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You are currently reading a thread in /tg/ - Traditional Games

Thread replies: 44
Thread images: 8
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>Rodents have gain genius level intelligence
How does this affect your setting?
>>
Everyone wants to kill them more
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>>47336952
They go on to form a country called Isreal.
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>>47336952
Are they all Jewish?
If so, gas them.
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>>47337131
>Not Cheesreal
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>>47337166
u cheeky cunt
>>
https://www.youtube.com/watch?v=GBkT19uH2RQ
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>>47336952
rodents learn to shitpost on /tg/ and all their productive energy is safely siphoned away from doomsday devices to shitposting with threads like this one.
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>>47337131
>>47337166
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>>47337235
/thread
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They begin investing heavily into the life extension research already being performed on their species to help facilitate their new found intelligence. Their birth rate may go down as they focus their efforts more towards taking advantage of their new found intelligence.

Then finally they will ascend and become cosmic brokers of various planet parts and accessories.
>>
>>47337235
But Brain couldn't do it. Pinky did
>>
In Mutant: Undergångens Arvtagare (Inheritors to the Apocalypse), there are four classes available to players: Non-mutated humans, physical mutants, mental mutants and robots. Physical and mental mutants are further divided into mutated humans and mutated animals. In the setting, non-mutated humans are at the top of society, (the Imperial family and almost all nobility in the default country belong to that class).

If rodents gain genius-level intelligence, "the mutant question" would take another turn, whereby rodents probably start campaigning for more power within the public and private spheres, or simply form a new country somewhere where the Emperor's soldiers can't reach. It could actually be quite an interesting event in this world: one type of animal goes into mass exodus.
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>>47338817
Sweet idea.
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https://www.youtube.com/watch?v=7kd8-L42BCU
This happens.
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>>47339458
It seems every year scientists are doing increasingly suspicion shit.
>https://www.newscientist.com/article/dn26639-the-smart-mouse-with-the-half-human-brain/
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>>47339458
https://en.wikipedia.org/wiki/John_B._Calhoun#Mouse_experiments
>the National Institute of Mental Health (NIMH)
>>
>>47336952
It doesn't, I forgot to add them when worldbuilding. I mean I might add them later on, but I doubt I will remember.
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>>47339599
Huh, I always thought rodents were just there in every setting.
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>>47336952
They went extinct, just like about every other animal, few centuries ago. And biojobs already have human intelligence, so why bother?
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>>47339721
I ended up adding a lot of creatures, including small lizards that are related to dragons, that are warm blooded and basically fill the niche that rats do. Though I am sure there is still plenty of room to put rodents in, I forgot to when I was filling spaces they would belong in. Honestly though I haven't gotten a chance to use the setting yet due to my irregular schedule.
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>>47339721
If you have rats on your spaceship something went very, very wrong.
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>>47339993
Or it's part of some sort of wacky flying ecosystem
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Okay. They still have the personality of a rat, the inability to speak, and all the collected knowledge from six months of life experience in a experimental laboratory. They become pets and a select few who end up studying for two solid years can sorta communicate with a human before their 2-year long lifespan kills them.
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>>47340197
>before their 2-year long lifespan kills them
It's usually 3 years for white rats, 3-4 for ones without destroyed immune systems.
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>>47340262
2 years for brown rats and 12 months for black rats.
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>>47336952
We will finally have the Question to the Answer to Life the Universe and Everything
>>
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>>47336952
Hamtaro up in this bitch
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Guinea pigs develop mass culture so that all lonely cavias can have a waifu leading to drastic reduction in depression and deaths caused by it.
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>>47340262
I had one that made it to 5, the old geezer.
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>>47336952
>Rodents have gain genius level intelligence
>How does this affect your setting?

Change?
It's a main character in my campaign.
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>>47341275
Love the comic
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>>47336952
But anon, Jews already exist
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>>47336952
It doesn't, because there are already examples of every non-unique animal with genius-level intelligence, and rats in particular have a flourishing hidden society in Dreed (with colonies in most nations, thanks to sneaking aboard ships)
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>>47336952
That reminds me of this article:
https://www.newscientist.com/article/dn26639-the-smart-mouse-with-the-half-human-brain/
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Well they don't have thumbs and live about 2-3 years so we'll probably survive.
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>>47339526
>>47343591
Oh my bad. Someone already posted it. It's pretty cool stuff.
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>>47336952
Nothing, thats the norm.
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>>47342167
Where's Dreed? Google gives nothing.
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>>47344061
Uresia: Grave of Heaven.
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>>47343978
You give your zailors shore leave on the /tg/ board. They come back with far worse nightmares.

Terror is increasing (new total: 60)
You have lost 10x Echoes (new total: 0)
>>
>>47344439
You forgot

Tales of Terror! x 5
Thread replies: 44
Thread images: 8

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