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/swg/ The CIS shall rise again edition
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You are currently reading a thread in /tg/ - Traditional Games

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Post about X-Wing, Armada, FFG's Star Wars RPGs, d6, d20 (Saga), movies, shows, books, comics, vidya, lego, lore and everything else Star Wars related


Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games
>http://pastebin.com/Wca6HvBB

Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)
>http://pastebin.com/wCRBdus6
>https://mega.nz/#!DkNTDTyZ!PUupCOep4RmRcsgI3rNhU_Pk_xcyFbYWnhrq8gwrVv0

Other Fantasy Flight Games Star Wars Tabletop (Imperial Assault and the Star Wars LCG)
>http://pastebin.com/ZkpXpbJ1

Fantasy Flight Games Dice App (Works with X-Wing, Armada, the Star Wars RPG system and Imperial Assault)
>http://www.mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk

Older Star Wars Tabletop (d6, d20/Saga, etc.)
>http://pastebin.com/wXP0LdyJ

Reference Materials & Misc. Resources
>http://pastebin.com/AGFFkSin

All Canon Novels and Comics (via /co/)
>https://mega.co.nz/#F!2R5kDTqQ!WfrDla-jvDIn05U57T9hhQ

Just What IS Canon Anyways?
>http://starwars.wikia.com/wiki/Canon#2014_reboot
>http://starwars.wikia.com/wiki/Timeline_of_canon_media

The Clone Wars Viewing Guide
>http://img.4plebs.org/boards/tg/image/1442/36/1442364889994.png

Writefaggotry
>http://pastebin.com/cJY5FK9T

Shipfag's hangar
>https://drive.google.com/folderview?id=0ByhAdnTlOKOeQnA4SFByUC1aQWM&usp=sharing

Tactical Droid or Super Tactical Droids?
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>>46925337

Neither.


So, I'm trying to build a Tog Gun/X-wing Books style Age of Rebellion game. But since I've only played non-space combat focused games, how do the Rebel's fighters stand up under FFG rules? Are there known resources for collective analysis of the ships in the FFG space combat system?
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>>46925384
OP folder has a variety of starship combat homebrew.
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>>46925384

Yeah, so, FFG is definitely written with the scene where TIEs attack the Falcon rather than, say, the Battle of Yavin in mind. Single or even double-seater fighters can easily get vaped in a single shot, and there's not much to do about that on the target end like usual in FFG, except there's no dodge or sidestep for fighters.

Easiest way is to give PC and major NPC pilots wingmen using AoR's squadron rules as bullet shields, or to use homebrew options to make certain check types contested, at least for small ships.
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Played my second game of X Wing tonight, and jesus christ, this guy was really good. His mobility is so useful. Saved himself at least two times by rolling out of the way or boosting away from enemy fire arcs.
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>>46926524
Yeah in the hands of a skilled player, Turr Phenir *CAN be just as obnoxious as Soontir Fel. His shtick however requires him to be shooting before most everyone else, and so Veteran Instincts is the top choice, especialy since he has built-in action economy. Turr is probably my favorite of te Interceptor aces, although Soontir Fel is the easiest to do well with (Push the Limit, something something Autothrusters).
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>>46926589
Yea, rolled with a list given by /tg/ based on what I own, which was:
Soontir Fel + PTL, Royal Guard, Targeting Computer, Shield
Turr Phennir, same
2 x Epsilon Squadron Pilot

The Epsilon's went down quickly (both to some horribly planned maneuvers early on and a decked out Luke Skywalker) but both Soontir and Turr worked as a surprisingly effective pair in hunting A-Wings.
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>TFW no CIS ships ever
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>>46927140
I'm more curious about what ships they can add for the TFA setting. Seeing Kylo's transport might be cool. Dunno what else might fit as a X Wing level ship though.
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What point values are games of X Wing generally played at? I have a small collection of Imperial ships, how many points am I going to need to play with established gamers?
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>>46927696
100 points is a regular game, 300 is for Epic.
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>>46927696
In my experience, unlike other miniatures games where people will play multiple point levels, x-wing is almost exclusively 100 point games.
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>>46927713
That is considerably smaller than I had expected. So lists that only have two or three ships are probably somewhat common?
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>>46927783
Well ships can go as low as 14 points without upgrades, so it's usually more ships with less upgrades/abilities or fewer, better quality ships.
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>>46927783
It depends on what you choose really. You can put 8 basic bitch tie fighters on the field if you really wanted too
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>>46927815
Suppose I haven't looked at my cards in awhile.

I'm also guessing that once I start playing with a practiced player, the game isn't going to be so much a shotless strafe-fest, I'm probably gonna get my ass shot up real nice?
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>>46927983
Lucky dice and maneuvering will take you pretty far in the game. Just start to get good builds down for your play style ajd youre set
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My group will probably start playing a FFG Star Wars campaign soon and I'm fairly new to the system.

Currently, I'm thinking of playing some kind of Rebel specialist, either an operator operating operationally or some kind of gunner-dude who can shoot well both on foot as in vehicles to supplement the pilot character another player intends to run.

Andy advice you guys could give me?
Keep in mind I'm very new to the system and mostly just got the basic skills and rolls system explained to me.
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>>46928383
Be a MAAT door gunner for pilot cohesion
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Doing my first X-Wing night in forever, guys. Beyond my Kath Scarlett/Dengar powercouple build, what else should I bring?
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>>46927815
Technically the lowest value ships are 12pts. The three ships that can hit that mark, are PS 1 Tie Fighters, Academy Pilot; PS 1 Scum Z-95, Bynare Pirate; and PS 2 Rebel Z-95, Bandit Squadron.
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>>46928383
General advice for character building is to spend the vast majority of your starting XP on Characteristics, as those are nigh-impossible to raise during the course of the game, but skills are easy to improve. If you're looking for combat focused builds you should check out the Dangerous Covenants book for ideas.
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>>46928618
Is it a tournament? What's your list? What do you own?
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>>46928710

Well, looking more for a secondary list to bring for casual-ish night.

The Dengar/Scarlett Slashfic:
Dengar w/ Proton Torps, Extra Munitions, Outlaw Tech, Unhinged Astromech, Punishing One, and Guidance Ships
Kath Scarlett w/ Boba Fett, Homing Missiles, Slave I so I can toss extra munitions on it, and guidance chips.

First two turns are put the fish in the water, then mop up anything left.
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>>46928791
Looks fine to me. Although I've come to prefer Dengar with R5-P8. It's a real "fuck you" to anyone shooting him.
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>>46928791
http://xwing-builder.co.uk/view/484748/dengarkath#

Here ya go, maybe this?
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Speaking of Dengar, how would you build him in FFG? He's insanely skilled and got some absurd cybernetics. I remember in his story from Tales of the Bounty Hunters, he was able to dodge blasters after they'd been fired and move faster than the human eye can see for short periods of time.
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>>46928992

I like that one. Might toss it out there tonight.

Secondary list I'm considering is a Ghost build, though I still haven't figure out quite what I want with it.
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>>46929079
what rebel stuff do you own
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>>46929079

Everything. Pretty much the only things I don't own right now are Imperial Aces, the TIE Punisher, and the Mist Hunter.
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>>46929450
http://xwing-builder.co.uk/view/484779/some-tourny-list#

Since you don't have adaptability you can't give it to Kyle. This list is a lot of fun, I've seen it dance around swarms and other things, it actually went to 2nd place in a recent regional.

Also this

http://xwing-builder.co.uk/view/484782/ghost-dash

looks fun
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>>46927673
>Dunno what else might fit as a X Wing level ship though.

Do a Resistance Fighters pack similar to the Scum starter set. Gives us Poe's black and orange X-Wing. Give us new X-Wing pilots like Snap Wexley and Jessika Pava. And give us Rey as a Falcon pilot with Finn as a gunner and BB-8 as crew.
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>>46925384
Already running basically that campaign, I use these houserules: https://docs.google.com/document/d/1G4IBErcqsaO29NEgmtKFQceECZEouwHhnpYMjEmuid4/edit?usp=sharing
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>>46928383

Think about your character as a person/career first. Don't build into something because powers, build into something because characters!

Anons have already advised you to tap all EXP into Characteristics, as you can't increase those except by Dedications, which are on you Specialization/Talent trees, and usually well down the bottom (at least 75exp to get to one).
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>>46930254
My character idea was a trainee soldier (probably at a local garrison somewhere) who wanted to maintain order, but gets started thinking about joining the Rebellion after hearing stuff about them from fellow trainees. They ran off to join up together, but are now mostly split up.

He feels that having a strong, controlling governing power is a good thing for the galaxy to make sure that people get access to what they need and there's no need to live in poverty, but that that many of the Empire's policies are entirely doing things the wrong way. Subverting them through the Rebellion seems like the best way to work towards creating such a society.

He's rather cold and direct about this, willing to make a few sacrifices to reach those goals.
Very objective focused, not really caring about those outside his team/friends (and maybe even some team members he doesn't like) beyond a basic moral level (no unnecessary killing, no cruelty, etc).
Has a morbid sense of humor which may pop up at inappropriate moments.
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>>46925337
Die CIS scum.
>>
>>46930711
>Fascists? In my Rebel Alliance?! It's more likely than you think!
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How do you guys think the universe would change if Both Darth Traya and the Exile died on Malachor V who would escape, what would happen to the Jedi Order. Also, how would the SWTOR events be altered?
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>>46933478
kotor 2 wouldnt happen, kotor 1 wouldnt change and no one cares about tor
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>>46927774
>>46927713
another common size I've seen is 32 points 1 small base ship only 3+ players free for all.
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>>46933478
Nothing would happen. It's not like the Exile had any actual effect on the Galaxy after KOTOR2.

And TOR is shit.
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>>46933478
Seeing as TOR was shit and the TORtanic writers axed the Exile briefly after KOTOR 2's events anyway, nothing important changes.
>>
This gives me an idea: everybody post your star wars AU ideas, let's see what /swg/ has come up with
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>>46933586
Underrated post
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>>46933711
>Instead of Anakin killing Dooku on the invisible hand, Dooku and Assajj team up to betray Sidious by using the Invisible hand as a trap and destroying it
>Anakin and Palps die in the destruction, Obi-Wan barely survives
>Clone Wars continue as the mastermind behind the conflict is gone so shit keeps hitting the fan and now the Jedi are out a Chosen One

Don't worry it's gets way more snowflakey from there the dopamine in my brain never stops
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>>46933711
>Meetra stays behind instead of following Revan to war, becomes Mical's master during the jedi civil war. Atris mostly approves
>Malak is the general at Malachor V and dies, which causes Revan to fall
>HK discovers lightsabers cannot reflect buckshot, learns to love fully automatic shotguns
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>>46933711
Do you want me to post my alternate Episode VII plot again?
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>>46933881
There's no point in investing in slugthrowers considering that sufficient blaster fire is enough to bring down most Jedi.
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>>46933881
Sounds pretty good. Will give 10/10 if it's girl exile but Atris is still into her. Also allows Malak to die a cool dude instead of becoming a cunt in KOTOR
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>>46933899
Sure
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>>46933967

>30 Years after RotJ
>Uneasy Peace between New Republic and Imperial Remnant
>First Order is a radical splinter faction of the Imperial Remnant supposedly led by a Sith
>Jedi Knight Jacen Solo investigates
>He disappears.
>Luke looks for him and also disappears.
>First Order gains traction and begins striking at NR and IR worlds with the help of a new Sith going by the name "Darth Caedus"
>Chief of State Leia Organa Solo and Grand Admiral Gilad Pellaeon agree to work together to stop the First Order.
>A spy retrieves information vital to the Republic: Information on the First Order's base and Luke Skywalker's whereabouts
>Pellaeon and Leia send Jagged Fel (Oscar Isaac) and Jedi Knight Jaina Solo (Daisy Ridley) to Jakku to retrieve the info.
>Obviously, they dislike each other from the outset, which contrasts their sexual tension.
>Meet with the Republic agent, who provides them with a datacron with the location of the First Order's base and other crucial info, including something about a superweapon.
>Suddenly, the First Order, led by Darth Caedus, attacks, seeking to recover the datacron.
>The Agent is killed, Jagged is captured, and Jaina escapes with BB-8 who is carrying the datacron.
>Jaina can't help but feel that there's something familiar about Caedus.
>Following Caedus shows him interrogating Jagged.
>Meanwhile, FN-2187 has a crisis of conscience and helps Jagged escape. They get shot down on Jakku.
>Jagged disappears, Finn takes his jacket
>Elsewhere, Caedus returns to the FO Base, argues with Hux
>Then goes to the holding cells where Luke is
>Luke is calm, pleasant even. Unfailingly polite and a bit sad. Think Uncle Iroh. This infuriates Caedus who mentions something about Legacies.
>Meanwhile, Jaina and Finn run into each other at Nima Outpost
>First Order attacks again, Jaina and Finn fight them off on the ground.
>Suddenly, the Millennium Falcon arrives overhead and starts fucking up the TIE Fighters

>CONT.
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>>46934002

>It's Han and Chewie, along with Jagged, who was the one who got them in the first place.
>Turns out Han was paranoid after one kid disappeared and made sure to follow Jaina.
>They pick up Jaina and Finn, fight off the First Order forces, make it to space and jump to Yavin IV, the location of the new Jedi Praxeum.
>They show the Datacron to the Jedi Council (Kyle, Mara, and a few other Jedi)
>Reveals the First Order's Base to be Byss.
>No, there are no Palpatine Clones, just a lot of his treasures
>They call the Republic and a plan to attack Byss is formed.
>SUDDENLY, First Order attack. Three Star Destroyers makes short work of the Yavin Defense fleet and they begin invading
>Caedus appears, battles Jaina and captures her.
>Finn and Phasma have a showdown and she kicks his ass before getting blown off her feet by a bolt from Chewie.
>Republic Fleet arrives fights off the FO fleet.
>Finn, determined to rescue her, provides info on Byss's defenses, including the Planetary Shield.
>Volunteers for a mission to disable the shield before the Fleet hits. Han and Chewie also go.
>Involves a crappy stealth system being placed on the Falcon which will hide them from enemy sensors while making them blind as well.
>Jagged leaves to report back to the Remnant.
>Meanwhile, Caedus tries to turn Jaina to the Dark Side
>Caedus reveals himself to be Jacen
>Fails to turn her, and reports to his master, an Unknown Female Sith
>Falcon jumps into the Byss system, activates stealth, floats past the planetary shields and lands. Pretty much goes the same from there.
>Republic Fleet hits Byss, but has problems.
>Things aren't going so well, but then, the IR fleet arrives, at the urging of Jagged.
>They seriously hurt the FO fleet.
>Meanwhile, Finn and Han rescue Jaina, run into Caedus.
>Han tries to turn him back, is killed.
>Jaina and Jacen fight, Jacen is wounded, but Jaina fails to finish him off.

>CONT.
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>>46934019

>Caedus escapes, and takes Luke off of Byss
>FO starts running away, but Hux orders the unfinished Galaxy Gun to fire before they leave.
>The Galaxy Gun fires and destroys Yavin IV, but it sets off the other warheads.
>The resulting explosion destroys Byss but the Falcon and Co. escape.
>Good Guys Rest and Regroup, any celebrations they could have made ruined by the destruction of Yavin IV and the crippling of the Jedi Order.
>Caedus returns to his Master, a still unnamed Sith Lady, who says something ominous right before the credits roll.
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>>46933711
The Vong never show up. Chewie never dies. Jacen, through unrelated events, never falls to the Dark Side. Mara Jade never dies. Luke and Mara let other heroes take a shot at saving the galaxy for once so they can take time off with Ben to be a goddamn family.

And centuries down the road, Chewie is the last of the OT meatbags to die, passing of natural causes after a full and happy life as the Skywalker-Solo clan's eternal guardian. He spends his last hours among the trees of his homeworld, surrounded by friends, well-wishers, and the descendants of the people he'd befriended all those years ago.

It still hurts, guys.
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>>46934122
That's generally the default canon when discussing "Legends" in /swg/. The Vong aren't a thing and everything after them is also ignored.
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>>46933711
Obi Wan finished the job and force pushed Vader into the lava on Mustafar.
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>>46933711
My only 'AU' is a vastly different prequel trilogy, and no one is interested in reading about that.
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>>46933941
Malak being Revan's former best friend was handled so incredibly poorly in kotor it shouldnt have been a thing at all.

>>46934164
And with no father for Luke to inspire to kill Palpatine, the Darth Sideous' Empire lasts forever and humanity comes to dominate the universe.
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>>46934186
Care to share?
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>>46925337
REMOVE JEDI!

>>46927140
>>TFW no CIS ships ever
...Why not?

>>46933010
>Die CIS scum.
Good luck, I'm behind 12 grillion Battle Droids!

>>46933711
>This gives me an idea: everybody post your star wars AU ideas, let's see what /swg/ has come up with
...Sheev ended up getting his own Force Lighting slung back at him by his sister, who then becomes Plagueis apprentice.
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>>46934232
they hatin' on CIS scum
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>>46934219
what's the point of an AU if its virtually identical to canon?
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>>46927673

This >>46929704, and they can do a similar one for the FO with a Special Forces TIE (although they'll probably have to make up all the pilots). And for large ships they can balance out Kylo's shuttle with Leia's janky cannibalized B-Wing transport.

Beyond that, however... what, the Quadjumper? Hopefully VIII has a lot of new ships to jack off drool over. I really like VII for the most part but the lack of new ships was one major disappointment,

>>46934186

We all have one anon.

>>46934232
>Why not?

FFG hates the prequels with a passion and won't acknowledge them if they don't have to.
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>>46934186
I'd be happy if all that changed was Qui-Gon getting a second movie.
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>>46934450

I don't know who you are. I don't know what you want. If you are looking for ransom, I can tell you I don't have money. But what I do have are a very particular set of skills, skills I have acquired over a very long career. Skills that make me a nightmare for people like you. If you let my apprentice go now, that'll be the end of it. I will not look for you, I will not pursue you. But if you don't, I will look for you, I will find you, and I will kill you.
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>>46934450
A movie about the Galactic Battlegrounds tutorial campaign would be pretty sweet. Qui-Gon lands on Alaris Prime as an adviser to the wookiee colonization effort and teams up with Chewbacca and Attichittuk to drive off the Trade Federation presence.
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>>46934228
Sure. I've got nothing better to do. Here's how I'd do the first movie.

Star Wars Episode 1

> The Galaxy is on the brink of war, the Republic is threatened by a growing force in the unknown territory. A clone army gathering under the banner of the Sith warrior, Darth Maul.
> The republic is slow to move against this threat, believing it to be exaggerated by outer rim peasants, no more than a minor warlord puffed up by fireside tales.
> Bail Organa disagrees, and requests permission to lead an expedition against this 'Clone Army'. It is reluctantly granted. Jedi Knight, Obi Wan Kenobi, volunteers to aid Bail Organa in his crusade
> Obi Wan Kenobi goes to gather a band of warriors to resist this threat, against the wishes of an oblivious republic. With the support of Alderaan, he goes to the Outer Rim to recruit young fighters for their volunteer army.
> there he meets two young men, talented local pilot Anakin Skywalker and his brother, Owen Skywalker
> keen for adventure, Anakin Skywalker quickly enlists in General Kenobi's volunteer army, dragging along his brother and a few of their friends
> Obi Wan quickly realizes that Anakin is strong in the force, and would make a great Jedi Knight
> Owen has misgivings about all of this, but continues to follow his brother on this crusade against the clone army of Darth Maul
> As Obi Wan and Bail Organa suspected, the Clone Army is unleashed in a violent display, ceasing the beautiful world of Naboo while raiding other systems
> Obi Wan rushes to combat Darth Maul and his army. Maul has captured the Queen of Naboo, Padme Amidala, and is holding her hostage in a fortified tower to ensure the obedience of her people. None the less, she resists his dark power and attempts at seduction
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>>46934533

> While Obi Wan confronts the Sith warrior, Anakin rescues Padme in a daring action, beginning a fledgling romance between the young fighter pilot and the Queen. Meanwhile, Owen is working with Bail Organa, fighting a war against the massive Clone Army in and around Naboo. Many of the volunteer army is killed in the fighting.
> Anakin arrives to rally the beleaguered volunteers, driving them deep into the Clone Army, but they are soon cut off from the Alderaan forces and becoming overwhelmed.
> Obi Wan defeats Maul, but not before learning there are other Sith involved, deep in the Unknown Territory, and that his army is just the vanguard. Darth Tyrannus is coming with a far mightier host. With the realization that their Sith master is dead, the clones lose their cohesion, and the volunteer army manages to snatch victory from the jaws of defeat, at great personal cost
> Relaying the news of a second Clone Army lead by yet another Sith to the Senate and the Jedi Council, they dismiss it as a Sith deception to create paranoia in the galaxy. The Republic firmly believes the war has been won with the defeat of Darth Maul
> Certain a greater danger lurks in the Unknown, Obi Wan resolves to teach Anakin the ways of the force and inducts him as a Jedi Knight. Together they swear to combat the threat against the Republic together, even if they have to do it without support.
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>>46934533
>>46934551

Huh, that's pretty damn good really. Nice job.
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>>46933794
Moar plz?

I love this. Might even turn it into a campaign.
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>>46934551
Star Wars Episode 2

> the galaxy seems at peace, the danger seemingly gone
> Obi-wan appears discredited, but invests his time in training Anakin in the ways of the Force though the training is unfocused due to his concerns over the looming threat
> but Anakin has distractions of his own, namely the Queen of Naboo, Padme Amidala
> the two have maintained a correspondence, and he is distraught to learn she is to be wed in a political marriage
> Owen tries to comfort Anakin but only makes it worse
> needing time to think, Anakin takes off into the Outer Rim alone
> while there he meets a strange man, Palpatine, who offers him words of advice
> He urges Anakin to pursue his love and take Amidala by force, rescuing her a second time from 'captivity'
> Anakin goes to Coruscant to do just that, breaking into the wedding procession
> Padme, allured by Anakin's daring yet again, runs away with him in an explosive, dramatic moment that sets the galactic senate into turmoil
> As the political situation deteriorates between the offended parties, many supporting Anakin as a war hero, the army of Darth Tyrannus strikes
> the galactic republic is overwhelmed almost overnight, and resistance is only found through the Jedi and Alderaan, as well as a fleet led by Admiral Tarkin
> Anakin takes Padme to the planet he met Palpatine on and the lovers lose contact with the galaxy as they embrace on another, ignorant to everything unfolding until Obi-Wan arrives personally to take Anakin and Padme back
> Sensing the power of the dark side, Obi Wan confronts Palpatine in a war of words
> Anakin is torn between the two of them, but with Padme's urging, leaves with Obi Wan to help against the clone army of Tyrannus
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>>46934772

> Leading from the front, Anakin manages to drive back the Clone army, but only for a time. In this he bonds quickly wihth Admiral Tarkin, admiring his hard fighting attitude, much to Obi-Wan's concern
> Many Jedi are killed in the fighting, most by Darth Tyrannus in single combat
> Anakin attempts to confront Tyrannus as Obi-Wan had Maull, but his emotional distraction leads to his defeat, and his arm being severed. In an effort to save himself, Anakin embraces the dark side of the force, but it barely stops Tyrannus
> Obi-Wan and Owen arrive in time to rescue Anakin, fleeing the terrible might of Darth Tyrannus
> As he recovers, a change has come over him. Anakin is convinced the Jedi do not have the strength to stop Tyrannus. Anakin resolves to learn a new power, so that next time he will be victorious against Tyrannus and free the Republic
> he asks Palpatine to show him the power of the dark side as Obi-Wan, distracted by the war in conference with Organa and Tarkin, feels a disquiet in the force
> the stage is set for the rise of Darth Vader
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>>46934772
>>46934815

Decent, but not as interesting as the first one.
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>>46930711

Awesome man. It's good you've thought a lot about this. Then look at the specs for the AoR Solider career, and think about what kind of combatant he would be.

Remember you can add any other spec at any time if you have the exp, so this is just the base class thing.

If he fights with ranged weapons, what kind? Pistols, rifles, big guns?

Does he prefer to hit and run or be the tank of the group?

Then build around these things.
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>>46934815
Star Wars episode 3

> the war continues, its scale growing large, its toll immense
> Owen has become a shell of a man, retreating back to Tatooine to embrace a farmer's life. He wants nothing more to do with Obi-Wan or his brother and their wars
> Anakin has closed himself off from Obi-Wan and Padme, keeping to Palpatine and Tarkin, leading a new force put together by the strange mystic called the 'Storm Troopers'
> With most of the Galaxy exhausted in the face of Tyrannus' seemingly infinite army, the storm troopers, led by Anakin are the best and most effective fighting force left
> Even the Jedi are seemingly obsolete, unwilling to embrace the brutal tactics employed by Skywalker and his men
> Palpatine and Obi-Wan are in agreement that the only way the Sith can be defeated is by destroying Tyrannus, and arrange for a force to raid deep into his territory, a strike force to kill him
> Jedi knights and a body of storm troopers are put together, led by Obi-Wan and Anakin
> They successfully infiltrate the main base of the Clone Army
> Doing so, they come upon the cloning vaults that give Tyrannus his might
> Anakin immediately moves to destroy them, but Obi Wan is hesitant. Still 'unbirthed' these clones are innocent of any crime, and to kill them all in such a way is nothing short of genocide
> Anakin reluctantly stands down
> they continue against Tyrannus. Facing him, many are killed until only Anakin and Obi Wan are left. Both wounded and exhausted, seeing his master close to death, Anakin embraces the dark side fully to strike down Tyrannus
> Obi Wan believes Anakin could have defeated the Dark Lord of the Sith another way, and is dismayed to see his apprentice embrace the dark side
> Anakin lashes out at Obi Wan as ungrateful
>>
>>46935183
> as the armies of the Galactic Republic attack the now disarrayed Clone Army, Anakin gives the order to spare none of the clones. No prisoners, no mercy.
> In the ashes of the senate chamber Palpatine arrives with Tarkin and the galactic alliance
> Anakin claims that the Republic fell because it was weak, and they need a new, strong leader
> He nominates Palpatine to take on the title of emperor, and Tarkin supports him. Commanding the largest standing army, the senate is forced to accept, though Organa voices his outrage
> Palpatine takes the throne and orders the disbandment of the Jedi, outlawing them
> they must either submit to Imperial authority or be killed
> Anakin punctuates this by killing a protesting Jedi
> the Jedi flee, with them a disturbed Obi Wan
> Palpatine orders Anakin to hunt down the Jedi, seeing them as a threat to his rule and as a result galactic security
> Many Jedi are killed.
> Anakin hunts Obi Wan down to the volcano world of Mustafar, where they engage in a battle of words over their different philosophies
> Anguished to see his friend given over to evil, a fight ensues
> he cuts down Anakin, sending him hurtling into the fires of Mustafar
> After thinking he has killed Anakin, Obi Wan breaks down in distress as Imperial forces begin to circle
> Fleeing to Naboo, Padme gives Obi-Wan shelter, and reveals her new born children
> Sensing their power and frightened of what this new emperor might do to them, Obi-Wan tells Padme to take the girl and hide her in the care of Bail Organa, while he takes the boy
> Anakin is retrieved by the emperor and restored to a half-life. The Emperor sends his now half-machine apprentice out against the Jedi. Anakin is even more ruthless than before, now taking on the Sith name of Darth Vader
> Delivering the boy to Owen's care, he gives the man his brother's lightsaber but Owen refuses to take it. He'll not have the boy grow up to be another warrior in Obi-Wan's wars
>>
>>46935205
> Obi Wan gives up his Jedi identity for the name 'Ben', retreating into the dunes of Tatooine to watch over his old friend's son and protect him from the shadow of the Empire
> The Emperor, Tarkin, and Darth Vader stand triumphant over the ashes of the Republic
> All has proceeded as the Emperor had planned

This is the first time I've actually written this stuff out, and obviously its just plot notes. I didn't bother elaborating on potential OC because who gives a shit, really.
>>
>>46934867
Episode 1 is probably the easiest to rewrite because the structure is simple and easy to do. Like the OT, things can end bright and optimistic. The later ones, you have to show a dark slide into corruption and despair as freedom and liberty are strangled out of the Republic. You have to give credible reasons for the triumph of the emperor, the fall of the Republic, and the hunt for the Jedi.

I'm not really happy with my takes on 2 & 3 either.
>>
>>46933711

Combination of legends and nucanon but

>Thrawn heard about the death of the emperor and Vader at Endor
>Instead of plotting his return, he seized the chance for the Empire of the Hand to become independent of both the Chiss Ascendancy and the Empire
>Sent out a message to some surviving imperial forces he deemed suitable for the empire of the hand (Not overly antihuman, competent)
>Mara Jade, Gilad Pellaeon, and Soontir Fel all follow this message and willingly join thrawn at Niraun
>Help build the Empire of the Hand up to be a considerable force in the unknown regions
>Fast forward a few years
>Hux's father and several New Oder zealots arrive in the unknown regions to found the first order
>Thrawn is preoccupied in a war with an unknown alien empire, decides not to attack the first order as he believes they pose no threat
>Sudden Snoke
>First Order is flooded with recruits and cash from former imperial ranks disillusioned with serving under aliens
>Emprie of the Hand is locked in a hopeless war with the First Order
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>>46934399
>I really like VII for the most part but the lack of new ships was one major disappointment

I think that the deficit is mostly on the resistance's part.

Even IV had Y wings to break up the rebel fleet.
The FO had the new shuttle, FO and SF fighters as well as the assault ships the stormtroopers rode in.
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>>46935559
Fingers crossed for more starfighter variety in VIII. We know A-wings will be coming back in a live-action film at some point in the future, at least. Still holding out hopes for a nucanon StealthX, though. The technological "progress" we saw in VII seemed half-assed compared to what could have been.
>>
>>46935773

To be fair, they at least updated the star destroyer design, something that took the EU far longer.
>>
>>46935819
it's not updated, that's its own class of ship and probably a one-off
>>
>>46935819
>they at least updated the star destroyer design
"Updated" is a stretch. When I look at the new SD all I see is an ImpStar Deuce that the shipyards never finished building.
>>
>>46933711

Wookie, please, I already have 33.872 words devoted to this. Don't make me post it in here.
>>
>>46936277
Just post the link, bro
>>
>>46936360

https://www.fanfiction.net/s/11824246/1/Empire-s-Shadow

Luke gets raised by the Organas, Ahsoka's there, I'm not even a third-done yet.
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>The entirety of wave 3 is just what they could recycle from Rebellion, which is only 2 new ships
>Had to wait forever for the good stuff in Wave 2
>No one playing it as result
So what are the chances they're just gonna cut their losses and cancel wave 4?
>>
>>46933711
I've had an idea kicking around for a while
here's the vague outline, so far
CHANGES DURING THE CLONE WARS
>anakin and Bail organa actually get to be friendly; bail is kind of the anti-sheev, so to speak
CHANGES TO EP III
>instead of executing dooku, anakin stabs him in an actual fight. with his dying words, dooku tells anakin that the other sith is in the chancellor's office
>general grievous disappears with his ship following a naval engagement where anakin and obi-wan cripple his ship, presumed dead in a hyperspace disaster
>anakin doesn't give in to the dark pull at the last and final moment, so sheeve decides to jump up the order 66 timetable, with the CIS leaders being eliminated by a team of never before seen 'republic commandos' lead by a mysterious, black-suited figure with a lightsaber
>anakin escapes on account of rex having been shot in the head earlier, disabling his killchip
>anakin tells obi-wan about padme and his kids
>padme dies shorty after childbirth, which is still in secret, of mysterious 'heart failure'; sith sorcery is suspected
>they agree to hide luke with obi-wan and anakin's family on tattooine, while leia will be hidden with Bail, who is the only other person anakin trusts with this
>con't
>>
>>46936916
>under rex's direction, almost all of the 501st remove their chips, and pledge their personal loyalty to anakin, following him into the outer rim along with their fleet, settling an uninhabited and uncharted world
>anakin reconnects with ahsoka, and go underground, first looking for a cure to the accelerated clone aging, then later searching for other surviving jedi
>after successfully setting up a cell of non-clone rebels, anakin is present when the empire attacks it, lead by a dark,armored individual with a mysteriously familiar force signature named Darth Vader
>the base is destroyed, and anakin suffers severe injuries to his torso and looses an eye, leaving him in a healing trance-coma state
>three years later, he awakens in an outer rim hospital under imperial attack, before being rescued by, of all people, a not-quite-dead General Grievous, who turned out to have found out what the CIS leadership had done to him and decided to start his own private war against everyone
>after getting reunited with the clones and ahsoka, anakin get son the trail of the mysterious vader and why exactly he's so familiar
that's about all i's got fully thought up so far
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>>46937015
>rescued by, of all people, a not-quite-dead General Grievous, who turned out to have found out what the CIS leadership had done to him and decided to start his own private war against everyone
I'm now imagining GG doing ocelot's lines from TPP and it's hilarious
>>
http://xwing-builder.co.uk/view/485096/989-hook#

List I flew tonight at X-Wing night at the FLGS. Game ended in eight turns of Fel dodging every single shot a Mangler Cannon Dash threw at him. Came out of it without getting a single hit on him.
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>>46933711
Darth Vader finds broken C-3PO on cloud city. takes him and rebuilds him
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>>46937581
>>
>>46927783
I usually play a list of five ships
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>>46928791
Dont use out law tech on the u boat throw on zuckus since you have unhinged astromech
>>
>>46929079
Fire control system and tlt recon special list jan ors and play as kanan
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>>46937952
Post dat list bro.
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>>46936887
>The entirety of wave 3 is just what they could recycle from Rebellion, which is only 2 new ships
It's not a reuse. The Armada models are more detailed.
>>
Well a bit of a long shot, but does anyone have a YT-1300 Millennium Falcon movement dial lying around they're willing to part with, or know a place where I could possibly get a replacement for my lost one? FFG doesn't handle lost components.
>>
>>46938761

Find some blank playing cards and write the maneouvers down on them and use those instead.
>>
>>46938761
You could try ebay. I know there are sellers who deal in individual upgrade cards there. They might have dials too.
>>
How good are ships like TIE Bombers and similar in games where there are no large or huge ships? Is it worth to field them?
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>>46934767
It goes in some weird directions but some ideas from it in generally chronological order

>Focuses on minor Jedi like Shaak Ti, Plo Koon etc. taking the stage. Perfect for PC's and OC donuts to step in!
>Loss of palpatine is enough for the CIS to partially win the battle of coruscant, forcing the Republic government to retreat and a long ground war on coruscant to begin
>Dooku knows that Order 66 exists to some extent, but needs to figure out how to trigger it
>As the war drags on, the next generation of Jedi who pretty much only known war start to chafe under the dogmatic Order
>While some push for reforms within the order, radicals see the war as the perfect opportunity to change the order forever and join the CIS and Dooku
>Led by a young Knight with unnaturally strong battle meditation, these Jedi pose an existential threat to the order and must be stopped before they fall to darkness
>Thrawn has been exiled for The events of Outbound Flight, but arrives in a galaxy where his patron is already dead. He joins the Republic to hone his skills for his eventual glorious return to the ascendency
>Palpatine always has a backup plan: secret bunkers hidden across the Galaxy. He's cloned himself and created a small group of Proto-shadow guard to assist him, as well as frozen a crazy former apprentice/ex-girlfriend. But his clone wakes up with no memory of who he was, and is reluctant to try to take the Galaxy
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>>46937015
>familiar force signature named Darth Vader

Holy shit is Mace Darth Vader? Or is it Kit Fisto?
>>
>>46938964
In X-Wing, Ordnance has had a surge in popularity and usability. So... Yes, actually. Even without large ships, Tie Bombers can be built to carry a lot torps, missiles and/or bombs. And with guidance chips and extra munitions, it's now worth doing so.
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>>46940056
Major Rhymer looks like a good choice for a bomber, with that variable missile range.
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>>46940252
He's really expensive, which ends up being his downfall. Loaded out he ends up costing more than Redline, who is simply better.

A decent budget Rhymer makes the most of his ability with advanced homing missiles.

Extra Munitions, Adv Homing Missiles, Guidance Chips, and VI/Crack Shot isn't bad for 32 points. Add a seismic charge, thermal detonator, or proton bomb to taste.

If you want missile spam, go generic.
>>
>>46940252
Seconding what the other guy said... Rhymer's cost is pretty inflated. You can get some interesting shenanigans from him, but it comes at a steep price. Jonus is a solid alternative, and much more affordable pick, if you're running a lot of secondary weapons (see cannon-equipped Defenders). But the real stars are coming out in the Veterans kit. Deathfire gets to use bombs as a free action, and Tomax recycles discardable Epic Pilot Talents. And the Gamma Vet is a generic with an EPT, allowing you to have an affordable Deadeye Bomber (you can run 4!). Otherwise, go cheap... 16pts base for the lowest ordnance carrier is a pretty good bargain.
>>
>>46940252
Whenever I see that card I read it as Rimmer and the song gets stuck in my head

>he is arnold, arnold, arnold rimmer
>>
I found some home brew rules for lightsaber duels in FFG Star Wars on some forum, they seem good to me but what do you guys think of them:

1/?

First, when two or more lightsaber-wielding opponents square off, they roll against each others' respective Lightsaber skills rather than a fixed difficulty. So let's say Luke Skywalker has a Brawn of 2 and a Lightsaber skill of 1: he starts with two green Ability dice and swaps one out for a yellow Proficiency die for a total pool of GY. Darth Vader, on the other hand, has Brawn 5 and Lightsaber 4; this gives him a total pool of GYYYY. So if Luke attacks Vader with his lightsaber, Vader's pool is reversed to become Luke's difficulty pool: green becomes purple and yellow becomes red, or PRRRR. Vader is much more experienced and powerful than Luke, so his skill makes it much more difficult for Luke to land a blow and increases the chances that Vader himself will counter or riposte the attack (Each Red die has a chance to roll Despair, which we'll get to in a second). On the other hand, when Vader attacks Luke his skill pool of GYYYY is only rolled against Luke's meager pool of GY, which becomes PR.

Secondly, unlike in standard combat Successes do not deal Wounds. A Lightsaber check which generates Success deals a number of Strain to the target equal to the number of Successes rolled. This represents a character being tired and worn out by their duel rather than suffering death by a thousand Lightsaber cuts, and when one character reaches their Strain Threshold they are rendered unable to continue the duel in some dramatic fashion up to their opponent--they are disarmed of their weapon, maimed, knocked unconscious, or killed outright. Think of Luke being slowly beaten down by Vader in their duel in Empire, or Luke doing the same to Vader in Jedi, or Rey stumbling away from Kylo Ren in The Force Awakens.
>>
2/?
Continuing this, if you roll a Lightsaber attack against someone and the attack fails your character suffers Strain equal to the number of net Failures generated by the roll--think of Finn charging at Kylo Ren only to be instantly driven back by his superior power and skill. This means that instead of a seesaw "I hit you, you hit me, I hit you" hackfest, a lightsaber duel is rendered as a constant exchange of blows.

Third, it's important to note that characters do suffer hits from lightsabers without those hits being crippling or fatal--Vader taking a lucky strike to the shoulder in Empire, or Kylo Ren being slashed repeatedly by Rey--and there's also a way to represent those with this system! If a character makes an attack against another lightsaber wielder and they generate a Triumph on the roll, they deal direct damage equal to the number of net Successes generated by the roll (Only the Successes). If they generate multiple Triumphs they deal that damage plus the lightsaber's damage rating of 6-10 (Depending on mods and stuff), which as mentioned previously ignores soak!

Conversely, however, if you roll a lightsaber attack and your pool includes Red dice (Which were converted from your opponent's own yellow Proficiency dice) you have the chance of rolling Despair symbols. If you roll a Despair, you suffer damage equal to the number of net Failures generated by the roll--and if you roll multiple Despairs, you suffer that damage plus your opponent's lightsaber damage rating.
>>
3/?

Put that all together, and you can have a fight which looks like this:

Luke Skywalker has Brawn 2 and Lightsaber 1 for a total pool of GY, which becomes PR when defending against his opponent's attacks. His opponent Darth Vader has Brawn 5 and Lightsaber 4 for a total pool of GYYYY, which becomes PRRRR when defending against his opponent's attacks. Luke has a Wound Threshold of 12, a Strain Threshold of 12, and a Soak of 3 (Brawn 2 + Heavy Clothing). Darth Vader has a Wound Threshold of 25, a Strain Threshold of 20, and a Soak of 6 (Brawn 5 + Armored Clothing).

Luke wins initiative, so he attacks Vader. He rolls GY vs PRRRR, generating Four Failures and Four Threats--he takes 4 Strain (8 left) as Vader effortlessly blocks his attacks and then drives him to the ground, giving Vader a Blue Boost die on his roll.

Vader then rolls to attack Luke with GYYYYB vs PR, generating Five Successes and Three Advantage. Luke suffers 5 Strain (3 left) and Vader decides to spend his Advantages to give Luke a Black Setback die on his roll.

Luke spend a maneuver to get to his feet, then attacks Vader again with GY vs PRRRRB, generating a Triumph and Four Threats! Vader's overconfidence costs him and he takes a graze to the arm, suffering one Wound (24 left) but enraging him as he spends the four Threat to gain a Boost die to his next roll and use a free maneuver to open the carbon freezing chamber with the Force.
>>
4/?

Vader attacks with GYYYYB vs PR, generating Four Success, a Triumph, and two Advantage. Luke takes a burning graze from the Dark Lord's weapon for Four Wounds (8 left) and is knocked back into the carbon chamber.

Before Vader can activate the freezing process Luke spends his maneuver to leap out of the pit, followed by another desperate strike with GY vs PRRRRB. He rolls Four Failures and Three Threat, suffering 4 more Strain and passing his threshold. Vader spends the three Threat to strike the lightsaber out of the boy's hands and hold his own to Luke's throat, ending the duel and leaving the boy at Vader's mercy.

Ouch. That didn't go too well for Luke, but what do you expect when you go up against a Dark Lord of the Sith?

Let's see what happens when Luke has more training:

Luke Skywalker has Cunning 3 (You can take a Talent to switch the base ability of Lightsaber) and Lightsaber 4 for a total pool of GYYY, which becomes PRRR when defending against his opponent's attacks. His opponent Darth Vader has Brawn 5 and Lightsaber 4 for a total pool of GYYYY, which becomes PRRRR when defending against his opponent's attacks. Luke has a Wound Threshold of 16, a Strain Threshold of 14, and a Soak of 3 (Brawn 2 + Heavy Clothing). Darth Vader has a Wound Threshold of 25, a Strain Threshold of 20, and a Soak of 6 (Brawn 5 + Armored Clothing).

Vader wins initiative, attacking Luke with a pool of GYYYY vs PRRR, generating one Despair. The Sith Lord's overconfidence costs him again as Luke not only blocks his attacks but ripostes for one Wound (24 left).
>>
5/?

Luke goes on the offensive, attacking Vader with GYYY vs PRRRR and generating a whopping Seven Successes and a Triumph, but Five Threat. He launches into a series of furious blows that breaks through Vader's guard and deals another seven Wounds (17 left) but leaves his legs exposed for a sweep which knocks him prone, gives him one Setback die to his next attack, and allows Vader to move into a more advantageous position and gain one Boost die on his attack.

It's Vader's turn again, and he rolls GYYYYB vs PRRR to smash against Luke's guard as the Jedi lies prone on the ground. He generates Three Successes, a Triumph, and Three Advantages. Luke suffers three Wounds (13 left) as Vader's lightsaber batters past his guard and slashes at his arms, and he remains unable to stand on his turn.

Luke must now attack from prone, rolling GYYY vs PRRRRB to try and drive Vader back enough so he can return to his feet. He manages to do so with Three Successes (Vader takes 3 Strain, down to 17) but at the cost of Two Despair and Two Threat. Vader makes him pay dearly with a backhanded slash across the chest for eight Wounds (5 left) before capitalizing on the Threats to add a Boost die to his next attack.

Here we have a much more dynamic encounter between two lightsaber wielders that relies on their respective skills rather than giving each of them turns to hit static difficulties, while also providing a cinematic experience that more closely mirrors the fights we see in the films themselves.
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>>46941432
>>46941449
>>46941464
>>46941478
>>46941489
Pretty shit. Leaves out things like Parry, which means you're effectively tossing out half the content of a number of Lightsaber Specializations. Damage done primarily to Strain instead of Wounds doesn't make much sense (it complains about death by 1000 Lightsaber cuts, when the main goal of competent lightsaber duels in the system is Criticals and saving/spending to get better criticals or to have more Strain for Parry and other defensive or offensive talents) and digs deeply into the resource economy of Strain.

And it really just turns everything into a slog. You deal Wounds with a Triumph when the entire rest of the fight, you're attacking their Strain. Unless you're consistently scoring Triumphs, you're better off wishing you hadn't scored the Triumph so that you could be closer to knocking them out through their Strain. And even if you did factor in Parry, you're still just wasting time, because even though you're inflicting Strain (which will only be 1-3 if Supreme Parry is in effect) through the defender using it to mitigate Wounds, now you're doing much less Wounds to where you still don't know why a Triumph would be helpful to you in this situation.
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Slowly cooking up a plot for a Age of Rebellion adventure for a couple of players. It's really just a showpiece for my EU autism and love of pre-1999 Star Wars. I'm just going to instruct my players to forget most of what they know about the setting and just roll with it. Everything from before Episode IV is basically shrouded in mystery and half-truths (the Clone Wars are basically kept as mysterious as they sounded when Luke first mentions them).

It's going to be set post-ROTJ, and showcase a bunch of no longer canon Stormtrooper and TIE variants, amongst others. I'm thinking a treasure hunt in the Alderaan debris field, where our heroes try to stop a crack team of Imperial Remnant operatives from obtaining The MacGuffin.
>>
So according to shipfag, in the FFG game you increase a ship's HT by a percentage equal to 20+(10*sil) and SS by a percentage equal to15+(8*Sil).

So under that instruction, a TIE fighter under these rules would have a HT of 9 and an SS of 11? Is that correct?
>>
>>46942429
Sounds cool. I too want to run a mixed Edge/Age/Force game more akin to the Jedi Knight games fighting the Imperial Remnants.
>>
>>46942429
>Alderaan debris field, where our heroes try to stop a crack team of Imperial Remnant operatives from obtaining The MacGuffin
Another Chance?
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>>46942634
>post-ROTJ
>Another Chance
It's a bit of a stretch for a ship that outdated to be a MacGuffin.
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>>46937099
>mfw

I like this idea.
>>
>>
>>46942433
Yep, that's right
>>46939385
Oh no, much more familiar than that.
Sheev's a big fan of backup copies, y'know?
>>46942429
What kinda mcguffin you thinking of?
>>
>>46936887
It amazes me how people are using the announcement of a new wave as evidence that FFG is abandoning the game.
>>
>>46938964
Oddly enough, ordinance in X-Wing is often better against small ships than large ships. Because damage reduction is based on evasion rather than armor.

Powerful attacks like missiles and torpedoes are good for overwhelming the agility of small fast ships, and bombs are good for just ignoring their agility entirely.
>>
So what I've heard, the Defender is fairly meh, and to wait until the Imperial Veterans pack.

So what should I look into getting next?

TIE Advanced looks cool, Darth Vader seems to be a monster of a maneuvering pilot, and after playing with Turr Phennir, I find myself liking that mobile sort of playstyle.

TIE Bomber looks cool, for reasons such as >>46945971 says, and it seems to be a good balance to the Fighters and the Interceptors I already have.

I also look at the Phantom, and the Advanced Cloaking also feels like it would be a very mobile ship that can be a little all over the place where advantageous.
>>
>>46942634
It seems like the most fitting candidate, but I don't know if it would be valuable enough for the Remnant to break out the off-the-wall shit I want to incorporate.
>>
>>46946167
Vessery and Rexler are solid, if a bit pricey. Defenders are playable, but they will get a big boost.

TIE advanced are similar. They are fairly durable, but overpriced. The title and upgrades from the Raider make them fantastic. Vader is a beast.

Phantom hits like a truck, but is fairly brittle. Cloaking is a neat mechanic but you decloak before everything else moves so you have to plan ahead.
>>
>>46946167
Advanced is mediocre without the Raider titles. I personally think the lambda-class is the best pickup for Imperial players, because it's a support ship that's easy to fit into many lists and comes with all the upgrades (Darth Vader) that you need to make it effective. I'd also recommend the Phantom, it's a fantastic ship. Consider buying a standalone Interceptor pack for Fel, and ebaying Authothrusters.
>>
>>46946613
>>46946686
Raider looks cool, but it's a bit too pricey for me right now, which is why I'm considering a smaller ship. Got interceptor, aces, fighters.

Sounds like the Phantom is a good idea then?
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>>46946923
Question about the Cloak action. So you uncloak at the start of the Activation Phase, before you move, and perform a 2 Boost or 2 Barrel Roll, and then you show your dial, and you move, as usual. But it says on the wiki at least that the Cloak is not an action, so when do you cloak unless you have Advanced Cloaking Device? Or does it function as a free action?
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>>46946167
>So what I've heard, the Defender is fairly meh, and to wait until the Imperial Veterans pack.
Once Imperial Veterans does come out though, it should be pretty amazing.
>>
>>46946923
Unless you're playing in a big time tournament, just proxy. There's a ton of shit in this game, try before you buy.

>>46947138
Decloak is not an action, just what happens when you discard the token. Cloak is an action. ACD is amazing because it's a free action after you shoot, so you can move, focus/roll/evade, shoot then cloak.
>>
>>46947509
I know I could proxy, but I like the collecting part of the game as well, so I don't mind.

So okay, you uncloak automatically at the activation phase, so to remain cloaked, you need to move, and take Cloak as an action, putting the token on there until the start of the next Activation phase? Granted, ACD sounds almost mandatory despite 4 points, but just want to know how the system works before I start modding it.
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>>46947669
Wait, I misunderstand, I missed the part "may uncloak" during the Activation Phase, I get it now. Cause you need to uncloak to attack.
>>
>>46947669
The cloaking system works like this:

-Action: Cloak. Gain the cloak token; may not attack but gains +2 agility dice when defending.
-Alternatively after shooting with ACD: once the ttack is resolved entirely, you may gain take a free Cloak action.

At the start of the activation phase, you may discard the Cloak token to Decloak. Resolve as per rules with a 2-straight boost/roll maneuver. Once finished, proceed through the activation phase as normal.


It should be noted that Advanced Cloaking Device is only useful on higher initiative Phantoms, namely Whisper and Echo (preferably with Veteran Instincts). There is however a precedent for instead going with the Stygium Particle Accelerator, which gives you a free Evade action after you cloak or decloak. What makes this option interesting (besides being useful for cheap budget Phantoms), is the timing and how it generates an action even when decloaking. It works well with Juke, because you can decloak, gain an evade token, and them Target Lock or Focus. The SPA is also useful for some intense action shenanigand, where you decloak, take an Evade action, Push the Limit off the Evade action to Barell Roll or Target Lock, activate and take a green maneuver clearing stress, and then Focus.

I have personally wrecked quite a bit of face with an Echo loaded up with PtL, Stygium Particle Accelerator, and Sensor Jammer.
>>
>>46941432
My real issue with these sorts of thing isn't that they all suck (though they do), but what we've got now is already fine. Seriously, most of my stupid awesome/memorable battles in FFG are Lightsaber duels. It's more a matter of player imagination/roleplaying ability than how good your rules are.
>>
>>46948385
Thanks for the tips. I'll keep those in mind if I get one.
>>
>>46946167
>TIE Bomber looks cool
If you're planning to use ordinance, you'll want Extra Munitions (comes with TIE Punisher and K-Wing) and Guidance Chips (comes with Inquisitor's TIE and Punishing One).
>>
Spacebump
>>
>>46950021
>ordinance
How does one use a piece of legislation enacted by a municipal authority in X-wing?
>>
Man swg has been slow lately.

Bumping to keep it fresh.

How about a question:

Pick a character from the sci fi of your choice. How do they survive in the Star Wars universe?

Jayne from firefly: too disorganized and anarchic to be in the stormtrooper corps, too ruthless to be a rebel, likely joins up with a thug gang or as a mercenary.
Likely fate: death on Jabba's pleasure yacht at the hands of an up and coming Jedi, or fell into the Sarlaac.
>>
>>46936916
>>46937015
Do you ship anakin and ahsoka, shipfag?
Cause that's a pretty perfect setup for that ship
>>
>>46955183
No I think he ships Anakin and Metal Gear Solid
>>
>>46955183
padawan shipping is heresy.
>>
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>>46955111
You haven't heard about the new rules from the prequels expansion?
>>
>>46955183
I don't, no. I don't really do the shipping thing. My name is about spaceships, FYI
>>46955249
Sort of but not really?
>>
>>46955128
I always wanted Jayne to be secretly smarter than he lets on. I mean, he knows big words and he can be exceedingly cunning when need be, but he is usually only in it for the money (which he sends home to Ma and the family because that's just what you DO).

I'd stick, and this is a little cheating really, Samuel Vimes into Star Wars. They're both really narrative-driven universes though Vimes comes from one where the laws of the universe are literally rewritten because the laws of storytelling demand it. He'd have none of the Empire because he's lived through it TWICE, the Rebellion is a little too Reg Shoe for him....
Maybe a nice third party, protecting and serving. Fabricati diem, pvnc.

Plus he'd be too damn angry for Vader or Palpatine to succeed in killing him.
>"So what, boy, you've got a magic sword and some big destiny?"
>"This lightsaber belonged to my father! He was a great Jedi Knight!"
>"Look son, you're a bright lad. Don't you see that a sword in a world of gonnes is a bad idea?"
>"It deflects blaster bolts, I've seen it!"
>"Ah, and this is the important bit mind you, can YOU do it?"
>"Well... no, but I will! I just have to go train with Master Yoda!"
>>
>>46955128
>Pick a character from the sci fi of your choice.

Colonel Fedmahn Kassad of Force: Combined.

>How do they survive in the Star Wars universe?

Kassad is a military man through and tbrough but he's not necessarily a fascist and seems to have an interest in protecting life on a large scale so he probably wouldn't join up with the Empire. Most likely he'd serve with/whip into shape some backwater planetary or sector defense force and ignore greater galactic politics as much as he can.

>Likely fate.

He probably pretty safe unless he ends up the target of a superlaser or a Vong-moon-drop. Even better if he brings his Hegemony tech with him.
>>
>>46955128
Commander Shepard

Pretty much just focuses on banging alien chicks as usual, just with more options this time. Or he gets hunted by bounty hunters or inquisitors when they think his biotics are force powers.
>>
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>>46955128
A spot in Rogue Squadron and a pilot card ability that practically glues him to Push the Limit.
>>
>>46955128
Pic related
Since his primary motivation is REVENGE against parties nonexistent in star wars, I'll transfer it to the republic and later empire. I think he'd replicate his 'captain Ahab as a mercenary' thing reasonably well, probably to the same end, checking out in one last act of massive revenge and taking everyone with him
>>
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>>46955755
Ah cock, lost the image
>>
>>46955541
>Renegade Shepard- Is an Emperor's Hand
>Paragon Shepard- Rebel Alliance Hero
>Synthesis ending- General Grievous 2.0/Darth Vader.

I'd dig that.

>>46955461
I'd hardly say he is that cunning when his big "stage a coup moment" was smacked down by almost being vented into space by a pissed off Mal.

Why we are on firefly:
Wash
>joins rebel alliance with the wife
>Loves his A-wingfu
>puts a dinosaur bobblehead on dashboard

Likely fate: allahu Ackbars into Executor at Endor, or crashes and is impaled by Tusken Raiders
>>
>>46955695
he'd be better served in an a-wing squadron
>>
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>>46955785
>Wash
>Rebel pilot
>Dying from a crash
Not with all that delicious, delicious bacta lying around. I'm still salty that Tudyk's role in Rogue One isn't a young Hobbie Klivian.
>>
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Anyone got like an imgur of Star Wars pics or something? Building a folder and I prefer pics of weapons, ships, soldiers in combat, etc
Anything is appreciated
>>
>>46955785
Well, that particular scene is 'these two people hurt me and they're dangerous and they'll endanger the crew as long as they're here'. So he turns them in with a healthy dose of greed. Sadly, so too does the authority he turns to.
Then Mal brings down the wrench of justice because 'you endangered MY CREW', which is news to Jayne because he had been under the impression that they were just particularly dangerous passengers until then.

>>46955888
Nope, he's a robot. So it will hurt more when he dies.
Still mad that Whedon kills off the characters who are the most openly-nerdy in his works
>>
>>46934149
Damn, I kinda liked the Legacy comics, it was cool to see the Fel Empire fleshed out(as much as you can in a comic) and Darth Krayt was a pretty cool character if you read the Star Wars comics from that time period, seeing him go from Clone Wars general to Sith Emperor like 100 years later
>>
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>>46955912
>it will hurt more when he dies
Eh, it's not like backing up files or fixing droids is unprecedented. R2 took a starfighter-grade laser to the dome and came back fine.
>>
>>46955541
>Or he
Who even plays as male shep?
>>
>>46956034
>implying that Rogue One isn't going to end with a TPK
>>
>>46955971
Legacy kind of dodges that bullet by jumping way forward so it isn't mired in a lot of the post-Vong BS and focuses mostly on being it's own thing. Plus that anon exaggerates vong and post-vong probably come up every thread, but a lot of people consider ROTJ-end of Hand of Thrawn to be the golden era of EU. Anyway the actual best character to survive from clone wars to Legacy is K'kruhk, because he's an OG Master who manages to dodge 66, save a bunch of kids, and generally go rambo through Dark Times, all while saving his awesome hat.
>>
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>>46955912
Fair enough.

Mad Max
>step one- go to mon calamari
>step two- drink all the water
But more seriously:
>struggle to accept peace
>drift around in a Z-95 headhunter, a cloakship fighter, or an ugly like pic related
>inevitably makes it to outer rim, likely a free lance type or drifter, maybe even a bounty hunter with a DL-44 on his hip and a wanted man in tow
>inevitably runs into warlord or Jabba-tier gangster
>Fury Road 2: Permian Way intensifies

Likely Fate- vanishes, leaving people wondering if he ever existed or if he was a Jedi.
>>
>>46956111
People who recognise Tali as best girl and are willing to make the necessary sacrifice.
>>
>>46956111
How else am I supposed to be with my waifu Tali? Femshep is pretty great though I'm playthrough right now with her with the goal to romance Garrus since I'm guessing they are the best/most awkward couple ever
>>
>>46956159
>Implying droids give a shit about death
Robo-Hobbie will be infinite.
>>
>>46956111
I do. I even played soldier
>>
>>46956159
>Implying that new girl isn't probably Rey's mom

I know your pet theory is that Phasma is her mom, I really want that to be true
>>
>>46956216
I you romance neither Tali or Garrus by ME3 they start a relationship and it's adorable.
>>
>>46956263
I'm a fan of this notion too. Feed Luke and plasma into a baby maker generator online and out spits Rey
>>
>>46956271
Dextroamino=bestroamino
>>
>>46956202
>drink all the water
I see this and all I can think of is some live band banter where the singer takes a drink and someone from the audience shouts 'Drink ALL the water!' and then the band joked that would be the name of their next album.

>>46956263
Honestly, my pet-theory is 'give these damn actors something to DO ffs'
>>
>>46956207
I don't see the appeal.
>>46956216
Eh I prefer Garrus as a bro, don't wanna muck it up romance.
>>
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>>46956221
>Implying droids give a shit about death
Someone should tell C-3PO.
>>
>>46956384
>sexy accent
>dat ass
>super cute and awkward just like actual me who she wouldn't actually be attracted to

She's like the ultimate beta-bait
>>
>>46956271
The next ME needs a feature where you can set up your crew members with each other for background romances.
It'd let us hit levels of shipping previously thought impossible
>>
>>46956368
Not sure if you meant the movie in general or specifically Luke and Phasma, but if you meant Luke and Phasma I definitely agree they were minor as fuck
>>
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We're watching Aliens and other sci-fi flicks in the stream if you guys want to watch an chat during the slow postings.

>>>/co/82275217
>>
>>46956396

It could be a situation like the episode of Futurama where they found out Bender had backups - thus being effectively inmortal - and he explained that the reason he still freaked out whenever they were all about to die was just because he liked being a drama queen.
>>
>>46956499
>super cute and awkward
Did the awkwardness come out of left field for anyone else? In ME1, she seemed perfectly confident and capable, if a bit sheltered. The blushing schoolgirl schtick seemed way out of character to me.
>>
>>46956526
>Fire Emblem+Mass Effect without weebshit

Fund it
>>
>>46956548
She's pretty naive in the first game. Plus it's heavily implied at least for male shep in 2 that she was crushing on him hard during the first game but hid it because she figured she was totally off his radar
>>
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>>46956532
Hamill has no lines in that damn movie and they WASTED a decent actress in a cool costume for five minutes of screentime and a stupid joke. And if actually using them turns up the fact that they were banging, hell yeah I'm on board.
>>
>>46956526
>It'd let us hit levels of shipping previously thought impossible
[Bioware Forum Flashbacks Intensify]
>>
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>>46956540
Will you watch Ice Pirates?
>>46956649
>tfw your ships are never turned into fic
Come on, they all have basically the same busty+wide hips and ass character model like in KOTOR, give me my sexy Chakwas! She's got the same voice as Mon Mothma from Jedi Outcast!
>>
>>46956526
and even more alien aliens to bang.

Also needs broships.
>>
>>46956705
>Not getting drunk with Chakwas in 2

Shepard can pretty much fuck anyone. Including the furniture
>>
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>>46956705
The last time we spoke, we were fuggin.
>>
>>46956748
I played as Femshep and they just get drunk until Chakwas passes out..... wait, are you saying they straight up imply that you have drunksex in sickbay? There's certainly scarce fic for that ship. Writers mostly put Zaeed to the task.

>>46956789
So that's a no?
>>
>>46956847
Nah they don't really imply anything it sounds pretty similar. I'm just saying, it probably happened
>>
>>46956847
I think it's mostly the Alien series for now. I'm kind of hoping we watch The Thing.

Btw, is there a link to our fanfiction?
>>
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>>46956847
>Zaeed
>Fucking anything other than his guns
>>
>>46956899
He hits on Samara relentlessly in the Citadel DLC.
>>
>>46956891
I have no godly idea.
>>
>>46956914
>TFW literally no zaeed/samara fic anywhere
HAHA, TIME TO SUFFER
>>
>>46956935
>>46956891
If you wait long enough and whisper questxtsilheads 3 times in the mirror I'm sure that anon will pop up again, likely with more cringeworthy sneak peeks of his next chapter. I remember him mentioning something about a gran. It sounded truly horrifying
>>
>>46956956
It falls to you anon. Take up the mantle.
>>
>>46956705
I'm more mad that they cut the apparently planned joker romance. That really grinds my gears
>>
>>46956956
I found one since the kinkmeme archive is down for 'maintenance'. It has no smut in it.
>>46957059
But he's a MAN with a crippling disability. You can't romance MEN with crippling disabilities, only women!
>>
>>46957059
>Romance Joker
>literally and actually crush his pelvic region
>Now we have to model and voice a new pilot for the ship.
>>
>>46957059
>Katawa Pairotto
Fund it
>>
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Newbie to X-Wing needs help. I'll be attending a local tournament this weekend and I've decided to build an incredibly simple list (because that's how fucking new I am) to bring to the tournament. It's only four T-70 Xwings with the cheapest pilots (24 points each). That leaves me with 4 points to spend which I've decided to use to put identical 1 point astromech droids into each ship (to take advantage of the free "integrated astromech" modification).

So which astromech droid should it be? Right now I'm leaning towards R2 astromech, but R5 astromechs also might help. Which one is the superior cheap droid?
>>
>>46957059
At least it's reasonably popular with fanfic authors. My personal weird ship is pretty scarce on the ground
>>
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Mass Effect is a series I can honestly say I've done 100% of. Hours adjusting save games and seeing all the possible citadel ends, slogging through 1&2 with shitty outcomes just to see the galaxy fall.. Then my multiplayer points carrying the entire fleet by itself.

I'd say I'd love to see the Futurama crew played out. Then again I've been listening to The Campaign recently so humorous shenanigans in star wars are my thing right now.
>>
>>46957940
I actually 100%ed it on my first play through. Might need to try it as femshep sometime, though
>>
>>46957554
If you've got 1 point to spend on an Astro, make it the R2.
>>
>>46957554
Honestly, I'm not sure that you're going to want to fly that sort of thing. My suggestion is to run a 3 ship list where each pilot does a single, interesting thing. One of the lists I suggest for new-ish players who want to get better at the game is:

https://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v4!s!41:-1,-1,110,-1,-1:-1:-1:;175:-1,-1,78,-1:-1:20:;8:135,-1,-1,-1:-1:-1:&sn=Three%20aces

Each fighter does something different and interesting, and you can most likely borrow any ships or cards you need from other players. Ten Numb is able to punch through damage on evasive ships like the phantom or Soontir Fel, while Poe is there to survive as long as possible and always have a focus token, and Horton re-rolls his TLT shots all day long.


If that's not your thing, take the R5 on the T-70s. The ship already has a decent spread of green on it's dial.
>>
>>46958121
>R5 repairs so hard it ends up using it's own bits to keep you from dying.
>Body blocks a shot for you right at the end.
That's loyalty deserving of writefaggotry.
>>
Do you guys think Star Wars is big enough for its own board?

/sw/

vidya
movies
cartoons
comics
toys
RPGs
books
>>
>>46958448
Nah. Besides, it'd get taken over by the /TV/ folks and it'd end up sucking
>>
>>46958448
It's fine the way it is honestly. I come here for the relaxed topics on my fav games and I go to /co/ for new releases on media and other shit talk. It's also nice to have the /aco/ thread for various things, it's a good middle ground for /tg/ and /co/.

Fuck /tv/.
>>
>>46958522
I used to think the same about quests (sans tv part) and now qst exists.

I'm just wondering what will /tg/'s next boogeyman will be?

I only have like 2-3 reasons to come to this board now and swg is one of them
>>
>>46956891
>>46956935
>>46956985

You called?

>http://pastebin.com/xgKNixEy

I haven't worked on this in ages though.
>>
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http://geordanr.github.io/xwing/?f=Scum%20and%20Villainy&d=v4!s!120:49,120,-1,-1,118:-1:-1:;125:105,0,114,-1:-1:-1:;124:150,0,-1,-1:-1:-1:;115:-1,-1:-1:-1:&sn=Scum%20Turtles%20w%2F%20Headhunter
Ran this updated version list again, and it performed well for me again, i'm still trying to figure out if greedo and/or inertial dampeners are better than just going to 99. Dropping both wired and greedo is another option, but i'm not sure what else to put on, if anyone has any ideas.
>>
>>46959574
>Ran this updated version list

You flew that? With some success?

Nice.
>>
>>46938761
You could always get an after-market one. I don't think they're tournament legal, but for casual play it should do the trick...
>>
>>46959574
It doesn't make sense to me that a list with two HWK's and an autoblaster on Kavil can do anything but die.
>>
>>46925862
The Squadron rules effectively turn every battle into Yavin: NPCs get picked off in place of the players until their number's up, although you can order them to get into a beneficial formation too.

That and houseruling Evasive Manoevres helps.
>>
>>46961128
4 uncancelable red dice are intense, all i have to do is get a ship or two locked into for a turn to really dish out the damage. Maneuverability is an obvious problem, but so far i've managed to get the headhunter blocking well enough to more than pay for itself, in one game forcing a 3 ram spot on an enemy ship, which let me ion/kavill down priority targets.
>>
>>46962111
holy fuck that post got jumbled
>locked into ion*
>3 turn ram trade*
>>
>>46958621
Just noticed this exists. Truly the modgods smile upon /tg/ this day
>>
>>46957554
That sounds fine. Go with R2s for the extra movement flexibility. T-70s with IA are quite hardy and boost makes it much easier to maneuver. Good to learn on and can be potent. Good luck.
>>
>>46961128
Scum HWKs are really good despite their dial and stats, and Kavil with an Autoblaster is a R1 death-machine!
>>
>>46958121
Technically speaking, the T-70 has the same greens as the T-65 X-Wing, but just adds an extra green straight 3. Or to put it better, it has the exact same green setup as the Starviper.

In short, it's greens are mediocre without an R2. If you're not going for shield regend or a specific astro combo, go R2 to open up that dial more.
>>
X-Wing bros,

I've got an escalation tournament coming up. 60-90-120-150

Current plan
4x black squadron w/ crack shot
+omega leader w/ Juke, Comm Relay
+Jax w/ Push the Limit, autothrusters, mk2 engine
+Inquisitor w/ Push the Limit, title, autothrusters, proton rockets

What would you take in escalation?
>>
>>46957996
By 100% I mean I witnessed all possible va files by doing every single one over dozens of play throughs.

Oh and Korea has had star wars two days in advance as well as the civil war movie a whole week in advance, which I'm about to watch. Sometimes I love being on the other side of the world.
>>
>>46962867
I'm a crazy, horrible person... So I would start with 2 Blue Squadrons with Electronic Baffles and Heavy Laser Cannons. And every game I would add two more.
>>
>>46963770
>Every game I would add one more.

Fixt.
>>
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I just got the Scum & Villainy expansion, and I tried my hand at building a list based on what's already in the box. Let me know if I should tweak it or abandon it before I actually take it to the gaming store to fight with.

http://geordanr.github.io/xwing/?f=Scum%20and%20Villainy&d=v4!s!123:0,-1,58,118:21:-1:;123:0,-1,58,118:21:-1:;115:-1,-1:-1:-1:;115:-1,-1:-1:-1:;115:-1,-1:-1:-1:;115:-1,-1:-1:-1:&sn=Unnamed%20Squadron
>>
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What became of Dantooine's crystal caves during the rebellion era? Were they policed by imperial agents and locked down or were they forgotten? My Jedi PC's have decided to drop everything and go there because one of them just happened to remember there were lightsaber crystals there at one point or another. Has FFG done a summary of the planet or the kinrath at all?
>>
So, I'm making a Force Sight power for FFG because Sense doesn't cut it.

Base power is a passive ability that allows the User to see normally as well as see everything in Short Range. Upgrades include being able to extend their range and peer through objects. Any other upgrades you guys can come up with?
>>
>>46964142
You'll have a rough time with high agility unless you can block or just out dice them.

N'dru is a great equalizer, deleting a model with his glitterstimmed, guidance chipped, 5 dice homing missile.

Him, some feedback Zs and Kavil running around with autoblaster turret, unhinged, engine, and VI would be neat.
>>
>>46964224
Dantooine's crystal caves were abandoned long before the Empire Rose and I doubt anyone even knows that they exist.
>>
>>46964339
May I ask a source on that fact? I'm doing my GM research on the planet atm
>>
>>46963770
That sounds hilarious
>>
>>46964142
What all do you have? Just two Scum and Villainy kits?
>>
>>46964577
One, actually. But I'd buy another if I needed to. Plus I have a Y-wing expansion (where I get the ion turret from), and a TIE punisher (where I got the flechette torpedoes from). I got one copy each of the old and new core sets.

I know that means I'm still short of cards according to the list but the guys at my gaming store are cool and allow proxies, especially if I already have at least one copy of the card I'm using. This list is just for friendly games, though the store does occasionally host tournaments once every month.
>>
>>46964662
But you're correct in assuming that I'm trying to put this list together by using what I already have or spending as little extra money as possible, if that's what you were thinking.
>>
I'm thinking of this for a silly Imperial list designed to never die:
Maarek Steele with TIE/D, Vet instincts, Tractor Beam and Mk II
Vader with Adaptability, TIE x1 and Accuracy Corrector.
Juno Eclipse with Ptl, TIE x1, Accuracy Corrector and Mk II

98pts, can drop the Mk II on Juno for 97

Idea is Maarek hits first to drop the agility on a target to push accuracy corrector shots through, allowing Vader and Juno to Interceptor turtle constantly.

Thoughts?
>>
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>>46964730
Alternatively, Rexler with x7 and Juke for the same points as Maarek if I want to play even more defensively.

Pic unrelated, as I quite enjoy not being taken out in a single shot, thank you very much.
>>
>>46964402

Remember, Dantooine was not on the Imperial radar; the Rebels could build their main base there, from which they launched their operation to secure the Death Star plans, without fear of alerting anyone.

As for the caves? Several thousand years have passed since the Jedi Enclave was destroyed. The caves would have likely slipped from active usage very quickly, with the memory of them slipping further and further away, to the point that it would be unlikely that any records of them existed.

Of course, if your party were to discover a holocron from that time, they could learn of their existance.....
>>
I want to take FFG Star Wars, throw out all Star Wars fluff and master in generic space opera setting.
Sooo...
Is this a good idea and how deep my personal pit in hell?
>>
>>46964806
The special place, right between those who touch kids and them who talk in the theater.
>>
>>46964806

I think it could work quite nicely. The core mechanic is a sound one, the character creation rules are flexible enough (stating playable alien races would be the only work to be done here), and the majority of the equipment list is easily fitted into a generic setting.

Ships? Silhouette 4 ROCKETSHIPS!
>>
>>46964662
>>46964677

Well if that's the case, then I would recommnd against loading up the Y-Wings too much. It's all good to go torp-boat, Y-hog, or bomber role... But try not to make them *too expensive when doing so. Y-Wings are tough, but they're not particularly agile ships.

Flechette Torps can be useful, but rarely game-changing. Think of them like a poor-man's stresshog. I find they work best with Munitions Failsafe, as a sort of reusable stress inducer. Otherwise... There are probably better options you could give the Ys. Plasma Torps are solid and cheap, and Proton Torps right now are strong with Guidance Chips. Regardless of going torps or bombs, take Extra Munitions (comes in Punisher). It's effectively a two-point ordnance-duplicator. With Extra Munitions and Plasma Torpedoes, your Ys and Zs list will have a lot more bite to it.
>>
>>46962213
this site is going to be nothing but subreddits
>>
>>46964730
I would say drop PtL on Juno, and give her Juke. This makes her into a serious workhorse, especially combined with the Tractor Cannon.

Spend the rmaining point on giving Vader his Advanced Targetinf Computer. He arguably gets the most mileage out of it, and it makes him into your lethal ace.
>>
>>46958621
>and now qst exists.
Holy fuck, I just checked and damn.
Questfags on suicide watch
>>
>>46964898
That's a lot more aggressive than what I was aiming for, but the potential to make X-wings cry is so delicious.

>>46965014
I don't know if I can go on senpai.
>>
Alright /swg/, riddle me this.
How do you make Space Quigley in EotE?
>>
>>46964806
It could work if you're willing to throw out the Force Stuff or refluff it as Psionics.
>>
>>46965100
I don't think it's no-fun levels of lethal (i.e. Triple U-boat), but it does have good potential. No single pilot is "galactic enemy number 1", as they're al complementing each other nicely. Stele is your souped up Defender who also debuffs, Vader is the dark lord with action economy and a free crit on whoever's in his crosshairs, and Juno will be adjusting her speed and reliably pushing 1 to 2 damage through each turn she fires.
>>
http://clubjade.net/?p=69310
Mads Mikkelsen is playing Jyn Erso's father, apparently
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