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Warhammer 40k General
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Check Your Super Heavies and Gargantuans Edition

>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V7.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>White Dwarves
https://www.mediafire.com/folder/tx4hcy4u487pv/WD

>Novels (Working link as of 02/02/2016)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q
>>
FIRST FOR SOB UPDATE THIS YEAR
>>
Second for some cunt will bring up an arguement from the last thread here.
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So ive got an unfinished army that cost about $400 MSRP that im considering selling either to put the money towards a new computer or to start fresh with another army or invest in models for another game.

Question is should I finish painting them before selling or should I just sell them as is. Also what method should I use for packaging them if I cant find a buyer at my FLGS?
>>
reminder that tau players are upset that their suits don't have AV so they want to get rid of AV in favour of T and even more special rules
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Stompas need a nerf
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>>47309680
>The official Sisters models are the only ones that truly feel like the army should
Honestly, I really like the Raging Heroes ones, I'd just rather not deal with trying to resculpt feet on two dozen resin minis.
>>
Reposting from the old thread.

How would you rate this 500 point list? I'm looking to start playing once I've got everything finished and tabletop ready.

Imperial Guard:
-Armoured Shield Formation
-Leman Russ Exterminator, 130
+Multimelta Sponsons, 20
+Hull Mounted Lascannon, 10
-Total, 160 points.

-Commissar, 25

-Infantry Squad, 50
+Heavy Weapons Team, Autocannon, 10
+Guardsman with Flamer, 5
-Total, 65 points.

Total, 250 points.

-Armoured Shield Formation
-Leman Russ Exterminator, 130
+Multimelta Sponsons, 20
+Hull Mounted Lascannon, 10
-Total, 160 points.

-Commissar, 25

-Infantry Squad, 50
+Heavy Weapons Team, Autocannon, 10
+Guardsman with Flamer, 5
-Total, 65 points.

Total, 250 points.

Complete Total, 500 points.
>>
>>47309901
good meme friend
>>
>>47309938
Remind me why you're not just taking an AM Armored Battalion CAD?
>>
>>47309919
They have other issues in my mind too, but yes, leave the Battle Heels to those who don't wear power armor for sure.
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Reposting from last thread
I'm most likely making a morghast harbringer and using it as a C'tan shard (likely to represent one of the void dragon), any tips on making it more C'tan-like if possible?
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>>47309977
Because I only have the two Start Collecting boxes, I'm afraid to say.
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>>47309875

>Mag'ladroth is named "The Void-Dragon" in Eldar mythology, which portrays it as a figure of oblivion, wanton destruction and devastation. It was a master of the material realm and its warriors were practically invincible. While eating stars it takes the form of a cloud of dark light.

http://web.archive.org/web/20050410234311/uk.games-workshop.com/necrons/eldar-mythology/3/
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>>47309938
3/10 but you are trying and can learn with it.

Honestly in the future run a CAD and use your Infantry as Veterans and drop the heavy weapons and pick up some Chimeras.

Can always cut a Commisar in half and call it a Tank Commander Pask if you want.
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>>47309739
no

>>47309938
2 leman russes at 500 points is a bit much
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>>47309919
>>47309978
I honestly don't mind them, but they're better than the official ones simply due to poseability and price.

>>47309987
Replace it's arms with Morghasts.
>>
>>47309938
>2 Leman Russ' at 500 pts.

That's a bit cheeky m80.
Not many army lists are packed with the Anti-Tank firepower to deal with two AV14-Front tanks at only 500 pts.
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>>47310070
Okay? What now?

>>47310046

HQ

Cadre Fireblade

Troops

Strike Team
5x Fire Warriors with Pulse Rifles
DS8 Support Turret with Missile Pod

Strike Team
5x Fire Warriors with Pulse Rifles
DS8 Support Turret with Missile Pod

Optiminized Stealth Cadre

Stealth Suit Team
2x Shas'ui with Burst Cannon
1x Shas'ui with Fusion Blaster


Stealth Suit Team
2x Shas'ui with Burst Cannon
1x Shas'ui with Fusion Blaster

XV95 Ghostkeel
Cyclic Ion Raker
Twin-Linked Fusion Blaster
2x MV5 Stealth Drones


Bye bye Russys :3
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>>47310095
(you)
>>
>>47309938
Have to agree with >>47310002 and >>47310046.
2 Leman Russ at 500 aren't dying reliably. They are just going to roll around and do whatever they like. I would be fine with 2 at 1000 but I play armies that can deal with it better than most.
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>>47310103
How is it bait? I posted a 500 point list which will laugh at 2 Leman Russes. Unless you mean it's bait cause I deleted my post, then you're wrong as well for that.
>>
>>47310024
To me the feel is more something I'd expect a Guardsman to imagine a Sister looks like over the real thing.
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>>47310111
Delete this.
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>>47309864
Leave unpainted and unprimed were possible. Hurts value.
Pack the models in the center of a box where the contents don't move around and don't touch the sides of the box.
>>
>>47310095
>>47310145
>I specifically tailored my list to do exactly one task to wipe out two Leman Russes, completely knowing the list of my opponent prior to the game.

Here's your (you)
>>
>>47310154
Possibly. I don't think they're perfect, but I don't think I have a choice. I want the Knights to run as Crusaders in a full female warband. Maybe the flying ones to represent DCA or something.

Dunno.

>>47310200
Yeah? The guy is taking two LR's in a 500 point game, am I suppose to go "oh that's cool bro, you do that, I'll take nothing that can dent them!" or something?
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>>47309864
>Question is should I finish painting them before selling or should I just sell them as is. Also what method should I use for packaging them if I cant find a buyer at my FLGS?

Do not paint. Unless you are a Eavy metal + painter and actually have mastered every technique out there, your army wont sell. If you do end up selling your models, get a box of standard size and wrap each model with foam of some sort individually. Then, in their foam cocoons, secure them to the box that they are in so they don't shake around during delivery.
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>>47310216
Fair enough. I won't say not to do it, they just aren't for me.
>>
>>47310000
>While eating stars it takes the form of a cloud of dark light.
>While eating stars
That aside though, thanks for clearing that up for me.
>>
>>47310253
No problem, just trying to give you something to work with since there isn't any images of the void dragon in existence. It's up to your artistic creativity/ interpretation though.
>>
>>47310253
It could either be like the purple rings you see in artist rendered black holes or it could literally be light that casts shadows instead like that cursed star that is related to best chaos god.
>>
Create the most situational lists.
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>>47310251
I would much rather GW updated them, but it's been, what, 15 years? I've given up anon.
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>>47310275
Alright. Thank you, anon.
>>47310289
Thanks for helping spark an idea in my mind, anon.
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>>47310289
What cursed star is related to a dead chaos god? Is it Sol that Terra revolves around?
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>>47310298
Since 3rd edition.

And I know the feeling. My army is shelved for the foreseeable future. Right now my focus is more on writefaggotry.
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>>47309919
This. I was super disappointed to see the sculpts. I'm tempted to model the while army ankle deep in mud.
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>>47310388
Shouldn't be too hard to fix. I'm sure boots are sold by other companies you can stick on.

Unless it isn't just the boots that piss you off, in which case, there is no point in getting them anyway.

>>47310328
Yeah, I know a few people who writing shit. Guy I know is doing a story set in 50k written by that guy. Last time I did writefaggotry was when /wst/ was a thing.
>>
>>47309901

That was a nice joke.
>>
>>47310326
I can't seem to find much about it anymore, but the Tyrant Star, Komus. It's a black dwarf star that radiates black light.

I swore there was a page on 1d4chan that had theories about it being related to Malal or some shit.
>>
>>47310191
>>47310247
ok well now the issue is that the army is partially painted, say a third

should i try and strip it all or just leave it be
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>>47310463
I've written stuff in general on and off for a few years but something about the last BL submission lit a fire under me and I've been working my butt off to improve as well as widen my scope.

Last one I wrote I posted elsewhere. Good description and world building but the dialogue is lacking. Still haven't worked out how to make that better.
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>>47310463
Just the boots. Not sold on the helmets either, but I'm hoping they have alternate helmet less heads.

Either way I'm like$200 in.
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>>47310326
>>47310512
it's from the rpgs, and was left purposefully vauge.
>>
>>47310542
Strip what you can carefully. Remember that certain chemicals work better for certain materials. Make sure each model you have corresponds with the type of removal method. I don't remember each thing but the different materials you want to look out for is Metal, Resin, and GW's new plastic.
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>>47309987
>Remove weapons, or use a single dual weapon (halberds in the kit).
>Somehow change the pose to be floaty instead of dashing forward
>Paint interior skulls, frayed wingbits and spooky ghosts in the classic necron green
>Bone bits need to look like "synthetic" bone, since they're made of Necrodermis
>Paint the logo and armour bits in the colour scheme of the Transcendent C'tan's collar

Good luck and post pics.
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>>47310562
Heh. I put enough in for the free shit. I'm not too fussed about the shoes. I keep hoping GW will decide to update SoB now...
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>>47310326
>>47310289
>>47310512
>>47310572

The joke was the best Chaos god is a dead one.
Especially malal.
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>>47310609
Thanks man, this helps me a lot.
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>>47310562
It looked to me like helmets are just masks. The question is if it's a separate bit or if it's molded on. Even if they're molded on, there's still the Statuesque heads. I think they're supposed to a bit big for true scale minis, though.
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>>47310607
whats the difference between the old and new plastics for stripping

and the difference between plastics and resin

i dont have any metals
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>>47309938

Can you guys fill me in on the formations AM use these days and what books/WD they are in? I've been out of the loop a while and want to make sure I have all the right tools to get back into the hobby.
>>
Is 40k still fun?

I haven't played since 4th, and have some vague sense that people are not as passionate about it as they used to be. Also hearing rumors about other tabletops outselling it of late.

Nonetheless, not coming to this with any bias-- would love to hear thoughts on the current state game from those who play?
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>>47310682
I enjoy it but I'm kind of a freak.
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>>47310671
Oh shit boy! Is that your army?
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>>47310682
>Is 40k still fun?
no.
i'm dead inside.
>>
>>47310682

My two cents: formations are really hurting the game.

GW now gives you bonus rules for taking groups of units together, which sounds great at first until you realize it means a lot of lists get cookie-cuttered. The bonuses are too good to pass up if you want to present any kind of challenge on the table, so armies end up looking very similar. I cant speak for every army, but for those without recent updates it seems to be the case.
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>>47310671
List your units and I'll try to give you the best stuff to fit your listing needs.
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>>47310698

part of it
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>>47310671
You want the Mont'ka book.

>>47310682
Yes, but only if you play with like-minded individuals.
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>>47310682
Tier 1: Tau, Eldar, SM, possibly Necrons
Tier 2: Just about everyone else
Tier 3: Orks, CSM, possibly DEldar

Play within your tier with opponents that voluntarily refrain from cheeseing and you'll have fun. Relying on the rulebooks to keep That Guy in line is a recipe for having a bad time.
>>
>>47310682
Stick with 4th.
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>>47310618
Honestly given how well the kickstarter did, they'd have to be retarded not to. But wouldn't put any money on GW not acting retarded.

>>47310645
Yeah, honestly not to worried about it a head swap is easy peasy. The battle heels are more of a problem.
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>>47310705
Interesting. What armies are hot in the meta these days?

And for you or anyone, to what extent would you recommend someone who used to dig it get back into the hobby?

>>47310742
What do you mean by that?
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>>47310671
>he hasn't drilled his barrels

Shit 0/10 wouldn't even accept for free.
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>>47310758
New CEO seems to be steering things in a less retarded direction which is good.
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>>47310720

I have:

>150 infantry, usually taken as two 50 man-platoons and 1 50-man conscript squad, lots of plasma, priests, and psykers

>3 LRBT of any class, all weapons magnetized so I can swap them out

>12 chiemras

>4 valkyrie/vendettas

>1 vulture

>1 marauder destroyer

>2 wyverns

>like...a lot of heavy weapon teams. I dunno, 60?

>officers and assorted special weapons like sniper teams

>a knight

>3 baneblades

>1 macharius stormlord

>inquisitorial units if I need them

>some sentinels

That's most of it I can think of
>>
>>47310705
40k has never been balanced. No hobby is balanced. Nothing is balanced.

Card games?
Not balanced.

War games?
Not balanced.

Sports Teams?
Not balanced.

Bands?
Not balanced.

Countries?
Not balanced.

Justice Systems?
Not balanced.

Farms?
Not balanced.

Nothing is balanced. Sooner people get that, sooner people will enjoy shit more.
>>
>>47310747
SS:Eldar
S:SM/TAU
A:Necrons/Spacewolves/Admech(After nerf)/CSD/Armoured Battlegroup
B:Mono Knights/Guard/SOB/Grey knights/ Harlequins(ally)
C:Inquisiton(ally)/Tempest(ally)
D:CSM/nids/Orks/Dark Eldar
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>>47310803

I agree, but it doesn't mean you shouldn't try to get as close to balanced as you can. Any game that's asymmetrical will never be perfect, doesn't mean you shouldn't try.
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>>47310542
If you painted reasonably lightly and feel the paint can be removed without damaging the models, do so. Test your method on a single model before you do the batch.

>>47310682
It's fun if you don't play with WAAC faggots.
>>
>>47310747
SM is solid tier 1 nowadays.
>>47310764
People who play like you. If you are a casual player and meet a group of tournament players, you won't fare well and won't get much fun. Watch some games in close-by FLGSs until you find a playing atmosphere more akin to your taste.
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>>47310839
Formations are a great idea let down by lack of equality between them.

But that's my opinion.
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>>47310803
>Countries?
>Not balanced.
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>>47310774

...but I use MAGNETS. Am I cool yet?
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>>47310764

If you're in it to win it...meh.

If you're in it because you love your army, it's still good. I'm almost always at a disadvantage ruleswise when I play, but I don't care because I get to put steel legion models on the table and they get to kill things (not as well as other stuff, but well enough to still be fun).
>>
>>47310869
Im glad they nerfed Spaniards.
>>
>>47310803
The human body?
Not balanced.
>>
>>47310747

Daemons and knights are t1
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>>47310878
No, cause you don't use them to their full potential. Like so.
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>>47310934
One day, God will buff human bodies. Ants have been OP for too long.
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>>47310927
They'll return to their original state one day. I was disappointed the patch that was suppose to update the Russians' mind failed to work. The glitch refuses to let Russians have a mind it seems. I can't remember if the next update will make Turks less treacherous.
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>>47310671

Anything other than the Mont'ka book I should look into for AM formations? What about apocalypse formations?
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>>47310764
There are basically two games going on, casual 40k and competitive 40k.

Casual 40k is badly balanced but still pretty fun. Even in casual Orks and chaos are shit and will struggle if they don't optimized their lists but other than that it's all around good.
Top armies are Necrons, Eldar and Tau just for how easy it is to build an overwhelming list with them or even accidentally pick an overpowered unit but it's really anybodies game if you play well.

Competitive 40k is a shit fest that doesn't look like 40k at all. HQ and two troop choices is replaced by formations that allow you to take nothing but giant invincible monsters and all kinds of psychic powers fuckery. Lesser lists will get wiped off the board, Orks and Chaos Marines do not exist here.
Top armies are Eldar and Tau with third place hotly contested by Space marines and Chaos Daemons. Necrons do well in casual due to their super durability but lose out in competitive due to not being able to escalate the bullshit like the other races can.
>>
>>47310832
What about us sons of sanguinus?
>>
>>47310790
I cannot find it myself, but there is an older formation that you might like where you have a shadowsword and place Lemanruss tanks around it and then sentinels around them. Instead of the Shadowsword taking damage, you can sacrifice a branch (1 sentinel or a russ) and no further damage from that attack gets carried over.

Now, for a vehicle heavy army I suggest getting a copy (online or physical) of Imperial Armour:volume 1: 2ed. This is a very strong source for your tank needs. special tank characters, super heavy special characters, extra special rules, objective securing tanks, you name it.

Now for your infantry, I would suggest running your Steel Legion as Cadians and using the decurion from Montka. That will give you some newer relics and formations that will boost the performance of your guys.

Aircrafts just got a big overhaul so you will need to pick up a copy of Death from the Skies to play them.

There is a formation that you get from a bundle from the GW store called Battle group HammerBlow:

Requirements: 1 Company Command Squad, 1 Infantry Platoon, 1 Scout Sentinel Squadron, 1 unit of Militarium Tempestus Scions, 1 Valkyrie, 1 Leman Russ Squadron, 1 Baneblade Restrictions: The Infantry Platoon unit must consist of a Platoon Command Squad and 2 – 5 Infantry squads. The Company command squad and all unit in the Infantry platoon must be given Chimeras as dedicated Transports. Special Rules: Advance and Hold: All Infantry units in Battlegroup Hammerblow have the Objective Secure and Stubborn special rules. Close Range Fire Support:
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>>47311056
>Cont.
All weapons fired by Battlegroup Hammerblow’s Baneblade and Leman Russ Squadrons have the Twin-Linked special rule as long as the target unit is within 12” of another unit from this formation. Rapid Response: Battlegroup Hammerblow units of Militarium Tempestus Scions must begin the game embarked upon the Valkyrie. Instead of making a normal reserve roll for the formation’s Valkyrie must enter from Deep Strike Reserve, and doesn’t scatter if placed within 12” of this Battlegroup’s Scout Sentinel Squadron Source: Webstore Exclusive: Battlegroup Hammerblow.
>>
>>47310974
Right hand op, plz nerf.
>>
>>47311083
I know this as a leftie. I can do everything bar write well with my right thou.
>>
>>47311032
Be Glad You're Not Merged With Vanilla Tier.
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>>47311099
I'm inverse of you. Gaming and cycling built up a fair level of security but I don't have the fine motor control to write well off handed.

But eating I can do. Makes reading, shitposting or scribbling notes to myself easier while stuffing my maw.
>>
>>47310803
It's a relative term, duckfucker.
>It can't be perfect, why give a shit?
Because it can be better, especially in the case of 40k.
>>
>>47311111
You mean the "my Army that was originally a supplement and then a half-assed unsupported codex gets access to all the toys while losing only fluff and is now part of a normal update cycle" Black Templars don't you?

Look I like the Templars and all but get past it, this is better than multiple edition limbo, trust me.
>>
>>47310803
Because its a game and believe it or not
Games stimulate the most enjoyment from mutual parties when they are standing at equal footing
>>
>>47309987
Replace torso with sculpted abs
>>
I have a tournament at my local game shop coming up soon which should be 1850. I play Chaos Space Marines and Chaos Daemons (though I don't have many models for Daemons). I've been losing my games a lot lately. What's the best way to play Chaos?
>>
>>47311032
I'll put you in a nice cozy slot of D+/C-
>>
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>>47311056

thanks, I will check all these out
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>>47311199
I don't get what the big fuss about CSM being bad is about. I usually rank top of the tourney boards when I play at my local GS. I learned this good luck charm from my uncle who worked around casinos. You take dice of any size and place the one side down onto the pan. Then you set the oven to a temperature of 200-300 degrees depending on the size of the dice and let them sit in there for a couple minutes. I do this every time before playing any match and I always seem to do well. They are probably more broken then eldar probably.
>>
>>47311199
Don't. CSM in tournaments exist purely to get you a Superheavy or to avoid the Warp Storm Table. Get more daemons, run a bare minimum CSM CAD (Sorc, No Upgrades, two Cultist blobs, no upgrades, 160 points.) and then Daemon ally detachments to fill out the rest of the list.

Someone is probably going to come in and suggest a nurgle-based typhus + zombies, spawn/bikes, oblits army, maybe with some plague marines. What they're not going to tell you is that a list like that isn't going to be much more durable than other tournament lists, and is going to be severely lacking in offensive output.
>>
>>47311243
>playing with loaded dice

I'm sure you can get away with that shit playing a wargame with plastic men, but don't ever try that faggotry when money is involved unless you want to get fucked up.
>>
>>47311145
No shit son. I never denied that. I just said you'd enjoy it more if you just accepted it won't ever be balanced. I never said it can't be better, just that it won't ever be balanced.
>>
>>47311198
With greenstuff I'm guessing? Any tips on doing that well? I'm not too good with greenstuff (if it is what you're saying to use)
>>
>>47311207
Yay c-
>>
>>47311190
And that's why I used Card Games, Wargames and Sports as another example.

I'm sure Solomon Islands is bitching to Germany or Spain that it's not 'balanced' when they play each other in soccer.

It's not fair, it isn't balanced. But most things are not and thus expecting balance is fucking stupid.

It can be better, sure, but worrying about it is silly.

But it won't ever be equal or balanced unless every unit is exactly the same. It's even less likely to be balanced when multiple people write the rules for each faction.
>>
>>47311301
What are you talking about? The dice aren't loaded with anything other then plastic or ceramic. Also, my uncle does "Money Transfers" with casinos, he doesn't actually gamble. He told me himself.
>>
>>47311156
Blood Angels aren't deserving of a unique codex. They're chapter compliant and their only difference is Death Company and the fact they're able to work Librarian Dreads (something that every SM should get).
>>
>>47310671
whar's that lady up front made of?
>>
RAW, is it possible to take multiple dedicated transports for one unit?

The reason I ask is that I want cheap Razorbacks from the Inquisition for my Space Marines. I'm probably just going to add a third unit of henchmen anyways (two bolt acolytes and a psyker for psychic dice), but could I just take a bunch of Razorbacks for one unit and then just not deploy them with it?
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>>47311277
>he fell for the warp storm table will always kill you meme

>>47311083
>he didn't become ambidextrous

>>47310803
i would argue that malifaux is balanced or pretty close to it with 2nd edition and cards
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>>47311434

Resin. Got it mail order from somewhere.
>>
>>47311458
I'm not saying the WST will always be Bad, but it's unpredictable if you're not running an Incursion detachment. I know I wouldn't want to lose a tournament game because, for instance, all my daemons got -1 invuln on the wrong turn.
>>
>>47311376
Well, here is the thing though. Most games have atleast have a skill cap that actually carries past fundamentals of the game. Poker is played with chips for a reason you know. The problem with Warhammer is that the cost it takes to get into the hobby ends you up with a hand that you have to play with every game. Now, someone playing eldar has a pretty good hand. Aces, kings, queens, jacks, 10s line the deck while a army like Guard has 2 jacks, some 3,4,5s of different color, and a single ace. The person with the eldar deck is obviously going to win most of the time. Now, the thing with poker is that you can give up chips knowing that you have a bad hand and instead try and play a new hand the next game. With warhammer though, the hands don't change. There isn't a revolving meta. You either are in the meta or you arent.
>>
>>47311474
how much have you played? i had -1 invuls happen to me once out of maybe 20 games without fateweaver or incursion rerolls to save me. i lost that game but it wasn't because of 6++
>>
>>47311351
While slightly joking, if you Google can shards they do look like Greek inspired gods, and all look ripped as fug. So if your good with green stuff you could do that, and it might look really good. If your not, practice makes perfect. It might not be too hard, just smooth out a nice section of torso, and slowly sculpt the lines in according to an anatomy diagram.
>>
>>47310001
>>47310002
>>47310046
>>47310111
Terribly sorry, noted that this isn't something to be used at that low of points.

What would you recommend for me to get in order to start up my army, and what sort of lists should I be running at x points?

I'd prefer to do a mix of vehicles and infantry for my army, if possible.

Also, sorry for replying so late, had to go out.
>>
>>47311393
Crusade Squads are the only true oddity of the Black Templar FOC though. Well that and no witches.

Not enough to justify a book either.
>>
>>47311536
Avoiding that one in twenty chance in a tournament isn't a bad use of 160 points to my mind.
>>
Are sanguinary guard any good, and if so how does one equip them?
>>
>>47311544
Alright, thanks anon. Time to have ripped skeledragon guys (maybe).
>>
>>47310682
>Is 40k still fun?
With nice company yes, but the blatant favoritism and neglect of certain armies is really killing the fun aspect. I think one of my mates puts it well when describing some of the Eldar bullshit as "tasteless" because that's what it is
>>
>>47311467
http://www.ebay.com/itm/28mm-scale-TWO-VARIANTS-GUARD-OF-EMPIRE-FEMALE-COMMISSAR-N-/262020978843

Purchased a different version from the same people.
>>
>>47311376
The rules of the game itself is though. It's not like the rules say "European countries can have 19 players on the field" or anything. Some teams just have more resources to put towards the game. It's not the same thing really.
>>
>>47311631
So core rules needed to play are relatively balanced but stats and points costs of the teams aren't?

Sounds like 40k.
>>
>>47311545
My group defaults to 1500 but I would say start at 1000. Infantry platoon bubble warpping tanks, veterans in a chimera with special weapons and some kind of support unit.
>>
With Gw making warzone: Fenris a series, am i stupid to ecpext any new space wolves models? I really like the wulfen models and they were alot of fun painting - but im quickly running out of yiff-specific kits to build. I have the ven Dread and logan on stormrider left to build before im out of their unique stuff - their codex does not include hunters/stalkers or any other flyers than the container which im doing at the moment. Any rumours around about more wolves models after the wulfen?
>>
>>47311277
Yeah, the way the tournament missions are going to be set up I'll need a lot of offensive output. Currently the only Daemon models I have are 2 Heralds of Tzeentch, 2 units of Daemonettes, 1 unit of Pink Horrors, 1 Daemon Prince, 1 Bloodthirster, 1 Keeper of Secrets, and one Burning Chariot. I have a lot more models as far as CSM goes.
>>
>>47311575
fair enough, but warp storm still isn't that bad

>>47311545
i'd get more guardsmen and go CAD, another squad. you'd have at least 1 hq 2 troop & 1 heavy support
>>
>>47311575
It also means you have to make a shiitty sorcerer your warlord and not roll on the amazing new Tzeentch warlord traits table.
>>
>>47311668
The teams aren't codified by rules that effect the sides differently.
>>
>>47311724
Yes they are. Players with different natural abilities are freednor restricted differently by the rules.

It's just less clear cut than in a game.
>>
Just getting into the hobby; playing IG. Only picked up a Start Collecting! box, 20 guardsman, Creed, and a Chimera

Here's the 500 pt list I've got so far

Combined Arms Detatchment
-Veteran Squad 60
+Chimera 65
-Total Points 125

-Veteran Squad 60
+Veteran Hvy Wpns Team, Mortar 5
-Total Points 65

-Company Command Squad 60
+Lord Castellan Creed 80
-Total Points 140

-Leman Russ Squadron
+Leman Russ Battle Tank 150
+Heavy Bolter Sponson 20
-Total Points 170

Complete Total: 500
>>
>>47311702
2 heralds of tzeentch, some horrors, a keeper, a winged slaanesh prince, and a thirster are all perfectly good options with high offensive output. Consider a keeper with soulstealer as an incredibly good option for sure.

>>47311718
Incursion should give a selectable 13 result on the WST that let's you auto-resolve a shooting power of your choice against each unengaged opposingunit
>>
>>47311869
Okay, I'll get that together. What should I go with in the CSM department?
>>
>>47311784
>Being better at the game is unfair.
The point of balance is that the more skilled side wins (barring handicaps, which are explicitly about adjustment for different skill levels), not that being more skilled is unfair. Balance isn't about trying to make every game a draw. What next, because someone can win, the 100m sprint is unbalanced?
>>
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So are there any tips you guys have for a new player who just got their Dark Vengeance kit and are waiting for a Blood Angels Battleforce? I'm going to try converting the Dark Angels to BA. Anything that would make you go "oh man, I wish I knew that shit when I started playing"?
>>
>>47311784
This elite of the elite selective bred athletes from this nation can field 40 of their guys on the field at any one time and can replace them with an indefinite pool of reserves at any moment.

On the other hand, we have a team of 20 random people who have been selected from the slums of Uganda to play this game. 15 people can be on the field at one time and replacing a person or a person being unable to play further costs the team 2 points.

This shows the fair balance between an equal rule set and how people with natural advantages make the game fair.
>>
>>47311915
Buy a Dremel kit to cut/grind away at those Dark Angel Decals.
>>
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>>47311915
Oh and I'm splitting the army with my friend who wants to main CSM who worship Nurgle. Chances are we'll be sticking with these models for a little while while learning to play and what directions we want to take.
(will sand and paint soon)
>>
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Which type of Leman Russ tank would the wolves thematically be most likely to use?
>>
>>47311900
Upgrade-less Sorcerer and Cultists. Seriously, there's nothing in the codex worth bringing to any tournament worth the name. You don't even need to bother with a CSM CAD for lords of war anymore, with the Renegade knight detachment.
>>
>>47311900
I usually play straight daemons but to my knowledge a min unit of zombies/typhus for objective holding probably can't hurt. I'd save my points for investment in a Keeper with soulstealer and 3 levels, two greater rewards, or maybe an exalted and greater if you're feeling crazy.

Standard flying lash prince is almost too good a unit to pass up on. And loading the other HQ slot with heralds is a tried and true way to drum up some additional WC and malefic rolls. Even just loading both Heralds of Tzeentch into a horror unit as a backfield summoning battery/grimoire holder will keep your greater daemons/infantry rolling.
>>
>>47310832
>no daemons.
Jesus man. Missing a high A arguably S tier army there.
>>
>>47311965
The Banewolf
>>
>>47310776
Barely. Most of the miniatures are still a fortune and any new model releases continue to come with half the models they should come with, their paint range for the most part is overpriced compared to it's just as good competitors, the Factions that should be together are still put under different armies for the sake of selling more codexes(Hence why they released a whole new codex for new flyer rules as well, despite the fact that they'll probably be included in the next edition's ruleset anyway.), half the factions are still horribly underpowered with no announcement to getting fixed, They still keep trying to push Age of Smegmar, unable to face the fact that they fucked up and created a game that fails to capture any sizable audience, and basic consumer understanding and advertising for them is still almost non-existant as well, a couple of small FAQ's not withstanding.

Unless the new CEO and GW management decides to really make some dramatic changes(and even then it's arguably too little too late at this point.), the company's at best got a couple of years before they give in and get bought out. (Hopefully by better management, but who knows.)
>>
>>47311989

>>47310832
>A:Necrons/Spacewolves/Admech(After nerf)/CSD/Armoured Battlegroup

>CSD

>Chaos Demons.
>>
>>47311989
>>47312007

Daemons as anything but top is canonically wrong. Has a slam dunk match-up against space marines (grav immunity), and Tau (tallyband/psyker loading). Especially now with D Thirsters summon-able by any malefic psyker with possession.
>>
>>47311997
He just got the controls to a fucking 1.5k foot long tanker, you can't just expect him to be able to make the turns of a fighter jet in his first months of office.
>>
SS:Eldar
S:SM/TAU/CDs
A:Necrons/Spacewolves/Admech(After nerf)/Armoured Battlegroup
B:Mono Knights/Guard/SOB/Grey knights/ Harlequins(ally)
C:Inquisiton(ally)/Tempest(ally)
C-:Blood Angels
D:CSM/nids/Orks/Dark Eldar

There we go, updated the list.
>>
>>47311869
>13
>The Dark Gods are in agreement for a minute
>The controlling daemon player can make a s3 ap6 apocalyptic barrage heavy 13 attack anywhere they choose
>>
>>47312069
Why Temp/Inquis C? They're both pretty good at what they do (filling in gaps with DS special weapons or getting tons of cheap psykers/fun shit, respectively).
>>
>>47311243
>I don't get what the big fuss about CSM being bad is about
1) Really popular. Probably the most popular on /tg/ acording to a pool of ~750
2) One of the most outdated armies
3) Their counterparts outshine them pretty much at everything, even at summoning daemons...
4) Bad codex design which people could go on for hours and they do, we have all seen it happen
5) No fucking Drop Pods

I could go on...

>You take dice of any size and place the one side down onto the pan. Then you set the oven to a temperature of 200-300 degrees depending on the size of the dice and let them sit in there for a couple minutes. I do this every time before playing any match and I always seem to do well. They are probably more broken then eldar probably.
No fucking shit, I would do well too if I cheated. Fucking disgusting
>>
>>47312069
How do we make BA more viable tho
>>
>>47312160
Merge them with the vanilla book.
>>
>>47312160
Fold em into the SM codex like the Templars.
>>
>>47312069
Inquisition should be A-/B+ ally.
Nids should be a solid C.
>>
>>47311979
Right, I just don't have enough Daemon models to make an 1850 army right now even with the Sorcerer and Cultists.

>>47311987
I can definitely get with that yeah. Should I start with the Heralds or summon them later on in the game?
>>
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Just had a bitchin' good game.
>1000 points
>IG vs tau; I'm guard
>he brings two squads of fire warriors, a tank, an ethereal, a defence line, some kroot and a squad of crisis suits (literally his second game ever, I even sold him some of the models that very day)
>I bring two chimeras w/ meltavets, two HWT's witch a CCS, and a 30 man blob
>He goes first and starts chewing through my footslogging troopers with ap5 weaponry
>at one point he tosses out ~50 dice with one ten man squad
>thirty men are cut to ribbons in two turns
>my HWT's take 50% casualties too; they don't run thanks to Regimental Standard buff
>but meanwhile
>my veterans have been pushing the left flank
>his kroot get softened up by heavy flamers then lose in melee (!!) to my grenadier veterans
>his tank eats lascannon fire and ultimately falls back to the board edge before a lucky shot wrecks it
>heavy flamers reach his gunline
>oh the taumanity
>something like 80% casualties in both squads, the etherial keeps them from breaking but they're pretty much out of the fight
>both of my chimeras are immobilized/destroyed by now, my counterattack has been blunted
>but he's run out of units to fight me with; tank is gone, kroot are gone, fire warriors are down to about 3 or so men per squad
>the game ends with a pow-wow between my two footslogging grenadier squads and his crisis suit squad
>my men take 50% casualties across the two squads but bring down their power armor with meltaguns and massed lasgun fire; by the end of the game I don't have a single squad aside from my CCS that's taken no losses

Back and forth on every front for 5 straight turns. So much fun.
>>
>>47312191
>>47312114
Because they are a filler army they are where they are. They can't stand well on their own and rely alot on what army that are supporting.
>>
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>>47310956
keked.

I like your AM, Anon. They look delicious.
>>
>>47311467
>miniskirt save
>>
>>47312160
>better formations
>statlines for Dreads + Scouts
>Termis same price as Vanilla
>equal access to Grav

Furious Charge is great.. but when you compare it to all the buffs the Chapter Tactics offer, it doesnt look that great.

Blood Angels arent that bad off, but they definitely got a bad update.
>>
>>47312160
Fix assault
D6+6 in charge. Ways to assault from Outflank and Deep Strike. Less ways to ignore getting Swept in CC.
>>
>>47312293
The biggest problem we have is that we are a fast assaulty army but have nothing to show for it
>>
So if a Librarian with a Force Sword manages to wound a Chaos Lord and it fails his invulnerable save, he dies instantly?
>>
>>47312262
>day 78
>the hive mind still has accepted me as one of their own
>this is way better then hanging out in the csm dex

>>47312316
army wide scout or some boost to jump packs would help

>>47312347
if the libby had force active then yes
>>
>>47312193
Sacrifice on pink horrors is always a great roll but hard to guarantee without taking a warpflame host or something. I've never had any issues with keeping heralds on the board early in backfield squads and rolling big for summoning/cursed earth/incursion/various change or divination powers, though an opponent that really knows what they're doing might expend a deep striking squad to try and gun down a grimoire holder early.

For about a thousand points even you can take a keeper with soulstealer a lash and 3 MLs, a flying lash prince with 3 MLs, two heralds each with either paradox/grimoire and 3 MLs, and two 11 man units of horrors to put them in.

That'll probably generate enough WC to get off even two 3 WC powers a turn while still putting iron arm or invisibility out there.
>>
>>47312347
Or to put that in English, if the Chaos Lord fails his invulnerable save and takes the wound*
>>
What would Malal/Malice's special rules be for his followers?
>>
>>47312372
Preferred enemy: Chaos Daemons
>>
>>47312262
>>47312357
I see no CSM unit.
>>
>>47312069
>D:CSM/nids/Orks/Dark Eldar
>CSM on the same tier as Dark Eldar and Orks
I want CSM whiners to leave.
>>
>>47312377
Hatred: Chaos, more likely. Gives them a blanket buff against the daemons and the followers.

and if we're going fluff accurate, some kind of animosity mechanic, since followers of Malal frequently kill each other off because they just hate chaos that much.
>>
>>47312404
CSM and Ork whiners are equally shitty.
>>
>>47312395
dead center of the picture you have i believe a broodlord conversion based on a chaos spawn. not as pretty as the broodlord model but it does have the charm of that brute
>>
>>47312412
at least ork whining is justified

Gw doesnt give a shit about them and it shows very blatantly
>>
>>47312404
Agreed. I'd personally put them and Blood Angels all at C level alongside Inquisition and Tempest.
>>
>>47312195
>his kroot get softened up by heavy flamers then lose in melee (!!) to my grenadier veterans
Of course they do.

In other news

>Guardsmen lose to space marines in close combat!!!

Stating the obvious is fun, I guess?
>>
>>47312412
No.

If I have to explain it, you are too stupid to understand the reason anyway.
>>
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Do you guys ever mix up color schemes in your army?
I'm sick of painting arctic Tau so now I want to transfer to a darker scheme without repainting guys.
How would you do Night fighting in an Arctic environment?
>>
>>47312425
if you're only looking at rules, definitely

Ork models are pretty great, though. Only need a bit of TLC for a complete range, too (update the buggy/wartrakk, you fucks).
>>
>>47312489
>Loads of great models with shit rules
welcome to dark eldar
>>
>>47311452
halp?
>>
>>47312487
Fluff that two septs have merged for some reason, and are usually fighting alongside each other.

I have 2 commanders in different colours, as well as Shadowsun (fluffed as a different Tau, because I don't like pregenerated characters) in a third. I play farsight enclaves exclusively, so I guess that makes weird mixes more sensible.

Try to stick to a theme, however. I have made my fire warriors and pathfinders be one sept, and fliers be another. Generally making he choice seem sensible will go a long way towards making it completely okay.
>>
>>47312487
>How would you do Night fighting in an Arctic environment?
Alaska. Specifically Barrow, Alaska. Barrow, Alaska in space.
>>
>>47311452
First off, dedicatef transports don't work like that.

Second, you can no longer start the game in allied transports. Read the FAQ
>>
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this is probably the dumbest thing I've ever made
>>
>>47312489
i dont know

The orkanaught and the new bomber were both pretty uninspired and filled niches that did not need to be filled, all while other ork units either dont have models or use extremely old ones
>>
>>47312555
Technically its possible to have more then one dedicated transport, but you'd have to stretch the interpretation of the wording in the inquis codex to allow it and you could never start in allied dedicated transports before the FAQ.
>>
>>47312487
Make them silhouette black, except for the lenses and weapons-fire glow, but paint "spotlights" over them that show the old scheme and portions of the basing.
>>
>>47312558
You said it no me.
>>
>>47312558
I liked it anon
>>
Has GW wised up yet, or should I still stay away from Warhammer?
>>
>>47312555
They aren't starting in allied transports. They are embarking after the game starts.
>>
>>47312604
yes
>>
If a model is armed with a pistol and a melee weapon does that mean they can attack with both in one fight subphase? Would say a Captain armed with a bolt pistol and a power sword be able to attack 6 times?
>>
>>47312612
As long as they're embarking after they get to the table, and not in reserve.
>>
>>47312487
Yea, I do my marines in various forms of Camouflage. Some are in Multi-cam, some are in a Swamp-pattern of my own design, some are in Flecktarn, Rauchtarn, and so on. The only thing I'm doing differently with it is that my scouts are in Midnight Blue.

If you're painting up for Night-fighting, I would highly recommend this for a sort of Operator-operationally colour scheme:
> Basecoat in Abaddon Black
> Wash with Drakenhof Nightshade
> Wash again with Drakenhof Nightshade
> Make sure you do a third wash of Drakenhof
> Detail with Eshin Grey
> Highlight with a 40-60 mix of Eshin Grey and Standard Grey.

The result comes out pretty dark, but the Drakenhof Nightshade really preserves all of the details even if you skip the highlights. It also works amazingly well for painting Assassins.
>>
>>47312633
Open your rulebook
>>
>>47312578
To be fair, the Inquisition can't take Fast Attack with their FOC (and their vehicle don't count as it anyways), but it wouldn't be that unreasonable fluff-wise for a wealthy Inquisitor to procure stuff for his allies even if they weren't his own personal acolytes.
>>
>>47312638
Also, for my models I actually SKIP the highlighting step, and instead go for weathering techniques, to make a more realistic and gritty appearance. Generally weathering doesn't work well with highlights, since the two clash heavily in terms of style. In this case, to simulate Night-fighting in arctic conditions, I would use these techniques. The first two are very cheap to do, as it'll cost maybe 4$ to do them for your entire army.

Realistic Paint Stripping
> File down the graphite from a tip of a pencil into a bin
> Rub fingertips in the resulting dust
> Rub fingertips vigorously over any 'painted metal'

Snow Effects(Option 1)
> Sprinkle Baking Soda over top of the mini
> From quite far away
> Apply a clearcoat to seal it to the model
> Spray said clear-coat from 3 feet away, if you can touch the mini with your arms or legs, you're too close.

Snow Effects(Option 2)
> Buy a Mortar and Pestle
> Buy "Realistic Water Effects"
> Get some shitty cheap light bulbs
> Crush up light bulbs into a fine powder
> Mix powder with Realistic Water in a container to produce snow. More RW = Slushier Ice, Less RW = Snow
> Apply the resulting Snow Effects to your model with a brush
>>
wait, is the emperor suppose to have created humanity since there's no other major religions? i know the eldar are aware of how they're created but how about the orks?

>>47312487
i play daemons so my army is a mix of colors. fiends are a mix of colors, khorne units are mostly the same but daemonettes have a herald and keepers get their own special colors
>>
>>47312765
>wait, is the emperor suppose to have created humanity since there's no other major religions? i know the eldar are aware of how they're created but how about the orks?


Watch
https://www.youtube.com/watch?v=FyeoBm5QFnA

Then
https://www.youtube.com/watch?v=UUAAM1WE3Ng
>>
>>47312765
Humanity is odd, in that they weren't created at all. Just like the Old Ones, humanity evolved naturally through the wonderous process of evolution. The Emprah showed up later by a bunch of Shamans comitting ritualistic suicide to combine themselves into a single unified super-soul.

This video explains it nicely actually.
https://www.youtube.com/watch?v=FyeoBm5QFnA&list=PLyiDf91_bTEgnBN0jAvzNbqzrlMGID5WA&index=19
>>
>>47312447
What? It was the first time a non-power-weapon-wielding squad won a melee fight for me.

I'm GUARD! Let me have my fun!
>>
>>47312765
Orks probably don't know about the Old Ones, don't really care where they come from, and probably just assume it was Gork and Mork.
>>
>>47312794
No, it was Mork and Gork, ya git!
>>
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>tfw the swarmlord charges me through difficult terrain and I forgot it doesn't have assault grenade
m-muh thunderwolves
>>
>>47312563
the orkanaught has a gun arm that's like twelve machineguns strapped together and manned by an ork hanging on the back

the rules are awful, but I can't hate the model
>>
>>47312865
Orks will never be good because ork players will buy anything they think looks cool, regardless of rules.
>>
>>47312738
pics
>>
>>47312930
thats not true, i play orks and i wont touch the orkanaut with a 10 foot pole

I just used the money to buy a stompa to then covert into a klawstompa with two flamebelchas
>>
>>47312794
Actually, they do acknowledge the Old Ones, referring to them as 'Da Brainboyz' (Or something of the like) if I'm properly recalling a fluff bit from god knows when.
>>
How's this for an Exorcists/GK 1500 list?

EXORCISTS - 703

HQ - Librarian - 90
Mastery Level 2

TROOPS - Tactical Squad - 200
Grav Cannon
Plasma Gun
Combi Plasma
DT: Rhino - 35

TROOPS - Scout Squad - 74
Camo Cloaks
4x Sniper Rifles
1x Missile Launcher
DT: Land Speeder Storm - 40

TROOPS - Scout Squad - 74
Camo Cloaks
4x Sniper Rifles
1x Missile Launcher
DT: Land Speeder Storm - 40

HEAVY SUPPORT - Devastators - 150
4x Lascannons
GREY KNIGHTS - 785

HQ - Librarian - 110

TROOPS - Terminators - 185
Psycannon

FAST ATTACK - Interceptors - 145
Psycannon

HEAVY SUPPORT - Purgation Squad - 170
4x Psycannon
DT: Rhino - 35

HEAVY SUPPORT - Nemesis Dreadknight - 175
Heavy Psycannon
Nemesis Greatsword
1488/1500. Idk what to do with 12 points. Maybe drop the ML's on the scouts for snipers, give the Purg squad a razorback instead since they only need 5 slots? Not certain.

Also, need help picking chapter tactics for the Exorcists since they're "unknown" founding.
>>
>>47312930
40k will never be good because players will buy what they think looks cool, regardless of rules

actually a bit of a lie, casual 40k has always been fairly enjoyable
>>
>>47312974
Drop the psycannon on the interceptors. Incinerators are much better on them. Secondly, why do you have purgators?
>>
>>47313010
>Incinerators

makes sense, can assault after firing. ok.

>purgators

are they not good?
>>
>>47312982
It's how I've played 40k for the past two years and I've been having a blast. Your mileage of course may vary.
>>
>>47311379
Heating dice in that fashion makes them trick dice, aka loaded dice, you dumb cunt. It makes the dice unbalanced and the bottom side you baked in the oven slightly heavier.

How fucking retarded are you?
>>
>>47312578
>Technically its possible to have more then one dedicated transport,
Considering you have to start inside the dedicated transport, I'll have to call bullshit on this.
>>
Is there a difference between flamers and heavy flamers, model wise?
>>
>>47313070
You don't have to start inside it.
>>
>>47313070
Where does it say that? All I can find in the rulebook is that it's purchased with the unit and counts as their type for force org purposes (but doesn't take up a slot in and of itself).
>>
>>47313078
heavy flamers are held in 2 hands while flamers can be held with 1
>>
>>47313078
Google, bitch
>>
>>47312792
Kroot are absolute shit in cc, and should never expect to win a close combat against anything. Even fire warriors are better, because 4+ save means they have a decent shot of surviving anything without AP4 or better.

Kroot fold to literally anything in the game.
>>
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Mmmmdid somebody say malal!!
>>
>>47313091
Anyone else play heralds of ruin killteam?

Are the genestealer cults as bad as i think they are?
>>
>>47313161
Didnt mean to link, oops
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>>47312974
Drop the Purgators. Incinerators on Interceptors. Get1 or 2 hammers for the terminators. Take a personal teleporter on the Dreadknight. Drop one of the scout squads or cut down tacticals. Grab a second Dreadknight with same loadout, or a power unit from the marine dex like grav cents.
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>>47312950
Here you go, straight out of Imperial Armour, Modeling Masterclass. I would seriously recommend it for anyone looking to improve their painting, as the masterclass textbooks contain a wealth of knowledge and techniques, some of which can even be used by novice painters.
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>>47313069
Oh anon....
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Anyone have any good suggestions or pointers to a noobie just joining this game as chaos marines? Apologies if this isn't the place to ask
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>>47313161
Geneatealer cults are fairly good, but tricky to use. They seem a tad overcosted for their performance, but I have had a load of fun with them.

Melee works surprisingly well in HoR kill team.
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>>47313069
damn. not that guy, but you got completely played.
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https://www.youtube.com/watch?v=-XnrpqbHUII

>8th edition confirmed
>sigmarization of 40k
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>>47313232
Really? My only experience with them is looking over their book and the one game i played with my mate. The game was a bloodbath and i was playing orks(Probably in no small part to his lack of AP and my full complement of 'ard boys)

Any tips i could pass onto him since hes fairly new to 40k?

Minor side note, im the one organizing the campaign, which means im organizing the missions and hes scheduled to fight our tau player, how do they stack up? Because purely based off the numbers I see no possible scenario where he could deal with the 2++ stealth suits, the broadside or the flamer/burst cannon crisis suits.

I was thinking of sticking a carnifex in a cage in the maps center and having them fight over it.
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>>47313279
>listening to fritz's complaining, whiny ass and annoying voice.
I thought /tg/ was better than this.
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>>47310832
Where's KDK
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>>47313301
he's full of shit and it's b8, but I know people will still reply
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>>47313302
c+ or b-
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>>47313039
Purgators are pretty shitty what with the change to the psycannon fire mode. For that price tag you can get another dreadknight with psycannon, greatsword and teleporter. Speaking off, you should get a teleporter on the other dreadknight. Makes them much scarier. Also, get one hammer on that terminator squad. If you don't want to do two dreadknights, use the points from the purgators to get one of the following:

1. Bump terminator squad to ten man.

2. Another squad of interceptors with incinerator

Finally, why the plasma gun on your tacs? All grav would be better, I feel.
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>>47313302
I bunched them with Chaos Demons since they are about the same anyways.
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>>47310290
I used to have one for 5th edition space wolves where I take logan grimnar and nothing exception combi-weapon wolf guard in drop-pods
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>>47313279
I don't actually know anything about sigmar. Is this bad, and why?
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>>47313301
Not that anon but how do you find his voice annoying? Whats wrong with it?

I mean its not a GOOD voice but most people dont have good voices
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>>47313378
I think I'll just drop the purgation squad for a detachment of melta/volley stormtroopers. Probably more effective anyways.

Plasma gun is just cause I'm using what I had from Dark vengeance and he has a plasma gun modeled on. The Plasma cannon just looks close enough that I can fudge it.
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>>47313396
sigmar doesn't have points, it's literally bring whatever the fuck you want, although GW is to release a points system later due to all the bitching. tournaments have attempted to balance this to no avail but people retarded enough to buy into such a shit system will never learn and they try anyway
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>>47313465
so basically the only real system that attempts to even try to keep things in order is going out the window?
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>>47313381
KDK is in a weird spot but daemons are at least a tier above KDK since they lack gifts, incursion, fateweaver, psychic powers but their bloodhost makes up for it a little
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>>47311467
Do these come assembled on the base or in bits?
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>>47313530
Yes.

There will be about three pieces probably. Maybe 4. Base, majority of torso, weapon, maybe a leg that isnt part of the torso. I'm not that anon but I purchased another model like that from the same maker.
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SS:Eldar
S:SM/TAU
A:Necrons/Spacewolves/Admech(After nerf)/CSD/Armoured Battlegroup
B:Mono Knights/Guard/SOB/Grey knights/ Harlequins(ally)/KDK
C:Inquisiton(ally)/Tempest(ally)
D:CSM/nids/Orks/Dark Eldar
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>>47313624
Everyone fine with this list as the current standings as of 7.5 edition?
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>Tfw GW is going to change the rules for no real reason and my $500 Horus Heresy Black Books are going to be completely invalidated

hahahahahAHAHAHAHAHHAHA
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