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For House & Dominion: Civil War [spoiler]Quest[/spoiler]
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For House & Dominion: Civil War Quest

http://houseanddominion.wikia.com/wiki/House_%26_Dominion_Complete_Archive
http://suptg.thisisnotatrueending.com/archive.html?tags=House%20and%20Dominion

https://twitter.com/ThatSlowTypingG


You are Sonia Reynard, Baron of Rioja. One small world among many in the House of Jerik-Dremine. From it you control the fates of a dozen others in the so called Smuggler's Run. With your new position you have the opportunity to become one of the most influential people in your House.

It is from this world that you draw your fleets and armies from. Both have seen their share of action with anti-piracy actions, the battle of Magdalena, and a follow up planetary assault. Elements are deployed elsewhere helping to strengthen your allies while others have been recalled to the capital.

As the Dominion slips deeper into civil war you and those under your command have been fighting to protect your little corner of known space. The war has returned to the DRH1 Relay as you and your allies attempt to take advantage of temporary weakness shown by House Bonrah. You don't know if this will accelerate plans of theirs and House Nasidum to invade the area early in the next year. At the very least it will deny them an existing supply base for their fleet when it arrives.

Knight Captain Katherine Drake is your fleet's Wing Commander, leading sections of the fleet when you feet it necessary to split up. Knight Captain Kim Yu Chung has been assisting with this, largely deploying with your siege forces.

Uyi Rna is the General of your Army and has been overseeing large scale assaults when capturing planets and outposts.

Wiremu Tama is the admiral of your Fleet. He's been acting as an adviser and helping to coordinate use of starfighter forces.

Fadila Saqqaf is your leading diplomatic adviser. Her connections have been stirring up dissent on worlds loyal to Bonrah.
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Chide Dlam'ard, the Governor of Rioja is working with other Governors to help fortify your worlds in your absence.

Anyone wishing to discuss /qst/ issues are directed to go here.
>>>/qst/5
Meta discussion and trolling regarding qst in thread should be filtered, ignored or reported.



With the declaration of war against House Bonrah, Jerik-Dremine and its allies in the relay have begin an invasion of Bonrah space. Your forces have swept through their allied Minor Houses completely overwhelming their fleets and defenses.

Bonrah has begun to retreat to their few habitable worlds in the region conducting scorched earth tactics to deny resources to the invading fleets. Meanwhile their most valuable starships are seeking refuge beneath the planetary shields of their strongholds where they will be difficult to dislodge.

Faster ships better suited to hit and run attacks have gone into hiding for the moment. This will complicate things if the Bonrah fortress worlds are blockaded or laid siege to as supply lines may come under attack.

Up until now your numerical superiority in the region has been helping to ensure swift local victories against more isolated locations that are resisting. Bonrah reinforcements could reach the area in as little as 5 or 6 days but at the moment you have little information on their other movements.
>>
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Your forces have recently captured a logistics base before the station crew could scuttle the supplies being held there. Drake's fleet likewise took a nearby sensor array, though not before a portion of the sensors could be evacuated to parts unknown.

With scorched earth tactics intensifying the Ruling House and Ber'helum agree that the fleets should move with all speed to secure remaining locations.

While you, Drake and Kim have been leading fleets this far in the invasion you have others are your disposal if you want to further split up your units further. Admiral Tama could easily lead carrier groups on his own and many of your squadron leaders haven't had less opportunity to show their skills.

How do you want to divide up your fleet, and which targets do you want to focus on?

Current force strength

1x Neeran Fast Medium [Outer Heaven] (+Athena escorts)
2x Shukhant (New Model, no upgrades)
1x Kilo (Torpedo battery upgrades)
1x Helios AM Torpedo launcher

4x Battlecruiser / Fast Battleship
1x Bombard class plasma Frigate Wing

1x Attack Cruiser Wing(72)
1x Attack Cruiser Squadron (12)

3x Mixed squadron (Afterburner)
5x Assault Corvettes Wings

2x Carrier Group

Army:
8x Assault transports (Attack cruiser speeds)
1x House Carrier

~650,000 troops (+150,000 on occupation duty)

Special forces:
1x Recon Team
2x Commando team
>>
>>47023871
Do we have an idea how strong the Bonrah fleet close to the nav station is?
>>
Looks like half of Bonrah's battleships and battlecruisers are there, 3 squadrons worth. There's also 4 mixed attack wings and a few squadrons of older Knight class cruisers.

The mixed wings have been bulked up with older Dominion Frigates. It seems they didn't have time to equip them with newer Firestorm II's.

The Knight class ships are mostly covering evacuations from nearby worlds and bases. Probably forming up a convoy of civilian ships to jump into Terran space.
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>>47023622
For house and Dominion!
>>
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>>47024187
Okay, thank you.

I would like to suggest the following:
1. We split off the units best suited for raids and fast attacks.
2. We meet up with the one allied flied at that shipyard/military base.
3. We leave some of the heavier assets to attack that installation while most of our forces move on towards the remaining Bonrah fleet.
4. We split off a smaller fleet to take care of the other shipyard/military base on the way.
5. We engage the the Bonrah fleet close to the nav station with our remaining ships.

Would our allies be okay with that?

Let Drake and Kim decide who's best suited to lead the units acting independently.

Without knowing the makeup of the allied fleet, I'd suggest to let at least a carrier group, the ACR squad, one of the DA/CRV wings, and two of the afterburner squads roam on their own.
>>
Shit son. Living dangerously on /tg/. Not joining the exile to anonkun?

>>47023871
In any case. Disregard anything but the enemy colony now. We need to dislodge the enemy fleet from it right now before they can land more ships on it. Cause I really don't want to use asteroids to bombard them.

However we should move perhaps two or three wings to raiding/counter raiding duty.
>>
For house and mofo Dominion!

>>47023871
Focus all of them on the colony right now. After that fleet is done for we are free to act pretty much however we want.
>>
>>47024522
>>47024630
Why are you people so focused on that colony? I don't understand why we'd waste our fleet on slowly chipping away a planetary shields.
>>
>>47023622
FOR HOUSE AND DOMINION
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>>47024460

>split off the units best suited for raids and fast attacks.
All of the mixed and attack cruiser units fit that bill with their more powerful alpha strike.
That's about 10 squadrons.

You can also equip some of the assault corvettes with afterburners if you wanted to increase those numbers.

>Would our allies be okay with that?
They would be, but they'd want to send a fleet from the colony closest to you.

The rest of the Run Alliance are planning to send their Heavy Cruier (with escort) to the nav station as soon as they've finished mopping up the site of their recent battle. They don't know how long that will take.

>>47024522
>Disregard anything but the enemy colony now.
>>47024630
>Focus all of them on the colony right now.

>However we should move perhaps two or three wings to raiding/counter raiding duty.

Split off Drake for raiding with the attack and mixed in addition to 2 assault corvette wings.
Everyone else proceeds to link up with a friendly fleet, either for colony or fleet raiding. Since the nearest fleet available to move out with you is near that colony you can meet up there.

Is this adequate?
>>
>>47024818
>raiders
I think sending a carrier group along for prolongued sieges or station attacks might be a good idea.
>>
>>47024728
Because the sooner it falls the sooner we can free up fleets from it and focus them on the last enemy colony. Freeing up ships to anti piracy duty as well. Also not all the ships are under the shield yet if I have gotten it right?

>>47024818
Acceptable. Time to make this colony burn.
>>
>>47024818
Sounds good to me.
Also, FOR HOUSE AND DOMINION!
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>>47024868
Carrier group added. Drake will try to put them to good use.

You fleets jumps to the nearest enemy colony informing the RH Fleets that you'll arrive soon to attack the remainder of the enemy fleet. With the promise of reinforcements to the RH Fleet's move in, careful that they have enough ships even without you. They're positioning for micro jumps in system by the time you arrive.

Most system traffic has fled or retreated to smaller civilian outposts through the system. Aground the colony itself traffic remains a flurry of activity. Civilian ships are hurridly either seeking shelter or trying to get far enough out of the gravity well to jump.

Enemy Corvettes and Frigates make up most of the traffic between the stations and the surface, evacuating personnel and supplies.

It looks like two squadrons of battleships and battlecruisers are still in orbit. Tugs are attaching additional repulsors to allow a more safely controlled descent into the atmosphere. One that wouldn't require lighting off the fusion drives.

"Three Medium cruisers from their fleet are already on the surface, along with at least two carriers and a number of ships from Bonrah's allies."

>Your orders?
>>
>>47025621
User our attack corvettes and assault cruisers to engage the remaining military ships.

Are the bases in orbit modular? What other defences are there?
>>
>>47025621
We attack the southern base with the full force of our ships. We approach aggressively since we do not want more ships to make landfall. Big ships focus on big ships. Fighters deploy right away and prepare to intercept enemy fighters from the surface and possibly the station. Do not fear ship wreaks falling into the planet. It will only help to drain their shields.
>>
>>47025747
Stations in orbit are semi-permanent models expanded with modular sections. They're not much stronger than a modular station of the same size.
Armament consists mainly of heavy phase cannon turrets, though the south one does have a torpedo battery upgrade.

Surface based missile silos make up part of the planetary defenses along with a number of heavier than normal particle beam and laser turrets.
>>
>>47026015
Thanks. I'd suggest to engage the remaining hostile ships with fast attack ships, and to secure the stations with our heavier elements before they can be destroyed (so we can relocate them away from the planet).

After that we move on.
>>
>>47025967
>>47026068
Focus J-D assets on the southern station while bulk of RH attacks North. Rest of theirs will assist your group.

>Big ships focus on big ships.
Do you want some of your faster elements to go after the battleships in lower orbit? Or play it safe with sending larger ones against them?

Also, use the Helios AM or keep it from launching torpedoes near the planet?
>>
>>47026484
>Also, use the Helios AM or keep it from launching torpedoes near the planet?
Keep it away from this engagement.
>>
>>47025621
What's the specks near the stations and the strikes?
>>
>>47026484
Send both big and fast elements of the fleet after them. They are the price here since the Mediums are already on the surface.

No using the AM torpedoes near the planet. You all heard Kim.
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>>47026635
Scattered individual ships. Mostly the older corvettes and frigates conducting evacuation efforts.

>>47026540
>>47026637
Roll 3d20 for going fast.

News updates.

Investigators have determined that the recovered name of the one of the station attacker terrorists is an anagram for Marson Edect. Interestingly enough it was a woman's name. They believe he may have killed another person and assumed their identity before faking his death. The Alliance is continuing to look into the matter.

Company news:
RSS has finished refits for a dozen Lance class cruisers for Ber'helum who immediately sent them to the DRH 2 relay. Bonrah forces there have launched a full offensive and appear to be using large amounts of of their SP Torpedo reserves to swing things in their favour.

Your House is going to be selling more of the advanced cloaked ships to a few of the Major Houses.
Because of this I'm looking for a class name to use for them since "Advanced Cloaked Ship" doesn't lend itself well to repetition. I was thinking something owl related due to their stealthiness.
https://www.youtube.com/watch?v=-WigEGNnuTE
>>
Rolled 5, 15, 13 = 33 (3d20)

>>47026825
>>
Rolled 5 (1d20)

>>47026825
>RSS has finished refits for a dozen Lance class cruisers for Ber'helum who immediately sent them to the DRH 2 relay.
To that new modification we saw Ber'helum use?

> I was thinking something owl related due to their stealthiness.
Considering the Republic seems to have cornered the market for bird of prey inspired ship classifications, why not deep sea predators?

>Roll 3d20 for going fast.
1
>>
Rolled 12 (1d20)

>>47026987
2
>>
Rolled 19 (1d20)

>>47026987
3
>>
Rolled 2, 20, 1 = 23 (3d20)

>>47026825
God dammit. Third time.... action!
>>
>>47026825
For the name how about Surnia?
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>>47026825
Strigidae, or a part of that. Its the Latin name for the True Owl family.

Always thought Nocturn and Penumbra would be good for it too.
>>
>>47027486
>>47027248
Both interesting. Adding them to the list.

The combined fleets jump in system, using the gravity well to drag you back to real space. Station defenses open fire on the fleet immediately, though with so many ships even you cant tell if they're doing much damage.

Frigates moving in to dock with the station are caught by surprise, their crews obviously trying to decide if they should run for the surface or count on the station for protection. That indecision costs them and many are crippled in the opening of the engagement.

Corvettes on the other hand must have started pulling back just as the fleet was accelerating to jump. It will be difficult to catch them.

Your command ship and another fast medium from the Ruling House burn hard towards the Battleships and fleeing corvettes. Your battlecruisers and some of the assault corvettes also head in from different angles.

A torpedo and phase cannon barrage from the station is thrown in the direction of your Medium. Along with other fire focusing on you it's enough to drop the main shield and spook the helmsman into breaking off. It's just as well he did, as five SP Torpedoes blast craters in the port side armor.

Tama vectors in starfighters to target the launchers in response.

Your fleet's much smaller and faster ships have little such difficulty, rocketing in towards their targets. Those equipped with afterburners are actually able to overtake the corvettes, disabling two squadrons of them.

The Great Devourer leads the charge among your battlecruisers, the main gun scoring a critical hit on drives of an old Apollo class. Others soon take crippling levels of damage as well, though that doesn't stop them from trying to return the favour. A few of your ships are forced to break off but that matters little. The enemy battlecruisers are now falling out of orbit.

>Cont.
>>
A hole opens in the planetary shield large enough to allow the crippled ships. Not your first choice had you been PDF commander. Given their low speed an altitude to begin with their rentry isn't going to be a firey death for the ship hulls but instead rain deadly debris onto the surface.

Starfighters don't seem to be pouring out of the hole in the shield. The few you can detect staying well back in safe areas.

Do you want your closest ships to try to exploit the gap in the shield? While not officially rated for atmosphere some of your BC's and fast battleships could maintain altitude. A few of them have LST's with Marines aboard.

>Your orders?
>>
>>47028054
Can we drag the damaged hostile ships out into space using tractor beams?
>>
>>47028054
Keep up the fire through the hole in the shield. Try to hit those ships making it trough for more damage to the surface. If we are lucky they might hit a shield generator or cause a hole in the shield that we can more easily abuse when more ship arrive here.
>>
>>47027486
Striga, or Witch Weed is a parasitic weed that destroys crops. So we can officially call them Striga, refer to them as Witch Ships and have a nice theme of them sneaking and and wreaking havoc on the enemy.

They're also a woman that suddenly transforms into a monster in the Witcher series.

Also sounds like Striker somewhat and is less cumbersome than Strigadae.

>>47027981
Could we fire regular torpedoes through the hole and make the debris fallout . . . Worse somehow? I imagine ships exploding in the atmosphere are bad. Also not technically from our weapons, so technically not a war crime.

I just think that our bigger ship guns will still be useless below the shields, so if we are to rush it we should use whatever ships have the best point defense and . . . Do we have any fighters in positon?

Otherwise yeah as much firepower as we can get away with to make a mess of those remaining ships to try and cause a technically not a war crime event.
>>
>>47028095
Or make the crash worse!
>>
>>47028054
>>47028322
Continuing, depending on how much of a mess we make we should try a marine drop on the shield generators afterwards. I just can't help but be wary of why they would do this though so that's my second plan.
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>>47028095
Not many due to the need for you ships to not crash into the shield. None would be much safer for them attaining a safe orbit.

>>47028248
>Keep up the fire through the hole in the shield.
Any missed shots through the open shield has a good chance of surface impact.
>Try to hit those ships making it trough for more damage to the surface.

>>47028322
>Could we fire regular torpedoes through the hole and make the debris fallout . . . Worse somehow?
Your House does still use older nuclear warheads. They're way cleaner than 20th century nukes but still produce some fallout.
I guess if you were going for war crimes you could strap uranium to them but that would take a few minutes more than you probably have.

>Do we have any fighters in positon?
They're closer to the station.

>as much firepower as we can get away with
Nearly any starship grade weapons fire striking the surface is more than you can get away with.

>>47028387
>try a marine drop on the shield generators afterwards.
There are starships parked near most planetary shield generators protecting them with secondary shielding. They could attempt to reach ground level and push through the shields.
>>
>>47028561
>There are starships parked near most planetary shield generators protecting them with secondary shielding. They could attempt to reach ground level and push through the shields.

How much of a garrison would be there? Worst case scenario.

>war crimes
No. We follow the factions treaty.
>>
>>47028591
>How much of a garrison would be there? Worst case scenario.
500-1000 from each Frigate sized ship on the surface? All planetary shields have a small PDF Garrison, though the size of them can vary from a basic security detachment up to a division.
Medium cruisers normally start at 1500 troops and go up from there.
>>
>>47028695
Okay, let's not put any ships under the shield in that case, just doesn't seem worth it right now, especially with other ships putting up smaller separate shields to cover the installation.
>>
This looks like most of the options.

[ ] Pull BC's back to safe distance
[ ] Attempt to drag crippled ship(s) into low orbit
[ ] Continu firing on crippled ships
[ ] Send LSTs from your BC Squadrons through the gap
[ ] Send your BC squadrons through the gap
[ ] Bombard generator facilities with starship grade weapons
[ ] SP Torpedo generator facilities
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>>47028980
Would it be possible and effective to mostly evacuate one of our bigger ships nearby, and carefully crash it into on of these shield generators?
>>
>>47028980
>SP Torpedo generator facilities
Wait what?
>>
>>47028980
>[X] Pull BC's back to safe distance
Instead of wasting our time here at this planet, let's just do what our allies decided would be best. Let's grab all the stuff that's not already hidding or protected by multiple layers of planetary shielding.

>>47023871
>With scorched earth tactics intensifying the Ruling House and Ber'helum agree that the fleets should move with all speed to secure remaining locations.
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>>47028980
>[x] SP Torpedo generator facilities
Don't forget to mix in a bunch of decoys too.
>>
>>47028980
[x] Anti-matter.
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>>47029046
>bigger ships
>carefully crash it into on of these shield generators?
I'm going to say no. The biggest ships you have that are actually rated for atmosphere are your assault transports.

>>47029056
>SP Torpedo (the) generator facilities
>Wait what?
I wanted to make sure there was a 10/10 on the war crimes scale for comparison.

>>47029236
This will require confirmation.
>>
>>47028980
>[X] SP Torpedo generator facilities
>>
>>47029289
Wait, torpedoes violate the convention? Damn it. What about our Mass Driver point defense systems. Didn't we skirt the convention by using those last time?

Alternatively, can we use tractor beans to push the crippled ships into the shield generators or other ships? I mean, it's one thing to carfully land a ship. It's another to prevent a ship land on it from fucking it up.
>>
>>47029289
And here I was thinking it was an actual SP Torp producing factory on the planet.
>>47028980
[ ] Pull BC's back to safe distance
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>>47029369
>Wait, torpedoes violate the convention?
Torpedoes start at about 3-5 times the explosive yield of your ship-to-ship nuclear warheads.

>What about our Mass Driver point defense systems. Didn't we skirt the convention by using those last time?
Their kinetic impact is rated below that of nuclear grade weapons. Which means that while they okay as far as the treaty is concerned, they won't penetrate starship grade shields.

>can we use tractor beans to push the crippled ships into the shield generators or other ships?
If nothing else happens along to divert their course, possibly.
>>
So we may or may not be split between actions.

Grabbing some food. Voting is open for 15 more minutes.

[ ] Pull BC's back to safe distance
[ ] SP Torpedo the generator facilities*
>>
>>47029946
>[ ] Pull BC's back to safe distance
No war crimes. I can't believe we even need a vote about this.
>>
>>47029946
>[ ] Pull BC's back to safe distance
We should keep a stock of SP Torpedo's modified for kinetic strikes from now on.
>>
>>47029946
>[ ] Pull BC's back to safe distance
>>
>>47029946
>[ ] Pull BC's back to a safe distance
>>
>>47029946

> [ ] Pull BC's back to safe distance

> Tractor crippled ships to where they will do the most damage

Might as well, costs us nothing. Tractor and retreat.
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>>47029571
>(Mass Driver system) won't penetrate starship grade shields.

...out of curiosity, how much average mass would a continuous, focused stream of projectiles need to slowly overwhelm a particular section of shields? Not necessarily trying to apply it here, but the idea of setting up a long-gunning artillery facility on a local moon or (carefully) redirecting an asteroid belt might be aesthetically pleasing to me...
>>
>>47029946
> Mass Driver targets of opportunity while pulling back.

Or is every military installation shielded? If so, take out transportation corridors and factories.

Or is that a war crime? Like, bombing cities?
>>
>>47030506
Actually, as a follow up, how far out from the planet's gravity well are the shields set up? Does debris effectively end up piling up on top of them? Is it ejected into low orbit or is there a filtering mechanism where inert mass slowly drifts through the shields as they cycle?
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>>47030601
IIRC slow projectiles pass through them, like REALLY slow stuff. High energy objects are what get repelled.
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>>47029946
Remind me, how effective are concentrated solar emission strikes (massive arrays of reflective microsatilites) at penetrating or overwhelming solar shields and what do they rate on the war crimes scale? Because that kind of seems like the go to prolonged passive attack for a long turn siege, turn the lights off or turn them ALL the way up.
>>
>>47030764
*overwhelming planetary shields

Typo...
>>
>>47029946
[X] Pull BC's back to safe distance
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>>47026825
>They believe he may have killed another person and assumed their identity before faking his death.
Maybe some cloning or digitalization shenanigens?
>>
>>47029946
[x] Antimatter
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>>47026825
>looking for a class name
Nighthawk, Vulture, Raven...
>>
>>47029972
Sonia has long struggled with the Factions treaty, doubting it's value at times.

>>47030506
That would require me to no longer have a nebulous unknown about of damage a shield could take. Plot wise it'd be a pain in the ass.

>>47030764
Faction built shields will polarize to block out radiation to some degree. This increases if levels of a particular wavelength are harmful. If planetary shields stay up long enough it can impact weather and growing seasons, though some light will still get through.
Surakeh had it's shields up for an extended period before its capture which caused plenty of problems in the short to mid term. If so many people hadn't died from the virus attacks it would have been difficult to feed them all.


All of the friendly battlecruisers pull up from their attack and boost back in into low orbit. Ground based installations begin to launch missiles while lasers and other weapons that can get through the atmosphere more easily begin to paint the ships with fire.

Before long your people are returning to the edge of the gravity well, their point defense warding off the missile attacks.

The rest of the fleets storm the stations, capturing anyone still aboard and securing equipment and supplies. The corvettes are kept busy recovering escape pods from the station as some try to find other ways to the surface. It wouldn't have done them much good. The hole in the shield was quickly closed and there are no signs they'll be allowing anyone in.

Several of the crippled enemy warships were intercepted by HLV's, tugs and other ships already beneath the shield before they could strike major population centers. Anything that couldn't be safely snagged was directed towards the nearest bodies of water.
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>>47031241
Orbit looks to be secure and locked down. No signs of additional ships trying to get on or off the planet.

Sensors are able to give a good indication of the damage suffered from the hail of smaller debris that gets through. Thanks to strudy Dominion civil engineering it's actually not that bad.

"It's a good thing most Houses have regular drills for the emergency shelters." observes Maybourne.

After a quick reorganization the fleet should be ready to move on minus a few ships that need repairs.

Before moving to other targets there was some discussion about changing the orbit of the two stations. What did you have in mind?
>>
>>47031447
>What did you have in mind?
Pull one away from the planet to serve as a supply base for the siege fleet in safe distance from the planet.

Have the other one disassembled and moved somewhere it will be more useful than here.
>>
>>47031241
>Sonia has long struggled with the Factions treaty, doubting it's value at times.
My reading was that we'll follow it until our enemies stop doing so. Then we remind them why everyone signed the damned thing.
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>>47031447
>What did you have in mind?
Lower the orbit until one crashed into the planet unless they decide to surrender. A station the size of it landing in the ocean should be able to cause quite the tsunami
>>
>>47031447
Does it violate the treaty to do a colony drop with the stations?
>>
>>47031241
>Sonia has long struggled with the Factions treaty, doubting it's value at times.
What does the treaty actually stipulate?

When was the last time we broke it? I remember that thing in Shallan space.
>>
>>47031241
>Sonia has long struggled with the Factions treaty, doubting it's value at times.
It's times like this that I realise, yes, when we go on the Neeran offensive, we will most definitely not give them any quarter.
>>
>>47031447
I rather like >>47031530 suggestion. Might want to talk to the siege fleet on if they want both stations or if we could try to move one.
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>>47032185
Can't damage all the nice planets, the Neeran don't seem to care about them, and we'll have to take them for the Dominion to alleviate all this useless internal pressure.
>>
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>>47031745
Probably.

>>47031803
>What does the treaty actually stipulate?
Nuclear SCALE weaponry are banned from use on planets that can support life. (Preferably Faction life) Pretty much anything over 5 kilotons is pushing it.
Terrans and Rovinar liked this for ethical reasons while the Dominion and Iratar liked it for economic reasons.
The Kavarian Union was not an official signatory to the Factions treaty and violated it on several occasions. The Republic did so likewise until the end of the Faction Wars.

There were agreements to ban small fission weapons and dirty bombs though specifics regarding these were not entirely elaborated upon and didn't make it into the official treaty.

Biological and chemical weapons were banned outright or heavily restricted. That hasn't stopped people from finding ways around it.

Yes colony drops / large asteroid impacts against habitable worlds were also banned.
What are you some kind of dirty zeek?
That doesn't stop people from using smaller rocks to damage planetary shields.
>>
>>47031803
We technically haven't broke it.
>>
>>47032231
I want to find the Neeran Prime city ship and use a super-veckron on it. I want to AM a Neeran planet. I want to drop an asteroid on a Neeran planet. I want to Veckron a planet.
>>
>>47032324
This anon is correct. You technically haven't broken it. Damn close a bunch of times though.

>>47031530
>>47032211
The RH Fleet wouldn't be against moving one of the stations out of the system. Hell, you could ask that it be used to build up those stations that were part of your agreement with them. It'd be in their best interests to part with one then.

Moving one into a higher orbit could make it more vulnerable to attack in some ways, but in others it would be harder to micro jump close to it without the edge of the gravity well there to assist.

You could still break it down and use sections of it to bombard the shields.

Any other suggestions?
>>
>>47032318
Sure glad the Neeran teleport beacon ships are not on that list. Sending that blood covered AM torp home via the emergency teleport system would of been a problem.

We will never know what happened with that will we?
>>
>>47032735
>You could still break it down and use sections of it to bombard the shields.
I love edging the lines of War Crimes but I think we will want to salvage useable stations to keep our foothold strong.
>>
Station relocation it is.


Did you guys want to follow this plan to quickly go after other bases?
>>47024460

More allies would try to link up with you closer to the enemy fleet near the navigator station.

Or would you prefer to split up or deploy your forces a different way?

I have to be up early so I'll stop here for tonight. Will resume hopefully around 1PM EST. Other days this week I'll be running from morning through to 4PM.

Tomorrow: hopefully finishing up main combat operations in this theater of operations.
>>
>>47033386
Sure lets keep following that plan.
>>
TSTG, have you considered putting your twitter feed up on the wiki frontpage?
>>
Safety bump.
>>
>>47033386
I would like to do a slow advance that minimizes opportunity for raiding, while co-ordination a rapid reaction force with our allies to intercept and corner any raiding activity with extreme prejudice to begin with.

Honestly they can't react quickly with their landed assets. The best way to deal with a difficult fort is to contain it and avoid it, so we lay into propaganda that Bonrah can but aren't willing to meet their obligation to defend their assets and vassals.

The concern is the cost of asymmetrical warfare. We have to be sure that they a) don't have significant mobile assets to alpha strike us and b) we don't overextended our supply lines. So building local support will go a long way to providing key early warning and tracking data.
>>
>>47037606
>They can't react quickly to anything we do, so let's go as slowly as possible to give them at least a chance.
Is what I'm reading.
>>
>>47034932
This is a good idea and should have been done sooner.
I've added the link. Haven't quite figured out what scripting needs to be adjusted to put the button on.

In the process of searching through admin features I've discovered and enabled a maps feature. Not sure what's involved with that but once I've finished research into the newer exporting options for AutoCAD 2015 I'll put up a much bigger map.

>>47032918
>Sure glad the Neeran teleport beacon ships are not on that list.
The Factions may discuss amendments regarding emergency teleport receiver systems after the Dominion's civil war. A few of the Major Houses have begun to install such facilities on or near planets.
>>
You make some of your salvage craft available to assist in moving the stations if needed then prep the fleet to move out again.

[ ] Hit Yard, split up to go after 2nd yard and fleet >>47024460
[ ] Split off separate fleets to start blockades >>47037606
[ ] Split off separate fleets large enough to hit yards and other targets. Main force goes for fleet ASAP.
>>
>>47041963
>This is a good idea and should have been done sooner.
I would have tried to do it myself but it seems only the account owner can access the necessary details to link the account.
http://community.wikia.com/wiki/Help:Social_media_integration

>>47042682
How much of Bonrah's force is account for as being either disabled/destroyed, or parked on their colonized planets?
>>
>>47042961
>disabled/destroyed, or parked on their colonized planets?
Around 1/3.
>>
>>47043156
>Around 1/3 destroyed.
That's means they have around 6 mediums, 6 BCR/BB squads, 6 elite wings, 10 mixed wings, 20 corvette wings, and 6 carrier groups left.

I think we need a fleet that does at least stand a chance to retreat if Bonrah decides to focus their remaining forces at the nav station.

>[X] Hit Yard, split up to go after 2nd yard and fleet
Is probably the safer option because it will give people more time to catch up.
>>
>>47043266
>That's means they have around 6 mediums [...]
All of their Mediums have gone to ground already. They only had 7 in this Relay at the time of the invasion. They'd sent a fleet to the DRH 2 relay before you declared war on them
>>
>>47043391
Okay, that clears things up. Switching my vote from here >>47043266
to
>[x] Split off separate fleets large enough to hit yards and other targets. Main force goes for fleet ASAP.
>>
>>47042682
[ ] Hit Yard, split up to go after 2nd yard and fleet

Curse work for keeping me from participating and using my phone
>>
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>>47043608
Probably going with this with the lack of players.

Looking for feedback on the House Veritas sublight warship I've been working on. It was supposed to be much smaller than this, closer to the assault corvette. It was heavily based off the Spartanian fighters from LOGH.

It's intended to be a very light weight design, the thin tail fins carrying repulsors for increased exhaust velocity. Uses only a single sublight engine with high maneuver drive.
>>
>>47044079
Is it supposed to be fielded in wall formations?
>>
>>47044167
It can be, though it's not the best use for them. Their high acceleration and the long range of the gun lets the pilot choose their engagement range. Ideally they'd provide long range fire support that few ships would be capable of catching up to.

With only the one fusion drive they're also cheap to manufacture.

Let's get d100's for the shipyards since we'll be skipping over those for the most part.

Roll 4d100
>>
Rolled 46 (1d100)

>>47044324
>Roll 4d100
1

>Ships
Do they come with missile racks? Another idea would be to use those long fins and turn them into quick mine layers.
>>
>>47042682
[X] Split off separate fleets large enough to hit yards and other targets. Main force goes for fleet ASAP.

>>47044079
I have to say it looks pretty neat. With its light weight and high maneuver drives I imagine this is a quick little thing that wouldn't make it easy for invading fleets.
>>
Rolled 47 (1d100)

>>47044374
2
>>
Rolled 97, 99, 44, 65 = 305 (4d100)

>>47044324
Rollin Thunder
>>
Rolled 24 (1d100)

>>47044410
3
>>
Rolled 2, 82, 57, 5 = 146 (4d100)

>>47044324

They remind me of the bombard class a little. However I have a dislike for cheap, poor, mass produced ships.

How well do the handle stress when turning? Cause a ship that long and being so skinny makes it seem like it would handle it poorly.

All in all I would say it would work well for a house that can spare the manpower to field large amounts of them together with enough CQC ships to keep other ships away from them so thay do not get stuck in dogfighting. A house that also wont mind losing them due to the fact that they can't leave a battlefield without other ships.
>>
Rolled 25 (1d100)

>>47044435
4
>>
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>>47044438
>How well do the handle stress when turning?
Better than a V-22 osprey does.
Most of the structure is built around the gunwhich is quite solid so the chances of a severe failure are lower than they could be. While the tail fins boost performance quite a bit, they're still able to operate without them should they be lost for whatever reason.

>97 99 57 65

Your fleets split off elements to deal with the shipyards while the remainder heads straight for the fleet closer to the navigator station.

Kim reports in before you've even reached your destination that the first shipyard has been taken with little resistance.
The second fleet, which have been sent along with most of the Bombard Frigates and a good sized RH force, are still closing on their target.

The Bonrah fleet you're after has relocated to a system closer to the station. They're waiting for additional civilian ships to join their convoy when you catch up.

"Two carrier groups have joined the convoy and it looks like all ships are charging FTL."

[ ] Focus on preparing pursuit jump
[ ] Focus on disabling ships
[ ] Split roles between parts of your fleet (Not all of your fleet will jump at the same time)
>>
>>47045140
Can they jump directly to the nav station? I remember something about the guild not being particularly happy about engagements close to their stations.
>>
>>47045232
>Can they jump directly to the nav station?
Yes. They really only need to jump to a clear area within 5 LY of the station, but the closer they get the less chance you'll be able to jam their transmissions.
>>
>>47045140
>[ ] Split roles between parts of your fleet (Not all of your fleet will jump at the same time)
Have Sonia, the fastes BCR group and 2 elite corvette units try to prevent the right group of civilians from joining the convoy. Everybody else jumps ahead.
>>
>>47045140
I'll throw my support behind this >>47045787
>>
>>47045881
>>47045787

Your ships split off and burn full out towards the civilian group on the right flank. Two wings of assault corvettes are overkill but you want those ships disabled quickly without having to pick up a few million pieces later.

Roll 4d20
>>
>>47045787
[ ] Split roles between parts of your fleet
>>
>>47023622
damn I still have not caught up. Thanks for all teh stories TSTG! Will you be staying here on /tg/ despite the stupid new board?
>>
Rolled 3, 4, 8, 5 = 20 (4d20)

>>47046244
Participate anyways! It'll be fun!

>>47046205
Should have split that pursuit group between both of the two smaller groups.
>>
Rolled 3 (1d20)

>>47046205
>Roll 4d20
1
>>
Rolled 8, 15, 16, 18 = 57 (4d20)

>>47046205
ROLLIN BONES
>>
>>47046279
I dont want to spoil the story for me though. I am still back in the neeran war second tour arc, still sign of svidur were I am though in the story.
>>
Rolled 18 (1d20)

>>47046370
2
>>
Rolled 4 (1d20)

>>47046417
3
>>
Rolled 15 (1d20)

>>47046436
4
>>
Your gunners try to target tougher looking ships or the Knight Class light cruisers with the Neeran phased plasma cannons. Their tendency to blow right through weaker shields makes them too dangerous to risk on the civilians. Perhaps as a result your gunners performance is a bit worse than normal as they take time to carefully line up shots.

Meanwhile the Battlecruisers fire warning shots across the path of the civilian fleet using their larger weapons. It's enough to send ships scattering, breaking the formation and forestalling any chance of them jumping out quickly.

The main convoy meanwhile begins its jump to FTL. The lead elements and carriers are the first to go followed shorty after by each group. Soon the entire fleet has jumped out.

All of your ships that had stayed with the RH group jump in pursuit of them seconds later leaving your unit and anything still nearby.

The disrupted civilian ships are easy targets for the assault corvettes. They deploy by flights, three of them targeting each transport with pulse weapons to knock down the shields. Losing shields and having tractor beams locked on tends to take the fight out of most civilians. In a few minutes most have surrendered.

One of the Knight class ships from the group you targeted manage to escape but the rest are crippled.

Your battlecruisers meanwhile manage to panic a few ships from the other group before the last could flee. The closest squadron of corvettes are able to close in on them before they can make another jump attempt.

"We managed to force the surrender of one tenth of that second group. The ones that escaped headed out on a course slightly different from the main convoy."

[ ] Head after them
[ ] Jump after the main fleet
>>
>>47047197
>[X] Jump after the main fleet
>>
>>47047197
>[X] Head after them
Have Sonia jump after our main fleet if the guns on the medium aren't really suited to this kind of engagement. The rest of our forces pursue the other group. It should give the lower commanders a chance to shine, they handled this attack very nicely.
>>
>>47047197
[ ] Jump after the main fleet
These are the important ships. What direction are they going?
>>
>>47047197
>[ ] Head after them
>>
Oh good, tied vote.

>>47047313
>Have Sonia jump after our main fleet
>The rest of our forces pursue the other group.
Would this be an acceptable compromise?
>>
>>47047569
Sarcasm detected.

I am okay with that.
>>
>>47047569
Sounds good to me.
>>
>>47047569
>Would this be an acceptable compromise?
I'm up for it homie.
>>
>>47047569
Head after the other group. Failing that, the compromise will work for me.
>>
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Rolled 2, 18 = 20 (2d20)

Your command ship jumps in near the two friendly carrier groups. It looks like your own fighters have just fended off a small wave of drones that had been trying to attack the carrier groups. The RH Fighter groups, a mix of older Z5's and new heavy drones, are busy harassing the convoy.

The attack wings, battlecruisers and Medium cruisers are busy mixing it up with the enemy warships.

It seems you've arrived just in time. The two carriers are already powering up FTL for the long jump to Terran space and will jump in seconds.

A pair of Chevalier Class ships launch SP Torpedoes in a last ditch attempt to cripple a carrier before it can jump out.

>Your orders?
>>
>>47048360
Can we fire between that gap in the middle to disrupt the civilian convoy?

Alternatively just punch forward thrusters blazing and smash through the battlecruiser squadron in the middle and on through the lines on the left. Gunz blazing and torpedoes firing. Just cause maximum amount of confusion amongst the enemy and fire on any target within in range.
>>
>>47048360
Have Sonia's ship open fire on the larger military targets while closing in.
>>
>>47048426
>Can we fire between that gap in the middle to disrupt the civilian convoy?
>firing into a melee.jpg
Yes.
>Alternatively just punch forward [...] Gunz blazing and torpedoes firing. Just cause maximum amount of confusion
Also valid.

>>47048544

[ ] Firing into a melee
[ ] Guns blazing
[ ] Focus on BS, get closer.
>>
>>47048652
[ ] Guns blazing
All aboard the sonia train. Next stop. Psycoville
>>
>>47048652
[ ] Focus on BS, get closer.
>>
>>47048652
>[X] Guns blazing
>>
>>47048652
[ ] Guns blazing
I see nothing wrong with this plan. Fast Medium all hands forward!
>>
>>47048652
>[ ] Focus on BS, get closer.
>>
>>47049000
Roll 2d20 for your command ship!
>>
Rolled 2, 7 = 9 (2d20)

>>47049198
Rollin thunder
>>
Rolled 6, 15 = 21 (2d20)

>>47049198
Sonia SMASH!
>>
Rolled 18 (1d20)

>>47049198
1
>>
Rolled 7 (1d20)

>>47049487
2
>>
I believe Rules of Nature would be appropriate?
https://www.youtube.com/watch?v=N3472Q6kvg0


"Helm, full speed ahead. All weapons fire at will!"

Missiles and Torpedoes launch and streak off towards distant targets while beam weapons fill space ahead of the Outer Heaven.
Your helmsman throttles up to 100% then slowly begins to redline the engines, watching for signs of damage.

Coms sends a quick warning to ships locked in melee to watch out for fire coming through, then the medium plasma cannons open up as well. Civilian ships are already trying to avoid fire from the battle taking place right next to and around them have difficulty dealing with the added danger.

The two newer model Shukhant are making up for the larger numbers of enemy battlecruisers but even they're having trouble fighting the occasional upgraded ship at close range.

A pair of up gunned Kavarian Battlecruisers start hitting the Outer Heaven with fire from their Heavy Phase cannon arrays once they notice you. Once you reach close range they finish one more pass of your allied Medium while swinging around for a close pass at you. Eight Scarabs detach from each ship as they close in, probably assuming that your weapons are all geared towards long range.

"Roll us to bring both PPC's to bear."

Your helmsman does one better than that, using the main engines and emergency thrusters to put the ship into a barrel roll that takes you between the two ships. Twin cones of lightning extend out from the pair of specialised weapon emitters, clawing at the shields of the battlecruisers and their Scarab escorts.

With the short range of the weapons fire any of the Light Attack Ships unable to seek cover behind their motherships soon explode. Even the Battlecruisers take some minor damage to their weapons, temporarily disabling some of their phase cannon turrets.
>>
Both are hit by followup fire from your Athena class escorts as they struggle to keep up with you. While they're unable to cripple their targets before moving on they do knock down their shields and cause armor damage. Ruling House assault corvettes fall on the pair of damaged ships seconds later.

The Outer Heaven breaks through the melee throwing fire in all directions and crippling at least three smaller ships in as many seconds.

By now civilian ships have started to jump weather they're lined up or not. One of the Carriers has made it out but the second that was damaged by SP hits has micro'd out on a wildly different heading. Some civilian ships are breaking scattering, others are transmitting surrender signals and those that think they can manage it are trying to micro jump the 30 AU to the navigator station.

The breakthrough by your command ship starts a rout and soon every warship still capable of FTL is attempting to rapidly break off combat and accelerate for their jump. About ten of the the remaining battleships and battlecruisers manage to jump, but far less of the older attack ships which had barely been holding their own.
>>
>>47050671
Excellent choice in music

This entire update is gold. We just broke an entire fleet on our own and I am fucking hype. I bet everyone in our fleet is like "... What just happened? Who is that? Is that Son- Oh, so that's why."
>>
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>>47050693
Your allies and their heavy cruiser arrive about half an hour after the battle has ended. Still soon enough for them to provide assistance with search and rescue. Salvage operations will soon be underway.

With the partial escape of the fleet it looks like the main fighting forces in Bonrah space have disappeared for now. Your allies are having some trouble with one of the shipyards but Kim is on his way to help.

Drake has taken care of the mining spur region one way or another and is moving to secure the sensor array, if there is anything left of it by the time she gets there.

The one shipyard her fleet captured was heavily damaged when they got there. Some of the production modules were probably evacuated before her arrival.

Some of the civilian ships and transports that had been part of the Bonrah convoy have taken refuge at the Navigator station. Do you have any plans for them or will you let one of the larger Houses deal with it?
>>
>>47051184
>Do you have any plans for them or will you let one of the larger Houses deal with it?
They can leave after having their cargo and passengers searched? No military goods or Bonrah personnel get to leave.
>>
>>47050671
I love when we get to use the Lightning guns.
>>
>>47051184
Temporarily detain them and search them all for enemy personal either being smuggled by them or impersonating civilian crew. Also search for materials and data they might be carrying. If nothing of that is found then they can go free since then they aren't enemy combatants.

Also can we get word from the Terrans about what they intend to do about Bonrah warships making for their blockade? I eagerly want to know if they will try to force their way through, claim refuge or if they had a deal before this.

Should probably alert the other entrances to the Relay to be on their guard. I fear that someone might try an attack while we're still wounded and/or busy dealing with our new territory.
>>
>>47051184
Unless they have VIP's (unlikely considering they'd have their own craft or would've chartered a ship earlier,) I'm inclined to let someone else take care of it. Just creates another POW problem if we get them or a potentially long term loss of forces to picket the station and prevent escape.
>>
>>47051184
This is my thoughts exactly >>47051411
>>
>>47051293
>can we get word from the Terrans about what they intend to do about Bonrah warships making for their blockade
Since they're entering from Dominion space instead of trying to come in another way they'll be blocked from going any further and given 48 hours to return to Dominion territory.
If they refuse they'll have a number of options including having their ships and material detained until such time as the civil war is over. People however can find alternate means of transportation back to the Dominion.
>>
>>47051292
At the rate you use them it might be worth the extra maintenance to upgrade to storm cannons.

You'll leave station sweep duty to your allies while you focus on other things.

Was there anything else you wanted to take care of? Otherwise we're time skipping a couple days until all of Bonrah space is occupied. (Minus the colonies that have fortified themselves.)
>>
>>47051795
No. Besides sending our forces out to hunt down any stray enemy forces trying to hide or raid that is. Also we should try to bring in extra sensors.
>>
>>47051795
>Was there anything else you wanted to take care of?
Has the merc captain reported anything from drh2 yet?

Any troubles in drh3?
>>
>>47051795
>Was there anything else you wanted to take care of?

You know, just because I may have missed it, have we set up any sensor array systems in our Run holdings? I don't remember seeing any on our regional map.
>>
>>47051825
>Has the merc captain reported anything from drh2 yet?
They won't arrive for another day.

>Any troubles in drh3?
There are always troubles in South Reach, but Winifred and Daska can handle them.

I may have mentioned Bekka getting the ship that she wanted. It's already back in dock for repairs. Despite this she manage to pick up a medal in the engagement that nearly wrecked her ship. She is also coming to terms with that reality that ships with larger crews tend to lose more crew.

>>47051883
>have we set up any sensor array systems in our Run holdings?
Lots. I don't think I've updated a big map to properly reflect this, but the Run is good for sensor arrays. It's how you and Daska were able to sweep most of the pirates from the region.
That doesn't seem to stop that one pirate Marauder from running around pretending to play robin hood. Fortunately few of the big media corps on Rioja report on raids attributed to them.

You could relocate one of the arrays from the Run without much of a drop in internal coverage since you did pick up a spare.
>>
>>47052167
>I may have mentioned Bekka getting the ship that she wanted.
No, you didn't. Did she get a Dusk II?

>Despite this she manage to pick up a medal in the engagement that nearly wrecked her ship.
Not good.

>She is also coming to terms with that reality that ships with larger crews tend to lose more crew.
Will it be enough to stop her from doing stupid things?
>>
>>47052167
...I think it's time that we discretely request the full recordings of Bekka's most recent set of missions.
>>
>>47052272
>Did she get a Dusk II?
Yes. Brand new. Hasn't had a chance to do sims with LD plasma cannons yet so she's still using the default loadout.

>Will it be enough to stop her from doing stupid things?
Certain things.

>>47052356
Remind me to do this if I don't post it at this end of this game or next.

While Bonrah ships remain hidden and they still control key worlds, major combat operations in the region are deemed to have ended. The big fleets are redeploying to cover and react to the potential arrival of other enemy fleets should the relay be attacked from outside.

Understandably there is a desire to establish new governments for the conquered territory. Ones that will support the Houses that recently invaded. The smaller Houses will be fairly easy to deal with, the question is what to do about Bonrah's holdings.

The Ruling House and Ber'helum would like to continue to expand in the region but that doesn't work as well with the whole liberation message of the invasion.
Creating or re-establishing a House that was once in the area could work. Certainly no shortage of Houses that have ceased to exist lately.
Other options are to expand the holdings of the neighbouring Houses so that there's less to be squabbled over.

Your allies in the Run Alliance, while wanting to be compensated, consider it too difficult to take more territory outside the safer fortified position of the Run. The Earl feels J-D has expanded too quickly of late and can't afford to take on any new colonies, though outposts are not out of the question.

What are your feelings on this?
>>
>>47052649
>What are your feelings on this?
I would like J-D to take countrol of roughly half the space surrounding the nav station to terran space and one of those logistics stations nearby. Some space along a trade route or close to the nav hazard areas could be useful. Establising a free port in the former Bonrah territory could prove beneficial as well.

>The Ruling House and Ber'helum would like to continue to expand in the region but that doesn't work as well with the whole liberation message of the invasion.
I think as long as they're sensible and modest when it comes to territory, some losses are to be expected for the defeated in this kind of situation.

>Creating or re-establishing a House that was once in the area could work. Certainly no shortage of Houses that have ceased to exist lately.
That seems like something that's at least worth looking into.
>>
>>47052649
Give to the Alliance the territories closer to our starting positions during the war. Compensate both Ber'helum and the Ruling House with Territory closer to the relay evenly. Reestablish a few house in the middle, and we keep a few outposts and shipyards as well.

Also TSTG what's the difference between a Storm Cannon and a PPCG. Is it any closer to vaiability for PPCG equipped light cruisers to be built in large numbers?
>>
>>47052864
This sounds pretty solid.

A few outposts would not hurt to give us eyes and ears in the area.
>>
>>47052864
>Give to the Alliance the territories closer to our starting positions during the war.
Within the Bonrah section or do you mean the smaller Houses that were surrounding them you had to go through?
>>
>>47052649
I feel that no matter the ultimate decision that small/managable and profitable holdings should be distributed to our run allies. This both rewards them and reduces the total that can be squabbled over, and because of the run alliances inter-reliance assures that these small portions are amiable to our aims locally. Not that our larger allies are un-amiable to us but local concerns are hardly their main concern, especially in the far future, whereas a local house will invest and rely more on us. But to focus on the more simple aspects its a reward for our lesser allies and cuts down on the amount of the pie that needs to be ambiguously split. Getting to the meat of things the two great houses should have some holdings, if only to insure their investment and logistical access to the area. Maybe some particularly valuable bases/shipyards/graveyards for us wink wink. And whats left (which will probably still be a fair bit) could go to the restablishment of a new/old house. I like that idea especially as its politically neutral and will have the house at least friendly, if not a little beholden, to sonia and friends. Before we go further who are the candidates for re-establishment? I imagine will want full involvement and such from all parties involved. I'm sure everyone of our allies has a different view on how the Bonrah Bonanza of Bustling Blowout Base Bequeathing (tm) should go. Though not to say our pull isn't considerable.
>>
>>47053080
Probably more on Bonrah holdings, like a 70-30 split on it.
>>
>>47052864
>Also TSTG what's the difference between a Storm Cannon and a PPCG
Storm cannon adds a Harmocnic resonance repulsor. All that tech packed into the weapon means it burns out fast.

>>47052864
>>47052817
Here's a couple partitioned maps I started on but I can't stay awake any longer to add more details.

See you in the morning!
>>
>>47053361
Goodnight TSTG.

I'm okayish with the partition, though I was wondering if WE can make a vassal house with some of the territory available.
>>
>>47053361
That split is looking pretty good and >>47053438 bring up a good question about trying to get a Vassal.
>>
>>47053361
I would be happy with just another Cruise yard and perhaps some financial compensation worth a few billions seeing as grabbing territory is not something the Earl wants. Something I can totally understand in this relay at lest. I men we would have territory spread out over the entire relay then. From one end to the other.

As long as the Ruling House does not get the nav station or gets to block it with their own territory I am happy as well for how it splits.
>>
>>47053361
You know, this might be the time to do some horse trading to clean up something that has been annoying the heck out of me in the Run. On the west end of the Run there are three sectors (I think held by a Helios ally) adjacent to both our holdings and the local Factions Alliance base. I'd like to know what their asks are for us to buy the two eastward sectors or all three.

As for the distribution of Bonrah's holdings, I think the Ruling house and Berhelum should split the Nav station since they're probably the most capable houses to just park massive fleets there to guard the door.

I'm also more of a mind to consolidate our power in the region than expand at the moment. So maybe see if we can trade our claims to Bonrahvian territory to the ruling house for assets/territory near Magdalena or the east end of the run. I am in favor of us retaining/aggressively pursuing salvage rights and other business opportunities since we need the ships, arms and cash flow to continue developing our region and supporting the growth of your house.
>>
>>47053141
Two options for this plan.

>Before we go further who are the candidates for re-establishment?
Mostly Houses you haven't encountered before because their homeworlds were in different galaxies.
Ber'helum and RH are worried about potential candidates being overly loyal to one or the other.
>>
>>47058741
Wait, I thought you'd said our Run Alliance preferred non-territorial compensation at this time? We aren't going to be pissing them off by forcing them to secure new holdings, right?
>>
>>47053438
>I was wondering if WE can make a vassal house with some of the territory available.
You and the Run Alliance could push for a larger total claim like here
>>47058741

Then use it to form a new House. Yes it's possible. Not necessarily possible for just J-D to do so. The new House would also need financial support from one of the majors so RH or Ber'helum.

Just thought of another way to do that. One of the territories you just liberated is rather unhappy with their House. You could request that they be allow to form a House and expand their territory while also ensuring that they're allied with your group.
>>
>>47058870
They would prefer not to but I felt that I might as well address that plans options.

>>47058594
>On the west end of the Run there are three sectors (I think held by a Helios ally) adjacent to both our holdings and the local Factions Alliance base.
These ones?
They're of little value at the moment, but one of them could be useful for terraforming in the future if your gravity well/world engine plan works out.
The House holding them is reluctant to shrink their territory more at the moment so the price is a bit higher than it might be. You could buy all 3 sectors for 1.5 Billion right now.

>As for the distribution of Bonrah's holdings, I think the Ruling house and Berhelum should split the Nav station since they're probably the most capable houses to just park massive fleets there to guard the door.
That seems to be the common feature of most of these plans.

>trade our claims to Bonrahvian territory to the ruling house for assets/territory near Magdalena or the east end of the run.
The east end of the Run is spoken for as of the end of previous negotiations. You will have to go to war with the Ruling House for more territory in that direction, or wait until someone else conquers it then swoop in and take it.
>>
>>47059068
Who grabbed the single Bonrah territory to the east?
>>
>>47059133
Looks like Run alliance ships with the help of some other allied Houses. Pirate ships launched into the surrounding space then the region surrendered.
>>
Can we establish the entirety of the former Bonrah territory into one entirely new House? Would be nice to have a independent house in control of the Terran nav station.
>>
>>47059394
Others seem to be in support of two major Houses each holding some territory near the station.
It's certainly a valid option though so I'm putting it as option A.

You guys want me to put up a survey for this?

[ ] Partition A (All Bonrah territory used to form new House, Majors establish bases near station)
[ ] Partition B1 (J-D gets yard, RA gets money/salvage, territory split several ways)
[ ] Partition B2 (Same, but some territory is given to Factions Alliance)
[ ] Partition C1 (RH/Ber'helum get nav station, J-D & RA Get small territory, new House formed)
[ ] Partition C2 (Same, but RA territory near J-D)
[ ] Partition D1 (J-D & RA request more territory, forms vassal)
[ ] Partition D2 (J-D & RA request territory, expand small territory as vassal)
>>
>>47059722
My favorite would be partition c1 but with J-D&RA getting money/salvage/industry instead.
>>
>>47059722
B1
>>
>>47059722
> [ ] Partition B1 (J-D gets yard, RA gets money/salvage, territory split several ways)

We really need to increase our houses production capabilites, not over extend ourselves. Otherwise I'm down with >>47059885 if people would prefer money/salvage instead of the yard.
>>
>>47059722
A survey might be good for this as the who gets what/setting everything up is no doubt going to take awhile to hammer everything out.

Personally I like the:
[X] Partition C1 (RH/Ber'helum get nav station, J-D & RA Get small territory, new House formed)

But as >>47059885 suggests we aim for things to bring back to the run if possible, but if we did get territory it would preferably be some of the mining operations and maybe that Base & Sensor.

Though it really depends on how the Earl feels. I know they said no territory increase, but that outposts were fine so i'm not sure how they would react to getting the Mining operations due to that being a pretty large swath of territory. Territory wise at the most I think we could try to get without getting repremanded might be the Sensor, Yard, and maybe that one mining operation near the Nav point.
>>
>>47059722
If we got the yard could we just relocate it or scrap it to upgrade an existing yard?
>>
>>47060185
Seconding this.
>>
>>47059885
>>47060091
[ ] Partition C3 (RH/Ber'helum get nav station. All other territory used to form new House, J-D&RA getting money/salvage/industry instead.

Survey up. Will post link on wiki and twitter.

surveymonkey com /r/ D5ZTPDJ
>>
>>47059722
I'd say B1 or C1 but a survey would be better. Also what if we ask our allies what they'd want in the upcoming talks for it. It would help for a more precise idea in splitting it all up.
>>
>>47060409
Hang on, I like option C3, but I'm guessing that precludes that liberated territory forming its own house? I think allowing them to do so would strong help support the narrative behind the whole opperation that we've been trying to sell.
>>
>>47060551
The smaller Houses what have you that were liberated would still form new Houses.

Do I need to stop the survey so we can discuss additional things?
>>
>>47060580
No, I'm good. Maybe just a follow up survey on whether we want to throw any political support towards the distributionof assets and territory not claimed by us or our allies as a result of the current survey. But to be clear I'm fine with all the choices we currently have to pick from and don't want to slow down the process more than necessary.
>>
>>47060580
Nah, I would say everything looks good.
>>
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>>47059394
Others seem to be in support of two major Houses each holding some territory near the station.

Based on the survey and everything else going on this is what the current situation in the relay is shaping up to be.
3 of Bonrah's former vassal states or previously conquered territory have been expanded into Minor Houses that should be able to stand on their own eventually.

2 additional Houses have also been formed as vassals of the Ruling House and Ber'helum. Both of these will remain crippled until the remaining Bonrah colonies can be captured or they surrender. Other than maintaining a blockade none of your allies have any plans for a serious attack on them.

You've picked up a shipyard with maintinence and upgrade facilities for battleships and battlecruisers, and production for Vulture Class Destroyers and Attack Corvettes. These yards have been damaged and they could be rebuilt for other classes of ships.

A largely disabled sensor array facility is currently operating at 16% coverage. It will take 2 weeks to restore to full operation.

1) Do you want to move the spare sensor array to former Bonrah space?

2) What forces would you like to assign to anti-piracy or search efforts in the region to find Bonrah raiders currently in hiding?
>>
>>47061966
>1) Do you want to move the spare sensor array to former Bonrah space?
Sure, if we can get it there fast enough.

>2) What forces would you like to assign to anti-piracy or search efforts in the region to find Bonrah raiders currently in hiding?
2x DA/CRV wings
1x AC squad
1x BCR squad
1x Medium
2x Mixed squad
>>
>>47062077
Objections to this force? Otherwise we're moving on.
>>
>>47062077
No objections here.
>>
Intel has uncovered data that Bonrah acquired a few Alliance forward base facilities before the Terran blockade went into place. This will make things more difficult. These sort of bases were meant to be hidden in Neeran territory for use by Alliance units behind enemy lines. They'll be hard to locate.
The good news is that they were intended to support assault corvettes, not the mix of partially upgraded older craft making up most of Bonrah's attack units.

Roll 2d100 for your sensor arrays. 1st roll needs to be very high to offset sensor damage.
>>
Rolled 73 (1d100)

>>47062839
>Roll 2d100 for your sensor arrays
1
>>
Rolled 65 (1d100)

>>47062887
2
>>
Rolled 28, 27 = 55 (2d100)

>>47062839
Rollin thunder
>>
Rolled 36, 18 = 54 (2d100)

>>47062839
>>
Sorry, distracted by the Dawn of War III trailer. I have no excuse.

>>47062915
>65
Your newly deployed sensor array has detected possible contacts. Analysts believe there are roughly 2 squadrons in the area.

How large of a force do you want to send after them? Will you handle this yourself or let your allies know?
>>
>>47063438
4 squads of assault corvettes and a squad of attack crusiers.

>Will you handle this yourself or let your allies know?
I think we should deploy our forces with our allies. It's probably a good idea to get them used to it before the main invasion hits this relay.
>>
>>47063530
Supporting these options. Nice mix to ensure victory.

Do the alliance bases have any weaponry?
>>
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>>47063530
The forces available to the newly formed Houses are few in number but they'll send what they can to assist.
It looks like that will be a mostly full attack corvette squadron.

Remember it's only been a couple days.

>>47063643
>Do the alliance bases have any weaponry?
FOB's have minimal weaponry, though I suppose they could be upgraded. They're meant to be dug into planetoids or asteroids and have protection similar to planetary shields. They can be upgraded with holographic emitters to hide the base opening.

Roll 3d100 for pursuit.
>>
Rolled 88 (1d100)

>>47063873
>Roll 3d100 for pursuit.
1

>The forces available to the newly formed Houses are few in number but they'll send what they can to assist.
Remind our pilots that these guys are probably incredibly green - even by dominion standards.
>>
Rolled 60 (1d100)

>>47063941
2
>>
Rolled 41 (1d100)

>>47063960
3
>>
Rolled 16, 78, 23 = 117 (3d100)

>>47063873
It isn't the time for it, but at some point having some FOB's around the run would be a good idea.
>>
Rolled 71, 78, 32 = 181 (3d100)

>>47063873
ROLLIN BONES
>>
Splitting up enough to cover a wider area two of the units are able to pick up the movement of enemy ships, though it's impossible to say if they're near a base or not.

Closing in all units prepare to engage.

Roll 6d20. Headed to work, I'll see you around 9PM EST.
>>
Rolled 9 (1d20)

>>47064470
>Roll 6d20
1
>>
Rolled 4, 12, 11, 5, 8, 12 = 52 (6d20)

>>47064470
...and now it inevitably all goes south...
>>
Rolled 9, 18, 3, 7, 10, 11 = 58 (6d20)

>>47064470
rolling more bones
>>
Rolled 2 (1d20)

>>47064489
2
>>
Rolled 5 (1d20)

>>47064524
3
>>
Rolled 19 (1d20)

>>47064538
4
>>
Rolled 14 (1d20)

>>47064556
5
>>
Rolled 14 (1d20)

>>47064579
>9, 18, 11, 19, 14, 12 or this roll
Not that bad.
>>
>>47063438
Is it just me or are those space marines REALLY skinny?

>>47064599
Could be better.
>>
Ascension to nanite cyborg Sonia when?

We should also hand out promotions for this campaign personally, that pilot who managed to disable most of the reactors probably deserves to become an Man-at-arms if Daska picked him for that task.
>>
>>47066765
>Ascension to nanite cyborg Sonia when?
You know I'm actually cool with Sonia remaining human and eventually dying as long as she goes out in the coolest way possible and as long as she raids the dyson sphere for the sweetest loot in the universe and figures out how to use it PROPERLY.
>>
Would the guy who designs and builds mechs and gunships be willing to design a cybernetic combat horse for Sonia?

It seems like something that nobles in the Dominion would want to buy. A smaller separate tank/armored drone for combat, and also something to annoy civilians with during peace times by riding on sidewalks. If Dro'all have an equivalent prestigious mount, he can probably start building those too.
>>
>>47064055
One of them is currently in use on Rioja helping to expand the fleet docks built into Mons Abyla.

Your attack squadrons close in on their targets, trying to cut off routes of escape or drive them toward systems where friendly forces are present. They also attempt to support the friendly unit to ensure they get experience.

In the process one of the assault corvette squadrons draws a bit more fire than they're prepared for, taking enough damage to their armor and weapons that their CO decides to pull back, allegedly to not get in the way of other friendly units.

Two other assault corvette squadrons tear into the enemy ships in response, but the enemy attack squadrons appear to be comprised of veteran crews at the very least.

In their attempts to break free they blow past another assault squadron with a powerful alpha strike causing them to scatter.

Still heavily outnumbered they can't seem to escape the other units closing in and are soon drawn into a brawl. While this heavily favours your more assault oriented force it still results in some minor damage to your attack cruisers and allied corvettes.

By the end of the battle two squadrons of enemy ships have been destroyed or crippled. Not much overall but they're losses the remaining Bonrah forces won't be able to replace easily.
Salvage teams are sent in to recover the wrecks and any of your own ships that need a lift.

How do you want to divide up the spoils with your allies? While they obviously need more ships your own people would also expect to get a cut of the loot.
>>
>>47071305
>How do you want to divide up the spoils with your allies?
40% for our allies, 60% for J-D? Is this sensible?
>>
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>>47069529
Can it transform into a desk?

I'm still not giving up on combat furniture.

Especially if we do it as a sort of bespoke business where we customize each combat furniture suite to fit the Noble's personal tastes, ensuring security through a lack of standardization.

For instance, we could have a nautical theme. Flying shark-drones in a fake aquarium.
>>
>>47071305
Offer them more ships in exchange for straight up cash or government bonds, alternatively 60% based on resources committed and 40% based on damage taken.
>>
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>>47071633
Safety for the children of the Nobility as well!
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>>47071633
>I'm still not giving up on combat furniture.
Desks that turn into little tanks, with tiny treads.
Chairs that turn into tiny tanks, with super small treads

This is going to be absolutely adorable and deadly. Just imagine Sonia leading a counter assault from her office in a little desk/tank transformer.
>>
>>47069529
>>47071633
>>47071693
Okay... some furniture upgrades are being considered looks like.

>>47071574
>Is this sensible?
Could be.
You could also scale back the cut you and the House takes of the salvage so that the pilots and crews don't lose out as a result.

>>47071658
>in exchange for straight up cash or government bonds
Their government is days old. Most of their readily available funds will be war assistance loans from Ber'helum, RH, and you guys.
Bonds could be interesting in the long term though.

>alternatively 60% based on resources committed and 40% based on damage taken.
Interesting way of doing it.

[ ] 40% for our allies, 60% for J-D
[ ] Cash for clunkers
[ ] Percentage of commitment & damage
>>
>>47071994
>[ ] Cash for clunkers

But we should definitely broker this through our house for "security". And to gain economic leverage over the new territory while providing them with equipment to defend themselves after we're gone.

We should also get RSS to make a bid to fix the ships up for them. So we can get paid twice.

I wonder if we could make some sort of mutual fund where the people taking the bonds pool it together to reinvest in the upstart economy. Kind of like what Japan did with America right after WWII except we're also the winner. Seriously, we would even pretty much being using their own money to do it.
>>
>>47071994
>You could also scale back the cut you and the House takes of the salvage so that the pilots and crews don't lose out as a result.
I'd be fine with reducing Sonia's cut. Can we ask Fadila if the House would be willing to do that as well?
>>
>>47071994
>>47072038
I would be fine with >>47072059 if we offered it to the crew as us willing to finance a mutual fund for larger long-term profit to encourage pooling of resources that will both help re-build this previously poorly managed sector and grow so that they aren't spending it poorly during their tour and have a larger sum when their tour ends. Maybe offer to buy anyone out later on at a slight penalty if they decide to withdraw, but a penalty on the interest accrued not the principle so they're guaranteed to not lose money.

Seriously, the next best thing to actually ruling territory (and in some cases better (cough British India)) is to make a bunch of money off it and have them be dependent on you for their economic and social stability. Especially if you can increase their QOL at the same time.

> Ghandi was a shit.

Where's that image of Ghandi explained in the context of the British are Aliens and Indians are Humans and Ghandi fucks it all up because of his inferiority complex.
>>
>>47072059
>I'd be fine with reducing Sonia's cut. Can we ask Fadila if the House would be willing to do that as well?
You're the overall commander of House forces in the area. The cut you and your government gets is part of what the House gets from salvage.
It would still be a nice gesture to let them know what you're doing and why.

>>47072038
>>47072162
Conquered House investment strategy is available as an option.

[ ] 40% for our allies, 60% for J-D
[ ] Cash for clunkers
[ ] Conquered House investment mutual fund
[ ] Percentage of commitment & damage
>>
>>47072351
[ ] Conquered House investment mutual fund
>>
>>47072351
>[ ] Conquered House investment mutual fund
And Sonia lowering her cut. I'm worried people will think Sonia has gone crazy if we relinquish our cut.
>>
>>47072351
>[x] Conquered House investment mutual fund
>>
>>47072351
>[x] Conquered House investment mutual fund
I am good with lowing our cut to help forge strong bonds with the new houses.
>>
>>47072351
> Investment mutual fund

On an unrelated note, what's the timeline on the next known event/incursion? A few weeks or a few months? I kind of want to continue devoting some resources to fortifying our Run and Magdalena holdings, and continuing to build our our shipyards, power cell armor and small arms capacities in preparation for the next cycle of conflict. Also, we should talk to the Walker baron about seeing if he can find a way to drop his walkers through planetary shields (isn't there some trick with matching resonance frequencies?). Having a strike force capable of breaching shields and then plausibly assaulting the generators would be a pretty big deal.
>>
The salvaged Pico class Medium is going to be made available to one of the new Houses. Repairs are still ongoing and there are a number of plans in place to ensure the ship isn't easily turned against your forces again.

Many of the Houses that have changed sides are sending military and legal counselors to the POW camps in an effort to persuade troops to work for the new governments. Even 10% of them deciding to assist is enough to seriously strengthen what few troops the states have. In some cases those sympathetic to the rebels had been taken prisoner by your forces simply because it was easier to get outposts and colonies under control.

There are legitimate concerns of the reliability of the new militaries. Their predecessors performance wasn't great, but they had been facing overwhelming numbers. Many are worried about the prospect of desertion or those turning traitor if or when Bonrah sends a response force.

In the DRH 2 Relay fighting between Bonrah and the Ruling House has intensified. Fighting has been reported taking place over a pair of Warlord super heavies. What exactly is going on isn't entirely clear as pirates, mercenaries and Major Houses are trying to subdue the vessels.

The distraction it's causing is about the only thing keeping Bonrah from overwhelming local RH positions.
>>
>>47073281
>Many are worried about the prospect of desertion or those turning traitor if or when Bonrah sends a response force.
Don't use them against Bonrah? They should be suitable as garrisons for the area, and convoy escorts working in conjunction with other houses.

>In the DRH 2 Relay fighting between Bonrah and the Ruling House has intensified.
I'm tempted to suggest we send the assault cruiser wing over to keep the super heavies from falling into the wrong hands.

What is Ber'helum doing over there?
>>
>>47073281
>The distraction it's causing is about the only thing keeping Bonrah from overwhelming local RH positions.

Oh man. Not sure we should step in and assist but it never hurts to improve relations with the major powers while getting some salvage and loot out of it.
>>
>>47073381
>What is Ber'helum doing over there?
They're rushing their newly refit Lance class ships to the area.

On the subject of Lance class Mediums, RSS has seen enough of the upgrade and refit options used by Ber'helum that they should be able to upgrade the company's Lance to similar levels.
Another option that's become available is part of an R&D program by DHI. They want to test afterburner options with larger ships but the House can't spare any of the new Fast Battleships. They also don't want to use an Aries hull for what should be obvious reasons.

[ ] Leave it alone
[ ] Ber'helum upgrade (Toughness & DPS Boost)
[ ] DHI Prototype upgrade (Improvement to all stats, less toughness and DPS than Ber'helum)
>>
>>47073565
>[x] DHI Prototype upgrade

DHI loyalty program.
How much is DHI valued at and what would it take to buy them out?
>>
>>47073565
>[X] DHI Prototype upgrade (Improvement to all stats, less toughness and DPS than Ber'helum)

I feel like speed has always been our style.
Is there an option to start with DHI Prototype and then alter open up a slip for the Ber`helum line?
>>
>>47073565
I'd say we should let whoever at RSS is responsible for deploying the ship decide.

I'd guess a semi-civilian ship would benefit from upgrades to all areas more than from a pure combat package, as it will likely be used for a multitude of non-combat task as well. If nobody at RSS feels like making the decision, I'd go with the DHI upgrade.
>>
>>47073565
>[ ] DHI Prototype upgrade (Improvement to all stats, less toughness and DPS than Ber'helum)
>>
>>47073620
>Is there an option to start with DHI Prototype and then (later) open up a slip for the Ber`helum line?
They're not producing entire ships, just upgrades for existing ones. You're choosing an upgrade for 1 ship.

Currently the Lance is being used to help protect company assets and operations in South Reach, while the Norune Medium is assigned to the protecting salvage fleets up near the Neeran front.

Should probably call it here for the night. Will resume in the morning.
>>
>>47072402
We're reducing our cut to stimulate investment so that we make more on the vested options from the mutual fund.

Or some shit. I seriously do not know how finance works I just stole this from how Japan rebuilt themselves. I mean, there's still always the possibility that the area could come up with a reason to nationalize our investments, but that is such a bad fucking plan.

I'm relying on them being too pressured to establish stability and legitimacy and seeing us as a less dangerous influence than the larger houses economically, while building a co-dependent relationship that while still favouring us is also more beneficial than detrimental to them.

Maybe a couple hundred years later our two territories will naturally merge as part of a J-D cultural victory.
>>
>>47073241
Too bad we don't have something like a plasma shotgun that would cause a large amount of resonant strikes on the shields to overload them while not possessing much actual penetrative power. Something to drop planetary shields for orbital insertions while still not being a war crime.

>>47073281
Meh, aren't we kind of cooler allies with RH than with Ber'helum? Is it really so bad if the RH doesn't have the greatest success?

>>47073565
[ ] DHI Prototype upgrade (Improvement to all stats, less toughness and DPS than Ber'helum)

Gotta go fast!
Thread replies: 255
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