Tell us about a time you fucked up /tg/
>D&D 5e. Playing wild magic sorceror.
>DM allowed me to have a homebrewed wild magic table with more varied effects that take place whenever I cast a spell, because the default table was a bit boring.
>In town, waiting outside tavern for the rogue to finish meeting with a contact.
>Decide to use prestidigitation to create a little fireworks display for some kids (my character liked to experiment with his abilities)
>Roll on wild magic table
>"Replace the spell you were casting with a random spell of the same level"
>Roll
>Acid Splash
>>47128431
There was that one time my human fighter got married, but was obliged to do one last job.
The result was the biggest conflict of a millennia and he ended up becoming the BBEG of a campaign I run.
That campaign is awesome (and is ending next Wednesday).
>>47128431
The funny thing is that you fucked up in a different way than you think. Reread Wild Magic Surge.
>>47128493
We houseruled the wild magic surge quite a lot because the default one hardly ever happens and the effects are underwhelming at best. Our homebrewed table had a bigger variety of effects, but you rolled every time you cast a spell. It worked quite well for a 'hugely powerful but can't control it' style of character.
>>47128492
Go on. What was the job? I'm intrigued.
https://www.youtube.com/watch?v=PzpgAQpcp8o
>>47128558
>>47128431
Cantrips does not count as triggering Wild Magic, or am I remembering it wrong?
>>47128614
You know what, you're actually right. I've just looked it up again."Sorceror spell of 1st level or higher"
Not sure if that makes it better or worse, really.
>>47128431
>D&D 5e
Could've stopped right there.
>>47128822
>meme contrarian
>>47128822
>let's get back into MtG!
An intimate relationship with a mindflayer. Biggest "Whoops!" I've ever done.
>Be on watch.
>Young Fairy dragon out of nowhere.
>Very friendly, tells me he's looking for treasure but doesn't know where any is.
>My group is chasing after a group of outlaws on the way to a ruin that probably has some treasure.
>I tell the young drake about the location of the ruin and suggest he checks it out.
>Neglect to mention dangerous cultist outlaws.
>My idea was to use the dragon as an unknowing scout to tell us what our enemies look like/how many/exact location.
>I figured that if he got into any trouble he could fly away, or use magic to avoid capture of death.
>What really happened.
>We get all the way to the ruins, no sign of the dragon anywhere
>eventually locate the outlaws, kill em.
>Investigate the room a bit more, the poor young drake's body is hacked to pieces on an alter.
>MFW
Really not my brightest moment. I imagine that if I had warned him about the outlaws maybe he wouldn't have gone or he wouldn't have done whatever got him killed.
>>47128558
Okay, here we go.
>Uncle is an evil warlock, banished my my father a decade before I was born
>Basically a mob boss in a desert city two weeks south
>Sent back to my home nation (character's the leader of his tribe) to receive McGuffin we need
>Apparently underneath all the bravado and Johnny-Bravo-isms, the Fighter's actually still a good person at heart, and the McGuffin recognizes his virtue
>Travel there with fighter's new wife, who seems to be quite enthusiastic about the whole deal
>Meet up with the local guards
>Fighter wins small challenge, ends up a low-rank knight as a result
>Now the guard can actually help us out (and track us, as was later revealed).
>Go Scooby-Doo on these thugs, end up no-where
>Two of our dudes get kidnapped
>Meet up with a thief on their side, finally, make a deal with her for info
>Fighter finds out where one of the mob hideouts is, declines to tell the others because he wants to think up a plan before they go blindly charging in
>Eventually spills the beans, warning the group not to go charging in
>Obviously, the more hotheaded members of the team immediately make their way there and begin browbeating the guards, who eventually flip out
>Plan goes FUBAR and Fighter decides that since his side of it isn't going so well, he might as well keep the hotheads from dying
>>47134279
*by my father
>Gnome Barbarian come out wielding dual axes
>Immediately proceeds to nearly disembowel the Fighter, the tankiest member of the group
>thefunstopshere.jpg
>Warlock is next
>Everyone is getting their asses kicked left and right, the only reason any of us live is because the town guards show up just in time
>Monk manages to break in and try to find out where the hostages are
>They're tied up, their throats were slit during the fight
>Also, the last surviving mobster sets off a warning sigil and is confronted by a new party member
>Monk flees with the captives, new party member makes a break for it
>The mob house goes up in flames, the gnome barbarian that owned it surrenders
>Eventually get cleared of assault/breaking and entering charges
>Spend the night in the clink, though
>Turns out there's a secret trapdoor leading into a dungeon underneath the mob house
>Of course, we head down there, but prepare this time
>Fighter's wife is guarding the rented rooms (and I do mean guard)
>Get down there, place is an abandoned temple of a god of time
>Find a room with a magical flame brazier and a man sitting nearby
>Stepping up to him reveals he's undead, he attacks
>After a magically-locked door, we move forwards into a room with more undead
>One of the spots of the map warned us not to go there
>Monk shoves an undead into the danger zone
>Earth elemental rises from the shattered tiles and sand and destroys the undead
>This prompts our target, the warlock, showing up with a set of animated armor
>He dispells the elemental and mocks us before dimension-dooring out and leaving us with the armor
>Armor eventually ends up smashed, but reforms around the fighter
>He's completely incapacitated
>I can't tell the other players what's actually going on
>His soul has been temporarily banished from his body due to being possessed by the armor
>The armor walks off, and the other characters are confused out of their mind
>>47131963
underrated post
>>47134790
>I get him to possess his magical heritage weapon on DM fiat, is able to get it to move towards his allies
>If anyone picks it up, he can talk to him that way
>But what the others hear is a bunch of metal clattering across the floor
>Not willing to risk it, they place a barrier that prevents undead (including ghostly Fighter) from entering
>Fighter eventually regains his self-control in a secret room, still can't tell the party about what's going on
>Everyone else is undergoing the vision quests triggered by the final door between them and the warlock
>The armor is gone, but he's tied down with the Warlock cursing him so he can't resist
>Fighter used as the material components of a ritual to summon the avatar of a dark god and break the barrier between planes
>This involves losing all of my blood
>Barely survive after making death saves, blank out
>Party defeats the warlock in the mean time, but can't find the fighter
>Stays in his comatose state for hours, nearly unrecognizable because of the ritual
>Wakes up in chains in the Unseelie court's side of the Feywild, freezing, half-dead, and in chains
>Turns out the party warlock made a deal with her patron for the other warlock's McGuffin
>She had lost her family as a result of making the pact, and returning the McGuffin would give her choice of family member back
>Ritual performed again, this time by the fey patron
>She plans to enslave the demon it summons
>The summoning is a success, the binding is a failure
>Fall unconscious soon after seeing party warlock flee the resulting chaos
>Wake up again, this time in ornate military uniform native to my home
>Scars all over my body
>The demon says he made a deal with my ancestors to leave the material plane for a few thousand years
>Turns out my father was adopted, but I share the bloodline in my question due to bizarre circumstances
>>47135096
>Here's the deal: He returns me to the Material Plane with sweet demon powers and I become his champion, or I find my way across dimensions myself
>Immediately start planning to make a deal with the Seelie Court
>And if I don't become his champion, he's technically entitled one from any of my family members
>Which include the warlock we just fought, a dangerous, blood-hungry rival of mine back home, and one of my wife's future children
>Wife was former assassin (long story), might be crooked enough to make the deal
>Warlock would most certainly increase in power as champion of this god as well as warlock of another, would be pissed
>Blood-hungry psychopath would destroy the continent in his rampage
>So basically I'm the best of a set of bad options
>I ask him what he wants his champion to do
>He says he wants to conquer this nation of dubious morality and unite the southern half of the known continent
>It sounds too good to be true, but I only really have the trivial choice at this point
>Seal the deal
>Become the single most powerful warrior alive
>Sent home, start making arrangements
>Turns out my nation's council was 70% in league with my evil uncle the whole time
>In my opinion the councilmen are evil
>Turns out a bunch of barbarians are actually pretty cool with having the champion of a demon command them so long as they get that hella loot
>Become the unopposed ruler over the tribes after revealing whose champion I am, and the rightful inheritor of my legendary ancestor's legacy
>Nation I'm targeting has an ongoing rebellion, I put the military might of my nation behind it
>This breaks several dozen treaties and pits me against the nearby orcs, too
>Don't care
>Hide my new nature from the rest of the party when they finally show up using makeup
>Wife doesn't mind, just happy I'm alive, stays with me when the party goes
>MFW I'm the evil overlord