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FAQs First Draft Edition

>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V7.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>White Dwarves
https://www.mediafire.com/folder/tx4hcy4u487pv/WD

>Novels (Working link as of 02/02/2016)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q
>>
Daemon and KDK buffs in the FAQ

Just as planned
>>
You wanna know why I hate Leman Russ?
It's not because of his boner-inducing penchant for teamkilling.
It's not because of his hypocrisy in regards to Nikea and psykers.
It's not because of his inability to back up his boastful nature (see his fights with Lion El'Jonson and Angron).
It's because immediately upon swearing fealty to the Emperor as the 2nd found primarch he had to upstage Horus and his LUNA WOLVES with his own superlative legion title.
Two "official" fucking legions in and we have the Luna Wolves and the Space Wolves.
What a fucking douchebag.
>>
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>>47082433
Reminder:
Looks like the Flesh Tearers taxi service is dead
>>
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My Raiders are useless. The 80 points I'd spend on a Raider with Splinter Racks and Night Shields could be better spent on another 10 man squad of dudes to replace the ones that got pasted because I didn't think a 3+ cover save was worth snapfiring the next turn. I can't even kill units with my Shock Prows since apparently they can magically teleport away as far as they need to. Hell, Battle Brothers can't even being the damn game embarked on them so deep striking Eldar or Harlequins is right out too.

._.

Just... why fucking bother.
>>
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>>47082531
~We'll always have Slicus
Oh wait,
~We'll always have a Corsair Prince with basically Slicus' abilities.
>>
>>47082503
shit tier bait is still shit tier.
>>
>>47082457
What demon and KDK buffs?
>>
FAQ Link
http://www.bolterandchainsword.com/topic/322077-40k-faqs-first-draft
>>
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Tyranids are at Terra's door.

How did the High lords of Terra let this happen?
>>
>>47082514
I'm really happy about this change. Lots of tryhard combos just got snuffed with it.
>>
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Just fuck my Dark Eldar army up, GW
>>
>>47082566
If I wanted to run Corsairs I'd be running Corsairs. I want my evil elfs yo, with their jinking boats and stupid shenanigans with deep striking clowns. Now all I have is a bunch of disappointment and compromise.
>>
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>>47082604
SUDDENLY, DORN
What do you think the other Primarchs will be like, personality-wise?
>>
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>Blasts with Skyfire can now target FMC and Flyers

Where were you when the Tau became the best army in the game?
>>
>>47082650
>Text-speech cancer
Who gives a fuck
>>
>>47082627
Ultramarines seem really out of place that close to the Sol System. Feels like Wank to me.
>>
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>>47082647
>Now all I have is a bunch of disappointment and compromise.
Isn't that mostly how the Dark City is run though? Everyone's disappointed, everyone has to compromise with Vect :)
Seriously though, I remember the Dark Days of the 12-year-old Codex, I'm right htere with you. I've shelved my Wyches for Harlies recently though.
>>
>>47082514
>>47082599
>No, "there's" in reference to Formations and Detachments, which is the top of the page. Different Transports "belong" to different formations and Detachments. If some of those F&Ds are BBs with each other, they are forbidden from embarking on each others transports. Read the whole thing

I stand by that if this is killing the FT Taxi service (which needs killing) it needs to kill it with an unambiguously worded question.

>'There are two detachments, of factions that ally as Battle Brothers. Can a unit from one detachment embark onto a (non-dedicated) transport from the other during deployment'

or

>'During deployment, can a unit embark onto a Transport vehicle from a faction that allies as 'Battle Brothers' with the unit's faction
>>
>>47082668
Don't have Tyrannic vets that go around hunting Nids or training other captures how to to fight nids?
>>
>>47082627
>two entire companies of Ultras
WELL HOLD THE FUCKING HORSES AND STOP THE FUCKING PRESSES, *TWO* COMPANIES?
The fuck is this? Sol is the most fortified area in the entire GALAXY outside MAYBE the Black Library, what are 2 companies of smurfs going to add to that?
>>
>>47082657
It says they can target them, but right above that it says they aren't hit by them.

Shame this comes just after Heldrakea losing Skyfire. Baleflamers being able to burn aircraft would have been a nice bonus.
>>
Just a friendly reminder that even though your army can no longer take more than one Relic per model, Tau still can.
>>
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>>47082433
>tfw they answered my questions
NO TO HIT ROLL FOR WITCHFIRES WITHOUT PROFILES
>>
>>47082673
I guess. I love their fluff but playing them on the tabletop has always been difficult. Now it's gone from challenging to just straight up not fun. I mean crap, even my Eldar battle brothers are significantly less effective now, and they were the only chance I stood against stuff like Tau.
>>
>>47082690
Only the Ultramarines know how to defeat the Tyranids doe.
>>
>>47082690
was thinking this as well
>>
>>47082675
>I stand by that if this is killing the FT Taxi service (which needs killing) it needs to kill it with an unambiguously worded question.
I respect you bro, but I think it's damn unambiguous. You can ask a straight question on FB page probably and hope for updated wording, but since it's listed in F&D section, that's what they mean by "belonging," they belong to different F&Ds.
>>
>>47082650
>What do you think the other Primarchs will be like, personality-wise?
Well the Lion will be most Loyal and worthy of Warmaster during the final battle ahead.
He definitely won't turn to chaos like horus
I definitely don't do any voices for that channel
>>
>>47082705
>It says they can target them, but right above that it says they aren't hit by them.
So the only thing this changes is "that invisible unit is a pain, I'm going to aim for the neighboring flier and hope for scatter"
>>
>>47082690
>what are 2 companies of smurfs going to add to that?

Are you fucking kidding?

Two companies of Ultra are the equivalent of hundreds of lesser chapters.
>>
>>47082690
>he fuck is this? Sol is the most fortified area in the entire GALAXY outside MAYBE the Black Library

The Beast Waaagh! had an easy time reaching it and besieging place. Also Terra almost fell to Xenos hands numerous times during the 10K history of the Imperium.
>>
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>>47082531
silly delf.

Fill your cardboard box full of slith, flat out on the first turn, and jink like crazy. You're assaulting something on turn 2.

Also, the crew does not snap shoot following a jink. It makes no sense, but dem's the rules.
>>
>>47082664
What's your issue? Why do you hate fun?
>>
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>>47082731
>You can ask a straight question on FB page

Like an hour ahead of you.
Read it and the rules lawyer in me was triggered so hard.
>>
>>47082657
>Where were you when the Tau became the best army in the game?
Tau are not competitive. Kill markers and watch them crumble.
>>
Ork players, rejoice! You are no longer the worst codex! That position of honour goes to the Eldar's own Dark Kin, because evil factions can't be anything but utter shit.
>>
>>47082775
The FAQ clearly states that embarked units on a jinking craft must snap fire the next turn. Also who the hell brings Slyth?
>>
>>47082688
Yeah, they have vets, but if the tyranids were detected that close to Sol you'd think half the Imperium would be bearing down on them and a couple companies of Ultramarines wouldn't really be all that. Especially if they had to travel all the way from Ultramar...
>>
>>47082716
>NO TO HIT ROLL FOR WITCHFIRES WITHOUT PROFILES
what? pics or it didn't happen.
>>
>>47082769
>The Beast Waaagh! had an easy time reaching it and besieging place. Also Terra almost fell to Xenos hands numerous times during the 10K history of the Imperium.
That just means that despite being well fortified it's still not perfect
That doesn't change the fact that adding 200 smurfs is just pissing in the wind.
>>
>>47082619
Weapons that have "bearer" rules are now permanent effects and not merely applied when attacking with that weapon.

Possession can be used to summon any variant of bloodthirster.

FMCs can arrive gliding or swooping when deep striking.

Psykers in chariots are exempted from the embarked psyker rules restricting powers to only witchfires. Only really matters for Heralds of Tzeentch and Slaanesh, but makes them much more solid options.
>>
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I know we're all very excited about the FAQs, but there's this too.

Some more on
https://war-of-sigmar.herokuapp.com/bloggings/742
but doesn't have the whole book.
>>
>>47082716
Is the Maleceptor now not a complete waste of space?
>>
>>47082829
>is just pissing in the wind.

In reality, they would be the ones that make the difference and win the day.
>>
>>47082799
please educate me, anon - where is this faq of which you speak?
>>
>>47082798
>because evil factions can't be anything but utter shit.
But Chaos Demons have been getting fucktastic toys for a while now...
>>
>>47082798
The Necrons are goodguys now?
>>
total newbie here trying to decide on an army and would appreciate some help.

I was originally set on necrons because they sounded like they were pretty versatile and fun to play with but their models are super boring which is kind of a big turn off for me.

Now I'm leaning towards chaos daemons/marines together because they seem pretty fun and cool looking but i'm not really 100% on the rules so i don't know what can be used with what or how.

Also very interested in tyranids because i like having big armies, they look awesome, seem very versatile, and have lots of giant monsters. Ive heard they're hard to do well with and i imagine big army = big money to get into.

Any input is appreciated.
>>
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>>47082833
Suppose this is worth posting too.
>>
>>47082805
It's said in at least 2 of the pages shown on their facebook page, this is one
>>
>>47082657
In fact if anything, this makes the stormsurge crazy hard to use in the hunter contingent. declaring all of your shooting before resolving any? Egad.
>>
>>47082849
Umm...
>>47082625
Right there.
>>
>>47082864
>140 points
>additional jets are 125

What?
>>
>>47082798
I don't get this "orks are bad" meme. I mean, they get a 22" blast S7 AP3 armourbane with 72" range on a superheavy tank that costs less than a Knight and has much better defenses. How bad can they really be?
>>
>>47082838
Yes, now it's only a partial waste of points and warp charges
>>
Isn't there a minor hive fleet near Terra anyway?
>>
>>47082800
>Especially if they had to travel all the way from Ultramar...

How long will it take for them to get to Terra from Macrage? Can't be more than a week.
>>
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>>47082838
No, but it may be played casually without being embarassed and actually managing to deal some wounds from difficult to hit or penetrate vehicles
>>
>>47082901
cheaper to mass produce duh
>>
>>47082859
Yes. They want to close off the warp
>>
>>47082861
You can indeed ally CSM and daemons and be at least mid tier. CSM on their own are in a bad spot right now but daemons can be top tier if played well. I love playing nids but they are in an even worse place than CSM in this edition. Above all, pick the models and army you think is the coolest and then try to make it work. The amount of time you'll spend gaming pales in comparison to the amount of time you should spend modeling and painting and if you don't like the models you may lose interest. I have much more fun with my orks despite them being far less competitive than my grey knights.
>>
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>>47082909
>>
>>47082833
good thing I just got my xiphon and I can't use it at all :')
>>47082861
yes armies with more models will cost you more money to finish up. They also take longer to paint overall and you may get bored painting it. Daemons/marines are a good combo because there are a lot of painting options so you won't get bored as easy. Not sure if you care more about the models/winning/lore or whatever though.
>>
>>47082877
GAME
CHANGER
>>47082923
Took them a lot longer than that during the Siege...
>>
>>47082797
Sure, when the best tau lists are just riptide wings and stormsurges "Kill the markers" seems like a solid tactic.
>>
>>47082946
They should apply this to all units.
Fuck MSU
>>
>>47083007
they really should. make squadrons make a bit more sense with wound spillover
>>
>>47082514
The adamantine lance lives again!!!
>>
>>47082833
>Vehemence attack pattern.
Once again MC>Vehicles

>Intolerance
Lul fuk Burnabommas

>Indomitable
Twice as useless.

>Fortitude
Lul fuck Wazbomms KFF

After this and the FAQ I'm just gonna put my Orks in storage and cheese up my Eldar, If I can't have fun, noone else will either.
>>
>>47082917
Nah, only huge tendrils of Leviathan
>>
>>47082901
WE 30K NOW MOTHERFUCKERS
>>
>>47082627
WOW 2 WHOLE COMPANIES!
>>
>>47082641
At least our bikes can jink before assaulting.... Oh wait, yeah 5+as s3 t4.
>>
>>47082514
HAHA SAY GOODBYE TO WAR CONVOCATION!
>>
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>>47082833
>Ork formation
>The Wazbom in this formation must have the KFF
>All the planes in this formation have a 5++ if in the fortitude formation is the formation bonus
>The planes would have a 5++ anyway from the kff
>But also a 4++ from being in the fortitude formation

DO they even look at the shit they write?
>>
I'm most upset about tankshock being much much less able to kill things. I enjoyed running people over.
>>
>>47083082
That's got to be a 3+. Not even GW are that silly, right? Right?
>>
>>47082901
Big units cheaper than MSU.
>>
If this FAQ is any indication then 8th ed is gonna suck shit.
>>
>>47083052
My mistake. I would ask why more space marines when we could give the Inquisition, guard, or Sisters a chance to shine and channel Cruddance on these Nids but then I remembered BL is BL. Will this even be good?
>>47083082
No. They need you to suffer so they can make a new battlesuit for the Tau out of Ork player suffering.
>>
>>47083060
Ok the cosplay is cool and a good effort but I feel safe judging him for his edgy Khornate Headboard.

(Heh, 'head'board.)
>>
>>47082877
second pic
>>
>>47083037
>adamantine lance
What is this?
>>
What should I expect about the Eldar at 600 pts?
>>
>>47083080

It's still a solid formation, it's just not total faggotry anymore.
>>
>>47083060
That nigga has Khornate symbols on his shower curtains or curtain.
>>
>>47083153
I wonder if this is how they playtested stuff like the maleceptor, and why it got the points value it got. I mean, it's still too much, but it makes a bit more sense.

>implying they playtest
Yes yes, very good.
>>
>>47083106
>I'm most upset about tankshock being much much less able to kill things. I enjoyed running people over.
what changed?
>>
>>47082957
>>47082970
Honestly I'm more interested in building and painting than playing but i will still be playing and don't want my shit pushed in every game.

I was also considering tau because i'm totally gay for mechs but it seems like they have pretty much zero melee options.

I think I'm going to go with CSM/daemons, thanks for the input.

Can i pair any marines with any deamons or do i have to stick with one god/type?
>>
>>47083154
An old Apocalypse titan formation.
>>
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>>47082657

>Interceptor Drones can finally use the overcharged profile against something.
>>
>>47083210
You can pair them however you like, but I'm assuming certain formations require devotion to a single god. I don't play CSM or Daemons so I'm not sure but if you're running a CAD + Allies then you should be fine.
>>
>>47083071
Frankly, half a company will be more than enough.

>>47083137
>Will this even be good?

We will know in a few weeks.
>>
>>47083210
CSM and Daemons are battle-brothers but ICs of each can't join units of the other. The lone exception to this might be KDK daemons as they don't have daemonic instability.
>>
>>47083127

this. it's the wulfen nonsense all over again.
>>
>>47082514
>No
>No
>No
>No

It's almost as if the players are fucking faggots who need to stop trying to cheese RAW.
>>
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>Tankbusta nerfed
>Relic combos that actually make the warboss survivable are no more
>Dakkajet bs1 against ground targets

What a fucking horrible time to play orks

And it will only just get worse

Every time orks have changed its been for the worse
>>
>>47083297
I think unbound lists consisting of nothing but buildings would be kind of hilarious though.
>>
>>47083339
Can Orks and Dark Eldar just form some kind of separate game where we don't let the meta in and go back to playing 5th edition?
>>
>>47083362
How do you fight an enemy that thinks like that.
>>
>>47083239

If the interceptor drone overcharges its weapon and you get a 1, who gets the hit the drone or the plane?
>>
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>>47083154
The best knight formation
>>47083236
It ain't an apocalypse formation, it was a release formation like the warconvocation.

Three knights rerolling ion shields saves.
>>
>>47083154

Three Knight formation from the Red Waaagh! Warzone Book.

>>47083236

Can be used in normal games.
>>
>>47083339
But why though? Some malicious prank?
>>47083362
>>47083376
You're in Dorn's dreams. Just accept that.
>>
>>47083205

it went from models taking the shortest distance from under the hull and dying if they couldent get clear, to the entire unit moving the shortest distance to clear ground, immobile models getting a specific exemption allowing them to move away in this case, and a designers note that the intent of the rule was specifically to resolve the problem of models occupying the same space and it was not intended as a way to kill models.

Basically the most savage nerfing I've ever seen. Was tank shocking some hard core power choice and no one told me or something?
>>
>>47083376
why the new geokinesis powers of course
>>
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>>47083408
>You're in Dorn's dreams. Just accept that.
Sounds more like the Iron Cage honestly
>>
>>47083413
It makes tank shocking entirely useless now. You're running a group of models over with a goddamned tank, how is that NOT intended to kill anything?
>>
>>47083339
Don't forget Void Shield Generators now feel Grav and Haywire burn.
>>
>>47083413
>immobile models getting a specific exemption allowing them to move away in this case
So no more running over stormsurges?
>and a designers note that the intent of the rule was specifically to resolve the problem of models occupying the same space and it was not intended as a way to kill models.
Makes sense against MCs and the like, but it seems like driving a Trukk directly into a squad of guard should be a cost-effective way to kill at least a few of them.
>>
>>47083437
Wait, Grav now pens Void Shields?
Fuck that shit.
>>
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>>47083423
I said dreams, not nightmares.
>>
>>47083459
Yup, and no more conga-lining, the whole unit has to be under it.
>>
>>47083339
Yeah, but one grenade per unit per phase meanb killa cans are less shit
>>
>>47082964
What's the problem? Even counting the troop tax, it's 450 points for a tank that can wipe the board of basically everything but Terminators, with +1A and +1HP compared to a Knight, plus IWND and hull point repair on a 5+. From there you can add a 4++ and more repairs if you'd like. One eye open isn't even a problem since it can just sit off in a corner and rain hell from across the table.
>>
How would you balance Orks?

Eldar?

Dark Eldar?
>>
>>47083483
Not really

av12 walkers are just as susceptible as ever to s6 shooting spam
>>
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>>47083423
>>47083408
>>
>>47083483
Anyone engaging a Kan/Dredd in melee is no threat to begin with.
>>
I'm in the middle of making an Eldar army (don't judge me, I played them as a kid and just got back to the game) and was relying on swooping hawks as a large portion of my anti-armour. Now that they are shit at anti-armour I'm not sure where to turn. Don't really want any wraith or dragons... spam war walkers?

I presume the jinking transport clarifications mean that units that disembark from a jinking transport will also need to snapfire?
>>
>>47083368
I would welcome your poison and torture if you'd play my battlewagon with hard boyz rush. Let's just forget that ignores cover exists.
>>
>>47083339
Word on the street is GW just honestly don't know what to do with Orks, even though they're aware of the problem.

My guess is there's no internal champion.
>>
>>47082705
>It says they can target them, but right above that it says they aren't hit by them.

Doesn't say Zooming Flyers can't be hit.

Though I assume it was talking about something like a blast scattering on the Swooping FMC. Would be nice if Skyfire blasts could hit aerial targets, but only aerial targets. So if a blast fired at a flyer scattered on an infantry unit, it wouldn't do anything, since it's technically exploding in the air, but could hit another flyer it scattered on.

I think FW old AA rules worked that way. Blast weapons with AA could fire at flyers, but couldn't hurt ground targets when doing so.
>>
>>47083506
Start over instead of cutting things off and stapling things on randomly.
>>
>>47083484
Derp, +1AV.
>>
>>47082726
Blood Angels, Sisters of Battle, and Imperial Guard all defeated Nids in Shield of Baal.
>>
>>47083541
Thats bullshit, they certainly know "What to do" with tau/eldar/mechaincus/marines/knights
>>
>>47083431
>It makes tank shocking entirely useless now.

not at all. you can still manipulate where enemy units are standing which is situationally nice, and squadrons do inflict multiple ld checks now, so that's cute. It got less good for sure, but not useless.

>>47083413
>Was tank shocking some hard core power choice and no one told me or something?
The Tau's hot new stormsurge suit can lock itself immobile in order to get two rounds of shooting every phase. It would auto-die to tankshock if it did and obviously we can't be forcing Tau players to put up with things like that. Hard decisions about tradeoffs and disadvantages? no no no, that won't do.
>>
>>47083484

Well for one it's not removing Cover Saves.

Another thing to consider is that a tank can't fight back in close combat and all hits taken in close combat are to it's rear armor, which is only 10/11 if I remember.

Plus if it takes a Destroyer hit and a 6 is rolled, it's more than likely gone.
>>
>>47083559
>Thats bullshit, they certainly know "What to do" with tau/eldar/mechaincus/marines/knights

How does that have any relevance?

Just because they have a strong idea for how ex: Tau should play doesn't mean they have the same for Orks.
>>
>>47083541
>My guess is there's no internal champion.
Jesus fuck, just ask the fans for ideas and take 10 of them at random.
It can't be any worse than current.
>>
>>47083551
But since the ones you posted strive to be like their spiritual liege, they directly chose to call the Ultramarines
>>
>>47083559
They have people that play and give a fuck about them

Orks are just there as legacy, the job of working on them goes to whomever can't think up an excuse not to.
>>
How do you guys feel about custom characters in a casual setting
>>
>>47083570
And yet all of those are reasons not to take Knights, and everyone takes one of those anyway.
>>
>>47083551
>SoB
How much were they even mentioned? A sentence to not their presence?
>>
>>47083611
Custom characters are gay

I like campaign-length character advancement and wound rules though
>>
>>47083565
It's useless when it's a points buy for all your vehicles. I'm not paying 5-10 points a boat to force a leadership check when half the damn armies I face are Space Marines and the worst thing that'll happen is they'll be slightly inconvenienced.
>>
>>47083551
Not without the help of the Necrons.

Ultramarines don't need a crutch.
>>
>>47083611
That's the perfect setting for them
Your Dudes. Doesn't matter if they're scions of the Lost Primarchs or all Felinid IG
>>
>>47083616
what tank are you talking about, just wondering. I don't play orks.
>>
>>47083565
Even if that was the complaint, why not make an exception for Gargantuan Creatures, same way they can't get insta-killed by Stomp?
>>
>>47083616

Well for one, a Knight can fight back in close combat and has a D-Weapon.

Also, given that it's a Walker, all hits taken in close combat are to it's Front Armor and (since it can't be Immobilized) you will NEVER hit it's Rear Armor in combat.

Also a Knight can take more weapons.
>>
>>47083652
Kill Bursta.
>>
>>47083652

He's either talking about the Kill Blasta or Skull Hammer.

Both good vehicles, but they have their limitations against Knights (though the Skull Hammer has a slightly better damage given it's main gun is STR 9, AP3 if I recall)
>>
>>47083626
Ah, yes I agree, skimmer footprints are way to small to be effective at nudging units around. especially not when it's almost certainly a suicide mission to be that close.
>>
>>47083652
Killblasta with the Belly Gun. 350 points, S7 AP3 Primary Weapon 1 3D6" blast radius.
>>
>>47083541
6+ FNP for all boyz, 5+ for nobs, 4+ for warbosses. Rebalance point costs across the board. 'Ard boyz get +1 ST. Add an option for nobs to take 3+ armor. Add more melee weapon options like an ork equivalent power sword/maul. Zappy choppas and 'uge hammers perhaps. Cut mob rule for old ork leadership rules, or at least make mob rule less painful. Make cybork body +1 T.

That doesn't solve everything but I think it would make them resilient enough to be the assault focused codex they're supposed to be.
>>
>>47083565
All this does is keep you from splitting infantry units and making your opponent pick which half is now out-of-coherency and auto-dies.

Its got nothing to do with the Stormsurge.

The SS thing is because as a GC it has a rule that prevents auto-death and removed from play. It would survive like any other GC in that situation, except that the Storm Surge is specifically unable to move. And the tank is unable to stop short.

Therefore both models would simply occupy the same space.

Which also isn't allowed.

Therefore, you could never tank shock a SS to begin with since, RAW, there's no way to resolve the play.

FAQ doesn't change that. SS Still can't move.
>>
>>47083523
Dark Reapers with krak. falcons. crimson hunter. fire prism.
>>
>>47083136
These faq's have waaaaay more changes than 6th to 7th ed.

Games Workshop has their head so far up their ass I dont even bother playing anymore. I just paint my 40k stuff and play Infinity/board games. Playing 40k is about as fun as drinking hot piss.
>>
Is plasma necessary vs Eldar? I have never played vs them.
>>
Is it even worth showing up for game day with my Dark Eldar at this point? They're my main army, all I got are small allied detachments of other stuff I run for fun. I honestly have no idea how I could make a competent list without relying on jinking.
>>
>>47083765
Buy some Space Marines :^)
>>
>>47083765

Take Eldar/Harlequin allies.
>>
>>47083755
No, you most of the eldar are fragile unless you go against a full wraith elder army you won't need that much plasma.
>>
>>47083755
No.
Their saves range from 5+ to 3+ for the hardest, t3 and 4+ is the average infantry, which Hbolters and Hflamers eat up merrily.
>>
>>47083738
>krak.
Anon... I have bad news.
>>
So skyfire blast weapons can target flying stuff but still can't hit it? what the hell is the point of that?
>>
>>47083734
>FAQ doesn't change that. SS Still can't move.
This guy
>>47083413
Says otherwise
> immobile models getting a specific exemption allowing them to move away in this case
>>
>>47083787
I have both and they outshine my Dark Eldar while simultaneously being less fun. I love the Dark Eldar fluff, their models, and their playstyle, but I can't get over the absolute dogshit rules now.
>>
Is it even worth showing up for game day with my Tyranids at this point? They're my main army, all I got are small allied detachments of other stuff I run for fun. I honestly have no idea how I could make a competent list without relying on flying Monstrous Creatures that I don't own.
>>
>>47083819
Sneakily hitting the invisible unit next to it.
>>
>>47083672
But the Killblasta has a 58% chance of penetrating the Knight from 72" range, and doesn't really have a chance of penetrating the Killblasta unless he's taken the Thermal Cannon and he's in Melta range.
>>
>>47083819
Maybe you're in some dumb contrived scenario where the flying thing is next to some unit with invisibility cast on it.
>>
>>47083765
Unfortunately deldar weren't supposed to survive any other way beyond hiding and shooting but since most of the armies have reliable ways to ignore cover it won't matter, we're screw on the current configuration of our army, low T, saves, armour, were are probably closer to orks now and below CSM.
>>
>>47083812
Oh!, do tell, I'm interested on eldar misery.
>>
>>47083618
A lot. Not sure how you want it quantified but they had characters, artwork, and lots of passages describing their actions.
>>
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>>47082657

>Anti-aircraft Stormsurge.
>Main cannon can now hit every flyer.
>>
>>47083636
We get it bro, you like the Ultras. You arent rustling anyone up, so you can dial it back now.
>>
>>47083886
Blast can target them, but can't hit them
>>
>>47083856
I mean I guess I could be "that guy" and just pretend the FAQ doesn't exist and play like normal. If anyone called me on it and demanded I play it straight I could... idk. Slap 3 Grotesqueries in a 1500 point list?
>>
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>>47083903
>>
>>47083903

I'm sure it means Blast without Skyfire can't target flyers.
>>
>>47083929
He's right.
>>
>>47083929
GW is really good at writing rules.
>>
>>47083924
Brainstorm up some fixes, ask people to playtest them with you. GW's a shit game company, and people need to stop treating their rules as sacrosanct.
>>
>FAQ guts dark eldar for no reason whatsoever other than shits and giggles
>all the problem factions are entirely untouched by it with the exception of the flesh tearers organ donors going away
fuck this gay earth
>>
>>47083929
SHAS'O, target that valkyrie over there
>but master Ethereal, there is no way the blast way
Don't care, I just want to scare the Gue'la hiding inside.
>>
>>47083975
>>all the problem factions are entirely untouched by it with the exception of the flesh tearers organ donors going away
Hey, that's actually a HUGE chance. The Imperial Superfriends are a lot less powerful if only the Space Marines can ever board the drop pods.
>>
>>47083812
>>47083873
he might be implying that dark reapers can't take krak missiles. Which is technically true, as they get starshot missiles, but those are identical in stats.

or maybe saying that krak missiles are worthless, which has not been my experiance.
>>
>>47083839

That's silly.

the bad kind of silly.
>>
>>47083997
No, just the chance to krak missiles in the new FAQ
You can only have a single model use his krak in melee, so some people are decrying the end of krak
>>
>>47084005
You'd have to hit Invisibility pretty hard with the nerf gun before you can start saying that invisibility nerfs are bad.
>>
>>47083975
it nerfs were rules clarifications that should have been expected.
Deldar are fucked over by a codex that's poorly written for the edition it was produced in, but the rules should have been expected.
>>
>>47083966
I mean while we're making up house rules we might as well be playing a different edition. Personally, I like 4th and 5th.
>>
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>>47082433
does anyone have Tyranids 3rd edition's last fluff pages, mine is missing some.
>pic relatus
>>
>>47084032
How about Invisibility is now WC4
Or WC5?
>>
>>47083992
>not using Electrodisplacement or Warpworld to get a turn one charge
>>47083975
Anyone that didn't expect the Jink thing to be fixed is beyond retarded.
>>
>>47084027
krak missiles weren't effected by the FAQ. only the grenades.

I can now see what joke you were going for, but since it makes no sense until you explain it, its a terrible joke.
>>
>>47084038
That's also an option, but it's not like 40k has ever been balanced.
>>
>>47084038
try the 5th ed codex with the new core rules. I'm not saying it's still gonna suck... but it's still gonna suck.
>>
>>47084090
This is true. I don't expect it to be balanced, I'd just like to be at least mid-tier just once.

I might double-down on the Grotesquerie thing. I'm already known as a tough player with my Dark Eldar, shit as they are against half the codexes in print. As long as the game is slanted against me, I guess I can use that to my advantage and take people by surprise with 18 of the T5 fuckers.
>>
>>47083845

Yes, the Knight has a 4++ against shooting attacks.

Also I don't see a Kill Blasta stopping a Knight before said Knight reaches it for melee.
>>
>>47084032

I didn't say nerfing invisibility was bad or should be viewed as bad, znd implying it was not my intent.

It's the getting around it by merely pretending to shoot at a nearby flyer that's silly.
>>
>>47083924
Covens is actually the only sensible way of playing deldars right now.
>>
>>47084038

>liking 5th edition over 7th edition

what is wrong with you?
>>
>>47084157
Covens might as well be an entirely separate army. They play differently, they handle differently, and they even look different.
>>
>>47084068
I'm not the same anon, and I just mistyped grenade as missile tho
>>
>>47083873
>>47083997
My mistake, I was thinking of krak grenades. Wasn't aware we were talking about launchers, I don't play eldar.
>>
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>>47084027
>melee
>dark reapers
>>
>>47084054
I have a better idea gid gud
>>
>>47084170
Almost every army was equal back then except grey knights and there weren't any bullshit psyker powers and shit formations.
>>
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>one meltabomb a phase
Huh. So I guess my 50-man Guard blobs need to worry about MC's a bit more now. We get one meltabomb attack instead of five.

And what's the point of Demolitions doctrine on Veterans If everyone gets a meltabomb but only ONE guy can use it...

I'm not mad about it...my Russes are now much tougher. I'm just...I dunno.
>>
So I just had a brainwave.

Since new FAQ trumps old FAQ, the Shadowshield now gets to take a FNP if it rolls a 1. If I take an Archon and stick it in a Grotesquerie with a Haemonculus and have a Chronos nearby, I can use the Archon to tank. A 2+ invul rerollable on a 4+ defending a massive blob of Grots might be something worth doing.
>>
>>47084321

>one meltabomb a phase

I guess that's slightly better for Walkers.
>>
>>47084321
I'm not sure on this ruling, because it makes no sense with how a lot of units are set up
>>
>>47082531
Wait what are you talking about? Of course they can begin embarked...
>>
>>47084300
>Almost every army was equal back then
>Except Grey Knights, Necrons (before and after their update), Dark Angels, Black Templars, Demons and Eldar
>>
>>47084346
>Of course they can begin embarked...

nope, not anymore.
>>
>>47084346

NOT ANYMORE
>>
>>47084346
The FAQ specifically ruled that battle brothers cannot begin embarked on transports from other armies. Unless it specifically related to Dedicated Transports, as the Raiders/Venoms are Fast Attacks for Dark Eldar.
>>
>>47084346
Did you not read the FAQs or are you just a twat?
>>
>>47084321
>And what's the point of Demolitions doctrine on Veterans If everyone gets a meltabomb but only ONE guy can use it...
When your guys die it's better if everyone knows how to use the bombs.
>>
>>47082514
>Can I have an Unbound army comprising nothing but buildings?
>No
fine I'll take one scout squad
>>
>Heldrake buff

Nice.
>>
>>47084300
>Almost every army was equal back then

So what you're saying is, you started playing 40k in late 6th edition, have no idea what the fuck you're talking about, and are blabbering about complete nonsense because you are a naturally salty person and feel like refrencing editions you've never played will make your unfounded salt seem credible?
>>
>>47084321
>And what's the point of Demolitions doctrine on Veterans If everyone gets a meltabomb but only ONE guy can use it..

bomb guy can't get sniped out.
>>
So, now that you have measure diagonally for different heights, are towers the worst place for snipers?
>>
>>47084450

>best way to field snipers is in massed groups
>elevation is bad for them

wew
>>
>>47084359
>>47084370
>>47084373
Well it does say Transport. I assumed they meant dedicated. I may have misread one of like 200 FAQs. This literally just came out today. You autists need to chill.
>>
>>47084450
no. You should still have good range, and can see over the cover.
If anything, measuring up to the sniper should protect them better from shotter range counter shooting.
>>
>>47084430
I started at the end of 3rd Ed, I remember the eldars star cannons, I remember the rhino russ, chaos 3.5 and fish of fury, back then at least all armies were competitive and we didn't had shit problems like orks and deldars on their current state.
>>
>>47084430
I mean I personally liked early 6e the best, before Fliers got to out of control

>granted Vendettas were gacky.
>And the Necron flying cheese existed

But overall I dug it.
>>
>>47084045
The one in the OP works on my end.
>>
>>47084146
Keep in mind that there's entire armies at play here. While the Killblasta is dropping blasts that can hit the entire opposing team, the Knight will be tarpitted and dealing D6+6 unsaveable damage to a single Gretchin model.
>>
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I'm glad the FAQ clarified that WAAC reading that let Chapter Masters take more than one relic.

Marinefags eat shit.
>>
>>47084514
Wtf are you talking about? The only worth relic is the shield eternal, everything else is trash.
>>
>>47084486
In 5th edition? Yes we did, Dark Angels and Black Templars are one example of armies that were so out of date they required SEVERAL pages of FAQ to be playable and they still got their asses kicked by a proper 5th ed codex, Necrons were on a similar boat.
>>
>>47084514
The death of Buff-mander?
>>
>>47084514
And also nerfed a dozen plus viable hq builds for other armies, orks included.
>>
>>47084544
They dealed better back then than the currently drowning orks, tyranids and deldars, GW might as well squat them since nobody would like to play those way below standard armies.
>>
>>47084514
literally nobody did that anyway

im glad the faq made krak grenades and meltabombs worthless, good gameplay.
>>
>>47084573
Nah. Tau's relics get a special clause allowing them to take multiple on the same model.
>Because Tau
>>
>>47084573

no, the buffmanders unit profile specifically does not he can take multiple sig systems.
>>
>>47084573

The Relics in question clearly say that you can carry both at the same time.
>>
>>47084573
>unless specifically noted otherwise.
Tau are the only codex where they are specifically noted as being able to take 2 relics.

People will try to squeeze in some others with the whole 'may replace a weapon' wording, but that doesn't specifically say they can take more than one. The tau one outright says, up to two. So they can take 2.
>>
>>47084602
Could you repeat that in English?
>>
>>47084619
It says

>go and read the Tau Codex
>>
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>>47084612
>>47084602
>>47084601
Suckers
>>
>>47083520
Sweat doesn't smell. What smells is the bacteria in the sweat. Sweat itself will only smell if you're a curry nigger.
>>
>>47084593
>my meta is every meta
numerous orc and nid plays in my area, and CSM. The SM players don't take advantage of the crazy bs, the eldar player doesn't run wraith.

The imbalance is real, but like every game ever, it's the people you play with that have the biggest impact on the fun.
>>
>>47084514
Unfortunately this nerfs many armies that are already bad. My warboss now needs to choose between lucky stick or eternal warrior.
>>
>>47084507

>tarpitted

Till the Stomps occur anyway.

>>47084595

Take it that means the same for EMP and Haywire Grenades then?
>>
>this relic meme

THIS HAS TO STOP. EACH CODEX BAR ORK AND NECRON SAYS YOU CAN TAKE MULTIPLE ONES BECAUSE AN ITEM REPLACES AN ITEM.

THE BURNING BLADE REPLACES PISTOL/CHAINSWORD FOR EXAMPLE.
>>
>>47084595
Not like in 30k melta-bombs were a major source of reliable anti-tank weaponry since armoured ceramite was rampant and certain units could get improved defences, like spartans with their flare shields (-1 str. to attacks, -2 if they were blast/template).
>>
>>47084514
Grey Knights could only take one relic per guy so it doesn't hurt me mucho.
>>
>>47084668
25% chance of removing models and about 70% chance of dealing wounds. The wounds are AP-, right? Either way, it's easy to spread out around a model as large as a Knight.
>>
>>47084672
>THE BURNING BLADE REPLACES PISTOL/CHAINSWORD FOR EXAMPLE.

>Relics List says: "Only one of each Chapter Relic may be taken per army. A model may replace one weapon with one of the following"

Means you get to replace one weapon for a Relic. Not one weapon for each you want to take.

Further, the model has to have the datasheet option to take items from the Relics list to begin with. Off the top of my head, I can;t think of any Named/Unique characters in C:SM that can even take options

If you replace the pistol with the Burning Blade, that's all you get to replace on that model, Marinefag. And you wouldn't be able to take the Burning Blade on, say, Sicarius, to try and double sword.
>>
>>47084514
I'm gonna miss axe of blind fury + daemonheart, even though it was only legal for a short time
>>
>>47084759
No fucking shit.

Yeah "one of the flowing" not "only one of the following". It's called English.
>>
>>47084491
Thanks.
>>
I'm finally getting tired of my orks and want to start an IG with skitarii allies. Here's a list I drafted from the units I plan on buying.

Thoughts ? I'm not an experienced IG player and nobody plays them at my lgs either so I don't have much reference.

Primary Detachment: Astra Militarum

HQ
Leman russ Squadron – x2 Demolishers, x2 HF sponsons, Tank Commander 390pts

Troop
x10 Veterans - x3 Plasma Rifles 105pts
Chimera 65pts

x10 Veterans – x3 Plasma Rifles 105pts
Chimera 65pts

Fast Attack
Valkyrie – Multiple rocket pods 135pts

Valkyrie – Multiple rocket pods 135pts


Allied detachment: Skitarii Maniple

Troop
x10 Vanguard – 2 arc rifles 130pts

x10 Vanguard – 2 arc rifles 130pts

Heavy Support
x2 Onager Dune Crawler – 2 Neutron laser 230pts
>>
>>47084672
sorry friendo, but no more burning blade eternal warrior for you :)
>>
>>47084697
Armored ceramite doesnt work againts melta bombs, they were very good AT.
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