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Pathfinder General - /pfg/

What have you always wanted to play but couldn't?
What have you always wanted to run but couldn't?

Unified /pfg/ link repository:
http://pastebin.com/5F8RNubX

Old thread: >>47134746
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>>47148719
>What have you always wanted to play but couldn't?

Illidan
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For an initiator, which discipline focuses most on stealing shit from your opponent? HP, stats, bonuses, whatever, what disciplines are best at it, or do it at all?
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>>47148719
>What have you always wanted to play but couldn't?

Paladin/Oracle gestalt.

>What have you always wanted to run but couldn't?

Post-apoc game that leads into spelljammer
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>>47148719

There is still another Pathfinder general around btw.
>>47134746
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>>47148719
Weird-island-anon, post more of your ideas

There's a massive worm on one of the islands that replaces the tongues of its victims, dislocating the jaw as it descends deeper into someone's all too alive body
The victim feels rapturous joy as its lower jaw unhinges and melts away

There's deer on another, bigger island with no visible mouths, only slits where the nostrils are

An overlong gash runs along the underside of their bellies, lined with long forearms with grasping hands
The gash splits open to reveal gnashing, serrated canines
The deer have been learning how to swim
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>>47148781
What is even the point of this post?
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>>47148794
This won't work in pathfinder
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>>47148760
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>>47148781
>hey guys use the thread that's deeply in autosage and on page 9

Fuck off.
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>>47148810
>>47148958
Must be the creator of that other thread
>>
Spear Dancing Style+Spiral: worth it? Obviously, pretty much the only classes that can make it work are unchained rogue and vigilante, since they're the only that get dex to damage and pseudo-dex to damage. But is it worth it? After all, it's, what, 4 feats, considering that you already have finesse? Just to have super-reach. With another two feats (spear dancing reach AND quarterstaff master), you may be able to TWF both the ends of the spear at reach, or to actually have a 1h reach weapon, right?
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Quick post skeletons while no ones watching
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>>47149894
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>>47149894
You got it family
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>>47149894
https://www.youtube.com/watch?v=XTgFtxHhCQ0
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>>47149894
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>>47149951
>>47150075
>>47150166
>>47150182
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>>47148719
Monk/druid or a nimble guardian monk, I want to wildshape into a huge tiger and abuse feral combat training, pounce, janni and dragom style, (along with rhino charge) to deal stupidly massive amounts of damage
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>>47150266
>inb4 paladinfag comes back and ruins the fun
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>>47150307
Let him try, we are bloody skeletons!
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>>47149894
>>47149951
>>47150075
>>47150166
>>47150182
>>47150266
>>47150289
>>47150307
>>47150329
I heard you talking shit
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Post your skeleton monster builds
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Anyone have a good place to find nice premade tokens for online play? Preferably the properly sized circle ones for stuff like roll 20.
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>>47150434
A large necrocraft with grab, constrict, and extra attack(bite) for a skele-snake.
http://www.d20pfsrd.com/bestiary/monster-listings/undead/necrocraft
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>>47148719
>What have you always wanted to play but couldn't?
Many things and several gestalts, but to rattle off a few:
>Tiefling that grew up in a family of paladins, and became a magus because daddy wouldn't let him join the order
>"I really don't want to think about my ancestry": The Peri-blooded halfling Aasimar sorcerer, crossblooded draconic/orc
>literally three variations of Magus||Alchemist and Summoner||Alchemist
>Any PoW stuff

>What have you always wanted to run but couldn't?
A short, two-dungeon, mid-level romp through a spooky fey forest and an underground city-in-a-mountain. It would be a way to use some stupid, shitty gimmick characters, and try my hand at actually worldbuilding. Albeit worldbuilding in an isolated corner of the world so I don't overburden myself trying to figure out how to make all the pieces make sense.

It would be a kinda dumb plot involving missing caravans, kobold scouting parties, and people's bizarre fascination with poking an obviously cursed forest. With a few backround bits of a trapped demigod being a magic battery, the consequences of tricking an elder dragon into making a halfbreed child, and why a city of kobolds makes the best daycare service.
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>>47150753
Wait a second, that carton in the paper bag. Is he buying milk?
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>>47150771
I'd have to watch again for context, but maybe he's going to make stew?
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>>47149125
>Only way to get dex to damage
Anon, Deadly Agility would like to have a word with you.
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>>47148719
>What have you always wanted to play but couldn't?
A whole bunch of dumb martial builds, the current one being a Kineticist/Chained Monk/Fighter/Chained Rogue that I'm fiddling with. If everything goes according to plan he can deal 5x his Strength with every punch which makes the gestalt version even better when he can net a Strength score of 50.

>What have you always wanted to run but couldn't?
Spelljammer
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>>47148719
Effective channeling focused cleric in Golarion (too much cheese for most tables, and every PF game I play is set in Golarion).
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>>47148719

Always wanted to make a sentai hero synthesist summoner. Unfortunately, GM took Paizo's word on the matter.
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>>47148771
Shattered Mirror, but you're copying effects instead of stealing them.

Cursed Razor also lets you steal effects at higher levels.
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>>47150973
Wait, what did Paizo say that makes it so you can't make your eidolon a sentai costume?
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>>47151018

No, but they banned synthesist from Society play, and my GM decided that he shouldn't allow it either.
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>>47150973
Maybe refluff something else to work with it? I'm guessing Aegis isn't available if your GM is using PFS rules.
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>>47149125
I'm not sure desu. It takes Finesse, TWF, Weapon focus, and Spear dancing style just to get Spiral. And all that does is let you use your polearm as a 1dwhatever/1d6 double weapon with finesse and no inherent dextodam. It takes those other two feats to actually do anything interesting beyond having the ability to switch between a reach weapon and a double weapon. Taking all three style feats lets you use a polearm/spear as a finessable double weapon with a 10 reach; That is really nice but the fact you need three feats to do that, three other feats as prereqs, and a dex of 17 means that you aren't doing that till pretty late. That's also not factoring in ITWF/GTWF, getting dextodam through U.Rogue/Agile/DA,

Do yourself a favor and just take polearm dancer, deadly agility and haft strike from PoW/PoW:E. And you could just take a spiked gauntlet if you didn't want to take haft strike. All you lose out on is the attack with the other end of the weapon. A good trade off for 6 feats that won't lock you to a weapon type but rather a weapon group.
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>>47150771
It's probably for the Chimeras, transforming between man and beast mode probably takes a lot of calcium to manage
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>>47148719
>What have you always wanted to play but couldn't?
path of war
>What have you always wanted to run but couldn't?
path of war
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>>47149078
No, that's me. Some people really hate having two threads up at the same time, I don't see the big deal at that point in autosage.
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>>47151524
What's stopping you from running, anon?
Set up a game and advertise it here and I'm sure people would love to join.
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>>47151710
Nobody in my group wants to play it, and the last time I got people from here I got a rules lawyer autist and a /pol/fag who never showed up past the first session but still hung out in our skype group.
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>>47148719
>What have you always wanted to play but couldn't?
Gestalt Epic Mythic at the same time
>What have you always wanted to run but couldn't?
I got my fill of running, though a friend of mine is doing a birth of reality game, where it's entirely set in the maelstrom of sorts, everyone is outsiders and all magic is primal magic.
I suggested to him that he uses it as the start of a cosmology for future games
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>>47148719
>Play
A necromancer cat that rides around in a skeleton minion, half mechanically based around raising/buffing undead, and half based around tricky positioning shit to move around the battlefield rapidly, use minions for defense, and occasionally pop out of cover and suck out someone's soul.
He'd be adventuring because his former master traded him out for a quasit or something, and he's gonna SHOW THEM ALL!
>Run
Anything I can actually get people invested in Sadly including myself.
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>>47151302
If your GM won't allow 3pp, could always go elf/half-elf and take elven branched spear with unchained rogue to still get 1.5 dex with a reach weapon by level 3.
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>>47151895
>Cat used to be a familiar
Sorry, clarification and to make the nekomancer joke before anyone else
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>>47151955

Can't believe I didn't think of that joke.

>>47151895

Don't worry, Anon! I'm sure you'll make a game you're excited to run and people will be excited to play one day!
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>>47151771
>I got my fill of running, though a friend of mine is doing a birth of reality game, where it's entirely set in the maelstrom of sorts, everyone is outsiders and all magic is primal magic.
You have my interest.
Please say more about this.
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>>47152155
Essentially everyone is given a certain amount of RP to build their own race. Everyone is largely unique, being more or less the first of their kind. As souls fractured from the positive energy source (what will later become the positive energy plane) they snag onto physical matter, giving it stability and consciousness. There are no undead yet, though similar soul-like constructs have been formed from the negative energy source as well.

The only magic system that exists is words of power in the primal magic system, imposing your will on the shapely form of reality.

There are no gods, so no divine magic exists. All spells are empowered, as you are so close to the source of magic, where it is still fluid and warm. There are places where it is stronger or weaker, but you should be careful, as your efforts can go awry. You could create permanent effects unintentionally, even instantaneous creations can persist forever.

A fireball, burning forever, is to be unto a sun.

These creatures, where souls and matter are but one vessel, are the progenitors of their kind, semi-proteans, discovering the material from which to carve a throne, or discard this reality back into the endless malestrom. A brief flicker, quickly squashed.

However, consciousness, once gained, is something to be valued, and many take refuge in islands of stability, settlements of sorts. Magic is not a tamed force, and whatever you seek to practice, you will be among the first. Inventing new spells, even new martial disciplines is entirely within flexibility. In some areas, you can shape stone walls like clay. Others change unpredictably; time, gravity and even relative distance vary depending on where you venture.

The wheel turns its first revolution
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>>47149894

My skeletons are part of a Not!Byzantine Empire that has dedicated itself to fighting back the unfathomable evils lurking in the dark corners of both sky and earth, while committing themselves to a lifestyle of staunch contemplation and asceticism.
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>>47152288
This is cool.
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>>47152342
Rad, I'm currently building up a small horde, just got animate dead proper and my plans for my army of Nito-esc and wheel skeleton necrocrafts is coming to fruition
>mfw my gm said I'm free to create wheel skeletons
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>>47152569
Wheel skeletons, you say?
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>>47152610
I just found that comic yesterday on /pfg/ and finished it earlier today.

I was quite pleased.
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>>47152633
>with the necrocraft rules/my gm allowing me to get creative, I could legitimately make that beautiful monstrous thing
It's a good day to be a necromancer
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So, my party finished the first book of Iron Gods, and it was great. Before kicking down the door in the final section of the Divinity, we all just went back to Torch, slept, and came back, and I activated my Mage Armor. We walked in, I inspected a table instead of looking at the alter to who knows what.

A Gargoyle, CR 4, onto the statue and strikes at out inquisitor. He attacks him once. On my turn, I activate my shield and move 30 feet closer (up the stairs, basically).

Some attacks happen, many of them physical, and then our Magus cast burning hands, allwoing him to bypass the Gargoyle's DR.

On my turn, I activate Magic Weapon and go into my Scarlet Einhander stance (I'm playing Fantasy Count Dooku, and after three spells, my AC is 27 and my damage output is 1d8+1d6 damage, not counting my spells.

The party is now actually ready for the combat, but then the Magus just casts burning hands again, and wipes out the Gargoyle on the second rotation. Disappointing, in that I just wasted 3 of my 7 allotted level 1 spells, but that's still just enough time to go after Meyanda. So I use my remaining level 1 spells to cast Magic Armor on the party tank, bringing him to 30 AC, and true strike and Mage armor on some others.

We burst in, confront Meyanda, she makes her speech, and I demand proof of her so called divinity.

At which point she dispels my magics, dropping me to 19 AC before the end of the surprise rounds.
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>>47152674
It's a damn shame that size so harshly limits CPs for Necrocrafts.

Faster and trample seem to be mandatory, you can make external bone barding. Obviously trample isn't very good, but look at it. More than one faster would be nice, but unless your GM would let you be creative in that way.

Otherwise, bone armor, metal armor and mostly skeletons fits. Additional movement to ride up walls. It's clearly got blade fists going on, and all around vision, that's just insanely expensive for what it does.
Previous page
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>>47152610
>>47152633
Kill Six Billion Demons is pretty entertaining, but I found it really hard to follow.
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>>47152797
>gm giving me mostly skeletons for free as I use only skeletons
Otherwise yes the cp limits on size do suck.
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>>47152767
So she also has a robot guard companion that I ignore, focusing my efforts on her while my party mates engage it and attempt to cast her down from her raised platform and move her into melee range.

This happens by her being bull-rushed by out rogue from behind who had walked into the room invisibly and was making his way to her while we talked, at which point our lizardfolk alchemist who had been enlarged twice over started stomping and swiping at her (though it was exceptionally difficult for him to hit her)

On my turn, my character went full Palpatine, casting scorching ray and declaring that her "god" was no match for UNLIMITED POWER. We've burned through probably half of her health, but then she invokes some sort of divine shield that requires both myself and the inquisitor to pass caster level checks or else have our spells nullified. The inquisitor wails on the shield to no avail, so I turn my attention to the robot, weaking it before our magus ends up killing it in a near-suicidal melee attack (I'm still into sure exactly what happened there)

Now, Meyanda has nobody adjacent to her so our alchemist lobs a bomb at her and only deals the splash damage, but then the DMPC Tank asks if I can do a maneuver to give him a 10 foot move action. I do, so he readies an action, and I charge in and execute the Tactical strike GL Maneuver.

He makes his move, and reveals that he was a Kasath, attacking her with FOUR arms, killing her.

tldr I was Dooku, he was Grievous.
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>>47152914
I may have to look into if I can make a motorcycle out of celesteel and two Iophanite angels.

We may have to race.
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>>47153366
>>47152797
>>47152633
>>47152610
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>>47153366
I look forward to the day my ratfolk necromancer races across a desert mad max style on a skelecycle
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>>47153556
It'll be a sight to remember.

Mine will have to wait a while.
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>>47152854
Really? Which parts? I found it relatively straightforward, but then again I'm a Kirkbride and Souls/Borne fan, so that colors my perspective
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>>47152288
Sounds like your roleplaying to determine the Lore and cosmology of a new setting.

I gotta say, that's pretty rad
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>>47153630
Precisely, depending on how he takes it, the gods and religions of later campaigns will probably start here.

He mentioned that the creative forces are so pervasive that demiplanes created now will likely grow to be full planes in time. So a LG player now could be the one to forge their version of Heaven from the primal maelstrom.
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>>47153716
You know what to do anon.

Go full Kirkbride/CHIM and make the Lore Deepest
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>>47153630
>>47153716

This is the greatest concept for a campaign I've ever seen.

Imagine playing a campaign set in the dawn of creation, where every slain dragon or rescued tribe permanently alters the landscape a thousand years from that point.

It's like... Imagine being the figure from which Achilles was written, or being the mythical founder of Rome, or even being the one who sired an entire distinct ethnic group into existence!

A campaign that follows a timeline, with the party shaping the setting every step of the way, sounds perfect to me.
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I just got the chance to play a Mummified Tengu and I'm debating between going Mesmerist or Sorcerer.

Unfortunately we're starting at Level 1, but I'm glad we get to do an Evil campaign at all. Apparently we used to be the BBEG's, but ancient heroes sealed us away and sapped all of our power in days of legend.

Now our surviving minions have re-awakened us from our ancient slumber, setting us on the path to reclaim that which was ours, in a world that has forgotten our names and is thus unprepared for our ascension.

And we all get neat Undead Templates.

MWAAAHAHAHAHAHAHAAHA!
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>>47148719
>wanted to play
someone in a gender gender scenario

>wanted to run
Urban fantasy with a d&d/pf bent. I know it's an awful idea but that doesn't make me not want it
>>
If you take Leadership and take an intelligent item as your cohort, does it get class levels?

I want an intelligent item that is a Bard and sings songs to help me in battle.

Also, if you are a Blackblade Magus and take Leadership, can your blackblade be the cohort?
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>>47154245

>gender gender scenario

What does this even mean?
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>>47154273
It means my phone autocorrected "bender"
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>>47154273
Attack helicopter.
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>>47154295
SOISOISOISOISOISOISOISOISOISOISOISOISOI
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>>47154339
We Necrons now?
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>>47153513
Priscilla is 2cute
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>>47154401
>not recognizing ROFLcopter
Newfag
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>>47154502
>implying ROFLcopter is still revelant and hasn't been co-opted
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>>47152569
>>47152610
Someone said wheel skeletons?
To my players: feel free to look, it's going to be upgraded before you face it
http://www.myth-weavers.com/sheet.html#id=654970
>>
Anyone got the feats section from Armor Master's Handbook? I never got around to saving the scans from all that time ago, and the thread is kill now
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>>47148719

>session 1: Microscope to build a setting
>session 2: Roll for Shoes to build character concepts and abilities
>sessions 3+: Pathfinder, having built characters approximating the end results of the party in the Roll for Shoes session

Play or run idgaf
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>>47154753
>armor spikes
Fuck, well thank you for solving that issue I was having for how to do damage for them, it's perfect.
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>>47154889
I gotchu bae, what do you need?
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>>47155110
Mebbe sum of dis?
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>>47155170
Or you can go with that
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>>47154499

How would you make Priscilla in Pathfinder?

Assuming full access to the race builder.
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>>47155240
Walk without rhythm and you won't attract the worm.
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>>47155110
No need for shields, but thanks for the armor bits.
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>>47154250
Bumping this question. Any thoughts
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>>47155240
>>47155170

While these feats have tons of flavor, shouldn't they be something a fighter should just know?
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>>47155326
Yes, Anon. That's part of why a lot of shit for martials is ass.
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>>47155306
i don't think intelligent items can have class levels
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>>47155260
Ah, the golden "spend two feats to benefit from using a buckler over another shield" feat.
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>>47155372

The tricky part is that, while a martial should just know how to use a shield during a charge, it's hard to really mention everything they can do in a single class entry.
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>>47155518
True, but it isn't hard to add something along the lines of "X classes can pick from Y feats every few levels, representing that most members of these classes would know at least some of this stuff."
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>>47155518
The thing is the stuff a fighter should just "know" is meant to be represented by his 11 bonus feats. Those are the things he trained to do.
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>>47155614
Are you the same person from yesterday who was insisting that fighters having good will saves makes no sense?
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>>47155614
The real problem is that feats aren't worth their cost.
Consider all the things a fighter could do with their bonus feats. Honestly ask yourself if this is a fair exchange for all the -actual- class features of any other class.
Even the class features of another d10 full BAB class.
>>
>>47155625

Honestly, he has a point. A heavily armored spearman should not have the same skillset as a two-weapon wielding warrior in light armor. These differences are represented by feats.

Or, rather, they should be represented by something else, perhaps fighter talents?
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>>47155614
The thing is though, anon, that those feats aren't some sort of "bonus" feats. They're feats that are legit necessary to actually do good at whatever role you're trying to do.

THESE feats from AMH? Those are things that would be bonus feats. Interesting mostly fluffy things that are thematic, but not massively useful mechanically, and thus aren't worth spending your feats on. But now because they ARE feats, they're locked away from everyone, because nobody will spend shit on them.
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>>47155854
Fighter Talents SHOULD be a thing most definitely.

There's like, how many Fighter-Only feats? four or five max? And then a bunch now that fighters can get early?

Basically rather than getting unique shit like all other classes, they just get more generic shit.

And that's just no good.
>>
>>47155170
Fighter-guy looks pretty awesome here. It's a shame the book is nothing but trap feats.
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>>47155936
Part of the issue is that fighters don't get anything unique, part of the issue is that anything fighter-unique is shit because seriously +2 damage for a feat is retardedly useless, and part of the issue is that all they ever DO get if they get ANYTHING is just pure combat shit which they don't fucking need.
>>
>Roll THREE natural 20s IN A ROW
>It's a weak-ass minion's attack, crit confirm and free grapple
>It does 13 damage and the grapple accomplishes nothing

Gonna save that dice tho desu
>>
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>roll six 11s in a row
above average, but if even one of those was a little higher I would have actually succeeded in one of those checks
>>
>Every session of the campaign so far I've rolled a crit and confirmed it, blowing out at least one major monster of every encounter we've had
>>
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>keep getting all the good rolls
>wind up taking over the session AGAIN because we need a bunch of skill rolls for shit like knowledge
>another player got an absolutely amazing crit with her eidolon's scythe!
>50+ damage crit on a monster... That had 5 hp
>proceeded to flunk the rest of their rolls the rest of the session
>this keeps happening every session

Our dice are seriously demanding I take up the mantle of protagonist, and I don't like it one bit.
>>
Is there any way to reduce the burn cost of a not-blast wild talent, or should I just give up on all cost 1+ talents that aren't blasts?

Yes I know it's a kineticist but two others in the party are monks and a "I only need the one core book" rogue.
>>
>>47154273
is it like little ceasers 'pizza pizza' phrase?
>>
>>47153513
Falling over is the cutest thing.
>>
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>>47156230
>partymember betrays us
>always used to keep a close eye on our sheets as we levelled and always seemed to choose things to precisely counter us
>'empty the pepperbox in dramatic anger' midway through his "I got you all" speech
>2 nat 20s and a 19, all confirm. other shot was normal hit as well
>you can't use a counter against a nat 20
>far from the misses and light damage we all expected, the speech and his skull end rather abruptly
>.... uh... um... AHAHAHAHA! uh, I ALWAYS KNEW OF YOUR TRUE ALLEGIANCES, and um... uh... DIE LIKE A DOG, FOR I EXPECTED THIS ALL ALONG!
>>
>>47156235
No. Lolkineticist.
>>
>>47156307
>Planning to betray your party
>Actually revealing it to them in person when the time comes
>Haven't even achieved immortality or something
He deserved it, honestly. What a retard.
>>
>>47156327
I know right?
But I felt bad anyways. It's like I won against the retard kid.
>>
>>47156308
So "burn 1" on celerity is literally unavoidable.
*sigh* Well I knew what I was getting into when we all agreed to make the special olympics of adventurers (and then try to optimize them)

Alright. There's a 3pp feat that lets you get a basic utility talent of any element. Is there a simple-blast version? Because the thought of having to touch wood (yay double entendre) sickens me.
>>
Is there any reason not to always grab Grasp of Darkness and Dark Authority on a Harbinger?

As a D8 HD class with only light armor, I can't see why you wouldn't want to put up a negative to hit debuff on every enemy you claim, especially since you want to claim enemies all day every day.
>>
>>47156521
They are really great feats to use. I say go for it every time.
>>
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Hey /pfg/, can you name the best 3 spells for each Wizard school? No matter what level.
>>
>>47156604
Wish
>>
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>making a homebrew race
>working on what traits would work best
>tfw they're essentially the same as a Dwarf mechanically
>tfw I don't even like Dwarves at all.

Can anyone else think fo a good trait to denote a race that, while slow to action is very deliberate in what they choose to do that isn't the Stubborn racial trait?
>>
>>47156711
Give them a bonus when taking 10 or 20 on things? They do better when they can take their time?
>>
>>47156604
Conjuration: Wish, Summon Monster IX, Create Greater Demiplane

Evocation: Wish, Summon Monster IX, Create Greater Demiplane

Divination: Foresight, Discern Location (aka "solve quest VIII"), Vision

All others: Wish, Summon Monster IX, Create Greater Demiplane

If you're wondering why it almost sounds like I'm repeating myself, I'm jealous of your naive optimism towards life and game balance.
>>
>>47156760
>Not Time Stop
>>
>>47156383
Simple-Blast feat? where?
Void wasn't out when I made my character and the negative would be a lifesaver
>>
>>47156759
Thanks famlam. That's perfect.
>>
>>47156711
-6 initiative but +whatever on their first turn in combat.
>>
>>47156802
ah.
someone noticed.

now shhh.
>>
>>47156802
Time Stop really isn't all that
>>
>>47156383
If 3pp's open, the Avant Guard archetype from DSP has a pretty decent fix to the burn system, as well as a free astral construct.
>>
>>47156810
Any time, desu senpai friendo-supreme.
>>
>>47156760
>>47156679
>Wish
>a Universal spell which does not belong to any School
>being the best spell in a School

>Summon Monster IX/Create Greater Demiplane
>Conjuration spells
>being the best Evocation, Necromancy, Transmutation, Illusion, or Enchantment spells

Come on now, you didn't even list Shades, Weird, and Shadow Evocation for Illusion! Everyone knows 169% Real Xanderghul is the best Runelord!
>>
Okay guys, I've heard from you all that Akasha is bad. Could someone explain to me why this is, and how you would go about fixing it?
Please be as specific as possible and explain it to me like I'm a retard.

Would it be smarter to instead use a slightly buffed version of classic Incarnum instead?
>>
>>47157137
The issue is that a lot of veils are VERY specific, others are near-useless, and some are MASSIVELY overpowered compared to others.

Ssalarn a shit.
>>
Has there been any information on the BIG GUY class from DSP?
>>
>>47157186
I keep seeing people say this, but fuck if I've seen anybody explain how any of that is the case.

WHICH veils are shit? WHICH veils are super strong? Why?
>>
>>47157197
Wait, wasn't it gonna be a discipline? Last time I heard it was Planar Crash.
>>
>>47157273
A DSP lad showed up around here one time and announced that he's writing it as a base class.
I forget his name, shamefully.
PsyBomb, I think? Hope I got that right.
>>
>>47157186
Is it still in testing, or is it in production? Though this question might be pointless since I hear Ssalarn is shit at accepting critique
>>
>>47157285
Akasha is DONE and released. It's still shite.
>>
>>47157284
It's not going to be a class, it's going to be a template.
>>
>>47157328
Cool!
Any other info out?
>>
>>47157307
>Akasha is DONE and released.

Wait, really?
Huh, with how few people are talking about it I really wouldn't have guessed.
>>
>>47157307
Gotcha, so just use a buffed Incarnum then?

How would one properly buff Incarnum anywho?
>>
>>47156802
Time stop isn't actually that great except for delayed blast fireball and wall of iron gambits.
>>
>>47157428
It's my favorite spell, just because of its versatility.
>>
>>47154250
>>>47155373
Then what is the point of an intelligent item cohort?
>>
Are there any Mythic options for Initiators?
I know Manifesters got some stuff.
>>
>>47157781
Depends on how you are building, I find champion usually helps how I play the best.
>>
>>47157781
DSP doesn't want Initiators to touch Mythic. And frankly I can't blame 'em; Mythic is bork'd beyond repair.
>>
>>47157942
Rather I should say DSP doesn't want to make Mythic path abilities for Initiators, or things like Mythic Maneuvers. But I think >>47157924 has the idea with using Champion to boost innate martial-ness in fighting things.
>>
Can a character benefit from the Snake Style combat feat and the Black Seraph's Glare stance at the same time?
>>
>>47158131
Stances and Styles are different things. You can be in both, but you need to spend the actions to enter them separately unless you get the Fuse Styles feat.
>>
>>47148772
>Post-apoc game that leads into spelljammer
I've always wanted to run a Dark Sun game where the players would find a buried derelict ship and then start spelljammers. Any pointers?
>>
>>47158151
>unless you get the Fuse Styles feat

Excellent, this is the sort of thing I'm looking for.

>>Noble scion of war for CHA to initiative checks
>>Power attack
>>Hurtful
>>Improved unarmed strike
>>Snake style
>>Fuse styles

Totally worth it for a Paladin/Oracle gestalt or Oradin build with a one level dip into Zweihander Sentinel...
>>
>>47158162
My idea of spelljammer would be where the players start off on the main planet, which has been wrecked thanks to magical chernobyl x1000. They then discover a long-lasting illithid plot to activate a superweapon, which will send everyone on the planet into a coma and then harvest them all.

The players travel into space to head off the illithid mothership before it reaches not!Earth, cue spelljammer shit.

Alternatively I was thinking of doing a game where they are guards hired to take a shipment of goods onto THE spelljammer, which then closes its doors as it occasionally does, and the players then have to explore the depths of the ship for some reason. Cue using Rappan Athuk with gestalt characters.
>>
>>47156307
>>47156327
When I "betray" my party, if I fail, I hope it turns out this way.
>>
>>47158431
>Rappan Athuk
Will you reskin all the monsters and encounters? Rappan Athuk, what's your opinion on it?
>>
>>47158431
The plot thread I did in my homebrew world way back when involved finding the "sword of life", which was thrust into the earth and from which all the races sprang because of [reasons] (usually involving near apocalypse levels of ecological disaster). The party then ventures deep into the place where the sword supposedly lies, eventually entering a derelict underground spaceport with an old spaceship that they activate and ride to the rest of the cosmos.

This was well before Iron Gods so I can't be accused of plagarizing that, just any other time that particular plot thread was used.
>>
What's some good homebrew you've found, /pfg/? 3.5 stuff or PF
>>
>>47154177
Alright, I've decided on Sorc for this one.

Specifically, Crossblooded Fey/Undead
>+2 to compulsions
>Mind-affectings affect Undead
>being Undead herself means -2 to Will is basically nothing
>melee touch attacks bad for Sorcs? DR 5/_ says otherwise
http://www.d20pfsrd.com/bestiary/monster-listings/templates/mummified-creature-cr-1

Too bad about the Acid weakness and reduced speed, but it's honestly well worth the cost.

With that said, anyone know any ways to overcome the spell loss? Doesn't have to be MAXIMUM OPTIMIZATION (as evidenced by me going Crossblooded in the first place), just has to help the gimmick a little.

>didn't have a Tengu pic so here's a mummy
>>
>SoP/PoW Gestalt campaign goes Mythic
I pity the paizocore plebs.
>>
Okay, folks, which do you want to see first: Inner Sea Intrigue or Magic Tactics Toolbox?
>>
>>47159001
ummm how about the table of contents for both first? cant really choose
>>
>>47159001
MTT.
>>
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>>47158962


>>47158971
My dream is to eventually get my character to Oracle/Paladin 20/Warlord 10/Champion 10

It's not impossible, just unlikely.
>>
>>47158798
I feel some customization would be necessary. Don't want the players walking through a bunch of CR4 encounters and then suddenly
>CR19 trap dealing 2d100 damage

Alternatively just lift sections of the dungeon out as individual pieces.

>>47158833
Sounds pretty cool man, what would the party find int he cosmos? Could they impart the knowledge of space travel on the other races on the home planet?

>>47158971
God fucking damn stop making me jealous. I've had a massive hard-on for an oracle paladin gestalt the last few days.

>>tf no gestalt

Also I like the idea of giving clear warnings and get-out clauses to players if they want to escape death.

I've never actually DM'd before though so I could be going about it wrong.
>>
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>>47159022

Magic Tactics Toolbox is the first vote! Or, as I prefer to call it, Meh-gic Tactics Toolboox.
>>
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>>47159096

2/18
>>
>>47158962
Can't help you with the build there, beyond what you already have, so have some tengus.
>>
>>47159086
Probably a lot of space assholes. Especially the space elf empire. I imagine they'd give the knowledge of space travel to their home planet once they figure out how to steer the ship, but they're pretty much a bunch of monkeys in a ship on autopilot.

Not to mention Star Trek-style hijinks, those are always fun.
>>
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>>47159110

3/18
>>
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>>47159131

4/18
>>
>>47159131
>cryptid scholar
>dimensional excavator
I'm intrigued

>advanced weapon training
What? You had my interest, now you have my attention.
>>
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>>47159154

5/18
>>
>>47159177

6/18
>>
>>47159191

7/18
>>
>>47159131
>Faith Magic
NOW I DONT HAVE TO BE A SPIRIT WHISPERER FOR MY UBER-THEURGE BUILD!

...was my first response

But now instead I have to wait longer for it to come online.
So eh, I guess it's shit afterall
>>
>>47157542
There is no point. You are better off taking a wizard cohort and having him make you magic stuff and fuck people up with casting.
>>
>>47159208

8/18
>>
>>47159154
>Charge as a standard action, because magic.
>>
>>47159131
Okay, so-

>Anything that inspires faith can likewise suffuse a creature with divine powers, whether it's a philosophy, primal force, or even a question or mystery

Clerics of Ideals confirmed.

I mean yeah it goes on to say that clerics draw their power from gods, but it also says that Paladins and Antipaladins draw their power from gods, sooooo eh.
>>
>>47159239

9/18
>>
>>47159177
>The Whole Time
>Aspis Consortium

IT WAS ME, BARRY
>>
>>47159261

10/18
>>
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>>47159239
>alchemical strike
>works with full pouch
I can finally throw Alchemist's Fire and other alchemical items with a higher DC than most spells. This is fucking rad.
>>
>>47159177
>Warp Metal
>Targets: One small wooden object/level
>>
>>47159288

11/18
>>
>>47159317

12/18
>>
>>47159350

13/18
>>
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>>47159177
>Eldritch Conduit
>on an Eldritch Scoundrel
Bueno~
>>
>>47159374

14/18
>>
>>47159389

15/18
>>
>>47159374
>Itching Curse
>Kalistocrat's Nightmare
>Lost Legacy

And these don't have the [Evil] descriptor why?
>>
>>47159425

16/18
>>
>>47159096
>geisha

Um... how do we make a geisha that's actually good? Shit like the nymphs blinding beauty and tokens of favor and uh etc.

I'm aware there's bard archetypes but I don't think they really work all that great.
>>
>>47159462

17/18
>>
>>47159496

18/18

That's it for the Player Companion. Here's a preview for Spymaster's Handbook which also seems meh to me, but seems to have a few more gems.
>>
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Up next is Inner Sea Intrigue!
>>
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>>47159537

As this one is a bit bigger, let me know which section to dump first.
>>
>>47159208
>Havocker
Fuck yo schtick Kineticists!
Play a real class you poor muthafuckas!
>>
>>47159154
>>47159177
>>47159191
>>47159208
>>47159261
>>47159317
>>47159350
>>47159374
>>47159462
>>47159496
Wow, I really wanna rip images from this PDF.
>>
>>47159563
Maybe the Intrigue Toolbox stuff? That looks like it'd be fun.
>>
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>>47159589

Ask and ye shall receive!

1/8
>>
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>>47159610

2/8
>>
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>>47159621

3/8
>>
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>>47159640

4/8
>>
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>>47159659

5/8
>>
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>>47159669

6/8
>>
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>>47159681

7/8
>>
>>47159261
>I AM THE ALCHEMIST OF HOLES.
>>
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>>47159695

8/8

That's it for this section. Please check out the table of contents and let me know what is next.

>>47159563
>>
>>47159563
>>47159716
Are the feats all in one place, or spread out through the book? Those I'd suggest next.
>>
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>>47159732

Well, if it's feats you want, it's feats (and other stuff) you'll get.

1/5
>>
>>47159708
>>
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>>47159787

2/5
>>
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>>47159805

3/5
>>
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>>47159817

4/5
>>
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>>47159842

5/5

Three sections left!

>>47159563
>>
>>47159856
Maybe Intrigue of the Inner Sea to get it out of the way?
>>
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>>47159879

Sure thing.

1/3
>>
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>>47159900

2/3
>>
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>>47159919

These lists are always fun...

3/3
>>
>>47159856
Masters of Intrigue?
>>
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>>47159978

The meat and potatoes of the book!

1/10
>>
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>>47160004

2/10
>>
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>>47160026

>dat server outfit

3/10
>>
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>>47160047

4/10
>>
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>>47160065

5/10
>>
>>47160047
She's pretty qt when she's not dressed like an idiot or acting like one.
>>
>>47159939
They seriously snuck fucking Milani onto that list? Fuck's sake.
>>
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>>47160080

6/10
>>
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>>47160183

7/10
>>
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>>47160199

8/10
>>
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>>47160216

9/10
>>
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>>47160236

Robotic Peacock

Robo-Cock

10/10
>>
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>>47160255

And the rest...

1/5
>>
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>>47160272

2/5
>>
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>>47160290

3/5
>>
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>>47160312

4/5
>>
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>>47160327

5/5
>>
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>>47160346

Here's the inside back cover in case anyone wants it...
>>
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>>47160346
Thanks a ton anon! Now to actually sort through all of this and find out what's what...
>>
>>47159110
>Immovable Rod
Somehow one of the most absurd concepts in the entirety of everything. And it's cheap and mundane. Fucking D&D and all his funny friends.
>>
>>47160362

Finally, here's the Bestiary from Hell's Vengeance #4 because I know a few of you would want to check it out.
>>
>>47160382

HELL BOAR
>>
>>47160397

ULTRA COUATL
>>
>>47159495
Geishas weren't chosen because they were the best looking ones. They were chosen because they were obedient.
>>
>>47160412

BALL OF ARMS MAN
>>
Is there anything Spheres of Power casting can do that a Wizard cannot?
>>
>>47160432
Now that's just silly.
>>
>>47160432

BONE WORM IS READY
>>
>>47160444

THE MOST DANGEROUS CREATURE

THE END
>>
>>47160114
AND AMEIKO

BEING CUTE DOES NOT EXCUSE IRRELEVANCY

>Blackjack
>Luma
>Donnica

LITERALLY WHO
Thread replies: 255
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