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Shadowrun General /srg/ - Fashionably Disastrous Edition
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...Identity Spoofed
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>Welcome back to /srg/, chummer
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>Shoot straight
>Conserve ammo
>And never, ever cut a deal with a dragon

What's your excuse to keep running with that legitimate SIN? How do do you keep the heat off your back?
>>
>>47282673
Previous thread
>>
Anyone remember that one Anon who mentioned he was rocking a Outer Heaven styled setup in his game, and that the crew was almost untouchable?
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>>47314656
Vaguely. I don't think I coulda picked 'em outta a crowd though.

And now off to make Max Will, Rigger Version.
>>
how low a logic do you need to think shooting yourself with small bullets will help you gain immunity to larger ones?
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Someone suggested I post this here, although it may be a bit redundant at this point.
>>47313591
>>
>>47314656
!
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>>47315113
1, Incompetent, Dumb yet very knowledgeable in ancient history.
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>>47315286
Your set-up is extremely railroady, but if that's what your group enjoy, go for it. The concept is solid.
>>
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>>47314553
>>little_mac_big_trouble.sim

>not Big_Trouble_In_Little_Mac.sim

Where else am I supposed to watch a porn parody where orc Kurt Russell shows Little Mac Catrall his truck?
>>
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>>47314553
Are those things comfortable? They seem like they would unpleasantly compress your toes.
>>
>>47316852
https://www.youtube.com/watch?v=wlMwc1c0HRQ
>>47317000
They're actually not too bad, but they're not intended as general footwear. You're supposed to put them on over your wetsuit gear when you're walking around on the beach or whatever instead of having to roll up your wetsuit legs and put boots on.
>>
Anybody know what happened to that shadowrun quest on /qst/? It was pretty fun and being a snek was cool
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>>47314656
>

Do tell
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https://youtu.be/8GPGQoR6f6w
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>>47317112
You'll probably have a better chance getting an answer to that in the quest thread general. (Or whatever it is called now.)
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>>47317228
I'm glad someone else realises that this is the best advertisement SR ever ran.
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>>47317228
>>47317246

Lmao I remember this.
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>>47313747
This is a bit late, but both your muscle replacement and titanium bone lacing are over the availability limit. To get those at chargen you need the Restricted Gear quality from Run Faster, once for each item. You also need explicit GM permission to take the quality in the first place.
> GM said it was ok or maybe havent noticed. I'll use it to my advantage if its the latter.
Don't be a cunt. Roleplaying games aren't about "getting an advantage". It's not a valid character under the rules, if your DM is going to make an exception sure, but decieving him is just you being a huge faggot.
>Are SINs important
SINs are what you use to do literally everything in the legal world. It's a bus pass, a credit card, ID, etc. You can't go to K-Mart and buy groceries without one.
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So what sort of clothing do metasapients wear?

EVO is the only company mentioned when it comes to unusual meta products, but there's got to be competitors, and I can't figure out what the clothing lines for metas would be. Is centaur formal wear half of a tux, or do they get horse-pants? How are pixie shirts made to fit easily around their delicate wings? Do Sasquatches ever wear clothes at all?
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>>47317946
I suppose Krime would have their clothes line, if only to have more merchandise that would help promote their guns and vehicles. They probably sell something like Ares Victory line for metavariants, at least.

France may have their own designer and consumer clothes for pixies.
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>>47318036
I thought Krime was focused on the orc & troll market. Is there an assault cannon that can be fired by sneks?
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>>47318114
No. Sneks don't have hands. Or yes, if the snek is a mage, can cast Magic Fingers and use a regular one.
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>>47318373
I meant something that they could wrap their tails around the trigger, or could be fired with a skinlink. Honestly, it's bracing the damn thing that's the problem- you'd need to totally redesign the weapon and come up with some sort of full-body stabilization rig, more advanced than the one that's already in the rules.
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>>47318406
>more advanced than the one that's already in the rules.
Or a smart weapon platform. Snek rigger.
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>>47318443
Yeah, but if you're going to do that then Krime isn't making naga-capable weapons, are they? It's just regular weapons that the character uses third-parry tech to adapt for their runner.
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>>47318406
A gyrosopic mount on a flexible body sock could work, or a smart firing platform on a body sock linked to a pair of image linked goggles, similar to how helicopter nose guns work.
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>>47318463
The solution could probably not be found with a weapon only, but with a weapon mount. I guess it would be more EVO than Krime.
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>>47318604
I just meant that, following the conversation from >>47318036 >>47318114, that I didn't know that Krime made weapon systems for any metavariant other than trogs.
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>>47318539
What about a sort of harness that wraps around the torso, with a pair of riggable drone arms attached? With a DNI you could control the arms reasonably effectively.
>>47318539
Like something that ran down the spine. Semi-flexible, but still strong enough to brace with? So it could cover the section of tail/body that was horizontal to the ground.
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>>47318641
I wasn't part of this conversation, but is Krime really making clothes ? If they do, I imagine it is "urban wear" for thug subcultures.
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>>47318758
I agree that Krime probably makes some orxplotation-style wear, branded logos and ultra-violent t-shirts and leather jacket patches, but naga-capable harnesses seems outside their targeted market.
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>>47318658
>What about a sort of harness that wraps around the torso, with a pair of riggable drone arms attached? With a DNI you could control the arms reasonably effectively.
DNI control wouldn't work, because for the same reason humans can't get extra arms Naga can't get arms (brain can't handle the extra sensory input) so they would either need to be autonomous drone arms given commands like any other, or something you jumped into, leaving the rest of your body limp.
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>>47318658
>Like something that ran down the spine. Semi-flexible, but still strong enough to brace with?
Maybe a material that is soft and flexible when moving, but when in "firing mode" it goes rigid to provide a better firing platform?
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>>47318866

And I probably couldn't use DNI to fly with cybernetic wings, but you could surely send a signal to aim and shoot in a certain direction. I mean, you could use DNI to fire a remote turret. Or to order a anthroform drone to pick something up. Couldn't you simply think 'kill that thing over there', and the arms would follow the order?
>so they would either need to be autonomous drone arms given commands like any other
Exactly. But considering a smart gun can be fired with a DNI without any real inconvenience, surely this isn't particularly different? Awkward in certain situations, but so is firing an assault cannon.

Either way, you have a snek with a gun it can use reasonably easily.
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>>47318879

Good idea. Like a myomer or something. Do Naga maintain an attitude/orientation when slithering about? The 'back' of the snake might change second to second.
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>>47318918
>Couldn't you simply think 'kill that thing over there', and the arms would follow the order?
Yes, but with the arm autosofts and not your own skills, if we go by a strict adaptation of the rules.
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>>47318918
Sorry, yeah, I was thinking "DNI" more along the lines of "in the same way you control cyberarms"
Which for some reason is a big nono on SR despite the fact that while you cannot get a third leg or arm, you can chop half your body off and get four legs mounted on a centaur body instead!

>>47318934
Unsure, and I doubt we'll get any ruling on it, but it seems like a smart firing platform paired with a myomer sock that could be linked to DNI/imagelinked glasses would be the best option.
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>>47318957

Oh, certainly. It's not perfect. But it's a snek with a gun it can use with a reasonably degree of effectiveness. And biologically speaking, there's not too much more that could be done to make a Naga friendly gun.

One wonders how Magic Finger's is meant to be reconciled. Yes, they can't have new limbs added with 'ware because the brain can't easily process it, but if that's the case, what exactly's going on when you use Magic Fingers? A mental projection of a very dextrous mouth and tongue?
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>>47318934
Going off of the 'looks just like a giant snake' interpretation, I figured they would lay completely flat, only propping themselves up to deal with other metahumans

Maybe have the gun pointed down the tail, and the naga brings both ends around to shoot?
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>>47319016
The myomer/gyro mount thing can also be jumped in like a rigger would do, to use the snek's own skills to shoot, however the snek can't move while jumped in.
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>>47319016
>One wonders how Magic Finger's is meant to be reconciled.
It isn't.
Just like how centaur bodies aren't, CGL just didn't want people with extra arms running around because reasons.
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>>47319016
>One wonders how Magic Finger's is meant to be reconciled. Yes, they can't have new limbs added with 'ware because the brain can't easily process it, but if that's the case, what exactly's going on when you use Magic Fingers?
"Magic Fingers" is just the name for using magic to exert force on an object, similar to using the Force in Star Wars to levitate things, you don't actually get any sensory input from it, IIRC..
>>
>>47319035

Hey, what about something like Rattlesnake Jake from Rango? The gun connected to the end of the tail. Just point the tail, and presumably, squeeze a tail muscle somewhere.

>>47319086
Yes, extra arms. How silly. We can't have our pixies and sasquatch with extra arms, it'd make a mockery of the whole thing.

>>47319156
Quite true. Fiddly telekinesis. Not really a floating invisible hand, as such, at all.
>>47319063
Maybe even have some pop out wheels or something? Although the idea of this flaccid, apparently passed out snake strapped to a turret which appears to be merrily blasting corpsec might take some getting used to.
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>>47319563
>Yes, extra arms. How silly. We can't have our pixies and sasquatch with extra arms, it'd make a mockery of the whole thing.
I laughed at that bit and I still don't know why.
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>>47317112
Exams and heavy concussion happened
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>>47319604
>>47319086
>>47319563
Extra arms is just a balance thing that they never quite can explain away in the fiction. There's already some silly Natarki builds out there, I can't imagine what would happen if every sammy could graft an additional set of arms on. This, presumably.
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>>47319563
>Hey, what about something like Rattlesnake Jake from Rango? The gun connected to the end of the tail. Just point the tail, and presumably, squeeze a tail muscle somewhere.
What gun would best get the point across in this case?
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>>47320191
Could always bump up the essence cost for extra limbs to represent the "nigga okay I can get having 2 arms even if one is metal, but what is this ball of arms man bullshit" factor.
Something like 1.5 essence per extra arm.
Cyberarms are also really expensive as-is.
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>>47320232
https://www.youtube.com/watch?v=Ut-RudZv_YQ
Forgot the video.
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>>47320252
At chargen you can get an extra pair of alphaware arms for 36,000 nuyen and 2.4 essence. Not that much of a sacrifice on an A or B budget that a sammy would be using, especially when you trick out those arms to be recoil-handling monsters with an LMG while your regular arms use a Crockett for maximum precision/suppression.

It would be a hefty price, but there's so much upside to having another two-handed weapon at hand that it would be worth paying.
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>>47320333
Keep in mind this is a street sam so those arms are going to be 9/9 meaning they cost rough 90k nuyen each.
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>>47320424
And those extra arms are going to be facing -2 unless you grab ambidextrous.
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>>47320191
The amusing thing is that this is somewhat possible by strapping a drone to your back and modding it to hell and beyond with arms.
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>>47320424
>going 9/9

You don't have to do that at all. Drop 6k for a cyberarm gyromount and you've got RC 6 to start, more when you add in the RC of the weapon. I said that you could use the cyberarms to hold an LMG that gives you suppressive fire, while your regular arms (enhanced with whatever toners and augments you like) do the actual killing. Your cyberarms with their Valiant spray bullets around the place and make them keep their head down, while your regular arms with their inflated Longarms die pool pick off targets. Or switch the LMG for a grenade launcher and just fire randomly in the general vicinity of the enemy.

If Automatics has taught me anything, you don't need quality when you have quantity.
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>>47320659
Now, now... Quality allows you to make those tricky "swallow the capsule round" trick shots just like that sniper faggot who thinks himself better than anybody else. Worth it even to see the smug grin melt of his face!
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>>47320659
Well, you couldn't actually keep firing the LMG while picking people off because surpressive fire is a complex action and either way you'd be splitting your dice pool (and if 4e is anything to go by you'd split the lower pool which would probably be heavy weapons due to your basic arms). Really the only added benefit in that scenario is simply not having to spend simple action to drop the LMG and a simple one to ready your sniper when you want to switch.
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>>47320805
You're right, my mistake; you could fire a 6-round full-auto burst, but not the actual Suppressive Fire action. The book is sadly unclear about how pools should be split when using different categories of weapons- "Split your regular pool for each weapon in half" is the house rule I see most often.

And if someone is really worried about hitting people, be a Heavy Weapons specialist and carry 2 ArmTech MGL-12. You can fire two grenades as a Simple Action+Multiple Attacks free action.
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>>47321178
Get a drone with arms. They can act 'independently'.
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>>47321178
IIRC in 4th it was "take only the lowest dicepool" but yeah, 5th doesn't have a ruling for it. Oddly enough it doesn't have rules for firing two handed weapons single handedly, or missing an arm.

Since the MGL is SA, you could instrad just use one and fire three grenades instead. How does a grenade burst work? Nobody knows because there aren't rules for it.
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>>47321279
But drones are for people afraid to use their own blood and sweat and chrome.

>>47321301
You could fire 3, but that's a Complex action. By only using a Simple Action to shoot two grenades, you can do stuff like turning on Wireless and using an airburst grenade on one, reloading one if it's a smartgun, or just Take Aim. It gives you possibilities without sacrificing firepower.
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>>47321404
Myeah...

>Drone strapped to your back with two arms holding a LMG and two others juggling magazines/grenades
>Drone is plugged into your armor's image link and Pi-Tac so ayone can flag where suppressive fire is needed.
>Take down motherfuckers with short bursts from the Alpha while drone suppresses or reloads as needed.

Sounds like a win-win to me. Expensive, but a win-win.
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>>47321488
Would that recoil carry over to you? I can;t imagine a GM letting you off of that particular hook.
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>>47321532
Posted too soon; I meant to add that strapping a drone to you is strictly less efficient than having it fly around on it's own, getting angles and flushing out targets.
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>>47321532
Suppressive fire has no recoil in SR, as stupid as its sounds.
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>>47321653
Fuck me, you're right. Why do this to us, CGL?
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>>47321653
Isn't that because you're not really aiming at anything and just throwing a bunch of projectiles vaguely in a direction?
I guess you could make a case for checking whether the gun going completely, utterly out of your control, but that can only really happen if you're a tiny unaugmented girl trying to fire an assault cannon or are trying to fire an MG with one broken arm or something. Which means the rule for it would either be completely superfluous most of the time or would get in the way when it really shouldn't.
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>>47321556
Why not both?
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>>47321727
> Though it may appear as a “spray and pray” technique it is in fact a combination of controlled and fully automatic bursts focused over a narrow area and directed at anything that moves.

So when you fire 10 bullets in a controlled fully automatic burst, it's a -9 recoil penalty. Throw twice that amount of lead, while whipping the gun around across your FoV to hit anyone who moves, and you're fine.
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>>47321773
Because 'backpack buddy' is less cool than 'one man Mexican wave'.
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>>47314838
>>47315357
>>47317189

Alright, here's the post-
>>47268002
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>>47321799
Yes, exactly. You don't have to be precise with full automatic, you're covering an area several times larger than one target.
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>>47323405
You missed my point. SR calculates recoil based on rounds fired and has that carry over to your next action phase, regardless of whether you hit or not. It's silly to say, "You are firing 20 rounds, but because you aren't aiming for one individual but rather a small area there are no repercussions at all for recoil if you want to hit a specific target with your next shot."
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What's the most troll (not the race) build you know in 5E ?
>>
can you astral project from home and summon spirits that can do combat?
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>>47324031
I don't know if you can summon spirits. It also has the problem that you're fucked if you need to coordinate with everyone (as you can only manifest for a limited amount of time) and you'll get your shit pushed in by any astral security.
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Question.
What is stopping a shadowrunner from wearing a couple of those on-rails turret drones as a fashionable killing accessory?
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>>47324341
The weight, conspicuousness, and legality of said drones.
Other than that, nothing.
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>>47324341
Weight. Then again, most nerds have no idea how much weight and all their tacticool shit is a pain in the ass.
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>>47324355
I don't think conspicuousness and legality are problems.
Weight may be.
Especially if I use anything other than shoulder mounts, like, say, a sombrero with a drone rail on it.
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>>47324367
I'd have it count towards your encumbrance limit.
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>>47323969
I thought Hadouken was a pretty cheeky build. Bonus: He's a troll too.
>>47323788
Oh. Yeah, that sounds dumb. But house rules exist for that reason, and Shadowrun needs them sorely.
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>>47322063
>>47314656
That anon here. I wasn't sure if anyone wanted a storytime or not. It's a long one that was the climax of our campaign that had been going on for almost a full year real time. I can finish writing the greentext up when I get home. Wasn't expecting anyone to really be interested in it, I mentioned it to see if I could hear some other peoples stories about world changing events in the setting, but I guess I can try my best to be a storyfag for ya'll.
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>>47325019
>Wasn't expecting anyone to really be interested in it
chummer, we're almost always interested in story time
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>>47325019
indeed storytime and metal gear are always appreciated.

pic related
>solidus did nothing wrong
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>>47325554
Best last boss in any metal gear, only Armstrong comes close.
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>>47325671
tfw you don't appreciate British megalomaniacs.
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>>47325671
he's in my top 3. im not sure what order id put them in but my favorites are solidus, Armstrong and the boss. Armstrong's great for turning the knob up to 11 then breaking it off in an already crazy game. the boss I felt had the most emotional impact of any end boss in the series even if it just boiled down to shoot at her and CQC. solidus strikes a nice middle ground I feel. as its a bit over the top your fighting a man in an exoskeleton with katanas on top of federal hall but at the same time he debating the philosophy of liberty and his role in history seeking to not only be remembered but free his country from the grip of tyranny he was one of my bigger inspirations for making my runner who wants to reunite the US
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>>47325853
Obvious best bosses coming through.
Emotion!
Pathos!
Philosophy!
Tits in robot suits!
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>>47325019
The longer, the better.
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>>47323969
Depends on who you're trolling.

>Trolling Generic Corpsec
48 Soak loltroll or a 28 Defense dice adept

>Trolling Your Fellow Players
HMHVV or a Pixie

>Trolling /srg/
SURGE with Neotony

>Trolling Black Trenchcoats
Burst-Fire High-Explosive Grenade Launcher

>Trolling Pink Mohawks
GM a black trenchcoat game

>Trolling Your GM
Tell him you want to play an AI rigger in an anthroform drone but don't quite get all the rules

>>47324911
That build was fun to put together. Glad you liked it.
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>>47326475
>Burst-Fire High-Explosive Grenade Launcher

That's an option? I thought the best one was SA.
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Your team has been hired to spoil the dining experience of a Michelin guide restaurant reviewer at a high class restaurant. Assume decent security, physical, matrix, and astral. Downtown Seattle. How do you choose to accomplish this?
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>>47326475
>Tell him you want to play an AI rigger in an anthroform drone but don't quite get all the rules
>>
>>47326538
Sabotage the kitchen, infect him with a cold, spike his food with something he's allergy to, kidnap someone he loves.

Murder.

Pick any of the above.
>>
>>47326507
Firing Selection Change, Large Mod is handy as well.
>>
Will Chummer be updated to account for Anarchy?
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>>47326538
>Rigger interferes with the valet service and nearby GridGuide, slowing the reviewer on his way in and making his car do a few jerky stops to put him in a slightly bad mood

>The mageface works as his waiter, doing little things like putting out the wrong-sized utensils, turning too fast and whipping his sleeve in the reviewer's face, messing with the plating on his way back to the table, etc.

>part of our legwork was replacing all the measuring utensils in the kitchen with ones that are slightly larger, resulting in vaguely over-spiced food

>At the table nearby, the sammy and decker go on a 'date', being noisy and talking about things that we know annoy the reviewer (like certain political views) or things that disgust him (like medical conditions).

The goal is not to outright fuck with the reviewer, because the restaurant can make amends there; it's to just spoil it and let the reviewer's worst, most critical part forward, so that the restaurateur doesn't know anything is wrong until he gets called and informed that the review is out and the chef hung himself. I'm sure we can knock off a star.
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>>47326673
>At the table nearby, the sammy and decker go on a 'date', being noisy and talking about things that we know annoy the reviewer (like certain political views) or things that disgust him (like medical conditions).
Looks like a great way to piss off your female street sam.

>chicaatabar.jpg
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>>47326805
>Looks like a great way to piss off your female street sam.
Meanwhile, the rigger who actually has a crush on the Street Sam is pissed off.
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>>47326805
It's our decker who's female
I know the sammy has been trying to tap that, nothing wrong with being a wingman
>>
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>>47326839
The rigger has a backup, though.
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..I'm gonna eventually finish preparing for my 1st game, even if it'll take a month more to read through all the rules. Here's to inspiration.
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>>47326890
Its shit like this that makes me want to play SR again. Love the setting, the system is pretty good, and its dynamic as fuck.
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>>47326076
Crying Wolf and Laughing Octopus were both fucking amazing bossfights, but Raging Raven and Shrieking Mantis were pretty bad.
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>>47326475
>Trolling Pink Mohawks
GM a black trenchcoat game

TRIGGERED
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Hey so fellas, if I wanted to make myself a Sangre y Acero murder-sammy, what would be the best way a doin that? Either edition really, I just need a couple of pointers because I have never bothered to make a meleeist
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>>47328523
>americasan.chum
>ctrl+c
>ctrl+v
>F2
>rename file

Done
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>>47328523
If you want to just play an unkillable tank, first thing you want is a pain editor - may need restricted gear to get it.

Best thing you can probably start off as is a human because you're going want the maxed out Resources, but starting off as an ork or a troll is also possible with Sum to Ten.

If you literally never want to do any sort of Charisma or Logic, dump them to 1. 2 if your DM does not allow that.

Max out your Body, put your Strength to about 3 - you're going to be replacing your muscles anyways. Put your Will and AGI about as high as you can.

Get Dermal Armor, and get Bone Lacings, then get the heaviest set of armor you can get and a helmet - you'll be trading it out later. Buy the Ash Arms Monofil Chainsaw, and put your skills into Exotic Melee Weapon of that type. Other than that, get unarmed combat if your GM is a cunt and likes to make it so your ass drops their weapon.

The reason for the chainsaw is that it's mildly cheap, and deals 12 damage minimum on a hit, with 8 AP. That'll kill pretty much whatever your GM throws at you, can you can use it as a tool to break down doors and rip apart vehicles and walls and shit.

Enhanced Reflexes are useful, but if you can't afford them just use drugs until you get it. Getting cyber arms and legs are also a really good idea - especially if your DM takes your cyberlegs stats for your movement speed. Max out the armor on those as well.

If you build it correctly, you may be able to reach 30+ armor at Character Gen, and with a pain-editor, you may have something near 30 points of effective health because nothing but explosives or assault cannons will actually deal physical damage to you.

I like to call him Horror Show. Take Perception (Smell) and get the nose upgrade so that you can smell the fear of your enemies.

Later on, if you're a troll, you can have some real crazy tank stuff. Like 40 dice of damage soak crazy. Anybody can get there, but trolls do it best. Good luck.
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What sort of security forces are likely to be around? I know there are corporations like Knights Errant and Lone star that provide policing and have HTR teams on call. There's also GOD providing matrix security pretty much globally. Is there an equivalent of GOD for mages? Do police forces like KE have special countermeasures when they detect black magic?
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>>47328940
Entirely tempting, no idea where to start my thievery.

>>47329237
So what you're suggesting is playing Leatherface, but a troll on combat drugs. Which is fantastic, I am totally going to use Horrorshow at a later date. But dya have any advice for something more like an Adam Jensen shaped Sword-Blender?
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>>47329733
Security firms have their own mages. Going from Weenie Will that can barely summon a small Spirit to keep an eye on things to Necromurderraper the Black that leads his own HTR team and for who there's no such kill as extreme overkill.
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>>47329779
Depends on how you play Adam Jensen...

You can pretty much do the same thing, just with spurs. But launching grenades by punching the ground, or punching through walls to break necks isn't something i know how to build off the top of my head.
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>>47329883
I just want to pop blades and rush at some motherfuckers and slice 'em up, to be honest with you. Nice and simple.
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>>47329898
TROLLER BLADE RAZOR BUNNY.

Go elf, max out agility, put some stuff in strength. Get cyberlegs. Get the skates mod. Get maxed out (at char gen) muscle replacers. You'll be at something like 40/80 movement speed. It may be worth taking forbidden or restricted gear or whatever it cools so that you can be at 42/84 movement speed.

Go into blades and stuff. Get armor and high REA+INT to dodge. Hope that your DM loves you and makes it so that running at 70+ meters every 3 seconds is enough to apply some negatives to their shooting, like from 108 of R&G. Get a martial art to allow for quickly drawing your blades if you wanna use swords.

You're welcome. Have fun with Horrorshow.
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>>47330038
uh, correction - it's more like 30 something, but it's fast. Build it for yourself and do the math. It's fun.
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>>47329801
What sort of coverage would they have to detecting illegal magic within their jurisdiction?
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>>47330038
Why skates and not skimmers?
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>>47330038
Fuck yeah, thanks man. You think cyberarms+Blades is an acceptable replacement for the good old fashioned katana?
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>>47330103
spirits and mages. same as any security group.
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>>47330183
Would those be actively patrolling through a city though? Or would those only deploy if illegal magic was reported by external sources.
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>>47330158
Oh yeah, that's what I was thinking. Skimmers.

Skates if you wanna cheapo out and are worried about your physical limit being lowered by 2 rather than 1.

>>47330177
Yeah, they're okay. I don't know too much about cyberweapons, actually. I just know that cleaving people in two at higher levels with the claymore is some fun shit, and doing it with the chainsaw makes for some interesting news articles.
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>>47330229
High and medium-high security sites would be patrolled constantly. The rest would be 'deploy on report'.
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>>47330177
Cyberarm of doom with spurs is a good weapon. Not the best, and spurs are illegal which can complicate things; but a good, proven weapon.
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I'm a very new player to shadowrun and I have a quick question I hope someone can answer. Am I able to increase my magic attribute to 1 after character creation? I haven't been able to find anything against it really but I'm guessing I'm just missing it in the text.
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>>47330596
Barring unique circumstances, yes. You can increase your MAG attribute up to your natural maximum, then initiate to increase that limit.
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If I do a 12+4 strength cyclops with a grafted oversized weapon and nothing else but absurd melee, will it work?
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>>47330662
So the cost would just be 5 karma to raise my magic attribute to 1 after character creation?
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>>47330596
>>47330823
Oh, whoops. Misread what you were after there. Assuming you're playing 5th edition, there is no way to become awakened (IE gain a magic rating) once you hit career mode. It's something you're born with.

In 4th edition, you could pay like 5 karma for Latent Awakening, which meant you could pay a bunch of karma later on to become a wizard or adept or whatever.
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>>47330843
Ahh, okay. That clears things up, thanks. This is my first shadowrun character and after reading up on adepts I sorta wish I went in that direction instead of being non-magic.
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>>47330781
>"HAVE AT 'EM LADS! AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!"
I can see it going well.
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So, I've been playing some prison architect recently, and it made me wonder. Is there any large source of information about shadowrun prisoners?
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>>47332684
>shadowrun prisoners.

I'm sure there's a bunch of unlucky runners who've been unlucky enough to be taken alive...
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>>47332726
I am sort of interested in shadowrunner jail
Some kind of super ultramax.
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>>47332684
If you don't want to go Running Man, then try this. Maybe some No Escape and/or Escape form Manhattan in there.
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>>47332792
man I am feeling more and more like I can make a game out of the premise of "shadowrunner super-duper-ultra-max"
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Last thread had a bit of theorycrafting on the idea of multiple cyberarms, which is more or less just a crunch/fluff black hole that no one has touched out of fears of balance issues since the beginning of the game. Even now, with liminal bodies and Nartaki, it's still a black hole even though it can likely be homebrewed pretty easily and opens up a lot of interesting character concepts.
It was suggested that extra cyberarms cost double the Essence and nuyen, and all actions with them get the off-hand penalty unless you have Ambidextrous. On top of that, one could:
add a low flat penalty for using arms that your body simply isn't made to recognize as a way to stop powergamers from going in with an Ares Alpha in each of their four hands;
cap the number of arms at 4 (RAW has even flimsier justifications used for other things, and "because Essence says no" is practically rock-solid by SR standards);
restrict the number of arms usable in a turn;
increase lifestyle costs (trolls pay extra, someone who can't fit most clothes and has bioelectricity drained by extra arms should too);
increase the costs of attribute boosts as well and/or give a penalty for using two two-handed weapons (because the balance will be off if you use both arms on one side, and because using both pairs at once for two-handed weapons is going to end in you fencing with yourself or in some casing-related disaster, cue caseless flamewar).
I'm not a theorycrafter in the least, and I wanted to see if anyone with a serious knowledge of balance and options could go this over. It would be nice if the thread could patch the hole together and write the houserule up in a Pastebin or the like.
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>>47333056
The thing is, cyberarms aren't mechanically great. Adding MORE limbs won't really help with that.
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>>47333082
It isn't as much a matter of if it's great or not. I play completely without going for optimization, with players who don't know the first thing about minmaxing and don't want to know.
I feel the game is more fun when you don't try to wring the most out of it, and it's the concept that matters more than the mechanics. If the character is completely fucking behind to the degree that they can't help the others, houserule time.
It's not a matter of the optimization, but of the concept. Limbs have become worse in later editions too because of more focus on magic and CGL's approach to cyberpunk (not a fan of that, but I can keep it bottled up), so if you care about balance, 2e or 3e might be good editions to homebrew it for.
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>>47332684
Well in the Hamburg sourcebook there was information about the local prison Big Willi:

Island prison, basically a barrack town with several walls around it, minefields, critter and drone patrols, every inmate gets a commlink and a bomb implanted into their neck, once a day some packages of supplies get thrown into the prison, prisoners can collect points by doing voluntary/dirty work (like casting in a reality show, see Deadman Wonderland for more ideas), these points can by spend for amenities like music, ar-tapestries or a nicer barrack

Oh, and the commlink/bomb will remain after you're released, so you either have to know a good street doc or be ready to do some wetwork for the prison chief once in a while
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>>47329733
> Is there an equivalent of GOD for mages? Do police forces like KE have special countermeasures when they detect black magic?

There's no universally-agreed upon security force like GOD for magic, but there's also many private parties (like the Draco Foundation, magical orders, dragons, etc.) who are invested in stopping things like toxic/insect shamans and the Black Lodge.

I don't know the name of the KE equivalent, but Lone Star has the Division of Paranormal Investigations, which provides magical security, policing, and licensing of magicians in areas under LS contract. They can also be hired specially as Silver Dawn Security. When they suspect black magic is being used, these guys (who are not the only Awakened cops in LS, but rather specialize in dealing with magical matters) swoop in with broad leeway as to how they handle the situation.

>>47330229
Using a Lone Star-contracted city as an example, the Dips would use spirits in the astral patrolling around the city, twigged to return to the summoner and report if they detected a specific trigger, for example black magic. There would also be mages on standby who could whistle up a fairly strong spirit and send it out if a regular patrol detected something (like a shadowrunning mage ripping up downtown) or report to the scene themselves.

The numbers would not be huge, especially because each mage would probably only summon a spirit and not bind a pack due to limited resources, and because the Awakened cops are in high demand to assense crime scenes or work other cases that could benefit from a magical eye, but every so often a patrol might get lucky.
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Can adepts take drugs like cram or jazz in addition to their reflex/initiative boosts? Rulebook talks about "no other magical or mechanical boosts like cyberware"
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>>47333685
Don't know about a hard ruling, but it's possible. According to one mod on Shadowrun forums, drugs are even supposed to ignore the +4 cap.

Pharmaceuticals IS technology, though.
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>>47333685
Long-running debate about the wording, what counts as 'mechanical' or 'augmented'. Generally, if the GM is OK with mixing drugs and ware, they're OK with mixing adept powers and drugs.
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>>47333708
>>47333695
thanks chummers
GM here, wondering for a player
I would accept it as such, since it's supposedly just a boost to your attributes for a certain time - as in, it makes you react faster. I don't see how this interferes with something that increases your reaction time even further. If anything it would make for cool RP stuff situations where chars become twitchy as fuck.
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>>47333739
Initiative has been a balance issue in pretty much every edition, that's why there's a hard 5d6 cap on it in 5e and why you might see long time players argue for limiting it. Or that PR0 enemies should have WR2 to pose any threat at all.

And some drugs last a load of time, though you can't twitch for the whole run and then during the debrief from the same dose of cram anymore in newer editions.
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About to play 4th for the first time as a full wizard and the spell options are staggering. What spells do people recommend taking for someone new to the system?
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>>47333816
I'm going to assume that you mean PR 3 or so, because why should J. Random Angry Citizen be a threat? Other than potentially having cousins A-ZZ and being artificially bolstered in terms of spine.
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So I could use some GMing advice /srg/

>Be last session
>Player has made tard strength giant to replace his now dead squishy mage
>He's made 2 previous tard strength characters that have majorly derailed shit but I figure I'll give him one more chance before just straight up barring that kind of character
>PCs all have a "sitting around the campfire bonding" moment with each other and the NPCs, tard strength player is also involved
>Figure everything will be daijobu
>Skip to their combat encounter the next day
>Baddie 18 wheeler is on a crash course with one of the PCs vans
>Tard strength player and another player driving one of the van's plan for a bit
>Tard strength says "I'm going to have (player) pull the e-brake and I'll launch myself out of the windshield by jumping to get extra speed and I'm aiming for the truck's windshield."
>Everything will not be daijobu
>Player rolls and athletics check to aim for the truck, succeeds
>Goes through the van's windshield then the trucks windshield, turning the passenger into a fine paste and taking 21 damage himself
>Character is amazingly not dead, has 7 boxes of overflow left
>Truck veers off to the side, misses the van
>Rest of PCs now trying to get the giant out of the truck and back into their van amidst a hail of gunfire.
>Some PCs now complaining that it was unbalanced to have him resist 40 damage for hitting the truck with 20 body at high speed (damage should have been higher but I thought I'd be nice)

a) How can I get this player to start valuing his characters lives a bit more than 1 session throwaway characters

b) Would there be any complications in healing him after taking this much damage?
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>>47334311
make the character crippled from the neck down, but alive
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>>47334425
He has titanium bone lacing so I can't really pull any broken bones stuff, at least I don't think I could.
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>>47334311
Just let him play his characters the way he wants.
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So I'm thinking about making a street gang largely built around the concept of the Hanson Brothers from the Slapshot movie.

Basically a bunch of gangers that skate around on rollerblades with in hockey uniforms (hiding armor of course) basically being standard goons running around intimidating local business owners, brawling with other gangs, etc.

Basically they are a street gang but they use the mobility advantage of rollerblades to evade the cops, etc.

They typically use standard hockey sticks (probably clubs with reach) but I could see special bladed hockey sticks and even guns if necessary.

But mainly I'm looking for a totally 80s Pink Mohawk element and most of the standard gangs other than the Halloweenies are kinda lame.
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>>47334311
>a) How can I get this player to start valuing his characters lives a bit more than 1 session throwaway characters

Don't allow him to make characters the same level as everyone else.

No extra karma, no nuyen being saved from one character to another, pure chargen. Tell him outside of the table that if he keeps treating his characters as action figures, you're not going to reward him for doing so.
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Quick question:
in 4e, are the range modifiers cumulative?
meaning: if I attack someone at long range is the DPM -2 (long) or -3 (short + medium + long)
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>>47334561
That just makes him value them even less.
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>>47334311
ask him why he keeps doing dumb shit with them?
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>>47334561
>>47334598
Yeah I've already downgraded the karma he gets at chargen each character death after the first one. Right now he's down to 55 Karma at gen for his next one. He has a nasty habit of making reactionary characters (ie. if he died to magic he'll make a min maxed mage, if he died due to being squishy he'll make a tard strength tank). Anytime I've tried to get his character integrated into the story so he at least has a reason to want to live he just throws it away because "he'd rather die than have to learn any lore". So I'm pretty stumped as to what else I can do.
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>>47334642
Maybe you could ask him to not play anymore?
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okay, question guys.
Mechanically and historically, a stuffer shack shootout is a fucking great way to get a team together. It eases strangers into working together well.

My question is this: Do you think it's viable to have the first session be something more complex and planning centric, like a prison break? Or is it skipping the requisite get to know you time needed to make a good plan?
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>>47334642
So then, if I was you, I'd ask him not to play with you in that game anymore.

He doesn't care about the lore, he doesn't care about the characters he's making, and through his actions he's annoying the other players. Say that to him, tell him that you aren't kicking him out forever, you'll still play together in one-shots or a different campaign (encourage him to run a one-shot, and you can bring a couple of your SR players who aren't annoyed at him), but that you don't think this campaign is going to be fun for him.

It's a hard conversation, and I have dropped a player without telling him specifically to avoid it in the past, but I also cut every tie I had with that guy. When I still want to stay friends, it's better to be upfront and to try and play something else with them within the next few weeks (depending on how regular the SR game is) to show there's no hard feelings.
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>>47334745
A traditional prison break doesn't work so well because prisons are super heavy security and little fuck ups can easily escalate.
Something smaller, like breaking someone out of a corporate holding cell in a normal facility before they can be transferred to a real prison would work though.
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>>47334745
The thing about Food Fight is that it's super low-stakes. You can fuck up and fuck around, and it will probably still work out.

A prison break is way more high-pressure, with a lot higher chance of something going wrong if everyone isn't in sync. Plus, spending a first session planning and not playing out a cool action scene is a good way to lose engagement.
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I'm going to be running Shadowrun for the first time and I want to use a pre-made for the first run while I get a handle on the rules. Are there any must-play pre-mades, preferably with a good vertical slice of what Shadowrun has to offer?
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>>47334977
Food fight
>>
There's so many bug spirits and weird diseases out there, it struck me.

Are there any fungal brain controllers out there?

Like, I figure finding a mushroom head shouldn't be TOO rare compared to finding, say, a vampire.
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>>47335034
You could probably make something up, say a variant of codyceps in the amazon. Actual coryceps don't act like The Last of Us though.

https://www.youtube.com/watch?v=XuKjBIBBAL8
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>>47335059
well, what I had in mind was a PARTICULARLY shady arms dealer, not a zombie.

Just, you know, a mushroom head. Might be contageous. Good deals, though.
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Settle an argument for me, /srg/. You can totally hold actions in 5e, right? What page is that rule on?
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>>47335138
Delaying actions 161 5e core rulebook
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>>47334995
Food fight doesn't seem like much of a vertical slice, reads more like window dressings to show off the combat rules.
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>>47335085
>>47335034
You could make a SURGE character with Deformity, maybe refluff Cephalopod Skull. And there are Awakened plants around in places like the Amazon that mess with your head.

But no, there's no mind-controlling fungus. Don't give CGL any ideas, we just got rid of one 'invasive foreign body infects host and takes them over' metaplot, we don't need another.

>>47335216
Food Fight gives you a bit of the daily life of people, a glimpse at security, gets you in touch with organized crime, and gives you a bit of combat, with chances for Matrix and magical activity. It's all you need to start with.
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>>47335216
I'd recommend Stolen Souls or Splintered State if you just want to get right into it.
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>>47335257

Really? What happened to head cases?
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>>47335216
Plots and Paydata (5E alphaware toolkit) has a number of milk runs it.
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>>47335257
don't worry, I'm pretty sure you can hold off mushroomhead infections with like, extremely stiff booze.
Or anti-fungal medication.

It's more of a thing that happens to dying or extremely unhealthy people. Or, I guess, folks who are so wared up they can't actually notice creeping infection.
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>>47335272
They are literally flying out of the solar system to the nanofabricated Promised Land. They occupied a bunch of the space stations and are building a rocket, and there's an open invitation for all headcases to get out of orbit to catch a ride, because the bus is leaving soon.
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>>47335202
Thanks, chummer.
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>>47335294
>>47335264
I'll check those out, thanks!
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>>47335264
>Ran Splintered State without knowing it was basically a setup for the CFD plot.
>Looked into the CFD plot
>utterlyrepulsed.sim
>Made it instead about a guy held hostage by a corp and trying to copy his mind into nanites and then infecting people with them so he can get his copies to come back and kill him in a hugely elaborate suicide
>It doesn't copy any memories made since being held captive so every copy has no idea what's going on
>The original doesn't know this and is making more and more in an increasingly frustrated attempt to I'll himself
>The corp hires the players to find out where all these people are coming from because they're only slowly catching on as well.
I am far more satisfied with this result.
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>>47335325
That sounds dumb.
Any word on the next meta plot?
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>>47335325
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>>47335458
Better.

>>47335478
The Megacorporate Revision, already being run through stuff like Market Panic. Basically the CC is doing a headcount and adjusting ratings, so there's lots of backstabbing and merging of AAs and As as they seek to improve their status and pull down the competition. Fun fodder for runs, potential to shift the metafiction into a new direction with new AAAs, I like it.
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>>47335325
Well good for them.
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Can somebody explain the use/idea of ares firefight to me ?

It seems like a cool idea, but getting a measly -2, instead of -3, to shoot into melee seems not worth the karma and money.
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>>47335619
That effect can be taken twice from Firefight and stacks with itself, at least in 4e.
Which means that if you get two ranks of Firefight and one rank of ROSS or Krav Maga or whatever you can completely negate the penalty for shooting in melee.
I had made a character who was an Ares corp kid and one of the original students of Firefight back when they were developing it, and I made up some bullshit about a more advanced version of Firefight that the corporation decided not to ship because it was too high intensity and wasn't widely marketable (Represented by a rank of krav maga to get the full bonus and fluffed as "Firefight: Contact Shot") and the whole marketing blitz and dumbing down of the final martial art disenfranchised them from corporate culture enough to run away and j̶o̶i̶n̶ ̶t̶h̶e̶ ̶c̶i̶r̶c̶u̶s̶ become a gun-fu samurai.
>>
what's the best way to have a gun arm?
What is the biggest, fastest firing weapon you can stick in a gun arm?
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>>47335770
Oh, and they also ambidextrously dual wielded, which was also fluffed as a core part of the more advanced form.
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>>47335790
>>47335770

We are playing 5e and it doesn't seem to stack. Which seems to take a knife or bonelacing more viable to stab/punch your foe.
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>>47335772
>gun arm
as in: Gun in an arm or gun that IS the arm?
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>>47337034
gun that IS the arm.
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>>47337429
Cyber-arm, use some of that capacity to get an implant weapon. Your choice of custom (better stats and selection) or the standard implant weapons (usually not as good stats, less customizable because of that, cheaper).

Most implant weapons can fit in either an obvious or non obvious arm, but not all of them can unless you bulk up the arm. Which makes it more obvious that it's a fake, nullifying the advantage of a non-obvious arm.
>>
So yeah, I was here two weeks ago asking a couple of you how to raid a Bunraku parlor. It went pretty well, we found a lot of BTL's in the safe, and we're in the process of escorting the meat puppets into the van. What kind of response should we expect? KE? Yaks? Both?
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>>47337708
Were you tracked? Yaks
Were you loud/collateral damage? KE
Both? Both

also could someone answer my question here >>47334582 ?
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>>47337708
Depends where you are and how you got out.

If you did it quietly, then the Yakuza are going to hunt you down not just to recoup their investment, but also to make a lesson of you. Very hard to get out of that at this point, especially because you need to fence the BTLs. Also, really hope you had a plan for how to get the prostitutes out of the country fast, because now is far too late to start putting something into motion.

If you did it loudly, then KE is going to bust you for whatever property crimes or reckless use of firearms, but they're easier to bribe off.
>>
>>47337739
>>47337768
We did it in the barrens, so little to no KE presence. The rigger has got spoofing chips and morphing plates, so I dont think we're being tracked, and even then, we've got a few safehouses in the barrens to go to. You think that'd be enough?
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>>47337883
In the short term, probably, but the Yakuza aren't going to take that lying down.

They will investigate, to the point of hiring other runners to track you down, and they're going to be coming for your heads. You don't maintain a presence in a trade like bunraku, especially in a place like the Barrens, without knowing how to make a gory example of people who crossed you.

Brainstorm a way to either get protection from another syndicate, or ask your best fixer to look for some back channel way to make amends to the local boss.
>>
>>47337948
Don't listen to this guy.
Make an example of the Yaks instead. Get rid of Bunraku parlors once and for all.
>>
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>>47337964
Oh yeah, you're right. The guys who just knocked over a Barrens whorehouse to make rent are definitely able to 'make an example' of an international syndicate, and end the process of forced prostitution forever.

t. Yakuza plant
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>>47338025
Don't underestimate what plucky protagonists can do.
>>
>>47333056

Someone makes an exoskeleton that has extra limbs to shoot more guns, that only require to you be mentally plugged into like a rigger and you're fucked on your work around.
>>
It is my birthday
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>>47338300
happy birthday anon
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>>47338300
HBD, punk.
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Where are the description/rules for urban brawl?
>>
here's a ¥50 gift card chummer, go nuts.
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>>47338436
There's no Urban Brawl manual out, but Chrome Flesh is the most recent book that gives you an overview of the league.
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>>47338471
I'll check it out.
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>>47338066
Smart Firing Platforms can be wirelessly controlled without any additional hardware, or can function autonomously. Slap some decent RC attachments to your firearm and mount one over each shoulder on a sturdy harness.
GM approval not guaranteed, results may vary. Consult your street doc before use. Not legal in CalFree.
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>>47338300
happy birth day
>>
>>47338300

https://www.youtube.com/watch?v=QmepQCumV6A
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>>47338895
I wonder if it's in poor taste to directly port weyland yutani into shadowrun.

My general policy is to always file the numbers off.
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>>47339481
After getting bought out by Wal-Mart, anything goes for old W-Y.
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>>47339481
File the numbers off, leave it as a reference your players will maybe joke about it IC.
>>
Are all shadowrunners supposed to be amoral dicks? You know, the kind who drug and rape people, sell out their fellow runners to corps for money, or just not care about collateral damage?
>>
>>47339481
Yay Land-Woo Town Party Supplies finally hits mega status, begins investing heavily in microelectronics and near-space transport.
>>
>>47339701
Hell no. Shadowrunners operate operationally, and not one of the things you mentioned makes sense.
>drug and rape people
Could be traced back, not happening.
>sell out their fellow runners
Could be traced back and erodes trust, better to simply cut ties altogether
>not care about collateral damage
Are you kidding? They'll get traced back and killed in no time!
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>>47339701
They're criminals who do violent jobs for a living, so while it's not strictly required to have no standards on the road to payday, it's not much of a leap to go from morally questionable to morally bankrupt. Selling out teammates is a good way to get a bad reputation though, and then work dries up and you might end up on other Runner's hit lists.
>>
So, let's say I complete a mission against a corporation relatively cleanly. Minimal casualties, got in got out, did not set the building on fire, etcetera.

Is it bad form to leave a business card with a burner comm code on there, offering discreet shadowrunning services?
Will my chances of not getting hunted down increase if I be sure to mention that there is a special rate for people who want me to steal already stolen goods?
>>
>>47339759
>>47339768
Then explain how signature Shadowrun NPCs get away with it.
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>>47339795
Yes. The corporation will try to track you through that and might set up a trap-run against you.
Better to just have a good reputation with your fixers so that you get paired up with relevant, reliable Johnsons.
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>>47339827
CGL sucks. They even fuck over long-range deckers with noise ratings so I can't play out Blitz.
>>
>>47339795
As an addendum to >>47339830 's post, it'd probably be better to just ask your local fixer, to keep an ear out for work coming from that company.

It makes people less paranoid about you possibly betraying them for a sweet payoff.
>>
>>47339846
Why would you want to play Worst Character anyway?
>>
Is there a good generator for NPC runner names around? I suck with names.
>>
>>47339902
Fantasynamegenerators.com
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Did Stallman ever exist in the Shadowrun universe and if so what did he do?
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>>47340059
Wasn't he kind of the inspiration for Captain Chaos?
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>>47339795
>>47339830
>>47339864
Depends on the corp you're running against, and where you leave it. A Japanacorp or Ares might take it as an insult to their own skill (I robbed you, now I'm mocking you by saying you need to use me because your own guys are so incompetent), but EVO, S-K, and especially Horizon might appreciate the style, if you put in in a place where it's not going to be found by the first responders but rather that the embedded contacts the man in charge after they finish putting things back together.

Leave out the 'already stolen goods' part, though, it makes you seem super unreliable and willing to flip at a moment's notice. Johnsons, above all else, appreciate professionals who do the job and then walk away, instead of trying to twist the situation to their own advantage. The last thing they want is an uppity pawn who thinks he can stay mixed up in the business after his work is done.
>>
Are there rules for creating weapons? I always wanted to play a guy who built their own guns.

If I recall you can build your own drugs and/or chemical weapons, but I couldn't find out where that was either.
>>
I'd just like to interject for a moment. What you're referring to as Shadowrun, is in fact, Shadow/Run, or as I've recently taken to calling it, Shadow plus Run. Shadowrun is not an operation unto itself, but rather another free component of a fully operational operation made useful by the Shadowlands BBS, novacoke, and vital operators operating operationally comprising a full shadowrun as defined by the Draco Foundation.

Many shadowrunners run a modified version of the corporate espionage system every day, without realizing it. Through a peculiar turn of events, the version of corporate espionage which is widely used today is often called "Shadowrun", and many of its users are not aware that it is basically the corporate espionage system, developed by Saeder-Krupp.

There really are Shadowruns, and these people are doing them, but it is just a part of the system they use. Shadowrun is the operation: the actions in the system that allocates the runner's resources to the other espionage projects that you run. The shadowrun is an essential part of corporate espionage, but useless by itself; it can only function in the context of a complete espionage operation. Shadowruns are normally used in combination with the corporate espionage system: the whole system is basically Shadows with Running added, or Shadow/Run. All the so-called "Shadowrun" distributions are really Shadow/Run.
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>>47342581
Can we buy some zen from you chummer?
>>
>>47342581
I was going to get mad but tbqh srg does require some fresh memes.
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>>47342581
I have no idea what you just said

>>47342707
>chummer
Is anyone else a little bothered by that piece of slang? Sounds like an insult.
>>
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If I have a group of shadowrunners vs. another group of shadowrunners. And each team has one decker and they're both cold simming. How would they find each other's icon? I imagine there are hundreds of icons in the matrix. How would they know which one is the opposing decker?
>>
>>47342856
Omae, I have no idea what you're talking about.

>>47342990
Matrix perception test for the guy who's defending the opposing team's icons. Or the guy who everything is slaved to. Or the guy who's hammering on your door.
>>
>>47342856
Chummer is an insult, but the kind that friends can use with each other. I always treat it's use as 'nigger'; suitable for use with close friends of the same background, bad move anywhere else.
>>
>>47343490
Not in the Sixth World, omae. It's streetspeak for comrade, cousin, or bro.
>>
>>47342498
Not really any weapon crafting rules, unless you count Run & Gun's Bomb making rules. Drug making is in Chrome Flesh.

Crafting a gun using the build/repair rules might be an armorer or artisan test, but actual rules for gun creation are not present.
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>>47343548
>Don’t take that deal if you want to keep working around the water. You’ll run across a real chummer and find out why we don’t use that term for friends.
>Rigger 5, p. 92

Omae is for friends, chummer is for close friends and enemies
>>
If you go wireless for a bodyware (like Wired Reflexes) or cyberware, would you be able to turn off wireless in the heat of a battle?
>>
>>47343636
Wired Reflexes usually have an actual switch added as standard, turning it off wirelessly is possible and you can use the switch to turn it back on when you need to go wireless. Be glad, as back in the old days the on/off switch wasn't part of the standard package.
>>
>>47343617
It's almost like different places have different ways of speaking, kinda like how Mr. Johnson is called something different in different parts of the world.

Every bit of shadowrun future-slang is only relevant in Seattle, but future-lingo is hard so people just use it everywhere.
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New players, new GM.
4th or 5th edition?
5E seems supported but 4E seems to be more complete.
>>
>>47343726
>5E seems supported but 4E seems to be more complete.
That's pretty much it. The major differences are that 5e has extra limits that prevent most minmaxing and tightens character creation, but also has more blatantly gamist elements (Meaning that there are game design choices that were made purely to push certain mechanical concepts the devs wanted, with the fluff being bent to match).
>>
>>47335458
Why would an EMP not cure CFD?
>>
I know that if a character has low essence (lots of cyber limbs), it's harder for people to heal him with medicine and healing magic. So how can a character with low essence gets healed faster? Can he visit a mechanical shop?
>>
How should i fill out my skills at Chargen?

i was thinking something like (Skills i'm gonna use constantly 5r, skills that are backups 3r and basic stuff like running swimming driving 1karma level in each)

Am i wasting karma or should i sprend them less?
>>
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>>47343911
No, both in canon and using real-world physics.

I don't know if there's a specific case of an EMP, but Stolen Souls details a doctor using a modified Pulse spell to try and clear a brain, but she fries the patient instead.

EMPs aren't super-powerful, and it's difficult to fry something like a nanite that doesn't have a large internal battery/connection to a grid. You'd cook the poor bastard before you cleaned his system.

SS has lists of techniques used on headcases, but the upshot is that it's impossible to totally eliminate an infection, the nanites will just reproduce on their own if you do any appreciable damage to their volume.
>>
>>47344214
Sorry, meant to say
>large internal battery/connection to a grid/significant wiring and circuitry

Basically, antennae work by being really efficient at detecting signals and converting them into current. An EMP sends out a signal that is strong enough to make things like circuitry act as efficient antennae (circuits are very bad at detecting signals on purpose, to prevent this), which basically means that the whole device is running with too high a current and it burns itself out. If you've ever had something destroyed because you weren't using a surge protector in a storm, you know what that's like.
>>
Can any of your attributes go below 1 if there's some kind of modifier?
>>
>>47342581
Go to bed Zizek
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>>47344483
Somebody can cast a decrease attribute spell on you, and render you comatose/insane/helpless temporarily.
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>>47342581
>>
>>47344797
so if an attribute goes below one then I go insane?
>>
>>47344840
Not if said attribute is strength or whatever. What happens to you depends on what attribute is decreased.
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