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Pathfinder General /pfg/
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Pathfinder General /pfg/

Explain why /pfg/ is obsessed with weeaboo-style kitsunemimi again?

Unified /pfg/ link repository:
http://pastebin.com/5F8RNubX

Old thread: >>47273578
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>>47280805
Fluffy tails
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>>47280805
Because they are cute, and it's likely that the majority of us here aren't.

It stems from a desire to possess that which one cannot have - the desire to BECOME that which one cannot ever possibly BE.
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Any tips for a BBEG wizard fight? The PCs are level 5 and this wizard has been sleeping for thousands of years, imprisoned beneath the ground and only recently waking enough to command his minions on the surface through dreams.

He also has the ability to shift his soul into someone else's body when he dies, and the players have just obtained the artefact that will allow them to kill him permanently. So I'm thinking necromancy and illusion should be his main schools. One of the things I'm considering for the fight is placing a few mirrors throughout the chamber which act as portals for him to summon minions in (they're CR 3 creatures based on the Urdefhan) and the players have to smash them to cut off his reinforcements.

How can I make this an interesting and satisfying fight tactics-wise? I want to avoid making the terrain a blank rectangular room, so verticality and other considerations should help to make it more engaging. I want to make it a difficult fight that one or more PCs may die in if they're not careful but stop short of an actual TPK.

What level would be best for this wizard to fight a level 5 party of a paladin, magus, investigator and ninja along with his summoned minions? Is there anything I should factor in because they can't cast third-level spells yet?
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My character in a new campaign is a meek, small, innocent, and good-hearted foxboy sorcerer.

The other party members are a foxgirl cavalier (courtly knight, daring champion, pactsworn knight), a catgirl stalker (bushi, vigilante), and a batgirl homebrewed tier 3 Unchained monk (perfect scholar). All of them are female, are much more forceful in personality, and are larger in stature than him.

All four characters are kemonomimi. The entire party has Strength 7, except for the stalker who has Strength 8.

Since my character has Mending and Prestidigitation, he is relegated to cleaning and repair duties for everyone, even cleaning up the others' bodies so that they need not bathe.

There is more to this setup, like this game actually being a modified Kingmaker adventure path with our characters mutating into faeries due to First World energies.

How much of this is an embodiment of /pfg/'s degeneracy?
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>>47280911
>mutating into faeries
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>>47280894
Honestly, this sounds like one of the Runelords' fights in PFS. Totally overhyped character but significantly weakened to the point where the fight is basically a joke.
A Level 11 wizard (which is the least he should've been to qualify for 'legendary') is a CR 10 encounter, which somewhat tips the encounter balance in his scale. Just make his minions in the encounter come out of his budget, and Split Slot for the level 4-5 slots, and quickened for the level 5-6 slots (Something about his spellbook being damaged or such).
He should have no additional prep time before the party reaches his boss room.
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>>47280911
Well let's see
>small meek foxboy
That's at least 10 degeneracy points there
>entire party is girls
0, that's not degeneracy on your part
>strength of 7
1 DP, for implied easiness to force
>relegated to cleaning and repair
30 DP for implied lewdness
>modified kingmaker
50 DP because only degenerates play Kingmaker

So your grand total is 15000 DP
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>>47280911

Addendum: To complete the stereotype even further, my character is the party's designated noncombat healer by way of Combat Training to acquire a certain healing maneuver. Information on this maneuver is confidential, as it is part of top-secret playtest material.

>>47280919

My character is starting off as a half-elf, becoming a faerie foxboy. The cavalier is also a half-elf, transforming into a fae foxgirl. The stalker is an elf undergoing a chrysalis into a fae catgirl, and the monk is a human metamorphosing into a fae batgirl.
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>>47280835
Says you. I'm fucking adorable.
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Ratfolk with the Artillery Team feat seem like they'd make a great little cannon crew, since they can stand in each other's square to bypass the 'draw a line through the ally's square' rule and get free flanking while they do it.

Depending on how you interpret the rules, you could even have a pair of ratfolk each with their own cannon, loading their allies gun with their move action and then firing their own with their standard.
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What are the best PoW disciplines to get with a multiclass cavalier? Presumably I'd be using boosts more than strikes since I'll be charging. I'd also like to get a T-Rex mount, and go with the order of the sword so I get its strength to my damage rolls.
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>>47280835
Plastic surgery can go a long way, but mainly this.
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Ok so whats the verdict on Alchemists and improved familiar. Can they qualify for it or not?
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>>47280835
I don't think it's necessary attractiveness, but rather exoticness.

So I agree and disagree.
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Congratulations, /pfg/.
We have finally passed the line where nobody is sure what is shitposting and what is not anymore.
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>>47281374
The Martial Charge feat lets you use a strike at the end of a charge, by the way, and you can make a charging maneuver as well, it just normall costs your mount its full round. Piercing Thunder and Primal Fury seem like good choices.
But then, why not play a Hussar Warlord, which has mounted maneuver expertise to boot?
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Tiny critters with giant guns, though!
3d6 damage a shot!
Touch attacks within 40 feet!

You have to take Vital Strike, but still.
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>>47280090

Yep, even if you're part of the Order of Pugnus Dei, sometimes a staff comes in handy, like Lasko here demonstrates.
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>>47280805
I need ways to keep unwilling people awake for days on end for torture purposes.
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Admit it pfg, you mostly like PF because the supplements are gorgeous and feature nice art
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>>47281708
oh god you're right I'm so fucking shallow
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>>47281716
Holy crap, what is that?
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>>47281751
That's the cover of the Heaven Unleashed book. It depicts the iconic cleric, Kyra, summoning (or more likely calling/gating) an empyrean angel.

Probably not summoning because they're CR 20+.

Essentially just very old angels before mankind existed, they're made of light (have those Tyrion wings), they're basically outside the chain of command, answering only to the deity that contributed energy to their creation.
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SURPRISE, MOTHERFUCKERS!!!
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>>47281716
>>47281792

For some reason, I can hear a tiny voice in my head calling "Persona!" Apparently empyreal angels are Agi/Hama users.
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>>47281792
No summoning/calling/gating empyrean angels.
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The cosmology is shit, the setting is shit and the absolute best parts of the setting are, coincidentally, the parts Paizo just hasn't gotten around to fucking up, meaning they're hardly anything you can build a campaign around.

Why do you guys even bother with it.
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>>47281888
By plugging in a not-shit setting, anon.
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>>47281866
I think you can do the usual things, but it's entirely, 100% up to them if they actually show up. You have to ask nice.
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>>47281866
>They are immune to all calling spells, unless they choose to allow themselves to be called.
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>>47281708
The art is awful though, it's all overwrought comic book shit.
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>>47281921
>>47281866
I don't believe they qualify as unique beings, but you won't be able to control them, as they have 25HD.

By calling, I literally mean asking them to arrive.
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>>47281926
>Calling spells for Empyrean Angels are the equivalent of a phone call

>>47281945
They're not unique, but it's still completely up to them if they wanna show up or not.
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>>47281888
Alright, serious question. How many people actually just take from the vanilla setting?

I have played for half a decade, and I've never played in a single campaign that involved an AP, a module or a vanilla setting.

Every GM I've ever had has created their own world.
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>>47280911
>>47280919
What's wrong with fey kemonomimi?
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>>47280835
I like them because I like to read about mythologies and the like of other cultures. Japanese is pretty in right now, which means translations exist, and the information is fairly easy to find. And it is also not at all like the myths and legends I grew up with.
Mind you I tend to play to the source.

Because I also like to play plotting jackasses. And the stigma on playing kitsune tends to play to my advantage.
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>>47281973
I think the fact that like four of them independently decided that's what they wanted to evolve into.

Sounds boring as hell if you ask me.

I suggested Gravelord Nito.
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>>47281374

If you use a boost that affects your charge or a strike you do not benefit from charging multipliers.
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>>47281888
Waifus.

>>47281959
Occasionally. I prefer to take areas, though.
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>>47281852
I would have said stand users but that works too.
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>>47281958
oh right, 'heed to call'
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>>47281989
>I think the fact that like four of them independently decided that's what they wanted to evolve into.

>not wanting to be a fairy fox

What are you, straight?
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>>47282028
>Not wanting to contrast the uguu foxbois with GRAVELORD NITO, FIRST OF THE DEAD
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>>47281945
Doesn't +1 CL Ioun Stone and the +4 CL prayer bead let you, however?
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How does the Wayward Path's Travelogue's "Talk to your mates" function actually work?
I reckon if it was to be taken literally (can be heard and can hear anyone else using the function at that moment in time) then it's just unusable. I mean, the Wayward Path is a MULTI-DIMENSIONAL guild. It's gotta have hundreds of thousands of Walkers. At any given moment, there's gotta be at least like thirty thousand of 'em trying to use the Travelogue to ask a question. And that just wouldn't work for them at all, I think.
So, how does it work?
Personally, I'd like to imagine that it's like opening up a forum/chatroom in the book. Text is a whole lot more manageable than speech, especially if you can create threads/channels.
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>>47282051
My necrolord
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>>47282079
They still possess 'heed no call', so they don't have to answer if they don't want to.

Any angel of that level, I feel like their deity (if they were in good standing with them) wouldn't let them be called by someone who would forcibly control them.
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>>47280942
How do you get from 91 to 15000?
What the fuck was the Dora on that hand?
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>>47282165
I think he was multiplying them. 10 x 30 = 300
300 x 50 = 15000
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>>47281610
>why not play a Hussar Warlord, which has mounted maneuver expertise to boot?
Because I didn't know it existed, thanks for informing me!

>>47282010
I didn't know that, thanks
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>>47282098
>So, how does it work?
It's 4chan in the form of a book.
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>>47282010
This post sounds misleading. What it should have said is that maneuver damage is never multiplied. Even flat damage. Because fuck you, that's why.
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>>47282208
Initiators don't need MORE damage.
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>>47282218
I agree, but making special exception for not multiplying flat damage is just backwards.
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>>47280805
>weeaboo-style

You answer your own question, OP.
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>>47282208
>>47282239
Even though lol that's never mentioned in the official rules.
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>>47280805
I liked the mythology behind them, and I wanted to play an asshole. Unfortunately, my group is too enamoured by how cute he is to pay attention to how much of an amoral asshole he really is. I also don't actually get to play him, because the campaign he was going to be a part of is stillborn.

>>47280911
That's an awful lot of degeneracy you got there, senpai. What kind of spells are you investing in, and who has the worst will save?
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>>47281792
>Tyrion

You mean Tyrael?
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>>47282350
I do, I'm half distracted
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>>47280805
I am not, if I am going to play an animal person I am going full animal and playing a grippli, tengu, ratfolk, kobold, or whatever the hell. Don't give me any of that fur-lite, when I signed up for beast man.
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>>47282688
Hey man, specify the type of tengu you're talking bout.

Because technically even bo have humanoid features. for raping people, because japan
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PFG I have a question. Do you think it would be possible to run a game in PF where instead of having weapon proficiency all characters could wield any sort of weapon so long as they met the stat requirement for said weapon Ala Dark Souls? Wanted to see if this could be viable for as long as the requirements were reigned in to fit more in line with PF numbers.
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>>47283054
Barely changes much compared to just giving everyone all proficiencies, really. Characters take the best weapon they can, and stick with it, because transferring enchantments between them can't be done without 3pp/homebrew.

Unless certain weapons have odd stat requirements like high int/wis/cha.
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>>47282781
>insinuating that monsters raping people is a quality specific to Japanese mythology
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>>47283054
Honestly, I personally find weapon proficiency to be stupid as fuck and just let my players have 2-3 weapons they want to use regardless of what their class says.
The Dark Souls idea would definitely be interesting, but you're gonna have to make it apply to magic weapons, rather than baseline gear. A flaming +2 longsword requires INT, that type of thing. You're gonna have to either provide constant re-training options or give your PCs tons of ability score increases, though, because otherwise it's just gonna end up being "wow that's another weapon I can't ever equip. throw it in the sell pile with the rest. sigh."
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>>47283122
It isn't, and Medusa or Mr. Fig in your ass would be better examples, though I suppose that was godly rape. Every monster raping people on the other hand.
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>>47283095
>>47283130

Was actually thinking of this to be honest. Like some weapons require INT, WIS, or CHA to use as well. Also was definitely planning on handing out more abilities scores. Was perhaps thinking along the lines of a character can boost a stat at every level they would normally gain a feat as well as when they would regularly gain them. Either that or perhaps every other level wasn't to sure of the math yet.
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>>47283190
Was thinking that Arcane enchanted weapons require INT. Divine enchanted weapons require WIS, and Psionic enchantments require CHA possibly, jury's still out on the last one.
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I just learned the etymology of the monadic and movanic devas. Monad means "one", movant "one who makes a motion to a court." The devas are based on the five planes of theosophical thought (Adi/Divine, Anupadaka/Monadic, Spiritual/Atmic/Movanic/Nirvanic, Buddhic/Intuitional, Astral/Emotional). So where are the Adi Deva and Buddhic Deva?
>>
Assuming I had 30 levels of gestalt to work with, how does this look:

Paladin/Oracle 20 | Warlord 10/Battle Templar 10
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>>47280835
Don't get cute; /pfg/ just wants to include their magical realm and straight monmusus are too obvious
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>>47283212
The Devas are one of the three Angelic Choirs
Movanic Devas are infantry in the Celestial Legions
Monadic Devas are the watchers of the Ethereal and Elemental Planes
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>>47283223
>30 levels
How're you doing that?
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>>47283054
If you do this, then you damn well better be retooling how weapon sizes interact with creature sizes. A small creature probably can't reasonably use a huge weapon, but a small creature that somehow has a fuckhuge str score should be able to get away with a medium, or even large, weapon without eating a -4. If you can bench press a village, swinging an oversized sword shouldn't be too out there.
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>>47283254
Ebin levels.
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>>47283308
That's a thing now?
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>>47283333
Not in paffinder, but I imagine a number of people use 3.5 rules.
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>>47283304
I will remember that, it's never really come up often enough in my games for me to remember that but I will now. I'll probably rule it that if the item isn't sized for you you'll have to possess an ability score 4 over what it would require for a weapon your size to wield it appropriately. Not if it'll work but the other option is I just say that you only deal half damage and cant add your damage modifier to it.
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It's time, /pfg/, to put the fear of god into some evildoers. I need to be the scariest motherfucker possible. What can I do to push my Intimidate to maximum possible levels of terror inducement?
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So quick question, when using Astral Projection do spell you have cast on you original body transfer to your Astral Body?
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I have a question about Animate dead. Could I kill a level 1 human warrior and raise him as a fast zombie with 7 HD or am I limited to raising him as a 1 HD fast zombie?
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>>47283525
Human zombies only have 1 hit die.
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>>47283212
Monad is also a metaphysical concept discussed by famous philosopher and mathematician Gottfried Leibniz, which was used to denote the Prime essence/original blueprint of a singular concept in existence, much in the same way the Platonic Forms do. A further concept in Monadic theory is the idea of each Monad being itself a reflection and derivative of a previous Monad, until it all eventually root back to the Prime Monad, which shares traits with the metaphysical theory of the Prime/Unmoved Mover

It's also what the Monado was named after in Xenoblade.

>>47283494
Half-orc Inquisitor with Antagonize. If 3pp allowed, then going Warpath and making sure one of your Disciplines is Eternal Guardian
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>>47283525
You never count class hit die for animate dead. So be it a level 1 human warrior or level 20 human wizard both will become a 2HD zombie.
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>>47283494
All you really need is a high CHA/INT score (or the +STR feat), a trait for Intimidate and a +Intimidate wondrous item. That'll get you where you want to be. The DC to demoralize is only 10 + HD + Wis so you'll be able to take 10 against most things with just that basic setup until the very lategame.
What you want out of Intimidate isn't obscene rolls, it's not Perception. You want ways to USE Intimidate that aren't a shit-ass standard action.

That said, if you want to forego the Intimidate approach and just be a fear machine, I suggest the Dread from DSP. It's literally built to scare the fuck out of people.
>>
What's the point of rolling for HP?
Like, that only serves to fuck you over.
Why not just get the whole HD every level?
Do people genuinely enjoy having to keep a 2 or a 3?
>>
Alright, you wonderful people, how the fuck did your weekend game go?
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>>47283805
Cancelled weeks ago.
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>>47283805
Didn't happen, because our DM got sent halfway across the country again. We're actually on the verge of setting up a backup filler campaign if it keeps up.
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>>47283308
Not sure if Ebin levels is a thing, unless they mispelled 'epic levels', but that is a thing. And it is a thing in Pathfinder, they lay out the rules to go through it.
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>>47283805
I spent it theorycrafting vigilante builds and getting trashed in a shitty moba. We didn't play because one of our three players never showed up. We're basically a biweekly group at this point, and my ass is blasted because of it.

I've concluded that if I ever do play a warlock, I'm going to bug my GM to let me replace the Startling, Stunning, and Frightening Appearance class features with shit to unfuck the mystic shot and make it not be garbage with nonexistant scaling. Fuck if I know what exactly I'll replace them with at this point, though. Maybe make the Arcane Strike talent a built in thing that doesn't require a swift-action activation, but can't stack with "regular" arcane strike. Maybe slap on half Int-to-damage, just for good measure.
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>>47283494
Make sure you take Rogue (Thug) 1, in addition to the Inquisitor levels.

Here's the thing about intimidate builds, they are very feat intensive.

You'll want disheartening display, violent display, hurtful, power attack, cornugon smash, adopted (firey glare) trait, steel visage trait (or something along those lines), skill focus (intimidate), and shatter defenses.
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>>47283805
One campaign concluded, the other GM told us a day before the session that he pawned his laptop for rent money, had forgotten to print off encounter details and the game is delayed for a month until he gets a paycheck to buy it back. Which is understandable, it just took a lot of effort to schedule the session.
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Someone wanted to stop in to say hello. We'll be getting Steelforge: Part 1 ready for release about as fast as we can get it, and then there'll be Patreon voting again. Sorry about the delays.

Afternoon /pfg/.
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>>47284012
Hey, G.
How's things for you? Doin' better?
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>>47284012
>not a Dragon Quest slime

Disappointed
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Why is E.Flux such a pain to make use of as a non-mystic?
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>>47284029
Emotionally? Yeah. Today? Woke up with the sort of gut pain I'd normally associate with a severe beat-down and I'm spending my effort focusing on not dying.
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>>47283805
I got mad dosh. Xorn Robe, Eyes of Eyebite, Vampiric Gloves, and all that good stuff.

It was a good day
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How come the only DSP music-based class is that one Bard archetype?
Step it up, you guys.
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Is there a way to get CHA to initiation modifier as a mystic?
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>>47284152
Didn't they have a psychic bard too?
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>>47284274
Look for April Augmented.
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>>47284062
Keep doing that.
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>>47284286
The trove doesnt have it.
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>>47284152
Well, Mythril Current has Perform (dance), but that's about it
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>>47284327
It's free, bimbis. Go snap it up.
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>>47284327
It's free/pay what you want on DrivethruRPG, my friend.
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>>47283805
The party alchemist had a vore adventure after a very ill-conceived plan with my oracle went horribly wrong, and then said oracle got run over a gcube, escaping with about 3 hp. All in all, pretty good session
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>>47284361
I'm now imagining a gelatinous cube that's got a car stuck in it that still functions normally just cruising around town ramming into shit and digesting it
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>>47284386
Someone needs to draw this.
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>>47282191
>>47282098
4chan that only works for an hour a day by RAW, mind you.
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>>47282098
I've been reading it as a combination twitter feed/irc chat.
>>
What are some good ways to up my CMD as a Warder?
Fought a bunch of wolves last night and spent most of the encounter getting tripped because I had to save my counters for the asshole Druid in the back.
Would be great if there was an INT to CMD thing you could tell me about.
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>>47284347
>>47284352
I'd appreciate if someone upload it somewhere anyway, because drivethru is valiantly resisting my attempts to register there.
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>>47284386
>>47284442
All the while, A Thousand Miles by Vanessa Carlton is playing on the car's radio
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>>47284456
Well it was made by adventurers for adventurers so you don't spend all your time on PoWchan.
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>>47284501
Here you go Anon.
Don't tell the police that I'm pirating free things, okay?
And buy something from DSP eventually, alright? I don't want these guys going out of business.
>>
>>47283805
>>47278082

I talked about it in the last thread! As an extra comment to it, I think that if we had some NPC help (like the pirate/viking crew who's expecting 50% of the cut which by the way, we only got about 600 GP out of this near-death experience, but at least we're level 3 now) we wouldn't have had nearly as rough of a time.
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>>47283805

I've given up on normal campaigns since my timezone means nogames and tried joining a living campaign. Encounters only ever happen when I'm not on, everyone I play with blazes past me in level and my character is a dull caricature of what I wanted him to be because the only interaction he has with other people is bar banter.
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>>47284554
>blank cover

haha WOW that's actually kinda great
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>>47284347
>>47284352
Thanks.
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>>47284062
Emotionally is what is important, Gareth! Your guts can survive another day.
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>>47284012
>Steelforge part 1 ready for release
>You guys still haven't unfucked ANYTHING related to the mundane item enhancements yet

Well, good work proving to be fucking Paizo-alikes
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>>47284567
[Spoiler]Varisia?[/spoiler]
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>>47284621
>the next day, Gareth was confirmed dead of cirrhosis of the liver
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>>47284669
Uh. Anon.

You do realize that the mundane item stuff is probably NOT part of Steelforge 1, right?
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>>47284677

Correct
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>>47284669
That's not in Part 1, precisely because it isn't ready yet.
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>>47284714
...What?

Then what IS in part 1? Isn't part 1 the playtest that's up?
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>>47284757
It's a patreon release. They're 12 pages long. Part 1 is the stuff they're putting out in those pages, I bet.
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>>47284554
The Edge Lord archetype really goes all out, bismuth reference and all.
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For raising armies in Kingmaker, do I just pay the consumption value in BP once then go along each week, or is there a higher initial value that I need to pay to form the army?
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>>47284757
The magic and nonmagic items? And gravity slimes. Maybe the artifacts, if theres room.
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>>47284554
>Daring hero
>tvtropes: the class

I'm not sure how I feel about this.
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>>47284558

Well, perhaps with some extra HP, class features, and spells, you can feed those fishmen their own assholes, should you ever decide to revisit them.
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>>47284809
Linkin Park though \m/

Also, ambu-lancer is one of the shittest names ever, goddamn is it bad
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>>47284925
It's kinda a great pun though.

They went all-out.

Madman has a bunch of puns too
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>>47283805
I've got five days to come up with proper NPC's for 9 different factions.
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>>47284969

Well, if you care to define "proper" and summarize the factions, perhaps we could help.
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>>47284955
If you think wanting to claw your own eyes out is a great pun, sure it's a great pun
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>>47284925
>Also, ambu-lancer is one of the shittest names ever, goddamn is it bad
Daring Hero named it. He got nat1 on linguistics roll.
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>>47280995

I want to traina pair of ratfolk in the ways of field gunnery!
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>>47285038
He should get the fuck out and stay the fuck out
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>>47285100
Can't agree. The worth of a pun is the absolute value of its quality.
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>>47284925
And what, pray tell, would you have called the obvious April Fool's day class based in being an ambulance?
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>>47284706
The head GM is kinda shit, and not open to things being different than imagined.

Speaking as one of the lesser GMs, I mean.
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>>47285203

I got that feeling. I was in a similar spot before in a different campaign, dead timeslot, got made sub-DM. Ended up rage-quitting the place and burning my account.
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>>47285275
There's ongoing passive-agressiveness about players "Minmaxing" while the GMing team is powergaming in both RP and mechanics. It's kinda funny, in a sad way.


Half the reason I haven't made my own character, honestly. The other half being time.
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>>47284012
Does it still say <MELEE WEAPONS ONLY> all over every customization?

Because if yes, it's got a lot of editing left to do.
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>>47285369

Those have nothing to do with Steelforge 1, so...
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>>47280805

Where are the fighter and rogue?
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>>47284976
OKAY SO

>New Hope Trading Company: The first faction the players run into, think the East India Company but less Evil. They run the trading post that the players start in, investigating a seemingly haunted house on the company's orders (and payroll).

>Coral Tracers: Across the water from the trading post (which is on an offshore island), there's, well, more islands. On these islands live a sort of coalition of aquatic and semiaquatic folk - they're rather wealthy in the area as a result of being the point of contact between the foreign traders and the mainlanders in the jungle. Said position as point of contact comes from them having a pact with local sea life. By "local sea life," we mean Dire Sharks, a Dragon Turtle, and the occasional IS THAT A BRINE DRAGON

>Howling Horde: The first group of mainlanders the PC's meet. They venerate apes as their guardian spirits. Currently at war with the Striped Stalkers as both try to awaken their favored totem spirits to stop the Titan's Hand.

>Striped Stalkers: A clan of mainlanders who venerate tigers and strive to emulate them. At war with the Howling Horde, who venerate apes. Also trying to awaken an ancient tiger spirit to stop the Titan's Hand.

>Titan's Hand: Some idiots who saw the wars in the jungle decided to try and resurrect the "Sleeping Titans" beneath a great lake to put an end to the war. It's actually an army of Marsh Giants the factions have no way of stopping if it gets out.

>Iron Fangs: What happens when a bunch of not!conquistadors lose to the native peoples but end up passing on much of their culture anyway. At present, the faction is a group of tribes who venerate serpents as symbols of renewal, redemption, and resurrection, with a savior-figure who supposedly shed his skin when he was executed, became a great serpent, and burrowed into the ground. When he returns to free them from suffering, he will shed his skin and walk as a man again.
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>>47285315
I've heard whispers of "killer DM(s)" before as well, but I can't say I've felt it personally yet. Then again my build is shit so maybe that's the reason
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>>47285514
There's a small joking going on with tallies.

I just favor killing player's spirits, not their characters.
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>>47285545
Funny thing, one of my DMs has consistently driven my characters to some sort of madness before they get killed.
The first one was the other players' fault, though. A LG Warder can only deal with so many CN antics before snapping.
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>>47285512
(cont.)

>Horizon Trading Company: A rival to New Hope that started operating recently. Notable for employing tamed monsters in their private armies. Unscrupulous, but not necessarily clever.

>Stormbringers: The odd men out. They want to take the lakes in the nearby highlands, dig trenches to link the water that would flow from them into a river, and use that to flood the jungle and kill everyone. They're dumb enough to think it'll work, but smart enough to tame trolls to do the digging and the harassing of people.

>White Scales: You want lizardfolk? Here's your lizardfolk. Worship dragons and everything. They've got a panic button for if the Marsh Giants get out, but it's a Great Wyrm Red Dragon sleeping in a volcano, so if THAT thing gets up things will be even WORSE.
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>>47285586
I just have the awful encounters that people remember.
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>>47285512
>>47285622
As for what I mean by "proper," I've got 5 days to make expository NPC's AND NPC combatants with class levels for ALL of these.
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>>47285664
Just bullshit the combatants on the spot. Get the basics like "this is what he looks like, he uses X weapon/tactic/whatever, his name is Y" and pull the rest out of your ass if it comes up.
Don't spend time preparing them.
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>>47285664
Will the players have an NPC escort for the first thing? What level are they starting at? What are the classes?
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Hey Gareth, how often do you DSP folks game together? Do the designers play in a regular game together, or do they tend to play with their own individual groups?
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>>47285961
I used to play in a 3.PF game that Forrest DM'd, and Dragoonwraith plays regularly with Forrest, but other than that we're kinda splintered off into our own groups. The majority of the team is allergic to PbP and of the ones that aren't, there are massive, horrific timing issues that make a chat or roll20-based game unfeasible. Couple that with our extreme geographic distance from one an other and most of us have never even /met/, let alone played in a game with one another.

In ages past, an anon offered to fly us out to Japan to play games and, presumably, suffer at the tentacles of various monstrosities, but it never really manifested much like the Endeca lewds and our hearts have been broken ever since.
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>>47285956
Well, only two of them have sent their sheets but they're all level 7.

We've got a Bramble Brewer, a Mindchemist, one unknown-but-probably-Ranger, and one unknown-but-probably-barbarian.

>NPC escort

Yes actually.
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>>47283748
>house rule
>classes with d10 and d12 hit dice get an extra 2 HP if choosing to settle for the average
>the shitty d8 classes like rogue and monk get an extra 2 as well
>give them full BAB whilst you're at it

Good idea y/n? Why/why not?
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>>47286031
You do realize that the whole Japan thing was probably hyperbole. The anon might have been that desperate for a game with 3pp or something. I don't fully remember the context.

The lewds were a real letdown, however.
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>>47286031
Hey, G, what's your favorite video game?
Also, may I inquire where I could find the "credits" as it were for PoW stuff? I'd like to know who to thank for each class, discipline, martial tradition, etc. I've got some information I've managed to piece together (such as who wrote my favorite, the Warder) but I'd like to put more names to things, if possible.
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>>47283603
>>47283494

Cornugon smash + hurtful
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>>47286245
Enforcer + Merciful weapon
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>>47286217
Honestly, all the d8 3/4 BaB classes should legitimately be full BaB
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sup /pfg/

my DM is going to make me get possessed and (as controlled by me, but RPing the possession, ofc) ill have to fight my party as part of the story.

ill be a level 5 witch, but he said i can request some stuff to make it more fair (as it'll be 4v1).

what should i request? im getting a temporary HP boost. any items or spells?

thanks in advanced!
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>>47283805
>>47283805
Our DM wants to make his own setting, so we're sitting on finished characters and passing time with the beginner box. Being the previous DM, I told him how much work that is for a first-timer (hint: too much, I failed, fortunately the game fell apart for different reasons), but he didn't listen. I doubt we'll ever get to play.
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>>47286332
How chill is your GM?
I'd suggest doing what my GM does for "bossfight" encounters.
See, one enemy vs the party is a huge cakewalk for the party due to how the game works. So what my GM does is - the "boss" has no Initiative, and gets a turn right after anyone else's turn. Suddenly, the action economy issue is resolved, and the fight is actually POSSIBLE for the "boss" side to even win.

If that's too outlandish, request to gain access to a different set of spells, as if the possession had fucked up yours. Select a bunch of [evil] and [shadow] and [darkness] spells from any spell list and throw 'em about like candy. Go for cool factor over power with the spells. Get higher level stuff if you can, so you have more options.

And, yeah, you're gonna want defensive stuff. I'm sure you've got a ME SMASH type character in your party that'll completely destroy you in 1-2 turns. More HP is a good start. I'd also go for concealment (such as a permanent Blur).
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>>47286222
I know, but as you've noticed by now my humor - failed or successful - tends to be based in equal hyperbole.

>>47286239
First question is off-topic.

Second question is difficult to answer. Origin of concept is easy enough - for instance, most of the archetypes originated with Elric, Harbinger originated with me - but the team has been involved in editing and tweaking /everything/. We didn't particularly keep track, but I'll link this to the internal and see if anyone with better memory can/cares to answer.
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>>47286039
Ok then, the NPC should (if you want them to be relevant to a haunted house instead of the campaign as a whole) should probably be a medium or spiritualist. That way they can handle dealing with any actual haunts. If you want them to be something other than hired help to deal with a haunting then I would suggest, to play off the name, building something out of the original trilogy. For Luke you could make a magus, soul knife, or possibly a light blade wielding mystic. For Han some sort of gunslinger, swashbuckler, or rogue focused on ranged weapons. You could even make him a beast master ranger if you don't want Chewie as a character in his own right (he'd be a tankier version of Han). Leia could be a number of things, depends on how you would want to build.

That would mean that you could build Horizon as an emulation of the Empire (Vader as a harbinger sounds right, Palpatine would be either a wizard or a sorcerer).

You could also drop both of those and build whatever you wanted since the trading companies don't really fit themes all that well.

The jungle tribes would have mostly mooks with some big players being animal archetyped druids, ranger variants. As far as races go I'd suggest human with some skinwalkers sprinkled in.

Titan's hand can be the standard cult and mooks build so some minor magic users, some vigilante archetypes that fit (if you want that social/subterfuge element), and some martials that wouldn't be too tough.

Coral Tracers can be any classes just use the aquatic/amphibian races when possible.

Iron fang should be mostly martial with a few divine classes (any due to the conquistadors bringing in clerics and inquisitors). Maybe sprinkle some reptilian races throughout (like vishkanyas).

Stormbringers should be mostly martials, maybe a few overseers who aren't/are DSP martials. The overseers would know the plan won't work but are doing it for some other reason.
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>>47286039
Cont

The White Scales would be mostly lizardfolk martials with a few casters and maybe some nagaji, vishkanya, and crocodile skinwalkers.
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>>47286449
He is really chill!

I'm pretty new to the game, so I don't really understand what you mean by some of this stuff. I'm not really familiar with higher level spells, but I'll have a look. Can you suggest a few? He already told me that he'll give me pretty much anything I'll need to fight them.

What do you mean by the action economy? Do you mean the boss gets a turn after each persons turn? As in, person A > BOSS > person b > BOSS? Or just at the end of the round?
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So base Vigilante is a solid T4 if I'm gathering correctly. Both base specializations are decent, and getting a talent every single level is absolutely bonkers for a paizo martial. It's not PoW, but as far as 1pp it actually seems to be pretty okay, even if you're not in an "intrigue" campaign. I kind of want to go for a catfolk with Nimble Striker, TWF line, and Boar Style feats, then take the Lethal Grace, Fist of the Avenger, Signature Weapon, and Mad Rush talents. Seems like it would actually work out pretty well with 25 PB. A shame grappling is kind of shit, would be fun to go into that too.

Being stuck in a 1pp only group is really messing with my head.
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>>47286547
Exactly. Normally with the pcs taking four times as many turns as a given enemy, the enemy doesn't stand a chance
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>>47286562

Could be worse. Could be stuck in a PFS-legal-only group.

I just want to make my sentai hero synthesist.
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>>47286547
Let me explain action economy.
Each player gets a turn, right?
Goes in Initiative order.
Now, seems your party has 5 people, right?
Which means your team has 5 turns per round to do stuff.
Now, recall to what kind of stuff you guys are capable of right now. You've probably got a ranged guy that blows people apart, there's most likely a melee man who can hack someone in half with one swing, etc.
Now, what can your witch do? Cast A spell. One spell. Sure, it might be great! It might put someone to sleep for an easy kill, or even knock out more than one enemy!
However, once that spell comes out, your turn is over. Now, the other four players get a turn.
Your turn won't come up again if they do theirs right. Or you'll be alive with 3HP. You have no allies to back you up, and the party has no one else to attack. You'll be focused upon and demolished very quickly.
That's the issue with "bossfights" and action economy. Simply put: whichever team can do more stuff is at a HUGE advantage. Maybe you've noticed already that fights against 1-2 guys are a lot easier than fights against 6-8 weaker dudes. It's a matter of pure numbers advantage, anon.

So, if the "boss" gets to act like so:
Player 1 -> Boss -> Player 2 -> Boss -> Player 3 -> Boss -> Player 4 -> Boss -> Player 1 -> Boss etc. etc.
Then you suddenly stand a chance!

As for spells, I'll pick some out for ya in a second.
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>>47286313
What? No they shouldn't. Fuck off.
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>>47286679
When I want single dudes to be more fun encounters I give them the Rakshasa double initiative ability. A single character having two turns is much stronger than two characters have individual turns. For a four person party it allows you to cut down from needing multiple guys to needing one and MAYBE a lackey with him (last time I did this it was an Inccubus magus and a demonic hound).
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>>47286332
What's the class composition like?
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>>47286788
In order of our strongest to weakest it is a synthesist > alchemist (mutagen to go huge and fuck shit) > gunslinger > brawler.

Also thanks so much man, idk if you are >>47286679 but thanks to both of you if you aren't.
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>>47286853
>>47286788
Oh and me, a witch. But I figure you knew that and I won't have to worry about hitting myself.
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>>47285664
If you just need stats go gobble up the NPC Codex and Monster Codex. The hard part is making people with personalities.
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>>47286665
>that spoiler

Shit anon, my condolences. My GM is just stubborn and a little lazy, but at least he's not braindamaged.

Then again, I'm legitimetely considering an unarmed-focused catfolk with 8 Int. Maybe I have brain damage too?
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>>47285761
Combat stats is the one thing you SHOULDN'T improve. I've seen far to many GMs not actually have stats and just let party members hit a creature until they think it should go down.
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>>47286853
>>47286679 here
Here's a few spells I'd suggest. Picked 'em on "spooky ghost stuff" flavor as I know nothing about the campaign. Look through 'em, see which ones you like.

http://pfsdb.com/spells/dust-of-twilight
http://pfsdb.com/spells/excruciating-deformation
http://pfsdb.com/spells/howling-agony
http://pfsdb.com/spells/piercing-shriek
http://pfsdb.com/spells/unholy-blight
http://pfsdb.com/spells/vision-of-hell
http://pfsdb.com/spells/haunting-mists
http://pfsdb.com/spells/shadow-anchor
http://pfsdb.com/spells/stricken-heart
http://pfsdb.com/spells/touch-of-slime
http://pfsdb.com/spells/disfiguring-touch

Additionally, cast this http://pfsdb.com/spells/devolution on the Synthesist to knock him down a notch if he really is so much stronger than the rest of the party.

Finally, use http://pfsdb.com/spells/animate-dead or just ask the GM to get a couple minions at the start of the fight. You really do not want to be alone. Even 2HP wisps will help a lot!

Remember: your job as the bossfight is to make sure the other 4 players get to beat you in a cool way. Put up a good fight, but don't outright slay them. Make it memorable in a "fuck that was SO COOL" way and not in a "I can't believe the GM let Anon murder half of us in that bullshit fight" way.
If you do it right, the party should come out of the fight thinking "Wow, we shouldn't fuck with the witch." and "Damn, that was a cool encounter."
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So one of my acquaintances is going to be doing a game he's asked me to be in, and it mostly focuses around an underground city of kobolds.
I've been shittalking kobolds to him, and mostly implying that he's been doing it because they're just his fetish and what have you, and he's been saying that they're really good and stuff, especially in packs, things like the Cavalier and other prestige classes, and how they're a playable race that can go to 20, etc.

So how serious should I be taking them?
Anything I should do particularly different than standard dungeon delving and combat?
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>>47287131

Eh, it's not so bad-admittedly, the concept is pretty dumb, but I'm just so weirdly in love with it, and it sucks that I can't play it just because Paizo doesn't understand their own game.

And again, could be worse-could be 7 WIS.
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>>47287372
You're already done. Kobolds have racial archetypes that make them good at one thing, fucking up people while in a pack.

You're probably looking at two kobold bards (dragon herald and dragon yapper) supporting swarm fighters (a racial archetype).

Also traps, you're gonna get fucked by traps.
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>>47287372
Overconfidence is a slow and insidious killer, anon.
Kobolds may be the worst PC race, but that's only because Kobolds are meant to be encountered in groups, on their home turf, ready for you. A couple Kobolds with clubs and stones are obviously nowhere near the same power level as 14 Kobolds in position at a killroom with a Dragon Herald backing them up.
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>>47287426
>>47287454
GM just told me he thinks traps are shit so I guess I'll mostly have to worry about packs.

I'm pretty new to 3.5, I made a sheet earlier this year but haven't ever played in, any general advice on anti-pack classes or such?
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>>47287487
AoE, and stuff that allows players to circumvent Flatfoot, Flanking, and that stuff

Bonus points if you have a Draconic Bloodline, so you can demoralize then with your Draconic superiority
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Is a hare familiar as good as it looks?

http://www.d20pfsrd.com/bestiary/monster-listings/animals/familiar
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>>47287454
>Kobolds may be the worst PC race,
Untrue, they have a distinct niche. They have some of the best early game defense.
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>>47287601
What on earth is a worse race, then?
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>>47287622

Kender.
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>>47287622
Orcs
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>>47287635
That's not fair, anon.

>>47287640
You take that back you COCKSUCKER
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>>47287622

Munavri?
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>>47287601
Kobolds and Orcs are the only race with a net negative on their racial modifiers, but Orcs have a +4 to offset their two negative stats. Kobolds are just fucked.
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>>47287640
-2 to ALL mental is too debilitating.
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>>47287665
Prends ca arriere, aspirateur d'organes males
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>>47287665
Mechanically, Orc's are the worst.
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>>47287703
>but Orcs have a +4 to offset their two negative stats. Kobolds are just fucked.
three negative stats. Three.

Negatives being spread out is worse than them being concentrated.
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>>47287695
Design-wise, sure.
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>>47287703
> but Orcs have a +4 to offset their two negative stats.
Try 3 negative stats on top of Light sensitivity.
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>>47287724
>>47287738
Yeah, meant to say three negative twos. Lost in editing.
Also, Kobolds have light sensitivity as well as long as they have darkvision
>>
+2 Str, +2 Con -2 to a chosen Mental stat
Darkvision
Ferocity
Weapon Familiarity

Would this make Orcs playable?
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>>47287792
Orcs are playable, they're just bad. They have a niche and it is the big dumb brute. Also characters should never get to choose their negatives, for racial stats. Fuck that. Humans were a mistake.
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>>47287792
I think that would make them too good. Choosing the mental stat lets you use whatever is your martial class's best dump stat. I say martial because no one would play a race with +2 Str and Con without using a martial class.
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>>47287823
I would as an oracle. put the -2 in int. EASY.

Or an inquisitor and put it into charisma.
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>>47287823
Given that being good Martials is probably the Orc's "thing", I don't see much wrong with that.
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Oh my lord Hexcrafter Magus is fun. Just hit level 6 or so in Shattered Star and it's great spewing debuffs everywhere and sleeping opponents of opportunity. We got through the nasty Incubus fight in book 2 by him failing his will save and the kensai decapitating him.

In other news, in another game I'm going to be playing as a vigilante, cabalist archetype. Any particular spells that'd work well for a budding revolutionary leader?
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I'm planning a campaign set in hell (not D&D hell, just hell with demons and stuff) starting from level 1+. PCs are fiendish demihumans born and raised there. Tier 3/4 only, PoW, SoP, and DSP classes allowed, standard classes must take Sphere or Martial archetypes.

Could I have suggestions for fun hellish plot hooks?
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>>47287370
For sure, thanks so much bro. I agree with you about not just outright murdering them, that's not my intention at all. They will also get the opportunity to murder me, if they wish! If I start winning and get to the point where it looks like they'll lose, the GM is going to step in with a higher level NPC who we are meant to meet there, so there's no real worry about me killing them.

That list of spells is awesome, I can't wait to disfigure my friends! Thanks again brother.
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>>47284558
That honestly sounds pretty bad ass. I'd love to have a DM that actually throws challenging encounters at us.
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>>47287853
That sort of raises a better point than >>47287823 was making. This wouldn't just make Orcs good martials. It would make them a fantastic choice for anything but a SAD full caster.
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>>47283805
>GM running a module he found that he really likes
>Want to play a dumb-as-dirt ME SMASH character
>GM lets me be an Ogre named Smash
>SMASH ALWAYS TALK IN THIRD PERSON AND YELL TOO
>SMASH GOOD FRIENDS WITH FRIENDS, NO SMASH FRIENDS
>SMASH ONLY SMASH BAD GUYS
>SMASH HAVE FIVE WISDOM AND SEVEN INTELLIGENCE
>SMASH GOOD BUDDY TO BE AROUND WITH TWELVE CHARISMA THOUGH
>Get to literally burst into some asshole's room through a wall in the
>A barkeep's empty remark makes Smash think he sells liquid gold and not beer, leading to Smash trying to stop the party from drinking because he thinks they'll choke on it and die
>oh man this is great
>First fight comes up
>GM consistently shits on Smash with a save-or-suck caster
>Can't do anything the whole fight, literally exhausted first turn so I can't rage, then staggered and entangled too
>After the session, ask GM if he could maybe lay it off a bit
>He tells me to get better at rolling saves
All I wanted was to hit bad guys very hard with a big wooden club and be a good buddy to nice people.
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>>47287878
Sounds like fun. You could have a demon lord attempting to invade another plane and the PCs are either trying to get high ranked positions for the invasion or avoiding conscription. They could also be serving a demon lord and attempting to screw over others.
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>>47287924
It wasn't worth nearly dying for what effectively amounted to pocket-change, and one of the PCs is retiring and getting a replacement because there's really no way to keep up with this. This is the second near-TPK we've have in two levels, and it's honestly frustrating how it keeps happening in almost the same way.
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>>47287979
Sounds like you're just a bitch nigga.
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>>47287979

Oh? Who are you losing? And who could they be replaced with that makes that much difference at level 3?
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>>47287867
>Hexcrafter
>in the same party as a Kensai
>I will never get to play in a party with both

Please anon, I can only take so much disappointment.
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>>47287959
Isn't that a good thing though? You can make a wide variety of characters with one and not suffer mechanically one way or the other?
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>>47288059
I'm sorry.

It's a lot of fun. Said Hexcrafter's specced to lock stuff down with Enforcer and Frostbite with Rime Spell, along with the other debuff-on-attack spells, so if it's alive and in melee it's pretty much fucked. It's gr8. Party's got some extremely entertaining chemistry too.
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>>47287878
>Fun hellish plot hooks
A local Sloth Demon is running out of food, and it's subordinates are losing their shit because they're next on the menu - find out why no food delivery has arrived in three whole days and the lackeys will give you all their money! (Which, admittedly, isn't much.)
Become completely enveloped in the seedy underbelly of the seedy underbelly's "food" "industry!" Hopefully not literally!
Deeply disturb your players with vivid descriptions of everlasting demons who are harvested for their regenerating flesh!
Make someone throw up by spending 5 minutes getting across just how disgusting the Sloth Demon's "waste disposal room" is! (It's literally a bunch of Lemures eating actual shit and toenails and stuff!)
Engage in epic battles in locations literally made of cooked meat and fingernails, or lard and more lard!
Simultaneously improve your combat prowess AND your "cooking" skills!
Work as a team to collect ingredients to feed your Sloth Demon boss for mad bucks!
Uncover and attempt to stop a wicked plot to bring normal food to Hell!
And at the end of it all, greatness awaits those brave enough to face Lucifer himself on even ground in a bi-yearly competition of skill... Hell's Kitchen!
Note: not actually even ground, Lucifer cheats like a bitch
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>>47288091

A gobbo archer, Baron Samedi, and the protagonists of a Tim Burton film?

Sounds like a fun bunch!
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>>47287967
To be fair, you are literally presenting yourself as THE most OBVIOUS will-save target in the region.

There's not a spellcaster alive that wouldn't recognize your total inability to defend yourself against their powers for what it is. You're the Ele Shammy in their PvP match. You're free points, and later on you might even be a free weapon to turn against their enemies.
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I need quirks for my gnome lunar oracle, I start playing her tomorrow.

She was raised by wolves, as per the Beastkin trait, and as such, her curse is a rewrite of the Ravenous Curse, see below.

She lives in a gnome village and spends most of her time living amongst the creatures of the forest, shapeshifted into various forms or animals or magical beasts.

She has made a point to study the unknown habits of the forest creatures (and has fucked a few of them, while in the form of those creatures, strictly for her studies, of course.)

Rewritten Ravenous Curse for Oracle in my game, GM decided on the following.

You can only go one day without food before you begin to starve. You must consume blood or blood-rich organs on a daily basis or you begin to starve,however, you are immune to the sickened and nauseated conditions add your curse level to all saves involving ingested toxins, poisons, potions, or any other substance that would cause you harm.

At 5th level, you gain a primary bite attack that deals damage for a creature of your size (ld6 for a Medium character, ld4 for Small). You have the grab ability; if you hit with this bite, you deal normal damage and attempt to start a grapple as a free action without provoking an attack of opportunity. You receive a +4 bonus on combat maneuver checks made to start and maintain a grapple. You gain the swallow whole ability; the AC of your stomach is 10 +1/2 your natural armor bonus (if any) +your Charisma modifier, and it has hit points of 20% of your total. Any target of your Swallow Whole ability is regurgitated 2d4 rounds later on your turn automatically.

At 10th level, you learn heroes' feast as a 5th level spell, though you are unable to benefit from it.

At 15th level, your swallow whole ability allows you to swallow opponents up to your own size.

http://www.d20pfsrd.com/classes/base-classes/oracle/oracle-curses

linked original page for comparison.

Any ideas are welcome.
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>>47288159
Well, yeah, but...
Maybe he could have had the first encounter not have a caster?
Or at least one that didn't COMPLETELY fuck me sideways?
Isn't the point of tabletop RPGs to have fun? I didn't get to do ANYTHING (literally anything) but roll saves for all 8 rounds of combat, and that fight took up almost two thirds of the session time.
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>>47288134
Pretty much. Also lol, imagining a Tim Burton film about an oni-spawn tiefling kensai and the wintercursed weeaboo who loves him..
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>>47288121
9/10

Would play bard.
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Hey /pfg/ do skinwalkers look like their respective lycanthrope parentage when in beast form or do they just take some of the features from them?
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Can someone explain to me how twf works when you start getting iteratives?
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>>47288211
It's your fault for painting a giant target on your side that says "I'm bad at will saves".
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>>47288294
Lycanthropes are The Howling.
Skinwalkers are The Wolfman.

Hope that helped.
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>>47288294
They generally take features from them, such as animalistic eyes or teeth or body-hair. They don't turn into the full-on Hybrid Beast Mode.
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>>47288316
You just slap on an extra attack and take your penalties to all of them as normal. The other, less eloquent answer is that it doesn't.
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>>47288316
It depends on what feats you have.

You don't gain additional offhand attacks, unless you take improved/greater twf
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>>47288183

>Study unknown habits of forest creatures and parenthesis
>Features designed around Swallow Whole
>Pic related

In all seriousness, though, maybe she's possessive of what she considers hers? Objects, places, people? Wolves have the whole "territorial" thing going for them.

And perhaps she enjoys a good headpat, since you clearly don't mind getting freaky.
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>>47286313
The non-casters maybe. Classes like Magus and Alchemist are already strong enough, let alone Clerics and Druids.
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>>47288091
>frostbite debuffer build
>double magus party
>mfw

Well, your party already looks way livelier than mine has been. Our homunculus just got some nice toys, and I think we're getting towards the end of book 1, so maybe once we start book 2 we'll shake things up a bit and everyone else will start to wake up. Shit's awkward when it's just you and the GM going back and forth most of the time.

Considering my alchemist has the lowest will save and the biggest boner for ancient ruins, I'm looking forward to that phantom killer trap I keep hearing about.
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>>47288364
It should be noted that she has a wolf animal companion, which is now winged (Evolved companion feats ftw)

I think I may have her be way too willing to jump into a pack mentality, with the other PC's, perhaps they may find her attempting to lick them, as an act of grooming, while they sleep.
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>>47288211
>martials
>having fun and nice things
>in Pathfinder
You can pick two, and only two
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>>47288423
Yeeeeah. Suffice to say, the freezing cold girl there wasn't originally a pale, black-haired and green-eyed woman.

It's a fun campaign so far. Lots of weird quirky NPCs, and if you ARE the one who blunders in there's some really funny NPC interactions that follow.
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>>47288211
The problem was the way you were acting - fun as it is - does paint a giant target on your back.

It's the same as if a partymember is dressed all in black leather with buckles everywhere, and stands around licking her knife while thumbing the top of small vials of foul-looking liquids or twirling lockpicks. She even talks in a loud hoarse whisper, always trying to find some shadow to do it from.

When she complains that all the city guards immediately assume she's the prime suspect whenever someone dies, what would you be thinking of pointing out to her player?
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>>47288465
How? Flight is a 2-point evolution, and Evolved Companion states a single 1-point evolution per feat, not two evolution points.
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>>47282347
>What kind of spells are you investing in, and who has the worst will save?

Spells other than Charm Person, because the GM rules that the target remembers the caster wiggling their fingers around and mouthing off suspicious gibberish.
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>>47288211
Don't take the bait man
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>>47288548

>That pic
I like to think she's asking something like this:
https://youtu.be/aclS1pGHp8o
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