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The nerfbat cometh edition. Cryx gutted!! Remember dudes an
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The nerfbat cometh edition. Cryx gutted!!

Remember dudes and dudettes. Play nice with one another. We all benefit from this new edition.


Warmachine/Hordes Books, No Quarter, & IKRPG
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Abridged Lore
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>>46966825
New privateer press insider is out on cryx leaks:

http://privateerpress.com/community/privateer-insider/insider-04-28-2016
>>
>>46966834

Bane Warriors (thralls for you casuals)

Lost weaponmaster
Lost stealth
Bane lord tartarus lost curse
Bane warriors gaine: Brutal charge and ghostly.


neeerrrrffffff em in to the ground!
>>
What happened to my gaytors?
Are they shit?
>>
>>46966958
the article is cryx only. lots and lots of nerfs. denny got it up da ass hard
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>>46967018
But gators, bruh
>>
>>46966877
You're mixing up the warriors and knights. And curse is not gone, it just lost the movement buff.
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>>46968329
>gators nerfed
>pigs buffed
>Minions merged
It'll all be okay in the end, bro.
>>
Anyone picked up any of the recent heavy resculpts? Any pictures of the new next to the old? I'm curious how much larger they are, thinking of picking some up with Thunderhead releasing this week.
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>>46966834
>def 14
Fuuuuuuuuuck
>>
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while the bonechickens getting guted to 14 sucks, as a cryx player im sort of ok with many of the nerfs here. dennys nerfs weren't as bad as I was expecting so that's pretty good and the Wraith Engine may actually prove somewhat more viable. the mcthralls nerf wasn't to bad either since in my experience they tend to die quickly any way so one less point in DEf isn't to bad.

all in all it could have been worse IMHO, im interested to see what other changes are coming to the other casters and jacks like DJ.
>>
>>46969207
>>46969917


Yeah but 3 fucking points
>>
>>46966877
That's a big nerf.
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>>46970188

He's confusing stuff.

Bane KNIGHTS lost WM but gained a Pow and Brutal charge.

Bane WARRIORS (Thralls) still have Dark Shround/WM but lost stealth in place of gaining Ghostly.

Tartarus didn't loose Curse but Curse got a nerf so it doesn't give the +2 movement.

All Nerfs but fuck if they weren't warranted.

Also, Bane Knights + Debuffs will still ruin whatever you want them to really.
>>
>>46966834
>>46966834

I am actually way more interested in what is happening to Raiders.

Are Raiders still going to be pieces of shit that scream across the board and jam up your army forever?

Also, odds are the other Cryx infantry will get some stuff. I.E. Blackbanes, Black Orgyn and Bloodgorgers.

Oh man, looking forward to new Bloodgorgers.
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>>46970268
For you?
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>>46970322
One job anon, one fucking job.
>>
>>46970331
I'm far too busy enjoying Baneposting.
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>>46970318
I hope that bloodgorgers get reach or something to help them get into Combat more effectively
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>>46966877
Bane thralls/warriors did not lose weaponmaster, they traded stealth for ghostly and recieved a 1" melee.

Bane knights are pow12 with brutal charge (wich for you not math inclined is no change on the charge)

Curse lost the movement buff, retained the mat fix.

The things that were nerfed are: McThralls, because you cant activate when you are created. Casters and solos that cant charge friendly units
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>>46970318
I hope Raiders lose AD and the Blood Hag no longer prevents healing.
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>>46970658
McThralls also went down to Def 11 and lost a point of pow on the Fists so they're now Pow 10 and Combo-strike to 13.

Now hopefully Necrosurgeons can only collect from enemy living models.
>>
>free rider policy comes out
>FLGS brick and mortar starts selling normal stock on eBay for 30%~ off and free shipping

God bless them.

On a related note I'm really tempted to get a second unit of steelhead cavalry even though I don't know their status (besides FA:2) in Mk3
>>
>Cryx balancing
Calling it now. MkIII:Best Edition Ever
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>>46970969
It's already shaping up to be that way. All these changes spell nothing but good things for my Skorne.
>>
>>46970969

>Cryx infantry balanced
>Cygnar infantry good
>Khador jacks viable
>legion doesn't ignore 75% of the rulebook

Cats and dogs living wth each other. Utter mayhem
>>
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>>46971070
I never knew the end of the world could be so beautiful.
>>
What does MkIII mean for Menoth?
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>>46971140
Better boost to hit.
>>
>>46971140
We'll find out soon(ish).
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>>46971140
Schism.
>>
>>46970462

Really, if they and Gerlak were the exact same but gained the 1" reach, they would be amazing. Having the extra reach and Overtake would make them great. Having Tough + No Knockdown makes them one of the better Tough units in the new rules.

They are only 8 points, if they get some kind of points reduction they'd be sweet. Odds are they will gain something to compensate for the loss of Terror/Fearless.

Who knows though.

Black Ogrun could be cool if they finally change Drag to allow you to pull bigger based enemies if you use CRA (Something I really hope they do).
>>
>>46971140
They stop believing in whatshisface, instead decide they're atheists.
>>
>>46966825
You guys forgot that we pretty much lost Skarlocs since they're useless now. Also the speed boost on curse was huge, The other changes i can live with but those 2 are bullshit.
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>>46971140

So far, all I can surmise is this.

Jacks will have a harder time hitting with range attacks.

This might be a problem for the old Menoth gun battery.

However, maybe they will finally allow Menoth jacks to gain pathfinder?

Either way, we know Knights Exemplar have a 1" reach. I've always loved those guys and here hoping I can run 2 units of them without feeling bad about not taking Errants.


Outside of that we know nothing important. The free focus will be good for them. If the Reckoner still has Flare, he might end up being even more important for our guns.

I get the feeling Purification will be boned overall.

Anybody have any hopes for Menoth? I really liked how Menoth played in MK2 so I don;t know what should be changed except to maybe allow them Pathfinder.

I'm really hoping the Judicator is better though. Love that fucking model.
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>>46971487
What was bullshit was you having that shit in the first place.
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>>46971487

Eh. You also don't know if that will allow other casters/models in your army to actually have speed buffs now. Also, there is still Darragh Wraithe and the possability he still has the 1" move and the probability that they will actually be cheaper now (It stated that they were downgraded but "priced accordingly")

All this really changes is how many Banes you might get to charge with and considering you only ever needed a few to get there in MK2, I think you'll be fine.

The Skarlock change is actually kind of important though. It's weird, not sure how to feel about it just yet with only partial knowledge. However, there is also a very real possibility that the change will allow the Skarlock to cast spells with a higher cost than 3 so, maybe that could be interesting.

As a Skorne player, I am a bit concerned because of Marketh and how necissary he was to the play style of certain casters (Makeda1, Morghoul1, etc.) for juggling buffs.
>>
>>46971070
>Khador jacks viable
WHO READY FOR KARCHEV: RAGE INCARNATE
>>
>>46971772

I am hyped as shit for Kharchev actually.

I always loved that guy. He're hoping he gets some love.
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>>46971812
>Denny 'bout to fuck his shit up
>he stares at her and yells vodka runes, then ROLLS to khador
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>>46971487
You shouldn't have had them to begin with. Welcome to how other factions play. Time for Cryx players to get good.
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>>46971872
>>46971526
Zzz all this Salt tell me where Gaspy 2 touched you
>>
>>46971698
Ritual Sacrifice was confirmed to be Self on mk3. I'm laughing my ass off at the thought of all the Cryx players actually having to make choices and having to deal with actual weaknesses and risks after two editions of shitting on the rest of us.
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>>46971914
In the caster
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>>46971914
You aren't actually delusional enough to think any of that would have survived a transition to mk3, right? The announcement of mk3 by PP was the end of Cryx Tryx. When your faction warps the meta so hard that every army has to take a list specifically to deal with your general strategy (and even then, maybe has a 60:40), then it's pretty obvious that your most egregious pieces are going to be toned down like Skarlock's casting Ritual Sacrifice/swapping upkeeps, Bane Knights threatening 16" away with charging weaponmaster attacks, and Excarnate Bile Thrall purges.
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>>46971487
I mean, banes really just got too fast when it came down to it. I'm fine with them hitting really fucking hard but it got downright dumb sometimes how fast they got. The Skarlock was always just a smidge too good anyhow.
>>
>>46971487
I only took them with ghost walk casters, terminus and venethrax. Not being able to cycle soul collector is a bummer
>>
Local Cryx player is losing his shit on our store's FB page.

>wahh devaluing models I've purchased
>wahh, MK3 sucks because it's just ruining Cryx
>they're buffing Wraith Engine but waahh, I don't want to buy one

The tears are glorious.
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>>46972234
Bane knights were quick because of vengence and reach, but bane thralls are criminally slow. Trading stealth for ghostly is a great way to ensure they're shelf status. Remember- they're 12/15s.
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>>46971070
>Cygnar infantry good
Please yes please. I've got $200 stashed away and I've got my anus clenched waiting for either Merc or Cygnar spoilers to decide which way I'm gonna jump.
>>
>>46972309
They might get an armor buff and you have Occultation in Faction. Now you don't even have to worry about Pathfinder, and they'll probably be cheaper.
>>
>>46972293
The silliest part about all of this is that we have only seen/heard small tidbits of the overall faction's pieces. We literally have no idea how the rest of the faction functions. If he doesn't like the pieces that he feels were "invalidated" I'm sure he has other options unless he's just some mongoloid with two lists of thirty knights.
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>>46972309
Oh noes. I sure as hell don't have a caster that makes more of them or buff their suvivability.
>>
>Cryx no longer free win EZ mode

I kinda want to play Cryx now.
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>>46972309
This is true. But trading some speed might give them some excuse to give Cryx better options for shooting defenses. Besides, as long as they keep tough and dead rise those are decent defenses to keep them alive on the way in. They also hinted at the possibility of a point cost reduction.
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Anyone have any idea how MK3 is going to treat terrain? I'm fucking tired of boards with 3 pieces of terrain distributed to each corner that offer absolutely nothing to the game
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>>46972293
>not wanting an excuse to buy a machine ghost that now shits out smaller machine ghosts.

Guy sounds pleb as fuck I bet he spams banes like their going out of stock.
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>>46972352
The only warrior models he ever plays are Bane Thralls, MechThralls, and a single unit of Satyxis.

He has Deathjack and some bonejacks for arcs.

This is a guy that min/maxes an Asphyxious battlegroup for every journeyman and brags about each time he beats new players.
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>>46972422
More terrain (recommended 6-8 pieces instead of 5-7)

There will be rules in steamroller documents about placing terrain towards the middle and not at the table edges.

No more limitations on obstacles next to objectives

No more "toeing in", need to be completely in a terrain piece to get benefits from it.
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>>46971070

>legion doesn't ignore 75% of the rulebook

I'm actually curious how they're going to go about reworking Legion. eVayl will no longer have her 5 extra points, so that's taken care of. I could see shorter ranged Consume Fury on the Forsaken, a price bump for the pot, and an Eyeless Sight Nerf.


I'm somewhat down for playing more infantry if they make some of the choices less boring. Hex Hunters, Grotesques, and Nyss Raptors are cool and thematic, but then we have a shit ton of really generic dudes that are just sort of there.
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>>46972422
Ok first of all, if that's how the terrain is set up for you the person who set it up needs to be taken out back and Old Yeller'd.

As for Mk3 they're upping the recommended terrain density from 5-7 to 6-8, and you now have to be completely within a forest/cloud/hill to get the benefit of it. They also removed terrain restrictions from scenario elements, so you can have more stuff in zones or near flags/objectives now.
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>>46972394

Same. I got the battle box, DJ, and a Skarlock, but I've never really played them.

Plus now I can haunt ebay for people trying to ditch their army and snag some units for cheap.
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>>46972493
Then I can kind of understand. I don't necessarily like the sound of this guy but I can understand why he'd be upset. Still a bit of an overreaction.
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>>46972493
>Takes a Deathjack
>Accused of being a power gamer

Sounds like someone never played a high level game of MK2
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>>46972529


Take pathfinder off legion walking heavies, give it to circle heavies who don't have it
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>>46972604
I'm just saying what he owns.

Deathjack only hits the table if he's playing a new player.

Against someone average or better it's cookie-cutter banespam with Satyxis that run up turn 1 to jam. Jack points are just enough bonejacks to fill it and are used as arc nodes.
>>
>>46971502

Regarding the to hit with ranged, remember that a lot less units will be unable to get the benefit from cover as "toeing" is gone. Yep, good luck Troll players ever benefiting from Cover EVER again with all those XBOXHUGE bases of yours. Trust me, there will always be some guys stuck in the open.

>>46971698

The changes are fine, really. I play Cryx and like all factions they had the "must haves", but simply had better and more to pick from. To get it all in line with everything else is just perfect, and I love the "Cryx is a nation of scrap" thing they aim for. Lots and lots of shit troops that can easily be resurrected/built on the battlefield, Jacks that are dirt cheap, and finally units with a set combat role.
You want a unit that hits like a truck? Get Bane Warriors.
You want a unit which is a bit more resilient? Get Bane Knights.
You want speed? Get Satyxis.
You want a meat shield? Get Mechanithralls.

And so on, instead of just "hell, Ill just spam more Bane Thralls"...
>>
>>46972604
He had high level lists he was good in during MKII. Just there were lists he really shouldn't ever have been it. For example, there is a Cryx player at my locals who has Deathjack in every pSkarre list and it almost never really does anything of use but sit there. Refuses to listen to my advice because he generally thinks he knows better. He's been riding the coattails of Lich2, pSkarre, and both Dennies for all of MKII (at least until Denny2 was errata'd). I really hope he has to actually kind of play the game in MKIII.
>>
>banes now only have ghostly
>pcaine cries tears of joy

Oh lordy
>>
>>46972775

Personally think stealth was overkill. To be fair, Ghostly and pathfinder is even more valued now in mrk3, as there is more terrain features and you don't get benefit if your not wholly inside.
Banes will still hit like a fucking truck, but I think they will more likely take the role of main targets now. The enemy will do anything to get those fuckers down, which means we have more stuff going our way. Besides, We don't know what buffs we have, how we can negate enemy shooting and so on, so its not all goodnight Banes, they just have a more set combat role now than before.
>>
Can't wait for the legion nerfs
>>
Someone explain to a guy who's been out of the loop what the new edition means for Cygnar Gunmage lists. Because I put my collecting on hold before my completed list and I was wondering if it was worth it.
>>
>>46972347
>>46972383
I don't like goreshade :(

I was considering a horeshade list but I'm on a purchasing freeze until LnL

>>46972462
That looks great, but I just can't stand the WE model.

>>46972684
Uness your playing goreshade2, you are not spamming bane thralls lol. Hell,I only bring a min unit with no UA in my lich2 list
>>
>>46966825

ROF d3 Leviathans, some nerf. Mk3 is going to be PP forcing Cryx players to actually learn their faction and discovering how lucky the rest of us have been in that they've basically been the right-hand-column scrub player in those "warmachine casters explained" comics you see now and again in these threads.
>>
Really looking forward to seeing what Skinwalkers and Ravagers look like. Both are supposed to see some sort of buff, and I love my Circle heavy infantry, even if they don't always love me back.
>>
>>46972966
Nothing Gunmage-relevant has been spoiled, but we do know a few things that indirectly affect lists.

1. You lists will have more warjacks and less infantry (unless you took just a Stormwall, in which case your points comp won't actually change that much) because casters get more warjack points now but the unrestricted points have decreased.

2. Unit attachments now have the same FA as their units, so multiple units of gunmages can have the UA officer. We don't know how their rules have changes so that may be relevant or it may.

3. Some PPS dude mentioned off-hand that the Gunmage Captain Adept (the solo) is now a super badass or something, which would be in line with the trend of them making shit models less shit.
>>
>>46973051
>Both are supposed to see some sort of buff
We know a lot of the changes already. Point decrease, and the Chieftain now has minifeat: Overtake and grants Vengeance. Of course they're going down to 5 boxes like the rest of the non-Man-o-War medium based infantry, which is whatever since they died to a stiff breeze anyway.

Skinwalkers I'm more worried about, because the drop to 5 boxes hits them much harder. They'll need a significant ARM boost to compensate.
>>
>>46973132
Yeah, the description of the new Ravagers makes me hard, especially with the point decrease + FA:U on the Chieftain.

The Skinwalkers were specifically mentioned as being particularly resilient, so I'm hoping it's a net increase.

I mean, I'm expecting that eMorv is going to take it right on the jaw, so they can make our heavy infantry actually good.
>>
Why don't you all just play Malifaux? Cheaper, more interesting play, better rules.
>>
>>46973266

No need to start shit man.

Plus I play both anyway.
>>
>>46973080
> UA for every gunmage
> GMCA finally usable
> get to put more shooty gubbins in my list
I see some PriPress purchases in my future.

Wonder if Sloan will get any new theme lists. I like her snoipah roifle.
>>
>>46973302

Gay western ugoigo meme game
>>
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I have a few armies at around 35p (50p in the new edition) and is looking to expand to 50p (75 in the new edition), what would be your pick?

Retribution - Have a different Rhan force with the Hyperion in it, would be great to bump up to a max army as I already have quite a lot of warjacks to spare the new increase of Warjack points. Am super exited to see what privateer press does with the Hyperion (all other colossal seems to be totally fucking extreme now, so I really have my hopes up for him!).

Convergence - Lots and lots of jacks. and mechanics. And mechanic solos. And more jacks! All thats really needed (in the old points system) was a Colossal. Also had a thing to spread out my jacks on this one, which seems fine now that spamming units doesn't seem to be a thing in mrk3.

Cryx - Bought the limited ed 35 point box a while back. Really digging the changes and hopes for cheaper more expandable infantry, and ... well cheaper more expandable jacks as well. My hopes for this list is that it actually has dropped in points from where it used to be. Would need a truck load of jacks though, perhaps a Kraken, as privateer really wants those colossal sold, and they are getting a brand new in plastic really soon. Still holding my high hopes up for a plastic regiment of McThralls with attachment, as I refuse to scrape and clean a full unit in metal ever again!

Well, there you have it, what would be your pick and why? I'm leaning towards the Retribution, because seriously, who doesn't want to win looking like an I-pod?
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>>46973329
>Wonder if Sloan will get any new theme lists.
Theme lists as we know them are dead and gone.

New theme lists are more similar to Merc contracts, where they aren't restricted to a specific caster and the unit restrictions aren't as harsh, and they just provide flat benefits rather than a series of increasing tiers.
>>
>>46973216
I'd take that blow in a heartbeat. I want a reason to run eKromac and a buncha beasts and beastmen. The whitemane is such a cool model that hardly ever sees the tabletop.

It doesn't help that Cryx is big in my local meta, so there's not a lotta hearts to be had.
>>
>>46973539
>so there's not a lotta hearts to be had.
How they'll address Heart Eater is one of the things I'm most curious about. As it stands now only about half the factions in the game are likely to give you living infantry to kill.

Maybe they'll just realize they were over-valuing it and account for that in the point reduction, but if you can't trigger Heart Eater and they have no other way to get extra attacks Overtake doesn't actually do anything meaningful.
>>
>>46973596
Maybe Chieftan or Shaman or Whitemane or a tier will give them some tokens?

Maybe Shaman will be worth taking ever. Berserk would be fitting on barbarian berserkers...
>>
>>46973524
Hell, sounds appealing to me. Means I can swap casters and maybe not give up all the benefits I worked so hard to acquire.
>>
>>46973639
Frankly I'd love to see Heart Eater removed from the models or at least a good chunk of the ones that already had it. It isn't a terrible rule but it just feels like a rule that is like "What else should we give them...idk Heart Eater? Sounds good, print it." I'd like to see more interesting rules than that
>>
>>46973266
Why didn't you say Warhammer?

You would have gotten more responses.
>>
>>46973793
They actually are giving Tharn overtake as a mini feat to take more advantage of Heart Eater. So yea, still only living, but they're very good at killing those living models.
>>
>>46973870
I'm aware and that's cool. I just hate how many of our models they are just tagged on. I understand it is thematic for our faction but I'm just tired of seeing it on models. It just feels like a lazy last rule addition to me. Kind of like how there are so many Cryx models with soul manipulation abilities.
>>
>>46973918
The issue is a lot of models get overcosted due to a super situational ability. Like the blood pack is spendy as hell for 6 RAT 6 shots. They hit pretty hard, but I'd rather take Bloodtrackers AND Nuala for the same points.
>>
I would much rather have a more expensive Bane Warriors (thralls) with Stealth than having two Bane units with Ghostly.

They were set apart, PP said they were doing their best to make things more different in mark III
>>
>>46974242
The two units are still pretty different, honestly.

Stealth was a big problem on Banes, it made them far too easy to deliver, especially with Tough and Dead Rise on top of that.

Now, Bane Thralls are the harder of the two to deliver, but hit harder, where as Knights are more versatile, but not as straight up powerful.
>>
>>46974242
Making the game fun for non-Cryx players IS setting it apart.
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>>46974267
Tough got a nerf already, and Curse on BLT was nerfed as well

You can't tell me there isn't a point cost for Mark III Bane Warriors with Stealth
>>
>>46974242
>PP said they were doing their best to make things more different in mark III

and they are, knights are 'fast attack alphastrikers' and warriors are 'slow mop up what's left crew', it's just bane is now synonymous with ghostly
>>
>>46974310
Knights are the same speed as Warriors

There is no cursed speed boost
>>
>>46974305
Yea, which is the point. Knights deliver themselves, Thralls don't.

Thralls hit like trucks, Knights no longer do. As much.
>>
>>46974330
>Knights are the same speed as Warriors

They've got an extra inch of melee range and Vengeance.
>>
>>46974330
Knights have Reach and Vengeance.
>>
Been thinking about getting into this game for a while and a long time ago I got a Menoth faction bundle with with Kreoss, 5 cinerators, a Crusader, a Vanquisher, and a Repenter.
Are any of these still useful for a very basic starter army? Or should I really just wait for the full details about mk3 coming out before I think about anything else?
>>
>>46974471
Wait. A lot of the things they've already said are going to have a huge impact on how lists are built, especially in Menoth.
>>
Bane Warriors (thralls)
-Cursed loses speed benefit
-Tough gets nerfed to be one and done
-Lose stealth
~more required warjacks
Still Spd 5, Mat 6, Power 13 WeaponMaster, Def 12, Arm 15
Have Ghostly and 1" range

Bane Knights
-No weaponmaster +2 on charges only
>>
>>46974873

Now we don't know the costs but there has to be something that makes the more differentiated than an inch of reach and lack of weaponmaster.

Vengeance isn't that much with a smart opponent

Why change trolls so much otherwise?
>>
I am honestly not sure what to think of him now.
>>
>>46974976
well he's not anti-hordes now
>>
I come from the future, don't ask why or for proof.
>Khador jacks-MoW heavy assault become overpowered as fuck and the only way to play khador (every other unit is shit)
>Cryx gets meme'd on horribly, farrow tier
>Farrow are now the good minions and gators got shat on
>CoC still has no new models that are even remotely playable, plus the new focus rules makes running jacks the worst idea since you have much, much, MUCH less focus than any other faction in the game
>Retribution is the new cryx
>>
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>>46975028
I believe it
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>>46974976
he sounds terrifying
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>>46975028
I forgot to add on this:
>Trolls get a new mechanic making running hordes of small beasts and dudespam viable as fuck (non-tier, mind you)
>Pirates are still shit
>Legion is also heavily nerfed, not cryx-tier, but badly
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>>46975028
>>46975102
And what becomes of Circle?
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>>46975028

>CoC still has no new models that are even remotely playable, plus the new focus rules makes running jacks the worst idea since you have much, much, MUCH less focus than any other faction in the game

This sounds entirely backwards from what we've been told.

You only need three focus to fuel an entire battlegroup, no matter it's size. And even if the Corollary can no longer give focus, it's still one of the better ways to run jacks.
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>>46975028
> mow spam viable
yisss
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>>46975122
Circle, funnily enough stays the same so, although highly depowered and a bit less mobile. Also eMorv gets nerfed to shit, but lord of the feast and wurmwood become quite good. And a new colossal (third one) is great, but this is down the line.

>>46975139
The mechanic might make sense in paper, in practice it won't work. Like nowdays MoW or woodsmen, make sense in paper but in the table they underperform.
>>
When I started Warmachine I looked through the PP gallery to see what models I liked and picked cryx because I thought buff skelly warriors and demon girl pirates looked awesome.

Do you really hate me, /tg/?
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>>46974886

Well, the insider also claimed they now have a "RNG 2, P + S 12 attack."

It didn't say it was P+S12 WITH Brutal charge and considering they were P+S11 before, I am willing to bet it is P+S12+2 from Brutal Charge.

Pow 14 isn't bad in Cryx where there could easily be a 3 to 5 point DMG swing.

Odds are they will be roughly 14/16 points for either unit though. Loosing Tough and WM qualifies them to be way more cost effective even though they will still be pretty good.
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>>46975255
If that's the reason you picked them, you're fine.

It's the people that picked them because they're the "best" faction that we hate.
>>
>people saying Cryx are best
They haven't been the best faction in a while. Check tournament standings. The field is relatively diverse.
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>>46975010

I dunno. Now with the way the Frenzy system is, it really bones Hordes casters for a turn. Basically, they loose their beasts for a turn if you drop your feet at the same time and it prevents them from getting fury next turn unless they cut.

On a good turn, it basically immobilizes a Hordes battlegroup and hinders a Warmachine battlegroup.

Loosing Soul Harvester sucks but, provided Terminal Velocity and Mortality don't change, He enables your Battlegroup to beat the fuck out of beasts for a turn (+2" Movement when charging living models, boosted attacks against living models and free charges), not allow them meaningful retaliation with his feat AND they can;t heal if they have Mortality cast on them so, any aspect you take out is gone for that turn.

If anything, I would say it makes him really good against beasts specifically but it just shifts him from being an infantry focused caster to being a jack focused caster.
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>>46974873
you forgot that undead means little now with no command checks
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>>46975412
Not really. Looking over it over time while Cryx isn't always first place they consistently place more than any other faction and were much more highly represented at the WTC than any other faction. You can argue that's because of their caster tool variety and tendency to skew but in the end it also comes down to them being a big power faction. The only other factions that are probably close at this point are Circle and Cygnar.
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>>46975487

It means they're fucking awesome bro.

Do you not think skeletons are awesome?

What the fuck? Whats wrong with you?
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>>46975507
I don't have the image on me, but the chart showing representation vs wins was actually pretty close.
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>>46975487
>you forgot that undead means little now with no command checks

Except all the spells and effects that only work on living models.

Keep crying, Cryxbabby
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>>46974336
Knights still hit just as hard
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>>46966825
How will journeyman warcasters fare in mk3? I'm sincerely hoping that the increase in warjack points will make journeymen and marshalls truly viable.
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>>46975860
Except not in the situations where you're used to them doing so.

Without Weaponmaster, for example, they no longer can murder ARM20+ infantry with their vengeance moves.
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>>46975860
Only on the charge, and even there they lost a tiny bit of power if you look at the math.
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>>46975889
Journeymen are already viable. Indeed, they look to be getting semi nerfed, as they will be required to take jacks, based on speculation.
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>>46971502
Not only does reckoner sitll have flare, it strips stealth now.
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>>46975973
I guess viable was the wrong word. I meant "spammable". :3
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>>46972293
>Wraith Engine but waahh, I don't want to buy one
I don't want to buy one either, but that's cause the model is fugly.
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>>46976025
I think it looks fine but it looks like a nightmare to transport.
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>>46972293
unless it's cheaper or has more boxes it's not really worth the cost of a jack
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>>46975209
>The mechanic might make sense in paper, in practice it won't work. Like nowdays MoW or woodsmen, make sense in paper but in the table they underperform.

How so?

With the new rules, CoC gets exactly what they want to run the kind of gunlines, for example, that Mother wants, and only serves to boost Syntherion's pre-melee gunlines even more.

Both of them are getting a huge boost to their infantry killing power while losing nothing for it.
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>>46966958

Some spoilers for Wrong Eye came out yesterday.

>>46976025

Looks okay to me.
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>>46974976
Im lukewarm. I really liked his pussy slayer spell, it was hilarious. Terminal velocity is interesting though
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>>46976301


I don't know what's more silly, a hell diver actually beating a warpwolf or Druids of Orboros charging into melee for some reason
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>>46975028
>>Retribution is the new cryx
Nooooo, I don't want to be hated! Make them balanced and fun, pretty please?
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>>46976664
No helldiver in the story, but I got a chuckle out of the druids charging in.

Does it end with her running away or is mine broken?
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>>46976664
There wasn't a hell diver.

There was a Reaper using its Helldriver weapon.
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>>46976883
It does end with her running.
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>>46976966
Ah. Idk, the harpoon has realed in hot angels for venethrax and ruins for the WSC
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>>46971502
>Anybody have any hopes for Menoth? I really liked how Menoth played in MK2 so I don;t know what should be changed except to maybe allow them Pathfinder.

I've always been a fan of Menoth infantry, and while I like their jacks, I always felt it strange that the faction that considered jacks to be abominations and only used them begrudgingly had arguably the best jacks, jack support, and highest numbers of jacks in their lists.

So I'm personally hoping that Menoth becomes less jack reliant, and that they become more supportive of Menoth's awesome hard hitting infantry.

I want my Menoth jacks to kill heavies, soak the occasional hit, and spread some fire. They don't need a +2 to hit to do that.

And we already saw McThralls and chicken jacks take a hit to defense, damage, etc.

They're clearly trying to move away from the swingier "first person to get the charge absolutely demolishes the target, afterwhich he gets countercharged and demolished. They're trying to give the other guy a chance to survive and trade a couple blows before finally getting thrashed. Fewer guided missiles style units.

And I think this will work well for Menoth, which prefers to play the slow/steady/long game, and has generally been less able to survive that alpha than we'd like.
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really wish they'd thrown something other than god damn shredders into the new legion battlebox, I got the old battlebox and the legion half of the 2 player box and other than the edge case of thagrosh spam who the fuck will ever need that many shredders
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>>46978532
>I got the old battlebox and the legion half of the 2 player box and other than the edge case of thagrosh spam who the fuck will ever need that many shredders

You've also got a pair of Carniveans and 2 Lylyth1's.

Shredders are hardly the only thing you have too many of.
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>>46973266
Can you still get full metal armies for it or is everything plastic and resin?
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>>46978532
I feel your pain. I'm currently at 9 shredders. I don't need any more.

For that matter I don't need a 3rd bolt thrower or 3rd Seraph/neraph either,.

Oh god. I just realized how shitty that battlegroup is going to be for journeyman and battlebox games. Zero armor cracking.
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>>46978676
Almost everything has been switched over to plastic. But damn, the plastics look good.
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>>46978676
Only if you find old mk1 boxes and blisters. All new stuff is plastic.
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>>46978626

I picked up an extra heavy kit after magnetizing the carniveans so that wasn't so bad, nothing I can do with all these goddamn shredders though
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>>46978686

shit I clicked post too early, how'd you end up with an odd number?
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>>46978719
Be the cool senpai and gift them to new Legion players in your area.

Even if you've got sufficient duplicates of everything in the new BB you still get a new caster, the mini-rulebook, and a mini token pack for $40, that's actually reasonable value right there unless you're the type that likes hardcover rulebooks so you can beat people with it.
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>Morgoul2 gets bitchin' feat
>Venethrax gets bitchin spells and feat

PP needs to stop making my favorite casters from factions I don't play so tempting, at this rate I'm going to end up with random one-off armies just so I can play those specific casters.
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>>46978747

that's kinda how I got into this mess in the first place, I agreed to grab the legion half of a 2 player box to subsidize someone starting the game with the circle half

I don't get it though because the old battleboxes mostly meshed nicely with the all in ones, they easily could have kept that trend up with the new ones
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>>46976301
Looks like she may have Cull Soul, Ghost Walk, Hellfire, Parasite, Reach, Teleport, and Thresher.
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>>46978726
One Legion half of the two player battlebox, two blisters of metal ones (because I like metal better), then one of the blisters had an extra card so I put this guy together using one of the "rubber shredder" bits.
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>>46975889
Here's my wishlist:

>Cygnar Junior can't take Colossals anymore
>Arcane Shield is +2ARM and battlegroup-only
>Everything in Cygnar gets +1ARM, some things +2
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>>46979130

aww he's cute
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>>46977496
>which prefers to play the slow/steady/long game

I'm hoping that Mk3 makes that style of play, and other styles like it, more viable. I know it's been mentioned that PP are looking at what each faction should have as their thing (or words to that effect), but that's not going to help the game much if the thing that a faction exemplifies isn't viable.

Saying, for instance, that a faction isn't going to do "gunline" very well as an example of how balance amongst factions are considered doesn't work when the mechanics and scenarios of the game work to make gunlines non-viable in the first place. I'm hoping that there'll be more viable strategies, rather than players just using the same strategy and picking the best units you've got to implement that strategy in your faction.
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>>46979191
He's my go-to spawn from the spawning vessel.
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>>46979075
Dark Shroud too.
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How is Khador faring through all this? I haven't been keeping up

I'm getting a gut wrenching feeling in my stomach that after MKIII comes out everyone is going to be dropping WM at my FLGS
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>>46979075
>Is that Rigor Mortis in your pants, or are you just happy to see me?
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>>46979347
Here's all we got so far.

>Konquest: High Explosive POW 10 AOEs on secondary batteries.
>Man O Wars massively retooled. Most durable Heavy infantry in the game. eight damage boxes.
>Most Heavy Infantry dropped down to five damage boxes.
>Shock Trooper officer coming. Makes them an immovable wall. Can't be moved or knocked down. Now repairable.
>Sorscha is still Sorscha.
>Khador is licking their wounds.
>Khador unifying.
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>>46979362
Also:
>a point cost drop on the Juggernaut
>slight cost drop on Conquest

Fluff
>the Empress is getting married.
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>>46979075
I wonder if she has native Ghostly like all banes do so far.

Also, am I getting this right? Does Denny's spear now have Blessed instead of Magic Weapon?
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>>46979347
they've already dropped it at mine, I think most are going to Xwing
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>>46979450
>Does Denny's spear now have Blessed instead of Magic Weapon?
No, people were asking that on the forums and they said that it wasn't Blessed, meaning that symbol must be Magical Weapon.
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>Local tryhard insufferable netdecking faggot picked up Cryx because it's the OP faction and gets free wins by spamming Meme Knights
>The new article says Cryx are being nerfed
>"WAAAHHHH GUESS I'M DROPPING CRYX WAAHHHHHH"

My fucking god.
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>>46979472
http://files.privateerpress.com/insider/000.2016/2016.04.20/EiryssAngelofRetribution_front.png

Eiryss has both. one of the icons is the old icon for magic weapon. so what now?
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>>46979474
>Picks up Legion tomorrow
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>>46979347
>>46979458
People are getting more excited for Warmahordes at my FLGS.

People are generally excited for:
>more terrain
>no more toeing in
>premeasuring allowed
>factions viewed as OP are getting reigned in
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God damn you Privateer Press, Ill be hitching up a good 3 of the new battle boxes when they arrive at my local!
Apart from that, I need to put out a good $100 in new decks alone! Thank the maker they will release all the rules for free! Only good thing about GW is that they set the course of all other miniatures, and if a greedy company like them can do it, so must everyone else (yea yea, I know there are others that has done the same for ages, but when the most Jew company of them all does it, no one can afford to do the opposite).
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>>46979501
well not at mine. Owner sold his stuff and another guy did. I'm basically the only one of the old crowd that is considering mark III
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>>46979508
That's super fucking weird, virtually everything we've seen out of the new edition looks like straight improvement over Mk2. What the fuck are they so salty about?
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>>46979508
Are they a bunch of try-hards that are pissed at premeasuring changes?

Other than that there hasn't really been any drastic changes.

Sure, it looks like Cryx got nerfed, but that insider was only yesterday and only had 2 units mentioned.
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>>46979545
It's not in reaction to mark 3 spoilers, It's in reaction to the past year of boredom and tired of warmachine's problems.

>>46979552
no, don't assume. Secondly, I'm the cryx player of the group and they mentioned 5 units yesterday.
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>>46979588
>It's not in reaction to mark 3 spoilers, It's in reaction to the past year of boredom and tired of warmachine's problems.
Fixing that is literally the point of Mk3, in fact a new edition is the only thing that could fix that to begin with. Fuck em, they're clearly just sour grapes who would have quit even if Privateer sent them a free army and a hooker.
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>>46979552

Yea I'm not to keen on the pre-measuring as I was a fan of it, and I was a fan of it in Warhams as well until they removed it.
But as GW mentioned "it gives the veteran to much of a benefit over the new players", and new players is what feeds the industry.
From privateer press part all we got was a contradiction on as to why they allowed pre-measuring "well we didn't actually change anything as pre-measuring was already there" then goes on to saying that "eyeballing ranges shouldn't be a required skill in our games".

>Cryx got nerfed

I refuse to even give them that. Cryx was brought in to line of the rest of the teams. You don't get nerfed if your brought back down to status quo.
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>>46979621
We all used to be pretty serious about it. Now even after hearing everything about mark 3 they still can't care. Some of what they've heard just makes it worse. I'm about ready to sell myself since I'm not going to be playing anyone
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>>46979636
cryx wasn't OP
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>>46979661

Cryx was over the top on selected units, and that was what was wrong with them (this occurred to other teams as well, but it was more obvious with Cryx).
Stealth on the Bane Thralls was one of those things for instance, that made that particular unit over the top. It was already a great unit, featuring a good enough armor to survive most blast damage, it had Though, with immunity to knockdown (and as far as we know, this unit still has that, which in mk3 makes it one of those über though units!), and a good threat range with the right combination. Apart from this the unit hit like a fucking truck (which it still does).
See, they had to much spiky units that stood out from the rest of the book. No need to take certain units, because some units out-shined most other options.
Same goes with casters, a problem for most teams, but Cryx simply had more. What PP has done was to give ALL the units in the book a fair chance of being used, and from the sound of it, this will happen to just about all the new army books.
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>>46979661
They were consistently over-represented in tournaments and demanded very specific list answers from almost every faction in the game.

Warmachine mk2 was relatively well balanced, but that just meant that the OP stuff was technically beatable if you bent over backwards to do it, rather than being the only game in town like they would have been in a less balanced game. That wasn't an ok state of affairs.

They reigned them in during the last year or so with a few targeted "this fucks Cryx" releases here and there, but that was just a band-aid.
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>>46979721
1 It never had immunity to knockdown
2 They won an appropriate amount for the number of players
3 Did you even fucking read the insider? We know exactly what they have in mark 3
4 Tough is one and done now, their speed boost is gone
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>>46966825
As a Cryx player, I'm ok with all changes from the Insider. I hoped to see more nerfed version of the Denny's feat, but we get what we get.
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>>46979763
Over-Representation is not being over powered
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>>46979782
So I guess Cryx is just inexplicably twice as popular as any other faction in the game among competitive players because they all love zombies so much?

And I'm sure they were just playing a faction that they knew everyone else was dedicating an entire list in their pair to fucking because it was a rewarding tactical challenge and they enjoy adversity?

You're full of shit.
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>>46979813
You're the one that's mad.

I play cryx because I like the play style and yes, like skeletons
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>>46979821
>You're the one that's mad.
So that's the level of argument you've stooped to?

> play cryx because I like the play style and yes, like skeletons
I never said you didn't, but big tournament players don't fucking care. If 60+% of them are all playing one faction it's clearly not balanced.

Just try playing something other than Cryx against Skarre 30 Bane Knights without a list specifically designed to not die to it.
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>>46979860
again, cryx has as many wins as it should given the number of players, that means balanced.
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>>46979864
Tournaments aren't faction-based team events, the giant chunk of Cryx players weed themselves out because they're significantly more likely to get dumped into a Cryx mirror matches and they both can't win.

Cryx had more targeted nerfs than any other faction over the course of Mk2, and new models were commonly evaluated on whether or not they provided a Cryx answer (see: Sacral Vault).

Tournament players commonly had to dedicate half their list pairing to simply not auto-losing to Cryx, and Cryx was still over-represented because even when other factions poured every anti-Cryx tool available into one list it still didn't do more than making it an even fight.

Just because Cryx didn't win everything forever doesn't mean they were balanced. If they were balanced they wouldn't be getting the shit nerfed out of them for Mk3.
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>>46975028
SKORN BUT WHAT HAPPENS TO SKORNE!
>>46975102
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>>46979498

Legion hasn't been the boogieman Hordes faction for a while now, and they're already getting nerds from the Medicate and Threshold tweaks.
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>>46979864
False conclusion. Tourney level play sees the presence of specific anti-tech and anti-list. Bandwagon cryx may be getting rolled by people with a ton of experience playing against better Cryx player.

It is absolutely not that everyone likes themselves skeletons. There are clearly a number of cryx bandwagoners that will schlep off to whatever faction they deem OP in Mk3. While other Cryx players stick around and are happy to use other infantry/models they had been wishing where viable for some time.
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>>46980027
The biggest changes to Skorne are the nerfs to other factions. Apart from Cataphracts going down to 5 boxes. That's just fucking shit.
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>>46980045
>they're already getting nerds
Well Everblight is the nerd of the dragon world, so that's fittng.
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>>46980027
>Skorne warlocks are rebalanced, making the entire stable powerful, yet still balanced. Absolutely monsters in combat and can lead from the front safely.
>Return to "damned if you do, damned if you dont" playstyle, less reliance on stacking buffs/animi, and more self-sufficient models.
>Nihilators, Bronzeback, Agonizers, and Molik adjusted. Praetorians and Venators fill more generalist roles. Swordsmen make a huge comeback with Weaponmaster.
>Hydra and Mammoth significantly more durable.
>Taskmaster now a UA for Minion units that make them Friendly Faction.
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>>46980106
If we can draw anything from the RPG, we might be seeing the addition of abilities and stat increases to balance it out.
>Cetrati gain Defensive Line, Cleave, and Set Defense.
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>>46980106
Yeah, that sucks. In the other hand, all these Cryx changes might give us some parity.

Which reminds me, the Venethrax spoilers scare me. A beatstick battlegroup caster with Field Marshall [Counter Charge], Terminal Velocity, and Mortality sounds absolutely terrifying. The feat prevents focus allocation and leeching which sounds crippling with the larger focus on battlegrouos. Swarms of cheap Bonejacks and Helljacks drowning my poor Titans with sheer numbers.
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>>46980347
I wouldn't set too much stock by the player-character career options, if we go by that Gun Mages stand to gain rune shots that cause Stationary or AOE5 knockdown on direct hits.
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>>46980324
Where are you getting this? Because if this is more than speculation I might be the happiest elephant whipper on earth.
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>PP quality

The bottom of my Cyclops Shaman's cloak was a mess of air bubbles. This is the first time I've ever bothered being this intensive with green stuff, and the first time I got to use my new exacto knife. Just so happened that this model also had webbed fingers, which the knife took care of perfectly. This knife might be one of my best buys for models so far.
>>
>>46980402
Well, the Captain Adept is said to be much, much better. So who knows? Some things would help some models massively, like Swordsmen with Weaponmaster, Karax with Powerful Charge, or Ferox with Ambush. The amount of spells that PC's have access to, yet don't appear on any Skorne caster is mind boggling.

A man can dream at least.
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>>46980433
My ass, unfortunately. Some of it is based on educated guesses from how other spoilers have shaken out and others are pure wishlisting from stuff I've read in the IKRPG.
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>>46979777

Oh buhu, cry some more you cunt. Cryx got taken down to a reasonable level of play, if you cant see that, I guess your one of those players that thought you played good, when in fact, you only ran op lists.
Hope mk3 knocks players like you of the map, now that you actually have to think a bit when playing.

>in before "well nuhuh, I won mastership brutal slayer sword at my local shop and was rated best sport at every event I played at!"

There I said it for you.
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>>46980511
They were holes in the sarong.
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>>46979498

we're probably the next to get a write up since we'll be getting the next biggest amount of nerfs, guy would be dumb to go legion if that's why he's going for it
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>>46980511
>>46980791

Yeah, there are supposed to be holes in it. Not so sure on the webbed finger thing though.
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>>46981423
>Not so sure on the webbed finger thing though.
Probably just harmless flash, common on metal models.
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>>46981423
>>46980791
Looks like my guy is better at keeping his cloak in good condition then :^)
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>>46979486
It's not exactly the same icon as magic weapon in Mk2. The sword is at a different angle, which isn't a huge difference, but could be enoguh for them.
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>>46980511
>>46980791
>>46981423
>>46981615

Haha, oh man this is rich!
>>
I'm oddly concerned with the change to FA:U + FA:U UA's.

Errant Spam?
Holy Zealot Spam?

I'm wondering what the nerfs to UA's will look like.
>>
>>46975028
Before this post: Maybe I'll collect a new army in MK 3
After post: MoW VIABLE!? FUCK THAT DOUBLE DOWN! DOUBLE DOWN!
>>
>>46982489

Well the Errant will take it up the brown hole, just like Bane Thralls did. There is simply to much in one package going on.
I suspect they will loose the weapon master in cc (because, truly, they get that good while still just being a errant?), the self sacrifice has a great risk of getting lost as well. And I foresee a unit that will actually just be your run of the mill "scout/advance deployment" unit, in a knightly package.
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>>46982548
I dunno, the worst of what Errants do is usually from casters, not the errants themselves.

If they lose easy access to steady, for example, their tough/self-sac stuff will be quite a bit less annoying.
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>>46982548
The Reason they are WM is because all KE are WM

Errants are just KE that are traveling afar as missionary warriors. I think the UA will lose Holy Shield or what ever the name is that gives them protection from Enemy Spells
.
>>46982578
I think the book will lose no knock down.
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>>46966834
>>46966825

Shit.

I just bought into Warmachine with a used Cryx army, fair sized too.

What am I in for?
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>>46983221
You now have the opportunity to git gud at the game because you won't be held back by the temptation of your faction having obvious easy buttons.

Rejoice.
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>>46982689
errants don't deserve weapon master.
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>>46983221


Cryx don't look bad at all in the future, even just the cards they've revealed so far. They just aren't no brainer for retards who only care about winning anymore

That's the thing about Circle: they're hella gay but actually getting wrekt by circle usually requires the other guy to be pretty good (unless it's eMorv)

That's how Cryx might be turning into
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>>46983221

Cryx looks bad ass as hell from the looks of it. Who wouldn't like cheap expandable units and Jacks, and re-constructing infantry with the use of necro-tech!

I find the new Cryx have a lot more character than mk2 did.
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>>46983221
The only Cryx players who are going to be really crippled by the changes are the ones who spammed Banes in every game. There are a couple of things I don't feel were necessary - nerfing the DEF of our Bonejacks and Mechanithralls - but on the whole it's going to be good for the game. Our infantry will get worse, our Bonejacks worse but cheaper, and our Helljacks a bit better.
>>
>will shick's twitter
>Zaal 2 is officially OP
are you guys ready?
>>
>>46983613
The mc thrall nerf comes from not being able to do actions when you are brought into play. That was what made them good
>>
>>46983351
Why not?
They are only PS 9 with WM thats 18 or 19 on average dice
without WM they are 16 on average dice.
>>
>>46983802
Honestly? I always assumed that was the case anyway. Score one for not reading your rules properly, I guess.
>>
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>>46983682
I've been playing the Tier list and it's already OP as hell. Now I can lose a few small benefits, but get an equal or greater amount of Immortals+UAs and also get souls? I have a massive erection.

Pic sorta related. It's how I feel now.
>>
>>46982548
I hope errants will lose quick work, and I say this as a menoth player.
The idea of them juggling their crossbow, shield and sword in combat is just too immersion breaking
>>
miniature market announced they're going back to 25% off Warmahordes. Guess they called their distributors bluff
>>
>>46984223
R.I.P. Free rider policy
>>
>>46984087
I dropped my expiramental venethrax list into zaal2 tier, because who gives a fug mkiii is in a month. Let me just say morbus+ bloats+unending corrossion is way 2 sexe for arm 20+
>>
Can someone post Morbus card or stats?
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>>46983682
I never bitched about his viability, just make him not fucking boring as sin.

He's sooooooo fucking dull
>>
>>46984223
Just sent MM an email saying they made a good decision. Now I'll actually think about buying the new starters.
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>>46966825
What happened to tough exactly?
>>
>>46984551
You can no longer tough if knocked down
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>>46984595
So if Keross or Barnabas still have their pop and drop feats any tough models are just dead?
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>>46984681
Yep
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>>46984702
Well we'll see how things go then
>>
>>46984681
Other models as well. The mitigator in convergence, for example, got very good at killing single wound tough infantry if it goes unchanged
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>>46984901
Right a lot of other models, units have knock down on their weapons. Makes me feel like there's just not much of a point to keep tough around then.
>>
>>46984681
renegades now tear trolls a new one
>>
>>46982548
Errants aren't worse than Knights Exemplar, they're better, that's why they're send abroad.
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>>46975102
>Pirates are still shit
You know how I can tell you're full of shit?
>>
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>>46985073
Eh, tough never worked when I wanted it to anyway.

Honestly, as a Troll player, I actually like the Tough changes. It means that I don't need to worry about it from other models either and that my faction won't have it's points inflated for an ability that usually doesn't work.

Also:

> Click on new insider.
> OH HEY TROLLBLOOD PICS
> No, it's just an insider on model development.

I am not amused, PP.
>>
>>46985073
Eh I just feel a tough guy getting knocked down doesn't stop him or it from being tough. I do have to wonder though how Mr.Malorians buccaneer wave will do with the new changes to focus.
>>
>>46985227
I thought the insider was pretty cool. Not everything has to be spoilers.
>>
>>46985019

There is still plenty of stuff that doesn't knock down. It's just no longer something that you can do basically no matter what.

It also stops the kinda goofy situation of 'So we've coup de graced this guy 4 times but he's still here'
>>
>>46985019
You've got to bring those options as well, though.
>>
>>46970747

>Now hopefully Necrosurgeons can only collect from enemy living models.

Dude stop they've been nerfed enough!
>>
>>46985294
True though I'm not a huge fan of the whole we made man o wars tougher by reducing everyone else's medium based infantry damage boxes I just feel that doesn't truly solve the issue of man o wars being slow and point heavy.
>>46985318
That's also true and I'm sure some armies will be without a knockdown unit or model so I'm sure it still has its place.
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>>46985380
The point of the medium nerf was that medium units was taking over job of jacks/beasts: to be durable models that can hold zones. Medium units, especially in the spam lists, were far too good an anchoring a zone on their own, this the nerf.
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