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VOID COMBAT STRATEGY Edition

Previous thread: >>47161634

>Where can I find the rules?
http://www.forum.specialist-arms.com/index.php?topic=5203.0

>What the FUCK? What rules books do I actually need?
http://pastebin.com/6AGsum1s (embed)
(Short version: 2007 edition of the rulebook, 2010 Update, and Armada)
Revised is a set of fan-rules, written almost entirely by a Dark Eldar player. It shows.

>Where can I find physical miniatures to use/proxy with?
http://pastebin.com/jC96JeMV (embed) (But we always need more - Feel free to chip in with others you've found in-thread)
Also looking for more non-GW minis suitable for running boarding party games.

>Paper ship Proxies:
https://www.sendspace.com/file/h6zp53
http://imgur.com/a/MhFcj

>Boarding action rules
https://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/Warhammer_40000/Zone_Mortalis_Expansion.pdf
See the physical models link for some appropriate options for Navy troops

>Tactics and strategy resources for tabletop
Marine Tactica underway.
AdMech tactica: http://pastebin.com/YSrAf9f7 (embed)

>BFG:Armada is now live
>Battleflee/tg/othic Steam Group

http://steamcommunity.com/groups/bfgtg

>Anon is hosting a campaign, for more info go here:
http://tg-gothiccampaign.freeforums.net/
>>
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So what best strategy for chaos in multiplayer? Spam bombardiers?
>>
>>47197182
Use stealth to break contact and let you shoot them when they can't shoot you. Stay away and use long range shit. You are the longest range and sneakest race.
>>
>>47197359
What skills and upgrades, what ships?
>>
>>47197396
not that playstyle, but i've been having great fun with 2 slaughters with extra boost gauge, camo, no boost reveal, AP ammo, khorne favour, sensor disruptor and gauge recharge skill, being able to disappear and strike out of nowhere when they least expect it is amazing fun.
>>
daily reminder that playing IN is like dressing like a slut

you're asking for it
>>
>>47197463
Why do you need AP ammo when chaos mostly have those laser that count amour as 25% anyways? How well sensor distruptors work?
>>
>>47197491
Albeit a slut with a very big, reinforced, strap on
>>
next update when, the game is very sad to fight eldar in atm for better or worse
>>
>be IN
>match against chaos
>bring 2 mars BCs to ward off the inevitable bomber spam
>think I'm gold
>launch fighters and wait for the BEES
>BEES go after my lead dauntless
>burn retros and put it behind both mars BCs
>suddenly, torpedo launch to starboard
>it's way off course
>i lel
>suddenly, fighter screen runs after errant torpedoes
>bombers power through escort turrets via sheer weight of numbers
>dauntless reduced to less than half life in an instant

Sasuga chaos
>>
>>47197768
What do you mean anon?
>>
Dead game... Dawn of War 2 currently has more players on Steam.

Fucking lazy fuckers, what are they doing

Space Marines months after release date... no eldar balance fixes...
>>
>>47197582
because every little helps? i'm considering swapping it out for asteroid shields though
>>
>>47198088
Asteroid shields seems fun, too bad you some times get map with no asteroids.
Also you get no damage from asteroids while shield up or even when hes down?
>>
>>47198088
Considering that chaos ships have the lowest damage per minute weapons in the game every little doesn't just help, every little is absolutely necessary.

Unless bombers, then you're fine.
>>
>>47198146
But doesn't AP ammo works on 3 click or less and you don't want to be that close?
>>
>>47198144
Not sure, but you're concealed when stationary in an asteroid field with them.
>>
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Died trying.
>>
>>47198176

Yeah, you don't want to be that close. Unless you're running Khorne/Nurgle.
>>
>>47198146
So best to go all bombers setup?
>>
>>47198256

I like how the mission failure prompt of that one goes.

>>Do you read me, Spire? Spire? SPIIIIIIIIIIIIRE!
>>retry
>>
>>47198267
That's how the Chaos AI seems to roll. Hiding just on the edge of asteroid fields, sending out deathswarms and hammering silent running as soon as you ID them.
>>
>>47197835

Kek

I love moments like this in game, whether it's me or the enemy. It's always fun spawning in a gas cloud and luring the enemy into ramming distance with escorts.

>Charging out at AAF with 3 Imp cruisers with ramming spurs behind a wall of torps
>StormbringerDeepPurple.mp3
>>
>>4719827
Really? Top kek
>>
>>47197090
I came
>>
Just got a Dominator, what cruiser should I get next?
>>
>>47199037
Either a tyrant or another dominator
Both have very powerful broadsides, it' sustain that one has torpedoes and the other a nova cannon.
Last, but not least, you could get a gothic, it becomes a very nice lance-boat, with good support capabilities with the lance range upgrade
>>
>>47199141
Thanks anon
>>
>>47198265
i'm also trying to pick my battles, and hit them with augur disruptor before attacking then running
>>
Why all the hate on the Dictator? I've had decent luck with it as a 2nd place lineship behind a Dominator and before a Gothic. It's got enough macros to support the gunline, can take a ramming spur and has torps, and it's ordinance bays let your line of battle reach out and hurt people/provide fighter cover.
>>
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>>47200187
The dictator is fine, IMO, but what it can do, the Mars can do better, albeit at a higher price tag.

It's fine for smaller point games, but any time you can fit a Mars in, it's probably a better choice. I still got one though, and named it Macharius, for reasons I hope would be obvious.
>>
>>47201535

Same here on the naming. I just don't care for the Mars really. I'm not a huge nova fan, and I like being able to ram. Plus in a 600pt game I'd rather have 4 line ships rather than 3.

I can see how the Mars can be better at times. I had a game a couple nights ago against 2 Admech Mars'. They raped my ships hard. But still...I picture your pic when I deploy my Dictator
>>
Can confirm that >>47185217 and >>47185364 works.
Keeping Vandez alive in the last mission is a pain because he won't even try to avoid the PK's ray of Death.
>>
>>47201807
It's actually quite easy to use the thing, and I started loving it after a while.
Maybe it's just because I love fighting at long range?
>>
Multiplayer such pain.
Started ork and all i do is lose.
I get matched with obviously higher players.
When i don't it's damn chaos spamming bombers and i don't even can get close.
>>
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>>47201960
Go full speed my Ork friend, on 97pt light cruisers. You're already tough/shooty enough, you don't need those upgrades or skills till later. Double-Boost is the best.
>>
>>47202045
Well im pretty much doing this but it's not enough.
>>
What's the best strategy for the campaign in general? Is each battle you don't do a permanent loss? Can you skip main missions for a turn? What should one prioritize?
>>
>>47202499
If you want easy time go for ramming ships, get close, use your powerful broadsides. Torpedo all you got at start in enemy direction.
Killing insubordination captain denies exp, so better don't.
>>
>>47202499
just let exterminatus happen it is the emperors will.

prioritize on saving hive worlds, cardinal, prison, schola, and gateway worlds are of secondary concern to you if you wish to save battlefleet gothic.

The less deployments your have the better that way you can conserve your ships and avoid costly upgrades.

Lose as many aritfact as you can, they backfire on you in a big way.

Under no circumstance should you ever ram or fire on the warma- I mean Abaddon's glorious temple with massed torpedoes
>>
Chalice and Apocalypse when?
>>
So on TT, what's the best IN battleship to take if I'm going to be fighting Tyranids? I'm trying to make my first fleet and I need to know what BB to get first.
>>
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>>47202888
wait a minute...
>>
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>>47202888
I like your style brother.
>>
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>>47202888
Hey, matey! I like how you think! In fact, I might just happen to know a friend that would just LOVE to spend some time with you!
>>
I'm craving more content for this so badly. What makes me sad is now all my IN ships are level 10 I have no reason to play as anything but orkz.

Though orkz make for da best shitpostin.

>admiral: DANALD KRUMP
pregame: WE IZ BUILDING DA WALL. GIV US YER TEETH OR YER BITZ.
on enemy warp out: YE AV TO GO BACK.
on shield or energy crit: YA LOW ENERGY GITZ
whenever I feel like (and especially on big red button: MORK AN GORK ATTACK (MAGA MAGA MAGA)


One day, I'll meet chaos admiral Hilldawg. It'll be glorious.
>>
>>47202499

The best strategy is to win fleet battles and not lose ships. Try to avoid losing, as this is bad. With this advice you should do well next time.
>>
If recaster-anon is still here, don't forget that there are some eldar forgeworld ships on ebay right now, and I would buy at least one of each light cruiser, and some transports. They'll be over in about 14 hours.
>>
How can we fix the Nova Cannon /bfg/?
>>
>>47208648
it's pretty alright as it is, basically useless when you get to brawling and not enough by itself to bombard the enemy the entire match.

It seems OP when your trashed light cruiser tries to disengage so it can warp out and gets annihilated by a nova blast, but I don't think that's unfair considering the cheese other fleets are capable of.
>>
Is the mission where you protect the inquisitor one that you are supposed to fail?
>>
>>47208963
beat it
>Inquisitors ship blows up and breaks apart as soon as it heads into the warp
>Starts playing his defeat speech
>Victorious pops up on the screen and interrupts him
>>
>>47209246
THUSLY DID THE EMPEROR DECREE

"Eh, close enough"

AND IT WAS GOOD
>>
>>47209246
I love it when that happens
>>
How much of a difference does the ramming prow upgrade make?
>>
>>47209810
Lots and lots
>>
God damnit people are such salty cunts in multiplayer. I haven't seen people bitch so much since I played COD multiplayer years ago.
>>
>>47209810
About 50% more
>>
>>47209984
Muh lineships
>>
>The punishment for disobedience is DEATH! *BLAM*

Based commissar.
>>
>>47208963
Only one mission is impossible to win, the one where the first Blackstone Fortress appears (even if it gets to -100hp, it'll still warp out). All other missions are winnable. I managed to keep both the Hand and the Eye first time through on normal difficulty. Just ram everything.
>>
>>47211281
You can win it, just make it warp out before it get to point, not hard to do, just start torpedoing it at very beginning. Sure you can't ram this thing but it burns good.
>>
>>47211327
Well you can it just ends very badly for you.

Dose free mines tho
>>
>>47211281
Just keep firing torpedoes.
>>
>>47204337

Emperor. Gives you fighter coverage to deal with the huge amount of attack craft nids can put out while providing ranged support for taking out swarms or at least putting blast markers on more important ships to cut their speed. It'll be hanging back enough that the +5 armour isn't as much of an issue unless you're already fucked.
>>
>>47212269
Thanks man, had my eye on the Apocalypse for the cannon, but wasn't sure if it was worth it.
>>
>>47212323

2010 update nova cannon is tricky because of the scatter dice. Chances are there are enough nids you hit something, but being forward arc means you're probably closing distance on a fleet that wants to close with you. The apoc has a nasty lance broad side for when/if you get stuck in, but doesn't have much to do until then.

Oberon trades too much weapon battery firepower and range for 2 lance shots and less attack craft. The Victory class isn't total hot garbage, but it isn't doing anything special against nids, maybe poping an escort or two before they close. Retribution could work in some cases, has a lot of damage output and can throw a strong sucker punch torpedo salvo but I've yet to face a nid fleet that wasn't taking advantage of being able to launch twice as many attack craft so the Emperor's fighter coverage just seems more effective.

You might want to look at the Dominion class battlecruiser. Its got 4 lances at 45cm and 4 attack craft at 260pts.
>>
>>47212470
Huh, missed that battlecruiser when I was looking over the rulebooks, seeing it side by side with the Jovian, the Jov's extra hanger bays look tempting if I wanted to forgo the fighter coverage on the battleship front.

Not sure about the Victory as it is, seems too similar to the Apoc' to me.

I'd love to try and make an Oberon, but the only player in my area does Nids', so you're probably right on that front.

Alright, so Emperor it is, I have nothing against it anyway. Dominion looks tempting, but I dunno' man, the Jov' looks fun if I just wanted to go full carrier against this guy. I have a soft spot for the Dictator as is.
>>
What should I do if I want to have the maximum amount of boarding actions as ork? All line ships with grots, waaaagh and shokk attacks? Or everything into escorts and one line waaaagh ship?
>>
>>47212738
Use Waaaaagh! and Goffs favor.
>>
>>47212802
So, all line ships? I'm not sure, but I think escorts can't have favors.
>>
>>47212885
Escorts can't even board, man.

If you want max boarding, go with lines equipped with Taunt and Waaagh with Goffs favor attached, it gives a plus one to any boarding done by said ship, attached to the normal Ork bonus to boarding and Waaaagh, you can string up to five boarding attempts per ship.
>>
>>47205189
Make Armageddon Great Again
>>
When playing Chaos MP, which is a better battleship: Despoiler or Desolator? Why?
>>
>>47213712
Despoiler.

Overall, it has more weapons, launch bays, and forward facing guns. It fits far better with the Chaos playstyle than the Desolator does.

The Desolator has the torpedo spread, which is nice and it's only one of like...two Chaos ships with torps, but torpedoes aren't Chaos' game at all. Eldar can just dodge them, Imperials have meltas and faster torpedoes, Orks,like the IN, can fire more and send boarding ones. So you can't really outdo them at their own game.

Secondly, the Desolator has merged batteries, these do plenty of damage and all, but each boarding attempt that takes out a weapon does that much more harm because unlike the Despoiler, each weapon isn't its own thing.

Desolator is a more frontlines style broadsides ship that can kite and occasionally fire off some torps. Despoiler can kite as well as giving powerful forward fire and has a whopping four launch bays. It's more well rounded.
>>
With Imperial Navy you need a lot of skill to make it work.

With Orks I don't care the traktor beam thingy is way to much fun. Especially when you destroy escorts and light cruisers making them kiss other ships.
>>
>>47214599
>Two Ork ships with traktors
>Using them to push two escorts together
>NOW KISS
How didn't I see it before?! We need Rear Admiral Drawfag immediately!
>>
>>47214749
We need shipfus first.
>Imagine two shipfus being forced to kiss by one ork battlecruiser-chan
>>
>>47214749
Or the classic Big Red Button + Traktor = Kiss me you fool!
>>
>>47215014
>ork captain forcefully kissing an imperial shipfu
>"KISS ME YA ZOGGIN' IDIOT!"
>>
So can anyone confirm me that rate of fire == reload speed? Not really logical.

Also, is there any difference between a light macro turret on a cobra class and its double counterpart on the sword class?
Does the doubled number of attacks means twice the damage?
>>
Warhammer ships as girls mobile game when?
>>
>>47215666
Also, on the vidya of course.
>>
>>47215667
Use a laptop, play orks, name the ships with kawaii ork names. Give them Traktor beams.

Kiss all the enemy ships.
>>
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>>47215666
Technically, yes, standard macro turret will shot only one shot, while the double will shoot two
>Inb4 Lord Admiral Obvious

Rate of fire is tied with the reload speed, yes.
The lower the number, the higher rof it has.
>>
>>47215711
Thanks, they should rename it to reload speed so. Where I can make this suggestion?

So, the Cobra is only worth it i I plan to use the torpedoes right? If I just want more raw firepower I should just go with the frigates?
>>
>>47215738
Well, if you want some alpha damage and don't mind microing/setting ships on auto torpedoing and then microing them enough by swinging them a bit here and there, then go with Cobras.
If you want to go with long range artillery, pick Firelances.
If you want close range dps support, then swords.
>>
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>>47215738
Firestorms are nice all rounders with the lance+macro turret.
Yes.
Swords are shield killers, high rate of fire, double macro turret, they are also very good against Eldar.
Then, Cobras, nice combo torpedo-turret, but before it I'd prioritise deploying a Widowmaker, because it has torpedoes and an enormous detection range.

>Firestorm: all rounder

>Sword: "fuck your shield, and fuck you elder scum"

>Cobra: Like the firestorm but with torps

>Widowmaker: "HA! I SEE YOU!" Perfect detection range and torps.

In the end, if you wanna do a torp spam, get also a widowmaker.

Praise the Emperor
>>
>>47215835
Id personally recommend picking the shield pen upgrade for lance, the lance range upgrade and then navigational shields so you can hide your artillery fleet inside a asteroid field.
>>
>>47215813
Firestorms have 6k range,no?
>>
>>47215835
>>47215913
Thanks.
>>
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>>47215974
With upgrades the lance can go to 9k range.
Also, the build >>47215913 proposed for the upgrades can make really the Firestorm a fun unit to use
>>
>>47215913
Suggestions for Storm?
>>
So here is my idea for how to buff the IN favor, instead of summoning cobras it summons a mine field.
>>
>>47215738
With macros reload and rof are the same. They are breech loaded not magazine fed.
>>
>>47216108
That won't work. Either it you could put the minefield directly on a ship and it would just be "target ship takes damage", or it has a cast radius like micro-jump and it never hits at all because people dodge it. If you gave it a timer like a bomb... then it's just another bomb. Why take it over Mechanicus, for bomb+upgrade?

The only time I've ever seen people hit mines is when Orks are around: either they Red Button, and hit one they couldn't see, or they traktor someone into them.

What the Navy really need, is a better passive buff. Having a loyalty buff on the second most loyal faction is pretty rubbish. Comparing it to the Inquisition's crew point in everything (including commissar) shows how rubbish it is.
>>
>>47216199
So they either must make the shit insubordination does even worse or make all factions more likely to flee the battle.
>>
>>47216199
The idea is they take like a couple of seconds to arm so they can't just be used as point and click damage and what not. The primary use for them I would see is fortifying an advantageous position, such as a gas cloud. Force them to navigate around your mines while filling them up with torps and plasma macros
>>
>>47216267
That sounds good.
But what about ability to summon stationary gun platforms?
>>
>>47216199
I'd like a more efficient and effective macro batteries.

Its the god damn Imperial Navy act like a disciplined bunch.

Or an additional special order.

Make the favour feel like the might of the Imperial Navy is working inside your ships.
>>
>>47202045
What second skill here, stationary probe?
>>
>>47215913
By shield pen you mean the 50% more damage to shields one?
>>
>>47216296
Won't a cobra would make more damage than that?
>>
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>>47216761
Looks like the maneuver gauge refill skill, which IS insanely useful, especially when coupled with the traktor beams.

NOB'ODY EVUH SUSPEKS DA DOUBLE WAAAAAAAGH PLUS DA FLINGY SMASHA
>>
>>47217165
Da!
>>
>>47217226
No that one i got, i searched it in game, it's tractor beam.
Got enough renow to set it one shit, so far looks fun, trashed enemy ship in to my ally.
>>
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>>47217297
You can do so much with it. My personal favorite is if you see a minefield in the center, approach in line with it, launch torps to one side to force your enemy to move, then fling him back towards the torps or mines, depending on which way they move.

Also fun for flinging Eldar around, if the little bastards ever get into your front arc, of course.

I got to play Eldar Pinball once in all my games, and it was the greatest achievement of my life.

>Bring BC, CL and two light cruisers, all with tractor beams, and some escorts
>Knife ear git brings a Cruiser and aurora's
>Immediate move towards the asteroid field, ships spaced evenly but still close enough to support
>Eldar player splits his ships, attempting to go for flanks, but cant because of massed asteroid fields on my port side
>His cruiser comes in and tries to torp my BC
>THE FOOL
>BRB it and the kroozer to its right and slightly behind, moving directly at the cruiser
>BC snags it with the traktor and rams it
>It spins off
>Cruiser snags it with the traktor, rams it again
>Dead cruiser
>I'Z A PINBALL WIZZARD
>>
>>47217229
Thanks.
>>
Any tips for the Imperial Fleet? Just like, overall?

I've maxxed out my Ork fleet, and trying to play Imperial now is feels SO difficult.
>>
>Voss patern shield even trigger on plasma bomb
Holy shit.
>>
So, since orks grow for as long as they fight, are there ship sized orks?
>>
>>47217785
What maximum lvl? 8?
>>
>>47218392
8 for admiral, 10 for ship.

>>47218323
Biggest was the Beast who was the size of a small building or something.
>>
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>put 56 hours into the multiplayer, absolutely love it.
>decide to give the campaign a spin because IN in online is suffering and misery.

>It's fucking amazing and has that XCOM style "try to manage an increasingly fucked up crisis" gameplay mechanic that gives me a raging hard on.

>Can just put on slow motion indefinitely while staring at IN aesthetics while ramming heretics.

This is really good.
>>
>>47216315
I like this.

Increased rate of fire in addition to loyalty buff would be good.
>>
>>47219058
Your shitty opinion doesn't count.

>>47218409
The Beast size was never truly revealed. The Imperial saw him through a broadcast image that had little sense of scale.
>>
>>47218323
/tg/ came up with Deffboss, who is moon-sized and carries an entire waagh on his back through space.
https://1d4chan.org/wiki/Deffboss
>>
>>47215835
>>47215913
>>47215974
>>47216043
Firestorms die too quickly because they have to be forward facing. For 1 point extra you can get a broadsiding Sword.
>>
>>47220092
That's you keep them at 9k distance.
>>
>>47220092
forward facing needs some kind of change, like some sort of maneuvering going on with it.
>>
>>47220281
Swords will still do more DPS at that range with lock on. Firestorms are also useless against Eldar.
>>
Anon with the cock-named ships, you just did something horrible to me and my friend in 2v2.

You sick bastard.

GG.
>>
>>47221372
Sounds like a dick move
>>
>>47221372
you shouldn't have been so cocky
>>
>>47221372
How'd he manage to shaft you anon?
>>
>>47221372
MWJ retribution a long distance with sensors, AAF, torpedo, ram, board, turn ram something else, AP broadside, refill gauge, ram ram ram torp. All while having the shields thing and generally being mean.

Vaporized an overlord then a carnage and then a dauntless in the space of thirty seconds.

It was not a good feel.
>>
>>47222515
That's typical strats for 2v2 as a retribution.
>>
>>47218770
Brutha
>>
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Guys is the campaign supposed to be shitting on you?

The beginning fucked me over with priority missions which let the orks grow and they're almost at full bar. Chaos is almost at full bar.

At most I have gotten only 3 deployments and many turns 1 was spent on a priority mission. Orks and Chaos have about half of the Gothic sector (I'm on turn 17 I think) and the campaign let's them take so many damn worlds.

At this rate I'm fucked. What do?
>>
>>47220092
I mostly just use firestorms for assisnations and data attacking or wherever concentrated fire is needed

HUTE! *pchoooooooooooooow*
>>
>>47223624
welcome to the gothic war. stick with it and trust in the emperor and all will be well.
>>
>>47223624

Try winning fleet battles. That usually works. Also, try not to lose.
>>
>>47223624
>tfw no Chaos Admiral SPYRE route
>>
>>47223705
>trust in the emperor and all will be well.

my faith never breaks

>>47223716
But what happens if I lose? Bc the campaign is making me xD
>>
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>Cruiser clash vs AI
>600 points
>Playing Orks
>Take nothing but one light cruiser and escorts
>Place everything on automated control
>Afk the entire match
>Victorious
>mfw
>>
>>47223764
Who were you playing against?

AI loves to ram with everything as it is.
>>
>>47223764
>playing orks
>wins

It's that ez, guys.
>>
>>47223764
Do you have any upgrades on your escorts?
>>
Reminder that if you allied with the Eldar instead of wiping out the xenos, you should be ashamed of yourself.
>>
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>>47226155
I'm from Gothos Aires, and I say kill them all!
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>>47226301
I can't wait for the Nemesis carrier, just to swarm Knife Ears with bombers.
>>
Started a game as Chaos, had a butt ton of points because opponent had a ton more levels than me, two of three ships lost in the void. Okay, gunboat spam as Chaos kind of blows but whatever... He literally spent all game just sitting in a cloud in his deployment firing torpedoes at blips en masse, never moving. What the fuck, how is this game even supposed to be fun?
>>
>>47227070
What was your set up?

Did you have bombs, probes, or launch bays?

There's a lot of ways for Chaos to get someone out of a gas cloud.
>>
>>47227145
I was level fucking 1, so I had two augur probes which don't do dick for my Hellraisers because once they pass through the cloud the bombers break off as I lose LoS. I literally could not do anything.
>>
>>47223624
What difficulty are you on? I'm on normal, have won all but one fleet battle (when in doubt, ignore mission kill enemies), and at turn 18 I've lost two worlds total.

Maybe you just got really unlucky early on with the Ork waaghing.
>>
>>47226301
Gotta admit those scions are pretty awesome in this pic
>>
>>47226155
If you don't ally with him do this backfire at you? Like traitor never find out and he strikes you in a back?
>>
>>47227570
You can launch the probe into the cloud and reveal them anyway.
>>
>>47228199
Right, but you're missing the part where once the probe doesn't have sight of them (ie like 1/2 a second while it passes by) they just go hidden again. Seriously, the vision in this game is its worst mechanic by far and all of the cheesiest strategies from Eldar and co. come from exploiting the shit out of it.
>>
>>47228248
Thats why you get the attachable stationary probe instead of augur. Gas camping is rendered useless woth one of those probes.
>>
>>47223743
Savescum you fool. The Ordo Chronos has gave you a powerful tool to ensure you WIN the war with minimum loses.
>>
>>47228357
I wish they just game option to restart damn missions.
>>
>>47228562
Honestly? My biggest issue with the campaign so far has been the planetary assault missions.

Either I'm attacking and watching as the screen fills up with stasis bombs preventing me from getting to a bombardment point ten years away or I'm defender and my stasis bomb option is greyed out.
>>
>>47228914
This is a thing i have been wondering for a while now.

In MP planetary defense, my stasis bombs are also grayed out and have been for ages now.

Is this a common bug or are the two of us just missing something?
>>
>>47228914
I use to split my forces and that was mistake. You just need to destroy enemy as fast as you can(ram shit out of them) and this count as victory.
>>
>>47228966
Yeah, that's what I started doing while keeping at least one ship to run and hit the bombardment points.
>>
>>47228947
Maybe they're only an option for the AI?
>>
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>New to Chaos in MP, decide to make an admiral for the Dark Gods!
>Make all my first light cruisers carriers
>enter match
>deploy both carriers, enemy also has 2 Dauntlesses on the field
>enemy hides both cruisers in nebula
>go silent running
>drop a stasis bomb in the cloud to draw him out
>both enemy cruisers lash out
>split up my carriers, to be as vultures circling carrion
>set assault boats to autocast, make dashing passes at each of the cruisers for boarding attacks
>take out some of his weapons
>he decides to hide in a gas cloud again
>drop stasis bomb again to draw him out and give my bombers free reign
>dash away from him while my carrion birds gloriously ride the storms of Chaos
>"fuck u, ur a cheat"

I don't get salt often, but when I do get salt, it's a lot. I've fared a lot worse as IN.

Also, have you guys come across a bug in MP that enables you to spawn two of the same ship? Pic related.
>>
>>47229323
>bug

Yes.


Unrelated:

Are we getting a patch soon? There are a few niggling things like the disappearing 5th AM skill that are still really annoying. Not game breaking just a minor but still significant annoyance
>>
>>47227718

If you choose to aid Elyas Okar, he deserts and reappears in the Battle of Gethsemane. At which point you can slam your prow up his smarmy heretical arse.
>>
I've just done the mission where you fight a Blackstone Fortress for the first time, and won. (though of course it escapes because you can't kill it. Got it to 0 HP easily though: no turrets and slow movement are massive downsides, and taunting through mines did the rest.)

Afterward Ravensburg announces that it was a distraction, Vandez flew to Brigia to warn them and died, and Abaddon stole Brigia's fortress. But while Brigia has lost it's fortress (and space station) I still control it, but Lukitar has died. Not just lost, but exterminatus'd.

Was this meant to happen? I could understand losing Brigia, but I killed every enemy at Lukitar!
>>
>>47229396

Lukitar getting wiped off the map always happens regardless.
>>
>>47229407
Well crud. At least I still got the Mechanicus favor point for defending it.
>>
>>47229427
That's the spirit, light your fleet up like a Christmas tree and ram the ever living fuck out of the Planet Killer.
>>
Other than the tyrant, are there any recommended imperial cruisers?
>>
>tfw almost all of your ships are lost in the warp
Is it possible to win with escorts?
>>
>>47230357
Lunar is a meme that has both lances and macros but doesn't really excel at either.
Gothic has lances and nothing but lances, so it can work as long range fire support platform.
Then there is the one with nova cannon and macros that can work both long range bombardier and close range gunboat.
>One with torpedoes, macro and attack craft launchers works like a mini carrier which can do some neat damage with its bombers and assault boats and protect your front line from torpedoes.

So, go with whichever suits your play style.
>>
>>47230420
Anon, escort spam is a time old tradition of the imperial navy and it is one of the most powerful attack forces in existence.
>>
>>47230420
Hardly.
>>
>>47230420
Just use them as tactical torpedoes. When they start taking damage ram them straight into the enemy
>>
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>>47230482
Or harass the ever loving crap out of your enemy, chase them down and fly in circles around them.

Unless you want to go and play some Logh with the firestorms.
>>
Singleplayer, have a tyrant. What should I get for my second cruiser? Torps only please.
>>
>>47230539
Lunar for support skills, Gothic to lance bitches. I went with Lunar for second, Gothic for third. Worked out pretty well.
>>
>>47230482
If I stopped to think about the men, women and child that die inside an escort. I wouldn't use brace for impact, making their death faster.
>>
>>47230539
My IN fleet for SP and MP is tyrant x2, Gothic, overlord x2, Retribution.

The light of the emperor shines most brightly on those most worthy anon.
>>
>>47230553
>>47230739
tbqh really l feel like just running a second tyrant
I ran with a gothic as support for a while in a previous but it was really unsatisfying
though two tyrants might be a bit much straight out of the gate, the overlord is probably going to pick up the slack in extra gunnery not too long after i get the second cruiser
>>
>>47231062
Tyrants are good. Alternatively, I dare suggest a Dick Tater if you want two Overlords later.
>>
>>47231088
I chose Dominators instead of Tyrants...
>>
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>>47231167
Not choosing designs best suited for the currently prevailing Imperial Navy engagement doctrine is tantamount to deliberately lowering the combat effectiveness of your fleet.
Deliberately lowering the combat effectiveness of your fleet is sabotage.
Engaging counter to currently prevailing Imperial Navy doctrine lowers the efficiency of your battlegroup. Lowering the efficiency of the battlegroup by using unorthodox tactics is sabotage.
Sabotage is heresy.
Maintain your current position and prepare to be terminated.
>>
>>47231218
But aren't Dominators better IN ships than tyrants? They have less range, but better weapons for close combat.
>>
>>47231261
Don't dominators have novas though? No ram prow.

>>47231088
Is the carrier battlecruiser any good?
>>
>>47231279
AND no torpedoes. It's damn near sacrilege.
Mars is best. It does everything: fighter cover, fire support with lances and nova, sniping, light brawling, you name it. You give it admech and support skills, and it frees up the rest of your fleet for jamming their fully erect golden eagles into some heretic afts.
>>
>>47230357
The Gothic and the Dominator are fucking great and they work wonders together.
>>
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>>47231218
>Sabotage is heresy.
>>
I think I'm actually getting good /tg/.
8 games tonight, 6 won.
I honestly think a decent IM fleet takes on anything in the game.
I do play 2v2 like a scrub though. So don't judge me.
Multipass, if you ever see me online (I keep running in to the same people, so there cant be that many who play?)

Only had 1 eldar opponent all night too which was interesting.
>>
>>47231279

The Mars? It does a lot of things and can handle itself in a fight. Just don't put it at the front of your battle line and you'll be fine. It's the one ship in the Imperial Navy roster that benefits the most from Inquisition favor.
>>
>>47230357

Double up Tyrant.
Or else one Tyrant brawler, one Gothic lancer.

I like to pair a Tyrant with a MK1 dauntless, else a Gothic with a MK2.
>>
>>47223624
You get to fight Ork at turn 23 or something and if you manage to get rid of the warboss you'll get rid of the Ork and all of their controlled worlds will come back to you.
>>
>>47231261
>>47231279
Well, I still prefer the Dominator.

Also, is the Gothic any good? Or should I just trade mine for a tyrant? Its DPS seems pretty lacking despite what the stats are saying.
>>
>>47231474
Yep, and trust the Eldar Prince.
>>
>>47232074
Compared to AP macros on a Tyrant or a Dominator? Absolutely. The advantage of the Gothic is in being able to do full damage from any range regardless of other considerations like facing 75 armour or long distance affecting accuracy. It is thus excellent both at whittling down 75 armour capital ships and at finishig escorts off. Plus, since it's going to be fighting from 6-9k anyway, you can drop the usual manoeuvre and defense upgrades and skills for support one.
>>
>>47231338
>I honestly think a decent IM fleet takes on anything in the game
Care to share your secrets? IN is the one fleet I've had no success with.
>>
>>47232074
Gothic is great. It can stand back at 6k (though I'd highly recommend getting the extended range after 50% shield dmg) and really whittle down ships. And since its kind of standing back you can use most of you orders on Lock on Target further increasing its damage even further and with a good possibility of crits with a fully maxed gunner crew. I love it
>>
>>47232192
>>47232443
Thanks.
>>
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Question time, /bfg/.

What ship do you want to see added to the game more than anything?

For me, either this one or the Oberon class.
>>
>>47231328
>>47231367

Mine isnt. Every damn time the Hawkwind gets deployed it gets btfo or has to disengage. It's the joke of the fleet.
>My Mars wishes it could keep up with my DICKtator.
>>
>>47235127
For IN? either the Apocalypse or the Endurance CL. Blue lasers are 25% of the battle, after all.
>>
>>47232328
Someone post St Anon's caps.
>>
>>47235176
I meant for any faction, but the IN is my navy-fu.
>>
>>47235127
What's the difference supposed to be between an Apocalypse and a Victory?
>>
>>47235273
In that case, Executor GC. No extraneous secondary weapons on that one, lance bitches all day.
>>
>full SP, my connection has way too unstable for any multiplayer for the last 3 years.
>play campaign, 'cause skirmish is the same but without cool map, noice cinematics and talking heads. Also I jerk off to IN and Gothic War.
>Play until turn 15-17 on hard
>understand all the incomparable idiocy of my current fleet builds
>Losing 2, 3 battles tops for the time without savescum, BUT I'M REALLY FEELING THAT MY FLEET ISN'T QUITE WORKING LIKE IT SHOULD BE
>not enough renown to replace and respec them all
>Start. Over. All. Of. The. Campaign.
I did this 4 times. I feel like I had enough. Art is really enjoyable but my god the repetition CAPTAIN WE'RE APPROACHING THE LOCATION OF THE ORBITAL STATION ALEPH. Skirmish it is.

Also - it pisses me off how lots of important data is fucking nowhere to be found, but on the other hand it feels good gaining understanding though trial and error.
>>
>>47235499
I would prefer tutorial or something like that, game doesn't explain much.
>>
>>47235632
Or at least an option to skip the prologue.
>>
So does Armada basically confirm that the warp gate in the Calixis Sector/Jericho Reach is an Eldar webway? They look the same.
>>
So I finally tried out the worst faction. I've tried the IN who were a blast, I've tried the Orkz who were fantastic, I've tried Chaos who were...mostly boring. Now I've tried gitz, and these are without a doubt terrible, one very broken mechanic and that's it.

But that mechanic is so gloriously broken....

By which I mean, feed me your tears
>>
>>47235372
Victory is basically a cruiser disguised as an Apoc, with much faster thrusters but less armor. Basically, they were escort and LC hunters that actually melted under sustained fire from cruisers
>>
>>47235273
bruthaaaaa
>>
>>47236000
Wasn't the Victory originally introduced in the BFG magazine as the "Jutland-class fast battleship", and the whole entry was pretty much just mocking the failed British "pocket battleship" (which were supposed to be ships with CA speed and BB, firepower, but ended up as really fragile and slightly faster than average battleships) concept?
>>
>>47236299
Think you're thinking of the Invincible class.
>>
>>47236299
The British got really unlucky at Jutland.
>>
>>47236555
Those BCs really took a hit that day, but Germans weren't lucky neither. The perfect British transition to battle line really fucked their day.
>>
>>47235372

The Apoc has shorter range on its lances but more of them. Apoc is 30cm port/starboard lance batteries at str 6, but it can take a thruster critical in exchange for 60cm range while locked on. The Victory is 60cm port/starboard, but at str 4. The Victory class is faster though, and can change its nova cannon to a str 9 torpedo.
>>
>>47237663
>>47236000
Thanks, guys.
>>
>>47231279
Nopetge dominator has torpedoes, you're thinking of the mars.
>>
So I've got up to the first Eldar mission in the Armada campaign, and I've realised I've got a second cruiser slot available. I've got a Tyrant which is a wonderful gunship.

Now Gothics are cheap enough that I can pair a Tyrant and a Gothic in 300 points, but I think they are a little ho-hum for how I've been playing. I've been doing a lot of manoeuvre and ramming, which they can do, but they aren't exactly close brawlers.

The Dictator would be a reasonable choice as a fleet carrier, though it's a little expensive and I couldn't field both at 300 points. I'd prefer an Overlord to a Mars too.

I'm kinda paralysed by choice.
>>
Also, being an idiot I accidentally saved over my original campaign. I was struggling against the big ork space hulk, what are some tips? It just seems to wreck any torps heading its way.
>>
>>47239133
Dominator.
>>
>>47239133
Get a Lunar. It's cheap, it shoots elves up, it lances orks, it tanks all the things, and it gives zero fucks if kitted properly.
>>
>>47239133
i vote for gothic, the tyrant/gothic combo is very effective almost any opponent
>>
>>47239133
The Tyrant is as good as you will get for a brawler cruiser, I hope you've put a power ram on it.

Have you considered the Dominator? The Nova cannon is wonderful after you've traded some shots at mid range. You get two battle cruiser options, make one of them a Mars, but don't spoil your cruiser line with a ship that's barely adequate for shooting or carrying craft.
>>
>>47239276
Tell me about the Lunar, why does it do so well?
>>
>>47239232
>>47239458
I picked the Dominator out of the gate originally because I didn't want to micro the Nova, and then I found torps and ramming prows so effective that I didn't bother with anything equipped with a Nova afterwards.

Maybe I should bite the bullet and have a play.
>>
>>47239524
Jack of all trades, master of none. I guess the idea is that as a mixed platform it does reasonably stacking damage types against an opponent, and you aren't tempted to put weapon upgrades on it so you end up with a good support cruiser.
>>
>>47239623
I picked the **Tyrant** out of the gate
>>
>>47239524
It is the rpg main hero archetype of the IN
>>
>>47239623
It's not so hard, as long as you have enough combustion to turn you can hit an unshielded ship hard or completely expose a shielded one. I've melted some poor sods' escort packs with a good combo of disruption bomb and Nova.

Of course, sometimes your shot misses completely, and sometimes the Emperor guides your weapon better than you do.
>>
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>It's a convoy match
>>
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>>47239882
> when you nova your own retreating sword or dauntless
>>
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>>47240055
> it's a [___] defense
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>>47239133
I ended up going the Gothic because I had a series of 300 point battles coming up.
>>
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>>47240055
>it's a data steal match
>>
Unlocked the Battlecruiser slot. The Overlord is a thing of beauty, but then I don't have a carrier yet.
>>
>>47240879
the mars is rad, but there are ways to counter enemy ordinance without its fighters, and its just not strong enough to carry a fight on its own the way the overlord can, both are good but for me the overlord is usually my first pick.
>>
>>47240941
Weirdly enough, I find that my Overlord tends to go down before my Mars.
>>
I reckon I'll ally with the Eldar seeing as that's how it played out in the canon Gothic War. To that end, it probably wouldn't be too bad leaving them as a last priority, as they'd clear out once the alliance is sealed?
>>
>>47242404
Just remember to take back priority worlds like gate schola cardinal and prison
>>
>Ship about to escape
>get it down to -1, good problem sorted
>see how dauntless is getting on
>go back, big fucking warp hole
>FFS
>oh well I'll just clean up the rest
>other cruiser out of sight starts to warp out
>all ahead full
>ship is revealed
>it's on full health
>it is blown up, in pieces
>somehow the wrong ship blew up?
wtf is going on?
>>
>>47242584

>I CAN FEEL THE WARP OVERTAKING ME
>>
>>47242584
Khorne most likely
>>
>>47242680
IT FEELS LIKE SHIT
>>
>>47240879

I'm not a big fan of the Mars. IMHO, IN just doesn't get enough launch bays to play the strike craft game. With Chaos, their CL has a pair and their BC has two pairs. That allows them to overcome most turrets and/or fighter screens through sheer mass. But just a single pair on a BC? You're better off with the Overlord, and if you really want a Nova Cannon, the Dominator is a fine ship.
>>
>>47242263
that means you are doing it right, my mars i use more as toolboxes than actual fighters, hanging back and supporting. my overlord is usually up in the fight ramming shit and getting stuck in.
>>
>tfw sinking TWO level 10 Saim Hann Voidstalkers in a row

What's your excuse?
>>
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>>47243676
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>>47244015
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>>47244025
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>>47244037
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>>47244058
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>>47235499
>>47235632
The STC for the game's manual was lost to time.
>>
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>>47244076
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>>47244382
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>>47244396
>>
Any of you bros up for a game?
>>
>>47198256
Holy shit your AI support in that mission is retarded. They die in a few seconds in when they wander into the instant death beam and do nothing to avoid it.
>>
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Okay, I finally need advice. The Ork Space Hunk is slowly raping me every time I try this. I get my three heaviest ships, put them as far apart as possible from the start, and wail on the damn thing with Nova/torpedoes/bombers while trying to lead it on with the one allied ship. Lowest I ever brought this thing down to was like 20%. How'd you deal with this monster?
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