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Song of Swords: Pugilism Edition
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Previous Thread:>>46969065
Last time (a while go) on Song of Swords:

ChevaucheeAnon demonstrates his game and plans a Tattered Realms version
Polish fencing RPGs
Coffeemancer returns to write his comic plz fulfill my draw request Nordic caffeine man

Song of Swords is a realistic fantasy tabletop RPG that draws inspiration from historical fechtbuchs, weapons and armor. Its combat system is fast and it can be used for both fantasy and historical/mundane settings.

Call of the Void is a pulpy sci-fi tabletop RPG about fighting space-nazis and hunting giant whales with harpoons made out of the moon. Its combat system is more modern, based in the early 20th century, but can probably handle combat up to the present day.

Here's a .rar archive with the newest version of the rules as well as all related current working documents. At this time the latest version is v1.9.9:
http://www.mediafire.com/download/12xqm1p2q69m392/Song_of_Swords.rar

Here's a walkthrough on creating a character
http://paste2.org/aKfOBmWJ

Here's a walkthrough on weapon schools for SoS 1.9.9 with examples
http://paste2.org/6OyOsFM3

Here's Ballad of the Laser Whales' latest version: http://www.mediafire.com/download/xx124xua1bi8sfu/CoTV+Ballad+of+the+Laser+Whales+Alpha+1.1.pdf

Here's a wiki detailing SoS's fantasy setting, getting filled up bit by bit as Jimmy reveals more details:
http://tattered-realms.wikia.com/wiki/Tattered_Realms_Wiki

There's also a roll20 room where new players are encouraged to try the rules, test new rules, and find game breaking issues: https://app.roll20.net/join/346755/hRKd4w
The room might be empty, but the people who teach the game still browse the thread frequently. If you're looking to learn, post here in the thread. We also play Guy Windsor's card game Audatia in the room.

The Legend is fighting back
>>
Not trying to start a shitstorm, all apologies, but I'm roughly familiar with Riddle of Steel. What all does Song of Swords change/improve over RoS?
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>>47088212
Moot could've added it on other boards, and even then they often ran without them.

My point btw, was that weapons that weren't german shouldn't be made chironite. Especially if they're weapons from a major WW2 power like the USA. Germans invented enough firearms without having to be given more.
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>>47088318
What the fuck are you on about nigger? The M1 carbine is the Rahoo SLC-60, the EK21 is just some fiction gun.
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>>47088316
It adds a third orientation, yellow, which greatly reduces the paranoid fear of red/white that Riddle of Steel had. This increases tactical options too.

Maneuver costs are no longer tied to your current proficiency.

It makes Toughness harder to purchase up, tying it to several other attributes.

It has more consistent TNs for weapons, so that rapiers and no-dachi aren't death machines anymore.

Its ranged combat rules and multiple-combatant rules are much better.

Character creation is a kind of point-buy rather than the ABCDE system.

Talents give you finer control over your character's combat prowess than Riddle's system did.

The grappling system is a lot better.
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>>47088411
>Talents give you finer control over your character's combat prowess than Riddle's system did.
Not him but talents are the reason why I can't enjoy this game. They feel like hamfisted Pathfinder shit, grind X to gain sudden power-up. I can't avoid them because my opponent will certainly pick one of the better ones and I have to play around them.
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>>47088655
...Then don't use them? I don't see your issue with them, they're all situational and pointed towards a particular fighting style, nor are the benefits that you get all powerful. Regardless, if you don't like them, the combat is completely whole without them, you can just ignore them in your games.
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>>47088655
>I can't avoid them because my opponent will certainly pick one of the better ones and I have to play around them.
Have you ever tried talking to your GM to ensure that doesn't happen?
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>>47088742
>...Then don't use them?
Easier said then done. Know how many players insist on playing the game as a whole without throwing anything out? I introduced 3 people to SoS through mock fights and every single on them wanted to try talents. I had to play along. The worst part is they seemed to like talents.

So if you guys are reading this thread right now, I hate talents.
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>>47088884
What GM? SoS is niche role-playing as right now. I would had to GM and praise Galt we actually can play the game.
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>>47088895
Holy shit guy. How spineless can you be? You're introducing people to the game and you don't have the balls to tell them what parts to use and which to not? You act like you're a poor little victim of the mean dirty oppressive Talent mechanics in the fucking roleplaying game. Quit being so pathetic. Jesus Christ.
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>>47088895
What I don't get is what you mean by
>my opponent will certainly pick one of the better ones and I have to play around them.

Most of the talents are just +1 dice in certain situations, not straight buffs. Do you mean you have to play around people's fighting styles? And if so, how is that bad?
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>>47088950
>How spineless can you be?
As much as it needed to play the game, Internet tough guy. Jerking to the game you will never play is not an option.
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>>47088999
>Jerking to the game you will never play is not an option.
hey, for some of us it's the only real option.


I think I'll be attempting to homebrew a short-list monster manual for this once I wrap my head around more of the core...anyone think that might be a good thing? or perhaps a "monsters maneuvers" listing might work out better. self serving though it is I'll start with the monsters I have a need for to run my bloodbrew...

what would a "hunter of monsters" sword school look like?
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>>47089184
>what would a "hunter of monsters" sword school look like?
Something something better movement and Void maneuvers because hunter knows how monsters move and attack. Bonus to initiative rolls and damage of counterattacks. When hunter attacks he can pay 1CP to increase AP of his attack by 2.
>>
>>47088895
Just tell em' you don't like what they bring to the table. The game doesn't fall apart without them, though characters will fight a lot more similarly if you don't include them. I'm personally not a fan of a number of them as well, (the +1 wound level for spear thrusts was a shit idea), and you should be able to communicate how you think the game should to your group.
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>>47088999
>Internet tough guy

you don't know what you think it means.
>>
Hey /sosg/, is >>47090772 accurate?
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>>47090796
That hurts to watch. The motion and shaky camera is horrible.

Also no, there's no weak point to joint thrust in that armor. Even if there was, doing it with a non-halfsworded katana would be idiotic.
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>>47090958
I dunno, judging by the way he stabbed him and knowing how great helmets tend to sit on the head, that seems merely an unlikely good hit, not an impossible one. Halfswording it would've been smarter though.
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>>47090796
My god, do I want the cinematographer for that sequence drawn and quartered. That said the speed is kinda accurate if each action is a second or so.
Looks like the DM is giving them some major penalties for swinging swords in a tunnel, so props on him.
They both swing and void a couple time before the Nip uses a void followed by a clinch into a throw. The nip then fucks up by trying to end it with a head swing which looks like gets arm parried followed by a throw which overstunned him and knocked the nip prone.
Then a miracle happens as the nip goes for a steal initiative and head thrust hitting his opponents unarmoured neck.

As it is, it's a bit faster than SoS, as they'd need about 8-10s for this rather than just 6, though it could perhaps be achieved if they're using that old "pump-up" or something, I can't remember what we actually called it mechanic which allowed you the act in a 3rd and so action if you had a really high agility.
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>>47090796
So how shit did For Honor end up being?
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>>47090501
Learn to write, hothead
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>>47091125
Honorably shit.

I've heard some saddening things about Ni-Oh too, though it is fortunately still in alpha and there is time for shit to be gotten together.
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>>47090796
No, it's dumb as hell. Two guys making huge swings at each other in closed space and smack each other around. Nobody tries to grapple or draw a dagger and joint-thrust opponent.
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>>47091125
It's Ubisoft game. What did you really expect?
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>>47089184
There's a rudimentary base for monster fightan' but it could use some zest.
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>>47092755
...and some cleanup and some general work...

I don't want things to be as hard to kill as the drake on the example.

like the SoulsBorne level, monsters small enough to theoretically be killed by a man or 3.

the Shadow of the Colossus rules in that document make me very happy though...
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>>47093146
>...
>...
>...
Fuck off, namefag.
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>>47093276
Rude.
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>>47093365
I know right?
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What country or campaign premise would you use for a CoTV game that has lewd RPing?
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>>47093620
DEFINE PARAMETERS FURTHER
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>>47093641
Everything that isn't too out there/fantastical, so no tentacle rape, scat or snuff. Everything from sex in the missionary position between two loving partners to gentle femdom, to hardcore maledom. It's a group with diverse interests
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>>47093674
Player Party compromised Primarily Privately funded anti-Pirates sent out to counter the naval shipping of unconsenting sexual slaves?

alternately for an evil or neutral party they could be the sex-pirates
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>>47093620
>>47093674

Anon, the base setting already has a German analogue.
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>>47093846
bah, thats too easy, and a little cliche'

and these days if you want the hardcore stuff you get your dungeon porn from a Romanian, Czech, or Russian service provider.
>>
system question.

in a combat round there is time enough for 2 melee actions.

how many missile actions can be made?
assuming just one though wording is unclear.
does the Dice-pool split for successive shots?
are there mechanical issues with firing into a bout?

looking at the combat system and thinking about monsters.

perhaps monsters get "initiative passes" similar to Shadowrun, they get actions between each player action each turn. dice spent during these passes get taken from a larger than human total of CP reducing the monsters strength?

or perhaps a set number of reaction actions per round proportional to the number of characters attacking set to a had cap based on the monster??
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>>47088273
>Coffeemancer returns to write his comic plz fulfill my draw request Nordic caffeine ma
Oh fuck, what was your request?
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>>47088273
This game is autism.
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>>47093887
Czech seems to be really powering ahead with that kind of thing, for some reason.
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>>47088655
I'll admit that I had my fears about Talents, and the system is by no means perfect as of now. I do think that a Talent-less game would run just fine though, maybe we should include some rules for that for people who don't like so many variables for character capabilities.
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>>47094012
If I remember right, under the current rules a ranged attacker gets to attack every clash count. So once every [Lowest ADR-#combatants] rounds. That's right, they get both actions for X rounds. And if I'm not mistaken, it may even be off the highest ADR, not lowest/
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>page 9
Shamefur dispray
R.I.P. Fitz
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>>47095187
Sorry, I forgot to change that part when I made the new OP. I have no request at the moment.
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>>47095547
Hey Jimmy, what are your thoughts about rejigging the CotV weapon lists for non-Laser Whale settings?
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Is there an Italy analogue in CoTV?
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>>47088273
>Still going for this game
Seriously, /tg/, when will you face the ugly reality and understand it won't be released at all? Call me jaded, but after so much waiting and no progress it would take to be insane to still hold hopes for this game.
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>>47097950
shhhhhh. update soon.
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>>47097950
We already have the game. We've been playing it for like a year. The question is will it launch and be successful. That's not really for our benefit, I at least already have what I want.
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>>47097950
You need to understand:

1. That every member at Opaque as a day job. They're working on this in their free time.
2. They had a rocky start in part because they were new to it. One had some experience with making indie games, and another worked at Chaosium but the rest are amateurs. The other thing is that SoS needed a lot of fixing which we're now mostly past.
3. They're in the final phase of editing.
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>>47098103
I predict release in 2018.
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>>47097950
Better than putting our lot in with GW.

I'd rather a beautiful dream that never comes true to the shit that company makes.
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>>47097950
Look at it this way; if Swords does come out we get a fun game and vindication. Fechting galore and a nice book with pretty pictures.

If this does not happen and Jimmy has to return to his home planet, leaving his legacy unfinished then all is not lost. We will have had several years with one of the largest and most detailed homebrew projects ever done on /tg/. It's been a fun ride and even if it does end (which I do not for a minute believe) then the countless hours of fechts, lore discussions, artwork, and endless sperging on weapons and armor still stand. The threads are their own reward and if an actual published game results from all this then so much the better. To come this far is bloody impressive given the odds >>47098103, and the legend is not dead yet.
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>>47097950
>posts this on the day of finalization
Lol
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>>47097950
I think many of us work on their own homebrews or subsystems at this point
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>>47088273
Who here wants to fecht?
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Popping in to drop the link to the fantasy supplement for Chevauchee. Testing a lot of the mechanics for the Tattered Realms expansion with this stuff. Ultimately it'll be broken up and applied to the various peoples of Vosca, but for now it's all in random tables and shit.

Ran a quick game to test some of the new non-human traits, involving a couple of wandering Vampires and their thralls somewhere in southern France at the height of the Albigensian crusade.

Some French knights were pursuing a Cathar perfect retreating to a mountain fastness at Foix in the Pyrenees, when they were ambushed by the bloodsucker and his coterie.

The French knights had three mounted retainers in heavy armour, plus some unarmoured footmen with polearms and crossbows.

The vampires had two non-human retainers with the leech, undead and unnatural speed traits, heavy armour and complex weapons, plus four human levies with a motley assortment of melee weapons and a lone archer with a longbow.

An unseasonable blizzard engulfed the narrow pass, reducing the advantage held by the archers and allowing the vampires to close the distance.

The French formation stood firm at the foot of the valley, repelling multiple assaults by the vampire's mortal servants, killing two and putting the rest to flight.

Christendom's favoured sons dueled the vampires, fighting back to back against the lightning quick undead. Time and time again their battle-plate turned the wicked blades aside, allowing one nobleman to bring the bloodsucker down with a lucky swing of his spiked mace. Not even the devil could save the foul creature once his brains were spread across the snow.

Shocked by the loss of his brother, the remaining vampire retreated, abandoning his human servants to their fate.
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>>47101715
https://docs.google.com/document/d/14We958Hp13sMxEFcDv06fpqtFZWXQbQPMQ-6X_pZrQg/edit

Forgot to add the link.
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B E M P
E
M
P
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>>47088655
Without Talents, how would I play my underground boxing ring simulator?
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>>47101715
Sounds like you have some great stuff developing. Keep up the good work.
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>>47088655
Talents should be viewed as tactical advantages which emulate actual training. Its what makes the difference between trained soldiers and talentless peasants that aren't meant to fight. As for opponents picking better talents, I wouldn't say there are inherently better talents on a given tier. Its all based around you want your character to play. Without them, enemies and players are just dull, featureless meatpuppets that are plain boring and tend to die in droves. If you want to play a game like that, get a time machine and enlist with the French during the great war.
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So, I know /tg/ fechts a lot but does anyone have any stories to tell about actual campaigns they've run or tried to run using this system? I'd love to hear all about your alt-history adventures or exploration of the setting provided.
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>>47104547
Void or Swords? I have plenty of swords campaigns I could talk about.
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>>47104604
Tell me about your swords campaigns then, anon! My players are borderline retarded so I'm iffy on how well they'll handle this.
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>>47104701
That seems fair, I've have some bad apples in both campaigns I've been in and one I ran. Let me put some food on the stove and then I'll tell you about the time I play in Jenoesa.
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>>47104547
I've run three games with enough stuff to actually consider a full game. One featured a bunch of mercenaries that were wondering around Vosca, fighting Algenburg monsters, Clachmen, and a few undead. Another took place during the first crusade to take Jenoesa, but that once died without much interesting happening besides an assassination attempt on a Helian. I also just finished up a campaign set in the Ruvian Republic, fighting against raging barbarians and their terrible monster war beasts.

I'm gunning to run a Historical game fairly soon. Not sure on the subject. SoS has worked pretty well for all of these games, though, and I think it's flexible enough for most time periods.
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>>47104754
Oh, hello GM, you can tell the stories then, I need to fix this damn rice cooker anyways...
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>>47104547
There was an anon sharing stories about a campaing set in Japan a few threads ago. Was pretty neat to read
>>
I wanted to run a campaign set during the Little War in Hungary on an exaggerated time scale. Heroes start at the battle of Mohacs, witness the death of Louis II Jagelleon, and then have to decide if they want to join to Austrians, join the Turks, or say fuck both and unite the people to keep Hungary independent and remove kebab and hab-ab-sburg. Still haven't gotten around to trying to put it together, kind of worried about armchair historians and neckbeards arguing with me about hats or some shit.
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>>47104961
if you get your hats wrong we will come fucking murder you
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>>47104961
If you fuck up my Colpaks, I will find and cut you.
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>>47104975
I know you're kidding but I really do worry. It's probably the #1 reason I haven't sought a new group since I moved. I just can't bear the idea of having to fend off a hundred clumsy attempts at making me look stupid from some hamfucker who thinks he knows everything and wants to fight for 2 hours a session about trivialities.

I miss my old group.
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>>47104701
Okay, here goes. These were months ago, and so some of my memory might be fuzzy. I've told the Algenburg story before, and I'll try and find it on the archives. Also, I may take a bit of time to post, as I'm currently a degenerate phoneposter.

Last semester, I ran a game set in the great Jenoesan crusade. A couple hundred years before the current setting of the game, so only partial plate and mail and a generally lower tech level. I had a pretty good batch of characters, and I'm pretty sad that I ran out of steam and had to kill the game early. There was a grizzled old Genosian blacksmith who had lived in the city and fought from within to have it taken by his side. He had a lot of contacts, and only one leg. Not a fighter, but a talker. There was also a giant northman who was fleeing witch hunters because he had delved too deep into the Eclipse. Big Dane Axe, killed most things easily. Then there was Alexander the Bold, a giant but completely naive nobleman who wanted to be friends with everyone he met that he didn't kill and was convinced he was famous. Then, finally, Venom Snake. A Kaselreich agent who had to wear bandages on his face after some run ins with dark mystical bullshit. He spent much of the game working for shadowy agencies within the Church, and never fought much.

Not mentioned is the Potato Player, who played a Zell and did very little of anything other than get caught skulking around a palace with swords out and then immediately tried to claim diplomatic immunity because he was representing some fleet or another that ran food to the crusader state.

The players had a patron. Patrikios Loukianos the Hypatos, shown here in a sketch by Coffeemancer. Hugely arrogant Helian motherfucker who had been playing the politics game since the Ruvian Empire croaked and died. Intentionally erratic, spiteful, and one of two Helians who funded a massive portion of the crusading army.
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>>47105103
from the thumbnail I thought it was a wojak.
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>>47105103
The other Helian was some bitch who directly funded the newly installed King of Jenoesa under the condition that she'd inherit everything if he died with no heir.

Guess who was lying in bed dying of a mysteriously infected wound.

The players met Loukianos when they reduced a serving girl that the King of Jenoesa had knocked up during a shipwreck, and the bastard son he had sired on her. Loukianos gives the party a fairly simple job: stop the bitch from inheriting everything.

Some of the party manage to get an audience with the King, and find that his wounds are being deliberately worsened by his doctors. They quietly treat the wounds in a way that won't kill him, and work to convince the King to swallow his pride and legitimize the bastard son, ensuring the line of succession.

Meanwhile, the party also decides that the fairly neutral "deal with her" of Loukianos is best handled with assassination. But she's in a well-guarded tower, sealed away from the outside world. They could fight their way up and stab a bitch, but that would be loud and kill their political clout.

So what do they do? One member of the party goes hunting stray dogs, another goes to buy some honeybees, and a third goes to find a hospital for Lepers. They have a Helian problem, and it's time to solve that problem.
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>>47105262
>One member of the party goes hunting stray dogs, another goes to buy some honeybees, and a third goes to find a hospital for Lepers
I smell great times ahead.
>>
does this game have a character sheet?

what values would go on one?

what values would be good to have on an NPC combatant sheet?

do you think a set of simple template NPC data sheets might be useful?
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>>47105262
The Blacksmith successfully finds a poor bastard who's dying, and gives him a few gold to be able to send to his son in the city's army. They take some scrapings, and put it in a pot. They also put as many bees as they can manage into this pot.

Meanwhile, the stray dog is being trained to attack anything with pointed ears. The Zell is used as training, and this consists of the most he accomplishes during this game.

The players watch the Helian tower, which is part of the sprawling palace of the former Sultan. They find her favorite place to take in the sun in the morning. They check the guards. They watch how they patrol the tower, and the external stairway that circles the tower in the Karthacki fashion. A plan is hatched.

As the royal records put it, several guards are ordered away from the base of the stairs by yet to be identified men disguised as guards. Several men dressed as monks with a large struggling sack and two unknown jars were spotted running up the stairs. One guard within the tower itself reported hearing one of the monks say, "Okay, I'll throw the bees, you push in the dog, and I'll throw more bees." It was then that a very sickly wild dog and several jars containing bees and a noxious material were tossed into the Honorable Lady's sun room, splattering her. Guards were summoned, but the monks were unable to be caught before they vanished into the palace.

The Honorable Lady grew very sick and died not long after, and the King announced the legitimacy of his former bastard son that very week.

One of the most entertaining sessions I've run yet and no combat, just planning and sneaking.
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>>47105355
We've had a few WIP sheets but I don't know if they've nailed it yet.

There has been discussion of making NPC statblocks besides the ubiquitous Longsword Jobber, as they would be pretty useful.
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>>47105733
The Humble Jobber (Mook)
Power Level: Mid
CP: 12

Attributes:
STR 4 AGI 4 END 4 HLT 4
WIL 4 WIT 4 INT 4 PER 4
ADR 4 TOU 4 CHA 6 MOB 6 CAR 8 Grit 4
Profs:
Level 8 Soldier School (Level 6 for a thuggish jobber, Level 10 for a stronger jobber)
Primary Weapon Prof (2H sword recommended)
Grappling
Secondary Weapon or Missile Prof

Talents:
None

Skills:
Observation 4
Riding 4
Athletics 4
One Encounter Relevant Skill 4

Boons and Banes:
None

Equipment:
1x Primary Weapon (Longsword or Arming Spear reccommended)
1x Secondary Weapon or Dagger
Period Appropriate light armor (Half-Plate Set with Kettle Helm or No Helmet reccomended)
2d10 cp

GM Usage:
The Humble Jobber is the old standby for when you can't be bothered to stat an enemy. He is average in all aspects, mediocrity being his specialty. Good filler mook, or throwaway friendly NPC. Note though, this is Song of Swords, and can still kill an unprepared PC.
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>>47105733
well then, I have some stuff to look at and think about.
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>>47105773
Here's one that somebody made a while ago.

>>47105419
That's a pretty great PC plan.
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>>47105355
Yes, there's an automated character sheet for excel 2010. It should be in the OP files but if not I can upload it.
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>>47105844
>Yes, there's an automated character sheet for excel 2010
its not in the file...

who do I talk to to get it added?
>>
>>47105733
When statting a mook, don't give them a full statblock
Only give them a modicum of relevant info, like CP 11, ADR 5, Late Arming Sword, Targe, scared of cats
>>
are there any claw or knuckle type weapons?(katar, cestus, Brass Knuckles, or punch daggers?) how does this game handle a hat-brim sewn with sharpened pennies?

>>47105810
...does it really need that many armor slots?
still, it's something to go on.
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>>47106044
>does it really need that many armor slots?
It doesn't have nearly enough. And quit with the ellipses.
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>>47106044
stop namefagging
stop with the ellipses
lurk more
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>>47106015
thats what I was getting at, a mook card should be something like all the combat related stats and skills, primary and secondary weapon, a short-listing of maneuvers and really, thats all.

>>47106070
>It doesn't have nearly enough.
hmmm. seems complicated, but thats just cause I'm new to the system.

>>47106212
"no"
"I've been trying for years with no luck"
and
"I'll lurk more in the threads, but I find asking questions to be more informative to me regarding the subject matter than lurking"

respectively
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>>47106272
>"no"
Then fuck off.
>>
>>47106272
Then you're not welcome here. Consider reddit or rpg.net
>>
>>47106044
Without good tactics you make yourself vulnerable to an incredible array of edged weapons.
>>
>>47097902
Almost every gun is a straight rip of an IRL gun. I could just rename every one of them to what the IRL one is.
>>
>>47106044
Brass knuckles or other metal fist-coverings have rules in the Punch maneuvers, they basically just do extra damage and make it Bludgeoning instead of Unarmed, which is a really big bonus.
>>
>>47108422
I see.

>>47106465
>>47106329
your butthurt, it sustains me....

>>47106479
it was just a thought.
>>
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>>47104961
Ottomanon here, I'd be glad to help if you need it, it's some of my favorite parts of history
>>
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>>47108858
This is the current best character sheet, though the formulas are a bit out of date and it's missing Carry entirely.

It's also the only character sheet with enough armor slots.
>>
http://www.mediafire.com/download/09pgnax5m1fu941/1.9.9+Character+Sheet+update+33+presentation+version.xlsx

No guarantees that this works in any program besides Excel 2010.
>>
>>47097911
> Is there an Italy analogue in CoTV?

No. You have America, England, Japan and Germany
>>
>>47111297
France and Russia both got rekt by Germany, and I think there's also China.
America is also not one country, but like ten.
>>
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>>47089184
"Mages are distrusted and shunned for the most part. Usually they go insane as a byproduct of their powers.
They are also unusually tasteful architects and interior designers, and used Sorcerer Towers Necromancer Lairs are
often prime real estate."
>tasteful architects and interior designers
>often prime real estate

Top tier Anon.
Know that you are loved.
>>
>>47111389
it's a nice feeling, what do you think about the rest of the garbage there?
>>
>Try to run skirmish in Ballad
>Plucky Albishmen versus dirty Krauts
>Entire party gets wiped in two Actions by machinegun fire

Rule 1: Don't move if you're under suppression.
>>
>>47111429
>using rifle-caliber weapons in a game where you're not supposed to use anything stronger than pistols & shotguns
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>>47111429
>>Plucky Albishmen versus dirty Krauts
>>Entire party gets wiped in two Actions by machinegun fire
Chiron, nothing to fuck wit.
>>47111476
Oh hush. The game works fine with Rifle-Caliber, it just becomes even more of a game of cover and maneuvering. Besides, with the last update's changes, Rifles are no longer insta-gibs, and you actually have a chance of surviving. Not a good chance mind, but a chance.
>>
>>47111476
Most of the Cherries only had smgs, that actually made it worse, they could lay down suppressive fire themselves instead of relying on the machinegun.
>>
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>>47111517
>Cherries
Too good to pass up. This is now canon.
>>
>>47111589
Jimmy, Ballad's all Metric, right? Can I assume that the degenerate Imperial measurement system has been replaced globally by metric, or are there still holdouts like in the real world?
>>
>>47111596
Yes and no. Bear in mind that national development has been less even in the setting than in the real world. Chiron, for example, developed into an industrialized State far later than Germany did in the real world, and as such they have retained many feudalistic traditions and medieval attitudes towards some subjects, including measurement. For them, metric measurement is a relatively new thing, and while they have adopted it, there are caveats.

They have adopted the Metric system (in this setting first invented by an Alognese engineer, and first adopted by Deventri Emperor Mario V) but have also retained the Fuß (fuss, or "foot,") a unit of measurement that by coincidence came out to a bit over 30 cm, which they shaved down to exactly 30 following the adoption of the system. After the mass immigration of Chironites to the Rahoo lands, most of them have adjusted the Foot to that length as well.

So, while most technical measurements are done in meters and centimeters, and so on, it is not unusual to hear things measured in "feet" as well, but bear in mind that a "foot" is exactly 30 centimeters in this setting, rather than ~30.50 as it is in ours.
>>
>>47111656
So what are warfare tactics like? Are we on-to post WWII development, like intermediate cartridges and infantry squads based around an MG?
>>
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>>47111656
>Metric feet
Somewhere in England, a bearded nerd in a wool shirt wakes, screaming.
>>
>>47111656
>one hectofoot is 30 meters
>>
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>>47111688
Infantry-centric, generally focused on small infantry squadrons that center around machineguns. Tanks are frequently used in battles on larger islands, but they are less important in most campaigns than infantry due to the island-hop nature of most wars.

The closest thing to an intermediate cartridge at this point is the 7.92x33, which is quickly gaining popularity in Chiron and beyond.

Optic sights are also all the craze now--night-sight scopes are frequently used on battle rifles. The Rahoos developed a moonstone-glass reflective sight called "The Eyeshine" for use on regular firearms which has been adopted by many powers, including the Chironites and the Albish.

Land warfare is, of course, very different from warfare on ships. There, small-caliber weapons are preferred to avoid opening a ship up to Unterwelt Dust, which frequently becomes disturbed during battles and can "splash" up to envelop ships, and is extremely toxic. This means that armor is very useful on ships, and suits of ballistic plate armor are frequently worn by marines to protect them in the close quarters of boarding actions--and sometimes in urban environments as well.
>>
>>47111802
Does Tattered Realms have any form of abortion or anticontraception? You'd think with all the Zells around that'd sort of be necessary to prevent Zellsplosion.
>>
>>47112077
Not really. The technology just isn't there, and public morality tends to favor cranking out tons of kids. The Burdinadin have the technology, certainly, but if anyone starts talking about developing such a thing, they'd probably end up being thrown bound into the recycling tanks by the government, because getting Burds to breed is hard enough as it is.

The concept of late-term abortion is also seen as murder in Genosian culture, though less so in Karthack, where it has become necessary at times to prevent inter-caste relationships from bearing forbidden fruit. At this point, though, it's still a dangerous procedure and not to be taken lightly.
>>
>>47112164
No Silphium analogue lying around the steppe growing abundant, or did the Orredin and Zells fuck that plant out of the ground?
>>
>>47112294
Probably the Orredin, if anyone were going to hunt a natural contraceptive to extinction, it'd be them. The Zells don't give a shit, pregnancy isn't really a big deal for them. A Zell dying in childbirth is like a human being dying of toothbrushing.
>>
>>47112393
Something you do twice daily after eating?
>>
>>47112446
>Something you do twice daily after eating?
That's just sex, dying in childbirth is comparatively rare, even among humans.
>>
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>>47112617
Please Jimmy, I die inside with every waking moment, so dying while brushing teeth has gotten rather common. That said, good taste and grappler ships are hype. Go finish magic rules so I can make the Caster Gun work.
>>
>>47112617
>Literally all of my childhood waifu
>Realize it's a Zell
Hnnnnnngh
>>
>>47112765
Wouldn't she be more of an Ohanedin?
>>
>>47113218
Ohanedin by nature and powerup, Zell by looks, build and personality.
>The plot relevant onsen episode
Muh dick
>>
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>>47112765
>>47114030
Too bad the comic is homo as fuck
>>
>>47111589
>This fat fuck trying to be tacticool
>>
>>47111589
>checks ceiling
>more than once
someone has a GM like me...
the human race has evolved past worrying about predators attacking from above.

I put that fear back into my players, and my friends.
I have always loved taking naps up high in trees so my friends had to get used to dropping attacks when they came to visit

GMs, NOBODY expects a dropping attack, just don't do it too often or you'll ruin the surprise.
>>
>>47116825
speaking of, how does Song of Swords handle Stealth, Dropping attacks, and Falling Damage?
>>
>>47116975
>Stealth
Pretty bog-standard skill system with a few modifiers. Attacking from stealth is exactly as strong as you'd imagine it to be in reality. In Laser Whales shooting someone at close range who isn't aware of you is an automatic kill in almost every situation.

>Dropping attacks
No real rules for these yet, but if you count them as an attack from Stealth, they're pretty much unstoppable already.

>Falling Damage
Pretty good rules, you take damage based on the distance you fall and the hardness of the ground, and it is applied to two damage locations rolled on a table. So you could land on your head and neck, or your arm and torso, or both legs, etc. It's also used for grappling damage when you suplex someone, for example, and for when you crash into something on a horse.
>>
>>47098103
>3. They're in the final phase of editing.
... for more than a year at this point. Which is pretty standard thing to happen with homebrews.
Because that what this game essentially is - a homebrew that pretends to be a professionally made game. My country got a really, really bad "tradition" for games like that, so I don't see any reason to assume another such game will turn out ok. Homebrews like that rarely get any editing at all, because everyone ignores everything the moment rules are written down. People simply loose initiative, unless there is a dead-line. And homebrews by default don't have those.
>>
>>47106044
>hat-brim sewn with sharpened pennies
Maybe stat it as a small knife?
>>
>>47116825
The "guy hiding on the ceiling" trope has always annoyed me. There are few times that I enter a room and wouldn't at least get a peripheral view of someone on the ceiling.
>>
>>47119459
in a room with standard height ceilings maybe.

and peripheral vision primarily handles motion way better than color, and shape/pattern stuff. if he's holding still and at least a little bit ceiling colored in a room with higher than usual ceilings you might well miss him. or if its a small angry animal coming out of the vents, etc. etc...

and my dropping from trees to greet people face to face seemed particularly effective to the point that my friends still check nearby trees if they cannot find me for whatever reason.

>>47117942
neat...
>stealth kills really well, noted, I'll have to tone back the stealthy beasts in>>47089184 then if I want to use the system...

>>47118168
probably a first-move into combat then. strike for the enemies eyes, cast aside hat, draw weapon, and begin combat as usual.
>>
>>47112617
Armor protects from falls.
Armor protects from explosives.
I would rather be wearing plate than nothing if I were to go tumbling down stairs, no contest.
The idea of a breastplate being somehow completely ineffective against shrapnel when it protects from arrows and bullets is asinine.
Armor deflects and/or absorbs force. Force is force, no matter what its source. The danger of falls and explosions is the SCOPE and the SCALE of the force, not some unique qualities of it. SoS's rules already account for both; remember how fucking lethal Throws used to be because of the asinine "ignores armor" nature of fall damage?
Armor protects against falls and explosives.

Jimmy, your team needs to understand that just because something is industry standard, doesn't mean that it is either good or should be included.
#bringbackPERstealth
>>
>>47121806
>Armor protects against falls and explosives.
Repeat a lie often enough and people will believe it
>>
>>47122128
>lie
Do EOD suits not exist? Are the physics Cover somehow different from Armor in some fundamental way that renders the latter ineffective? Why would a helmet that can blunt the impact of a halberd do nothing against a cobblestone curb?
Armor behaves during combat in SoS much as it does in real life: as a mitigating factor. I am not arguing that it is a perfect defense.

So please explain, why should armor not mitigate these sources of damage?
>>
>>47122280
>Do EOD suits not exist?
do you know how specialized those are?
thats an exception not the rule.

it's called a Suit, not armor.

>do nothing against a cobblestone curb?
magnitude, inertia, and direction.

if your body is the thing moving and it suddenly stops when it hits a thing then the innards slosh around. ever hear of Shaken Baby Syndrome? it's a commonly known name for an identical case. the brain sloshes around inside the head and impacts the inner side of the skull causing damage to the organ.

the same is true for all the other organs of the body. it's why humans have a hard limit on accelerations before they just DIE. a fall is not the same as being hit by a bludgeon. a crash into a wall is not the same as being hit by a car.

it's different kinds of damage entirely.

tl;dr (which is likely), you are wrong, or deluded, and science agrees that you are
>>
>>47122483
>it's called a Suit, not armor.
"A suit of plate." Semantics are a poor argument.
>do know how specialized those are?
Yes. Armor meant to counter a single kind of weapon will be that way.

The brain also bounces around pretty fucking badly when the head is struck by an implement, but helmets don't suddenly stop being effective at reducing concussion. There's also a breadth of literature on how important they are, not only against pointed impacts, but in sports, collisions, and yes- falls.

Your point about organ damage is correct- but it also implies that all falls are at that scale. They are not, and it's silly to do so. Yeah, a fall at terminal velocity is going to kill someone no matter what, but that's more a matter of the SCALE of the forces involved, not the nature of them. It's not universal to all falls. A throw in combat, a trip-and-fall, or even a one or two story descent can all be mitigated by conventional armor adding critical extra moments to the duration of the impact effectively reducing the acceleration involved, as well as some armor distributing the initial impact across a greater area.
>>
>>47122653
>>47122483
And even then, the fact that armor does nothing against even shrapnel based explosives remains asinine. Oh, but there's an optional rule for half, I guess.
>>
>>47122653
>Armor meant to counter a single kind of weapon will be that way.
but not all armor is specialized for explosives, and in fact almost all armor AREN'T specialized for it

>The brain also bounces around pretty fucking badly when the head is struck by an implement
not nearly as bad as you think, and not as bad in comparison. part of this is that "magnitude" thing you're ignoring. someone hitting you with a big stick is not the same as a Giant hitting you with a tree-trunk.

look at this, Kinetic Energy=(.5)*Mass*Velocity^2
velocity may be higher in the impact, but the impacting mass is likely orders of magnitude less in the Bludgeon compared to person in the fall on the head.

>a trip-and-fall
are those damaging in this system? or just disadvantageous?
cause I'd agree an "unaided" trip and fall shouldn't be damaging.

>even a one or two story descent can all be mitigated by conventional armor
it can be exacerbated by the weight of the armor as well.
and unless it's constructed with a protective framework, it couldn't protect against a dislocation or breakage of the wearer at the joints.

I wasn't talking Terminal Velocity(aside from the fighter pilot example) I was talking a fall off a cliff or being pushed out a tower window. not terminal velocity, but easily a damaging velocity, and in order to effect the results of even a bad 2 story fall the armor would either have to be purpose built with an airbag(not likely in the fantasy setting of Song of Swords as I understand it), or be much MUCH thicker than you're thinking.

look at the helmets of (American) football players, those are already far more heavily padded than every other armored headgear I've ever seen and they certainly wouldn't protect the wearer from even a 1 story fall (horizontal body) on concrete, not enough deceleration distance.

armor doesn't protect from a fall, skill can mitigate some damage, landing surface can too. but armor alone doesn't contribute.

>post length limit re...
>>
>>47122963
>>47122841
as to shrapnel, agreed, unless the shrapnel is designed to pierce armor(unlikely in a fantasy setting to be very well done)

alternately an Armor Penetration value might work as well.
>>
>>47111656
Do they have miles or leagues in kind-of-metric?
>>
>>47115351
This is supposed to be a problem?

In these threads?
>>
>>47122963
I would support the full application of armor to rolling falls, like down stairs or along a steep hillside, but half-to-none for straight drops, since the rules do already differentiate.
Also full-to-half for melee falls/throws.
Unsure about horse crashes.
>>
>>47125041
Heck no.
>>
Semi-related to damage, how does SoS handle the healing of dangerous wounds like getting disemboweled, or broken limbs?
>>
>>47088273
I would just like to point out that the sauce of the gif is the movie 'Never Back Down'
>>
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>>47128949
Well, they are a risky thing to survive, and healing takes a long time. An average person takes 48 weeks to heal from a level 5 wound, the maximum level of wound. A treated, not healed, wound has 1/2 pain, full pain if it's agitated, so you're going to be a liability in combat. Any re-opening will obviously bring the Bleed of the wound back into play.
>>
>>47129055
That crossbow is built sideways.
>>
>>47129055
In addition, there are infection rules that exist as an optional subsystem. I like them, because they're horrific and really drive home the danger of a fight. Wounds, depending on how they were inflicted, the condition they were inflicted in, and what happened to the patient after the wound was inflicted, can become infected. If they don't fight it off, then the wound can go septic and require amputation. This makes disembowelment and similar wounds much more fatal, as you're likely to die from the infection even if you live through the wound itself.
>>
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>>47129111
What's wrong with this picture?
>>
>>47129716
That it's not attached to a bottle in front of me.
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>>47112617
>SoS is realistic fantasy with lots of realpolitik
>Elves, Goblins, Dwarves, more Elves

>Ballad of the Laser Whales is a whacky sci-fi space opera where space is an ocean and everything runs on whale oil
>Humans and one small group of Elves only

Why is this allowed?
>>
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>>47130407
Dunno. Because it's fun?
>>
>>47130407
I got around to reading Ballad of the Laser Whales and the setting is fucking balls-out insane and I'm kinda in love with it.
>>
>>47131059
I can't wait until the devs start taking it seriously enough that we get art for it.
>>
>>47128849
maybe coffee isnt a homo but he just can't draw women?
>>
>>47131563
It's already got such a strong visual style. I'd love a bit of visual context for all the firearms.
>>
>>47131577
maybe coffee secretly is a woman
>>
>>47132474
not sure if want...
Rule 63 on his self portrait plz?
>>
>>47129856
Well, that's one out of two problems that I see.
>>
>>47129716
>>47134249
Dude has a fucking falcata. or maybe kopis
>>
>>47135046
Look at the blade orientation compared to where the hand protection is
>>
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>>47130407
Because it's fun. Fun!
>>
>>47135257
Yup, that'll break his wrist on fist parry.
>>
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>>47135257
>>47135046
>>47136469
It's not even the first time that they've done this.
>>
>>47137292
That looks fine actually.
>>
>>47138356
The lighting makes it look like it's single edged, but it appears to actually be double edged, which makes it fine.
>>
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>>47132137
Dey better not fuck up my gunfu.
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>>47139882
Most likely the guns will be almost exact copies.
>>
>>47129716
His sword is getting pretty notched. He should probably replace it.
>>
>>47139882

I'd legitimately sell an organ to get a StG 44 in good to excellent condition.
>>
>>47144011
Same here. I wonder how many exist.
>>
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>>47131563
Here, have the most accurate piece of art the internet can fashion for Ballad.
>>
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Do you think Chiron would hire Zells as supernatural assassins or perhaps even in groups to form magically empowered shocktroopers? Or would that go too far against the grain of Chirons beliefs? Can you imagine the usefulness of a squad who can Flash, Spiderwalk and probably have at least one member cast Winds of the Netherworld? And now I'm thinking about Disgaea, thanks Jimmy.
>You will never have an Etna
>>
>>47148638
Maybe. Nyashny was living in a place run by Chironites, and she didn't end up in a gas chamber, so presumably they don't have a problem with half-Zells.
>>
>>47148697
Eh, there's a whole lot of room for unpleasantness that's still short of outright extermination.
>>
>>47148697
That's a half-Zell. Not a full blown ceiling walking, lavicous man eating Zell that does nothing but spew lies.
>>
>>47148797
They're tolerant enough of Din that one of them judo-flipped Hitler in public and there wasn't even a pogram.
>>
>>47148935
Well, he did ask for it.
>>
>>47148935
I thought Die Lowin was a human, not a Din? Source?
>>
>>47149098

>She was a bit older than was traditionally held to be a courtable age in Chiron, but she still had endless suitors, all of whom she turned down.

>She got her nickname from her blonde hair, which was famously unkempt, and her piercing gaze. Many suspected her of having some Zellish heritage, because of her pointed ears, but she denied this quite vehemently.

She might not be, but it seems likely. Not sure what kind she is though. An Ohanedin would be pretty fucked in the age of cheap steel, but that's what she sounds the most like.
>>
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>>47149148
She couldn't be a burd due to not being a small brown NEET in a tank, nor could she be a Orredin due to y'know not contracting like hooping cough thanks to lots of touching strangers. She's not a Zell by her own admission and she's not a Ohanedin due to having to pretty much ride submarines between the floating islands, making the journey to Rahoo nearly impossible.

As an aside, did Jimmy ever answer >>45776666?
>>
>>47149177
it's literally Eskarne how are you this dense
>>
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>>47130407
I saw this and thought of Ballad.
>>
Stop being dead SoS
>>
>>47151444
Hop into time machine and go back to 2013
>>
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So for those who don't know, I'm working on a Tattered Realms wargame, provisionally titled the Canticle of Broken Lances. It'll work off the system I co-authored, with a few differences here and there.

So far I've got stuff for Dace and the Marju horde, so I pitted a force of Volkodavs and Rat War irregulars against a rampaging Marju warband.

I used the Rearguard objective from the Chevauchee core book, amidst a ferocious rainstorm. Visibility was down, their bowstrings were wet and the Marju were coming.

In the end, it boiled down to a Pyrrhic victory for the Dacians, who managed to hold off the Marju long enough for the nearby villagers to escape at the cost of their lives. Not one inch of Dacian ground was surrendered without Marju blood soaking into it.

A decisive counter-charge killed the Marju war-leader, speared on a Volkodav's javelin as he retreated. The Rat War militiamen became embroiled in a desperate struggle with a Marju archer, eventually dragging him from the saddle and eviscerating him. A volley of arrowfire scattered them, putting some to flight shortly after.

All in all a pretty fun experience, which I felt was pretty representative of how brutal life in the Tattered Realms can be.
>>
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>>47151898
Sounds metal.
>>
>>47150226
The whole portfolio seems highly relevant to our interests... Thanks for finding it.
https://adrianwilkins.artstation.com/portfolio/633877
>>
>>47153260
It was. The image of some poor Marju cavalryman being dragged into the mud and practically butchered by some militiamen really stuck with me.

>>47153276
No problem! Just grabbed it out of an art thread the other day and figured it'd be a good fit.
>>
>>47153322
What factions are you ultimately planning for?
>>
>>47153713
I want to try and get all the factions in eventually.

https://docs.google.com/document/d/1QyrpjmFq9hPbs8TZi--DctNhRmGjEZoA85PKjFRIJvA/edit

Here's my design document for the northern part of Vosca.
>>
>>47153798
To you have the current working rules? I'd like to check them out.
>>
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>>47153859
http://www.wargamevault.com/product/181483/Chevauchee-Medieval-skirmish-campaigns?src=slider_view

This is the system that'll underpin Canticle. It's a straight-up medieval wargame at the moment, but it's got a tonne of RPG elements worked in. Fantasy stuff is on the way.

Fantasy rules:
https://docs.google.com/document/d/14We958Hp13sMxEFcDv06fpqtFZWXQbQPMQ-6X_pZrQg/edit
>>
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Fecht when?
>>
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>>47153917
Twelve dollars? Who am I, Bill Gates?
Fine, I'll do it for Jimmy.
>>
>>47154301

>This is, by far, the worst wargame I have ever read. It relies on randomness in place of any sort of balance, choice or engaging scenarios. Everything, from the number of soldiers in your warband, to their training, equipment and skills (including number of skills) is randomly rolled, with little to no guidelines for balancing. I cannot even fathom playing this game in a pick-up environment (despite the game specifying how to do so), because there is no way of constructing a warband beforehand, or choosing a size for the battle, or even ensuring that the two sides are even loosely evenly matched. Additionally, there are no scenarios with forces provided, so you cannot even use this to enact historical battles.
>The rules are both overly simple, with either 1 or 6 succeeding at nearly everything, and bogglingly fiddly. Every detail of a weapon combines to create not much difference at all, yet the game requires that you track damage type, reach, and traits for every weapon any soldier carries. Example weapons are provided, but no guidelines for using them. It could be assumed that you should just agree whether to use example weapons or roll your own, but the game does not specify.
>Even the campaign rules, which are noted as a selling point, are completely terrible. Once again, randomless with barely any player input rules the day, with no guidelines presented to make the player feel at all relevant to the standing of their fiefs. The only thing the players can decide - whether to buy weapons, horses, gear or units - has a 1/3 chance to fail, once again independent of any player performance or choice!


>In conclusion, this game should be played by nobody. It is poorly written, completely unbalanced, impossible to play with any semblance of fairness, and thinks itself far more clever than it actually is.
>>
>>47149733
>Be Space Nazi
>Find literal perfect Aryan girl in Space Germany woods
>Holy shit it's some sort of paleolithic Space Aryan, we've fucking done it!
>Finally convince her to speak
>"Metrrrrrrrrrrrrrrrrrrrrrrrrrrrrrralleta"
>FUCK

>>47154325
While that's a negative review, the upside is someone bought the game, which puts you at least one sale above Opaque Industries.
>>
>>47154325
>>47154301
>>47153917
Shit dog, you selling it already? I was giving editing feedback here like a month ago are you sure it's finished?
>>
>>47154325
I guess release was a bit premature
>>
>>47154521
Yup! It sucks pretty bad that we've only had one review and it's about as negative as things can get, but sales are staying pretty strong after a couple of weeks so I must have got something right.
>>
>>47154509
>While that's a negative review, the upside is someone bought the game, which puts you at least one sale above Opaque Industries.

>Publisher Reply:
>Sorry to hear the game was not what you were looking for.
>Shoot me an email at [email protected] with the email you used on wargame vault, and I\'ll refund you the cost of the purchase.
>>
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>>47154660
That's swell.
>>
>>47154626
>>47153917
Alright, I just bought it. I'll get back with complaints shortly.
>>
>>47149733
How about you stop making dumb leaps in logic to fit your waifu into space nazi Germany.
>>
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>>47155805
>No intention has been made to glorify or otherwise trivialize the grim reality of armed conflict.

>No assumptions have been made about the gender or orientation of the players.
>>
>>47156105
Yeah, that needs to be taken out, stupid as shit. It was mentioned in an earlier thread.
>>
>>47155805
>>47156105
>>47156142
I'm out for the night, I'll address any feedback tomorrow.
>>
>>47156105
It's the first one that grinds my gears, how can any wargames ever clam there's not glory in war?

Of course there's glory in war, it's terrible but that dances hand-in-hand with the glory.
>>
>>47129055
Very progressive of the Orc army to let a one armed guy fight on the front lines.
>>
>>47157616
Excuse yourself shitlord, he identifies as three-armed.
>>
>>47153974
never
>>
>>47157694
Is that a dick joke?
>>
Hey, Chevauchee guy. I've got rules questions.

When I charge, I try to move into base contact of an enemy. On page 7: "Charging figures will usually strike first."

But, if I charge someone, they can react and can counter-charge. All on page 8:
"Once a player has declared a move, so long as that figure is not scurrying or moving involuntarily, the other player may nominate a figure capable of making a reaction."
"If a moving figure comes within 6” of an enemy figure that began the turn out of sight or more than 6” away, it is subject to a counter charge."
"The enemy figure moves into base contact with the moving figure, interrupting the move and resolving an attack"

Two figures are fighting, A and B. They are 7" apart. A declares a charge at B. As soon as the move is declared, B's player nominates a figure to do a reaction. Since the player knows A is charging, the player nominates B. Does the player also say which reaction B is doing, or can he wait to see what exactly A does first?

Now A resolves his move, and as part of his move, he enters within 6" of B. At what point does B do his counter-charge? Is it as soon as A enters within the 6" radius around B? Counter-charge says you "interrupt the move", so I assume this would be the case.

Charging figures "usually strike first", but part of counter-charging is "resolving an attack" after interrupting the move. Who attacks first?

Combat on page 12 says "Once both sides have resolved their attacks, the combat ceases until either participant is activated again." But when activating a figure, you get one of three results: Scurry, Engage, or Charge. Are those results overriden with attacks instead? If not, then when I activate with an Engage action, can I simply run away from the figure I was fighting?

When activating one of the participants again, do only I get attacks, or does he gets attacks against me as well?
>>
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I see some of this is answered with Initiative on page 16. It is very odd to have those rules come after combat is explained, and not before.

On Page 16: "Charging figures strike first, unless their opponent has the Lightning Reflexes skill or a weapon with the Nimble tag. This includes counter-charges."

Charging figures strike first ... including counter-charges. What does this mean? Suppose neither fighter has a Nimble weapon or Lightning Reflexes. Who attacks first: a charger or a counter-charger?

"Figures with the Lightning Reflexes skill strike first. If both combatants possess this skill, the figure who initiated the combat will strike first"
This is confusing since it says later on that fighters with Nimble weapons attack first.


Is the following a proper diagram for Initiative?
>>
On page 18, the ranged weapon table result "Longbow or Crossbow and Simple Weapon"

Does that mean (Longbow or Crossbow) & Simple Weapon, or does it mean (Longbow) or (Crossbow & Simple Weapon)?
>>
Page 31: "For pick-up games not part of an on-going campaign, roll 1d6+1 and assign that number of skills to the figures in your warband."

Does this mean I roll up a number of skills, then distribute them among my army, and finally roll to see what those skills are on the appropriate table for retainer/levy?
>>
Can units see through and/or move through one another?

Can you use a Trumpet to issue an Order to Retainers as well as Levies?

Do I have to decide & declare whether I'm Sprinting at the start of my movement, or can I move my normal amount and then decide to Sprint?

Many weapons say to reroll failed dice. What is a failed die? If I fire a crossbow at an armored target, and all my kill dice come up as 2s, do I reroll one of those?

If a figure is both Broken and Knocked Down by a ranged attack, do they still move as per being Broken?

When a figure Breaks, it immediately moves 6" towards the nearest cover. If the nearest cover is between him and the enemy who shot at him, then RAW he moves towards the enemy. Is this intentional? We've had a situation where a figure was shot at and Broke, so he ran 6" towards the shooter, and immediately ran 6"+1d6" back for being Broken at the start of his player's turn.

In fact, that figure got within 6" of a board edge and fled. But he still had enough movement remaining to make it all the way to the board edge. He would have ran into base-to-base contact with a friendly if he had. Would he have had a chance to rally?

If light armor protects a figure who would have gone out of action from a ranged attack, they are "wounded." Does this mean Injured?

If a Charging figure is Knocked Down by a Snap Fire reaction, does their movement and charge end there?

Are Knocked Down cavalry figures still mounted on their horses?
>>
Nothing says figures engaged in melee can't make reactions, as long as they haven't attacked. My unit was charged and inflicted with a Flinch, so he didn't attack. When another enemy came within 6", I was able to react.

A figure who has attacked cannot react. But, a figure who performs a Snap Fire can also do Guard Fires. If I have a handgonner, then if 4 men charge him at once, he can perform a Snap Fire against one and Guard Fires against them so long as he did not attack on my turn? But if he did, then I cannot? Is this supposed to represent only one shot having a morale effect on multiple enemies, or is it not intentional at all?

Can you move into Base to Base contact without a Charge?

Can ranged figures fire at enemies in Base to Base contact, or engaged in melee with, friendly figures?

A lot of the guns have complications occur when doubles are rolled "on any dice." What does "any dice" mean? If I fire a handgonne I roll 1d6 kill dice and 3d6 shock dice. If I roll a 4 on the kill die and a 4 on one of the shock dice, does it count as a double?

If a figure is both Knocked Down and Flinched by a ranged attack, do they still move towards cover? Or do they stop where they are?

With the Stay Alert order, you can roll kill dice with Guard Fire. Does this mean in addition to your shock dice, or instead of them?
>>
Okay I've got one outstanding problem with the game right now. A figure is nominated for Reaction as soon as an enemy performs a move. A figure can Guard Fire as many times as it wants during a turn. Guard Fire has no range limit. Ranged weapons have infinite ammo and reload instantly. The Stay Alert order allows you to roll kill dice on a Guard Fire.

This combines to make it so my Stay Alert crossbowman is able to, and has in actual gameplay, shoot at and kill anyone in front of him out to 18". He locks down an entire section of the table. It's as if he has a machinegun. He's like fucking Zeus throwing lightning bolts at everyone downrange.

This is ridiculous. You're charging money for this? Please tell me what I've missed.
>>
The random result table on pg 41, the section for 92-100 on the d100 roll, says a figure must Flinch or retreat 4". Which Flinch - the melee version or the ranged version? And what exactly does retreat mean?
>>
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Alright, >>47155805 here. As I said, I bought the game, and would be back with complaints. I was being facetious.

Oh boy, there are so many. To save time, I'll just post my review from Wargame vault.

"
Alright, most of what needs to be said has already been said by Glen. Utterly random, unbalanced and full of itself. Additionally, the book is so poorly laid out it should be criminal. Weapons rules are scattered about the book, movement and base rules are seperated, Initative comes after the bulk of combat rules, Mounted movement is off after weapons and armor, combat and reaction rules come before warband creation, etc. Shameful. The rules are full of vague statements, and several terms are left undefined, leaving it up to player interpretation. Playing this is like pulling teeth. The most painful thing I ran into is the combination of the Stay Alert order and Guard fire. Guard fire allows infinite reaction fire, and Stay Alerts allows a Guard fire to roll Kill Dice. With this combination, a ranged weapon can shoot and likely kill any figure that moves within their firing range, anywhere from 8 to 24 inches, an infinite amount of times, turning a musket into a fucking maxim gun. Rule holes like this make me question how much actual playtesting went into this. The fact that you think this is finished enough to be sold for anything more than a passing glance is disgusting.


But hey, at least no assumptions have been made about the gender or orientation of the players."

Say what you will about SoS, but time went into finishing it and sorting out rule holes.
>>
>>47163752
Oh, the guy asking questions in the thread was my testing partner, or more accurately, torturer.
>>
>>47163752
Oh, and Glen's review is here >>47154325, if anons care to peruse.
>>
So, chevauchee got up a bit prematurely, then?
>>
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>>47164039
The polite way to put it.
>>
>>47164066
There are problems, it seems.
>>
>>47164165
That's a way to put it politely.
>>
>>47164066
Well, all the time to polish it, then.

But you know what this means? Jimmy and Co. Will take another three years to polish SoS and Ballad.
>>
So was there anything good about it? Looked like a fun concept when I read over the beta.
>>
>>47166107
Some of the ideas are good, but the formatting is hard to interpret and some of the rules are broken. I think the rules could use a point-buy system as well.
>>
>>47166107
Personally I liked the split between shock and kill dice. That's a nifty way to represent the way how combat particularly between armoured fighters often wasn't immediately lethal, and also offered an interesting way to diversify weapon styles.
>>
>>47156242
>glorify: describe or represent as admirable, especially unjustifiably
>>
>>47156105
>>47156142
Eh, he's covering his ass. Ain't that bad.
>>
>>47167145
Some will see it as being a little bitch.
>>
>>47167448
Those people will be idiots.
>>
>>47167145
Covering his ass from what? Purple-haired landwhales who will write blog posts about his problematic game? There's no reason to include this in the game. It looks like some kind of terrified pandering. It's like if SoS added a line saying it doesn't assume anything about the disability status of its players and doesn't seek to glorify dismemberment. Why? There's no reason to include it. Nothing is served by including those in the game except to make the Chevauchee dev look spineless. It serves him no good.
>>
>>47167765
I'm pretty sure SoS has a disclaimer along those lines, although not for glorification.

It's a disclaimer. It's a few words that don't impact the apparently shit game at all. Don't get your knickers in a twist.
>>
>>47167787
A disclaimer for no purpose. It does impact the game by making the dev into a laughingstock, for no return benefit. There's no reason to include it. And it's ridiculous besides. A wargame saying it doesn't assume anything about the gender of the players? There's no point in including it, unless his intention was to show this game off to SJW fanatics or something. The effects of this disclaimer are to remove sympathy for this guy who made a shitty game that he probably doesn't realize is so bad. Don't defend pointless nonsense.
>>
>>47167787
>I'm pretty sure SoS has a disclaimer along those lines, although not for glorification.
I don't think it has. I skimmed over the first few pages, and spottet nothing the like. May hav missed it, but I don't think it's there.
>>
>>47168578
I might have just made it up, but I thought there was something like that. I don't actually have it on me (new laptop), though.
>>
>>47167558
That's what a bitch would say.
>>
>>47168984
Sounds like something an idiot would say.
>>
>>47156083
just fucking ask jimmy
>>
>>47168592
It does have an invocation in the name of Margaret Thatcher.
>>
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>>47171599
That's great though
Andrew Jackson did nothing wrong
>>
>>47169525
I will when he gets back in here
>>
>>47172035
They fucking thanked SWERY.
>>
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Chevauchee has another serious flaw. Piercing weapons are objectively better than Slashing and Crushing weapons. From the looks of the table, you'd think that Piercing was a general weapon, Slashing was good against unarmored targets, and Crushing was good against armored targets. But no. Piercing is better in all circumstances.

Against Heavy Armor, a Crushing weapon has the following chances of inflicting a certain damage result:

None: 0.62963
Injured: 0.18519
Killed: 0.18519

Against Heavy Armor, a Piercing weapon has the following chances. Note that "2x Killed" and "Injured & Killed both" are identical in game to Killed.

None: 0.60494
Injured: 0.17284
2x Injured: 0.01235
Killed: 0.17284
2x Killed: 0.01235
Injured & Killed both: 0.02469
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>>47173373
I had thought of this when I was giving feedback but I assumed it got better for the others at higher dice totals.
>>
>>47172035
The difference in philosophy here is pretty hilarious.
>>
>>47173777
It can't. Crushing/Slashing rerolls only one die. Adding another die to both weapons doesn't change it to be in Crushing/Slashing's favor.
Furthermore, I see no situation in which a Crushing/Slashing weapon gets more kill dice in bonuses than a Piercing weapon. They get the same bonuses out of each weapon tag, such as Two-Handed or Heavy.

The end result is that Piercing is objectively better than the other two damage types.
>>
>>47173157
Didn't he make that horror videogame that Jimmy loves?
>>
>>47174365
Why do you ask questions you know the answer to?
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