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Warhammer 40k General
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Don't Bring a Xenos to a Loyalist Fight Edition

>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V7.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>White Dwarves
https://www.mediafire.com/folder/tx4hcy4u487pv/WD

>Novels (Working link as of 02/02/2016)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q
>>
>>47231990
Remove chickin
>>
How much AP3 does Tau need to bring at 750-1000 points?

Is one team of TL plasma crisis suits and two hammerheads sufficient for killing MEQ/TEQ at that level?
>>
I was just reading through the Crimson Slaughter Supplement.

If I play a 1750 point game where I bring a fully loaded Cult of Slaughter and then bring an Allied formation that is Typhus and a squad of Plague Marines in a Rhino (Just to quickly move up to grab objectives) Then could I turn all of the Cultists into Plague Zombies in order to slowly plod their way up the field, constantly getting back up after getting riddled with bullets that they are shrugging off, thanks to FNP.

I realize this army will be shit, but I am genuinely curious as to if the rules would allow it. I mean, Typhus' rules state that any Cultist in the same army (Not formation) as him, can be nominated as a Plague Zombie.

I just like the idea of 240 Plague Zombies plodding up the field and giving no fucks as to how many bullets get shot into them.
>>
First for Inquisition has better and more plentiful Daemon weapons then Chaos.
>>
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>>47231831
WE CONTINUE POSTING LISTS

Heres my alternate list for when I don't want an hour long movement phase
>>
>>47232203
Oh, I should've added: Ion Cannon or Rail hammerheads?

3 shot S7 AP3 + Large Blast mode, or S10 AP1 + submunitions blast?
>>
Just wanted to continue from the old thread

Have an upcoming "beginners" tournament, 750pts, not sure what to run. I have Daemons, but I find they aren't great at low points (maybe I'm just shit?). Looking for advice one what to run.

Tournament limitations:

1 HQ or Lord of War
1 Elites
1 Troops
1 Fast Attack
1 Heavy Support
0-1 Auxilary (any ONE of the following : Elites, Troops, Fast Attack, Heavy Support, Fortification)

NO Super Heavies, Gargantuan Creatures, Mighty Bulwarks or Fortification Networks.

Also has to be "friendly" enough not the be veto'd by the TO's, but competitive enough to have a chance.
>>
>>47232209
CAD - 1500

++Chaos Space Marines++

+HQ+

Typhus (warlord) 230

Chaos Sorcerer (Mark of Nurgle, Bike, ML3, Sigil of Corruption) 170

+Troops+

30x Cultists (Plague Zombies) 150

7x Plague Marines (Meltaguns x2, VotLW, Champion w/ Power Axe, Rhino) 210

+Fast Attack+

5 Chaos Spawn (mark of Nurgle) 180

+Dedicated Transport+

Rhino - 35

Chaos Daemon Allies:
++Allied Detachment++

+HQ+
Great Unclean One (ML3, Greater+Exhaulted Reward) 290

+Troops+
10x Plaguebearers (Plagueridden, Instrunment of Chaos, Icon of Chaos) 115

10x Plaguebearers (Plagueridden, Instrunment of Chaos, Icon of Chaos) 115
>>
dub
>>
>>47232218
>>47232203
Actually, sorry, let me put it this way.

750 points:

>Ethereal
>3x Crisis suits with TL plasma and cyclic ion blaster
>2x hammerheads (ion? rail?) + disruption pods
>10x Firewarriors strikers + missile turret
>10x Kroot + sniper rounds

Is good? Major weaknesses? don't say add riptide
>>
>>47232252
>Just wanted to continue from the old thread
But not also add any of the units you actually have or anything like that.
You got responses...
>>
>>47232204
I suspect that the cultists would have to be in the same detachment as typhus in order to become zombies, but I could be wrong.
>>
>>47232277
Looks pretty good, theres enough dakka between the ethereal and fire warriors such that you won't have to worry much about MEq. Looks like you're on the right track

add riptide wing
>>
So recently my boss gifted me of this, the Emperor's Children lord.

I am an EC and it's nice that is now OOP, but honestly I don't like the model.
Especially the face.

Have you ever seen some good conversion based on this mini?
Some suggestions maybe?
>>
Anyone know what a good Melee based 'Nidzilla list looks like?
>>
>>47232209
At work so this might be a bit off but this is my 3000pt list I will be adding three fliers to for a cool 3500:

Sammael - 200
>Corvex (Jetbike)
Interrogator Chaplain ~160
>Mace of Redemption, Bike
Techmarine - 110
>Servo-Harness, Bike ~275?
Command Squad w/ 6 Bikers
>Apoth,Champ, RW Banner, 1 Grenade Launcher
3 Units of 3 Bikers - 115ea
>2 Grav, CombiGrav
3 Units of 6 Black Knights - 240ea
>1 Grenade Launcher
2 Darkshrouds - 95ea
>Assault Cannon

Support Squadron ~245
>Darkshroud w/ Heavy Bolter
>3 Landspeeders w/ Double Heavy Bolter

2 Attack Squadron ~185ea
>2 Multimelta Attack Bikes
>Landspeeder w/ Double Multi Melta

Librarius Conclave (White Scars - 330
>3 Level 2 Librarians on Bikes - 110ea

Drown them in AP2
>>
>>47232281

As I said in the last thread too, the units I have aren't an issue, I'm happy to buy an entirely new 750 point army for this.

And none of the responses I got fit the list limitations or were particularly friendly enough to not be veto'd, so there really wasn't anything to add, but thanks.
>>
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>>47232357
>u wot m8
>>
>>47232371
Josh?
>>
>>47232389
Sorry mate, dunno who he is.
>>
Why aren't snipers better?
>>
>>47232397
Yeah, sorry, my friend's been talking about 'nidzillas nonstop for a few days and wanting a melee focus, despite loving bio-guns. Said he was gonna ask around online, then I seen your post. Oh well.
>>
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>A fucking Railgun as a primary weapon
>ION BLASTERS as secondary weapons
>missile pod as tertiary weapon
Everything's fucked
>>
>>47232374
>3 Dark Shrouds
>4 Skilled Rider Units (5 if the conclave rides alone)
>Conclave that doesn't belong to you

It looks like you want to win with all the AP2 spam but I don't think you can reliably deal with Fliers or hordes.

Anyone bringing ignore cover will just ruin your gimmick.
>>
>>47232357
Dont have too many suggestions for you lad, except replace the sword too while you're at it. Looks like shit.
>>
>>47232464
And let's not forget the 4 seeker missiles
>>
>a fa/tg/uy from the /wip/ threads got a job at Forgeworld
>>
>>47232529
ca/tg/irl actually.
>>
>>47232464
Im glad the Barracudas back since its a cool looking plane but fuck, I'm afraid it'll rape everything. I hope they update the THunderbolt soon
>>
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>>47232430
Didn't know they weren't good. Whenever I see them they are used on camocloaked scouts that are camping objectives so it gives them decent range and the chance to pick off things. If I ever have to actually get troops it will be 2x5 sniper scouts so I can actually use a CAD.

>>47232475
>It looks like you want to win with all the AP2 spam but I don't think you can reliably deal with Fliers or hordes.

I wouldn't say it is full WAAC but it isn't a bad list. I ordered the flier formation so I can deal with anti-air and against hordier armies I have typhoon missiles and heavy bolters magnetized for my Attack Squadrons.

Also it isn't such a gimmick as the only way to play pure ravenwing at such a high point value. I have no objective secured so I have to rely on doing some damage to the enemy so I can make my mad dash to objectives when the time comes.
>>
>>47232464
>New Barracuda

Well, my prayers for something Tau from forgeworld that wasn't another battlesuit have been answered.
>>
>>47232543
SORRY, gue'la, but you fucking monkeys don't GET to rival the firepower of the TECHNOLOGICALLY SUPERIOR Tau Empire, okay?
>>
>>47232537
Well that explains that
>>
>>47232526
4 seeker missiles? Or 4 Destroyer missiles?
>>
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Anyone know when the new Flyer supplement Death From the Skies will be added to mega as a pdf? I'd like to flip through it before deciding if I want to buy it.

Also does anyone know when we'll have pdfs of the four AoS Grand Alliance books as pdfs?
>>
>>47232588
It'd be seeker. The Barracuda isn't a superheavy
>>
>>47232592
>the new Flyer supplement Death From the Skies will be added to mega as a pdf?
When someone is shitty enough to buy it. Mostly everything has been leaked if you did your research though.

>AoS anything
Wrong thread, though hopefully never.
>>
>>47232592
There's a very nice, searchable PDF on the torrent websites.
https://kat.cr/warhammer-40k-death-from-the-skies-2016-t12572848.html

Skip or delete the epub version, unless that's really your bag.
>>
>>47232464
Everything is supposed to be Air Superiority, Strafing Run, or Bomber now, right?

Which is the Barracuda?
>>
>>47232645
Razorshark is an Attack flyer, Sunshark is a bomber. (The interceptor drones still have skyfire, though, and can even detach during the dogfight phase, so the sunshark is the best anti-fighter codex flier.)

Barracuda's fluff has always been air superiority, so I'm guessing it'll be a fighter.
>>
>>47232464
>I'll just blow it up in this new phase while in reserves so it never even enters the game
>>
>>47232464
Why must evert tau flyer be ugly
>>
>>47232710
To sell more suits.
>>
>>47232430
They're fine art lower costs, but sinking points into them doesn't work.
They make decent objective campers, reliable sources of pinning when you have an opponent that can effect, and can threaten monstrous creatures effectively. They just fall short when killing standard troops.
>>
>>47232710
Every 40k flyer is ugly.
>>
>>47232464
Is that gonna be a long barreled burst cannon or a heavy burst cannon?
Will those be cyclic ion rakers or just regular ion blasters?
>>
>>47232728
See IA14 this summer to find out!
>>
>>47232728
The one on the right of the nose looks suspiciously like an Ion Cannon.
>>
>>47232739
Of course it's an ion cannon.
I'm talking about the ones on the wings
>>
>>47232547
>I wouldn't say it is full WAAC
>30+ AP2 Weapons
>Librarius Conclave

You can't defend this, I don't care if you have ObSec or not.
>>
Do they typically announce new things at Warhammer Fest?

Like... new Tyranid codices? Or Ork codices?
>>
>>47232771
>Do they typically announce new things at Warhammer Fest?

Yes

>Like... new Tyranid codices? Or Ork codices?

aHAHAHAHAHAHAHahaHahahaaHaaah....Hah... ahhhh.... No.
>>
>>47232771
The release a bit before it but usually the fest has other stuff going on.

Ork Codex is NOT happening again this edition. Perhaps next year.
In 8th edition

If you are lucky Tyranids right before the new edition hits.
>>
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>>47232771
>>
>>47232795
>>47232780
I feel like both of those armies need a Tau treatment. They're basically 5th edition books + model lines.

8e is rumored for September right? Maybe there's hope.
>>
>>47232762
>You can't defend this

To you I suppose, but thankfully we don't play. It is a 3000point list and I am not sure if you play at that point level often but Pure Ravenwing starts to crumble a bit if you don't bring the pain first. It makes for great games with good fights.
>>
>>47232771
Hope you're excited for a Tau vs Admech/RedScorpions Imperial Armour book.
>>
>>47232835
More like Tau vs Red Scorpions vs Admech. Friggin team ditching toasters.
>>
Since list posting is now a thing maybe someone can help me find a way to bring my list to 2k? I've shelved my Sisters and started work on a IA13 Renegades list themed around being Chaos Scions with Covenants of Tzeentch:

Renegade Command Squad
+Autocannon Heavy Weapons Team
+Bloody Handed Reaver
+Covenant of Chaos
+Power Weapon
+Chimera
+Militia Training
+Auto Cannon
Total: 170

Renegade Infantry Veterans
+5 Veterans
+Grenadiers
+Carapace
+2x Hot-shot Volley Guns
+2x Melta
+Champion
+Power Weapon
+Melta Bombs
+Chaos Covenant
+Chimera
+Militia Training
+Autocannon
Total: 265 x 3 Squads = 795

Renegade Hellhound x2
Militia Training x2
Total: 250 (can be run together or seperately due to space in the FA section)

Renegade Leman Russ Exterminator x2
Militia Training x2
Lascannon x2
Multi-melta sponsons x2
Total: 320

Renegade Rapier Laser Destroyer Battery
3 Rapiers
+3 Crewmen
+Militia Training
Total: 74

Renegade Heavy Ordnance Battery
3 Earthshaker Cannons
+12 Crewmen (four per gun)
+Militia Training
Total: 156

Current List Total: 1765
>>
>>47232835
I play Tau, so I welcome any new stuff, but eventually there won't be any races left to play against. There's already no Orks, CSM, or Tyranids in my local tournament meta (one dude keeps bringing Dark Eldar though).
>>
Can anyone think of any particular space marine chapters that are tied especially close to the Admech? I've got a chaos warband called "The Spiders from Mars" and I want to be able to specify what chapter they deserted from. I also want to start a loyalist army soon, and thats the obvious go-to.
>>
>>47232861
Well, the fight is taking place on an old/abandoned forge world, so I don't think AdMech is bailing early this time.
>>
>>47232895
Steel Confessors are the biggest ones.
>>
>>47232895
Iron Hands are the big ones. Their successors and the schism chapter successor Sons of Medusa would also fit pretty well.
>>
>>47232895
Iron Hands
Sons of Medusa
Steel Confessors (literally an official Ad Mech sanctioned chapter)
Storm Wardens
Aurora Chapter
>>
>>47232924
>>47232901
>>47232905
Iron Hands are the obvious ones, didn't want to go there.

Steel Confessors seem pretty great though, reading up now. Cheers.
>>
>>47232863
Any reason you bought Militia Training on the Hellhounds? Templates aren't affected by BS.
>>
>>47232728
It's got 6 barrels, rather than 4, so if the profile already exists, it's going to be heavy and not long. That said, it'll need access to a nova reactor or a special rule to get the nova profile.
>>
>>47232357
Just rip off the head and replace it with maybe a raptor or Warp talon champion head

Some converting later you could make him into a decent Fabius bile proxy, or a burning brand lord maybe. Or just a cool champ, his backpack is worth using
>>
>>47232985
Bloody Handed Reaver makes you take it on anything that can take it. It's a tax.
>>
>>47233003
Fair enough.
>>
>>47232993
8 S6 shots is already pretty good. Even AV12 flyers will have to watch out from getting glanced to death.
>>
What do you guys think of the Tech Priest Dominus? Are they good units, do they feel like a tax? In my experience they have been a solid unit, but others I've talked to have said they really suck.
>>
>>47233025
Honestly considering how much firepower it unlocks in the Vet squads (basically 4 special weapons) I can live with the tax, though I wish the command squad and Disciples could take the Grenadier upgrade too.
>>
I wonder if GW is gonna update FMC with aerial assaults.
>>
So the Tau hold the Damocles Gulf now?

Does that mean Iron Snakes are retconned?
>>
>>47233072
Damocles Gulf got set on fire and is curre tly near impassable.
>>
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This made me chuckle.
>>
>>47233098
Tidewall has Identification protocols that keep it from being shot by non-tau models, at least.
>>
>>47232835
I sure as balls am!
>>
Is a jump pack libbie conclave in a power sword vanguard jump squad a bad choice as a deathstar?
>>
>>47233072
Tau still hold many worlds of in the gulf, and still have a large force there. However, the Damocles Gulf is cut off from the main Tau septs and Tau worlds and forces there will have to be self reliant for the forseeable future.
>>
>>47233151

IG riot shields when?
>>
>>47233072
Iron Snakes have a Damocles squad, but that seems to have nothing at all to do with the Damocles Gulf. In fact, the chapter's homeworld isn't even in the same Segmentum.
>>
>>47233151
Trying to figure out which skaven kit is going to be the best proxy for that.
>>
>>47231990
If I wanted to have a C'tan shard based on the void dragon, what model might I want to use?
>>
>>47232674
It's a fighter so good luck.
>>
>>47233219
>Mechanicum
>Horus Heresy
>>
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>>47232464
>railgun
>seeker missiles
>ion turrets
>missile pods
Imagine this thing for the players that don't want to use the Death in the Skies expansion.
oh dear
>>
>>47233310
Personally I'd a kitbash of the Mortarch kit using just the mount with some necron bits to make it more canoptek-like.
>>
>>47233342
Even with Death to the Skies, it'll hit ground targets at -1BS. Not an issue for Tau with marker support.

Now, give me some cheap flying transports to get that sweet ObjSec and the reserve bonuses from that Air Superiority detachment.
>>
>>47233087
>>47233201
For the love of the Star Gods, the Damocles Gulf is an inhospitable zone of unstable space. Nobody settles there because they can't.

What you guys mean is the worlds beyond the Gulf which are still fine.
>>
>>47233407
>ObjSec Mantas
AAAAAAAAAAAA
>>
>>47233430
Thing is so big it makes me wonder how many Objs it can Sec at once.
>>
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Can someone explain what happened to skew the Eye of Terror campaign results years back?
>>
>>47233487
RAW? Only one

It's effective board presence will make up for that though
>>
>>47233407
The thing I don't get about DttS is that it describes Attack Fighters as being used against ground and air, but they have no benefit for attack air compaired to bombers or basically anything.

I can't figure out why they didn't give them -1bs when shooting air, or basically anything that would imply they are more anti-air than a bomber.
>>
>>47232592
>>47232642
http://www.mediafire.com/download/1w7bwdw8l093jl7/Derps_from_the_Skiez.pdf

I've uploaded it for easier Lincolns.
>>
>>47232259
Nurgle is my go to guy but I think if you're going to sink the points into typhus then you need to go big or go home on the zombies and get at least 60-90. Have you considered running the FW guy that gives you even better zombies for cheaper? They move faster and have a 4+ FNP.
>>
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What would happen if GW decided to AoS 40K?
>>
>>47233522
Yeah, but doesn't it have like 6 bases?
>>
>>47233548
Praise Nuffle.
>>
>>47233555
That, I don't know
>>
>>47233502

The 40k chaos and ork players dunked on everyone.

The imperium Battlefleet Gothic players dunked on everyone.
>>
>>47233548
The game would improve
>>
>>47233332
Its already stated that they are gonna port all non-volkite, non-battlebot units from 30k to 40k in that book.
>>
>>47233197
Yes
T4 3+ 1w bodies means you still aren't very tough, especially against the sort of firepower a deathstar attracts
You will basically rely on lucky rolls to get psychic powers that provide durability (Endurance, Veil of Time, Invisibility)

Contrast that with other top tier deathstars (thunderwolves, bikes, etc)
>>
So I don't really like running flyers. I have nothing against them personally, for I can usually ignore them or deal with them in certain ways with my army, but I just don't have a draw to run any flyers in my army.

So am I pretty much fucked now? As far as what I've seen with death fron the skies it is official and it adds rules like air superiority and shit like that. If my opponent brings flyers now am I just gong to kiss my fighting chance goodbye?
>>
>>47233502
Anyone know where I can get stuff for the old campaigns, like backgrounds and results and stuff? Eye of Terror , Medusa, and some others, I think?
>>
>>47233634
It also says if both plays disagree on using it that it is a roll off. Also you never said what your army was so no one can tell you how fucked you are.

You sound like a whiny cunt though so probably screwed.
>>
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Anyone know where I could find this Krootox-like thing? I've read some russian made it but it's been for sale before.
>>
>>47233634

No. -1 to your reserve rolls until your opponents flyer come in is not that big a deal.

You might want some more AA though.
>>
>>47233658
I run dark eldar. The problem is i have stuff like webway portals and such for reserves, and just by my opponent bringing a flyer i automatically get a -1 to reserve rolls? I havent actually read the book yet.
>>
+++ Nids (1850pts) +++

++ Tyranids: Codex (2014) (Tyr Hive Fleet Detachement) ++

+ HQ +

Hive Tyrant [Electroshock Grubs, Twin-linked Devourer with Brainleech Worms, Twin-linked Devourer with Brainleech Worms, Wings]

Hive Tyrant [Electroshock Grubs, Twin-linked Devourer with Brainleech Worms, Twin-linked Devourer with Brainleech Worms, Wings]

Hive Tyrant [Electroshock Grubs, Twin-linked Devourer with Brainleech Worms, Twin-linked Devourer with Brainleech Worms, Wings]

+ Troops +

Mucolid Spore Cluster [Mucolid Spore]

Mucolid Spore Cluster [Mucolid Spore]

Mucolid Spore Cluster [Mucolid Spore]

+ Elites +

Malanthrope Brood [Malanthrope]

+ Fast Attack +

Hive Crone

++ Tyranids: Codex (2014) (Formation Detachment) ++

+ Formation +

Skyblight Swarm
Gargoyle Brood [10x Gargoyle]
Gargoyle Brood [10x Gargoyle]
Gargoyle Brood [10x Gargoyle]
Harpy [Twin-linked Stranglethorn Cannon]
Harpy [Twin-linked Stranglethorn Cannon]
Hive Crone [Drool Cannon]
Hive Tyrant [Electroshock Grubs, Twin-linked Devourer with Brainleech Worms, Twin-linked Devourer with Brainleech Worms, Wings]

R8 plz
>>
>>47233634
Get an Aegis defense life with an Icarus Autocannon and a Comms Relay. The Autocannon can give more anti-air, and the comms relay will boost your reserve rolls by 1, which wither counteracts air superiority, or gives you a nice boost otherwise.

Against armies without flyers, its still a solid bunker area
>>
>>47233699
Flying Circus/10

Prepare for Wraithknights / Riptidewing / Stormsurges as opponents.
>>
>>47232464
>HP2
>>
>>47233686
Yes if you lose the roll off to use the rules and your opponent forces them upon you then you will get -1 Reserves.

Or

Don't play cunts.
>>
At what point value should I consider bringing a Stormsurge? Note: I don't use Riptides.

What's the advantage in a Stormsurge over some Broadsides?
>>
>>47233699
Cookie cutter boring as fuck / 10

Please be bait, please don't tell me some faggot bought all this garbage. as a non-WAAC Tyranid player this hurts.
>>
>>47233749
If you look closely, its actually bigger than before. So its 3HP in new book.
>>
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>>47231990

I'm considering getting into Orks or IG, infantry based stuff. Is there any sense in that at all? What kind of lists are people using, is SAD still a thing or just a sad thing?
>>
>>47233754
Ideally never. If you really want to though, I'd say at 1500 points and up.

The Stormsruge is good because its very durable and puts out a lot of dangerous firepower, like AP 2 blasts and S D missiles. It can also do this while staying quite mobile.

It is ridiculous on every level.
>>
Are mortars any good?
I'm thinking of giving my renegade command squad one for the heavy weapons upgrade.
>>
>>47233772
>actually believes this

Enjoy your HP2.
>>
>>47233680
It's -2 to your reserves, and +2 to theirs (putting you at an overall -4 disadvantage) if your opponent thought to bring 2 or more fliers and decided to use the Air Superiority Detachment.
Just bringing a Storm Wing Air Superiority detachment can put an opponent at a -4 reserve roll disadvantage when off the table. The whole thing can come in at once. And when it gets to the table, it gets wing leader/attack pattern bonuses, free strafing runs, an extra 15ish in to movement, and objective secured.
>>
>>47233502
Chaos and Orks were dominating, so GW decided to include BFG results at the last minute so that the Imperium would win.
>>
>>47233772
It might be, it might not.
>>
>>47233798
>there are people that want to use this shit in regular games
>>
>>47233754
Stormsurge puts out a S10 AP1 template and gives you 4 S:D shots so they're more powerful than Broadsides and more useful at taking out heavy armor, and more durable, but they're missiles are only S5 so if you need S7 volume fire for skimmers or flyers the Stormsurge isn't your best choice. You will also need an abundance of markerlight support

Bring one in any points value below 2000 and you will be called a cheese mongrel.
>>
>>47233796
Just trolling you, its gonna be 2hp like before.
>>
>>47233779
The IG decurion-style detachment makes for a good infantry list if that's what you want. 180 guardsmen (or something) rerolling ones-to hit with stubborn.

The ork decurion gives a similar number, except instead of being shooty, they're more assaulty. (The IG decurion is better, though)
>>
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>>47233798
>mfw FW releases a flyer update so I can use my 2 barracuda and 4 remora drone army list
>>
>>47233754
Mobility.
Stormsurges move 12" and shoot at as many targets as you want
Broadsides can only 6" and if they move they snapshot.
T6 + FNP vs T4 and 2+

Personally I like 2000pt before bringing LoW
>>
>>47233793
They do best when they're spammed. I'd say it's a good choice for a renegade command squad since they're in a supporting role anyway.
>>
>>47233798
This shit worries me right here.

I was never one to complain when LoW became legal in regular games.

I was never one to complain when flyers became their own thing other than fast skimmers.

I was never one to complain when D spam became a thing

But this shit drives me bonkers.
>>
>>47233886
Thanks. I plan in keeping them either inside or behind an autocannon chimera
>>
>>47233896
Same here, hoepfully enough people feel the same and if sales are less than expected and its reviewed poorly then hopefully it dies.

If two people want to use it with their own ton of fliers thats their thing but my entire meta has come together and said fuck that shit.
>>
>>47233896
It depends on who wants to use the thing in games and who has the flyers to really take advantage of the new stuff.
Nobody at my flgs is interested in it.
>>
>>47233603
Yeah but not to Imperial Guard anon.
>>
>>47233926
We will see how the ITC and the tournament scenes handle it. I am looking forward to the next ITC survey, because usually what I vote for most other people do too.

I am hoping something like if one player brought no flyers, then the rules are not used, period. If both players brought flyers, then a roll off could occur.
>>
>>47233798
Storm Wing formation is Codex Space Marines: Surely Space Marines players would never be so dishonorabru?
>>
>>47233954
I don't think ITC tourneys will use it. Another phase that requires more subphase fighting will drag games out.
>>
>>47233954
>We will see how the ITC and the tournament scenes handle it. I am looking forward to the next ITC survey, because usually what I vote for most other people do too.

Disgusting.

The ITC rules are an abomination.
>>
>>47233954

Pathetic.
>>
>>47233981
It's almost an entire second game to be played on top of the first with an entire extra table needed.
There's no room for it in a store
>>
>>47233946
I'm a tournament player. So I am used to getting my shit kicked in by meta lists, but as long as I can have fun making it a challenge for my opponent, and getting put in the lower brackets I have a good time. this just complicates shit needlessly.

>>47233981
Lets hope so. Has there ever been an official supplement though that tournaments have decided to ignore? I cant think of any.

>>47233989
They make this game playable on a tournament level.

>>47233996
Nice.
>>
>>47233849
You don't get the ObjSec without Flying, Hover, and Transport. GW, only the Imperium gets that.
FW, unless there's a new model we Tau are waiting on worthwhile orcas or cheap mantas.
>>
wait, where the fuck are those errata and FaQs that were meant to be coming out soon?
>>
>>47234035
damnit
>>
Starting out some Dark Eldar, just in time to be hit with the faq nerf bat.

Realspace Raiders Detachment
=HQ=
Archon - 60
-Agonizer - 25
-Animus Vitae - 20
-Clone field - 20

=Elites=
Incubi x4 - 80
-Venom with splinter cannon - 65

=Troops=
Kabalite warriors x10 - 80
-Raider with dark lance, night field, splinter racks - 90

Kabalite warriors x9 - 72
-Raider with dark lance, night field, splinter racks - 90

=Fast attack=
Reaver jet bike x6 - 96
-Heat lance x2 - 20
-Cluster caltrops x2 - 30

748/750
>>
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Pretty new to Warhammer, been playing a friends imperial army for a while now and I want to build a necron army. any suggestions for units? strategy? color scheme? I like the skeleton look, but idk how much skill it takes to pull of the white/brownish look.
>>
>>47233040
After watching him cleave through a squad and a half of Dark Angels that got too close all by his lonesome, I'm hard pressed to speak ill of the fancy bastard.
>>
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>>47234038
>>
>>47234038
The BRB FAQ is out, as is Skiitari/Mechanicus.

The rest are coming soonâ„¢.

They're only beta rules, so they're on the Facebook page, not the website. GW taking fan feedback- what a world.
>>
>>47234038
They released the first draft of the BRB FAQs and codex specific ones will start soon I guess.

Basically they put them out on Facebook and asked the playerbase to playtest.
>>
>>47234082
GW havea facebook page? I thought they took it down
>>
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>>47232464
The loadout is incredible, but in terms of looks the old one is way better. The new one isn't bad or anything, just the lesser of this beauty.
>>
>>47234103
Yep, called Warhammer 40000. Unless it's fake and was made by the greatest troll/shitposter known to man
>>
>>47234109
The wings and the two maneuvering fins are the worst part about the model, otherwise it's pretty cool, although I don't like how the turrets are placed.
>>
>>47233530
There's a bunch of shit wrong with DftS. Not having flyers means you are at a reserves disadvatage. Sororitas and Admechs get battle brothers to help mitigate that, but Nids can only ally come-the-apocalypse.

FMC don't get anything (maybe a future update will give them Airborne assaults against flyers on the table/during dogfights, maybe.

Every flying, hovering transport in GW's range is Imperium, so without allies, Tau, Chaos, Crons, Orks, and Eldar Bros can't use half of the "Any Faction" aerial detachment.

There's even a section that determines where a flyer shot down in a dogfight crashes, but the "friendly territory" and "Enemy territory" rules read the same.

Hopefully this book is the last fuck-you from the old CEO's rule. It's got some neat concepts, but it's very quick and dirty when you look close.
>>
>>47234157
In a way I can admire what GW is doing with it. When you don't continuously release new material for games, not just armies, but new ways to play and such, the game can go stale and the player base can become stagnant. Getting new material like this all the time helps to revitalize and keeps gameplay interesting so it seems like an evolving game instead of the same game you were playing last year.

But I do not like this and think it's way too skewed toward bullshit.
>>
>>47234157
>>47234209
I was initially excited, since I thought it would be a thing to help make dogfights on the table more exciting, by letting each plane get hits in on the other and generally make air combat more dynamic.

Instead it just forces you to buy a bunch more flyers if you want to win rock paper scissors to not have your burrowing or teleporting units threatened by planes somehow.
>>
>>47234009
If you're playing with dogfights
1) It's once per game turn, so it's Dogfight 1 -> Player 1 turn 1-> Player 2 turn 1 -> Dogfight 2.

2) The subphases don't happen all the time. If only one player wants it, there's a roll off.

3) it's one model each (Unless Sunshark w interceptor drones).

It can go pretty quick, and if those fliers were on the table you'd be moving them and shooting with them anyway.

It doesn't add THAT much time, especially once you know what's going on.
>>
>>47233798
only until the fliers come on the table, and they all have to come at once. and it takes 2 fliers, so that's a min of 200 pts kept in reserves.

so basically they can choose to keep your guys off the table as long as they are willing to keep their own fliers off the table, until turn 4.

The object secured is only for transports in hover mode. So it doesn't effect that many things.
>>
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>>47232464

Interestingly, it has a vectorial thruster in the middle.
>>
>>47232464

How many S7 shots can this thing have?
>>
>>47233845

So that would then be mostly platoons with some vet support plus two HW commands?
>>
>>47234316
Well, if you took the Ion Cannon and Ion turrets, you're looking at at least 5, plus at least another 2 from the missiles.

This thing will absolutely shred other flyers if you kit it out right.
>>
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For a niche Army Sisters haven't been shifted off the digital editions best seller page. Kind of surprised honestly.

Guess that makes it clear that GW only pays attention to sales figures when Marines are involved.
>>
>>47234316

It the turrets are cycle ion blasters then we could be talking about 11.
>>
>>47234140
Age of Sigmar has a page too.
>>
>>47234288
Yeah, you lose the Reserves advantage by bringing them in, but that still gives you some board control.

>The object secured is only for transports in hover mode. So it doesn't effect that many things.

Without going to Forge World, that means that it can only be taken advantage of by the Imperium.

That Storm Wing Air Superiority detachment wasn't a joke. Off the table, it provides reserve control. On the table, it can scoot nearly 39-42in flat out depending on the pattern, attacking the whole way, to arrive over an objective that it can secure. And these are ground attack craft with transport capacity, so it can bring a deathstar if you got the points.

Controlling reserves and controlling objectives is game winning, for a faction that doesn't need the help.
>>
>>47234416
It's obvious that there's a big-wig that's working behind the scenes to stop any form of development for sisters.
>>
>>47234416
That's because they're a popular army, that is popular to make fun of.
>>
>>47233531
Most excellent. Thank you kind anon
>>
>>47234595
Kirby then? He hates everything else that is good and fun.
>>
>>47231990
do we have death from the skies? couldn't see it in the mega
>>
>>47234157
>There's even a section that determines where a flyer shot down in a dogfight crashes, but the "friendly territory" and "Enemy territory" rules read the same.

Who places the flyer on the table before resolving crash and burn changes.
>>
How cheesey are flyers at low points?
>>
>>47234482
well the IG gets the obsec fliers, but looses access to skyfire on it's fliers.

Giving it some thought, going to +2/-2 on the reserve thing is pretty extreme. I was fine with the +1/-1, because while useful it's not a guarentee and using reserves is always a bit of a risk for when they'll come in. At 2 it's too close to a certainty.

The attack formations are interesting. Cool benefits but hard take a lot of work to pull off outside of the turn they arrive. agillity/pursuit is nice but okay. Most of the faction formations seem okay. And dogfighting phase doesn't seem that bad.

But the attack fighters loosing all AA capacity and the reserve effect on the detachment are a bit much. Though I do like that it's a detachment, so I will be able to catch at least one person trying to take it with and unbound list.
Because unbound is technically legal, but it means no detachments.
>>
>>47234595
>ascribing to malice what is easily explained by incompetence or laziness.
>>
>>47234662
about as cheesy as bringing an attack helicopter to a small scuffle would be
>>
>>47234680
But we have evidence of a history of malice.
>>
>>47234656
>Lazy anon wont search himself
>Asks question thats been asked
>CTRL+F Skies
>https://kat.cr/warhammer-40k-death-from-the-skies-2016-t12572848.html

Enjoy your spoonfeed, baby.
>>
>>47234697
thanks anon, i am dumb :3
>>
>>47234662
how low points and how many fliers?
1 flier at 1000 pts is a little cheesy, any less points full cheese.
Multiple fliers at anything under 1500 is cheesy.
>>
>>47234708
http://www.mediafire.com/download/1w7bwdw8l093jl7/Derps_from_the_Skiez.pdf

Skip the torrent. This is the excellent PDF from it, anyway.
>>
>>47234600
Eh, they don't have many jokes aimed at them. Just tears. So many tears.

And a story that they'd be melted down to make more Kaldor Draigo models.
>>
>>47234739

At least they showed up in the space wolves campaign book.
>>
>>47234691
you do?
I've seen a little evidence of a history of disinterest in sisters, and general evicedence that Kirby is a fuckup and ass, but we're talking specific malice here.
General fuckery leading to no sisters is more laziness and incompetence imho.
>>
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>>47234751
You mean the Shield of Baal book? Because they didn't get a mention of working with the furries last I checked.
>>
>>47233764
Well I play shitty Nids as well. I just want something that can stand up to the other bullshit my groups play with, mainly Eldar, Spaceyiffs, Tau, and DEldar
>>
>>47234680
Looking at the resources they're pumping into AoS, it certainly isn't laziness.
GW tends more toward intentional ignorance rather than incompetence. You can't accidentally make Orks *that* bad.
>>
>>47234804
They've never really tried to make Orks good either.
>>
Is there any pdf for Curse of the Wulfen?
>>
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>>47234739
There are jokes, too.
>>
>>47234834
check >>47231990
>>
>>47234737

Cheers, i was actually about to ask, cant get on to KAT for some reason. any other Britbongs had this problem?
>>
>>47234852
Thing is as a Sisters player who unironically loves the GW Exorcist I'd play the hell out of that tank.
>>
can i get a good recommendation for a starting army list for necrons?

I plan on playing 750-1000 point games with friends and maybe playing in tournaments at some point.

Also i was wondering if you can use Vargard Obyron to keep deep striking death marks and use their hunter ability.
>>
>>47234804
>AoS
laziness can mean only doing what you want to do, not just doing nothing. Not bothering with SoB isn't the same thing as malice against them
>orks
you really can. As others have pointed out, the internal balance in Orks is actually fine.
So all you need to do is not have the guy in charge of orcs talk to the guys in charge of other factions, have him work off of outdated and simplitic understandings of those factions.
Then have test it in a few casual games if at all.
>>
>>47234885
The people who wrote the rules for Orks are the same ones who do rules for the other books. GW has one team for rules and another for fluff and has been running it that way since 6th.
>>
>>47234885
>Not bothering with SoB isn't the same thing as malice against them

Khornate Knighys
Whatherface giving her sainthood powers to destroy a mere CSM dreadnought
>>
>>47234944
>GW killed [faction] in the fluff! They hate them!
everyone bleeds in the fluff, goof
>>
>>47234971
Some more than others and way more hilariously.
>>
>>47234944
It was a Daemonengine that fed onnrage but she was able to stop because of an aura of peace she gave off. She then broke her vow of silence to speak the daemon's true name allowing the Salamander to break it's shell banishing it.

Said Daemon engine was immune to just about everything before that to include one-hit KOing a Terminator Captain.

The way the internet describes the story doesn't fully explain it correctly.
>>
>>47234662
I dont bring any till 3000/3500 but then I take three in one foul swoop. At lower points though it can be ridiculously if not near impossible for your opponent to deal with them, especially with no forewarning.
>>
>>47234971
Very true. Even the "Khornate Knights" stuff could be explained well if given better context. I mean we know Grey Knights super murder all witnesses anyways.
>>
>>47234877
(Me too)
>>
>>47234869

Thanks. a first glance missed it.
>>
>>47234793
>working with

lol
>>
>>47232464

Is that a RIPTIDE Heavy Burst Cannon on the Barracuda?
>>
>>47235059
Unknown. It is 6 barrels, so maybe. I like the theory that it's a new tank-grade weapon, and that FW will provide it as a hammerhead option.
>>
>>47235059
Yeah.

S6 AP4 heavy 6 overcharged to S6 AP4 rending, gets hot.

Woo not good considering S6 isn't optimal for air to air. I don't even know if it will be able to overcharge, and even if it could it's a 2-3HP flyer. You don't wanna get hot or risk a failed charge.
>>
>>47235043
Kind of my point really. The only Wolf Wolf fluff involving Sisters I know had them trying to keep the Sororitas from making planet fall after they killed an bunch of Ecclesiarchy ships with no warning.

Basically didn't want the Imperium finding their furry porn stash and tried to chase of women because of it.
>>
>>47235106
>S6 isn't optimal for air to air.

I doesn't really matter. You are going to glance to death any flyers with that amount of shots.
>>
>>47235106
Unfucking known.

The riptide Ion is similar to the Hammerhead Ion, but its not the same thing.

Profile isn't out.
>>
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1000 point Rengade army. Tips, advice?

HQ
Arch-demagogue (bloody handed reaver, hot-shot pistol, carapace armor)
9 Disciples (plasma gun, heavy weapons team mortar, carapace armor, vox)

Troops
3x10 Renegade Grenadiers (each w/ 2 hotshot volley, 2 melta guns, carapace armor)

Transport
4 Chimeras (autocannon, militia training)

Heavy
2 Rapier Lasers (militia training)
>>
>>47234793
In the Curse of Fenris book, it was mentioned that the Grey Knights (IIRC) watched the Sisters of Battle fight bravely back to to back against the daemons before the daemons overran them and butchered them.

They were mentioned again as among the corpses the Nurglite daemons were feasting on and using for their ritual.

>>47235119
>The only Wolf Wolf fluff involving Sisters I know had them trying to keep the Sororitas from making planet fall after they killed an bunch of Ecclesiarchy ships with no warning.

That is a lie. The Wolves gave the Ecclesiarchy a warning. They ignored it.

Anyway, there is a novel featuring sisters and wolves working together.
>>
>>47232901
>Steel Confessors
Who?
>>
>>47235166
IIRC the disciples cost 10pts each when increasing the squad. Same with the grenadiers. Check if you get more ppl for the same pts by using more squads.

Other than that, you have too many guns on fragile dudes. More dudes less guns.
>>
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>>47235166
>>
>>47235226
So basically the Sisters were valiantly slaughtered? Not my preferred cameo honestly.

Which novel?

And I don't recall there being a warning but that may have been a change I didn't know about.
>>
>>47235235
Iron Hands successor made by the Mechanics during the 19yh founding in an attempt to make a chapter that was only loyal to Mars.
>>
>>47235236
Not that anon but more guns on Grenadiers is kind of their selling point.
>>
>>47235236
Thanks, I could get more squads but with the added +15 due to bloody handed reaver (for grenadiers) they come out about the same price (minus upgrades). I could however tack off 5 disciples for an extra 5 man grenadier squad.
>>
>>47233799
It was always known that BFG was part of the campaign
>>
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>>47235296
Don't worry. I'm sure when the Sisters finally get their own legit campaign book, they'll be the first Imperium force to actually triumph over the xenos forces.
>>
>>47235296
Thee Novel :

http://www.blacklibrary.com/all-products/blood-of-asaheim-ebook.html

The Warning :

>886.M41 THE ECCLESIARCHY COMES TO FENRIS

>A delegation of Ecclesiarchy officials approaches Fenris, intending to assess the Space Wolves after hearing rumours of their worship of false gods. Logan Grimnar refuses to meet their demands when they command him to open the gates of the Fang and undergo interrogation. Foolishly, the Ecclesiarchy decide to press the matter and when their envoy cruiser is destroyed trying to dock with the Fang the rest of the Ministorum officials retreat, finally realising the Great Wolf is not be trifled with. However, it is not a lesson learned, and almost a year later the Ecclesiarchy and three orders of the Adepta Sororitas attempt to enter Fenrisian space in force. The resultant war lasts for three weeks before the Ecclesiarchy decides to let sleeping dogs lie and withdraws its forces.
>>
>>47235134
It'll also probably be a cheap default option in case you want to spend points on the other upgrades or guns.
>>
>>47235382
As a Sisters player I assume they'll be heroically martyred to the last woman in a valiant last stand just so some fat old man in robes can evacuate the planet safely.
>>
Do Orks have a single viable list left anymore?
>>
>>47234872
Finfag here. KAT is blocked here too for some reason.
>>
Aren't Kelly dexs supposed to be OP
What the fuck happened to DE in that case?
>>
>>47233954
I just think fliers should affect most reserves
Tyrannies can tunnel in, DEldar throw down a portal, Necrons can come in through the Monolith, how the fuck is a bit of air superiority going to affect that?
Air superiority should only affect Drop Pods, Outflankers, and reserves that come in on a flier
>>
>>47235388
Thanks for the tip off of the novel. I'll track down a copy to read later.

And I'm not stressing the warning thing. If it's there, it's there. Still doesn't change the fact that the space furries were hiding their porn stash though.
>>
>>47235382
Ironically, that's also how hard I would laugh if that were to actually happen
>>
>>47235440
>Aren't Kelly dexs supposed to be OP

No, only Keldar are OP.
>>
>>47235440
Current DE Dex was written by committee.
>>
>>47235462
>>47235461
Guess i'll have to wait another decade for a new dex
At least the models are mostly top tier
>>
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>mfw the new Barracuda

Fuck I really don't like using or fighting flyers but that thing looks sweet
>>
So from seeing the sort of anti-cheese guidelines in various threads, do I have this about right?

0-500 points is Skirmish level. It's the point where each player has their HQ, a few infantry squads, and then some spare points for transports, a tank, or some other special units.

500-1000 is the battle level, where you start having more room for tanks and special weapons to counteract them. Armor heavy lists are possible to deal with, though you'll still only see one of the larger MCs or Vehicles like Land Raiders.

1000-1500 is Flyer level, where air units start really coming into play. While 1 might have shown up on the previous level, they'll be more frequent and numerous here. Its also where anti-air options start becoming key.

1500-2000 is Lord of War level, where you should begin seeing somr of the smaller superheavies like Knights, as well as more dedicated squads to taking them out. Typically this will still only be one per army.

2000+ is apocalypse, where all bets are off and titans run free.

Going by this list, including something from a higher level at a lower one could be considered cheese. A Landraider at 500 points would be too much to deal with, while its more reasonable at 1000, and multiple can easily be taken higher, for example.

Is that about how it works out?
>>
>>47235547
Same here. I might get one and go with the burst cannon loadout to help tone it down to get some air support for my infantry list
>>
>>47235581

>he doesn't take an imperial knight in 500 point games

Gitgud
>>
>>47235581
Sounds alright. There are of course exceptions. But for broadstrokes it's not a bad start.

Look at the Get Started boxes for suggestions. Those are usually around 500ish points give or take.
>>
>>47235134
Heavy 6 at BS3? I mean sure you're able to, but like I said not optimal.

>>47235139
It looks exactly like the HBC, though I guess FW could do something lolrandumb and make a completely different profile for no fucking reason.
>>
>>47235607
>he doesn't carry around his dedicated warlord Titan suitcase everywhere
Are you even trying?
>>
>>47235166
any fellow renegade players?
>>
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>>47235581
>no dedicated LoW killer because i'm DE and have no viable options
At least i still have the corpsetheif claw amirite?
>>
>>47235689
I don't deploy the Warlord Titan until the half a dozen warhound titans I've glued to remote control cars scout ahead and report back to me
>>
>>47235723
It's totally fluffy
>Dark Eldar are raiders, clearly if they showed up and there were LoW around / stayed around long enough for the big guns to show up they done goofed
;^]
>>
>>47235689
>He doesn't have an all Titan army

Be pleb
>>
>>47235723
>Playing with Superheavies
>Playing with cancer
>>
>>47235425
>viable
no
Thread replies: 255
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