[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
Welcome to d20Station. BYOND Download link: http://www.byon
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /tg/ - Traditional Games

Thread replies: 37
Thread images: 6
File: ded.png (242 KB, 800x443) Image search: [Google]
ded.png
242 KB, 800x443
Welcome to d20Station.

BYOND Download link: http://www.byond.com/download/

To connect: Open BYOND, click the gear in the upper right. Click "Open Location" and paste in the IP below. Click "Ok", or place the ip into your browser.
byond://76.16.8.127:28014
alt: byond://d20station.ddns.net:28014

BYOND account registration link: https://secure.byond.com/Join
Without an account you can still join but you will only be able to join as either a hobo or a tourist. People without an account reported difficulty joining the server and maintaining connection, get an account.

>What the fuck is Space Station 13
A top down atmospherics simulator with a "whodunit" on top. Survive in the station and do your department's job, while fixing the problems that the antagonists cause.

>How the fuck do I play this game? I keep hitting myself with things.
Use OOC and ask someone for help on how to play. People will almost always help you get a grip of the game if you're polite about it, just don't reveal too much in-round information in OOC.

Other information can be found on the wiki. http://robustvinyl.com/ss13/wiki/
Check out the server pop graph to see when people are playing: http://www.ss13.se/servers/2284/
>>
reminder the wiki is ded because of you, the players
>>
>>47201692
remember the server is dead because of you, the admins
I'm joking of course bby pls no bully.
>>
File: 1462396216180.jpg (139 KB, 1023x682) Image search: [Google]
1462396216180.jpg
139 KB, 1023x682
>>47201956
if I could spoof the player count with a bunch of greytide AI I would
it would become the station desperately trying to hold out against and endless greytide
>>
>>47202066
Was it you who said they had a very basic actual greytide AI that would go around getting weapons and whacking any players in range?
>>
>>47202078
he was trying to get it tacticool
but all it needed was the basics to be expanded upon
>>
Can children be cloned yet?
>>
>>47202176
they've always been able to be
>>
>>47202257
No, they would end up cloned as adults but fucked up spacing
>>
File: legal loli.png (773 KB, 902x896) Image search: [Google]
legal loli.png
773 KB, 902x896
>>47202437
ah I see what you mean, supposedly part of that was fixed.
currently having a bit of a dialogue with emiko about it

cloning and ages are an interesting subject, since dna does not contain your age.
really it seems like aging would be based on how long you're left in the tube, which would result in people making people into children just because its faster, or making them very young adults only.

perhaps some sort of setting on the tube to allow you to grow them to certain ages
>>
s-summer will save the server
r-right?
>>
>>47204426
ss13 itself has a low amount of people right now due to recent releases mostly I think

but the answer is probably yes regardless

though with a lot of the direction of the automation things being worked on theres a good chance it'll drag some more /egg/heads into it again
>>
>trying to get into ss13
>get friends signed up for it
>barely fighting through the interface and basic controls
It's incredibly fascinating though, even with no idea what we're doing

How bad should we feel about getting assigned to jobs we don't understand at all and asking other players for help?
>>
>>47204988
dont feel bad at all, everyone was at that stage early on
and that'll happen for most every job as you learn the game further
>>
I'm glad *moan sfx was added, it greatly improves my child experience
>>
File: 1443402913507.jpg (15 KB, 201x247) Image search: [Google]
1443402913507.jpg
15 KB, 201x247
>>47206478
>>
I posted this in a thread last week but that thread died with one reply.

When I did some stuff for surgery I noticed augs get some flat reduction on damage (-7 brute, -5 burn). Carbons don't have this option so my idea was to add 6 more blocks to the structural enzyme.
Every block covers a different limb and depending on the value of the block you can get a total of 7 damage reduction. Currently there's 8 "sub-blocks" within the active part of these blocks. The sub-blocks cover the top half of the value and have some room between them.
Depending on the active sub-block you can get 0 burn reduction and 7 brute reduction, 1 burn reduction and 6 brute reduction, etc.. An uneven maximum ensures that there's no "best" option since you can't go for 50/50.

This same setup can be used for genetically determined allergies later on.

Thoughts?
>>
>>47208187
sounds interesting, though difficult to understand.
>>
Summer Soon
>>
>>47210350
when?
>>
>>47212999
The whole "summer will save it" myth holds no water. Each day a maximum of three people play on it. Three. In the dead of winter the server had 20.

It's not dying, it's dead.
>>
>>47213337
mangle is a shit mechanic and the reason I don't play anymore
>>
File: sub-blocks explained.png (28 KB, 909x782) Image search: [Google]
sub-blocks explained.png
28 KB, 909x782
>>47208187
>>47208408
Does this help?
>>
>>47213737
Got to agree, mangle is pretty shit and ruins any round without a medical crew doing shit.

Hopefully they learn like they did from the fucking unending carp attacks and remove it.
>>
>was thinking about the Cargorio content that's being worked on
>realise slightly autistic shit like having the automated creation of filled plasma canisters is possible
>canister is created from mined metal and placed in a connector
>refined plasma is put in an airtight room where an electric welder melts it into gas
>vents in the room pump it into the canister
>never again do we need to order plasma to refuel the engine
It'll be better than the other station's lel infinite gas rooms.
>>
File: raccorn.gif (2 MB, 215x228) Image search: [Google]
raccorn.gif
2 MB, 215x228
>>47215660
ok but which digit is it
the second or the third

>>47216441
most of that is actually possible to right now, and has been for well over a year
sheets of plasma tossed into a hot room without oxygen, scrubbered out into tanks and cooled
admittedly though, the only reason its not possible right now, is because i dont think i made it so plasma ore itself would melt, or otherwise be processed from ambient temperature, and i really should get around to that.
>>
>>47216633
Mostly the first and the second
>>
>>47216297
It would take me two hours to remove mangle, if that's what people want.
>>
>>47219264
Well I personally don't like it very much but if other's are fine with it I say leave it in.

At worst it's just a pain in the ass having that little bit of extra (effectively) unrepairable damage in lowpop rounds.
>>
>>47219264
it's fucking terrible
>lmao unhealable damage if you get touched by anything
>>
>>47219349
I thought mangle had a fairly high damage threshold needed to appear, like taking 15 damage or more at once
>>
>>47219675
15 is fairly high?
I got it simply from being shocked by a door/grille or fighting carp.
>>
>>47219684
fairly high in the scope of normal combat
getting hit with rods or a wrench or floor tiles or anything else that's a decent makeshift weapon wouldn't do much, same as accidentally hitting yourself with something

maybe 20 is a better guess but then that would make getting spear gored not do any lasting damage. Mangle was more in mind for huge damage like gunshots.
>>47219264
the answer is not to just scrap it as soon as one or two anons complain about it don't jump to conclusions so fast
it just needs tweaking so during normal non-combative gameplay it's not intrusive.
>>
>>47220195
Maybe, but if people find the entire concept anti-fun then I feel it's best to just scrap it. So far I'm not seeing anyone liking mangle as a damage type, myself included.
>>
strawpoll.me/10196374
>>
>>47221204

I know me and Nernums were discussing damage thresholds on limbs before an injury occurred that would do varying debuffs, and slowly heal, accelerated by medical care (faster with proper, slower with ghetto).

Not sure why he changed his mind to go with the mangle damage thing, anyways. It strikes me as the worst bits of baymed (permanent detriment that must be repaired in a very specific way), with none of the fluff of baymed (The bicycle horn is lodged in the wound!)
>>
>>47221204
As is it, it is anti-fun. But adding more depth to medical/damage isn't a bad thing if well done.
Mangle is good on paper but in practice, especially in a low pop server like this it ends up being no more than a pain in the arse.
Thread replies: 37
Thread images: 6

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.