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Pathfinder General - /pfg/

THE ETERNAL GENERAL WILL NEVER DIE edition

Unified /pfg/ link repository:
http://pastebin.com/5F8RNubX

Old thread: >>47193470
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>>47202879
Take two levels of alchemist, take extra arm and feat: extra discovery: extra arm for four arms. Dual wield light crossbows. Take some fighter levels to afford all of the feats.

Deal utterbullshit damage.
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>>47202941
Second for falling for bait from the bait shop on the shiny new bait hook.
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I want to marry a Gnome.
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>>47203007
A tantrum gnome?
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Reminder that there's literally nothing wrong with ERP as long as the GM is clear from the start about how much ERP there will be and what kind of faggotry will/will not be tolerated.
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I am level 6, my defenses are as follows:

HP:82
AC: 22
Fort: +8
Ref: +5
Will: +9

When buffed these go to:
HP: 111
AC: 30
Fort: +11
Ref: +5
Will: +11

Are these too low? Do any of you have suggestions for getting these just a bit higher? For reference I am Wizard 5/Alchemist 1. We are using Background Skills (not that I think it matters for this) and the feat fixes from.
>http://theworldissquare.com/feat-taxes-in-pathfinder/
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>>47203105
>tfw my girlfriend does this almost weekly in VTM with her 10 year old malkavian vampire slut.
>always ends up fucking someone in order to kill them, with heavy detail.
>tfw I have a vampire fetish, but the child part makes me very uncomfortable.
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>>47203117
You should be fine. Have a read here.
https://rpgwillikers.wordpress.com/2015/09/29/bench-pressing-character-creation-by-the-numbers/
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>>47203163
>When one aspect of the character is exactly your fetish, but the other parts are trash

Truly, this is it's own Hell.
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Thoughts on Expanded Metakinesis from Magic Tactics Toolbox?
>kinetic blast spell level always scales to 1/2 of the kineticist's class level
>Disruptive blasts = concentration DC 10+level+Con to cast any spell or SLA
>Furious blasts = +level to damage
>burn cost should be eliminated by Gather Power, under the same dev statement that allows it to work with metakinesis in general

Is Furious worth it over Empower? I know Empower+Furious is way better than Maximize, once Supercharge comes online; hell, Empower alone was better than Maximize.
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>>47203203
I shouldn't have to think "No, Boner, that's a child, remember?" in roleplay, at least in tabletop roleplay...

But at least I know her well enough to know she wouldn't do that shit in bed.
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>>47203213
>Burning Amplification
So, now fireball is back to being obscenely powerful again?
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>>47203243
>But at least I know her well enough to know she wouldn't do that shit in bed.
She wouldn't... be a 10-year-old in bed? Bring a 10-year-old with her to bed?
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>>47203285
She wouldn't roleplay and act like one.

Also those, she wouldn't do those either.
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So, I rebuilt my Sith Lord character a bit around Rapier attacks, (My DM wouldn't let me change my bloodline).

What do you think of this construction? I got some good tips a few threads ago, though I still maintain my plan to wait until level 11 to Prestige, continuing to level in Sorcerer until I take another level of Warlord at level 10.

If a spell, feat, or whatever is written like -This-, that means I don't have it yet, but plan to take it as soon as I level into it.

The character is the Party face, and I had meant to take more spells revolving around mind-tricks, torture, and interrogation, but since I'm so limited, I'm planning on focusing more on the necromancy
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>>47203007
Marry an Elsbeth instead.
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>>47203316
Iron Gods?
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I wonder if it's a bad thing I think I recognized the artist of that hyper furry bard from the last thread.
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>>47203278
>1d6 extra burn damage a round, if the enemy fails their saving throws

I mean, it's something, but I wouldn't call that obscenely powerful. Isn't a Dazing Empowered Fireball the pinnacle of blasting spells anyway?
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>>47203358
they have to eat actions by performing those checks, though, and don't those actions provoke AOO?
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/pfg/ is there anywhere that indexes/rates quality homebrew materials for PF?
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>>47203326

Doesn't she have that one drow girl to headpat, though? Or am I getting all the /pfg/ waifus mixed up?
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>>47203380
You're mistaken, there's no action listed for the check to put fire out.
>Characters at risk of catching fire are allowed a DC 15 Reflex save to avoid this fate. If a character's clothes or hair catch fire, he takes 1d6 points of damage immediately. In each subsequent round, the burning character must make another Reflex saving throw. Failure means he takes another 1d6 points of damage that round. Success means that the fire has gone out—that is, once he succeeds on his saving throw, he's no longer on fire.
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>>47203398
I think it's only rolling on the ground that takes an action, but provides a bonus to put yourself out, yeah?
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>>47203358
Why wouldn't you heighten instead of empower? An enemy dazed for 2 more rounds from a +2 DC spell is way more dangerous than a small amount of extra damage.
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>>47203398
The wording is fucking retarded then.

Did the fire go out by itself, because it ran out of person to burn? No.

It went out because someone just decided to stop being on fire.

There needs to be an action here.
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>>47203332
Yep. My character is to the Technic League what Sokka was to the Fire Nation or what Fred was to Red Herring in A Pup Named Scooby Doo.
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>>47203295
Then you don't know her well enough. Hope you two never have kids together, anon.
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>>47203326
I'd rather that gnome with the glasses in Ultimate Intrigue.
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>>47203213

The feature that reduced burn from metakinesis applies here,right?

If so, neat.
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>>47203442
She's sterile :)
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>>47203431
Too bad? Imagine it however you want, the rules don't make it take an action. Lots of passive actionless effects actually imply extra movement, including making the first Reflex save.
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>>47203345
Link?
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>>47203326
Eh, I think I'd go with Shuguru, from that last thread.

Jmadoc, that you?
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>>47203445
You have my attention now
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Don't hide it from me /pfg/.
Tell me about your Pantheons of Gods. Who has what Domains, who are major with full 5 domains and who are minor with fewer domains? How is everything organized?
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>>47203472
Just jmadoc.tumblr
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>>47203516
I'm pretty bad at this so I mostly just draw randomly from mythology. The majority of my Good deity choices are different Angels functioning somewhat like Empyreal Lords, running the whole Good spectrum, while I have Demon Lords/Archfiends filling a similar role for Evil. In between I have standard Life/Nature aspect, standard Death aspect, The Morrigan as a War Goddess, a Dwarven robot for creation/Dwarves/the forge, a Monkey King... It's all a big mess.
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>>47203516

I don't have a pantheon, it's more or less "people made up some gods to explain why they get powers by believing in something really, really hard."

That's it. That's all their is to the cosmology. Divine magic is powered by believing in something, and since it's impossible to really get a solid answer out of Celestials/Fiends about the nature of God, people have more or less built up religion how the real-world builds religion.

You'll find a major religion that worship the Sun God, his Moon Wife, and their numerous Heavenly Children, while others believe there is simply one god above all, or one that believes that every object has a spirit, etc.
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>>47203213
Manifold Stare makes my Demoralize Mesmerist rock hard.
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>>47203674
But what's the cause of it all, the unmoved mover? Or did he just peace out after he finished kickstarting reality?
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>>47203516
Each of the races has their own god, unconcerned with morality and utterly devoted to the betterment of their species. While they do ally with celestial and fiends when it is convenient, they are generally to flaky for long term scheming with neither good nor evil. Half-breeds get to pick.
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>>47202941
1nd for Innocuous Servant Dhampir Rogue.
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>>47202941
First for disproportionately endowed kitsune bards.
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Kitsunes should be banned Tbh.
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>>47203944
Yay innocuous servant!
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>>47203516
The pantheon of my setting has only a few major gods.

The Sun's Lost Brother (yes, I know, I'm not subtle) - LG god of being a Paladin
The Shepard, or The Spectre King - N god who guides the dead like an accountant sorts numbers and has a love of tech.
Gaia - CN goddess of nature. Basically an eternally angry and pregnant woman who thinks that those who need helping are too weak to be worth the effort
Typhoss - Almost less a god and more a hurricane that became perpetual and divine. Wander around wrecking stuff and has an odd tendency to use dragons as agents.
The Twin Founders - Twin gods of light and dark who made the world then were killed by accident by scared mortals. They were recently proved to be one god split in two as punishment for fucking up the balance of the cosmos.
Entriposs - A planar rift that got stuck and became alive. Should not exist and knows it, but is sustained by the world so wants to end the world as a way to self-terminate. Recently revealed to be an symptom of the cosmos being majorly fucked up by the god that was split into the founders.
The Star Children - A bunch of small gods who tend to help mortals out, but have little understanding of how their help can often make things worse. May or may not be cosmic horrors who got lost.

And then you have the myriad Vagrant deities who are in the hundreds and constantly emerge and get killed by each other in their scrambles for survival/influence. Generally they are objects or creatures who found a spark of power somewhere and absorbed it. Needless to say the best way to get such power is to kill a Vagrant, so they live short and bloody lives compared to most gods.
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>>47203316
So, does anybody have any opinions on this? Pointers on how to become a better necromancer?
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>>47203978
you forgot your image
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>>47204030
>The Sun's Lost Brother (yes, I know, I'm not subtle) - LG god of being a Paladin
Forgot to mention. This guy abandoned his mantle of godhood because he was tired of immortality and went back to the world to finish off a monster he thought was dead but had refused to fully die. Is now properly dead having allowed the thing to possess him them having the party finish them off. Died satisfied.
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first for companion to the lonely vigilante magical girls + their familiars.
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>>47204064
Nah. More disproportionate.
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First for asurant aegis punchmachines.
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>>47204054
>>47203944 would let you romance her neck.
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>>47203477
No its koalanon who got two renditions of Elsbeth done by based dorian
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>>47204022
This is a tiefling (male), isn't it.
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>>47204273
Nah, I was referring to the guy who posted said tittykitsune in the last thread. Although looking at the url of the character portrait in the mythweavers sheet, it's a commission, so not Jmadoc himself. Oh well.
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>>47204135
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How to make pic related in PF?
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>>47204368
I don't know, how do you get Reduce Person to target a tiefling?
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>>47204366
Not there yet, boyo.
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>>47204391
They just need to have taken that Almost Human alt trait.
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>>47204368
Warlord`
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>>47204368
Shrink Object.
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>>47204296
Nope, it's a girl.
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>>47203516
I have a barebones homebrew setting I've been playing around with to stave off boredom, and I only really have a cluster of disjointed, terrible ideas.

>"Basically the Christian Holy Trinity" that's widely accepted as the creator and "father of all", yet basically never directly interferes with anything. Most good-aligned churches acknowledge them.
>Goddess of the Sun, one of the oldest "deities", with a heavy focus on family, justice, healing, and the occasional burning rage
>God of the Moon, Son of the Sun, something something "reflection of his mother", every time I try to figure out what to do with him everything sounds super generic. Being a keeper and dreams and watchman of the night makes me feel like an even bigger hack than I already am.
>Nature goddess that has a heavy focus on farming, animals, "something about harmony", and creatures of the wild
>God of Dragons because fuck being scared of dragon cliches when you have sun and moon deities
>a couple other major deities, that I haven't had reason to think much about yet, and plenty of minor ones too
>An elder dragon that's achieved the status of being a minor deity, and has multiple cities and villages of kobolds that act as servants. Had gotten fond of a human village and was tricked by another minor deity into having a daughter, whom he promptly gave to one of his most remote kobold cities in order to keep her hidden and safe after even more mishaps with the other deity
>A minor god of discovery, tricks, and fey creatures. Was kind of an asshole none of the other gods will talk about. Used to be quite popular in certain regions, but was sealed to the grounds of his main temple after playing one too many elaborate pranks. Now has his power siphoned in order to fuel the growth of a cursed forest.The little shit also has a crush on the elder dragon's halfbreed daughter. Which said elder dragon greatly resents.
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>>47204395
IMO, kitsunes should be flat as an ironing board.
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>>47204752
But how will you beguile people properly without a pair of bountiful baps?
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what are some must have spells for Oracles at lower levels?
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>>be level 12
>>the dps of the party rips through 500hp+ climactic boss fight in two rounds

So fun.
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>>47204788

That's what Change Shape (Su) is for.
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>>47204788
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>>47204920
Welcome to 3.pf.
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>>47204920
>level 12
>thinking that you can engage things in the way they like to fight and survive one round
What's next, going to try to grapple a purple worm or mind control a litch?
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>>47204965
Who is speaking there?
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>>47204999
the girl
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I have finished my "Muscle Wizard"

>http://pastebin.com/H0nMGiUv
For reference we are using the "Elephant In The Room" feat fix and Background Skills. As well Retraining is allowed (and I have made use of it).

For reference here is the Elephant in the Room Fix:
>http://theworldissquare.com/feat-taxes-in-pathfinder/

Any advice? Any bits and pieces I should change around to improve the build? I am set on the majority of my levels being in wizard, so before the suggestion is to not play wizard I want to state that.
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>>47203516
It's a pretty magical realm game, full oc the pervier deities from Golarion but also some new ones.

Allia, NG goddess of pure love, virgins and newlyweds. Basically covers all the sweet and hopeful stuff. Favored weapon is the Dan Bong.

Ath'Dara, CE goddess of mutation, corruption and transformation. Worshippers love turning people into other things against their will. Favors the syringe spear.

Bendis, CG god of masks, goddess of revelry. Imagine if Slaanesh was good and constantly hosting celestial orgies. Favored weapon is the shortbow.

Kotys, CN goddess of furious battle and savage passions. Flirting means a black eye and those cracked ribs are just foreplay. Favors the totem spear.

Nylla, NG goddess of compasion and kindness. Mocked as goddess of the pity fuck. Worshipers can gain Companion of the Lonely as a feat, regardless of class. Favors the bladed scarf.

Shreghuath, CE demon god of tentacles and abuse. Has his tentacles but worshipers train with the garrote.

Vessana, LG goddess of obedience, duty and bondage. Punishment just means being rewarded with a "learning experience". Favors a non-spiked chain.

Zepar, LE god of the abuse of power. Rules over those who use their positions of authority to extort sexual favors from those who cannot resist. They have it coming for being 'less than' anyway. Truly favors the letter of the law as a weapon, but willing to wield a bola to capture those 'rebels' that would flee his brand of justice.
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>>47204990
??

>>47204989
Normally the encounter lasts a few rounds at least, this was just dumb.
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>>47205134
>Vessana, LG goddess of obedience, duty and bondage.
So Ardarvia?
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>>47205187
If your DM thinks that any solo enemy that isn't CR 10+ can challenge a party of that level, he cleary don't know what he is doing.
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>>47205222
Didn't know about Adarvia when I wrote the pantheon, and Vessana is more of an example/sub herself.
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Hello all. I just wanted to let anyone who's watching the Fool's Errand playtest, we've just put up some major changes to how Grasp functions.

Namely, after a lot of discussion, we're decided not to go with the "skill vs CMD" setup it had had before. We found after trying several different methods that a Reflex save ended up having tighter math without the problem of making it easily an auto-success and Climb speeds doing weird things to balance. It's also a lot more fair against PCs for DMs who use initiating enemies now; save-replacer counters will work, and you can pump saves anyway.

Here's a link to the post on GitP about it: http://www.giantitp.com/forums/showthread.php?487641-Dreamscarred-Press-Path-of-War-Fool-s-Errand&p=20767991&viewfull=1#post20767991

And here's a link to the discipline itself: https://docs.google.com/document/d/1jWw7bVMARxrXfRuOW20NlRqXEnS_XGLPT6LHTbz2qME/edit#heading=h.2p89iv9p48ze
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>>47205287
I just don't get how such high dpr can happen. I'm bad at character building, sure, but I just don't get it.

I fully agree that the best encounters are of multiple enemies with class levels, though. Action economy and all that.
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>>47205348
Anyone with a weapon with a x4 crit multiplier?
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>>47205348
High strength, two handing, power attack, and haste?

Not that hard really.
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>>47205313
I like the discipline, but the Grasp looks wonky. I mean, it's a not!Grapple, and I personally think it add nothing interesting to the game.
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>>47205417

Strong reposition tool that doesn't fully lock them down?
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>>47204363
I am the titsune guy. What do you want?
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>>47205426
I don't like it because it's too similar to Grapple, but the devs know that Grapple is ridiculous and decided to make a not!Grapple.

I personally think that maybe if the Stances and Strikes make the character you threaten or hit move like they are on difficult terrain and/or Slowed will do, but I can be wrong.

It's more a question of taste and less about being too strong or weak.
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>>47205399
That's easy, where that falls down is mobility. Stuff like veiled moon in PoW is great but I don't have a clue what else is out there, or feasible to build around.

>>47205372
True, the crit threat range tend to be garbage though (which makes sense)
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>>47205426
Why would you want that? And it still locks things down, it just only works against melee characters.
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Also, I've just been told that I should be telling you guys that the second set of proofs for Path of War: Expanded's print edition and look pretty good!

We're currently sorting out stuff for processing pre-orders and getting the final PDF update up.
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>>47205521
Speaking monetarily, how's PoWE doing, anyways?
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>>47205521
The second set of proofs arrived*

PoW E's print editions are gonna be a thing shortly, in any case, as well as PDFs with final catches/fixes and updated layout.
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>>47205475
>>47205372
>>47205348
Two Handed Fighter archetype. Damage bonuses, can auto-threat and confirm later on for crits with a+1 to the multiplier.
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>>47205313
Assert Existence is still way too strong. It's a get out of jail free card that you can activate AFTER failing a save. Fuck that.
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>>47205024
Actually I just changed him again, he's a half orc now. I changed out my Hero Points for the Anti-Hero feat.

His CL for transmutation spells went down by 1, but all his saves went up by 2. As well Disguise became a class skill and he gained +2 against fear effects.

>http://pastebin.com/kL5Cxh5c

Thoughts?
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>>47205564
Would it be better as a boost?
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>>47205564
Agreed. It should have to be declared before any saved, and only against THAT EXACT spell, not a whole round.

Make them Humble is also kinda OP due to the duration.
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>>47203383
Somethin' like that
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>>47205626
A personal anti-magic field is way too strong for some initiating classes period, depending on their recovery mechanic. I do not mind it for Harbindgers if it was a boost because it eats their swift action to attempt to recover.

For a zealot or warlord they could keep it up constantly. It makes you effectively immune to spellcasters as with Spellcraft you can tell if they are targeting you and with what. Using that you simply wait until they target you with someone you perceive dangerous and become immune. Your standard actions are even free to make use of a ranged maneuver.

Imagine if a caster had an anti-magic field that didn't effect his spells/items, imagine the uproar. This is essentially the same.
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>>47205754
It's not an AMF anymore. It just makes you a golem.
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>>47205754
>>47205785
Also, warlords need their swift action to recover too you know. Acrobatic Gambit is swift + move.
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>>47205785
You are correct, but the number of spells that allow for SR is simply too large. Unless the enemy knows he is going up against someone with this then he will flounder in his attempt to fight him.

Especially at higher levels where good spells that don't allow for SR become less common.

You're relying on a handful of offensive conjuration spells.
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>>47205417
As I said last thread I see the difference between grasp and grapple like the difference between judo and jiyu-jutsu.

A judoka grasps you
A jiyu-jitsu practitioner grapples you.

For simplicity they could probably be the same mechanic.
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>>47205602

Would his disguise be a fake mustache worn over his larger, fuller mustache?
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>>47205802
Ah, I am incorrect. Just zealot then to my knowledge. Does any other initiator recover with a move action?
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Sup /pfg/, not ShareAnon but I've got Hell's Vengeance. How about a few peeks at the back of the book?
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>>47205560
Putting your whole worth into one attack per round seems pretty weak, even if it's guaranteed to crit. That's kineticist tier, and kineticists can do that from range.

Back of the envelope maths:
Power attack: 24
Strength+10: 20
Assuming it's a +5 greatsword that's a total of 2d6+49 which is multiplied on crit to 4d6+98, which is pretty good.

A +5 scythe would deal 2d4+49 or 8d4+196, which is better but unless you can guarantee you'll crit (which involves 19 level in fighter or a 5.6k magic item that can be used once per day), and doesn't work against a wide range of creatures that are immune to crits.

Am I missing something here?
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>>47205829
He goes from Decrepit Ole Shop Keeper Benjamin Moore to Famous Gladiator The Iron Age. The buffing cycle is somewhere analogous to pic related.
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>>47205884
Bellflower stuff appears to be a big deal in this book, so you'll get plenty of chances to smash some halfling faces in and/or return them to a better life under the rule of someone better than them.
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>>47205945
Also some nifty alchemical stuff, not particularly great but there's probably some uses in there.
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>>47205895
They still get weapon mastery at 20th to autoconfirm.

Say you started with 20 Strength (18 plus racial) and put everything into getting more. 20 +6 belt +5 advance +5 tome nets 36, for a +13 bonus. Double that to +26, plus 5 weapon and 5 training, 2 specialization. So +37 and I might be missing some other buffs. Also theres an advanced weapon training to deal damage as if a warpriest weapon. But the crit is already +185
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>>47205473
Mostly forrest has a hate-ladyboner for Grapple.
>>
Tell me, /pfg/, about the time when you spilled your Magical Realm.
>>
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How do I build to do this shit?
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>>47206234
That makes a lot of sense.

Isn't a hateboner when you dislike something? Talking to Forrest in irc I'm pretty sure she loves grappling but hates PF's
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>>47206332
Unfortunately, a Paizo dev couldn't catch his PC's mouse while fiddling with its cable, so weapon cords have been nerfed.
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>>47206332
Get proficiency in rope darts, acquire the largest one you can find a way to wield, take Two-Handed Thrower, use the stamina trick for 2x Str to damage...
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>>47205134
Bendis?
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>>47205313
I'm seeing some problems with the feats at the very least. They give more than others - including style feats - give.

>Style gives +8 to climb checks, a climb speed, need only one hand free to climb (default is both but can stay where you are with 1), and grasp may replace any attack in your attack sequence.
While certainly, Bad feats (those everyone should avoid) would only give that last one, the other two parts together are EXTREMELY good. Other disciplines only gain something equivalent to the second part, such as Veiled Move transforming 10ft of its movement into teleportation (but NOT if you're not maintaining the style!) and only 5ft of that can be used to avoid difficult terrain on a charge. This not only gives the new movement mode, but doesn't require you to be using the style for it, and skill focus, the thing that does nothing else, only gives +6!

>Scholar grants any combat feat you qualify for, selectable whenever you activate the style
That's kinda questionable though less so. There's no restrictions, it's "any combat feat, the feat, change it when you want".

Many counters let you prevent one attack roll with one counter.
>Sensei lets you end ALL attacks except one, yes even if there's 8 more, for any one readied maneuver, not just a specific readied counter. Remember you can't possibly fail this, because no attack result could ever hope to match your climb bonus which by the way gets +8 to it thanks to your style.
>It also gives you an additional ability while all other style feats just give you one "exchange a readied maneuver for" thing.
>Until this afternoon there was a third ability as well but that's gone now at least.


Are you at least planning on revamping ALL the style feats? Because Solar Wind Flash gives "expend a readied BOOST as a swift to never blind the target for 1 round thanks to it's a Fort Save", and Silver Crane Feathers specifies a Counter to be used up just to eat the damage for ONE attack against ONE ally.
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>>47206458
The hell is going on in that pic?
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>>47206509
Go to >>>/co/, and ask about Bendisspeak.
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>>47206509
Brian Bendis, a writer for Marvel, is obnoxiously fond of dialogue with lots of repetition and interruptions. It's a decompression technique, and is intended to be 'realistic' to how people actually talk, but is mostly just annoying.
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>>47203516
My pantheon is all kinds of mixed up, since the gods have been killing each other for divine power for millenia. The 4 major gods were part of the third group of divine challengers, and have the most cohesive Domains. One is a creation god of the forge and magic, one is the god of assassins, there's a goddess of nature and mind-fuckery, and the last is the goddess of fates and goodness.
>>
>>47206471
Thanks for your feedback. Parts of the style feats are currently being reviewed and possibly rehashed now that Grasp doesn't have the inherent imbalance regarding climbing races for the feat to handle.
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>>47206887
Can you make another style entirely that uses grip to choke the life out of things plz forrest.
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>>47206427
Considering we're talking about PF, yes, that is to what I was referring. Grasp strikes me as kinda... bitter.
>>
So /pfg/, after the drama in the last thread about DMPCs, I was wondering whether it's possible to have a good one that is seen as "just a member of the party." I say this because my group only has two players and myself, the DM, and they specifically requested a DMPC because they are a martial and an arcane caster, so they have no means of healing in any capacity on their own..
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>>47206947
Yeah, I can see that. Not that I'm complaining. I've been playing a lot of 4e lately and love that style of play.
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>>47206999
have the dmpc be a unicorn that gestalts paladin and vitalist.

Can use lay on hoof/horn.

has either amother unicorn as a 'mount' or divine bonds its horn
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>>47203105

How many of you bastards are actually sad enough to do this in your campaigns?
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>>47206887
It's still applying to counters, its own special counter, and climb checks in general though (also the lv1 stance). Please do keep those in mind.

Another one: No other boost in the game gets to last more than a round. Even when they're higher level than "make them humble", and even when their effect isn't nearly as powerful. Even Tetori Monks are spending 1ki per turn to do suppress Freedom of Movement.

When you combine "make them humble" with the auto-pin strikes and whatnot, we're looking at one-shot "kills" of *as many things as you can grasp in reach at a time* with the right combo.

There is *no* way that isn't broken as all fuck,and even less reason why you shouldn't have to recover and reuse the boost to get the effect like anybody else after that one turn.

OR are you planning to errata all "ignore hardness/resistance" boosts (a less gamechanging effect than ignoring freedom of movement) or minor things like "your movement speed is +10ft" to last the same duration as well?
*CHOOSE*
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>>47206999
Have a bard that follows them around, composing (slightly) embellished tales of their exploits.
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>>47203826
>But what's the cause of it all, the unmoved mover? Or did he just peace out after he finished kickstarting reality?

I like to drop hints that the world they're living on is actually a giant unfertilized egg, and the cosmos is actually a womb.

Dragons are sperm - or, at least, they consider themselves to be the divine seed of the Sun God, brought into existence when he pulled out of the moon goddess, and wherever it splatters you get the various types of Chromatics and Metallics. This is partially why dragons enjoy living in caves and hoarding all sorts of metallic wealth, because they think if they get enough of it they'll impregnate the world and become divine themselves.

The Elves don't like that story, considering they actually live on the Moon and consider her an unconquered maiden. They attribute their immortality to this virgin state, and the fact Elves who live on the surface slowly lose their immortality only supports this.
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>>47207174
The call the soul's blade boosts last a couple rounds. There's another boost in SG that does too. I agree though, it shouldn't be lasting that long.
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>>47207174
I want E.Breach and Alpha's Roar to last Initiator Mod rounds too. They're needed due to the immunities and save increases everyone has, which are very powerful effects that need to be brought in line.

Yes?
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>>47207243
Oh, hello R-Type Delta's final boss, I didn't see you there under those spoilers.

>>47207245
True. Although at least Call the Soul's Blade is nothing but "uh, since you didn't have a weapon... here's a weapon for a few rounds". Its enhancement to soul-weapons is like any other boost.
>>
>>47207174
>>47207245
>>47207288
>>47207344

Make Them Humble will also be getting some changes. It was written relatively early in the design cycle for Fool's Errand and didn't get the eyes it really needed before playtesting. A couple other maneuvers might get some tweaks too.

Expect an update sometime tomorrow.
>>
>>47205417
>>47205473

The way it's trying to take grapple's thematic space could put off a lot of people who liked the original grapple mechanic for all its flaws.

Grasp might benefit from having a different default flavor like being called 'lockdown' or 'check' or something, but the idea of it as a not-grapple is already deeply tied into the fluff of Fool's Errand so it's not that workable a change.
>>
>>Be paladin
>>Do negligible damage
>>If I power attack I'm hitting far less and I wasn't that accurate anyway

Help

It's my fault for pumping CHA, isn't it? Figured that 16 STR would be enough but apparently not :(
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Say I'm dual-wielding crossbows and I got the reloading down to a free action. I then get Inexplicable Reload, making that not-an-action. Does that mean I can reload the crossbows without having a hand free?
>>
Has anybody here checked out Strange Magic? I'm wondering if it's worth the money.
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>>47207400
Man, hard to go wrong with Paladin. High charisma is key. Your Smite Evil should give you a lot of damage.
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>>47207423
No, it just means that you magically start a round with your crossbows loaded.

If they were repeating crossbows then you would be ok, but otherwise you're still limited to one shot from each if you don't have a hand free to reload them during your turn, such as between iterative attacks.
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>>47207423
It's the same kind of not-action that you use to draw and nock an arrow. So no, sadly.
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>>47207344
>Oh, hello R-Type Delta's final boss, I didn't see you there under those spoilers.

Wait, someone else did my idea?

What if I said the original progenitor races were Catfolk and Dragons, and when those two races bang it results in a human?

That said, the primordial man had a tail and was much like Sun Wukong, but eventually they lost their tail through some magical and evolutionary bullshit. This is one of the reasons Catfolk and Dragons have such a "thing" for lording over humans, because they're the literal child race of those two species.

Elves are extraterrestrials that landed on the moon in a continent sheared off of their original homeworld, and tried a large-scale invasion of the surface way back when, which resulted in the dragons kicking their asses and sending them either to the arctic circle, or back to the moon. Nowadays the Elves are either Jewing it up as privileged elite in some countries, living as persecuted minorities in the Drachenstaat, trying to invade the northernly realms from the arctic circle, or enacting raids every New Moon under the Wild Hunt from their lands on the moon.
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>>47207454
Never heard of this before, but now I'm really interested in the Composition bit. Seconding the question if anyone's seen it.
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>>47207488
Smite works well on evil dudes but the number of uses per day is limited and we aren't always fighting evil guys because the DM thinks that morality being subjective applies to Pathfinder
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>>47207529
All the reviews I've seen for each section are great but you know how reviews are. I was hoping to get a genuine response since I can't find any other information on it and it only exists as a rather costly (for my just graduated but as yet unemployed ass) PDF.
>>
>>47207454
>>47207529
Huh, magical music. That does sound interesting.
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>>47207400
twf / bow paladin is best paladin. or use a mount and a lance.
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>>47207532
I think I've heard of this campaign.
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>>47207637
https://www.youtube.com/watch?v=-TqfBEX6QtE

magic?
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>>47207492
>>47207493

Fuck. I've been trying to figure out how to dual-wield these fucking things but to no avail
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>>47207673
Fucking kek

Is he saying the BBEG/DM was an objectivist or that the players were objectivists?
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>>47207532

It annoyed the shit out of me when a GM said zombies were neutral in his setting the first time I played a paladin during an undead campaign.

Not even because I was intending to be breaking out smites on zombie hordes, because I wasn't, but just because the fucking walking dead, who exist to kill other things ceaselessly when there aren't any contrarian necromancers trying to put farmers out of a job, being neutral seemed utterly wrong.

I suspect the reason he did it was mostly so he could throw a zombie hill giant at us later that I couldn't smite the shit out of.
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>>47207532
Convince your GM that morality can be subjective in PF but the universal rules of 'Good' and 'Evil' are just misleading names for 'Celestial' and 'Infernal', and while they share many similarities, the type of Good and Evil that spells care about isn't the same as morally right or wrong.
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>>47207684
Fuck you it's stuck in my head again.
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>>47207685

Grow an extra arm.
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>>47207723
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>>47207685
The higher level Empty Quiver Style feats let you reload for free I think.
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>>47207723

Didn't someone on the forums figure out that a fighter using drug-laced water balloons would actually be far more dangerous than a crossbowman?
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>>47207685
I posted on here a while ago about the same issue.

As far as I could tell, your best bet is to go with Bolt Ace, and take a two-level dip in alchemist, taking the extra arm/tentacle discovery to let you reload your crossbows thanks to having a 'free hand'.

Or two level dip in juggling bard or something.

Sadly, longbow build still does more damage and is better all round. Dual wielding crossbows has lower accuracy and damage.

The worst thing is that bolt ace used to apply the thing that reduces grit cost to the deed that lets you hit at touch AC at around mid level, so they were pretty decent. Now they're mediocre and still better than the other gunslingers as a whole.
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>>47207718
magic x 32 with random hoo-ooh, interspersed
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>>47207762
Oh, yeah. The actual lyrics are a goddamn tongue-twister though.
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>>47207454
>>47207529
>>47207574
Give me like 30 minutes
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>>47206509
>>47206556
>>47206580
He's terrible! There's two pages in the first volume of Powers where a character is telling another character a story. It's the same page-wide panel 10 times of them sitting at a desk, with her telling the story. In a comic book. It could have VISUALLY SHOWN the story she was telling, using the medium, with narration boxes around to help point things out, but instead she's just recounting a god damn story. I didn't make it to volume 2.
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>>47207723
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>>47207705
I think the BBEG/DM

>http://atlassociety.org/objectivism/atlas-university/what-is-objectivism/objectivism-101-blog/3366-what-is-objectivism

>Question: What is Objectivism ?
>Answer: "My philosophy, in essence, is the concept of man as a heroic being, with his own happiness as the moral purpose of his life, with productive achievement as his noblest activity, and reason as his only absolute."
> — Ayn Rand , Appendix to Atlas Shrugged

Let's abandon this subject before this thread gets invaded by /lit/
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>>47207723
>people used spears cause they were cheap

no, they used them partially because they were cheap, partially because they were easy, and partially because they kept people who wanted to kill you further away.
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>>47207706
How does this mesh with the fact that Smite is supposed to do bonus damage against the Undead?
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>>47207802
Thanks in advance.

>>47207762
They really aren't, at least I've never found lyrics to be difficult.
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>>47207841
Come on Anon, /lit/ can't read.
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>>47207802
Awesome. Thank you, anon!
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>>47207861

I assume it would work normally on INTELLIGENT undead, not that there were any in that campaign.
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>>47207760

I was considering a 1 level dip into Mutagenic Mauler for the Dexagen, but I might turn that into a 2 level dip into Alchemist instead then. Thanks a bunch
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>>47207833

Man, these old caps really make me appreciate how much better Mark Seifter is at that job.
>>
PoW question that's probably stupid:
Once you pick a discipline, you're locked into it? So knowing 6 maneuvers at level 1 basically means you take the entire block of 1st level maneuvers? Or am i misunderstanding, and you can cherrypick from any of the disciplines available?
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>>47207723
ALL HAIL OUR LORD AND SAVIOR
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>>47207912
You cherrypick from the discs you know.
>>
A question for those of you that frequently browse 3pp content:
How many releases are there that are just NPCs?
I'm talking like, a PDF full of NPCs with backgrounds, motivations and rough statblocks, for GMs to sprinkle into their games.
Does anyone bother to make stuff like that?
>>
>>47207741
Y'know, i dont think SKR is entirely wrong on this... providing you're accounting for just working the base metal.

If you had 9000g of worked 'sheet' adamantium just laying around, it should take you considerably less time to convert it into armor.

that said he still acts like a pompous ass and crafting is utterly fucked up.
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>>47207741
Its true though, crafting armor takes a long ass time to do and if you're working with an extremely rare material like mithral you can say that you will still need time to get used to it regardless of your skill.

Now lets compare it to enchanting and adding enhancement bonuses. Well, the thing here is that you're just infusing your magical power into an object the same way that a wizard buffs whoever literally every single day. Will it take a long ass time? Yeah, will it take as long as building complex armor with an extremely uncommon material? Probably not.
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>>47207841
That makes sense, and I do love The Question as a concept. Tbh most of my characters have personalities like him even if I don't ascribe to objectivism or any ideology as a whole.

Sadly from what I've seen there's a bunch of neckbeards not that I'm much better who make out objectivism to be an incredibly toxic ideology, poisoning the well for me if I wanted to learn more about it.

>>47207897
Yeah the DEX mutagen is the one you want. Good luck senpai, make sure to pick up bracers of the falcon and enjoy your 19-20x4 crits

On that note, does anyone have ways of boosting accuracy with crossbows to offset the deadly aim/TWF penalties? Or at least to achieve the level of accuracy that a longbow build can get.
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>>47207938
Ultimate Psionics has a bestiary.

I haven't seen any official NPCs using PoW. I sometimes make them when I'm bored and post them here.
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>>47207723
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>>47207954
Wow I fucked that spoiler up big time.

Also I've suddenly had an amazing idea for a TWF bolt ace/paladin gestalt. One more to add to the pile I'll never play, I guess.
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>>47207912
You're always going to know, and be able to choose maneuvers from, at least three disciplines. Unless you took Martial Training.
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>>47207930
Fair enough, thanks
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>>47207947
And yeah, this is someone who tried to do inhouse manufacturing of every single piece of equipment for his personal army. I took a similar amount of time doing the math and I decided to go "fuck it, lets send some of our master craftsmen to vudra and have them oversee operations instead of having him make it by hand, they send it back and we deal with the really complex enchanting."
>>
how do i, by raw, dual wield double-swords and make attacks with both of them?
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>>47207723
>>47207741
>>47207833
>>47207926
>>47207967
>Waah waah, lets all boycot paizo and exclusively buy DSP content from now on.
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>>47208016
Good idea, but I'm way ahead of you
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>>47208000
Do you want to use one two-bladed sword, or wield a two-bladed sword in each hand?
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>>47208016
>Buy
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>>47208016
The dspshills will be happy
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>>47208000
Have four arms. They're still two handed weapons, even if you only use one end.
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>>47208016
Plenty of other 3PP to buy from too.
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Alright, so pick what part of the Composition section you want to look at first because there's a fuckton of stuff. This book is 333 pages long, seriously. Also, if you want just the Composition stuff only in a pdf, it's in the Ultimate Composition book.

http://paizo.com/products/btpy9b83?Ultimate-Composition
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>>47208031
latter, and yes I'm aware of that silly carry-over from 3.5 that says you cant make attacks with both ends of a double weapon when wielding them single handed. Let's just ignore that part.
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>>47208016
I know this is shitposting but maybe we really should just stick to dsp. After all, I heard they were planning on publishing their own 1PP content.
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>>47208036
Better than DDS

>pfg angrily gives feedback
>response that feedback will be listened to instead of running and crying
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>>47208016
I mean, that's what I'm doing anyway

Not like I need to buy Paizo when the trove and the SRD exist.
>>
>>47208058
I just wanted to know what others thought of that and the rest of the stuff in there. Just if it's worth $18 for all three parts.
>>
Building a PsyArm with a 2 level dip in Aegis.
How many size-boosting instances can I stack?

Powerful Build allows me to wield Large weapons

Impact allows me to treat the weapon's damage as Huge

Growing allows me to grow the Huge weapon into Collosal

Anything else I should look out for?
(No PoW allowed, so no Primal Fury, sadly.)
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>>47208100
If you're talking about the Paizo sale, I think that's ended so it's back up to full price. Anyway, I'll read through some of it now.
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>Noticing that the "Pathfinder" my group plays has become a completely separate game from the Paizo product because of the huge amount of homebrew and 3pp content we have
One of my players brought this up today and it actually blew me away
I was so used to it I didn't even realize
Just popping in here to remind everyone that Paizo is a bunch of retards and that you should get cracking on homebrewing away as much of the system as possible while still keeping 3pp compatibility to a maximum
>>
>>47208159
Guilty.
My table uses majority 3pp. The ONLY Paizo class that has touched our table these past months were a wizard, oracle and magus.
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>>47208159
I would do this but
>I've never DM'd before
>I would probably enjoy playing more than DM'ing
>Building characters with homebrew unless you're in a campaign is slightly more pointless than building characters for fun anyway
>>
>>47208159
Same. I actually prefer it, because our group got out of the cleric/fighter/rogue/wizard party set up, since there's third party classes that mix the roles well enough to function. Between DSP, spheres, Rite, and some other stuff, we don't even look at most Paizo classes anymore.
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YOU CAN STILL HAVE A FUN GAME WITH NOTHING BUT HUMANOIDS.
>>
Paizo should git gut or get fucked?
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>>47208058
So here's what the basics of Composition is. Compositions are created from 3 parts: An Intro, an Outro, and a Melody. Intros and Outros are required, and Melodies can be thrown in to enhance the power of the composition. It doesn't seem like the powers are entirely consistent though, like Intros have varying effects such as increasing your land spead, doubling the benefits you gain from Melodies, or giving your allies Keen for 1 round. It kind of looks like Wordcasting, except the various words are jumbled up into three categories sort of haphazardly instead of neat little groups.
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>>47208321
Did anyone say otherwise?
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>>47208343
Sing back and forth like they usually do.

WMH, Arcane Anthology, and Distant Shores was good.

AMH and Occult Adventures, not so much.

I'm still not sold on Ultimate Intrigue and it's associated products.
>>
>>47208321

That sounds like something a silver would say.
>>
>>47208159
Pretty sure this was Paizo's intent all along.
>>
So is multiclassing as a paladin worthwhile, besides oracle for the based oradin build?

I can't think of anything else that makes losing out on LoH and smite progressions worth it.

Maybe some sort of PoW dip?
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>>47208404
Occult Adventures has one good class, it's only good with a certain build to replace a rogue but still good. The rest of the book, with exception for the items for the kineticist, is complete ass though.
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>>47208489
Are we talking about the same Occultist?
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>>47204145
B R U T A L I T Y
L
A
D
E
Aegis gestalt
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>>47202965
Just use Shadow Shooting crossbow instead?
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>mfw PsyArm
>mfw Truthful, Beaming, Psychodisruptive, Driving, etc. are really good enchantments.
>mfw I can only grab ONE with a trait

Please DSP. Please toss me a blade skill so I can grab any new weapon enchantments not normally found on the soulknife table!
>>
>>47208527
Same book, you can just build an aether kineticist to not be shit.
They aren't amazing but they're a good rogue.
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>>47208404
How was distant shores good?
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>>47208580

The stuff for Casmaron was good, same with Greek Land and Poo in Loo.
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>>47208561
>
Truthful only works on melee, so that's right out.

Be an augmented blade instead. That's their gimmick.
>>
>>47208551
Google gives me nothing?
>>
Hey. Unchained Rogue is actually fun to use as a swordsman-thing. Who knew.

Why is there no full-BAB archetype though? You'd think there'd be one if there's an archetype for being half a wizard and they are already closer to the martials.
>>
>>47208605
>Truthful only works on melee, so that's right out.
I know, but its still pretty good when stacked with limning and/or glitterwake to deny enemies any concealment in a fight.
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>>47208624
You don't need a full BAB as a rogue though. Play it right and you'll be hitting them flatfooted 90% of the time.
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>>47208580
Aelylosos, especially with its 1d12 crossbow.
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>>47208624
That would be the Slayer.
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>>47208643
Most high level monsters have see invisibility and scent/stupidhigh perception. Flat-footed doesn't happen or only does once.
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>>47203213
Disruptive is pretty good. Especially for multiround "save half" blast like Wall.

Furious is meh, unless you are using melee Kinetic Blade/Whip build. Maybe with quick runner shirt, so you can gather power and then full-attack.
>>
>>47208605
>Truthful only works on melee, so that's right out.

Correct me if I'm wrong, but I thought part of the good thing about PsyArms is that Ranged Only / Melee Only weapons apply to your Panoply anyways?
>>
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>>47208682
Umbral Weapon, Flanking, Sneaky Weapon, Smokestick torches are a thing.
See Invisibility and High Perception won't work in an area of thick smoke or magical darkness.
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I a little bored.

Does anyone have any requests for NPCs that use PoW:E for use in your game?

If so, describe what you want and the flavor of the campaign. While we're at it, does anyone need flavor text?

Not all DMs are good at describing things.
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>>47208682
See invisibility doesn't negate mundane stealth.

Scent only allows you to knew that there is an enemy near by (or pinpoint their square), you still don't know their precise location, so you still get flat-footed from stealth.
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This seems like the thread to ask: Does anyone have a pdf of the 3.5 Draconomicon?

I need it for lore shit, and the dragon hatching chart.
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>>47208622
http://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/shadowshooting
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I'm rolling a Warlock next. Any advice beyond being generally a low damage nuisance?
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>>47208754
>Giving a monk a feat that allows them to trip whenever they deal more than 10 damage
Isn't like a good 50% of the bestiary immune or resistant to trip?
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>>47208817
Hmm... how about a CR6 Celt barbarian type? Some bestial features could be appropriate - the Celts of the setting are frequently skinwalkers, part of their tribal magic. (they have a ritual that involves literally binding the skin of a beast onto them in order to take on some of its attributes, most commonly bears, in reference to historical 'berserkers')
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>>47208845
Here ya go!
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>>47208903
Whoa, thanks. Didn't think the PDF would fit on /tg/.
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>>47208817
Gestalt Lawful good demon lord at 20th level.

I don't really need it, but I'd like to see it none the less.
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>>47208863
>>47208622
>>47208551
>>47202965
Most of your damage comes from a flat damage source anyway. So the weapon dealing minimum damage won't affect you that much.
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>>47208159
>dsp shilling intensitifes
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>>47208919
soul hunter stalker, gestalted with harbinger and some wizard stuff. specializes in black seraph
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>two sentance question asking what class I should play
>one sentance anser suggestion only DSP content
Holy fuck niggers the astroturfing is thicker in here than the rainforest. No one cares about your way overpowered lol-more-damage martial "fixes".
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