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SaltyJub
Warhammer 40K: Ork Variations?
2016-05-15 18:20:41 Post No. 47268408
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Warhammer 40K: Ork Variations?
SaltyJub
2016-05-15 18:20:41
Post No. 47268408
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In Warhammer 40K all Orkz are the same. That is because, if one is to quote the Orkz: "Orkz es best!"
But I do enjoy to think that it would be a whole lot more interesting if the various Klanz would have different looks to their gubbins.
Bad Moons: Still the chubby dudes. Still the biggest an' longest teef. Usually long and outward-facing ears to catch all the noise going on. They'd look like overgrown and Ork-y Gretchins.
Death Skulls: Obviously horrendously skull-faced. No lips at all, just teef bared. Spinal cord and ribs are usually shown throughout the tightly woven skin and muscle. Dead eyes.
Snakebites: Largest snouts to make them into great trackers, often used to track things without tech. Fungal growths and mucus dwell forth from their bodies far more than other Orkz. Forked tongues and jaws able to dislocate themselves to eat Grots in one foul swoop.
Evil Sunz: The 'Classic' Ork look. Flat head, short but extremely wide jaw, long upper jaw, often bared teef. Larger cranium allows for better knowledge of tactics and deft cunning.
Goffs: Biggest, baddest and scariest. Studded with dark fungal growths along their skin due to their hardness. Upward facing ears to know which 'unz will try to shiv you in the back so you can kromp 'em before they even try.
Blood Axes: The REALLY Classic Ork look. Squished, almost toad-like faces. Straight out of the 1st edition.