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Warhammer 40k general.
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New imperial armour tau units incoming edition.

>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V7.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>White Dwarves
https://www.mediafire.com/folder/tx4hcy4u487pv/WD

>Novels (Working link as of 02/02/2016)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q
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THIS THREAD HAS BEEN FORTIFIED!
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>>47239119
First for there are orks and tyranids units waiting for an imperial armour update.
>>
So the Tau and Admech are fighting for the secrets of an abandoned Forgeworld.

What are these secrets?
And will win?
>>
>The Adeptus Astartes are one of the most elite and feared fighting forces in the Imperium of Man
>no Fear USR
>I4
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>>47239196
Red Scorpions will win
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>>47239196
who will win?*
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>>47239210
Literally who?
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>>47239196

Are you referring to the next Imperial Armour? Because Imperials always lose that one, except for Badab War.
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>>47239196
Imperials. But why did the AdMech abandoned the Forge World?
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1000 point Rengade army. Tips, advice?

HQ
Arch-demagogue (bloody handed reaver, hot-shot pistol, carapace armor)
9 Disciples (plasma gun, heavy weapons team mortar, carapace armor, vox)

Troops
3x10 Renegade Grenadiers (each w/ 2 hotshot volley, 2 melta guns, carapace armor)

Transport
4 Chimeras (autocannon, militia training)

Heavy
2 Rapier Lasers (militia training)
>>
>>47239241
Your guess is as good as mine.

But whatever it is, it must be really dire to make the admech abandon all their factories and goodies.
>>
>>47239196
>Who will win?
Lady Malys. She stole the secrets while everyone was busy fighting. It's kind of her thing.
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>>47239222
Forgeworld's pet chapter who is also involved.
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>>47239273
Maybe Men of Iron woke up and the cogboys decided to leave and then start up shop again once the robutts run out of juice.
>yfw the AdMech gets the Men of Iron to soften up the Tau
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>>47239247
>grenadiers as your staple troop
why?
>>
>>47239247

You can't really do much with 1000 points. You look a little infantry/firepower light. I'd drop the Chimeras or Disciples upgrades to either add more cheap bodies or more cheap firepower like Rapiers. Rapiers are some of the best bang for buck in the game depending on what weapon you mount.
>>
>>47239222
A chapter who's tactics are now overshadowed by the IH.
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>>47239161

I hope so.

Though I believe Tyranids have had their book updated at least once.

Orks have not.
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So guys, what's the verdict (just looks/design)
New or Old?

I like the new one it feels consistent with the Manta designs and is very sleek, but it looks a bit large and isn't really in line with the other Tau vehicles in my opinion.
>>
>>47239222
Guys with the second best loyalist colour schmeme
>>
>>47239196
Ad mech and suddenly all Imperial armies will be able to deploy volkite weapons again.
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>>47239317
I kind of prefer the new one. Its flatter, so it feels more like a plane, even if is somewhat larger when viewed from above.
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>>47239317
The new one is winning me over.
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>>47239152
By the black legion?
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So regarding the stormlance demi battle company, am I right in that:
A unit MUST shoot in order to get the 1d6 extra movement?
Vehicles in the formation also get to move 1d6 after shooting?
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>>47239373
Nay! By the Hammers of Dorn!
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>>47239317
I like the new one apart from the tail fins. Being all squared off they look too imperial to me. Probably fairly easy to leave them off though.
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>>47239414
that seems like RAW. Almost certainly not RAI, but this is GW we're tallking about.
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>>47239419
Cause I swear its like that is the scheme for the black legion.
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Reformed the list i posted some days ago, thoughts on my spushal snowflake?
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>>47239317
I think they're both ugly, but I prefer the newer one slightly. It's a bit more sleek.
>>
Best build for thunder wolf calvery?
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>>47239206
>I4
so faster than any other humans, and any aliens save eldar and some nids.
>thinks being feared in general=Fear USR
given that the Fear USR is pretty damn worthless in 40k, I'm going to go with 3 fuckoff out of 3.
>>
>>47239317

I prefer the old one because I'm familiar with them and they have the wide, manta ray look that I associate with Tau.

The new ones are very sleek but are a bit too sharp/angular to look similar to Tau. But I guess that's just the style they're going with now with high tech Riptides and stuff. They're getting less organic/boxy and more high tech. You can see this when comparing XV8 to XV9.
>>
>>47239332
God no, the CSM players butthurt would implode this board if that happened.
>>
>>47239119
How do you build Orks now that tankbustas can't grenade things and KFF doesn't work in vehicles?

We were already the worst codex, did we really need this nerf?
>>
Would using Dark Angels models for a Tzeentch army be a good idea. I'm thinking a Wizard look might be nice, but really I'm struggling to come up with a good style that fits Tzeentch other than tentacles everywhere.
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>>47239535
>so faster than any other humans

Callidus is like initiative 7.
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>>47239522
Storm shields, everything else is circumstantial.
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>>47239557

DA are the most wizardy marines with their robes. Go for robes and hoods on everyone and give everyone force staves and books and watchers/chaos spell familiars. Paint the robes muted blue, grey, or red.

Army of wizards.
>>
>>47239562
Assassins aren't exactly what you would call human anymore.
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>>47239567
Well, are power axes worth it? Or power swaaaards. They seem outclassed by hammers and claws
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>>47239119

>Yet another Tau imperial armour

oh boy, they really need all these new formations and units.
>>
>>47239552

That is a good question.

> KFF doesn't work in vehicles

Since when?

The Ork Codex says it bestows the Invulnerable to the vehicle if the bearer of it is embarked upon said vehicle.
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>>47239479
The Hammers of Dorn have reappropriated your color scheme and made it respectable in the eyes of the Imperium, and hated by the Word Bearers and Ultramarines.
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>>47239605
They are, but they can work with pretty much everything, you can pack even 1-2 powerfists just to deal with the tough things.
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>>47239196

>The Tau vs *
>Who will win

I can't tell if you're joking or not, to sell more models to tryhard waacfags the tau are unstoppable and win in every piece of media and fluff written by anyone at GW.
>>
>>47239579
Cool, sounds like it'll be just what I'm looking for then.

I didn't want to go with Thousand Sons, since I've heard they aren't as good, though I wish I could get Psyker champions for other squads.

Would taking that new Sorcerer Formation and splitting them across my army be a good call?
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>>47239676
Good thing its a FW book then
>>
>>47239661
Loyalists: "And the shirts on your back too"
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>>47239749
Why are chaos fans so damn bitchy
>>
Weird how Tau is the faction they're pushing now. Is it to get the weebs?
>>
>>47239778
Tau = #1

Dumb gue'la go home
>>
Well, maybe they'll use this new IA book to show off how cool the Skitarii/Admech are and why everyone should stop buying Tau and get this new army. Nothing says "Buy our shit!" like a bunch of new formations and a book of pretty pictures!
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>>47239676
Name one recent book outside their codex where the Tau won.

You can't.
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>>47239778
Its probably that they saw the success of the Riptide in 6e, and thought it was just people wanting bigger robots rather than a bunch of WAACfags jumping on the army because Riptides were cheese.
>>
>>47239812
The Tau/Raven Guard supplement.
>>
>>47239812
Thandros campaign.
>>
>>47239640
Move on to other games if you arent already.
>>
What if the Space Wolves actually had a successful successor chapter?
>>
Been using IG rough riders a lot more often in my games. I never realized how reliably they can kill space marines.
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>>47239373
>Women in the Black Legion
Nigga that better be a Daemonette in disguise or I'm going to go Angron on your sorry ass
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>>47239878
It'd be even more special snowflake than normal wolves.
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>>47239867
>Thandros
I mean Taros
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As someone that know next to nothing about admec, what do they use for air support? Do they have the same kind of agreement with the navy as they do with some knight houses or just call on the Imperial Navy if they need them? Do they pilot any of their own fighters/bombers?
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>>47239884
>Female Chaos cultists don't exist
>>
>>47239878
I'd allow it. But only if they were called the Space Corgis.
>>
>>47239900
>Taros
>recent
>>
>>47239884
probably from the RPG and it's an attached rogue psyker/sorceror.
You know, like happens in the RPG.
To laszy to check, but do the renegades rules allow for the sort of powerful witches and such that show up in the rpgs?
>>
>>47239941
There are rogue psyker covens, but I don't think those are very strong.
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>>47239770
Because every single update GW makes, something gets taken away and given to Loyalists, or they nerf something in our Army.

We. Have. Nothing. To. Have. Fun. With.

Ork players at least get to do all sorts of crazy and cool conversions and have fun with their army through that, even if they do suck on the table even harder than CSM.

CSM has been the punching bag of GW for almost a decade now, how long do we have to pay for 3.5e Iron Warriors before we are forgiven?
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>>47239884
it's a human psyker you spastic
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>>47239914
Either Cultists got some special rules while I wasn't looking, orthat bitch is not shooting psychick dakka. Odd, could've sworn thereweren't any Female Sorcerers either.
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>>47239976
Until someone at GW actually plays them, and cares about them. That's about it. I'm glad when I came back to the hobby a year ago I shelved my csm.
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>>47239976
The crimes of chaos can never be forgivin. Gw is purging you
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>>47239907
The have servitor piloted lightings.
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>>47239594
Neither are marines.
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>>47240012
Oh I know. I picked up Necrons when the 7ed update came out, but I am getting worried how they've not recieved any updates since. Other than that small Armory thing, which wasn't that good
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>>47240001
Sorcerer = space marine psyker turned to chaos
Psyker = any human with psychic potential
>>
>>47239701

Imperials always lose in FW books though.
>>
>>47240001
You're retarded
>>
>>47239976
I would forgive you for the sins of the Iron Warriors, but my forgiveness won't help anything.
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>>47239956
so trying to represent and outbreak of the Pilgrims of Hayte on the table top would require basically making my own rules, and not just some houserules.

Got it.
>>
>>47239976
>We. Have. Nothing. To. Have. Fun. With.

That's because your definition of fun is cheese.
>>
>>47239152
>>47239373
I see your legion and raise you a crusade
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>>47240091
Fuck Slaanesh lashers
>>
>>47239976
At least you know you'll get something in the future

My army has lost its individuality and options more and more with each update, soon it will be nothing more than an alternative paint scheme to give your ultramarines
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>>47240116
>Confusing the chapter that loves Dorn with the one that looks almost exactly the same but hates Dorn and pretty much everyone else on the Loyalist's side.
>>
>>47240095
Not really. Just house rule that renegade psykers can buy additional mastery levels, and expand the psychic powers they have access to.

That is, assuming there isn't some other weirdness about that scenario
>>
>>47239976
I still field CSM now and then. But the only fun left in that army comes from putting a bunch of FW models on the table. Im starting a double Avenger Renegade Knight as soon as I finish 6 more Plague Drones. So once thats done, the Death Guard will see the table for a game or two.

That book is just so lacking compared to other codexes. I cant believe theyre continuing to let it ride.
>>
>>47240103
What would you consider some fun fluffy rules that CSM get?
>>
>>47240178

CSM should get Mob Rule.
>>
>>47240103
And where did you get that from? Because of the Iron Warriors mention? I didn't play back then, I've only heard the rumours.

Regardless, I'd settle for a mid-tier codex at this point, something decent that would stand a reasonable chance against most lists even without Heldrake or Daemon summon spam.

I just want to have a game against something else than Orks and have a chance at winning.
>>
>>47239884
Moraina the Weeping Girl is a member of the Black Legion. She came to Abaddon and offered her services.
>>
>>47240166
well, some mutants based on the genestealer cult abhorrents, some USR, and and a FMC that's basically a refluffed bloodthirster with lower WS and BS and higher wounds.

And the Maiden of Pain, which can send out deadly novas in the psykic phase that hit friendly units too.
>>
>>47240194
oh sweet, the worst special rule in the entire game gets added to the worst faction in the entire game. just squat them already and be done with it.
>>
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>>47240129
>our vows were taken
>our sword brethren cast aside
>filthy, heretical, disgusting psykers forgiven
>they DARE to say we are no longer fearless in combat
its ridiculous what they did to us brother. we are fathers to a murdered codex, husbands to murdered fluff, and we will have our vengeance, in this edition or the next.
>>
>>47240178

Just give it up. GW is never going to get 40k rules/balance to a respectable level. Dont chase that carrot.
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>>47240161
>not taking the time to realise the guy posting the black legion was poking fun at a loyalist chapter
don't bother calling the commissar, ill hang myself.
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>>47240300
I knew. You've just fallen into my trap is all!
>>
>>47240214
So what are some "fun" things other armies have that CSM don't?

If you can't have fun with CSM just because they're weak that's your problem. You even mentioned Orks can "at least have fun converting" when Chaos can too with mutated conversions.

I'm not saying CSM don't need help, I'm just saying you're a whiny fucking bitch with no argument other than "waaah CSM are bad and I wish they weren't but I'm going to disguise it as a legitimate complaint".
>>
I'm thinking of dismantling my 3 Basilisks to create the gun for a Crassus Dominus. thoughts?
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>>47240403
>So what are some "fun" things other armies have that CSM don't?
Significant number of options for kitting out squads
Rules that completely change the way the game is played when compared to other armies
Rules/Formations that make it rewarding to play tactically and with good positioning
>>
>>47240403
Challenges are pretty fun.
when you win them

Having Daemonology Sorcerors can also be fun
>>
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>>47239812
Here we go again with the Tau shitposters.
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>>47240403
Mutations don't even compare to the shit Orks can pull off. Truks alone can be made into so many things, convert that shit into looted tanks or build your own Orkanaut.

Also, how the fuck am I going to have fun playing an army when every single game is going to be a losing one? Losing can be fun, sure, but it's going to get pretty dull when the match is decided before you put your models on the table.
>>
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>>47240316
I'm confused now, dam your chaos mind tricks.
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>>47240276
Of course not! GW would need a small army of statisticians to balance the 8 factions and 15-some subfactions properly. And even then they'd have to account for unit combos within the factions, unit combos between factions when allied, formations, formations with allied combos, and now the holy hot mess that is flyers and their rules on top of THAT. And then you got to consider maneuverability, special abilities, player behavior and objectives...The game is just so damn big now that tweaking a rule is like trying to replace a fusebox on the Occurrence Border.

It's easier with video games like Wargame: Red Dragon. Sure you may have 10 different factions with 50 units each, but at least you can update the game every month and use collected statistics to identify and fix the balance issues. In a tabletop game you can only collect data from secondhand game sources and update once every year at most. Beyond that your relying on mathematical models. So the game will never be balanced no matter how hard GW tries.
>>
>>47239812
It was nice when the largest loss that the tau had ever had had gotten retconed to *A few, unimportant planets that were forgettable at best."
>>
>>47240508
Challenges would be fun, if the random table wasn't so shit.

Sorcs perils on any doubles, unless you get a Crimson Slaughter Possessed Sorcerer, so I guess that still counts, if only barely.
>>
>>47240403
I haven't played against a chaos player for a loooong time, but I imagine they have the same problem regular marines and other armies have. You aren't playing Eldar.

>battle focus
>fair and balanced
>holo fields
>fair and balanced
>bladestorm
>fair and balanced
>bright lances
>fair and balanced
>bs 4 aliens
>fair and balanced
>>
>>47240521
Purge it, just to be safe.
>>
>>47240503
>Significant number of options for kitting out squads

Chaos have this. But you're just going to whine that marks aren't good.

>Rules that completely change the way the game is played when compared to other armies

Chaos have this, you just don't like them because they don't change the game to be easier and more powerful for you.

>Rules/Formations that make it rewarding to play tactically and with good positioning

No armies have this except DA and vanilla. All formations are either shit or cheese.
>>
Of the major armies, who has the oldest model line?

Orks?
>>
>>47240564
Check the new Marine supplement.
Welcome to Cheese Town, Population: Librarius Conclave
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>>47240574
So, you're either a massive faggot and an idiot, or a troll.
>>
>>47240612
Thanks for the insight, Mr. Pot.
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>>47240585

SoB, then Orks and CSM. SoB are still metal, don't know how you forgot about that other than the fact that they're SoB so everyone forgets about them including GW.

>>47240593

I agree the new vanilla psychic powers are even more broken than Eldar, and were added to an army that was already close to Eldar in power levels, but at least they can be automatically shut down by Daemons, heavy amounts of psykers, or Culexis. You can't "shut down" Eldar.
>>
>>47240574
Give one good fluff reason why every single Chaos Lord has decided that they can have a Combi-Flamer, but have sworn off using a Heavy Flamer.

Give a reason why two 10 man squads of CSM have 4 special weapons, while one 20 man squad has 2.

Give a reason why Cult Terminators no longer exist.
>>
>>47240585
When did Nids last get an update?
>>
>>47240669
>SoB, then Orks and CSM. SoB are still metal, don't know how you forgot about that other than the fact that they're SoB so everyone forgets about them including GW.

When I said "of the major armies", I specifically was thinking that clearly excluded Sisters...
>>
>>47240671

Vanilla HQs don't get HF either unless you're Lufgt Huron.

At least you can go up to 20 squads AND have Cultist/Zombie alternatives.

At least you have marked Terminators with combi options.
>>
>>47240692
Oh snap
>>
>>47240692

SoB are a major army. They're not a mini-dex. Although by today's standards they're almost a mini-dex. They still have more units than Harlequins, MT, and even Skitarii.
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>>47239414
It's ghetto battle focus, don't see what's so confusing. It's to let you shoot then run, not run twice
Only weird thing is jump units can go 2d6 when they normally run 1d6
>>
>>47240671
>Cult Terminators
>most people don't even take cult marines anymore

Hue

GW pls
>>
>>47240512
I told you that you can't.

Ergo, the Tau are alright.
>>
How much longer before the Tau win? It's pretty much inevitable.
>>
>>47240706
>HQs

I said fluff, not crunch. Why would a Chaos Lord not want the best weapon for himself? They don't have to follow the codex Astartes

>At least you have X

Still not hearing a reason.
>>
>>47240564
those things are fair and balanced, and give eldar something fun and powerful.
Well except for BS4 aliens, because that's hardely unique and should not be surprising.

The shit that's OP and ruins the codex isn't part of that list. D weapons, flickerjump, and scatbikes. Or in the last codex, Waveserpents being one of the best shooting vehicles in the game. None of which was asked for by eldar players btw.
>>
>>47240512
Stop with the fish meme.

They have hooves for fuck's sake. They're from a grassy plains world. They're cow people.

>>47240744
Depends on whether Farsight's rebellion fucks their shit up, and/or the Tyranids do.

The Tau hit dramatically above their weight class, but couldn't actually take the Imperium's full firepower if it wasn't split amongst 30,000 other things.

Hell, they mostly beat the Raven Guard / White Scars by recognizing that they follow literally the same battle strategy in every fight (kill the one in charge).
>>
>>47240744
The Space Time is stuck on Imperial time 0.999.999 M41, so never.

I suspect the Emperor is to thank for this, he saw the unavoidable doom and froze time to save humanity.
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>>47240774
Corsairs were always Eldar +1BS so they should be BS5 now.

Make it happen, FW.
>>
>>47240774
>D-Weapons
100% agree. Change all D-weapons to STR 10 and leave that shit to Apocalypse and suddenly WK aren't stupid.
>>
>>47240774
>those things are fair and balanced

No they aren't. You know how you can tell? Power creep. They are fair because power creep has made OP shit "fair and balanced". They need this OP shit to compete with the other OP shit that has crept into existence. It's just more OP shit contributing to more power creep.
>>
>>47240838
Theyre still stupid.
295 point GC. Initiative 6. etc, etc..

295 points, they must not have been selling that well.
>>
>>47240774
Something I don't get. Why do Craftworld Eldar get Battle Focus? Aren't Dark Eldar supposed to be the more physically adept ones focused on speed?
>>
>>47239317
I don't like the new one's tail fins or the wing fins, and the turrets look like they're going to fly off as it accelerates.
>>
>>47240774
Now Wave Serpent shields are immune to pens on a 2+
Cant D the Wave Serpent. The only unit in the game that laughs at D weapons.

Eldar players should shelf their army. But I guess if you're playing Eldar, you have no shame.
>>
>>47240672
Genestealer cult stuff. Before that, Shield of Baal.
>>
>>47240992
>Initiative 6.

Initiative 5, actually.
>>
>>47241000
Battle Focus isn't supposed to represent physical ability, IIRC, so much as it represents a near-perfect level of squad cohesion and mental/psychic unity. A squad of Kabalite Warriors might have an edge over a squad of Guardians in terms of raw strength and agility, but the Guardians are able to function better as a cohesive unit.
>>
>>47240669
Except Librarius Conclave + new psychic powers is game breakingly stupid. There is a lot of dumb shit in those new powers, but Geomancy is perhaps the most retarded thing GW has done this year. And they just released Death from the Skies as a supplement. The worst supplement since Escalation. Maybe even dumber than that.
>>
So in these rules can the Empire finally exterminatus that Xeno loving cancer of GW that is Warhammer Fantasy? (WHFB have been the cancer of GW since 1st edition. With 18% of sales. It deserves an exterminatus.)

Also Orkz don't need to be updated. They are magical space mushrooms of awesome. You can't really improve on the only perfected race in 40k.
>>
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>>47241160
>So in these rules can the Empire finally exterminatus that Xeno loving cancer of GW that is Warhammer Fantasy? (WHFB have been the cancer of GW since 1st edition. With 18% of sales. It deserves an exterminatus.)
It has already happened. Look up Age of Sigmar.
>Also Orkz don't need to be updated. They are magical space mushrooms of awesome. You can't really improve on the only perfected race in 40k.
You ignorant, ignorant fool. You haven't seen these threads.
>>
>>47240774
no they aren't fair lol. D weapons are overkill but things like that aren't what break the game, its having ridiculous basic advantages that no other army gets, like extra movement, saving throws for vehicles, instant wounds on your regular soldiers weapons, a heavy weapon that can and will destroy any armour in the game.

lascannons are str 9, vs armour 14 you still need a 5+ to do anything, bright lances you will never need anything worse than 4+. those are the little bullshit advantages that make eldar better than every army in the game. your margin for error while playing against them is ridiculously low.
>>
>>47241142
thats a really fancy way of saying its just extra movement that allows them to jump in and out of cover while still shooting at full strength.
>>
So /tg/ how do i deal with 700+ imperial gaurd soldiers at 1500pts of blood angels i dont think my flamers are going to be enough for all that lasgun fire
>>
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>>47240403
>>47240574

Wow them thousand sons sure are the tits

Gotta get me some of them.
>>
>>47241157

I already said that.

Think about it this way. Eldar have a lightsaber, and Space Marines just got a gun. You only have a knife. BUT you can also have a kevlar vest.

Who is worse in the end?
>>
>>47241253
>one faglord claims CSM aren't fun because they don't have cult terminators
>one other faglord claims CSM aren't fun despite having cult marines

You're just proving what a moron you are and all you want are OP units. You'd be all over Thousand Sons if they were scatterbikes. How many Heldrakes do you own, faggot? If it's more than 0, you should kill yourself and never post again.
>>
>>47241142
If its just pefecy squad cohesion, shouldn't that just be high leadership, or maybe split fire to represent coordination?

Running while shooting accurately strikes me as the sort of thing where physical coordination and speed is more important than being focused.
>>
>>47241000
both are about speed, but craftworld are about being extremely tactical and focused.
I agree deldar should have something giving them speed too though.

For the fliers this is pretty well represented, craftworld get Vector Dancer, and Deldar get Supersonic.

>>47240966
fuck off. powers that make someone interesting and fit the fluff are good for the game.
If people had the option of balance achieved through taking interesting and fluffy stuff away from the OP armies, or giving fluffy stuff to the weak armies, what whould CSM, Orcs and Nids prefer?
And half the shit you mentioned isn't unfair powercreep at all. BS4 on xeno? what so only marines ever get to be good shots?
Bright Lances? Basically just lascannons. Worse most of the time, slightly better against only AV14.

>>47240838
old codex rule for D was fine.
If they want Wraithknights to be at the power level they want, make them cost approriately. At 450+pts they could even have 2 single shot D weapons, because that costing is for apoc games

>>47241055
the 2+ prevent was in 6th ed. you just didn't notice because it was shot every round.
Serpent shields defense was a thing forever.

And the D thing basically never matters, just admit it already. Wave serpents were not dying to d any signficant amount of the time.

And fuck you, there is plenty of ways to play eldar as upper mid tier. If your army has problems with that, then your army is fucked.
>>
>>47241276
>two people want different things out of an army

What a shock
>>
>>47241160
>Orkz don't need to be updated. They are magical space mushrooms of awesome. You can't really improve on the only perfected race in 40k.

Their models are mostly 20 years old or nonexistent, and they're the worst codex in the game
>>
>>47241285
Make it so Eldar only run after shooting, and Dark Eldar run before.
>>
>>47241280
well all eldar are extremely coordinated and agile. hence high initiative (though deldar is higher, because even more agile), universal fleet, and in the RPGs unnatural agility and very high agility.

battle focus is that they are able to put the attention needed to shoot accurately, while on the move.

Moving and shooting is there thing, it's why there is only one unit type that can't move and fire at full BS.
>>
>>47241285
>fuck off. powers that make someone interesting and fit the fluff are good for the game.
found the eldar player
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>>47241276
Maybe you should get your head out of your ass and recognize that every army deserves to be spoiled for choice and have all their units viable regardless.
>>
>>47241336
that's not that great. Given that deldar is supposed to be a more assaulty army, I'd prefer they get run and charge.

Yes that's kinda the waagh rule, but orks are supposed to be about unstoppable charge, not inevitable. Orks need a numbers or surviablity boost, not a base speed boost.
>>
>>47241316
Which is strange. They're the most Iconic faction next to space marines in the game. They appear in Warhammer 40k Games as or more often than Chaos does. You'd think GW would want to capitalize on their popularity more.
>>
>>47241341
then why not just give them weapons that represent this, or an ability that allows them to move and shoot a heavy weapon without penalty. having an extra 6 inch movement every turn is broken.
>>
>>47241276
Thousand Sons: Oh boy, you've just stumbled one of the the most skub units in the entire game!
>>
>>47240791
>Stop with the fish meme.
>They have hooves for fuck's sake. They're from a grassy plains world. They're cow people.

The fish stands for b8 m80
>>
>>47241276
>>47241276
I play Slaanesh, so I already like Noise Marines a lot. They're a solid unit. I would like the army to be more fluffy by letting me take Sonic Weapons on more things, because they're cool.

The other guy doesn't like his Thousand Sons. Obviously getting more Thousand Sons wouldn't fix his issues.

In a book with this many options, its only natural people would want different changes.
>>
>>47241349
yes, and when the codex came out I was pissed as shit about the d weapons and tons of scatbikes, and happy that the serpent shield shooting got a nerf.

The majority of the codex is where other codex should be brought up to. What do you play?

Would you rather get a buff up to aspectdar levels though fluffy rules and options, or everyone be forced to keep one you have while others get nerfed?
>>
So I'm usually pretty anti-formation but tonight I played a game against the Infernal Tetrad from CotW - and I must say it was a fun game. I lost by two point but playing a 4 model army actually was more enjoyable than I thought it would be.
>>
>>47241384
The only heavy weapon shooter is slow and purposeful so they can't run. That doesn't feel like your mobile, it feels like your a heavy weapon user.

Using shorter range weapons but being able to manuver better feels mobile. And it's not the broken part of the codex. Mobile armies are a thing, it's one of the things an army can be good at.
>>
>>47241341
>Battle Focus is about their coordination as a group, which let's them:

>Split fire
>Fire BS 2 Overwatch
>Have Stubborn
>Fire normally while falling back
>Have 3" squad coherency

Battle Focus is a really broad name. It could mean anything, but for some reason they picked 'be faster than everyone'
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CSM Codex ideas

Include warband tactics like C:SM chapter tactics.
Squadrons of Contemptor Dreadnoughts
Dark Mechanicus units
Daemonkin formations for all 5 chaos gods
Give cultists upgrade options, like having a mutant or plague zombie per x cultists.
Rhinos as assault vehicles
Xenos allies/slaves
Possessed much cheaper points wise.
Abbadon wins and Cadia is taken by chaos.
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>>47241501
Daemons and CSM should be intertwined completely.
>>
>>47241530

Sounds like a good idea to me, rolling them into "chaos"
>>
>>47241276
>Own one unit in the coddex that used to be half-way decent
>You fucking whiny WAACfag stop crying about your shit-tier army
Stop replying to this guy already
>>
>>47241530
I'll take that, and add in the 3.5 rule of "Greater Daemons count as teleport homers for Daemons of their type".
>>
>>47241493
>split fire
not a good idea to give to every unit. Pointless on some, broken on others.
>BS2 overwatch
again pointless on some, and already exists on others
>stubborn
means stubborn
>fire while falling back
Tau thing
>3" squad coherency
likely to lead to bullshit, while being useless 90% of the time.

>faster than everything else
no, Dunestrider did that. The capacity to run before and after shooting is about flexibility and maneverablity more than raw speed.
And again, craftworld eldar are supposed to be fast and agile. That has been their fluff forever..
>>
>>47241530
As long as playing a pure Marine or a pure Daemon army remains viable, I'd be all for that.
>>
>>47241476
nah man this is a game not real life, its just broken. for one your playing a turn based wargame, which does not compute, but hey its a game and no one has to actually die, sure lets play. but when 1 person starts getting all these little advantages that no one else has it gets out of hand.

>>47241413
I play templars, now that they're just part of the generic marine codex I don't think any buffs are needed to marines. I don't think any nerfs are needed to anyone but eldar, and those nerfs end with battle focus, bladestorm, and holofields. those 3 things are something everyone should have, or no one.

>i shoot your tank! ha a pen!
>ok i shoot your tank, nice a pen!
>not so fast buddy, I make my fucking holofield save that you're army for some reason does not also have the technology to create
>hah tough luck pal, looks like my vehicle is fine


>you're gonna have to come out from hiding eventually dude
>nah I think ill just pop out, shoot you, then fairy dance my candy ass back behind this cover


>my 20 guardians shoot at your 10 marines
>average stats dictate that with my 40 shots you are going to lose at least 30% of your squad with no armour saves ahahahahahaha
>oh yea well i shoot back with my boltguns
>*rolls 10 dice*
>>
>>47241604
>Tau thing

I meant falling back as in literally failed morale and running away, not Darkstrider's thing.
>>
How bad is this list/10?

MELTA BAWKSES

HQ - Ordo Malleus - 55
Terminator
Psycannon

Elites - 52
3x Meltagun Acolytes
Psyker

Elites - 52
3x Meltagun Acolytes
Psyker

Elites - 52
3x Meltagun Acolytes
Psyker

HQ - Ordo Malleus - 55
Terminator
Psycannon

Elites - 52
3x Meltagun Acolytes
Psyker

Elites - 52
3x Meltagun Acolytes
Psyker

Elites - 52
3x Meltagun Acolytes
Psyker

6x Razorback - 270
Psybolts

742/750
>>
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Techmarine=90
Servo harness

Ironclad Talon=435
3 dreadnoughts, 3 heavy flamers

Tactical squad=85
5 marines, plasma cannon

Tactical squad=165
10 marines, combi-plasma, plasma gun, The Imperial Space Marine

Tactical squad=130
5 marines, razorback

Scout squad=65
5 sniper rifles

Predator=115
lascannons sponsons

Librarian Conclave=245
3 librarians, two psyker master level 2s

Eversor assassin=135
Eversor assassin=135
Eversor assassin=135
Eversor assassin=135
Eversor assassin=135

2000 (probably)

Vs Orks.
The assassins are enough to deal with a Ghazghkull deathstar, right?
>>
>>47241604
>pointless on some, OP on others

You mean like Battle focus?
>>
>>47241687
>Ghazghkull deathstar
Now that's an oxymoron.
>>
>>47241413
Its interesting getting a glimpse of the thought process of Eldar players. Seeing how they justify playing with huge advantages is so strange to me. I dont think this guy can even see all of the advantages his codex has. Typical self-centered milennial/gen Y behavior.
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>>47241687
Oh the fag who list tailors for Orks. People like you are the reason I dont go to LGS anymore
>>
>>47241639
so you don't actually know the rules, and who has them or what they do.
And you are the first templar player I've even heard of who doesn't want their special templar rules back.
Got it.

>>47241722
no, it's just generally good on every unit that can run.
Technically useless on the units that can't run, but it's just a good bonus for most.
>>
>>47241786
no, what I said is that they are benefits, and that every faction should have benefits that make them feel like they are brining something special to the table.

If I had my choice I'd apply a large number of nerfs to the codex, the only thing that would get a buff is Shining spears having hit and run, and they should probably get a point cost to pay for that.
>>
>>47239119
Doing Footdar for the first time tomorrow. Thoughts?

+++ Pale Court (1995pts) +++

Pale Courts Battlehost
Dark Reapers [3x Dark Reaper]
Dark Reaper Exarch [Eldar Missile Launcher]
Dark Reapers [3x Dark Reaper]
Dark Reaper Exarch [Eldar Missile Launcher]
Dark Reapers [3x Dark Reaper]
Dark Reaper Exarch [Tempest Launcher]
Spiritseer

Aspect Host (Ballistic Skill)
Dire Avengers [9x Dire Avenger]
Dire Avenger Exarch [Power Weapon and Shimmershield]
Fire Dragons [9x Fire Dragon]
Fire Dragon Exarch [Firepike]
Warp Spiders [9x Warp Spider]
Warp Spider Exarch [Twin-linked Death Spinner]

Aspect Host (Weapon Skill)
Dire Avengers [9x Dire Avenger]
Dire Avenger Exarch [Power Weapon and Shimmershield]
Howling Banshees [9x Howling Banshee]
Howling Banshee Exarch [Executioner and Shuriken Pistol]
Striking Scorpions [9x Striking Scorpion]
Striking Scorpion Exarch [Scorpion Chainsword and Scorpion's Claw]

Heroes of the Craftworld (Eldrad Ulthran)

Living Legends (The Avatar of Khaine)
>>
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>>47241687
>4 Eversor assassins
>vs orks
dear god, please tell me this is a troll.
also
>imperial space marine
sorry bud, time's up on that dude, he was a one day unit for the anniversary
>>
>>47239119
How do a thousand SPESS MEHREINES accomplish anything? In the grand grim darkness of the 41st millennium 1,001 marines is just too many to say defend a planet? how? and why?
>>
>>47241812
>so you don't actually know the rules
I know exactly how gay those rules are. I think I did a pretty good job conveying that.

see theres what the codex says, and then what actually happens in the game, I get mad about the shit that happens in the game.

and I do miss the old templar rules, I miss the vows and the being fearless in combat. in exchange for that we got given access to the entire space marine armoury, which is ok I suppose.

if I was incorrect on any of those rules tho, please do tell! my friend is using an older eldar codex and has not bought the newest edition, so if anything I said was wrong that means hes been cheatin, unintentionally of course.
>>
>>47241846
as long as those "benefits" aren't extra movement, armour saves for vehicles, and instant wounds for basic troops with bs 4 str 4 weapons, I completely agree with you.
>>
>>47241866
5 assassins
>>
>>47241851
fire dragons without wave serpent is gonna hurt, but can understand that you might need to kill a tank. Still that's a lot of points in a unit that will not be able to act for much of the round.

I haven't found Eldar Missile Launcher to be a worthwhile upgrade. If you're reallying on dark reapers to take down fliers, the rerolls with krack missiles on all will get you some hits, and the one shot with skyfire is okay, but not great.
And the plasma missiles are rarely better than just the normal missiles unless you're fighting something tightly clumped.

Random Eldrad?
If you're going for a WS host and avatar, I'd try double banshees. They cost the same as avengers.
>>
>>47241851
>not going for cookie cutter cheese
>playing an eldar list that actually looks beatable
you, I like you.
>>
>>47241922
no, you got them wrong.
Holofield is just a +5 invuln. Serpent shield is the pen preventer. It's current form is good, but right now they're just a tough expensive transport.

If guardians can shoot your marines your marines are in rapid fire range. 100% of the marines shots back will deny armor saves. And the marines will get more wounds per shot.

the extra movement is nice, but what fucking game invulves 'your gonna have to come out from hiding eventually', why aren't they just shooting from the cover? Are you saying they're hiding in the backline behind LoS blocking terrain? with their guns with under 24" ranges?
>>
>>47241851
Needs some swooping hawks.
It's a pity there's not Wraithlord formation, those belong in any list.
>>
>>47241987
>Eldrad
Scouting Avatar and Invisible Dragons.

>Missile Launchers
I get that.

Thank you for your input. I actually don't have another set of Banshees. I own all of this, and more (all the stuff you'd expect), but never get to field 70+ fucking Aspect Warriors.

>>47242035
Thanks. Test runs at lower totals have been fun, but tough as fuck.

>>47242089
Don't have any.

For all three of you, by way of comparison, the ldrad could be either Ra or Kharandras if I so choose.
>>
>>47239552
You don't use GW's shit rules.

https://www.dropbox.com/s/lsx27fo3rq2x7tk/Codex%20-%20Orks%207th%20Edition%20Update%20%5BSpace%20Odin%5D%282016%29.pdf?dl=0
>>
>>47242080
a 5+ invuln for a vehicle, aka an armour save. or can you not use holofields against pens?

the marines will have 20 shots vs the guardians 40, this is arguably a fair match up but everyone else who isn't marines disagree's.

I think we can both agree the extra movement is cheese. and yes they're obviously hiding behind LOS. 24 inch range might not seem like much of a distance gap to close, but well you know, you play eldar.
>>
>>47241950
>extra movement on a mobile army is bad.
40k doesn't have different movement speeds within unit types. So how do you represent a mobile army?
Or are mobile armies not allowed?

>armor saves
it's a 5+ invuln save. It could already jink, as can many vehicles in other armies, imperials get the option to pop smoke, all of which gives better saves.

>how dare anyone but space marines get BS4
no I'm not letting go of how stupid and inane that is.

>ignore armor
so go back to just being a bolter? or is being only a 12" gun just not a disadvantage in your mind.
Personally I agree that it contributes to the over abundance of AP2, and would prefer it as banestrike. But paying for short range with an advantage is the type of thing that gives an army a unique feel.
>>
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>Have a game against Tyrands tomorrow @ 2000pts
>The only thing I am genuinely worried about is his flyrant

I am playing Heavy Infantry Reclamation Legion with an Orikanstar so I don't exactly have anti-air.

I know he brings a fair share of thropes and gaunts so hopefully I can just shoot down most of his troops before they get in for the fight and my Lychguard can attempt to cut down his thropes from behind.

I am bringing 2x10 Warriors in Ghost Arks, 10 Tesla Immortals in a Night Sycthe, the RL's Overlord with a Solar Staff in a 20 Warrior unit and the 3 Tombblade tax (with neublo scope so maybe I can shoot them at the jinking tyrant but I doubt it). my Orikan Star has Obyron and a Teleporting Warsycthe Overlord with 8 Sword and Board Lychguard in a Night Scythe
>>
>>47241812
And Split Fire is generally good on any unit that can shoot.

Can you at least accept the idea that there might be a special rule for Eldar more fitting than Battle Focus?
>>
>>47241916
They use several centuries worth of tactical knowledge to plan the defense, to tier equipment and marksmanship to help man fortifications, and elite strike teams to attack important enemy facilities, landing zones, or transports.
>>
>>47242215
>It could already jink
only flyers can do that
>imperials get the option to pop smoke
they can't shoot if they do that

>40k doesn't have different movement speeds within unit types. So how do you represent a mobile army?
Or are mobile armies not allowed?
nah its cool dude just take the free movement phase that no one else can have, because you know, you're faster than kroot, imperial guard, and everyone else.

>how dare anyone but space marines get BS4
when you combine this with all the above mentioned bullshit, it adds up. of course take all that bullshit out and this is perfectly fine. imagine tau with bs 4.

>all of my basic troops are ranged genestealers
nothing wrong with that desu famalam
>>
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The Emperor was a traitor.
>>
>>47242198
it's a 5+ save on a thing that could already jink. Why say armor save when talking about an invuln save?

>20shots vs 40 shots
where are you getting this from? 10 extra guardians? Because you got the points wrong?
The marines got at least an extra turn of shooting. Wounding on 3s with no armor save.

And no, because I don't consider the idea of having a mobile army cheese. And I said less then 24" for damn reason, it's 12" to 18". And if they are standing back there, what are they doing that you care about?

Outside of the units I agree are cheese, you outrange them by at least 6". They can't pull of the move shoot move out of LoS trick reliably.
>>
>>47242313
Skimmers can't Jink now? That's news to me!
>>
>>47242313
>only flyers can do that

Not him, but Skimmers, Bikes, and Jetbikes all get Jink.

Still, a 5+ invuln is very nice compared to a 4+ cover, especially when that 4+ cover prevents you from accurately shooting next turn.
>>
>>47242271
no, because split fire on mostly short range units (ie most eldar units) is not good, and leads to cheese.
And eldar are suppose to be a mobile army. The fluff of eldar is they are fast and agile, and has been forever. Why should I think split fire is a better fit than something that fits that fluff?

>>47242313
>only fliers can do that
so you don't know the rules. Done with your.
>>
>>47242331
10 marines rapid firing is 20 bolter shots
20 guardians shooting their assault 2 weapons is 40 shots. and your breakdown implies the eldar are actually leaving their cover to attack the marines, the more realistic scenario is

>marines advance
>advance
>advance
>in range of eldar
>fairy dance around cover, unload 40 catapults
>4-7 marines charge you
>get overwatched
>1-5 make it into combat

>I don't consider the idea of having a mobile army cheese
so lets give every army with troops of a similar build battle focus then.

>it's a 5+ save on a thing that could already jink
are you only allowed to take holo fields on flyers? im gonna flip my fuckin desk if this is true.
>>
>>47242239
For what it's worth, I've done very well with two teleporting Immortal blobs and a shit ton of Blades with Scopes against what you are describing. I'll post list if you want. Keep in mind the Mephrit Detachment works just as well as a Decurion even though you have to buy Crypteks instead of Blades a a tax.
>>
>>47242377
Name units, because I can easily see Split fire being useful on all of them. Maybe not as useful as battle focus, but that's because Battle focus is super strong.

And I'm not saying to accept that Split fire fits better. That's just an example of something else that the name 'battle focus' could easily represent. It fits the fluff of 'they have good coordination' whichh is the only justification you've given aside from 'they're fast'

But Dark Eldar are faster, so wouldn't it make sense for them to get the rule to represent being fast, while normal Eldar got one to be coordinated?

I'm not asking you to accept split fire. I'm asking you if you really think Battle Focus is the fluffiest possible rule for Eldar and nothing could replace it.
>>
>>47242340
>>47242361
>>47242377
so wait...not only can eldar tanks vehicles take holofields, they can all jink too? im...not even surprised at this point, why the fuck not?

>so you don't know the rules. Done with your.
I didn't know that rule, and it only makes eldar even more broken.
>>
>>47242456
Don't forget EldarJetbikes! Not only can they Jink, they can also jump 2d6 after shooting to pull off those cover tricks even better.
>>
>>47242456
All Skimmers can Jink not just Eldar. Even Marine speeders. Go ask a Dark Angel player about that. Or better yet, their opponents.
>>
>>47242486
>All Skimmers can Jink
>all eldar vehicles just happen to be skimmers
>p..pure cc..coincidence

>>47242479
what a fucking joke lol, I played eldar 15 years ago and thought they were great back then, this is just ridiculous now.
>>
>>47242424
what the fuck board do you play on? what the fuck mission do you play?
wtf do you get your math from?
That is not a thing that actually happens.

>give other mobile armies rules that represent that.
Sure. Hey tau, like having a lot of suits with assault moves?
Hey deldar, I'm sorry you got screwed this edition. You should totally have a rule that represents your mobility.
Hey Skittari, do you like that dunestrider rule your mobile units have?

>>47242456
>I don't know a rule from the BRB that every army but IG can benefit from.
And you question why I don't trust your judgement about how the game plays.
>>
>>47242549
They always have been. For like twenty years. Try harder.
>>
>>47242447
I am pretty stoked just to play such a large point game as my friend has only faced me up to 1250 so far. This time he is letting me take the army and pilot it myself without a coach against Tyranids at 2000 so the hype is real. The necrons are awesome.

I do need to get more tomb blades especially since my friend plays Ravenwing. I will honestly end up dropping the 20 warrior blob and replacing it with points equivalent tomb blades (at least two more boxes if i want to field 2500 with what I have now without these dumb monoliths).

Is the Mephrit Detachment from a supplement. I keep forgetting to check OP for them.

Unfortunately I have to buy the army from my friend before I buy any more models for myself. I bought the Start Collecting box to see if I liked putting them together.

Including the list from my original post + 2 Monoliths, 3 destroyers, the Ctan in robes and a handful of scarabs +2 more lychguard and the hard cover codex and a set of templates be worth $500USD??? It is all assembled, primed and in a ghetto storage.
>>
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>>47242323
>>
>>47242549
Oh, but don't worry. All Dark Eldar vehicles are Skimmers or Flyers as well.

Ignore the fact that their Skimmers, Jetbikes, and Flyers tend to be made of paper without AV 10, 5+ saves, and no Invulns, while Eldar vehicles get decent armor and invulns in case they don't want to jink, and Eldar Jetbikes have a 3+ armor save so they only need to Jink against strong guns rather than bolters.
>>
>>47242486
>Go ask a Dark Angel player about that.
*hides his 80% list of 2+ Rerollable jink discretely*
>>
>>47242449
the name was an admittedly kinda random name to fit the concept of them being fast and agile. The goal was to represent mobility, the name came after and isn't as important as fitting the fluff. I could give a long list of rule names that aren't a great fit to the rule.

And as I said before, deldar being faster is represent by their higher initiative, and they should have a bonus to movement too
>>
>>47242569
Adam. I know its you. Stop shitposting
>>
>>47241501
Wish they would just give Blood Angels a chapter tactics variation instead of the Baal Strike Force organization bonus. Fight the good fight, heretics.
>>
>>47242581
eldar player here.
And this is why I say deldar should have been given a number of buffs. Or would you rather everyone else be brought down to your level?
>>
Okay so my Blood Angels Battleforce should arrive in the mail by tomorrow, I'm also splitting the Dark Vengeance pack with a friend so he can have a Chaos Army starter. That should come with the die, the templates, and some other shit. Exactly what goes in to setting up a 1 v 1 skirmish? He keeps telling me I need an HQ. What the fuck is that? Say we get a table, does it matter how we set it up in terms of unit formation or are there specific ones you have to use?
>>
>>47242597
I see you.

>>47242569
Requires three Troops and one HQ, but grants rerolls of 1s on RPs on said Troops. Let that sink in for a moment

>>47242631
Have you tried Flesh Tearers?
>>
>>47242556
>what the fuck board do you play on? what the fuck mission do you play?
wtf do you get your math from?
That is not a thing that actually happens

you aren't actually rebutting with anything, you're in full damage control mode. normally when you tell someone they're wrong you say why, not just you're wrong.

ill make it easy for you and give you yes or no questions.

do 10 marines rapid firing produce 20 bolter shots?

do 20 guardians shooting catapults produce 40 shots?

>>47242559
they were always good, no arguing that. but I don't remember them being this retarded

>>47242581
yea totally dude, its almost like eldar have all these little advantages that literally no one else has, almost like that anyways.
>>
>>47242653
>HQ
See that guy with the Sword and Storm Bolter? That guy. Also, that Dreadnought can be any one of three variants, one of which is an HQ.
>>
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>>47242658
>I see you.
>>
>>47242486
oh ok so all we gotta do to contend with eldar is play dark angels, got it.

>>47242597
ive heard you pricks can overwatch at full bs too...is this true?
>>
>>47242653
It is going to come with a rulebook, if you were foolish enough to order models without reading the one in OP and printing off the quick reference sheet then start there.

Matter of fact even if you have been reading that shit since you placed the order you should start there.

If you didn't order a codex then you should grab that from OP as well.
>>
>>47242686
>I don't remember them being this retarded
You aren't wrong. They are good. However, they can be beat very handily if you concentrate on what you have that they do not. What do you even play?

>300+ posts
No, I ain't reading shit. Just tell me.

>>47242715
Get good. Stop being a scrub who only plays his friends. Go to a shop and learn tech. Learn to Internet. It ain't hard.
>>
>>47242653
if you live within driving range of a GW i suggest going there. those guys love new players and will explain everything you need to know in person, plus you'll get to play on badass looking terrain.
>>
>>47242715
>ive heard you pricks can overwatch at full bs too
Not Ravenwing, though a non jinking DA unit with Grim Resolves Overwatches with BS2.

If you use the Lions Blade Task Force (ew troops and transports) then yes those units can overwatch at their full ballistic skill. This is fluffy because it represents how keen of an eye the DA have for their enemy and how quickly they can take control of a situation.
>>
>>47242765
>tfw a GW is opening in my state soon
I might actually get my driver's licenses after 5+ years of not having it just to stop playing in my friend's garage.
>>
>>47242773
Thank Khaine for Banshee Masks, he said sarcastically.
>>
>>47242747
>Get good. Stop being a scrub who only plays his friends
just cause you don't have any is no reason to get upset. I understand exactly how to play the game, so i'll ask you a more direct and to the point question.

I play Templar, what is the most cheese I can throw down in a 1500-2000 point game. I'm done trying to play fair or have fun, these eldars fuckers need to go down.

I just started playing again after missing a few years so I am still adapting to all the new shit. from what i've seen centurions look like they're nice and broken. should I just go with an army of them?
>>
>>47242765
>those guys love new players and will explain everything you need to know in person

Only the non-douchebag employees and even those can be vultures.

The first two GWs I went to before finally finding my LGS were so chock full of WAACunts that I was getting tabled turn three while going against Invis GravCentStars and 1250 Necron Decurions while I was just playing an army of models I which I was told the best way to do.
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>>47242830
>Trying to out-cheese Eldar

Don't bother. It's a losing game. The only winning move is not to play.
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>>47242773
>This is fluffy because it represents how keen of an eye the DA have for their enemy and how quickly they can take control of a situation.
>>
>>47242857
I meant the guys who work there, not the people who show up, those fuckers play for keeps.

go in when its a slow day and ask one of the employees to explain how the game works, they're getting paid to play warhammer, and they love it.
>>
>>47242239
as a tyranid player you have nothing to worry about, just get rid of the flyrant and the game is literally over
>>
>>47242817
I mean its not like I am also bringing 16 TL plas, 6 Grav, and a unit with 7 heavy bolters that can overwatch for my Deathstars.

Oh wait I am

>>47242893
>CHANGELING.png
CHANGELING NO CHANGING
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>>47242830
Oh, NOW he can get some bass in his voice. There you go. Good start.

I won't lie. I don't play Templars. Blood angels, Necrons, and Eldar here. Blood Angels are ass, but they are the only SMs I play and I would be of no help to you.

Ask the the DA guy posting. He can help you better than I can.
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>>47242865
then I guess its just back to fighting and dieing with honour

https://www.youtube.com/watch?v=bcsiQPdS-Sw

truth be told, I wouldn't have it any other way
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>>47242830
As the "DA guy that is posting" you are doomed if you are facing scat bikes.

I also don't own any troops, field nothing with ObSec and everything with scout so fuck your slow ass army :^)

Seriously though build towards a gladius and try to win the mission.

Templars such, call them Raptors or Ultramarines
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>>47242922
Seriously, though, for what it;s worth I'm 1-2 in 1v1 against the new DA with my Eldar. The shop's DA player is the only guy to ever kill my Wraithknight. Twice. Last time we played, though, I steamrolled him good. It was bad.
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>>47242765
Sadly the closest one is maybe 40 minutes away by car and the only hobby shop in the area I know of closed down for the time being while they find a new place to open up.
I downloaded the Blood Angels codex and have been reading while also trying to find relevant data in the rule book. Just finally found out wtf those symbols meant on the data sheets so now I know which units are HQ units. Still, I got my captain, my tactical squad, and my dreadnought.. let's pretend I have the dice, a board, templates, all that shit. Can I just play an unbound game with a simple objective "kill the other dude's shit"? Like Elimination? Or do I have to field my dudes in a certain formation? Can the game be played with just what comes from the Dark Vengeance pack?
>>
>>47243001
Wraith Eldar is a really rough match up

I won't even face a scat bike list anymore

Though 2/3 of the Tau players at the shop won't play me either so I am doing something right.
>>
>>47243043
I field Cannon bikes. I'm the Footdar guy from a few posts back. I field a little bit of everything in my all comers list which that isn't.
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>>47243020
the book that comes with the vengeance pack has all the basic rules, or so i've been told. yes you can play just kill each other, objectives are nice once you both know what you're doing.

there aren't any formations in 40k, you only need to have units from the same squad be within 2 inches of another unit from that squad. I would read the little rulebook you got with your kit, it will explain a lot.
>>
>>47242997
>>47243043
>people who actually play the game discuss what's the cheesy shit in eldar
>it's none of the things listed by the anon who admitted he hasn't played in years and doesn't know the basic rules.
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>>47243020
>Can I just play an unbound game with a simple objective "kill the other dude's shit"?
that's probably the easiest way to learn the game

you could also add in a simple "capture the flag/hill/bunker" objective

>Can the game be played with just what comes from the Dark Vengeance pack?
Yes. It has dice, all the rules, and even a set of scenarios using the contents of the box.
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