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Double ramming edition.

Previous thread >>47097675

>Where can I find the rules?
http://www.forum.specialist-arms.com/index.php?topic=5203.0

>What the FUCK? What rules books do I actually need?
http://pastebin.com/6AGsum1s (embed)
(Short version: 2007 edition of the rulebook, 2010 Update, and Armada)
Revised is a set of fan-rules, written almost entirely by a Dark Eldar player. It shows.

>Where can I find physical miniatures to use/proxy with?
http://pastebin.com/jC96JeMV (embed) (But we always need more - Feel free to chip in with others you've found in-thread)
Also looking for more non-GW minis suitable for running boarding party games.

>Paper ship Proxies:
https://www.sendspace.com/file/h6zp53
http://imgur.com/a/MhFcj

>Boarding action rules
https://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/Warhammer_40000/Zone_Mortalis_Expansion.pdf
See the physical models link for some appropriate options for Navy troops

>Tactics and strategy resources for tabletop
Marine Tactica underway.
AdMech tactica: http://pastebin.com/YSrAf9f7 (embed)

>BFG:Armada is now live
>Battleflee/tg/othic Steam Group

http://steamcommunity.com/groups/bfgtg

>Anon is hosting a campaign, for more info go here:
http://tg-gothiccampaign.freeforums.net/
>>
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Ferst for da biggest an' fastest ship in da orktilla!
>>
>>47120777

Ramming is good.
>>
/tg/ I feel awful about this I have begun just alt+f4'ing as soon as I see Eldar in the matchmaker.
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Got absolutely trashed by Eldar; everything destroyed or lost in the Warp. I met another player who was also down on his luck.

Still can't handle how shit Chaos escorts are. I imagine this is the advertisement for the Heretek Forgeworld that makes these piles of garbage.

https://www.youtube.com/watch?v=SBs455jwb8w&nohtml5=False
>>
>>47121715
do macro wep upgrades count for chaos escort missile launchers?
>>
>>47121751
yah, missile launchers are macro weapons.
>>
>>47121715
In fairness it's very true to the tabletop.
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>>47120777
>both with Ram upgrade
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>>47122079
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is anyone else getting triggered by the torpedo tubes on the retribution? there's no way a torpedo would fit in there, they're too far behind on the prow
>>
>>47122079
>>47122106

Poor bastard
>>
Fucking hell, I haven't played eldar since the beta and everything's changed. How do I get gud?
>>
>>47122291
Try to isolate ships, and hit them in the asses with concentrated pulsar rape.
>>
>>47122136
clearly the tubes just extend out past the back of the prow. or the torpedoes are stubby little things.
>>
>>47122136
Side breech load.
>>
>>47122384
the prow ends right behind the tube entrance

>>47122434
aren't torpedoes too long for that?
>>
>>47121751
They are supposed to but are bugged and don't.
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>>47122597
>aren't torpedoes too long for that?
no, this would be purpose built machinery.
>>
>>47122079
>>47122106
Unless I get lucky and Chaos screw up.

Fighting against chaos is just boring. Chase them around the map, hope for two critics in order to destroy their engine.

Or some how stasis and taunt get them.
>>
>>47122136
I'm an actual torpedoman and I don't give a flying fuck.

please kill yourself.
>>
>>47124610
>I'm an actual torpedoman

Bullshit, fucking liar. Torpedos don't have fuckin arms or even fingers. How are we supposed to believe you can type?
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>IN vs Eldar
>put Mars with navigational shield in asteroids for extra protection
>blast around with Retribution on flank to draw in Eldar
>Eldar swing in from both sides, Mars distracts most from right flank
>Retribution and Gothic ramming everything
>MWJ Ret and barely graze Eldar flag ship
>It still explodes
>Remaining Eldar decide to pile on Mars
>All ahead full out of the asteroids into remaining cruiser
>Tactical cogitator while ramming!
>Retro then AAF, repeat

That was fun.

My only regret is that I forgot to brace for impact.
>>
>>47124809
He detonates repeatedly on the keyboard of course.
>>
>>47124809
Anon, not that kind of torpedoman.
>>
>>47124809
I use my tube feeler, I can only type one key at a time, and I have to be upside down to do it.
>>
>>47124828
>brace for impact
>ramming

But how do you use lock on target to spray the rest of his fleet with macros while ramming?
>>
>>47125124
Macrocannons don't do shit so you basically ignore it.
>>
>>47125228

>Laughingeldar.jpg

Okay
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>>47125228
>macrocannons don't do shit

u wot
>>
>>47125124
I'd mostly brought ships that were lance heavy or had abilities to make ramming easier. The Mars I was just spamming assault boats and nova cannon.
Lance boats seem to generally work better for me against Eldar. If I think a mission against them is going to end up with a lot of ships under repair I'll just bring stacks of Firestorms with upgrades lances.
>>
>>47125582
Auto-firing weapons have abysmal damage output compared to bombers, ramming, pulsars and even torpedoes and nova cannons, which is why IN players trying to broadside people get utterly raped by players from other races almost all of the time.
>>
>>47125817
imperial macros have outstanding damage, especially when in ap range. bombers are easily either dodged by silent running from range, or fighter intercepts, torpedos as well. not to mention their long cooldowns. pulsars are currently broken andare in line to be nerfed next patch, and novas scatter so much that unless you mass them they can barely get through shields, and no ram upgrades for nova ships. speaking of rams, if you are in ram range, you are also in ap cannon range, so why not both?
>>
>Imperial Navy vs orkz
Oh dear god what do I even do
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>>47125974
target the engines. try using long-ranged ships.
>>
>>47125974
fuckload of torpedoes

stay out of 5000m
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>>47125974
9k Gothic Lances with +50% shield damage do pretty good.

Remember they cant execute for insubordination like you can so you could start a chain reaction on their ships.
>>
>>47126320
they can if they get chained squigs, which any self respecting ork would get asap on their ships.
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>>47125958
>imperial macros have outstanding damage
No they don't. They have a moderately high amount of alpha damage but their damage per minute is an extremely mediocre 90 or 75 for plasma.

They're certainly better than lances (possibly except vs orks) but they're pretty rubbish overall and could probably do with a modest damage buff so bad imperial players on the forum would whine less about every other race needing to be nerfed.
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>>47126338
Im currently running an ork carrier fleet with no squigs
its pretty fun when chaos fleets realise they dont have as many bombers as me but the chain warp out sometimes completely fucks my fleet up
makes the ships expensive too, 116 points for a light cruiser with no guns. still, lets me take suicide squads of brutes
>mfw 5 brutes BRB into an imperial battlecruiser
>>
>>47126152
So the secret to literally every matchup is "target their engines"?

>>47126176
If I try to stay anywhere remotely in range, I get chain-traktored into their fleet. It's extremely painful, for me. I want the hurting to stop.
>>
>>47126514
Chaos weapons batteries perform even worse. Which is ridiculously inconsistent with tabletop considering the high firepower of chaos batteries. The numbers in the game are really weird, they seem like they must have been derived from tabletop in some way, but half of the weapons are impossibly shitty, like they just pulled the number off a spreadsheet, but didn't check the in-game result to see if it did what they wanted it to E.G. missile pod turrets, which are so bad it beggars belief.
>>
>>47126794
Sometimes it's "target their generators, but also still ram them" if you're an ork.
>>
>>47126794
>So the secret to literally every matchup is "target their engines"?
pretty much. a ship critted engines can only limp around and is easily outmanouvered (and so killled)
except eldar who are slower as much and can use their boost often. target their generators instead which takes out the holofields I'm pretty sure.
>>
>>47126948
> target their generators instead which takes out the holofields
That's correct.
I usually go for the generators first since every race enjoys shields.
>>
Putting Imperial Navy favour on a couple of ships. What are some good upgrades to give the Cobra?
>>
>>47126976
eh. I mainly play IN and chaos and losing my sheilds doesn't bother me too much. It's when I'm too slow to play the kiting game or don't have the speed too manouver to my advantage in a brawl that I get my shit kicked in.
>>
>>47126924
I think it's somehow based on the trying to convert the total firepower of a tabletop ship into total damage per second/minute of a vidya ship, probably based on the basic cruisers.

I don't know that is was a very good way to do it.
>>
>>47127051

The faster torpedoes is the absolute first pick.

Beyond that, I go for the hull and shield boosts to help them survive marginally longer. The extra turrets upgrade could also be useful if you want them in more of an AA destroyer build.
>>
>>47127250
If you don't mind microing them a bit they can survive to launch more then one volly if you make them run the fuck away after they attack. Nothing like getting someone to chase a cobra away from a battle with a LC and give you 2 on 1 with your line ships on theirs.
>>
playing fast fleet orks against chaos is fun
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>>47126924
At least chaos can get away with having shitty weapons because they at least have speed and range and good carriers. Imperial ships are just bad.
>>
whats the best escort for orks
>>
>>47127980
Savage Gunship vs most things. Onslaught vs Eldar.
>>
>>47127969
What do you expect from the vanilla faction?

They're easily accesible, good in the right hands, but otherwise meh

Thank the emprah for torpedos taunt and mwj though
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>>47127980
savages en masse with minimal lineships
else take ramships unless you brought a lot of chained squigs
>>
>>47128147
Acutely they take a crazy amount of macro to not be fucking terrible. With Chaos you can turn everything on autocast along with running silent and bombers then go make a sandwich to win half your matches
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>>47128177
I bet youre a ham and cheese pleb

Roast beef and peppers masterrace
>>
>>47123240

>The fuckers that pray to four giant quasi-sapient warp entities because life is too hard for them being cowardly bitches and attacking from afar when they can get away with it and running away when they can't.

Gee, what a surprise.
>>
>>47128147
>They're easily accesible
They really aren't, though because they barely do any damage and have to micro like crazy to simultaneously be in range and at an appropriate angle to deal damage while trying to chase eldar/chaos kiters and evade ork-rape.

A decent IN player will lose out to a mediocre any-other-faction player because they have actually strengths to play to and reliable ways of dealing damage.
>>
>>47125735

But lances don't work on homofields...

>autocorrect knows. I ain't gonna change it
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>>47128684
Bitch, I'm too fabulous to penetrate!
>>
>ork vs ork
>he is winning
>kill a ship
>all his dudes warp out
DEM PANZIE GITS
>>
>>47128713
> void combat waifu
>>
>>47128177
>>47128442
I've been doggedly sticking with my IN fleet recently to try and git gud with them but it does feel like they're a little underpowered.

You either have to go all out with long range firepower or all out with brawlers to be effective, but you usually can't because of limited slots. So you end up taking a mix and aren't powerful enough in any one area. Each part of your fleet gets picked off by Orks who steamroll or Chaos who can evade your stronger ships
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Ramming makes campaign so much easier.
Most your enemy's vulnerable to it and have less amour than you. I even ram nemesis to death through their ship are pretty big and i take big damage too, i end then quickly.
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Too bad you can't stop them from escaping by ramming them.
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>>47121715
I found your Forge worlds commercial.

https://www.youtube.com/watch?v=V85BH4E3hwo
>>
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>>47128907
Final Finishing Move,
EMPERORS DIVINE RETRIBUTION!!!
>>
why are eldar players such turbofaggots? i'm sick of chasing one light cruiser around the map with the majority of my fleet for 10 minutes then losing because they were the defender in cruiser clash
>>
Summon now Rear Admiral drawfag! We need him and his wonderful drawings!
>>
>>47131055
I am still in communication with BAttlefleet /TG/, though I am a bit busy for the moment. Once I'll be operational again, I'll resume on my work.
>>
>>47130886
>why does the hit-n-run race not engage me in a straight up slugfest?
>>
>>47131586
there's hit and run, and then there's trying to win on a technicality despite taking more losses. while attacker/defender makes sense for objectve based battles, in cruiser clash it should at least count the points value of surviving ships if it comes to a timer end.
>>
What is the best favour to put on a Voidstalker?
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>>47131811
Now you just sound like Wideborn when he was whining about his loss to Yang.
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>>47131864
Cruiser clash has shit victory conditions. It should be based on percentage of total points destroyed, based on ship HP lost.

The fact that one side is a defender is stupid, it's symmetric warfare.
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>>47131991
Anon, you still get points from killing/crippling his ships, besides, why didn't you split your force and try to come at him from two sides?
>>
>>47131864
i'm afraid I'm not familiar with your reference to characters from Mongolian throat songs
>>
>>47131991
I agree with you that the concept of attacker/defender in cruiser clash is a dumb mechanic. That's a fault with the game, not players. You shouldn't hold it against a player who is probably outnumbered and outgunned taking advantage of the game mechanic in order to win.
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>>47132053
In legend of the galactic heroes Gaiden: Spiral Labyrinth episode 1...
>Yang Wen-Li joins alliance military school
>During his school time he and another student called Malcolm Wideborn engage in a simulated combat scenario
>Yang moves his fleet to destroy Wideborns supply lines while Wideborn tries constantly to engage yang in a decisive battle
>When Yang had destroyed his opponents supply lines he moved back to his more defensible position towards which Wideborn started moving
>Wideborn had to retreat thoguh due to the lack of supplies and the battle was officially won by Yang
>After the simulation Wideborn complained that Yang had simply kept on fleeing him and had they engaged in one on one combat, Yangs fleet would had been destroyed

Later on during the series and the main series, Wideborn would end up as a corpse and receive a double promotion to the rank of Rear-Admiral after the 6th battle of Iserlohn, while Yang became the youngest Fleet admiral in Alliance history.
>>
>>47131864
The entire point of cruiser clash is that it is a meeting engagement and both sides have no objective beyond either destroying or driving the enemy force off. Spending the entire game running away and "winning" on a technicality brought about by bad programming is something that can and should be critizised.
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>>47132060
I headcanon defender being the side to receive reinforcements when the timer ends, so the attacker must destroy the enemy fleet before they get reinforcements.
>>
>>47132142
Not that anon but.

>implying that LoGH make sense
>>
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>>47132416
Scram before i semi-circle you to death!
>>
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Rear Admiral Drawfag reporting in ! Started to work on the WIP on the next command, "FUKKEN XENO" Spire & ramming edition. Comments and criticisms welcome.
>>
>>47132808
Through sheer force of will and Britishness, Spire can breathe in space. I like it.
>>
>>47132843
Or is an Augmenticist with Machine trait(1+), or Void Skin implant, but yes.

perhaps should I add a rating behind trying to give something like a coat "you'll get cold sir..."
>>
>>47133022
Carrying a cup of hot tea and his greatcoat, going "You'll catch a spacecold, sir."

I like it, but I'll let others weigh in when they wake up.
>>
>>47133052
>You'll catch a voidcold sir
>>
Just unlocked the battleship slot in campaign what should I get the Emperor or the Retribution?
>>
>>47133591
carriers are a trap for imperials, barring the mars for interceptor fighters. retribution all the way
>>
>>47133591
I took Retribution and it's pretty great, one ramming something smaller that him and it's gone GOOOOOONEEEEEEE.
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>>47132808
You're a gem, drawfag.
>>
>>47133591
Do you want a ship that has shitloads of torps on it and can ram shit to death?
take Retribution.

Do you want a carrier?
Take Emperor.
>>
>>47133022
>Void Skin implant
Is this a thing? Because I want to know more about this.
>>
>>47133591
I took the Retribution and haven't regretted it.

Sure hope I can unlock another Battleship slot though. Would like to try the Emperor once.
>>
>>47133591
The emperor is horrible. The retribution isn't great either, but it's at least somewhat usable.
>>
>>47134039
You don't. So if you want to try it you need to make another ademeral for skirmish or replace your retribution.

The Emp lacks torps, but has some cool macro weapons and that damn cool prow.
>>
>>47133931
Void Skin implant is describded in Rogue Trader (the RPG). somehting that allow you to stay for longer exposed to the void than normal.
Even better, becoming an Augmenticist or being a Techpriest allows you to get the Machine trait, which means you no longer need to breath nor suffer the il effects of the void.

>>47133073
>>47133052
I've run away with your idea, now you canr ead l that in the Master-Gunner voice. And added an other classic to boot.

>>47133812
well, thanks, trying to do the Emperor's work.
>>
>micro warp can change facing

My god, I have to change all my builds
>>
>>47134365
It's zoggin' beautiful, chief.
>>
>>47131855
Either Saim Hain or Beil Tan.

The SH damage boost means you one-shot a light cruiser and two-shot a medium, and the sensor scrambler helps you avoid being lightning-struck, slaaneshed or taunted.

BT just makes you much harder to lightning strike, and gives a little more damage on your own.
>>
>>47134374
It can? How? Do you hold and spin it?
>>
>>47134566
IIRC, lately it's required you to click once to target and then click again to confirm with facing.

I really want them to partially un-nerf the clearance range because what the fuck, or at the very least, make better indicators of where it can be targeted. Show a red template where you haven't clearance, for instance.
>>
>>47134374
>ork battleship showdown
>i MWJ to try and flank and ram it
>it does the exact same thing to me
WELL PLAYED YA GIT
>>
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Reminder
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>>47134725

>E-E'Z FAST!
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>>47134538
Thank you. I'll probably go with Saim Hann
>>
>>47134838
Saim-Hann is the best for pulse boats honestly.
>>
>>47134656
>I really want them to partially un-nerf the clearance range because what the fuck, or at the very least, make better indicators of where it can be targeted. Show a red template where you haven't clearance, for instance.
Agreed. I waste so much time trying to find a place to micro warp only to eventually figure out there is no room.
>>
Wait a minute, launching assault boats also brings fighters along with them?
>>
>>47134987
More like some of the orkz forgot the boarding gear and just brought more dakka.
>>
>>47134987
Both assault boats and bombers have a small fighter escort. They're mostly just there to put a small dent in any torpedoes or other strike craft that happens by on their way, actual dedicated fighters will still wipe them out.
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>>47134945
you cant MWJ if the circle around the ghost ship has another ship in it, friend or foe. It gets annoying if there is a ton of ships around so you cant jump but ive never had a real problem with it, then again i didnt play the beta.

>>47134365
your works should be hung in the imperial palace itself
>>
>>47133022
Stiff upper lip.
>>
>>47128920
I always view it as a "rammed them so hard they got flung into the warp" sort of thing
>>
>>47132416
SOMEWHERE IN THE SPACE BETWEEN
IS TO YOU I PRAY IN THE HEAVENLY STREEEEEEEEEEEEEAM
>>
>>47134365
I dunno man, i think it works better if spire is there by himself.
>>
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>>47132808
>>47134365
Emprahdamn
>>
>>47135948
I hear that. Once I'll finish it, I'll make a version through 5000 hours on MSpaint to remove the other caracters, if you wish so.

Though? i'll continue tomorrow. I have to reconfigure the Naval combat simulator cogitator, to proper simulate a high rank Admiral. Last fleet I have to add, after Our Glorious navy, the fourth-damned heretics & the feeble Eldars...
>>
Downloaded the game just now

See ya in da field ov battle, gitz!
>>
When will they release the Space Marines and Tau?
>>
>>47136478
Space marines comin in june
>>
Anons, I am an achievement whore.

When does the mission for "burn there heretic" show up? After Gethesmane?
Also, has old but gold been patched yet?
>>
>>47136632
Sorry about the namefag.

It keeps auto-completing on.
>>
Armada has really made me interested in TT BFG, specifically tyranids. Could I get some feedback on this 1000pt fleet?

Hive ship
>leadership 9, reroll
>torpedoes
>4 pairs of launch bays

Cruiser
>2 torpedos
>2 bio plasma broadsides

Cruiser
>2 torpedos
>2 bio plasma broadsides

2 kraken with massive claws
4 kraken with feeder tentacles
6 vanguard drones with pyro acid

Vague plan is to make 2 escort squads, each with 3 vanguard and ablative kraken.
>>
>>47136632
You have to decline the Eldar's invitations twice and then kill the traitor they warned you about in a specific mission.
>>
>>47136632

One achievement...

Old but Gold is either bugged or not a single person (who hasn't used the cheat engine) has been able to get it
>>
>>47137168

I wouldn't bother with the boarding torpedoes and attack craft. Torps at str 8, probably loosing a few to turrets, then having to roll-to-hit so you can make a hit and run seems much less good than straight up feeder tentacles which will minimum give you a similar result.

Especially for the cruisers, if you're doing bioplasma might as well get feeder tentacles and get stuck in for better damage.

I'd switch the feeder tentacles to the vanguards if you're planning on using the 15cm targeting ability for the rest of the fleet. Even all 6 vanguard combine to only 12 firepower, so I'd use the kraken as gun boats, you'll get more out of them. Massive claws on the escorts seems not super great either, they'll have a hard time holding a capital ship due to size difference and there isn't much point holding an escort if you can just shoot it or get a critical hit with a hit&run.
>>
So what exactly are the advantages of Lances over Macro weapons and what role should i use my Gothic class in?
>>
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Are teleporting bombs, micro-jumps and all the abilities a thing on the tabletop, did they come up with them just for the videogame? If they are a thing for the tabletop as well, what powers/abilities should one expect from the Necron/Tau/Dark Eldar/Tyranid fleets?
>>
I seem to be having more success with the IN with a decent escort screen, maybe I've neglected them too long. The enemy either has to waste their broadsides and reloading times to wipe them out or ignore them at their peril. 3 or 4 escorts are probably better than another cruiser in most cruiser clash games.

Curious which upgrades people use on them. I'm thinking of going all out on durability
>>
>>47138274
Lances always hit, count armour at 25%, tend to have longer range and do lots of damage to shields with upgrades. Though in terms of sheer power macro weapons win every time, they just have to be much closer to be effective.

Gothics should be used as a shield breaker at medium range so your Tyrants or whatever can get their broadsides off. Though, to be honest, I never had much success with the Gothic myself, I ended up swapping it for a Lunar
>>
>>47137847

I wrote that retarded. I mean having both boarding torps and attack craft doubles down on something you can get the benefit from elsewhere better. Attack craft on their own though as a good idea. Critical hits from hit&run as nids are especially effective, either taking out ranged weapon arcs which you can exploit for staying close, or taking out engines which makes for very vulnerable boarding targets.
>>
>>47138432
Any particular favours i should use?
I put Imperiual navy on mine but am tempted to replace it with AdMech
>>
>>47121711

i dont blame you. hopefully tau will fix it. eldar need to be nerfed to the ground.
>>
>>47138447
Thanks for the advice!

I doubled-down on purpose, thinking that drowning thier turrets and fighters under different types of boarding might work. Also that anything aimed at my ordnance wasn't aimed at my ships.
>>
>>47138466
Depends how you use it. AdMech is probably your best bet, it means you can upgrade your Lances as well as your durability, and three skill slots on a cruiser is very helpful.

I put Space Marines on my Dauntless (for those triple lightning strikes) and Admech on everything but the Mars (Inquisition to fill out its support role)
>>
>>47120777
L-lewd
>>
>>47121711
why? 90% of eldar players are awful and die the instant you taunt them.
>>
>>47138554

Yeah, its more a math thing. The feeder tentacles give you more hit&runs than the boarding torpedoes. They have to be in base contact but you're probably heading there anyway because nid ordnance is so slow comparatively. You do get twice as much of it though, so that's a bonus. Depends on what you want. I've noticed more people tend to mix attack craft and pyro-acid on their hive ships so they can stay a bit further away from getting murdered while still spamming lots of assault boats.

Also, if you haven't, check out the 2010 errata, it gives you a bio-plasma option for kraken and also the ability to make some of your drones into fireships, which can be nasty.
>>
>>47134830
>underrated post
>>
>>47138395

Storm of Swords.

I'll take 2 Dauntless Mk-Is into a 6-700 point game. The rest is Swords.

My Sword fleet has hull reinforcement, extra void shields, and AP macros. I set them to engage at point blank and maneuver them as a screen in front of my CLs. When we get close to engaging the enemy, I ACTIVATE TACTICAL COGITATORS and set them all to lock on target. I converge the Swords on the biggest target in the formation and swarm the frigates on it. By this time the CLS are in range. Enemy permitting, I'll fly them by on each side of the target so they can fire off lances and then dump their macros. I then hit retros on the Swords to keep them engaged on the enemy fleet. When the CLs pass through the enemy fleet, I use a HET to bring them back around to pour lances into the enemy's engines.

After killing a few enemy capital shops (or if the Swords get wiped out) I pull the CLs out as best as possible and warp away. Managed to beat a trio of Eldar cruisers last night like this.
>>
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>>47139250
>escort spam
>>
Rear admiral drawfag reporting in. Almost finished the line work on this one. Though, it's getting late, and someone on the steam forum managed to piss me off. "Less tracing !" he said.
Pray tell where I can trace something, and if you consider some characters are close to existant one, THAT'S THE POINT.

anyway, I'll be back tomorrow evening. I'll finish this one, then start working on each race Admiral pacha reaction picture.
>>
>>47139283
If only IN had actual viable setups.
>>
>>47138334
all the skills are made up for the video game. fluffwise tyranids shouldn't get micro warp jump or teleporting bombs. but otherwise we can only guess at how they'll do things.
>>
>>47139389
Excellent work, Rear Admiral!
>>
>>47139283
>>47139434

It's a ligitimate void combat strategy, especially against knife ears.

>Don't judge me. I had to get gud at something while my main line capital ships are out of action.
>>
>>47139932
I'm not judging you, I'm judging the general crapness of imperial ships.
>>
>>47138501
No they fucking don't. They already die to a stiff breeze. Nerfing their hitting power is just over doing it.
>>
>>47137168
a Tyranid fleet must have 6 escort drones for each hiveship. Though these can be in addition too the 6-12 escorts you normally take. go with bioplasma or maybe fireships to keep them cheap, plus they do make a good screen to help protect your hiveship (keep them in base contact and your opponent is at -1LD to try shoot past them.

Otherwise as the other anon mentioned you want krakens too be your pyroacid escorts and vanguards have feeder tendrils.

You're cruisers look good though I've not run them like that myself. Also consider the 2 pairs of massive claws cruiser. Its only a 90 point fire magnet that will fuck an enemy capital ship if it gets close. I like to take one and have it make a beeline straight for my opponents flagship to make him panic a little.
>>
>>47139982

Sending a bunch of fireship drones in behind a claw cruiser or 2 sounds hilarious and worth trying.

>deathgripping burning ships
>lock on, broadside bio-plasma at each other's dancing partner

Probably going to get shot to fuck before they get there, but I want to try it.
>>
Why do Eldar get disciplined crews? Aren't they supposed to be loose bands of raiders?
>>
>>47138501
Pretty sure you're one of the terrible shitters who has no idea what is actually unreasonable about eldar and just wants pulsar damage nerfed.
>>
>>47139951
Maybe it's my playstyle but an IN all gun all torp fleet (Dauntless Mk2, Tyrant, Overlord, Ret) is hilariously good.
>>
>>47140200
no. they're just raiders but still disciplined and careful eldar.

dark eldar are the undisciplined ones.
>>
>>47140289

I must not be very good then. Mine keep dying. Do you fight with them in a cross the T line or all side by side.

How do you all control your ships? Just drag select or assign them into groups individually?
>>
>>47140289
It's that you're playing 1v1 where you can stack enough ships to inflict meaningful damage. If you try it in 2v2 where you can't take jack shit the weakness of the individual ships compared to those of other factions becomes extremely apparent very quickly.
>>
>>47139434
I play IN. It's still extremely annoying when I don't have enough firepower to take out 8 or 9 fully upgraded swords.
>>
>>47140369
Ok, don't propose to do a full IN tactica but what makes or breaks a match for me is the initial formation as I make a run in.

I have all of my ships grouped in the following ctrls:

1. Big ship (ret)
2. Cruisers.
3. LCs.
4. Escorts (these are set to auto do things)

Generally I'll keep 1 + 2 together and all selected at once, I'll move them through the enemy formation usually trying for a ram on the way.

I'll AAF just after my torps launch, then cogitator at about 2 seconds from engagement. Ideally you'll go straight through the middle of the enemy formation and broadside as you go.

I'll usually get 2 or 3 rams as I go, then spin round to broadside

If I'm feeling particularly cruel, I'll do as above with my cruisers (2 tyrants + a gothic + a ret fit perfectly into 700 pts) and MWJ (only works with sensons) my ret off to the side of the enemy.

I run mechanicus favour on everything and a general impression of my fleet build is pic related.

Obviously modifications are needed for Orks (usually when I AAF - though make sure he's not running lots of Evil sunz as the traktor will fuck you)

Chaos is a similar thing but more taunt required - though the ret and tyrants have long ranged enough guns that he'll close anyway.

Eldar, KEEP TOGETHER and keep him spotted.

I don't propose that pic related is perfect in any way shape or form (stasis spam fucks me - and you'll meet a lot of chaos players who seem to have every upgrade set to bomb), it does give me a lot of fun though.

If I were to improve IN somehow, it'd be an ability that removes stasis bombs (an anti bomb bomb?)

>>47140451
Yes this is my 1 v 1.

2v2 I only play with a friend over teamspeak so I'm well enough co-ordinated. The IN works best as a brick and the bigger the brick the better which is why I like doing 1v1.
>>
>>47140495
your cruisers do around 375 damage per minute in a fictional world where you have perfect accuracy.

Realistically a minute of sustained broadside fire from a cruiser may, just barely kill a single escort.
>>
>>47140369
Did u just ask how to git gud?

Ya weedy lil grot
>>
>>47139389
Do you have that remove xenos with the ramming speed keyboard by any chance? I can't believe I didnt save that
>>
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>Every defense assassination or data recovery
>Tell enemy to 'Zog off as my orky ship escapes for the win
>Enemy gets super pissed every time.

Its just a retarded joke, chill out.
>>
>>47141084
I don't know what it is about this game that causes people to be so fucking salty.
>>
>>47141337
I find small scale, 1v1 or 2v2 RTS always generates some saltiness. It's intense man, I get the jitters queuing up for 1v1 sometimes. Never salty though. That's because I do alot of drugs before hand.
>>
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>>47141084
>warp out in assassination mission
>admiral ship is lost in the warp
>>
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>>47140999
>>
>>47141356
I get anxious when queuing up as well, but I try to keep it as lighthearted as possible. I even go so far as to compliment my opponent if they make a good move that I wasn't expecting. I've found that the biggest source of salt that I've encountered have come from Ork players.
>>
>>47141560
Fucking abrodal
>>
>>47140648

>a bomb that gets rid of bombs

Plasma bombs get rid of other deployed bombs in its blast radius upon detonation. They also have a shorter fuse than stasis from what I observed.
>>
>>47141356

Slannesh has you.

>Slannesh has me too
>>
>>47142858
Menage a three
>>
>>47141371
>steal data
>lost in the warp

Wat da zog?
>>
How do people manage to afford favors on all of their ships? Man I barely have enough to get upgrades at level 6 for my ships.
>>
>>47143033
By winning.
>>
>>47143033
Grind with me brutha
>>
>>47143075
I can't.
>>
>>47144131
stop playing IN
>>
>>47144152
>IN marketed as the scrubbest of scrub faction
>need actual skill for anything but mirror match
They don't think it be like it is, but it do.
>>
>>47143075
I win like 80% of my games and never pay to have ships repaired and I still can't buy a damn favor.

I think its cause everyone warps out before I blow em up.
>>
>>47143033
>>47143075
>>47144152
>>47144213
IN vs Orks is the least entertaining matchup for me. I can beat chaos kiters, I can beat eldar and I'm fine against mirror matchups but fucking Orks are so annoying.
>>
>>47144741
stop playing IN

play a faction that actually does damage
>>
>>47141560
I love you
>>
>>47145094

But he wants to play IN.
>>
>>47146177
>http://www.amazon.com/Passion-Lubes-Natural-Water-Based-Lubricant/dp/B005MR3IVO
In that case he might want this
>>
Is shokk attack mega kannon good?
>>
>>47146739
no it's just a single assault action
>>
>>47146739
No. It's a single assault action on a very long cool down. You have to get very lucky to achieve anything.
>>
How do we fix Khorne?
>>
>>47146770
>>47146782
Ah, well. I hoped it was continuous like pulsars.
>>
>>47146828
Evil Sunz is by far the best ork favor because it synergizes with ramming and close range guns ad does the BRB gauge refill rate bonus, plus each additional traktor in your fleet dramatically increases the total fuck-power you have.

The Goff favor is okay since the Ramgob is extremely powerful, but the bonus is practically worthless. Blood Axes is okay too because the nova kannon is powerful and being orks means you can mass them, unfortunately the 25% chance to destroy your entire prow can be crippling and the ability to run silent is pretty useless.

Personally I think Evil Sunz is the best choice, Blood Axes second.
>>
>>47138716
>check out the 2010 errata, it gives you a bio-plasma option for kraken and also the ability to make some of your drones into fireships
Will have a look! When building the list I went with acid Vanguard because they were the cheapest way to get acid, then ditto bioplasma cruisers.
>>47139982
>a Tyranid fleet must have 6 escort drones for each hiveship.
Really? I thought that meant it must have 6 Escorts (ie, Kraken, Vanguard, Drones), not specifically 6 escort drones. And that was why escorts were 6-12.

>2 pairs of massive claws cruiser.
Sounds hilarious. Does having two sets means it gets double the chances to grab hold? At this low points level I'm thinking I needed to get the most out of my ships though.
>>
In Armada, what pairs well with a Tyrant?
>>
>>47147248
another tyrant
>>
>>47147248
Dominator or Gothic.

I don't know why people praise the lunar, my Gothic/Dominator shits on a Lunar/Dominator matchup.
>>
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So, how i am doing? Any chances i will retake system faster than they being captured by enemy? Favor for Retribution cost 1300, should i buy it? Or wait better deal?
>>
>>47147583
Do that priority mission and you will get rid of orks for good.
Other than that, id say you are doing well.
>>
I'm tempted to get this game.

Is there an Ork campaign or are they skirmish only? This is important.
>>
>>47147469
Lunar are unfocused. It is hard to justify putting lances or macro upgrades on them
>>
Alright, miniatures question time. I'm building my Imperial fleet, and I'm looking to build my first two cruisers. They're set to arrive from Irene this week. But my question is, which cruisers should I assemble them as?
>>
>>47146964
>Really? I thought that meant it must have 6 Escorts (ie, Kraken, Vanguard, Drones), not specifically 6 escort drones. And that was why escorts were 6-12
it was clarified in the 2010 faq. Though that mandatory 6 escort can not count too the limit if you want. so the real limit is 6-18. at least 6 of which must be escort drones.
>>
>>47146964
>Sounds hilarious. Does having two sets means it gets double the chances to grab hold?
yes. any 2 hits means you grab (or squeeze in the end phase)
>>
>>47147984
Skirmish only, unfortunately. Hopefully we will eventually get non-imperial navy campaigns as dlc.
>>
>>47147984
Campaign is IN only.
You can play orks in Multiplayer and skirmish.
>>
>>47148010
Whatever you like most?
>>
>>47148010
The dictator is significantly better in the tabletop than in the video game due to the fact that when you use the reload ordnance special order it reloads both types of ordnance.

Here's a reasonablely good tatica.
http://www.forum.specialist-arms.com/index.php?topic=2797.0

Of course you can always magnetize the cruisers if you're crafty.
>>
What does a good chaos fleet look like ? I'm getting raped all the time unless my opponent plays really poorly so I figure either my comp must be terrible or chaos is underpowered.
>>
>>47148278
Not in position to give advice's but maybe keeping huge range from enemy? Just kitting them use your detection drones while run silent and at distant.
If you in pair with Orks are Imperials they fuck though.
>>
>>47148405
Pretty much this.

>>47148125
You just have to try and keep your distance, launch your bombers to wreck his health points and use probes.
>>
I keep failing horribly in the campaign, what should I be doing to just wipe the floor with everything?

Give me your most broken builds /tg/

>I expected lances to be good
>I expected massed battery fire to be good
But as you can probably tell I'm losing most of my missions
>>
>>47149247
Like it was said before going all ram makes thing pretty easy since most of enemy is
chaos and annoying eldars, taunt them and ram shit out of them. Their ships made of paper.
>>
>>47149247
rams, bombs, and vision are your allies. always have a ship that can use the scout probe, it works wonders.
>>
>>47149290
>>47149303

High speeds, high explosives and energized rams it is! With this tactic I should stick to faster, smaller ships I guess, like the dauntlesses?

I just don't get these incompetent commanders, telling me to make due with a few ships when I have 5 more to use.
>>
So the Imperials are in theory the toughest faction since they have heavy armour without the Ork rear weakness, but in practice armour doesn't mean shit since boarding/crits fuck you up harder than regular damage 99% of the time anyway. And since they don't really have any other strengths they're at a disadvantage against pretty much everyone else.

What do?
>>
>>47149409

ALL AHEAD FULL, BRACE FOR IMPACT

I'm just going to start a new campaign and focus entirely on ramming the shit out of everything
>>
>>47149409
Believe in the Emperor.
>>
>>47149409
>armor doesn't do shit

Tell that to chaos and eldars. Their ships blow up at the slightest hit.

IN is good at everything but great at nothing. That's their thing.
>>
>>47149409
With their broadsides they tend too have more gun in total than other races. Its why you want too keep them in formation and dive through the enemy formation all guns blazing.
>>
>>47149359
you should have bigger ships anyways. having one smaller ship for utility is good but big ships mean bigger, badder ramming, with lots more damage. you can use stasis bombs to force eldar to stay and fight as you box them in with your ships, and micro warp jumps are great for re-positioning for ramming speed.
>>
>>47149445
>you can use stasis bombs to force eldar to stay and fight
Any even slightly competent eldar can avoid those.
>>
>>47149460
We are talking about campaign Eldar after all.
>>
>>47149460
no shit, but this is the campaign eldar, masters of void combat strategy. they allow themselves to be caught in every bomb to give the primitives a chance.
>>
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>2vs2
>Alfrid is your partner.
>Double Eldar enemy.
What a shitty fucking match.
>>
I just can't compete with 6 traktor kannons as the IN. Escort screens don't work, long range firepower doesn't work, brawling doesn't work. FUCK, just use them against pansie Chaos and Eldar in future, at least I give you an honest fight
>>
Did they patch MP to actually work now? I wanna WAAAAGH! all over the place but had to stop playing because of it
>>
>>47149726

What's the deal with Eldar anyway? Those pussy ships are so damn fast, what's the point of playing them and never engaging? If I wanted to watch something slow and pointless I'd watch baseball.
>>
Has anyone seen a battle barge in the campaign? Anyone have screens?
>>
>>47149767
I was winning against orks on the regular. Now god damn it I can't even touch them.

Also Chaos is boring to fight against. Feel like fighting against Vulture micro in StarCraft Broodwar but with no skills need for the Chaos players.
>>
>>47126924

I think the game itself is in general unbalanced. I played one game yesterday in which an Ork player had two light cruisers with "mega kannons" that did 144 damage per shot. I barely got his shields down before my ships were gone.
>>
>>47149445
I just use Taunt so eldars can't use their bullship free of jail card, also helps to not let them make jump with data.
>>
>>47150440
Mega kannons are pretty bad (but cheap). They only fire a single shot and have Ork accuracy, so the chances of landing two in a row are marginal. You just got unlucky.
>>
Why do ork ships look like fish? I expected looted ships, or space hulks
>>
>>47150754
That's how they look like on the table top.
>>
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>>47150231
Nope, best i have seen is a strike cruiser.
>>
>>47146954
>Take Blood Axe favor on BB
NOBODY EVER EXPECTS THE SNEAKY BATTLESHIP
>>
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>>47151010
Is the nova kannon on it any bigger than on any other ships?
>>
>>47151055
Not really, but still as orky.

It's really not the best idea on a ship like that, that has such useful prow weapons (which tend to blow up), but it's damn entertaining to use. Took the upgrade to not reveal on maneuvers, and to mitigate asteroid damage, and the skill to refill the BRB gauge. I BRB twice while under silent running to get to a sneaky spot, then lurk until the time is right.

Doesn't always work, but when it does it's immensely entertaining.
>>
>>47151080
Oh i bet.
>>
>>47150922
every allied pace marine I've ever had was against Eldar.

without fail the strike cruiser will dive right into wherever the most Eldar ships are located kill or cripple 2-4 and then explode

is this how the Beast killed the IF?

also Ave Imperium, forever honored are those lost in service to him
>>
So what's the catch witch Voss-pattern Void Shield? They seem to give your ship effectively 25% additional shield capacity without a major flaw
>>
>>47151894
its better on bigger ships, or you have to invest in more shield upgrades for it to be really effective, and if your generators go down you just wasted those upgrade points, at least for that battle
>>
>>47151894
Yea it's good on paper, just don't lose your generator.
>>
>Attack is the secret of defense
>Defense is the planning of an attack

I love this fucking campaign
>>
So, what if Eldar decide to fight Orks at close range? How would they do it?

What about long range orks?
>>
>>47152118
The latter is nova cannons, the former is utter folly.
>>
Boss, we needs ta know, does da gunz range upgrade fingy make the range of da mega-kannon on da front of a bash longa?
>>
>>47152118
>So, what if Eldar decide to fight Orks at close range
they just instantly die
>>
>>47141560
So fucking beautiful
>>
>>47152444
But what about intricacies of Void Strategy?
>>
I think I've found my secret weapon for imps.

>maintain line of battle
>Dat burn retros command
>>
>>47151943
Shields go down when generators die regardless of whether you have Voss or not.
>>
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>>47149247
Pretend your playing the IG
>>
>>47152540
They amount to: "Don't fight the orks at close range."
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