him, seraphon poured up the steps and into the courtyard beyond. The skaven had been caught by surprise and only a few of them were putting up any sort of fight. That had always been the way of it – the rat ran and snake pursued, until at last, the rat could run no more. It shed its tail, its fur, all in haste to escape, until there was barely a mouthful left.

>It had always been that way, and would be that way again. Again and again, without end, the Great Serpent chewing its tail. Wherever the rat ran, the serpent would follow. Sutok took comfort in that thought. He stomped forward, crushing skulls and flattening skaven.

-----------------

>The slann stretched out his hands and, for a moment, it seemed to Zephacleas as if the creature were larger than it was. A titanic shape, quite unlike the crude amphibian body it normally wore; something vast and serpentine, as wide as the world and as long as eternity. It stretched up, and fangs of starlight scraped the sky. A glittering cerulean rain began to fall across Shu’gohl – lightly at first, but then growing in intensity. It was not the rain which accompanied the Stormcasts as they went to war, but it was of Azyr nonetheless.
>>
>>47340865
Look at the legacy warscrolls. Archaon on foot is to be used as a generic Chaos Lord.

Yes, that's kinda stupid.

>>47345881
Spears. Saurus get bonuses for being in xboxhueg units, so you want that better range.
>>
>>47347813
That's all the references to the Serpent that the Seras serve from the novel "Skaven Pestilens".

Ir all seem to point at Dracothian, in my opinion. Ancient chaos hating serpent made from the stars? It couldn't be something else unless Sotek was one of Dracothian's many sons and daughters.
>>
>the Sera faggot is on the loose again, quoting novels and agruing about innane shit

US time AoS general is so much worse than EU.
>>
>>47347878
No, there are several guys trying to ascertain something important.

Who is/was Sotek? It's an important theological debate.
>>
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>Seras honor the Star Dragons and carry around their symbols and fetishes
>Yet Seras don't have Dracoths or Star Drakes fighting alongside them in their armies

Why you do this, GW?
>>
>>47347956
>implying there isn't just such a release planned already
>implying they're not just milking you with Saurus Knights before the Dracoth Knights come out and nobody will buy the shitty Saurus Knight boxes anymore
>>
>>47343205

This is from GW
>>
>>47347956
Why do we call them Seras and not just Seraphon?

>>47346946
You still have to use one of the exisiting heroes. It 'your hero' in the sense that you can save progress on it. Kinda like a hero in an MMO.
>>
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Interesting that Blanche did concept work for the Chieftan, Mistweaver, and Adepts.

Sculptors for the various models in the box and some older ones (Magmadroth at least) are revealed.

Warpriest is easily 7ft tall.

Shard's sculpt is akin to a Wardancer

Grots became what they are by eating fungus that grew on giant spiders.

Research was done to see what people liked about Warhammer Quest.

All in all pretty interesting. Honestly I wish GW would put more of this type of stuff in WD compared to showing off people's models, leave that stuff in Visions.
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>>47346509
>I just noticed that the warchanter is the only orc without fingernails ever.
he needed to get rid of them so he could fit into his power armor
>>
>>47348345
It's just a shortening of their name for convenience.
>>
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>>47346298
>What army should I look at if I want to get my hands on some gift voucher prizes?
tomb kings of course
>>
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>>47348446
>>
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>>47337353
>How can I help convince my friends to get into this game?
why would you want to get them into a dogshit tier GW moneysucker in the first place
>>
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>>47348461
It's not 10am, you're not allowed to shitpost
>>
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>>47348453
only bait here is the one i took when i spent hundreds USD on tomb kings
thanks GW
>>
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>>47348466
>It's not 10am, you're not allowed to shitpost
i live in the AOS realm where its always 10am
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>>47348474
You can still use the war scroll and they wil be updated with points costs. I get that it's crap they were squatted, but they still have support in the rules.
>>
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I like how according to WD, Tweak considers himself a Lord of Change
>>
>>47348236
>da sigmarines vs da chaos marines n an EPIC battwe
>also featuwring youw faworite supahewos from marvel, DC and disney XDDD
>>
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>>47348498
>but they still have support in the rules
support for what
a broken game?
>>
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>>47347436
>more

You mistyped 'less'
>>
>>47347956

Dracoths look retarded as fuck though
>>
>>
>>
>>47348354
>Research was done to see what people liked about Warhammer Quest.

Is this even Games Workshop anymore?
>>
>>47347436
>interesting as demons of light
>MUH DEMONSNSSNSN
yea, nothings interesting about those over saturated fucks

demons and sigmarines are the most boring part of the AOS series by far
>>
>>47348583
Then what armies do you find interesting?
>>
>>47346645
>>47346420
>>47348532
are AOS supporters all underage memesters
makes sense
>>
>>47348518
>>47348539
>>47348474
>>47348461
>>47348508
the salt is strong with this one
>>
>>47348599
>Then what armies do you find interesting?
what has that got to do with angels and demons being overused trite scrub food?
>>
>>47348599
Are you actually trying to reason with this guy? Just wait till he gets bored. Worked for the other shitposters, will work for him.
>>
>>47348625
You said that they are the most boring parts of AoS which implies that you find some elements of AoS as less boring or at most interesting.

English isn't your first language?
>>
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>Skink Starpriest

M4/A2+/S6+

1+ Attack: Combat/4+/1
4+ Attack: Missile/3+/D3

6+ Ability: Put a hero die here until end of round, adversaries in same chamber suffer -1 to attacks

Heals D3 each time you pass a save

Each time kills an enemy roll a die, 6 is an extra renown

Arcane, Celestial

>Wight King

M3/A6+/S3+

1+ Attack: Combat/2+/1
6+ Attack: Combat/3+/3, doubles to 6 on a to hit of 6/2 renown for killing enemy

Regen one wound at end of turn unless grievously wounded, immune to stun

Bladeborn, Unrelenting

>Necromancer

M3/A5+/S5+

1+ Attack: Combat/4+/1
3+ Attack: Missile/3+/2

2+ Ability- Your Skeletons all move and attack. Once a turn.

5+ Ability: Replace a destroyed Skeleton, as near to you as possible.

1 renown for summoning a Skeleton.

Academic, Arcane

Skeletons are M2, A5+, 2 Vigor. Set up with 2 on the board. Attack is 2 dice hitting on 4+ for 1 damage. Necromancer gets renown for their kills. If the 2+ Ability is not used on a turn, roll a die per Skeleton: 1 is removed, 2-3 does nothing, 4-6 moves and attacks.

>Saurus Oldblood

M3/A6+/S3+

1+ Attack: Combat/4+/1
3+ Attack: Combat/3+/2

Immune to stun.

To hit roll of 6 grants immediate free attack with the other weapon

On a save of 6 versus wound from an adjacent enemy, roll a die, 3+ does 1 damage to them

1 renown every 5 wounds dealt in a turn

Celestial, Unrelenting

>Lord-Castellant

M3/A5+/S4+

1+ Attack: Combat/3+/2
6+ Attack: Area/4+/Stun, also does D3 damage on a to hit roll of 6

6+ action: place a die here, at end of turn remove die and heal everyone for 1 wound

1 renown for stunning 3 or more models with 6+ attack in a turn

Celestial, Relentless

>Lord-Relictor

M3/A5+/S4+

1+ Attack: Combat/3+/1
3+ Attack: Missile/4+/D3

6+ Action: heals D3 off hero in same chamber, on a 6 heals 1 off each adjacent hero to target

On a to hit of 6 missile attack also does 1 damage to each adversary adjacent to target

2 renown for healing 3+ wounds in one turn

Celestial, Holy
>>
>>47348614
>the salt is strong with this one
stronger than your taste in art
>>47348636
>Worked for the other shitposters
and yet it still hasnt worked for GW
>>
>>47348649
>You said that they are the most boring parts of AoS which implies that you find some elements of AoS as less boring or at most interesting.
yea shithead, that wasn't the point though
thinking isn't your forte?
>>
>>47348651
I so love the Necromancer. Renown for summoning Skeletons, renown for Skeletons killing shit and he stands back and shoots magic missiles. Probably the kind of jerkass hero who you play if the whole teamwork thing isn't your cup of tea.
>>
>>47337353
Don't try to convince them. Just show them the minis. Maybe buy a small set together and paint them up or something. Or play a practice game in a LFGS or GW.
>>
>>47348651
The Battlemage isn't available on the app. Is it pre-order exclusive or something?

Also, I'm really dissapointed that they didn't include the Battlepriest, Witch Hunter and Freeguild general in the app. Or a warlock engineer of some kind for that matter.

The whole, only plastic heroes in the app seems really arbitrary... Oh well, I got a fleetmaster and a warlord so got heroes to play
>>
>>47348759
I suppose the plastic ones are the ones they are unlikely to stop selling soon.
>>
>>47348790
But there is a plastic Freeguild hero. And there is a plastic Warlock engineer, and they sure as hell won't stop making a Warlock Engineer anytime soon since he is the basis of the whole Skryre faction.

Might have been a time issue. They could only design so many heroes and gave prio to all the plastic ones. But they should communicate that more are coming, if that's the case.
>>
>>47348759

Yeah, the Battlemage was exclusive when you pre-ordered the game. I assume it and the Lord of Plagues (Exclusive to WD) will eventually be added.

Warpriest is the Battlepirest

Kind of disappointed about Witch Hunter too, but he can always be added in the future.
>>
Small list of the 'missing' heroes for Quest:

- Vampire (Lord)
- Anointed of Asuryan
- Spellweaver
- (Master) Warlock Engineer
- Witch Hunter
- Freeguild General
- Beastlord
- Wayfinder/Waystrider/Waywatcher
- Packmaster
- Marked Chaos Lords
- Branchwraith
- Tomb Banshee
- Cairn Wraith
- Gunmaster
- Grot Warboss
- (Savage) Ork Warboss

This is sort of a comprehensive list of all the missing heroes that could be included. In theory all of them can be included, although some are metal only but most of them have at least a finecast version or some version that is available as part of a bigger set.
>>
Am I stupid or is there no battletome for skaven?
Skaven Pestilens I can find on the website but not the other clans.

Am I supposed to turn up to games with a printed out copy of the free warscrolls?
Don't have anything that can run the app.
>>
>>47348908
Grand Alliance Chaos contains all the other Skaven Stuff. Most of it is in the app, and I can share the 2 battallion with you.

>>47348907
Small error, the Ork Warboss is in the the app as a Savage Orruk Warboss
>>
>>47348907
don't worry anon, its coming for $49.99
>>
>>47348908
Hos is it even possible to not own a single android smart device yet have money for Warhamms?

Are you a windows phone fag? (Which are great btw)
>>
>>47348922
That would be great thanks, the only formations I can find are the ones at the bottom of the free warscroll compendium
>>
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>>47348734
>Maybe buy a small set together and paint them up or something
should i go with orkmarines? or sigmarines?
when do you think the long anticipated ratmarines will come out?
>>
>>47348759
>seems really arbitrary
this shouldnt be a problem for someone playing AOS
>>
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>>47348943
iPhone screenshots for the time being

>1/3
>>
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>>47348943
>>47348993

2/3
>>
>>47348966
I'd try the start painting sigmarine bundle. Sigmarines seem like super easy to paint.

>splash metal
> wash with black
> Drybrush/Highlight with metal
> Wash with a colour (optional)

That's like 80% of the model. Just the pauldrons and the lioncloth and such are left. And since you get the paint included that helps as well. I'd get a nuln oil and ironbreaker as well by the way but that's because gold sigmarines look pretty awefull imo.
>>
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>>47349027
3/3
>>
Does anyone know if Mom/gamezone/fireforge are heroic or truescale? I wanna try to make a heroic ghoul army, and I need fitting men-at-arms.
>>
>>47348966

...gods, yellow just looks SO BAD on orks.
>>
>>47349029
>I'd try the start painting sigmarine bundle
do you think theyll be turned off from lack of taste?
>>
>>47349085
Not a big fan of the Sigmarine look myself, but I found that most people are turned of by the idea of painting miniatures. I've got 3 friends or so who'd love to play Warhammer but just don't want to paint.

Conquering that hurdle is the biggest challenge imo. Sigmarines are very easy to paint, so quick result might get people interested.

Although if someone is enthusiastic about a certain faction, It'd always advise to let them stick to that one. Liking a faction is the biggest motivator and honestly the best reason to play Warhammer. Ergo: I like this army and want to own and play games with it.
>>
>>47349038
Thanks anon, so are these kinds of formations not in the app, it just contains the warscrolls?
>>
>>47337353
Solution to both of your problems could be your local GW / FLGS.

Especially if it's a GW, the manager will be more than happy to give them a demo game and a painting lesson, to ease them into the painting side of it.

Even if your mates don't get into it, you could find a surprisingly healthy AoS scene at the store.
>>
>>47347849
Hmm I hadn't seen that yet. You made me reconsider my opinion. Thanks anon.
>>
>>47349161
They are in the app as well. You can buy them for €2 or something. They are also included in 'battle packs' which are collections of all the rules stuff in a book. They have a sale on those atm so I've got all the grand alliance warscrolls for like €8 or something
>>
>>47349053

I actually kind of like them, maybe it's because green and yellow were my grade school colors and so it doesn't come as a surprise to me.
>>
>>47349053
I love it, but I'm a Bad Moons fan.
>>
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>>47337270
What kind of playstyle do Glesh Eater Courts have?

I was looking through them briefly and they don't seem to have the typical summon spam with magic that the rest of Death has.
>>
>>47349902
>Glesh eater

What the fuck is Glesh?
>>
>>47349902
>they don't seem to have the typical summon spam with magic that the rest of Death has

Exactly. The army uses two distinct kinds of summoning: The Ghoul Kings can summon new units via Command abilities and Courtiers can add to existing units.
This means you have to strike a fine balance between summoning new units and reinforcing units you already have, as Courtiers cannot set up new units, they can ONLY add to existing ones. And since only Ghoul Kings can summon, each Ghoul King variant summons something different, only 1 can be your General and only 1 Command can be used per turn, you need to know beforehand how you want to play.

Basically, they are the sort of army that can easily steamroll the opponent, but only if you managed to set up all your pieces perfectly.
>>
>>47348363
>>47348373

I hate myself for liking the tzaangor models so much.
>>
>>47349976
Me too, they're so trash - i bought the box set just for them and the ogor ><.
>>
>>47349911
Well, gee, Mr. Shitposter, are you so out of ideas that you have to point out typos now? What happened to all your thunder?

>>47349993
If you think of them as Gaunt Summoner-bodyguards and not as damage dealers, they're pretty decent.
>>
>>47350024
>If you think of them as Gaunt Summoner-bodyguards and not as damage dealers, they're pretty decent.
If they could all have shields, they'd be pretty good. Maybe they will come with a box later.
>>
>>47350048
I sure hope so. Hell, maybe the supposed big Tzeentch release on the horizon will even have a buff to their attack number. That'd make them pretty good as well.
>>
Does anyone know a good way to convice people to plays age of sigmar. I realy like the stormcast models from the starter set, but people here say they don't want to.
>>
>>47349993
I don't play Age of Shitmar,but GW's models are still some of the best in the market. The tzaangors and the ogor thaumaturge are fuckin rad.
>>
>>47350110
Yeah I buy them just to paint, I've not played WHFB in 10 years. I buy stuff from everywhere but I keep coming back to GW.
>>
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Why don't the Seraphon have any snakes? They have lizards, crocodiles, all kinds of dinosaurs, but no snakes

>>47345881
>>47346063
Definitely spears. Position correctly and you can deny your opponents a lot of attacks while still giving back a ton.

>>47346112
All models in a unit of Saurus Warriors need to have the same weapons equipped.
You can run multiple units, but some comps restrict the number of units you can bring so it's worth mentioning.
If you are playing unbound then you should be running Saurus Guard instead
>>
>>47347715
>enemy brings Thundertusk and/or dracoths

Goodbye saurus guard
>>
>>47348453
TK are actually really strong
>>
>>47346411
>No Model with more than 12 Wounds
What

Why not
>>
>>47350165
nothing is "strong" or "weak" in age of sigmar as there are no points values and any third party system is an arbitrary fill-in

without a mark to compare things to there is no balance. if something is "bad" you just take 50 more of it.
>>
>>47347956
Seraphon are daemons, having to drag around mortal mounts makes no sense.
>>
>>47348424
Neat elf nipples.
>>
>>47350155
Thundertusk deals 6 Mortal Wounds IF it's mostly healthy. That'll be 6 out of 20 or 30 Guard gone. And if the others make it to melee with your Thundertusk, it's disco-dead. Certainly equal Wound numbers of Guards and Thundertusk will see the 'tusks win, but since Sera player wuv their fucking Guard, you'll never have enough mortal wounds to kill their precious 1+ rerollable-in-case-of--high-Rend bullshit infantry with 3 good and one meh attacks per model

>>47350173
Obviously to prevent people from using Archaon, Nagash and Gordrakk in 60 Wound games. Hell, even a run-of-the-mill Maw-Krusha can kill 60 Wounds worth of anything easily.
>>
>>47350201
oh look, it's the same proven-wrong-a-thousand-times argument again!
>>
>>47348966
>when ratmarines come out
>>
>>47350245
Wait how is he wrong?

If something is weak, take more of it. That's a fact.
>>
>>47347849
Sotek could be an aspect of Dracothion, like how Sigmar had different aspects.
>>
>>47350245
>the same proven-wrong-a-thousand-times argument

where is the proof that it's wrong? I am genuinely curious. there is no bounds to AoS => no unit balance.
>>
>>47350110
>GW's models are still some of the best in the market.
As much as I hate GW (at least old GW, new GW seems to be doing okay so far) I have to admit that they have the best quality models on the market.

Especially when you compare it to Privateer Press and their retarded stumpy shitmechs.
>>
>>47350201
Nah

TK are strong bro

>>47350242
Why have an arbitrary cutoff like that, though? The Flesheater Courts and Ironjaws need those 14W models.
The restriction should be "no named units" because literally every named unit is overpowered as shit.
>>
>>47350242
If somebody is bringing 20+ Guard then you can expect somebody to bring more than 1 Thundertusk.

Saurus Guard are a great infantry unit, arguably the best in the game, but Mortal Wounds shit all over them. Only having 1 wound per model is a huge weakness that is easy to exploit.
>>
>>47350411
That's what keeps me from trying Warmahordes and KoW. That said they can be nice proxies for cheap rank and file.
>>
>>47348966
>Orkmarines

They came out with Fantasy. Orcs are allowed armour.
>>
https://1d4chan.org/wiki/Archaon

did carnac write the AoS part? because it reads like 10 year old fanboy wrote it
>>
>>47350526

Only 10 year olds could possibly like the current incarnation of Archaon so it fits.
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>>47350526
>reading 1d4chan

Are you 10 years old?
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>>47350242
>Obviously to prevent people from using Archaon, Nagash and Gordrakk

Mannfred say hello! No joke here, he is all round hero; fight hard, the only 2+2+ hero; good wizard, not the top tier but still powerful; and the most important is... self healing, keep Mannfred fight all day long; the downside is, his wound ignoring ability ain't good enough, only 1 wound per turn. So, try Mannfred if you can, definitely thundertusk/bastiladon tier. And remember, Mannfred did nothing wrong![
>>
>>47350410
>>47350365

lesse, lesse.

1) the board is not of infinite size, neither in your deployment zone, so you are physically limited in how much you can field. There is no "willingly leave in reserve" rule like in 40k either except via special abilities not every unit and army has access to.

2) Even if there was unlimited space on the board, melee weapons have a range limit to them. Thus, you can only have a finite number of models in melee range with a finite number of enemy models.

3) By combining observations 1) and 2) we can deduce that there is inherent value in any given model. A value that can be deduced by comparing its stats with its size, i.e. the percentage of board space the model needs to occupy.

As a case example, we will take the old problem of Saurus Warriors being worse than Saurus Guard. Both have the same base size and have around the same physical dimensions. Now we picture a melee in which it is physically possible to place 40 models of their dimensions. For any more, there would be no space left, thus fielding them would be meaningless. In this case, Saurus Guard are objectively better, as they have a better save and better attacks than Saurus Warriors while taking up the same space. Let us call this the "model value": a description of stats vs. relative space. Saurus Guard have a higher model value because when occupying the same space they are more effective.

4) Money. You do not ever have infinite amounts of models you can field so logically, people go for the ones with the highest "model value" for price.

Another example. If we compare the different prices of boxes of Stormvermin (20 for 40€) and boxes of Clanrats (20 for 30€) with their difference in "model value" we can see that for not too much higher a price of entry, we get models that have a much higher "model value", thus making them objectively a better unit to be fielded.

5) Human nature. If you slam 200 on the table to fight 20, nobody will play you.
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>>47350750
correction because I ran out of space:

5) Human nature: If you place 200 models onto a table to combat the opponent's 20 foot soldiers and a Hero, the opponent will most likely walk away. Since nobody can force you to play a game, at least an illusion of balance must be maintained to not run out of opponents.
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>>47350427
>Why have an arbitrary cutoff like that, though? The Flesheater Courts and Ironjaws need those 14W models.

Yes, they do. A Clan Moulder or Malignant army would need more than 2 Hero choices and a Tzeentch force must really limit itself to keep to 2 Wizards. The limits are always arbitrary, and these ones are somewhat poor, but some limits are always necessary. I remember a report of a GW AoS event which simply had a 30 models, 1 Monster limit and nothing else. What happened? Exactly, a Dorf player showed up with 3 cannons and 18 Dragon Slayers. Another player dumped a bunch of Dragon Ogres, Ironguts and Blightkings onto a table.

>because literally every named unit is overpowered as shit.
not really. Gordrakk, Archaon, Nagash, the Glottkin and Mannfred are. The other two Mortarchs are strong but not bullshit, the Maggoth Lords are all very much underpowered and a several legacy named characters (particularly the old named Vampire Lords) are weaker than their generic equivalents.
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>>47350577
I thought 1d4chan was written and maintained by /tg/ users though
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>>47350242
>even a run-of-the-mill Maw-Krusha can kill 60 Wounds worth of anything easily.

Not even close. You have never used a monster have you? much less a Maw-crusha.

I killed one with a mere 22 double hand weapon Gor backed up by a Bray-Shaman, and it charged me.

I only lost about 7 to the charge and kept Inspiring on them the whole game. I got lucky to knock off 3 wounds via Arcane bolt on my following turn, but the rest of the fight was average rolls for both of us, which becomes very shitty for any monster with a damage chart since every 3-4 wounds gone is a huge loss of it's melee power.

You might say this is one instance, but i've seen it happen before, a lone monster rushing in can easily bite off more than it can chew literally.
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>>47351027
Yes, it is written and maintained by some faggots who may occasionally post on /tg/.
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>>47351039
Certainly. But rushing into one big mob is literally the one thing the Maw-Krusha shouldn't do. The Destructive Bulk ability allows you to crush weak chaff (lone Razorgors and Sabertusks, even Heroes with a bit of luck) instead of being held back by it. It also has a high 3+ save to accompany its 14 Wound bulk, though it is at its best when fighting heroes as he gets stronger for killing those.
All in all I have no idea how you managed to get through the thing with only 22 Gors. Do you make shooting attacks unusable in melee? Did he fail every single save? Did he never bother to use his Command ability? His save alone should have stopped your Gors cold.
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>>47351244
>Do you make shooting attacks unusable in melee?
Not that guy, but this is how the game is intended to be played

It really isn't as bad as people think
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>>47350526
>read the article
>surprisingly accurate for 1d4chan

What's your problem?
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>>47351273
>but this is how the game is intended to be played

AoS FAQ:

>Shooting Phase
>Q: The rules allow units to use missile weapons, even if the attacking unit is in melee combat. Is this correct?
>A: Yes. A model armed with a missile weapon may attack with it in the shooting phase, even if the enemy unit is within 3".

>intended to be played
>implying
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>>47351528
I'm not sure what your point is
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>>47351536
>making shooting attacks in melee unusable, i.e. cannot shoot while in combat
>this is how it's intended to be played
>FAQ clearly states you can shoot while in combat, thus it's explicitly intended to be possible

>inb4 official FAQs aren't proof of the designers' intention
>>
And what do you Say about Durthu?Is it worth to buy?
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>>47351584
There's also short range weapons, or units that can mix melee and ranged weapons would be useless if shooting is disabled, like stormfiends armed with warpfire throwers.
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>>47351590
Durthu is the same kit as the other Treelord variants. If you like Durthu, build him that way. If your opponent claims that legacy warscrolls aren't usable (which is condensed horsedung), just use him as Treelord Ancient. If the opponent is not a whiny bitch, Durthu is great, but playing him together with Treekin makes him even better.
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>>47351584
You know that was also the first draft FAQ? Or are you simply retarded? In any case, they probably will revise it when the Gen. Handbook comes out
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>>47351632
Exactly my point. Banning units in melee from shooting would make half the ranged units in the game worthless.
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>>47351656
No they won't

The game is meant to be played with shooting in melee
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>>47340400
Ignax is Grungi's bitch though, Archaon is set up for a fall.
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>>47351656
>I am so omniscient that I can already tell what the designers will do in two months even though that would be completely contrary to what they decreed four weeks ago
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chaos rising.png
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Chaos is getting more popular, it used to be only ~22%
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>>47351726
Nigga, they even called the thing a first draft when they posted it on their Facebook page in the first place.
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>>47351712
The rune is experimental and has failed before. It might cause problems in the future like breaking Ignax's mind control for few moments but as things are, Archaon dominates her mind.
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>game is released
>no points
>everyone complains

>points are added
>THE SAME PEOPLE complain

https://www.youtube.com/watch?v=XwFIaZoSryA

How do these people exist
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>>47351844
It is a first draft as in "what could be more clear, and are there any other questions?", not "what in this should change"
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