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Floating castles and how to reach them
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Hey so in my game i have a location that is a flying castle in the sky, manly so the players know where it is and won't get lost trying to find it. but also for dramatic effect of knowing that who ever runs it has the power to keep a castle sustained in the sky.

when it came time for them to finally enter i was gonna have some generic gargoyles pick up the players and fly them up, scaring the shit out of them, and showing them they have no easy way back down without these gargoyles.

so I've been thinking (because this isn't going to be my only floating area) about other ways to have the players reach giant floating structures in the sky?

Tell me about your floating structures? who inhabits them? how do they float? do they sit on the back of a dragon or something?

and most importantly how did your players get to them?
>>
>Giant canon
>Place rock canon
>Hollow out rock and make it like a crash zone
>Fire rock at sky castle
>Burst out Genestealer style
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>>47290819
>Floating castles and how to reach them

You don't. The entire purpose of flying castles is that they're up so high that people /without wings/ can't get up there. Maybe try a flight, heat and constitution spell. You'll probably need some high level mages and alchemists for this.
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>>47290819

Like this.

https://www.youtube.com/watch?v=xtyuAAUCEVI
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>>47290819
>>
Go to giant dragon
ask him carry you up and back down there.
In exchange for his service, offer to him to keep the castle and everything in it apart from that little trinket you are looking for. A floating lair would certainly be a lot safer for him and also allows him to exploit new regions all the time (if the castle moves)
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>>47290819
Build ladders.
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>>47291112
Did somebody say ladders?
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>>47290819
>how did your players get to them?

Giant birds or hippogriffs used as mounts in the setting.

Flying ships.

The floating land mass follows a predictable route as it follows the ... geomantic leylines or something. There are certain points in its route where it passes close to the ground, or near a cliff face.

In populated ones, people will lower ladders and baskets when they want to trade/allow visitors for whatever reason.
>>
>>47290819
with huge chains that keeep the castle in line with the earths movement, thats how i do it in my setting, there is something similar in chronno trigger, just let me look for it and see if i can find it
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Has anyone ever had a floating castle above a town or city? I've been thinking about it, but wasn't sure how to incorporate it into the whole city.
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GET OFF MY FLYING CASTLE YA DAMN KIDS!
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Like this:
https://m.youtube.com/watch?v=l3ain_NU6Po
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>>47290819
>>47292811
like i said with huge chains that keep the castle in line with the earths rotation, i cant find it right now, but there is a scene in chronno trigger where you have to climb up a HUGE sized chain to reach a floating island in the sky, the pic im posting is not that part, but is still one of those moments, tho that chain is way smaller than the one im talking about

also this >>47291365 Giant birds, hippogriffs, gryphons, wyverns, dragoones and so on

also, magic, teleportation circles on the ground, again ala chronno trigger style, whatch this vid on the minute 9:50
https://www.youtube.com/watch?v=SA8C4FFwTpU
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>>47293242
shit forgot pic
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>>47290969
>2008
>8 Years.
Fuck.
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Get some smaller floating rocks and propel them so they carry you to the castle?

Make a floating-rock ship perhaps?

Have big flying beasts of burden carry you up there?

Have the floating structure land to receive trade and stuff?
>>
The one in our game is the magic academy of area of nations, magically held aloft magical crystals in the interior of the floating island itself, but kept from flying off into the upper atmosphere by being tethered to the ground by massive metal chains.

To get between the ground, the magic users had a teleport room, though a more mundane method was possible via a rudimentary cable car to the nearby mountain face. Scaling up by the chains was technically possible but would be extremely difficult since the island was kind of bobbing about while suspended so the chains would be constantly moving.
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>>47290819
>train/enslave flying monsters

>Horridly dangerous improv hot air balloon/zepplin

>big ass balista with a really long rope attached to the bolt

>well placed mountain and good timing

>Firing themselves out of a trebuchet
>some dudes legit shot themselves into a lake for fun, then somebody missed the lake and broke their neck and it was banned

>magic teleport or a hidden linked door

>sneak aboard supply shipments, castles need food
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>>47290819
Attack them from above.

https://www.youtube.com/watch?v=xDtkYh7QdZA
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>>47290819
There are several ways of doing it based off of the media I have seen

Gaining the help of a scientist or inventor that is making a Flying Machine

Hijacking an Airship

Using a Shapeshifting or Morphing spell on a creature to either make it fly or give it wings.

If the island is like anything in Gulliver's Travels and uses Magnetism to stay afloat, you could distort it's form of motility to ensnare it in place or drag it to the earth

After exploring the first floating island you could then take the knowledge of how it floats to a specialist who can create something to aid you in reaching other floating locations.
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Make your physically strongest party member legendary by launching chains at the flying castle and the player pulling the castle out of the sky

https://youtu.be/lJVIu_wNm4g?t=52s
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>>47290819
I introduced a flying castle early on as the seat of power for the Grand Wizard. From that point on the party sorcerer started taking crafting skills, rolling to make various things and it didn't really all connect until she produced the first canon with explosive shells and grappling rounds.

She broke off from the group, found a high hill that brought the front door within 140ft of her cannon, fired, forced the castle to change direction, then grappled on and climbed aboard, armed with anti-magic and enchanted weapons.
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I like the idea of the castle being held aloft by a large group of slaves/servants. I keep coming back to an image of a boat containing slaves where they have to row those giant oars. You could have the flying castle above a city of the dispossessed people as insurance that they all just don't go suicidal and take the owner(s) of the castle with them.
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you cover yourself in the shit of giant pigeons so they think you are one of their own and don't kill you, then you get on and ride it to the castle in the sky.
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>>47297216
how...why? is this from something, or did your group manage to pull this off? either way I'm stealing it and making it a thing in the future
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>>47297412
It's from Korgoth of Barbaria, a show that didn't get picked up for cartoon network's adult swim block.

https://www.youtube.com/watch?v=yoxMiZxN-F0
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>>47290819
>Floating castles and how to reach them

I don't really have anything constructive to add, but I do have something you might not have thought about or may find interesting:

Floating Islands or Castled would be covered in migratory birds using it for nests.
There'd be nests and bird shit- just MOUNDS and squawking dumb birds on every ledge, nook, cranny, you name it.

There's nothing birds love more than to find really reclusive, out of the way, high-altitude environments where they can raise their big, dumb, puffy, awkward babies.

Lots of these birds specifically lay eggs that roll in circles so they can fall off cliffs in such environments- seriously, your floating castle would be lousy with noisy ass birds.
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>>47297896
It's OK anon, tell me where did the little birds touch you.
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>>47297896
>>47297929

Thank you- I actually had a different picture in mind, but noticed I had posted a floating island by mistake.

You'd have pic related being fat, sassy and fluffy all over your precious floating keep.
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>>47297956

There are floating castles in my game. I now really, really want to have an NPC leave a note or letter somewhere for my PCs to find with something to the effect of "Can't we get a wizard to enchant this place to repel birds? I've got the troops hunting them and destroying nests, but the damned things keep coming back."
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>>47292811
Like Midgar from Final Fantasy 7. Big floating city of magic and wonder where all the rich people live, blocking out the sun and forcing the people who live under the floating city into poverty and slumliness.
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>>47297896
Hey man, free food for the most skilled climbers and target practice for the archers.
Plus, a flock of pissed off shitgulls screeching their heads off will let you know real good when someone is coming towards the floating island.
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>>47297896
>finally climb the chain attaching the castle to the ground after half a day
>put a feet on the ground
>suddenly, thousands of seagulls attack you because you're on their nest
>can't even retreat because you're on the edge of a floating castle
The horror
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>>47290819
Floating castles (and Islands) usually floats, cause of floating rocks.
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>>47298149
>>47298007
>>47297980

>"Sire we have a problem."

>"Ah, yes, has that bothersome band of adventurers finally managed to make it to my impenetrable floating fortress?"

>"No sire, it's uh- It's the Boobies again. Sire, the fleeted floating island boobies have returned from their seasonal migration."

>"Damn it."
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>>47299157

>All the while muffled seagull braying can be heard getting louder and louder in the background.
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>>47297896
>The extremely elaborate deathtrap with invisible moving platforms encircling the floating castle is just there to get rid of the birds
>The platforms are invisible so you can still get a nice view
>It just so happens that it's very hard to design them without someone managing to use them to climb up and into the castle
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>>47299273
>>The extremely elaborate deathtrap with invisible moving platforms encircling the floating castle is just there to get rid of the birds

>The Birds fly into them on a regular basis.
>THUMP
>SQUACK?!
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>>47299368
>please adventurers, you must stop the mad wizard's flying castle!
>He's killing our bird population, at this rate there won't be enough to survive the migration and come back for the festival!
>>
>>47299273
>players can roll to see the invisible floating platforms
>they recognize platforms by the bits of bird viscera and feces that get stuck to them over time.
Thread replies: 41
Thread images: 12

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