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Warhammer 40k general.
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You are currently reading a thread in /tg/ - Traditional Games

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I just want to proof >>47303833 wrong

>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V7.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>White Dwarves
https://www.mediafire.com/folder/tx4hcy4u487pv/WD

>Novels (Working link as of 02/02/2016)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q
>>
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THIS THREAD HAS BEEN FORTIFIED!
>>
What's good support systems for a lone Ghostkeel that doesn't use the formation or its rule? A long operative.

Was thinking Stims for the first cause you can never go wrong with that but 4++ is too expensive and fairly redundant.
>>
>>47303998
I take the Skyfire system on mine, just in case. 6 S 7 shots are very nice anti-air when you need it.
>>
Do I have to use a detachment if I play 'battleforged'?
>>
>>47304079
>do I have to read the rulebook to know how to play the game?
its spelled out pretty black and white in the rulebook
>>
>>47304079
That's exactly how it's described in the BRB, what are you talking about
To qualify as battleforged you have to field either a CAD (the basic force organization used through 40k's lifespan), one or more formations, and/or a codex-specific force organization (aka Decurion) that requires a specific combination of formations

Putting anything in your army that doesn't fit into one of the above categories makes your entire army unbound
>>
>>47303911
Thanks for proving me wrong, I have made the last five threads and didn't want to revert to OP images of old, what with all the pitching and showboating that come with it.
>>
>>47304079
You could use formations instead of a CAD. But those are detachments too. So yes. Read the book.
>>
>>47304154
Your totally right but I must nitpick: not all codex-specific detachments are decurions, some have codex-specific FOCs, and the allied detachment exists.

Basically a Battleforged army is ANY number of detachments, which are FOC detachments (CAD, Allied detachment, codex specific), formations, or 'decurion' detachments which are a mix of specific formations and units instead of slots
>>
>>47304156
>pitching and showboating
Bitching and shitposting, doing OT so have to use my tablet since my phone died.
>>
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>>47304154
>>47304192
I'd like to add that you can only take detachments, whether CAD, allied, decurian, etc if you are battleforged.

You can still take formations in an unbound list, if you take something outside a formation or detachment, then you can't take any detachments.
>>
>>47304241
>then you can't take any detachments
Why must I nitpick. Help me.

I believe its actually that you do not gain the detachment's command benefit. Not that that changes anything.
>>
Is there any benefit to a battleforged army other than people refusing to play with you if you run unbound?
>>
>>47304308
you can get detachment benefits?
>>
What colours do people usually use for Arctic fatigues on guardsmen? I'm making Aettguard allies for my yiffs and can't decide on their colour combo. Flak will mostly likely be SW Grey with gold insignia and white platoon markings.
>>
They ever post the new part to the FAQ? I don't know which FB page it'd be on.
>>
>>47304308
>>47304325
In the age of broken decurions, I'd say battleforged is the norm, even if people wouldn't refuse unbound games
>>
>>47304241
Is a decurion considered a formation detachment or a faction-specific detachment?
>>
>>47304352
It's a formation of formations.
>>
>>47304325
>>47304343
You can still get formation bonuses, so the only thing you lose is rerolling your warlord trait.
>>
>>47304308
Objective Secured and Rerolling warlord traits being the most obvious. Seriously read a rulebook

Most formations (that aren't just the extra slot decurion things) have special rules on their page...

Necron decurion gives army wide 4+ reanimation while it's core formation, the reclamation legion, let's you reroll failed reanimations of 1 within 12" of the overlord while also giving Relentless and Move Through Cover to everything.
>>
>>47304308
>tfw no one will play me unbound.
>tfw 1500pt 50 rhino list is a pipe dream
>>
>>47304384
detachments are not formations.
Decurions are detachments. the formations inside them are not
>>
>>47304342
They haven't posted it yet, but technically the week of the last FAQ hasn't ended yet there is still an hour so we most likely will see the new one tomorrow morning
>>
>>47304384
Oh, and objective secured. But who cares when you can just take a Reaver Titan or a dozen Hemlocks in a 2000 point game and consistently table your opponent?
>>
>>47304381
So is bloodhost detachment in KDK considered a Decurion then?
>>
>>47304046
Most of my opponents don't bother with flyers, but you have a good idea there. 20 points for little use though.
>>
>>47304384
>>47304440
>lose rerolling warlord trait and objective secure
Not sure if you think "battleforged" means Combined Arms Detachment...

Only individual formations are allowed in unbound. All the various detachments (force org, or decurion) don't provide their benefits when going unbound.
>>
>>47304402
Those aren't bonuses from battleforged, though. You can have a battleforged army without OS or IMC.
>>
>>47304292
without the command benefit you effectively aren't taking the detachment, because you could take all of the options in the detachment by themselves if you're unbound.

I wouldn't be surprised if it was worded the way you said it in the rules, but that wording basically says nothing.

>>47304352
faction specific detachment.
Formations aren't detachments, the phrase 'formation detachment' is something people made up to refer to detachments made up primarily of formations. it's not an actual rules thing.

Though to expand a bit on that, you can just add a formation to any other unbound list, but they don't gain the benefit of your detachments. If the formation is part of a detachment, such as in a decurian, then the units in that formation get both the formations benefits and the detachments command benefits.
>>
>>47304457
I wouldn't know sorry. Any codex detachment that includes Core, Command and Auxiliary formations is a "Decurion" style detachment.
>>
>>47304488
> If the formation is part of a detachment, such as in a decurian, then the units in that formation get both the formations benefits and the detachments command benefits.
only while battleforged.
>>
>>47304381
no it's a detachment of formations. different thing.

>>47304457
the term 'decurion' is unoffical. It's named after the first faction specific detachment consisting primarily of formations.

Just like people call all adhesive bandages band-aids.
>>
>>47304528
I just said if you're not battleforged the detachment effectively does not exist. It's in the goddamn post.
>>
>>47304488
>Formations aren't detachments, the phrase 'formation detachment' is something people made up to refer to detachments made up primarily of formations. it's not an actual rules thing.
Actually it is, I had to look it up in reference to the Iron Hands techmarine thing. BRB says "formations are a type of detachment that..." or something along those lines.
>>
>>47304483
That post was in reference to someone saying that the loss of going unbound is in not being able to take CADs. I was pointing out that CADs aren't actually particularly good.
>>
Boy oh boy, sure haven't seen this exact same argument ever since Battleforge was started.

All you cunts need to chill and start a new conversation. Last thread was half decent.
>>
How would you fill out the rest of this list to reach 1000 points?

>Spiritseer (Firesabre, Phoenix Gem)
>x2 Storm Guardians (2 flamers each)
>Fire Dragons
>Wraithblades (Ghost Axes)
>Wraithlord (2 flamers, Ghostglaive)

I added it up to just under 700. I'm unsure what else would be good to add aside from just doubling up on stuff I've already got.
>>
>>47304328
Bump for help pls m80's.
>>
>>47304735
Transports
>>
How many Mek Gunz can you fit on a sky shield landing pad?
>>
>>47304556
to be fair you did say in the same paragraph that you can add a formation to any unbound list and that if a formation is part of a decurion you get the formation benefit and the detachment's command benefits. He may have just been clarifying
>>
I want to make my Imperial Knight's legs longer, because I've sourced a lot of parts to make magnetised Cerastus Knight arms so I can just count it as any Knight I feel like...

But I'm terrified to destroy the legs I've got, it's a really frickin' expensive kit.
>>
>>47304735
You are a drop away from bringing a WK at 1000 which would be very strong.

Maybe a Fire Prism for some HeavY weapons.
>>
>>47304738
>>/WIP/
> CTRL-F
> "WIP"
>>
>>47304769
>>47304808
Well, I was hoping to use this army for Zone Mortalis as well, so I wasn't thinking to heavily on transports.

Adding some of them and including a Fire prism is probably a good call for normal games though.
>>
>>47304807

Anyone got a measurement of the height difference between a regular knight and a Cerastus one? Maybe I could put some huge magnets under the feet and make a terrain piece base to boost the height, swapping it to a regular base when it's not proxying.
>>
>>47304773
Skyshield is a 12" octagon. Figure out the dimensions of a mek gun and do the math.
>>
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http://www.advancedtautactica.com/viewtopic.php?p=310901#p310901

>Two long barreled burst cannons
>Heavy burst cannon
>missile pod
>22 shots total
oh baby
>>
>>47304233

Is allied detachment obligatory for bringing units from another faction or just a cheap alternative to Combined Arms Detachment?
>>
>>47304927
Just a cheap alternative. It's useful if you want to just splash a handful of units.
>>
>>47304920
reminder that if the barracuda doesn't have a S10 AP1 weapon or a D weapon there will be physically angry tau shitters
>>
>>47304972

It has a Railgun on an anti air platform.

Combine with ignores cover from somewhere, and it's Tau so you will get that somehow, and bye bye birds.
>>
>>47304427
It's okay anon, I'll play against your 50 Rhinos with some guard and 3 Imperial Knights
>>
>>47304427

>Not a glorious all-drop pod army
>>
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>>47304972

Swifstrike Railgun. Otherwise, there's always the Tigershark Titan-killer.
>>
>>47305038
>Not an even more glorious three tyranid warrior + spore pod list for 96 large blast templates each turn
>>
>>47305038
>Not 5 scouts and 18 vengeance weapon batteries
>>
>>47304999
>anti air platform
Is it classified as a fighter? Only fighters get skyfire now.
>>
>>47303998
It's a damn good anti tank. Run a shield Generator, Fusion weapons and go get in their face and kill some tanks.
>>
>>47305083
>Not 83 mek gunz
>>
>>47305084
The Barracuda has always been the air superiority fighter for the Tau.
>>
>>47304972
was the baracuda even supposed to have one of those guns?

I thought it's thing was a shitton of S7ish shots, some with low ap. The S10 and D tigershard.
>>
>>47303998

Good tank hunter. Can also fill the roll of Assassin by getting an Advance Targeting System. Always pick models with special weapons before characters and eh won't be able to take "watch out sir".
>>
>>47305121
GROTZ! MAN DA' KANNONS!!!
>>
>>47305144
it doesn't matter whether or not it was supposed to have them
there are going to be multiple complaints if it doesn't because it "isn't good"
>>
>>47305075
replace half of those with regular blast templates and you've got a deal
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>>47305174
sigh, long ago I was once interested in the tau, when suits were only a small part of the army. The tanks, planes and alien allies seemed like kinda neat.

Now it's all suits all the time, and the people who play the faction just want bigger better and more bullshit suits.
>>
>>47305174
None of the Tau players will be disappointed that it doesn't have D because that's the Tiger Sharks job.

However it was shown to carry a rail gun, which is S10 AP1. So yes if they make up a random stat for a traditional Tau weapon I'll complain.
>>
I have an idea for a Space Wolves/Blood Angels list I'm working on but I'm not sure if it's really any good. This suppsoed to be a fun list, but I'm not sure if it's as much 'fun' as "I'm gonna get raped in games"

Primary Detachment: Wolves Unleashed Detachment

HQ
>Wolf Lord: Fangsword of the Ice Wolf- 130 pts (Warlord)
>Wolf Lord: Frost Sword, Storm Shield- 140 pts

Troops

>Grey Hunters x10: 2x Melta guns- 160 pts
>Grey Hunters x10: 2x Melta guns- 160 pts
>Grey Hunters x10: 2x Melta guns- 160 pts

Elites

>Wulfen- 150 pts

Fast Attack
>Thunderwolf Cavalry x6: leader has Storm Shield- 240 pts

Allied Detachment: Flesh Tearers Blood Rain Strike Force

>Death Company Squad x5: Jump Packs- 115 pts
>1x Furioso Dreadnought: Blood Talons- 135 pts
>Vanguard Veteran Squad x5: Jump Packs- 110 pts
>Assault Squad x5: Jump Packs, 2x Melta guns- 120 pts
>StormRaven Gunship- 200 pts

So that all puts me at 1820 points. Any suggestions on how to get me to 1850? I have ideas on what to do for 2000 but I just need suggestions on wargear for 1850
>>
>>47305216
"swiftstrike railgun"
and "barracuda ion cannon"
>>
>>47305227
You need two power fists in that Death Company squad.
>>
>>47305143
Yeah, but the dakkajet has always been the close support aircraft for orks and they still managed to fuck that up.
>>
>>47305245
Well is it S9 then? Because if it's 8 then why isn't it a Heavy Rail Rifle and if it's S7 why isn't it a missile pod or S6 why isn't it plasma.
>>
>>47305253
Love it. So that would be 50 pts in upgrades so should I drop some melta guns?
>>
>>47305271
why would orks ever get anything nice?
>>
>>47305274
It could be S 8 and Rapid fire or 2 shots or something.
>>
>>47305274
because weapon profiles don't only contain an SX value?
>>
>>47305279
Yeah, your Grey hunters have enough melta.
>>
>>47304427
>not having a chill playgroup that lets you go unbound to do wacky shit like my ork gunline of mek guns, lootas,wagons shock attack guns and a morkanaught
>>
>>47305208
I play Tau and I hate the bigger suits. Tau to me was always about the mixed arms approach and having different types of units supporting eachother.
>>
>>47305300
Awesome advice. Thanks a lot.
>>
>Necron jetbikes with T5, S5AP4 w/ ignores cover and a 3+ save
>22 points per model

How to survive against this
>>
>>47305121
>tfw you realize you can take 40 mek gunz, 8 painboys, and 120 gretchin for gobs of BS3 T7 4W 4+/5+ S8 artillery without even going unbound
>>
>>47305347
smash with hammer
>>
>>47304920
why'd they make it look worse? And why isn't it a plastic kit instead of those ugly as hell other things that are?
>>
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>you will never run only warbuggies
>you will never run only piranhas
>you will never run only reaver jet bikes
>you will never run only csm bikers
>you will never run only wraiths
>you will never run only rough riders
>you will never truly go fast
>>
>>47305404
>>47305404
only wraiths and spirit seers can be battleforged, in more than one way.
>>
>>47305404
>>you will never run only rough riders

You will if you just believe in the heart of the bust!
>>
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>>47305404
Three units of warbuggies with rokkits
Oene trukk full of manz
One trukk full of tank bustaz
One battlewagon loaded with boys and outfitted with all sorta of fancy gubbinz like a wreckin' ball

We madmax now.
>>
>>47305227
Redesign of this list

Primary Detachment: Wolves Unleashed

HQ
>Wolf Lord: Fangsword of the Ice Wolf- 130 pts (Warlord)
>Wolf Lord: Frost Sword, Storm Shield- 140 pts

Troops

>Grey Hunters x10: 2x Melta guns- 160 pts
>Grey Hunters x10: 2x Melta guns- 160 pts

Elites

>Wulfen- 150 pts
>Wolf Guard Terminators x3: Two with Thunder Hammer and Storm Shield- 129 pts

Fast Attack
>Thunderwolf Cavalry x6: leader has Storm Shield- 240 pts

Allied Detachment: Flesh Tearers Blood Rain Strike Force

>Death Company Squad x5: Jump Packs, 2x Power Fists- 165 pts
>1x Furioso Dreadnought: Blood Talons- 135 pts
>Vanguard Veteran Squad x5: Jump Packs- 110 pts
>Assault Squad x5: Jump Packs, 2x Melta guns- 120 pts
>StormRaven Gunship- 200 pts

Totals out at 1849 pts
>>
>>47305485
I find if you don't run 2 battlewagons it just dies, but I like it.
But wrecking ball
>>
>>47304488
>Formations aren't detachments
>Derp
"Formations are a special type of Detachment"

From the section titled "Formations".
>>
>>47305527
>horde of outflanking buggies
>a trukk full of concentrated rape
>another trukk of slightly less concentrated rape
>lets shoot the 14AV boxfull of core troops
>>
>>47304868
60mm base models are a liability in zone mortalis - they can't even fit through a 1-tile wide gap.
>>
Why are Tyranid units so damn expensive
>>
>>47305579
points or bucks?
>>
>>47304868
>Zone Mortalis
D-Cannon, Vibro Cannon platforms.

pretty sure they can ignore LoS

Warp Spiders and Scorpions would be alternatives, since teleport packs and infiltrating are extremely useful abilities in ZM.
>>
>>47305612
Barrage weapons are forbidden. The only exceptions are d-cannons and mole mortars (mole mortars are forbidden in boarding actions)
>>
>>47305540
I forgot that the rules were written so poorly. Given that detachments have more restrictions on them then formations do, I assumed that it would say 'detachments are a type of formation' if possible. or not mention detachments at all when talking about formations.

Because formations are only a type of detachment in the sense that both are both sets.
>>
>>47305645
If formations were not a type of detachment then it would not be possible to use formations outside of a decurion-style detachment and still be battleforged.
>>
>>47305558
I think it's more:
>My S6-7 stuff can handle the AV10
I>'m going to use my lance/melta/St9-10 stuff on the AV 14.
>>
>Wazbom +3 other ork fliers

This formation looks fun. Has anyone run it yet?
>>
>>47304233
Is each of the dark grey circles counted as an 'army'? (ie. can every kind of detachment take an artifact/relic from their race?)
>>
>>47305741
No, the whole thing is an army.
>>
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>>47305755
Thank you.

Which detachment gets the relic then? The primary one or can I choose?
>>
What are the best Monstrous Creatures in the game?
>>
>>47305782
It's a model per model thing, so, as many as you buy them for.
>>
>>47305799
At what?

Cost, power, resilience, range, melee, balance?
>>
>>47305799
Flyrants, probably.
>>
>>47305782
typically its "a relic can only be taken once per army" and that's it.
as long as the relic only exists once, it doesn't matter who takes it. (provided the model has access to that relic list, of course)
>>
>>47305598
points probably
>>
>>47305567
I thought Dreadnought-sized stuff was supposed to be good in ZM?
>>
>>47305852
They are less awful than regular.
>>
>>47305799
Flyrants and Riptides
>>
>>47305782
Any detachment can take relics (or whatever your codex calls them)
One of the detachments has to contain your Warlord, that's the distinction you may be thinking of
>>
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>>47305828
>230 points for 12 str6 shots
>Good
>>
>>47305642
I wasn't too sure of the vibro cannon rules, it's been a long time since I looked at an eldar book.
>>
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>>47305805
>>47305835
>>47305885
Ah, I think I get it now. Thanks guys.
>>
>>47303998
The BS2 Overwatch isn't bad at all and quite cheap.
>>
>>47305084
We don't know yet, but by the fluff it'll probably be

>>47304920
I want dozens

>>47305400
>look worse
DELET THIS
>>
>>47305852
They're good in that they won't get shot to shit immediately.

They're bad in that they can be very limited in where they can go.

Of course, that assumes you're using the proper boards. Most of the DIY boards I see have much wider corridors.
>>
>>47305208
Sorry if you don't like then anon, but I love those.
But I too love Tau vehicles (they were one of the reasons I changed from CSM to Tau). I hope we get more of them!
>>
>>47305645
>Given that detachments have more restrictions on them then formations do

You mean FOCs? Those are called Force Organization Charts.
>>
>>47305404
>>you will never run only piranhas
Piranha Firestream Wing is your friend
>>
>>47305645
>Given that detachments have more restrictions on them then formations do
How does that possibly work? Formations are a specific list of units, whereas most (FOC) detachments are just a chart of battlefield roles
>>
>>47306013
Good luck ever getting to play it. Everyone knows about the 64 free gun drones per turn cheese.
>>
>>47306074
I just tested it last sunday. The opponent said it was strong, but manageable.
You can't save every Jink save...
>>
>>47305400
>look worse


For you.
>>
>>47306074
>64 free gun drones per turn cheese.
Wot
>>
>>47306097
No, but you can turbo boost off the table every turn. Or were you implying he could somehow target 20+ units per turn?
>>
>>47306159
You have a load of pirhanas.
They have two gun drones each.
You drop the drones (which form a separate unit) and make sure you end your turn within 6" of the table edge.

Rearm and Refuel allows you to remove the piranhas from the table at the end of your movement phase. The drones are replaced and the unit goes into reserves.

Repeat
>>
>>47306214
FAQ riled you cant leave the table the turn you entered.
>>
>>47306159
Piranha firestream wing replaces gun drones when your piranhas enter reserve. You move them onto the battlefield, deploy 64 drones (in 32 units), and turbo boost back out to resupply. Assuming a typical army can target up to 12 units per turn and the game lasts 5 turns, you have at least 100 drones on the table by the time the game ends, and you haven't given up a single kill point.
>>
>>47306172
>No, but you can turbo boost off the table every turn.
Erm, the rearm and refuel part happens at the end of the movement phase.

>Or were you implying he could somehow target 20+ units per turn?
He killed the drones with bolters, used real guns against the piranhas.

>>47306214
The max piranhas are 16. 32 drones per turn, at most.
>>
>>47306276
Take two formations of them.
>>
>>47306307
Meh, I rather have more interesting things. Just tried it anyway, my meta doesn't require drone spam.
>>
>>47305579
>>47305840
Because the bona fided cunt who writes them is a mean idiot who thinks we're still playing 4th edition
>>
>>47306398
>tfw people at my lgs let me play using the 4th edition codex with some minor changes
>tfw i actually stand a chance
>>
>>47306425
How do 4th Ed Nids do vs Eldar? I have a good friend who plays 'Nids and we were looking for a way for his army to actually stand a chance against anything.
>>
>>47306003
no, FOC have nothing to do with that. Detachment can have FOC or not. There could even potentially be a formation with a FOC as part of it.

Detachments have the restriction of not applying their benefit if the army isn't battle forged.
>>
>>47305799
Riptide or R'varna most likely
>>47305828
He asked "in the game", not "tyranids"
>>
>>47306466
> formation with a FOC as part of it
the war convocation does this.
>>
>>47306451
not that bad
>>
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>>47305404
You can run all bikes.
Just be a loyalist.
>>
>>47306483
>R'varna
Not at all. Riptide is a contender, of course. But Flyrants, Kairos and Nurgle DPs are quite good
>>
>>47306483
Gargantuan creatures are monstrous creatures as well.

>>47306488
War convocation is a faction specific detachment, not a formation.
>>
1d4chan says I can take a Slaaneshi Chaos Covenant in a Renegades and Heretics army, but the Siege of Vraks book (2nd ed) only refers to no covenant, Khorne and Nurgle. What do? I want Noise Marines and a Sonic Dread...
>>
>>47306561
No, its a faction specific formation.
>>
>>47306575
Just take allied CSM?
>>
>>47306575
You want IA 13
>>
>>47306575
IA13, war machines of the lost and the damned. the siege of vraks doesnt have the full renegades list
>>
>>47306582
It's exactly the same thing as a decurion, you just get to take FOC detachments instead of formations.
>>
Are there any limits with combining a CAD and formations?

Right now im thinking of a hilarious drone spam setup

CAD - Ethereal, 2x Sentry turret teams w/dpods - 116pts total

Formations - Drone-Net VX1-0, Pirhana Firestream wing - 384 pts total


- Ethereal spams the extra dakka aura and hopes that he doesnt get shot the fuck up
- Drone formation gives all drones on the map +1 BS, jink, split fire etc
- Pirhanas detach drones, fuck off the map, then appear next turn with more drones

is this legal? thoughts?
>>
Trying to get a nurgle army together as my first tabletop army
So far I plan on using some plague marines and Typhus, maybe a deamon prince of nurgle but the model is ugly as fuck and not in the good way
I'd also like some nurgle cultist and different marines but there seem to be no dedicated ones on games workshop

How do I get a nurgle army with more variety? Are there good ways to convert normal models to nurgle that /tg/ approves of?
>>
>>47306626
>hilarious
No.
>>
>>47306626
Unless it's for a tournament, there's no restrictions on detachments except for allied detachments can't have your warlord or be from the same faction as your warlord. You can have as many of whatever kind of formation or detachment that you want.
>>
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>>47306625
No. its quite specifically a formation. It has a formation datasheet
>>
>>47306647
its only BS3, but you start with up to 96 shots a turn from the gun drones, which increases by up to 48 every turn, please tell me how an army that reinforces half of its army every turn with 3+ saves out of cover isnt hilarious
>>
>>47306666
So does the Gladius Strike Force.
>>
>>47306626
Yes, it is. But your ethereal will die quite soon, and the drones can't score. Good luck grabbing objectives!
>>
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Now that out-of-date models use their last set of rules and are standard, do you guys think this fucker will be a good HQ?
>>
>>47306711
Post his rules, because noone else knows what they are.
>>
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>>47306666
Calm down super Satan, we get it.
>>
>>47306688
It's stale cheese. If you're going to cheese, at least come up with something new and interesting and not painfully obvious.
>>
>>47306703
No, the gladius has a two page spread with core, auxiliary and command choices, no single datasheet, and Command Benifits.

the war convocation has no choices, a formation datasheet, and Special Rules.

They are very different things
>>
>>47306703
No, the gladius states that it is a detachment.
>>
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>>47305404
Fucking what?
>>
>>47306704
>But your ethereal will die quite soon

the general idea was swarm him in drones for ablative wounds

>and the drones can't score

shit i completely forgot that, this still might have merit in alliances then

>>47306730
I know it was obvious cheese because that was the point of the army, i wanted to know if it was legal or not
>>
>>47306711
>out-of-date models use their last set of rules and are standard
shit what? was this in the FAQ?
>>
>>47306773
I believe the actual question from the FAQ was that out-of-print datasheets are still legal. (more specifically, formations)
>>
>>47306773
I recall seeing one that said you could use outdated formations as long as they hadn't been replaced, though I don't remember seeing anything on models.
>>
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>>47306787
>>47306799
>>
>>47306787
CSM doomsday device here I come!
>I demand a sandwich
>Get one
>Fire weapon anyway because rules tell me to
>>
>>47306719
I do. WSD3+2, BS4, S3, T3, W4, I4, AD3+1, Ld10.

For his gear he had a MC Bolt Pistol, a MC Power Weapon, Carapace Armour, the Crimson Cloak (which allowed his unit to re-roll all failed morale checks), and the Helm of Macharius (3++)

Plus some randomised shit I can't remember.
>>
Just looking into getting back into 40k after being gone since 5th ed, what's up with this formation stuff?
>>
>>47306799
I don't see why you can't use the model. I have the Macharius model as my 30k Militia commander.
>>
Do we still hate the Blood Ravens?
>>
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>>47305485
You're forgetting the Burna Boyz with flame guitars!
>>
>>47306711
WS=D3+2, BS4, S3, T3, W4(!), I4, A=D3+1, Ld10.

Wargear: MC Bolt Pistol, a MC Power Weapon (raising his average attack to 4 with two re-rolls), Carapace Armour, the Crimson Cloak (which allowed his unit to re-roll all failed morale checks), and the Helm of Macharius (3++ save)

Special rules: Old War Wounds,Commanding Presence, Ferocious Charge, Master Strategist, Hot Headed.

(170 points)

>>47306787
>>47306799

>Q: Can you still take Formations or models that are no longer available, like the Void Shield Generator (an out-of-production model) or the Skyhammer Annihilation Force Formation (an out-of-print Formation)?
>A: Yes.
>>
>>47306889

It's basically the old force organization chart. You can organize your shit in a number of ways.

>CAD
Force org chart, 1 HQ +2 troops + other shit
>Formations
Give bonuses for taking certain other force org charts or units
>Unbound
Just do whatever you want
>>
>>47306962

Thanks anon.
>>
>>47305121

> not like 60 MM battle sisters.
>>
>>47306889
First, read the thread, we already discuss army selection.

But basically:
You can take battleforged or unbound.
Unbound: any units you want. who cares.
Battleforged: your army can be made up of ANY number of detachments from any army, as long as you follow the individual detachments restrictions (like the allied detachment may not have your warlord or be the same faction as your warlord)
detachments fall under 3 types: force org detachment (like the familiar Combined Arms Detachment, with the 1-2 HQ, 2-6 troops, 0-3 elites, etc.) Formation detachment (formations, with a specific list of units with extra bonuses) or "meta-detachments" which don't have an official name, but are basically force org detachments with a list of formations/units to take instead of battlefield roles

only formations can be used in unbound
>>
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>>47307016
>>
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Quick, anon! The GW staff meeting starts in minutes and you wasted all weekend, now you gotta figure out five ways to make the next Tyranids codex good or you are fired!
>>
>>47306933

>Q: Can you still take Formations or models that are no longer available, like the Void Shield Generator (an out-of-production model) or the Skyhammer Annihilation Force Formation (an out-of-print Formation)?
>A: Yes.

Sob get a dreadnought, sweet.
>>
>>47306933
>like the Void Shield Generator

I don't understand this. I mean, the rules for the thing are still valid, right? It's in the stronghold assault and that hasn't been replaced, right? Only the model GW made is no longer available, but it's the official model, so what's the problem in using it? Just because GW stops making, say, an old librarian model, doesn't mean one can't use it anymore.
>>
>>47307056
I uh..ahh..Infested Marines..yeah..
>>
>>47307068
SoB have dreadnoughts? Since when?
>>
>>47307068

There used to be a Sisters of Battle Dreadnought statline?
>>
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>>47306933
>>
>>47307056
If I make Tyranids great again then I'll be fired anyways, so off to the closest pub I say...
>>
>>47307068
>excited about a box even Marines barely use
>not excited about Sister drop pods
>>
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Are any of the Forgeworld Hammerhead weapons worth taking?

Some of them look pretty neat, but most of them don't seem as nice as just getting the Ion Cannon or Railgun
>>
>>47307056
I take 5 Monstrous Creatures at random and reduce their toughness by 1
>>
>>47307122
No, buy 10 ta'unars then melt your resin into a rope to hang yourself with.
>>
>>47306933
>can bring Doom of Malan'Tai, Parasite of Mortrex, and Ymgarl Geneweenies again
r-right?
>>
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>>47307093
>>
>>47307056
synapse now give EW, or at least immune to ID from double S.

Instinctive behavior doesn't cause units to kill themselves.

Fast unit that can pop tanks in melee. MC that's amazing against GC and superheavies.

Decurian detachment that bring back 'without number'.
>>
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>>47307121
Forgot pic.
>>
>>47307155
Inferno Cannon and multi-melta are both pretty good weapons. Shame the points cost is so high. It'd have trouble being on par with even standard dreadnoughts.
>>
>>47307056
I increase the point values for all units 5% more and make it so every attack against pyrovore is considered an ID attack. In addition, the attack against every model on the board is increased to str 10, ap1 for (every model (5d6 inches away))xd6
>>
>>47307155
>200 point dreadnought
>S4(8)
>>
>>47307154
If they were the last release of their line, then yes.
>>
Hey guys! First time in this general, wanted to ask you guys something about creating worlds for our characters to be from.

More specifically, what exactly is it like to be a planet in the Eye of Terror, and is it possible for a Feudal world to not only exist within it, but actually thrive and tithe to the Imperium?

To give a bit of context, the world in question is a hammy blatant rip-off of Dark Souls, with the bits related to the curse, undead, hollowing and the abyss being given a chaos analogue, to the point where the Linking of the Fire is actually a very convoluted way of activating ancient technology used to stabilize the planet and shield it from the worst aspects of Chaos.

Does any of this sound plausible for Warhammer? Anything I could add, or maybe alter to better link the two settings?
>>
>>47307155
Holy shit,
>49.99$ for shitty SOB dreadnought
>46.25$ for plastic dreadnoughts that are halfway decent

Since when does GW drop its prices?
>>
>>47307221
You might want the 40krpg thread instead, mate.
>>
>>47307221
>Does any of this sound plausible for Warhammer?

Its the Warp, you aint gotta explain or make sense of shit.
>>
>>47307248
I'm assuming because a) its full metal and b) its assembled from bitz, which are usually more expensive
>>
>>47307221
Better off asking in fthe 40k rpg general, assuming your doing this for an RPG, but yes, DAoT plus Chaos can basically explain anything.
Would have to alter some aesthetics though.
May I ask why you are asking?
>>
>>47307221
I think everything in the Eye of Terror is sort of half in the warp. It's not a place where things are normal.

Assuming there's some archaeotech to protect it from Chaos though? Maybe, although sending tithes to the Imperium would be difficult.

Maybe have it be a Necron tomb-world. That would give sufficent technobabble to explain why the planet hasn't been completely overtaken by the warp, but failing technology could allow the influx of strange daemonic happenings.
>>
Re-asking because I need to know for conversion attempts:

What's the height of a standard imperial knight model?

What's the height of a Cerastus Knight?

To the nearest inch is fine, as long as it's accurately to the nearest inch.
>>
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>>47307154
>mfw I never got to field Doom and my club won't allow using older editions because old = powerful/cheese apparently
Parasite would probably suck balls in this high power shooting edition that is 7th ed...
>>47307158
>MC that's amazing against GC and superheavies.
Remember when Toxicrine came out and the WD published an article bragging about its ability to wreck Wraithknights and how they published another article after the new Eldar where WK slaughtered 2 Toxicrines? Fuck GW... ;_;
>>
>>47307112
I think you could churn out a halfway decent competitive list with him. Run armored company with Dominus Siege Bombards filled in heavy support. Leman russ tanks/ Chimeras to rush to capture points, and Macharius to guarantee first turn.
>>
>>47307155
That is not an official model. That is a thing made with the Vehicle generator and assembled in the bitz era.

Allowing that would imply the entire vehicle creation rules are still allowed. They are not.

Also, Ephreal Stern is definitely not a Dreadnough right now.
>>
>>47307316
>What's the height of a standard imperial knight model?

6''
>>
>>47307167
>190 point drop pod
>>
>>47307248
It's a custom dread, built on top of the old metal dreadnought with select bits.

GW used to make these "conversion kits" that basically sold you all the models and bits you needed to make a certain conversion they'd showcase for less than what the parts would have cost separate.

I think the $32.99 listed is the price of the metal dread and the rest comes from all the SoB bits plastered all over it.
>>
>>47307344

There's been a long history of power creep since then, Anon.

That said, it *does* have 5 Multi-Meltas.
>>
>>47307324
Considering poison works on a 6+ against GCs not fucking shit WD.
>>
>>47307341
>GW sold models
>with GW created rules
>for use in your army
>not official enough
>>
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>>47307155
>S4
>>
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>>47307316
Just compared my knight to my galaxy s6 phone and its about 5.59 inches and the knight is a bit taller then it. So probably about 6 inches like the other anon said. Have a picture for the other scale.
>>
>>47307155

Isn't that Dreadnought named after the character from the Daemonifuge comic?
>>
>>47307324
>not just giving the Toxicrine fleshbane
>not giving the toxicrine something that lets you drop one enemy's attacks and/or initiative in assault
let it move 12" ignoring terrain, and boom, GC hunter.
>>
>>47307433
Flesh bane only works on a 6+ against GCs.
>>
>>47307400
Here. Take it.
Create your custom vehicle with rules from an age where Hull Points weren't even a thing yet, then go in any LGS and let me know if anybody thinks it's official and totally ok.

http://www.ageofstrife.com/tools/vdr/index.html
>>
>>47307417
No you idiot, its Str4(8).

That means it is S:32. It will instant death anything bellow T:16 and will pen the front of a Warlord Titan on a -16 or higher from a d6 roll.
>>
>>47307433
>not just giving the Toxicrine fleshbane
Would it be a "Toxicrine" if it had Fleshbane instead of Poison?
>not giving the toxicrine something that lets you drop one enemy's attacks and/or initiative in assault
It hits at I6, does it really need that?
>>
>>47307420
those are nicely painted anon
>>
>>47307122
The BC turret could be nice for a Overwatch machine, especially with Longstrike.

I like the missile turret, but Sky Rays are superior.

The melta is meh. Plasma is so-so

The main problem with all those turrets is that they're 2 weapons, so if you move 0.000001 inch you'll need to fire one as Snap Shots.
>>
>>47307452
Since when?
>>
>>47307489
Since 7th edition IIRC. But regardless it is how it works.
>>
So I have some surplus to work with and start playing 40k for the foreseeable future FUCK YEAH! PROMOTION!

Already have a 7e Rulebook, tape measure, dice and some hobby supply but I think I can easily drop ~$500 over the next month or two.
My LGS sells everything besides paints at 15% off but my friend said the owner can be very lenient with bigger purchases.

So:

Grey Knights
OR
Space Wolves

Planning to boost to 1500 ASAP

I kind of understand how to build armies using a CAD and most of the basic gameplay mechanics I think.
>>
>>47307324
I fucking love swarmy shit though, even if it "sucks balls"
>have 3 full units of devilgaunts
>opponent has 3 riptides
>they were too busy shooting at my MCs/GCs
>unload 90 shots into each of them
>1 wound each
>itsfuckingnothing.jpg
>charge each unit into their own riptide
>suffer minimal losses in overwatch
>they all make it
>toxin sacks for the bants
>each riptide has to make 20+ saves
meanwhile in nearly every other game they just tarpit shit after unloading on them, shits fun, winning is a babies game anyways
>>
>>47307462
Well I guess we have to remove Baneblades as well, because they were originally created using the VDR. As were some other units. All must go, king anon has decreed that GW rules given in GW publications for GW armies don't count if the VDR was involved in any way. Come on, bring out your minis and place them in the cart so they can be taken to the incinerator.
>>
>>47307478
Not mine, that was at Forgeworld release day I think when the Lancer cameout.
>>
>>47307473
>fleshbane
flavor it as super toxin
>I6
I'd forgotten that. Still, -2 attacks on one enemies would give it a good chance of surviving to hit a second round and finish of the high wound GCs.
>>
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>>47307462
This would be great if the point values weren't fucked up.
>>
>>47307521
you are incorrect. Haywire and poison get hit by SH and GC, fleshbane isn't.
>>
>>47307537
I killed a Calldeus assassin with a handful of hormagaunts.

The other player almost commuted seppaku.
>>
>>47307400
>what do you mean I can't use third edition rules in a 7th edition game
just play an older edition instead of trying to game an advantage like a faggot

I know plenty of people would be down for some vintage 40k.
>>
>>47307380
Yeah, and it gets to shoot three of them before it explodes. That makes it slightly less powerful and more expensive than a devastator squad in a drop pod.
>>
Anywhere in Seattle/Eastside area that has a fairly consistent group of players? I've been out of the game for a few years now ever since the Bunker closed, but I have about 1000pts of tyranids ready to eat shit and die
>>
>>47307090
>>47307114
>>47307132
>>47307205
Ah, I see at least some faithful employees are still left in the company. This is truly appreciated., For this I will reward you with extra time on the new Space Marine project and Tau battle suit design department.

>>47307158
...unlike some people who obviously haven't figured how we operate in this company and are still putting work on creating new content.
>>
>>47307574
it sounds really unimpressive to almost anyone i'm sure but i almost always glance rhinos to death with hormagaunts
>>
>>47307521
Well you recall incorrectly, sir...
>>47307537
>I fucking love swarmy shit though, even if it "sucks balls"
By "sucks balls" I mean "it dies to a concentrated S8 shot before it has a chance to do jack shit
>>
>>47307565
>26.5 Thousand points
>Agile
>AV14
>36 Hull points
>Skimmer
>40 basilisk cannons with co-axil demolisher cannons.

Holy shit this sight is scary.
>>
>>47307522
congratz on your level up!

Space Wolves are more competitive nowadays.
>>
>>47307550
>flavor it as super toxin
Yeah, but thinking like this is why we have endless debates about Tau having MC...
>>
>>47307594
Have you, like, been following the thread at all?
>>
>>47307522
depends. Do you like vikings in space or knights in space. As a Grey Knight player I can tell you Space Wolves are the more versatile army and can build stronger lists as well. I'm just not a fan of their aesthetic.
>>
>>47307670
because tau cant into proper defense on their offense
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