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Warhammer 40k General
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You are currently reading a thread in /tg/ - Traditional Games

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Grim Dark Watercooler Edition

>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V7.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>White Dwarves
https://www.mediafire.com/folder/tx4hcy4u487pv/WD

>Novels (Working link as of 02/02/2016)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q
>>
Way to early for this.
>>
>>47215382
Cry harder, old thread is passed the bump limit and it won't matter ether way in half an hour. This one hasn't been liked to the old thread yet.
>>
I want an army where I drown everything in fire.

Sisters of Battle or Salamanders?
>>
>>47215537
Salamanders.

Sisters are cool but a bit more gimmicky and a much bigger pain to collect than Astartes.

>Play Salamanders
>Run Vulcan by 1500
>Melta and Flamers on everything you can
>????
>Melt it.
>>
>>47215537
There's an SoB formation that gives you a torrent hellstorm heavy flamer.
>>
I claim this thread for Oldhammer/Vintage minis.

Post your oldest models.
>>
Question, If I had to pick between these two for an assault squad, what is the best weapon to shot before Charging into combat?

Flamer or Melta?
>>
>>47215336
Rate this nob unit please.
Nobz (398pts)
'Eavy Armour for Mob (40pts)
'Ere We Go!, Furious Charge, Mob Rule
Battlewagon (145pts)
2x Big Shoota (10pts), Extra Armour (10pts), Kannon (10pts), Red Paint Job (5pts)
Boss Nob (51pts)
Bosspole (5pts), Power Klaw (25pts), Stikkbombs, Twin-linked Shoota (3pts)
Nob (18pts)
Choppa, Slugga, Stikkbombs
Nob (18pts)
Choppa, Slugga, Stikkbombs
Nob (18pts)
Choppa, Slugga, Stikkbombs
Nob (18pts)
Choppa, Slugga, Stikkbombs
Nob (18pts)
Choppa, Slugga, Stikkbombs
Nob (18pts)
Choppa, Slugga, Stikkbombs
Nob (18pts)
Choppa, Slugga, Stikkbombs
Nob (18pts)
Choppa, Slugga, Stikkbombs
Nob (18pts)
Choppa, Slugga, Stikkbombs
>>
>>47215382
Considering I couldn't find the other general due to it's shitty image, it's not early enough.

>>47215537
Salamanders, +1 strength flamers across the board is amazing. Also toughness 4 instead of toughness 3.
>>
>>47215581
Melta
You're charging into things you can hurt with chainswords. You don't need to thin their ranks before you go in and it only makes your charge harder.
>>
>>47215588
>Considering I couldn't find the other general due to it's shitty image, it's not early enough.
This
>>
>>47215579
I like 021609, 021621, and 021619's paint jobs.
>>
>>47215595
Figured as much, thanks mate!
>>
>>47215583
too expensive and get lascannoned until footsloggin/10
>>
>>47215583

Dude.
Work on your formatting.
Right now you're just copy pasting from Battlescribe and putting no effort in posting your list, why do you expect others to put any time in giving you advice.
>10 Nobs with Choppas, Boss with Klaw and Bosspole.
>>
Okay message for this poster
>>47215488

Here I'll make it simple

Chaos orks 1
Warboss x2 pk eavy armor
X2 mek w/ kustom mega blasta
Vanilla nob squad with one ok
17 chopper boy squad
17 chopper boy squad
17 shoota boy squad in eavy armor
11 Gretchen with runt he added

5x deffkopeters

Looted wagon with scorcha
X2 big shoota
Extra armor

Battle wagon
Kannon x2 big shoota
Extra armor

Chaos Lord (145pts)
Gift of mutation Ichor blood Mark of Khorne Plasma Pistol Murder Sword Veterans of the Long War

20 man Mark of khorne chaos cultist

7x chaos marines with Mark of nurgle

Vanilla multi melta helbrute

VS!
>>
>>47215631
Okay how about this deffkopta unit?
Deffkoptas (150pts)
'Ere We Go!, Furious Charge, Hit and Run, Mob Rule, Scout
Deffkopta (30pts)
Choppa, Twin-linked Rokkit Launcha
Deffkopta (30pts)
Choppa, Twin-linked Rokkit Launcha
Deffkopta (30pts)
Choppa, Twin-linked Rokkit Launcha
Deffkopta (30pts)
Choppa, Twin-linked Rokkit Launcha
Deffkopta (30pts)
Choppa, Twin-linked Rokkit Launcha
>>
>>47215588
>>47215608
>Considering I can't read feed me moar.
>>
>>47215567
Yeah, I'm looking at it in the codex now. It's Apoc only and you have to mix weapons on the Retributor squads, which is pretty annoying.

Still pretty awesome though.

>>47215552
>>47215588
Yeah, they look really cool. I'd love to get some of the Horus Heresy Salamander models. I love when Marines go super gimmicky in their appearance. A lot of people complain about Space Corgis, but I like them, super-Roman Ultramarines, super-cyborg Iron Hands, etc. I want very idiosyncratic zealous warrior monks. Marines are too vanilla for me otherwise.

How is the HQ Dreadnought? He seems really fun with all his "ignores your special anti-armour" shtick
>>
>>47215663
Not him but...

>keeping the special rules and individual models
>not saying 5 TL RL Deffkoptas

Wew Lad, you just don't learn.

Still hoping you get no help for being an idiot
>>
>>47215663
:^) / 10
Would welcome to WAAAGH!halla
>>
>>47215683
>you have to mix weapons on the Retributor squads
You don't nee to mix IN the units, you can mix between them.
>>
>>47215663
Dude stop
>>47215583
That's not me
>>47215631

Your just copying what I just posted
>>
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>>47215579
I've some second edition plague marines up in the attic, but I'm not arsed going up to get them.

Also it spares me showing you the awful paint+basing job on them. I'll get around to stripping and re-doing them soon.
>>
>>47215714
#rektbyanymoose

Tough break.
>>
>>47215579
I have the first one.
That is the first mini of the Emperor's Children ever, I had to have it.

Also the one on the bottom left.

I send them to a pro-painter together with the Noise Marine w/ Guitar and 2 CSM from Space Crusade... and I'm waiting.

A little too much wait.
Damn he's slow.
>>
>>47215579
i have the warhammer cards of alot of these models somewhere, i wonder how much they would be worth now
>>
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>>47215709
Oh, I think you must be right. It doesn't say "must include one...etc EACH"

Yeah that's much better then.

Still Apoc only. Though my mates may be okay with me running it. I mean, if I run it minimum sized then all they'd have to do is take out one Immolator or Ret squad to take away the Wall of fire option. Doesn't seem TOO overpowered, right?
>>
>>47215681
>My OP poster can't be this stupid sub edition
>>
>>47215646
Chaos ork 2

One warboss fully loaded evay armor , pk, attack squid git finder ammo runt cyber ork

10 man nob squad with two pks and the rest big choopas

18 man shoota boy squad in heavy armor two big shoota , boss with bosspole pk combine shoota rookit

10 Gretchen and runt heardr

22 stormboyz boss with power klaw

4 killakans

Looted wagon with killkannon scorcha big shoota Extra armor grit riggers and ram

1 single mekguns a kannon


Huron Blackheart with
22 chaos cultist of nurgle with autoguns

21 more chaos cultis of nurgle with autoguns

Forgefiend 2x Hades autocannon
>>
>>47215796
Around 4£/5$ each
>>
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>>47215805
He isn't the OP but you can stay mad.
>>
So my CSM suck hard right now, and I kinda wanna start loyalists or maybe stand-alone Daemons. What should I start?
>>
>>47215824
Vs !

Some type of space wolves , I don't know I know he won't have wolf calvery or flyers or Logan or anything real expensive like that

But Now about.the army I want to big to this table

Legion of the damned I don't know what I'm doing unlike other armies that I'm familiar with IG guys just have so many different toys I don't know what to get
>>
>>47215832
>>47215796
Sorry, you meant the card, not the models.
I read that wrong.
No idea of the value, but I think is very low.
>>
>>47215844
Previous OP
And why the fuck would I be mad? Now it's much easier to spot the general thanks to the image revert. You god damn chicken lovers are always shitting up these threads.
>>
>>47215864
Loyalists, and you will always be pampered
>>
>>47215876
My only other post was the second one in this thread so its you and your ilk that are shitting things up.
>>
Are the skyhammer and shadowstrike kill team as bullshit as they look on paper? I want to use vanguard and assault Marines, but I don't want to step away from fluffy melee fanatics into That Guy territory.
>>
>>47215880
Okay. What kind of loyalists? There's so many chapters I think are cool, I don't know how to decide.
>>
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>>47215886
>Update
>>
>>47215869
you got me all excited there, i must have like 80 ish cards
>>
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>>47215886
If you have a favorite one, choose that one.
Fluff is full of awesome chapters.

Look at FW ones too. They have unique tactics and characters that are very interesting.

If you don't have a favorite and you are a creative guy, you can make your own, so you can switch between different tactics and try them all.

I don't recommend first founding chapters. They are boring and everybody has them.
>>
>>47215663
That shit can be condensed into

Deffkopta x5 - 150pts
>Rokkit launchas

Seriously, if you had made your stuff legible from the start, chances are you'd have gotten your answers by now.
>>
>rfw you have fallen in love with a stillborn faction
is this kind of what it's like to be a sob fan ?
>>
>>47216023
Those guys are their own faction?

I saw their models last night and thought they looked cool, I'd never seen them before that. Figured they were some IG unit.
>>
Semi-serious list for a FLGS tourny
>Why nids
Picked it out of a hat

>HQ
Tyrant; Wings, 2x TL Devourer w/BLW - 230

>Troops
30x Termagaunts - 120
Tervigon - 195
3x Warriors; Barbed Strangler - 100

>Elite
Zoanthrope - 50
Zoanthrope - 50
Venomthrope - 45

>Fast Attack
15x Gargoyles - 90

>Heavy Support
3x Biovore - 120
--1000/1000pts
>>
>>47216039
they are guard elites but have their own codex with exactly 0 unique units it it (scions count as a troop choice)
also no relics
but they do get their own unique orders which are neat
i use them as allies for my IG since they really don't have enough meat on their bones to form a full army
i
>>
>>47216023
I feel like scions, SoB, and inquisition should team up to get some love from gw. Scions fill role of acolyte box, maybe with a bolter/shotgun sprue, 3 sisters boxes, clampack inquisitor, and a codex and we'd be all good.
>>
>>47215865
What about this something like this

I don't know

Renegade Command Squad (305pts)
Carapace Armour
Fanatic, Feel No Pain (6+), Uncertain Worth
Arch Demagogue Lord of Change (285pts)
Carapace Armour , Covenant of Tezzy, Frag Grenades, Laspistol, Power Fist , Primaris-rogue Witch (Level 2) Warlord
Disciple w/ Banner of Hate
Disciple w/ Command Net Vox
2x Disciple w/ Lasgun
Disciple w/ Plasma Gun
3x Disciple w/ Shotgun
In Renegade Chimera
Extra Armour Heavy Bolter, Hunter-killer Missile 2x Lasgun Arrays, Multilaser,

Please let me know if any of these squad options are worthless for what I want to do

5x Rogue Psyker (175pts)

Infntry platoon 1
Command squad
Militia Training Sub-flak Armour
Demagogue (48pts)
Bolt Pistol Close Combat Weapon, Covenant of Tezzy, Laspistol, Power Sword
Lascannon Team
Renegade w/ Chaos Sigil
Renegade w/ Command Net Vox
6x Renegade w/ Lasgun
Squad 1a
Subfak armor
Renegade Champion (28pts)
Bolt Pistol, Laspistol, Power Sword
Renegade Chimera (55pts)
Heavy Bolter, 2x Lasgun Arrays, Multilaser,
Renegade w/ Chaos Sigil
7x Renegade w/ Lasgun
Renegade w/ Vox-caster
Squad 2a
Military traning and subflak armor
Renegade Champion (48pts)
Bolt Pistol Laspistol, Power Sword
Covenant of Tezzy
Renegade w/ Chaos Sigil
7x Renegade w/ Lasgun
Renegade w/ Vox-caster

Platoon 2
Military traning subflak armor
Demagogue (48pts)
Bolt Pistol, Laspistol, Power Sword
Covenant of tezzy
Lascannon Team (26pts)
T, Lascannon,
Renegade w/ Chaos Sigil
Renegade w/ Command Net Vox
5x Renegade w/ Lasgun

Squad2a
See squad 1a

Squad 2b
See squad1b

Oh god see what I mean how does Ig players do it

Renegade Tank Squadron (320pts)
Battle Tank
2x Heavy Bolter sponsons Battle Cannon, Heavy Bolter,
Demolisher
Demolisher Siege Cannon, Heavy Bolter,

Chaos demon allied detatchment
Lord of Change
Exaulted reward
Lvl 3 psycher

11 bloodletters
13 deamonettes of slanessh

But this army just dosnet feel right it feels off
>>
>>47216080
Yeah it'd be nice if storm troopers got rolled back into Inquisition. I feel like SoB are on the edge of being worthwhile as their own army. Maybe with an update...
>>
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>>47216094
STOP
T
O
P
>>
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So how are Elysians doing, both in regards to their balance and legality after Death from the Skies came out ? They still seem to have Vendettas (are they now FW exclusive ?) and Valkyries for 100 points (should I replace the datasheet with the one from the Death from the Skies) ?

I want to build a small, non-Astares elite army that's heavy on deep strikes and aerial support. At the moment I'm torn between Scions and Elysians. Scions have their own official codex which is up to date and I don't have to take some flashgun wielding scrubs to fill out my troop slots but have almost zero options and can't deep strike turn one. Elysians on the other hand have plenty of options (including many awesome looking flyers with various functions vs just Valkyries) and can deep strike turn one, but their troop choices are big and not elity enough, plus they're a FW army so the balance and legality can be taken into question.
>>
>>47215537
Tau. Farsight enclaves.

Commander with double twin linked flamer

All the crisis suits you can cram into whatever point limit you have, all outfitted with double flamers.

Cry when anyone brings AV models to the table then laugh again if those AV models are open-topped transports
>>
>>47215336
>Not Shit List Formatting Edition

I miss the days where we had containment threads for list spammers.
>>
What is the cheapest source to run mass big Shootas in an ork army?
>>
Ork codex when?

When, damnit?

They're about to relegate the codex to "so weak it can only legally play against other Ork players" tier with the coming FAQ, we need a new book.
>>
>>47216156
>Cry when anyone brings AV models to the table

then you add the webber and gauntlet then laugh as you open tanks with your bare hands while enemy squads blow themselves up trying to stop you
>>
>>47216192
Wait for 8th edition as you sure as hell aren't getting another in 7e before the timer runs out.
>>
>>47216182
Probably looted wagons. 52 points gets you 3 big shootas, giving you a grand total of 9 before you run out of heavy support choices and have to get a second CAD.

Why do you want to spam big shootas anyway?
>>
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CSM update WHEN?
I just need better TSons rules
>>
>>47216094
Get trip so we can filter you out you gigantic faggot.
>>
>>47216080
I agree, we should get a new Witch Hunter codex.
>>
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>>47216080
>scions, SoB, and inquisition should team up
New Release: Inquisitional Forces
Retails at $180 due to its combined dataslates, fluff and "art work"
>>
>>47214673

>You can take a decurion, but you can't take CAD+Formation or Formation+Formation

This is retarded.

You're basically saying you can't build a formation based army unless you spam the shit out of them and get a free bonus.
>>
>>47215884
It's dry sandpaper covered anal rape.
>>
>>47216264

Sounds fair, I'll just pick it up for $0 like all my other books.
>>
>>47215886
Iron hands are fucking awesome
I suppose it's what style you want to play though
>>
>>47216220
December, when Horus Heresy: Inferno comes out.
>>
>>47216275
I hate formation based armies. They're usually hulking messes of rules from different sources and loads of shenanigans that shouldn't be allowed.

I think every book should have its own decurion, the option of a standard FOC, and have to choose one of the two, plus 0-1 allied FOCs (and not of the same faction).
>>
>>47216380
They need to just bite the bullet and release the digital versions for free. Keep the paper ones and sell those, but newbs need to be able to get into the game without spending $100 on just books.
>>
>>47216488
>tfw I couldn't make a CAD if I wanted to
>I own 0 troops

It was pretty lame when RW had to bring Sammael to unlock Bike Troops since at 1000p he was near a fifth of your army (I can't remember if he was still 200p back then) same as Belial for Termi troops in DW.

To each their own though.
>>
I just bought a venerable dread and was going to pick up a couple extra arms from forge world for it.

Am l meant to get MarkIV or MarkV arms here?
>>
>>47216488

Decurions are worse than two random formations boyo.
>>
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>>47216045
Looks solid enough.

>mfw I have seen this list a thousand times
I hate my codex
>>
How's my 700 (698) points of Necrons, /tg/?

Overlord with Warscythe
5 Deathmarks
9 Immortals
10 Warriors with Ghost Ark
3 Wraiths

I know Deathmarks are pretty shite, especially in small squads, but I love the models so I'd rather keep them. Not sure what to do with the Immortals or lord though - replace with something else, maybe? I like having friends so bringing a Night Scythe below 1000 points is probably a no-go.
>>
>>47216594
replace the marks and immortals with 20 warriors and give your lord a Staff of light.

700pts is pretty odd and you can call your deathmarks immortals if you like the model enough.
>>
>>47216612
>700pts is pretty odd
Is it? I thought 700 was the standard for when you were just starting out. What do people usually play?

>you can call your deathmarks immortals if you like the model enough
Not a bad idea actually, might run them as counts-as until I can build a decent squad.
>>
>>47216612

>give your lord a staff of light

Do you not know what a Cryptek is?
>>
>>47216643
When you are starting out it seems to be starting at 500 and taking steps of 250 at a time. (750,1000,1250)

So you aren't off, just throw 50 more points.
>>
>>47216643
500-750 is about right for starting out, it's just most people go up in 250 point brackets. There's nothing inherently wrong about starting at 700.
>>
What's the current tier list
I know the top is
Eldar
Tau
Necrons
Admech
>>
>>47216653
I was trying to work with what he had there, his 20 new warriors were almost covered by using his immortals and Deathmarks but yes a Cryptek would be the more appropriate choice.

Also I only play my Necrons in a Reclamation Legion :^)
>>
>>47216557
Going for helmet head front? Go 4.
Going for not helmet head front? Go 5.

Both fit either or, 5s are more boxy than 4s.
>>
>>47216678
You're missing Marines up there with Eldar and Tau.
>>
>>47216678
Clever bait and all but with no drop pod allies Ad Mech is no long that high and SM are above necrons and if not tied with Tau, above them as well.
>>
/Tg/ what should i do about a player who cant decide his army? Weve been planning on playing and everyone else have their list and he has gone through multiple different factions. Im all for a person choosing the fluff they like but he seems to change ecery week on whose fluff he likes.
>>
Question, why are there feral Orks in 40k if mekboys have a genetic predisposition to build 'modern' technology?
>>
>>47216705
Play without him?
Let him do his own thing?
Don't allow yourself to get held back by an indecisive player?

Pretty simply stuff here mate.
>>
>>47216612
>>47216658
>>47216661
>>47216680
Thanks for the help guys. I've bumped it up to 750 and juggled a little. The only things set in stone are the deathmarks (or something as a counts-as), the warscythe lord and the wraiths. Haven't bought anything else yet.

Overlord with Warscythe
5 Deathmarks
15 Warriors
10 Warriors with Ghost Ark
3 Wraiths

That's 740 on the nose.
>>
>>47216707
because not every ork is genetically predispositioned to be a mek boy?
>>
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>>47216696
>SM if not tied with Tau, above them as well.
>>
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>>47215579
apologies for the huge pic but here's my oldest

one is a baneblade my dad built when white dwarf released the plasticard templates for it, the other is an armorcast baneblade/shadowsword
>>
>>47216726
>That's 740 on the nose.
cant the lord get the flamer glove or something for 10 points?
Might as well, assuming you have your wraiths properly equipped.
>>
>>47216565
A decurion is just a codex-specific FOC.

>>47216552
That's why every book needs a decurion.
>>
>>47215914
>EVEN MORE FURY
>>
>>47216707
>if mekboys have a genetic predisposition to build 'modern' technology
They don't, feral & snakebite meks on low tech worlds become either pigdoks or boiler boyz.
>>
>>47216742
Reason I left it at 740 was to look for advice about what to add, but I forgot to actually ask.

And the wraiths are naked at the moment actually - what's "proper equipment" for them?
>>
>>47216729
Obviously, but if a PDF was simply unable to get its shit together the chances of one mekboy popping up would be fairly high I would think. Plus doesn't the lore mention something about boilerboys, I.e. Steampunk mekboys in feral societies.
>>
>>47216740
Nice!
>>
>>47216220
October.

But don't get too excited.
That is the first step to disappointment.
>>
>>47216707
I seem to recall some weird quirk that drives Orks to scale themselves to their foes where they sprout up. So a bunch of Orks born on a Medieval world will be on the level of Fantasy Orks until a bunch of Space marines show up, at which point they'll suddenly remember how to make guns and tanks.
>>
>>47216707
I was always under the assumption that the more specialized Orks only arise when Ork numbers get large enough, due to gene magic.
>>
>>47216832
It's the same mechanism that makes spores initially spawn grots and squigs to serve as food and slaves for larger Orkoids.
>>
>>47216777
thank you kindly. they're old but they still fuck people up with the best of them
>>
>>47216758

Dude, you're literally saying that you can only take two detachments, unless you take a decurion in which case you can have as many detachments as you like plus a super special bonus.
>>
>>47216226
>>47216127
I won't stop I will keep coming back untill someone help me , just give me advice on how to play traitor guard, the army theme is Tezzy and very organized military like,
>>
>>47217038
What do you mean advice?
You literally take dudes with little guns, then some big guns, then whatever else you need to kill stuff. This isn't rocket science.
>>
>>47216023
Im really thinking of making my Gue'vesa Fire Warrior Shas out of Scions, i hope the helmets and rifles dont clash.
>>
>>47217076
Okay ..... But there is a lot of different choices for troops and heavy support , I don't know what is 'in' but I of course I'm a fan of the chimera pattern and Russ pattern , but what about the mutants are they worth their randomness, and the only. Other unit im iffy about is the rogue psycher I want to do demon summoning but I have no idea how good the unit is
>>
Eldar Ghost Warriors + Harlequins, best way to do it? I feel like Crusader might actually be a solid buff to footslogging Wraithboys, but a Cast of Players is fairly limited, and Harlequins is my main army. I suppose I could run a Cast of Players, the EGW, and another formation, but that starts to get really points-heavy if I actually kit them out at all. Do Wraithblades need the 4++ force shield or is their high T enough to use them as a bulwark/cover save/tarpit for my clowns?
>>
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Do you think anyone would have a problem if I used the Brimstone Horrors from pic related as Nurglings? I like mono-god armies, but variety of units is also nice.
>>
>>47217129
https://1d4chan.org/wiki/Warhammer_40,000/Tactics/Renegades_and_Heretics(7E)
>>
>>47217038
Give me advice on my green tide list first.

Warboss (124pts) ['Eavy Armour (4pts), Gift: Da Lucky Stikk (25pts), Kombi-weapon w/ Skorcha (10pts), Power Klaw (25pts), Warlord]

Boyz (111pts)
Rules: 'Ere We Go!, Furious Charge, Mob Rule
Boss Nob (51pts) [Kombi-weapon w/ Skorcha (10pts), Power Klaw (25pts)]
10x Boy (60pts) [10x Slugga]

Boyz (101pts)
Rules: 'Ere We Go!, Furious Charge, Mob Rule
Boss Nob (41pts) [Power Klaw (25pts), Slugga]
10x Boy (60pts) [10x Slugga]

Boyz (101pts)
Rules: 'Ere We Go!, Furious Charge, Mob Rule
Boss Nob (41pts) [Power Klaw (25pts), Slugga]
10x Boy (60pts) [10x Slugga]

Boyz (101pts)
Rules: 'Ere We Go!, Furious Charge, Mob Rule
Boss Nob (41pts) [Power Klaw (25pts), Slugga]
10x Boy (60pts) [10x Slugga]

Boyz (101pts)
Rules: 'Ere We Go!, Furious Charge, Mob Rule
Boss Nob (41pts) [Power Klaw (25pts), Slugga]
10x Boy (60pts) [10x Slugga]

Boyz (76pts)
Rules: 'Ere We Go!, Furious Charge, Mob Rule
Boss Nob (16pts) [Choppa, Slugga]
10x Boy (60pts) [10x Slugga]

Boyz (76pts)
Rules: 'Ere We Go!, Furious Charge, Mob Rule
Boss Nob (16pts) [Choppa, Slugga]
10x Boy (60pts) [10x Slugga]

Boyz (76pts)
Rules: 'Ere We Go!, Furious Charge, Mob Rule
Boss Nob (16pts) [Choppa, Slugga]
10x Boy (60pts) [10x Slugga]

Boyz (76pts)
Rules: 'Ere We Go!, Furious Charge, Mob Rule
Boss Nob (16pts) [Choppa, Slugga]
10x Boy (60pts) [10x Slugga]

Boyz (76pts)
Rules: 'Ere We Go!, Furious Charge, Mob Rule
Boss Nob (16pts) [Choppa, Slugga]
10x Boy (60pts) [10x Slugga]

Mad Dok Grotsnik, Da Painboss (160pts)
Rules: 'Ere We Go!, Fearless, Feel No Pain, Feel No Pain (6+), Furious Charge, Independent Character, Mob Rule, One Scalpel Short of a Medpack, Rampage, Warlord Trait: Brutal but Kunnin'

Gretchin (35pts) [10x Gretchin (30pts)]
Runtherd (10pts) [Grabba stik]
Rules: 'Ere We Go!, Furious Charge

Gretchin (35pts) [10x Gretchin (30pts)]
Runtherd (10pts) [Grabba stik]
Rules: 'Ere We Go!, Furious Charge

Created with BattleScribe (http://www.battlescribe.net)
>>
Where does /tg/ get its cheap/used/pro painted models?

I know of ebay, and a guy on the yardsale sites is selling 1000$ of my army for 300, but i dont like those shits. Are there more 40k-driven sale sites for cheaper stuff? Not recasts, necessarily.
>>
>>47217149
Wraith units are roughly as durable as terminators, save for against AP 3 weapons where terminators get an armor save and the wraiths don't.

A 4+ invul on top of that would help a fair bit, but its better on a bodyguard squad for a spiritseer or the like. You'll probably want a mix regardless though.
>>
>>47217151

Nah, they're cool models.

If anyone did have a problem they're not worth playing.
>>
>>47217166
Hey thanks I've read it , it's not as well written as Other 1d4Chan tactics in my opinion I guess because it's such a weird army choice. I didn't really get a good sense of each choices pros and cons and the role on the battle field
>>
>>47217168
>Created with BattleScribe
>(http://www.battlescribe.net)

Thanks this makes it much easier to filter
>>
>>47217181
Bartertown and reddit's miniswap board are both pretty good. I got 13 Ork Warbikers (one with a Kustom Forcefield on it) for about $80 shipped. They were all painted pretty well too.
>>
>>47217091
fluff wise there is actually a scions reg that fight alongside the tau often
you could use their colour scheme
>>
>>47217129
Mutants can work well if they complement your army
If you want to summon daemons then summon daemons
>>
>>47217168
I Beleve you might just probably are making fun of my earlier use of copy and pasta,
>>
What vehicle does the Imperium uses for supplying troops and perform logistic duties?
>>
>>47217274
I of make you be of probably fun, may ridiculous
>>
>>47217269
I will summon daemons, is Tezzy the way to go for choice of my psychers
>>
>>47216192

https://www.dropbox.com/s/lsx27fo3rq2x7tk/Codex%20-%20Orks%207th%20Edition%20Update%20%5BSpace%20Odin%5D%282016%29.pdf?dl=0

Best we have until GW pulls its head out of its ass. I actually had an enlightening conversation with a CS rep about its balance, too.
>>
>>47217290
Leman russ main battle tanks
>>
>>47217151
Good idea to use them as Nurglings.
>>
>>47217290
they have actual trucks and stuff, not only tracked vehicles. The IG novels talk about them but they are fairly nondescript. Just trucks.

There's even a scene in one of the Cain books where they hijack one of those and fill it with explosives to kill some cultists
>>
How viable is suitless Tau?
>>
>>47217290

I wonder if it is the Earth Caste truckers or drones the ones who do the logistic work while Firewarriors do the fighting.
>>
>>47217382
>>47217382
Plenty viable.

Not top tier competitive, but you'll still be a strong army. You'll be leaning more on vehicles to provide special weapons and similar support.
>>
>>47217382

The problem is the lack of Plasma assets. This can be solved by simply spamming Firewarriors/Kroots/Piranhas.
>>
>>47215799
>All Retributor Squads must...include one heavy bolter, one heavy flamer and one multi-melta
Each squad has to be mixed.
>>47215709
Incorrect.
>>
>>47217461
Pathfinders, too.

>>47217423
Probably Earth Caste, but with drones doing the heavy lifting while the EC supervises and/or handles more specialized tasks (maintenance of suits, etc).
>>
>>47215864
Daemons. You can just use loyalist rules for you CSM minis when you want to, Daemons are a more distinct playstyle, and you can ally them with your CSM.
>>
So imagine sanctuary 101 as a starter set?
>>
>>47217330
Glad you like the idea. I would have preferred something more Tzeentch rules-wise, bit they were really the only thing that fit well.
>>
>>47217461
Hammerheads can get Ion cannons. I think they're only AP 3 though.

I think their Forgeworld rules still let them take Plasma though.
>>
>>47215864
Daemons for sure. Don't give into the corpse emperor so easily.
>>
>>47217305
>I actually had an enlightening conversation with a CS rep about its balance, too.
Details?
>>
>>47216420

This is based on what ?
>>
I hope IA14 has a Guard-variant Gue'vesa list like Renegades and Heretics.

Tau needs some BB, damnit.
>>
>>47217528

I'd go with the Return to Sanctuary 101 myself.

Mostly because that was actually a proper battle, rather than a small force getting curbstomped by an unknown enemy.
>>
>>47215864
Khorne daemonkin
>>
>>47217539
I personally wouldn't mind seeing them as Nurglins with the Daemons of Tzeentch rule instead of Daemons of Nurgle.
That would make them arguably worse, so it's totally fine.

But that's just me.
>>
>>47216737
Yeah, he's really placing Tau on a pedestal with that comment.
>>
>>47217257
who tho
>>
>>47217257
Might not go specifically for that, making a mixed races Tau force. Working on Human Fire Warriors and Pathfinders, going to use some sort of techpriest or sonething for Fireblade/Ethereal. Looking for good models to start markerlight squads. Are there a decent anount of Scion units to choose from?
>>
>>47217590
Good point I just think sisters and necrons would be a good starting duo
>>
>>47217604
Hmm..my group might let me homebrew something like that. Maybe let the squad get a Flamer as well or something. Psyker mastery would probably be too far though
>>
>>47217643

Wouldn't be bad.

They'd need to make Penitent Engines decent in some way though. So the SOB can have a walker in the core box.
>>
>>47217643
Tau/admech would make good counterparts too
>>
>>47217539
>I would have preferred something more Tzeentch rules-wise

Spell familiar?
>>
>>47217678
And that means the crons get three destroyers or hoverbikes? Or maybe wraiths instead
>>
>>47217151
I like how they made the Pink Horror 2 Blue Horrors again
>>
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>>47217636
these guys
>>47217640
yeah the scheme would be pretty random and hard to do most likely
plus i'm guessing you want actual traitors

if by units you mean colour schemes then yes there's loads in the codex but there are no transfers for the unit markings so keep that in mind
>>
>>47217209
I don't think many of us here have much experience with a renegades army. I've looked over it a little and it doesn't look like there are blatantly bad choices in the codex. Whatever list you come up with will probably look good, so long as there is enough support to make up for the army's low bs
>>
>>47217578
>Tau needs some BB, damnit.

Fuck no. Guard needs its own shit. It's bad enough koyon and montka came along and gave you fuckers a massive update, but our update got fucking roped inside of it too. All we got were some shitty cadia decurion and wargear and some special rules that we have to share when going against another tau player. Tau got all these great formations and models.
>>
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Reposting again, cuz i was totally ignored the last time, thoughts on the list?
>>
>>47217796
>great models
>stormsurge

Rules-wise maybe, but nobody asked for the armless wonder.
>>
>>47217382
The only issue you will run into is extremely heavy tanks will be a chore to kill unless you get lucky. Otherwise you can fill out everything you would need.
>>
>>47217806
Most people don't know either army so they'll just be feedding you pasta from the wiki.

Such is life as a snowflake
>>
>>47217806

Dude, you should learn how to use battlescribe. You have so much shit that shouldn't be there.

Also, plasma gun priests are a pitfall unit.
>>
>>47217865
Railguns, Haywire Grenades, not sure what the problem is.
>>
>>47217909
Haywire grenade.

One per turn.
>>
>>47217908
What shit?
>>
>>47217209
Use the unending horde formation or whatever it is that allows destroyed units to come back outflanking on a 2+. It's really that easy. Equip them to taste.
>>
With the change to who you can take in the HQ slot for a RWSF, would you take an interrogator chaplain or a librarians on a bike?

Or a company master for whatever reason.
>>
>>47217927
You know damn well what I meant. Either way:

>Throw grenade
>Charge in and throw second grenade

Haywire Grenades.
>>
>>47217964
Interrogators are more reliable thanks to not being affected by jink nearly as much as librarians, the extra wound & inbuilt 4++, and obviously making the entire command squad way more choppier.
>>
>>47217209
It's a very open ended army.

Ask yourself WHAT do YOU wantout of the army.

Tanks? Artillery? Chaos Scions? Horde?
Sky's the limit.

A few pointers Blast/Large Blast weapons are actually MORE accurate than normal attacks at BS2 (33% vs ~36%)

So use Blast weapons on BS2.

You can use the IG logic for the various Leman Russ variations, but I'd personally stick with the Battle Cannon (at BS2)

As others said Mutants with out flank and 2+ return on wipeout is a hilarious tactic.

Renegades and Heretics is an example of an army done Right. Lots of choices and different strategies.
>>
What do you use for throwing grenades/bombs in melee? BS or WS?
>>
>>47218058
WS
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>>47217935
>>
>>47217964
Interrogator Motherfucking Chaplain all the way.

At lower points I will use a Servo Harness Techmarine on a bike as its the same point value as a level 2 librarian on a bike but overall my Int Chappy has served me so well.
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>>47218101
Do you think there should be Interrogator Librarians as well?
In most cases of the Fallen being interrogated there is usually a present librarian to worm around his mind.
Sure the chaplain roughs them up a bit but that combined with the mental anguish that the Interromancy Librarians can put out should be enough of a reason to add them in.
>>
>>47217796
>Guard needs its own shit.
If you were AoC I'd let you keep it. But I' a greedy Tau and I want BB so that we can complain about not deploying in each other's transports.
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>>47218147
They have the Interromancy discipline.
>>
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>>47218147
>Do you think there should be Interrogator Librarians as well?
Now that you mention it, I do.

How would you represent it on the Table Top though?

If they get +1W +1A like Int Chaps that would be cool but they should be locked into certain trees to represent their role and perhaps a special rule akin to zealot to make them worth it.
>>
>>47218168
That any of their librarians can use. Yet all the Librarians are technically Deathwing so I guess you are right.

Just was thinking of another special snowflake unit.

They have a distinction between Int Chaps and regular Chaps.
>>
does anyone know what should be an autocannon upgrade for the chimera? i really dont want to buy a forgeworld book just for this
>>
>>47218348
Check the OP and the Mega link.
>>
>>47215844
Why remove the Chaos Knight, and Genestealer Cult, then add the chicken in?
>>
Is there any reason to ever take anything on Dominions other than Meltaguns?
>>
Which chapter tactic makes the most sense for Deathwatch? I'm thinking ultras or fists just because they seem the most general.
>>
>>47216707
Because ork tech is mostly based on looted 'umie tech and scrap. Feral orks might not have access to busted tanks and trucks to make into proper Orky vehicles. They also might not possess access to gun powder and shit.
>>
>>47218418
They weren't removed, you're just new. That was the older image.
>>
>>47218418
Maybe its just an old picture...
Why bring it up?
Its recognizable as it is.
>>
>>47218419

No.
The Immolator they're in, which should have a H. Flamer, will mop up entrenched infantry while the Dominions murder whatever they fire at.
>>
>>47217168
illegal list/10
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>>47218437
Red Hunters or Ultramarines. Something really standard and versatile like that.
>>
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>>47218418
>Why remove the Chaos Knight, and Genestealer Cult, then add the chicken in?

>Implying that the Chaos knight and genestealer copy clones of the imperial knight and guardsmen came before the chicken...

You can't make this shit up.
>>
>>47218437
Raptors Tactics or Red Hunters are the best tactics for Deathwatch.

> Raptors Tactics
Rending Bolters and Shrouded lets your common marines pretend to be great Marksmen. They're sneaky, tactical, and can threaten literally anything with common bolters. Hilarity ensues when a common tactical squad rends a wraithknight to death, or kills their points cost in terminators with common bolters.

> Red Hunters
Each turn you have the option of activating your protocols. When you do, take the turn number and pick that number of rules from a large list of things like Interceptor, Skyfire, Tank Hunters, Monster Hunters, and so on. You get to give them to turn# of units. It's really situational and hard to use, since if you wait to use it, you get more units, but by then you've taken lots of casualties, and so there's less units to benefit.
>>
>>47218380
im an idiot, but what should i do with this index? i need to look at the actual books, i already know that there is an astra militarum armors book
>>
>>47218474
They probably ask because chicken isn't 40k
Kroot are however
>>
>>47218348
>does anyone know what should be an autocannon upgrade for the chimera

Sounds like an autocannon should be an autocannon upgrade...

Are you, perhaps, trying to get its point value or stat line?
>>
>>47218536
So why not recolor the chicken to be a kroot, and keep the "NO PROOF" sign? Kroot are already space chickens, and that'll probably satisfy the russian posters that like to call shitposters faggots in a way that only other russians would understand.
>>
>>47216182
>big Shootas
Why?
>>47216215
Buggies with tl big shootas are about 25pt right too.
>>
>>47218536
Good thing that it is just an albino Kroot that is loyal to Farsight then.
>>
>>47217151
Wonder if they're going to do 40k rules for blue and yellow horrors.
>>
>>47218543
sorry yeah, the point value
>>
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Now that drop pods are SM private property again, I'm using Immolators to scoot my Dominions around again. If I get first turn, in combination with Scout moves, it could be equally as effective as drop-podding in.

Can I get some C&C for my 1850pt list?
>>
>>47218536
Chiken is /tg/ 40k. If you want, just say the chicken is a white proof kroot.
>>
>>47218547
Why are you asking me, a man that can barely draw a stick figure?

>>47218554
Whatever you say, chicken lover.
>>
>>47218562
I'd be happy if they did. My biggest issue with the Daemons codex is that going mono-god basically gives you 1 type of unit in each slot, with maybe 1 extra here or there.
>>
>>47218562
Aren't the only two blue horrors those two scribes that have to learn all the spells out their so no one gets a leg-up on ol' Tzeentchy?

As an Imperial Citizen I know nothing of these Daemons.
>>
>>47218597
K, babe. <3
>>
>>47215914
>Imperial Fists
>

Guess GW couldnt think of anything for the yellow bellies.
>>
>>47218597
There is literally noting wrong with Kroot-Loving.
>>
>>47218620
What are you talking about? They are in the bottom right corner...
>>
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>>47218630
>>
>>47218606
Back in Ye Olden Days there were pink and blue horrors as a single unit, with two (weaker) blue horrors popping out when a pink horror died. Then blue horrors got relegated to the blue scribes and hangers on on the burning chariot, only pinks could be taken as infantry.

But now in AOS/Warhammer Quest blue horrors are back, as well as a brand new unit of the little yellow dudes, two bases worth of which pop out when a blue horror dies. We Asteroids Now.
>>
>>47218656
I hope they keep that shit in AoS then.
The last thing I want is my Daemonic rival to get splitting horrors.

Are the blue and yellow still psykers? if not it isnt so bad but doesnt really fit tzeentch things
>>
>>47218644
Under each chapter name they've given titles: Blades of Corax for RG, Salamanders with Fire-Born.
Under the Imperial Fists there's just a blank space.
>>
>>47218685
Oh my bad,

Well what should go there?
Rogalites?
Dorneans?
>>
>>47217732

3 Destroyers sounds pretty good.

Both get something big and scary, though in different ways.

A decent SOB starting box would be something like

Cannoness
<A support HQ, likely added with new codex>
10 Battle Sisters
10 Seraphim
1 Penitent Engine
>>
>>47218681
>this thing changes into another thing
>that thing changes into even more things.

The only way it could be more Tzeentch is if 4 Yellow Horrors could morph together into a Pink one.
>>
>>47218748
The Last Wall
>>
>>47218757
>Are the blue and yellow still psykers? if not it isnt so bad but doesnt really fit tzeentch things

Oh thats all cool I meant specifically if the blue and yellows were not psykers it wouldn't be very tzeentchy.
>>
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>>47215579
power armoured space orks
>>
>>47218782
Ah, sorry. I must have misunderstood what you were asking.
>>
>>47218685
Guardians of Terra. Or maybe the Sentinels of Terra(Wait, there's a supplement called this..)

10,000 years ago, the Imperial Fists led the defenses of the Palace of Terra itself against all the traitor legions. As their reward for this brave action, they were given the sole right to recruit initiates from holy terra itself. And there is also a permanent garrison of Imperial Fists on terra, to keep it safe.
>>
>>47216707
It doesn't mater if they have a genetic disposition to create tech, if they don't have the tech base. You simply can't build a tank out of rocks and sticks, even if you have the know how.

My guess is that Feudal Worlds usually stay feudal, because they lack the resources to jump to the next tech level. Like being mineral poor, or lacking easily accessible fossil fuels.
>>
So our tyranid player has proposed a new Tyranid only Psychic table that allows the summoning of other tyranids. Very similar to daemonic summoning.

We were doing some brainstorming the other day but I was wondering if anyone here could think of good things to include.

The powers represent the Hive Minds awareness that more Tyranids are needed for the battle.
>>
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>>47218685
Because they were too busy fortifying their corner of the chart.
>>
>>47218834
>there is also a permanent garrison of Imperial Fists on terra, to keep it safe.

Not always.
>>
>>47218845
>You simply can't build a tank out of rocks and sticks

I wouldn't tell an ork that.
>>
>>47218855
Tyranid Synapse Creature reaching out through the Shadow calling reinforcements.

Instead of Deepstriking within the Caster make it so the units arrive via Infiltration (Genestealers), Deep Strike (Rippers, Lictors, Raveners), or Outflanking (rest)
>>
>>47218602
I wish they had multi-god deamons. I always wanted to make a nurgle/slanesh Venereal Disease list.
>>
>>47218845
Feudal Worlds remain feudal not because of a lack of resources, but because the "Meetul Meen frum 'yonder 'stars" don't let them have any. They are intentionally forced to remain at the same medieval europe level of technology in order to produce food for forgeworlds. No telescopes, artificial light, or even steam engines. Just steel plows and hard forges to produce basic tools. The only technology they would ever have is Imperial Knights given to them by the "Meetul men", and the requisite training to actually use them.
>>
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>>47215336
I remember reading a mission where the adeptus mechanicus has other mission objectives than their team mate, imperial guard.
Does anyone know which campaign that was from?
>>
>>47218468
The FAQ made OOP formations legal again.
>>
>>47218656
There's still the blue horror rule under pink horrors that gives them extra attacks isn't there? They were never outright removed.
>>
>>47218938
They have windmills, sluices and simple irrigation.

I'd call that technology,
>>
>>47218941
echoes of war: conflicting agendas mission 3 of montka
>>
>>47218941
Probably Kauyon.
>>
>>47218941
>I remember reading a mission where the adeptus mechanicus has other mission objectives than their team mate, imperial guard.
Every single book with the AdMech in it.
>>
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>>47218976
Thanks anon, have a rare sob
>>
>>47218973
All of that is necessary for the production of food. They also tend to have crude firearms(Usually flintlocks). Often the Mechanicus intentionally gives them flintlock technology, so that when they go and conscript a shit ton of dirt squatters, they can equip said conscripts with Laslocks.

In that case, training is just easier. Hand a dirt squatter a laslock, and tell him to load it with these weird tubes and paper exactly as he would with a flintlock. Done, training's finished, now on to fighting superhuman murdermachines with spikey power armour.
>>
>>47218591
I'd probably drop something to get the non blob SoB squad a ride.

I'd also think about bumping up a Priest to Uriah .Leadership 10 makes getting those prayers off easier.
>>
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You now must choose between these

>A Warhammer 40,000 movie based on your favorite story and is quite the hit like Mad Max Fury Road, and makes the studio produce more movies, but they will never be as good as this one.

>A one season Warhammer 40,000 tv show based on your favorite short series that is 10/10 every episode but they will never make another 40K thing like this again.

>A long running series of at least 10 seasons about The Horus Heresy on HBO, it starts sucking after a while but the least season is the best of any tv show.

>Ultramarines 2
>>
>>47219107
1 or 2 will do.
>>
>>47218938
That's super dumb. There's no way that medieval level farming could compete with modern industrial scale farming. Less manpower means that you're wasting less resources feeding your farmers.
>>
>>47219107
Option A please.
Nice and short, generates lots of hype and introduces more of the masses to 40K
TV series will be good,
HBO series of 10 seasons would be 10 years worth. Wayyy to much of a commitment.
Unsure what Ultramarine 2 would be so let's avoid that.
>>
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>>47219107
2 > 1 >>> 3 >>>>> Being raped >>> 4
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>>47219107
I'll take The Horus Heresy HBO show, for 30,000/10

>>47219147
This is the Adeptus Mechanicus and the Imperium we're talking about. Efficiency is a concept that was lost somwhere in the second millenium, and has only been increasingly forgotten with every passing year. By the 40th millenium, we have titans the size of cities, as the pinnacle of innefficiency.
>>
>>47219053
Maybe they could pull a GTA on the henchmen?
Although they wouldn't start inside.
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>>47219147
They don't compete, they produce grain and men, that's all that matters.

They are shovels and modern agriworlds are excavators.

One can be operated without training for years, require minimal maintenance and is easily replaced.

The other one outpaces it by far but is worthless if logistics support breaks down.
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>>47219107
>A one season Warhammer 40,000 tv show based on your favorite short series that is 10/10 every episode but they will never make another 40K thing like this again
>Band of Brothers style IG Campaign
>Cadians, Catachans or Steel Legion
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>>47219107
Ork Kommandos doing a Dirty Dozen movie.
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>>47219107
>tfw the Dark Angels have some of my favorite stories
>tfw I wouldn't watch a Homosexual Romantic Comedy

2>3>1>4
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>>47219218
That makes a bit more sense. As it stands the henchmen look like a cheap warp charge and that's it.
>>
Age of Sigmar when?
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