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/40krpg/ 40K Roleplay General: Fukkin Heretics Edition
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For all your questions on Dark Heresy (1st and 2nd Editions), Rogue Trader, Deathwatch, Black Crusade, and Only War. Not the wargame. Not Chapter Master. Or Space Hulk. ROLEPLAYING.

Book Repositories (If you're planning o downloading any Rogue Trader materials, read the .txt file I put in the RT directory.)
https://mega.nz/#F!Pl0UgbJa!vDtTXMKnvZ26fUbuw4X9tg
Shield of Humanity PDF
https://mega.nz/#!xlRWBaiI!MmOEkMse0wHVsyLDGbZJVGUXgVEuB9lWSyVl6ZhvgGM

40K RPG tools, a site that contains stats or references for almost all weapons, armour and NPCs/adverseries. Not updated past DH2 core.
http://www.40krpgtools.com/

40k RPG Combined Armory (v5.43.150418), containing every piece of gear in all five lines. Not updated with any DH2 content.
http://www.mediafire.com/folder/i3akv9qx9q05z

Fear and Loathing (Ver 1.5.2) and The Fringe is Yours (Ver 1.6.0), /tg/ made Rogue Trader homebrew supplements for playable xenos, Knights, Horus Heresy gear, and other things
http://www.mediafire.com/view/kpl4pvkdiidvg6n/Fear_and_Loathing.pdf
http://www.mediafire.com/download/2zfoc5jo7s7vrb5/The_Fringe_is_Yours.pdf

Previous Thread
>>46774090
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Anybody ever wonder how the line might have fared if Black Library's RPG division hadn't folded?
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>Come up with great plan to flank around the Tau forces held up in this big fortress and hit them from the side while our meatbag throwaway troops charge them from the front as a diversion
>Commander and the Ministorum Priest give big speeches to the troops to rile them up
>Everyone just charges with the diversion, ignoring the perfect plan we had spent 20 minutes on and the DM's great scenario we'd face

Tell me, /40krpg/, why are my squad mates fucking idiots?
>>
>>46829927
Typical guardsmen, probably thought the frontal charge was the main attack.
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>>46829927
>Come up with a cool Tau Commander boss fight for the Kill Team
>They beat his ass in 3 turns rolling hits and sometimes crits
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>>46829962
They weren't even fucking guardsmen. Our squad - an Ogryn (the commander, don't ask), a priest, an operator, a psyker, and a techpriest (me) - was commanding a bunch of planetary defense force red shirts, and everyone (except me, because apparently I'm the only one with some common fucking sense) wanted to charge straight into the main line of defense, with dozens of Tau guns aiming at us.
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>>46830209
Well...at least you had an Operator, that's a Guardsman specialty.
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>>46830209
I've been thinking an ogryn commander would be entertaining.
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>>46830209
...I know that feeling.

I remember when I was the sergeant in a OW squad and it gave me flashbacks to my time in the army...

Some people don't care about tactics and don't want to think for any complicated solutions to problems. Luckily it worked for us because they didn't mind tagging along and they were having fun as well even if I did most of the tactical decisions all alone.

Same thing happened in a different game with (mostly) the same players. I and another player made the plans and once we had to leave the campaign due to IRL things taking away too much time the campaign got run into a wall few times simply because the players were flailing around without any kind of plans. (The GM complained to me about it later.)
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For this evening's last update on the "let's build an entire hive city district in real scale" project, I've added a few warehouses to the Mechanicus district.

Tomorrow, I'm adding a steel mill. There are still so many gaps, but it's slowly filling in.
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>>46830336
>For this evening's last update on the "let's build an entire hive city district in real scale" project
How is it a hive without being inside a multi-layered superstructure?
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>>46830418
Presumably it is; he's just doing up the layout of a particular area on one of the levels.
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What is the best RPG to play with a girl new to 40K?
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>>46830557
Black Crusade with an all Slaanesh-aligned party.
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>>46830557
Is she just new to 40k, or is she new to RPGs in general? Gut instinct says either Rogue Trader or DH 2e.
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>>46830573
She might be into it but I however would not
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So 40krpg, tell us about your last mission and how unsubtle you all were.

Our most recent mission ended up with a noble's house on fire and the team's Sisters ending up almost considered saints on the planet.

We didn't do subtle very well.
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>>46830576
New to both really
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>>46830886
DH 2e would be best then as it has the most workable mechanics.
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>>46829253
Why Catholic?
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>>46830930
The Ministorum generally has a very Catholic styling about it in the sweeping grandeur of its churches and the general attire and manner of its members.
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>>46830942
Also, all the Latin, though in 40k's case it's mostly pseudo-Latin.
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>>46830906
The only problem is I kinda wanna play Only War but I dont know if it'd work well with someone new to the Grimderpness
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>>46831025
It's also got a pretty decent ruleset, but I could see the whole "YOU'RE IN THE ARMY NOW" aspect not being perhaps as appealing to her as the more intrigue-focused premise of DH. Unless she's a total tomboy, in which case I salute you for having good taste.
>>
How do people who've played Only War feel about comrades. I have a feeling my Rogue Trader group is falling apart, and perhaps I can scrap an Only War group out of the remnants.

I like the idea, I think it's interesting and lets the players take more control over their entire squad and feel like more than a single soldier.

However my players think it's just a shitty additional, worthless part of the system which was added only because they needed to add something.

I'm going to go with Comrades anyway (it'll give me an opportunity for additional RP even if they're off on their own for a mission), but I would just like to hear about everyone else's experiences with them.
>>
>>46831084
I've found them a little hard to get used to but when you use them right they're pretty awesome. Especially with some of those talents in Hammer that make Ranged Volley surprisingly nasty.
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>>46831084
I like the comrades.

Yeah, you can just think of them as an extra HP shield and a small bonus to skills (they really are helpful in many ways) but I think it's better when players get attached to them. We rolled for the comrade demeanour and really tried to get a feel for their character. Basically the players were playing them as an additional minor character (much more limited than the actual PC) but still a part of the experience.

...And keep a list of everyone who dies in the game, including comrades. All will have a place on the wall of fallen heroes.
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>>46831154
>Small bonus
Until a Sergent uses Get Them! and the player reminds everybody of the ranged volley order.
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>>46831256
I like the one ranged volley booster talent that lets you impose a penalty to dodge. Invaluable against Dark Eldar hax.
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>>46830930
You don't often hear about the quaker inquisition, now do you?
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>>46831256
Get Them! is essential. As is the other skill that let's the sergeant rally broken comrades. (Otherwise the comrade is in panic until the battle is over.)

But things get really fun when you use the skills that let you get additional advantages in close combat when you team up against someone with your comrade. I can't remember the names but basically you get the same advantages as you get from outnumbering your opponents even if that isn't the case.
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>>46831337
Close Quarters? It is one of the basic orders that everybody with a comrade gets.
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>>46829927
That's pretty solid RPing from them as Imperial Commanders though...
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>>46831361
I think there was another one as well that made it even better. It may have been in one of the other books.
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To the anon that last thread asked about my naval marines in OW, I statted them up wanting to have something niche, it was more a way to use some of the more overlooked creation options. Some additional rules from stuff taken from here were used to swap around some items or modifications in order to allow for a fleshed out kit.

They're Void Born, Line infantry, with a Fixed commander. Training Doctrines are Close Order Drill and Close Quarters Battle, Equipment Doctrine is Electro-Vox Warfare. Drawback is Incompetent Leadership.

This gives them a nice edge in close combat, obviously, as their main operational role will be during boarding actions. Seeing their chances to be deployed near dangerous systems (or simply outer bulkheads) without express orders to destroy them, I made a point of not giving them high pen weapons as favoured. By using some options and swapping points around they end up with a compact triplex pattern as main weapon, using bolters and multilasers as support. Their armor is a modified light carapace with built in void suit and photo visor, no mag boots because their MO is disabling gravity as soon as possible and then exploit their void born advantage. Multikeys and a bunch of electronic stuff from their doctrine make them go wherever they want without the need to blow holes in the walls everytime.

The main problem is that the captain of the ship hates them with a passion because he's a firm believer in long range engagements, he's the kind of guy who would just order firing solutions while listening to classical music and snort in disgust at the thought of unrefined boarding actions
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>>46831362

>Ogryn and Priest both give huge firebrand speeches about purging the vile xenos, the Ogryn's drifting a little too close to heresy when he got too into it and started screaming about blood and skulls. The entire PDF were hollering and shooting their lasguns in the air when some fuckwit (me) screamed CHARGE and mob mentality did the rest.
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>>46831634
Your setup actually makes me wonder about something. In OW, does a regimental type count against the number of doctrines you can have, or does it not? I always thought that it did.
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If your employer (or a potential employer in your desired field who would 100% hire you if you did this) asked you what one mechadendrite you'd like to have that would aid you in your work, what would you pick and why? It has to be related to your profession and it can only be one.

I'd go with Medicae Mechadendrite. It'd free up my hands and arms to take my samples for me at the precise mL that I need it too.
>>
Some homebrew black crusade adventures, maybe? If anyone have it
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>>46831782
Checked again and you're right, but as I said in this case I fumbled a bit to have a more fleshed out regiment, points-wise it's balanced by the drawback.
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>>46819929
>>46820224
>>46821074
>version 1.2.0

Have the latest version. Just a minor change to the class aptitudes, but it's still a relevant different.

>This is really quite good; the only thing it kind of misses is proper stats for things to throw AT Knights.
I'm still pondering whether or not I should include that. Since OW already includes plenty of vehicles to throw at Knights (just need to use significant quantities of them), but there's a lack of super-heavies you can throw at other Knights. I have written up a couple for Heavy Metal Chivalry but I'm honestly not sure if I should include them in the document proper.

That and I'm also pondering to include a new critical table (since I find the OW one a bit lackluster for Knights) to give critical effects in a Mechwarrior style (limbs independently blown off, reactor shut downs and etc). But that might make them too durable.

Either way that's not on the table until Heavy Metal Chivalry is over.
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>>46829860
I get the feeling it wouldn't have been as prolific as it is now. Fewer splats, probably higher quality lore, but I don't think we'd have seen the evolution and streamlining of the system either.

Would have probably meant a little less power creep and better proofreading, though.
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>>46830557

What is she into?

If she doesn't particularly dig the grimdark I'd say Rogue Trader. It doesn't go full bore into the guts unless it has to, and it provides a good range of game styles, from war to high intrigue to exploration. Rogue traders are expected to be eccentric and pick up weird stuff and people from Emperor knows where, so she can fit in without knowing too much about the setting.

Also, she gets a ship and literally thousands of minions and a near unlimited budget she can play with while conquering the Expanse.
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>>46831946

Depends on what you're applying for I suppose.

As a Barman, I'd either go Utility, or modify a Flamer Mechadendrite (strip out the pilot light and swap the promethium for Jager or something.)
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>>46831055

Only War worked for the girl in my group. She plays the unit Scout and spends half of the game playing "The Semi-Heretical Adventures of Scout and Sniper".

They are no longer allowed within 50ft of Hallucinogen Grenades, Servo-Skulls, Civilians, or Field Latrines.
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>>46831084

Encourage your players to flesh out their Comrades a little. Name them, give them demeanours, and when someone gets a leg blown off, they get to play their Comrade.

If the Comrade survives, they get the Veteran Comrade upgrade for free. If they already have it, they get a couple hundred points to spend on said Comrade.

It helps that if they play the Comrade for a while they start to put a bit of character into them.
>>
Brief story.
>GM-ing Rogue Trader for group of three (Rogue Trader, Explorator, and Navigator)
>Navigator is mutant who has to wear facemask to avoid causing fear effect on anyone who looks at him.
>Group is conducting negotiations for trade contract.
>Important NPC's bodyguards request PC's deposit weapons outside negotiation room.
>Navigator says "My face is a weapon"
>Guard orders Navigator to remove his mask.
>He does so, and the guards freak out, due to fear-effect.
>Gun-fight errupts.
>Important NPC was explicitly said to be wearing two bandoliers of grenades.
>Rogue Trader pulls out melta pistol and shoots important guy, causing his grenades to explode.
>Entire room now full of smoke and hallucinogen gas.
>Fight devolves into confused slugging match as nobody can see and everybody is suffering amusing effects from the hallucinogen gas effects table.
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>>46830335
This happens to me all the time.
I find myself making all of the tactical plans in the games in my group, and sometimes they listen to me, sometimes they don't.
Worse is when my pc isn't the type to think of the same scale of plans I as a player do, and I have to try and adhoc them to the group.
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>>46830784
Last mission is still going.
2 of the party got captured, our entire cover was blown sky high, the bad guys knew exactly who we are and have our.... SHIT THEY HAVE OUR COMM FREQUENCY I TOTALLY FORGOT ABOUT THAT.
I have no doubt our gm is using it against us. Fucking hell, can't believe that slipped my mind.
We basically were told by our boss to fix the problem or he drops the hammer on everyone, including us, so we waved our dicks in everyone's faces and got shit rolling.
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Okay, /40krpg/, I need some advice.
>Am forever GM
>Finally decide that I want to play in a game, even if it's online
>Make young, idealistic commissar fresh out of the Schola
>Everything going well, bros with storm trooper.
>feelsgoodman.jpg
>Checking out the other characters, almost all of them seem pretty good
>Except for the sniper.
>He has one of the edgiest pictures I have ever seen.
>It's a skull-headed guy in a blood-stained tacticool jumpsuit, with a machete in one hand and a severed head in the other, all with a giant fire in the background.
>Honestly thought he was a Callidus assassin until I read his background
>Heretic dad raped guardsman mom, mother got executed for heresy
>it begins.jpg
>Taken in by Schola, natural aptitude for sniping from childhood
>Is violent, Emperor-hating atheist
>MFW
>Talk to him about the obvious conflict
>He says, "Don't worry Anon, I won't be mad if you try to kill me if you find out."
>On the other hand, the entire rest of his character.
Wat do?
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>>46834339
Forgot pic
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>>46834357
Talk to the gm, point out the very notable inconsistencies, and remind the gm that this is screaming towards internecine combat that not everyone signed up for.
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>>46832227
bump
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It's not canon breaking or anything to have people or cults worship two or three chaos gods out of four?

It's just never mentioned and all chaos characters seem to have a specific singular alignment.
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>>46834339
>Is violent, Emperor-hating atheist
>From Schola Progenium
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>>46834622
>It's not canon breaking or anything to have people or cults worship two or three chaos gods out of four?
Not really, though it is odd to leave 1 out of the equation if they are already worshiping more than 1 god
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>>46834751
Well what does Nurgle have to do with a Tokyo Ghoul rip off cult?
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>>46831634
You got my hopes up for a moment, but in a different anon who asked about naval warfare.
I'll probably try to tweak skimmers into ships and shit.
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>>46830557
dark heresy. let her do whatever the fuck she wants with character creation; 40k lore is so all over the map that whatever concept she comes up with will fit in the universe.

my girlfriend plays a tech-priest who has a human face with badly applied make-up grafted to a tech skull (human brain inside). she caries a deaf cat in a basket with her at all times and presents the cat when interacting with humans as a way of showing "empathy."

this other guy i play with plays a tech-priest who's body is mostly coils and is now fairly amorphous; he uses a vat-grown body as a puppet/suit when interacting with humans.

while not the tech-priest image in my mind, it totally works.
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>>46829988
Should've thrown some mooks in to make things challenging. Also, 3 turns to take down a single target is a decent time.
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>>46835283
>let her do whatever the fuck she wants with character creation; 40k lore is so all over the map that whatever concept she comes up with will fit in the universe

Just make sure to file off the more obvious references and sprinkle in a skull or ten.
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>>46834919
Can't help with that sorry
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>>46834339

Talk with the GM about how stupid and incoherent his character is and start calling him edgyman.
Seriously, how he passed on the Schola progenum begin a heretic?

Unrealted question: in which plataform are you playing? Roll20?
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>>46834339
>Heretic dad raped guardsman mom, mother got executed for heresy
>Taken in by Schola
>Is violent, Emperor-hating atheist
That's not how any of this works.
>>
This mess makes me wonder, /tg/, how would you stat out a Schola Progenium home world for DH 2e? Has anyone made one?
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>>46834280
One player specifically made a dumb brute character in a game because he could use it as an excuse not to join any tactical debates. "Nah, my dude only cares about fighting, his son and his wife. ...In that order. No talk tactical stuff or plans." ...As a clarification, usually he is one of the few tactical planners and for this game he wanted a way out of that role.
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>>46830784
We were supposed to scout a region and catch a prisoner from the Severan Dominate. We were driving around in our Chimaera when we were fired upon by a light vehicle painted in the colours of the Dominate and we decided to simply ram the fuck out of it. This tipped the vehicle around and forced the surviving crew members to come out, my sarge charged them and nearly gutted the first one he came across (severely injured by chainsword but still alive) and after a round of fighting our Commissar ordered them to surrender.

...Unfortunately one of the enemies decided to pull the pins on his frag grenades rather than get caught alive and we barely survived the blast. None of the potential prisoners was as lucky. Welp, better luck next time.
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>>46834339
>>46832960
I've found that RT works exceptionnaly well if you allow players to interpret lots of crewmembers.
Instead of playing the navigator going everywhere to follow the party, one player can be a pilot in naval combat, an enginseer during travel, and a bodyguard during ground missions. Actually makes balancing way easier for the GM, too.
We did that a bit with OW too, with quick pre-sessions with comrades or officers only. Nice to get up to date with the campaign events after a long break and extent the setting.

>>46834716
This.
I'm not a fan of the "everyone gets mindcleansed at the Schola" fluff, but such a character would certainly have been mindwiped.
A traitor getting though the net would be a really exceptional occurence, probably not fitting with a low-level starting party.

As a GM, IF he really wants that kind of character AND is a mature player, I would allow him to keep the background, and have it come back bit by bit, maybe due to daemonic/xeno influence or triggering events. Could make a nice inner conflict (has my whole life been a lie, who am I really, which side is right, yadda, yadda...) instead of making him work against the party from the beginning. But even that would need confidence. I wouldn't do that with half of my group, even if they're all rpg veterans and reasonable adults.
You might want to discuss it with your GM. At least question it about why he allowed it, and how he wants to run inter-party conflict.
You might also want to ask the player the motive behind the character : What themes he wants to explore with it, how he envision the game, etc...

Ps : I believe there is a sleeper agent advance package or something in DH that could be used for such a case.

>>46834622
IIRC, norse barbarian tribes in Warhammer Fantasy often had incomplete pantheons, and worshipped minor entities alongside the big 4.
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>>46838646
>I believe there is a sleeper agent advance package or something in DH that could be used for such a case.
There's at least two. The infil-traitor and the Cistron.
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>>46832784
Kick ass, man.
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>>46833041
Metal.
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>>46837395
You could probably port over the one from Only War without too much difficulty.
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>>46839376
Only thing that would be kind of hard to peg would be the special ability.
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>>46837395
I think it would work better as a background.
However, quick thing I put together:
>Characteristic Modifiers - +WP, +Ifl, -Per
>Fate threshold - 3 (Emperor’s Blessing 5+)
>Home World Bonus - Raised for greatness: When a Progenia character burns Fate threshold to survive a lethal injury, roll 1d10. On a result of 10, he survives whatever grievous wound would have killed him but does not reduce his Fate threshold.
If the character rolled 96–99 on the Divination table, this bonus applies on a result of 9-10 instead.
Alternatively - We are all a weapon in the hands of the Emperor: Progenia characters can use the following weapons without suffering the -20 malus for being untrained: bolt pistol, boltgun, laspistol, lasgun, autogun, stub automatic, stub revolver, shotgun.
>Home World Aptitude - Willpower
>Wounds - 9+1d5
>Recommended Backgrounds - Adeptus Administratum, Sister of Battle, Imperial Navy, Imperial Guard

I'm not very satisfied about the bonus, but I can't think of anything really fitting.
At first I thought about giving them insainity instead of corruption, then discovered that it's exactly what the Sororitas background bonus is. I would have been a great rpg developer!
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>>46840035
I'd give them -Fel instead of -Per, but otherwise that's the tits.
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>>46840035
>I think it would work better as a background
No, because the Schola feeds into the Guard, Sororitas, and the Adepta, which are all Backgrounds. It works best as a home world.
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>final session

>Acolytes have been investigating these strange mutant creatures appearing on a feudal world

>eventually tie it into the Planetary governer or the 'baron'.

>turns out he'd been digging into an ancient imperial base that sat underground and found a machine that turns human lifeforce into regenerating drugs

>Baron had people captured and put in this machine, the creatures were the byproduct

>all of the juice went into this big tank that was below it

>party eventually finds this secret complex, as well as an abandoned part of the complex that had ancient equipment

>and two pieces of large armour, a shoulder-pad and a greave, painted white and blue.

>Party eventually corners him and disconnects the pipe from the machine to the resivoir

>it begins draining, there is a figure inside

>The Arbite notices the figure is wearing armour, the same colour as the pieces they found earlier

>it wakes up

>players reaction when they just woke a Hersy-era World-eater out of stasis

>Baron had literally no idea it was in there, as he had just been siphoning the drugs out

>gets disarmed and incinerated by his own plasma-pistol, the marine then turns on the acolytes

>In the course of 3 rounds, the Psyker perils 3 times, the marine gets hit by two melta attacks and the priest gets a 26 damage 15 AP attack with an eviscerator

>Unfortunately, the Priest got corrupted as a result of the perils and the assasin had been making deals with a demon

>psyker gets 5DoS on a psynicience roll, detects them both, assasin sudokus and the arbite blows the priest's explosive collar (attached after he staged a riot)

what a nice end
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>>46840035
Great work, anon. How about Fortress, Post-Cataclysmic, or Civilized Worlds?
>>
How different are Dark Heresy 2 and Rogue Trader from each other? Currently reading the former.
>>
>>46840485
Or Lolita?
>>
>>46840181
I'm conflicted about that one; in the end I think they shouldn't have below average fellowship, since the Schola is gonna be an important group of peers, and some of them are trained to lead (or at least interact with people).
IMO, the sheltered environment and lack of social diversity would result in a bit of cluelessness, hence the reduced Perception.

Which bonus do you prefer?

>>46840485
>Fortress, Post-Cataclysmic, or Civilized Worlds?
Well, I have to go to sleep now, but I'll look at that tomorrow.
>>
>>46840569
>Lolita Worlds
I know the maxim is "Every trope is in 40k somewhere, with extra skulls on", but...really, dude? Really?
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>>46840573
Personally? I prefer Fated For Greatness, Weapons feels awkward and is a savings of maybe 600 XP total at most.
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>>46840632
It´s the name of an agri world (I think) in I don´t know which segmentum.
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>>46840702
Agri Worlds are in DH 2e already, Enemies...Within, I think.
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>>46840684
200-300 XP per training

Easily saving 1000+ XP
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>>46840573
>IMO, the sheltered environment and lack of social diversity would result in a bit of cluelessness, hence the reduced Perception.

My main problem with that is that I just find it a little hard to jive "elite storm trooper trainee from childhood" with "below average ability to spot and detect stuff". Whereas most professions the Schola tracks its students into aren't generally ones where subtle social skills are needed.
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>>46840811
Oh,and yeah, I like Fated For Greatness better.
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>>46840755
And it covers three trainings
>Las
>SP
>Bolt
You are almost guaranteed to pick up at least one of Las or SP training at chargen thanks to Backgrounds. Bolt is harder, but using it requires your GM and warband style permitting a bolt pistol. It's not as good as it looks.
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>>46840877
Should just give them Weapon Training (Universal)
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>>46840632
It's a thing apparently.
>>46840726
Yes, but specific worlds such as the Shrine World of Ossuar from Enemy Beyond have their own special rules
>>
is there a place I can get pre-made Deathwatch characters from?
>>
>>46841255
Final Sanction has some.
>>
>>46841344
anywhere else? I was thinking more like a repository.
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>>46840502

DH 2 is based on only war, Rogue Trader is mostly based on dark heresy 1. The mechanics are somewhat different, RT is still somewhat class/career based, DH 2 much less so. However, the OW progression has its own ups and downs, so I cannot recomend either on that alone.

When it comes to theme and mood, there is a fair bit of a difference. Rogue Trader plays in the expanse, where the titular rogue traders are pretty much left to their own devices as they explore, plunder and occasionally die horribly. DH 2 has the PCs be a part of an inquisitors acoly... oh, sorry, warband, and is set in the pretty crappy askelion sector.

DESU I preferred DH 1 for quite a few things.
>>
>>46841770
>occasionally die horribly.
>Occasionally
If large numbers of redshir- er, armsmen, don't die horribly on a routine basis, you're not Rogue Trading right. Armsmen are to Rogue Trader as a 10 foot pole is to D&D.
>>
>>46841770
Yeah personally I'd be inclined to play DH 2e but use the Calixis Sector fluff.
>>
>>46841851
So, who dies more often - guardsmen or armsmen?
>>
>>46841917
Yes.
>>
>>46842073
Okay... I´ll take your word for it...
>>
About to play our first OW game a week or two from today.

All we know is we are an all-female penal legion that focus on assassinations and heroics with camo cloaks and we're fighting Tau. And we have a hellhound. Gonna be cash.
>>
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Taking a break from GMing a long running DH campaign, been running some lighter toned mini campaigns occurring in the background of said main campaign instead. Next one is going to take place on Iocanthos, asked my players what they wanted out of it and the only real response I got was: 'that's like that Mad Max planet right? That's freakin awesome!'
So, I'm planning on watching the movies to get some inspiration but I'm interested in /tg/'s take on what is a 'must include' for a short Mad Max themed campaign in the Calixis Sector
>>
>>46842833
>assassination
>camo cloaks
>hellhound

I thought there was a pattern, then I lost it
>>
Hey there /tg/. I need help. My RT group with their cruiser just one shotted a small raider with macrobatteries salvo. Its warp driives exploded, sucking the cruiser into the warp. Without gellar fields. I dont really want to end the campaign, so I do need some ideas what to do, I think about them barely surviving and teleporting into 31st millenium, during great crusades or sth like that. Any other ideas what might happen inside the warp or outside would be a great help. Thanks in advance.
>>
>>46842883
If showering someone with enough flammable liquid to drown them in if it didn't melt them to pieces first isn't the most glory form of assassination then I don't know what is.
>>
>>46843036
Wait, the PC's cruiser doesn't have any gellar fields? Or just didn't get them up in time?
Lame as it is complete anal raping by daemons forever is the appropriate outcome.
But fuck that, it's your game. Maybe some kind of Star Trek Voyager situation? The cruiser is now stuck far away from any meaningful Imperial presence, difficult to rearm and resupply without some creative thinking.
>>
>>46843215
>Maybe some kind of Star Trek Voyager situation?
Anon, think for a second. If anything, being stuck on Voyager is worse than Hell by a wide margin.
>>
They did get it up, however not exactly in time, so around 2 out of 6 generators will be working, also the whole crew will test fear 4... many times I guess but mainly because they will be (for a brief moment) staring unprotected into the warp. However they are elite (50) crew, so I guess some of them might just happen to be alive after that.
>>
>>46843404
Most likely. You might want to look at some of the warp phenomena tables in the Navis Primer too.
>>
>>46842838
Lots of homoerotic subtext.
A pervasive sense of desperation among the people NOT in the gangs.
The actual gangs need a sense of wrong. They aren't like most modern gangs, which exist as a means of fraternity and employment. They are cargo cults, full stop, and Fury Road really distilled that.
Resources must ALWAYS be tight. Food, drinkable water, fuel must always be in competition.
>>
Would a tomahawk just be an axe or would it trade damage for throwability?
>>
>>46845348
Latter
>>
>>46843815
You forgot ammunition. Make them treasure and hoard every single bullet. Make good armor (Beyond AP 2-3) very hard to get and make armor piercing melee weapons equally hard, while letting AP ranged weapons exist in abundance, assuming they can get their hands on the ammo. A lasgun and about six charge packs is basically the holy fucking grail.
>>
What is the future of the 40k RPG line? My understanding is they've abandoned everything but Dark Heresy 2E, but what are they working on other than that?
>>
>>46845598
Indefinite hiatus until Star Wars stops being profitable. That is to say, never.
>>
>>46845598
So far, who knows.
>>
>>46845598
>What is the future of the 40k RPG line?
Literally nobody knows but FFG. FFG hasn't been known for clear communication at the best of times, lately they've been downright opaque. Leading bets are on either >>46845613 or "More DH 2e, RT 2e, maybe Deathwatch 2e eventually".
>>
>>46845639
>>46845613
>>46845622
FUCK.
I fucking hate Dark Heresy 2E and Rogue Trader. I really liked Black Crusade, Only War, Deathwatch and i guess Dark Heresy 1E. I guess I can still do a few more campaigns but without new content I'm just going to get burned out.
>>
>>46845679
>I really liked Black Crusade
Wow, we've found a fucking unicorn, guys. Also, homebrew is a thing and it's a ton of fun.
>>
>>46845714
Im rarer than that, I've never been able to get into or host a long term BC game because nobody plays it. Maybe i only like it because I've never had to play it more than two sessions long or because i spend more time reading the books than playing.
>>
>>46845714
I don't know what you're talking about.
Black Crusade is goddamn awsome.
Just because /tg/ is full of irredeemable shitheads who can't handle it is no indication of its quality.
>>
>>46845820
Black Crusade IS awesome, it's just the advancement being linked to your alignment is terrible.
>>
Playing my first Dark Heresy game. Just got my Toughness up to 60. I don't even know what to do at this point. I have next to dick for skills, but with 60 Toughness, 7 armor, and Luminen Shield, I'm just kind of like mobile cover for my party. I'm mobile cover, and I think I love it.
>>
>>46845950
How did you

>Tech-Priest

Never mind
>>
>>46845950
>I have next to dick for skills
>Tech Priest
>I don't even know what to do
Are you braindead?
>>
>>46845950
>I don't even know what to do
Fuck the nearest light socket.
>>
>>46830336
Have you built a promethium refinery there yet? Maybe that should go on the list...
>>
>>46846052

Maybe? Got shitty rolls to start; have poured a lot of my XP just into raising traits, sound constitution, and the flesh is weak.
>>
>>46846258
You should be able to get tons of useful skills though.
>>
>>46845904
>>46845820
Honestly even with BC's issues, I find it to be a lot smoother than, say, Only War. Both in progression and in intraparty strife.
>>
>>46847402
Hm, I've not had too much trouble with either in my OW games, but that may be because we've never had some idiot play Commissar and go full memery with it.
>>
>>46847533
I've not seen problem Commissars yet. Its basically always people who don't act imperial-y enough.
>>
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>>46845714
It's true!
>>
>>46843303
>In the grim darkness of the Delta Quadrant, there is only Janeway.
>>
>>46848382
man if it was just Janeway locked away millions of light-years off that would be reason to rejoice
>>
>>46845767
That's hardly rare.
>>
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>>46841255
Rising Tempest and The Outer Reach both have a decent amount of Deatwatch characters.
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>>46843036
They need to dewarp immediately then purge the ship of the demons that just apparated on board while in warp. If they stay there you're playing out Event Horizon, the bit where the whole crew goes insane and dies horribly. Remember though, this is 40k, they shouldn't have expected a happily ever after.
>>
>>46843036
Step 1. Activate Gellar Fields
Step 2. Get the Navigator to find out where you are
Step 3. Leave the Warp ASAP

At worst, your crew will have been exposed to massive amounts of Warp Energies and will have to be sanctioned.

Hopefully it won't be too bad, and you'll only be stuck somewhere odd in the Koronus Expanse. With luck, you won't have been in the Warp all that long and you might even still be in the same Star System

Personal Plea to GMs:
Unplanned Warp Travel should not be an excuse to entirely ruin an entire campaign. Yes, that shit's dangerous, yes you'll probably need a new crew, yes, the Inquisition will take notice.
But please, please, PLEASE don't just kill your entire game because of one roll.
>>
>>46849229
sorry man, verisimilitude must be maintained. if you don't all die it ruins MUH IMMERSION

I agree, really
>>
>>46849229
>Unplanned Warp Travel should not be an excuse to entirely ruin an entire campaign. Yes, that shit's dangerous, yes you'll probably need a new crew, yes, the Inquisition will take notice.
>But please, please, PLEASE don't just kill your entire game because of one roll.
If anything, spin it into plot hooks.
>So now there's a chaos cult on board your vessel and you're being stalked by a pre-materialized daemonship while the Jaws theme plays. Prepare for trouble and make it double, or find the cult and purge it within the next two hours, your choice.
>So now you have a warp plague infesting the lower decks turning people into rage zombies. What do you do?
>Good news, you have no actual daemons. Bad news, entire decks are now full of screaming insane ghosts whose wails shred flesh and mind alike.
>A 1000-line epic poem in iambic pentameter is now scorched into the wall. People are freaking out, because it seems to foretell our future rise, fall, and horrible deaths. In massive detail.
>Oh hey, this planet we dewarped near to is on no charts, better check it out.
>>
Anyone have any more horrific but hilarious tales of psyker failure?
>>
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>>46850339
>First attempt at a DH campaign, one of our first rpgs ever.
>Me Gming, think "Oooh! This game is dangerous. Better give them a training-wheels healbot psyker, just in case things go sour."
>Enter "Dorn". Can't keep track of him in combat, when the players confront him on his inaction in battle I say (IC) something like "I prefer to observe battle rather than sully myself with it directly unless it becomes absolutely necessary in the Emperor's Will."
>Players HATE DORN. He later shows one of them up by expertly leaping down through a skylight that the Assassin just crit fumbled getting through and wound up lying on the floor, a heap of shame and bits of shattered glass.
>New players shows up, only in town for a short time, wants to play an insane Psyker named "Arkham" who is likely daemon corrupted.
>Run with it.
>First encounter after picking up Arkham, they're on a ship in the midst of a mutiny. Arkham casts "twitch" on an enemy to jar his aim...
>INSTANT PERILS!
>MASS POSSESSION!
>Everyone except Arkham and one or two players massively blows their will power rolls.
>Dorn gets 100. A frail soul, he is in a terrible state.
>Arkham merrily strolls in amongst the rebel ratings, casually hacking the heads off of the men as they stand there, paralyzed and screaming. He winds up coating the hallway in gore after a series of messy, fear-causing criticals.
>Dorn watches in horror as his fellow psyker slips around in pools of blood, laughing uproariously and gutting screaming, weeping men with glee.
>Dorn, his mind ravaged and broken at his first taste of real combat, stabs himself in the throat with a psykana mercy blade.
>Players cheer, and go on to have many adventures with Arkham-the-soon-to-be-Daemonhost.

Other Arkham highlights include investigating a serial killer and accidentally killing way, way more people than the murderer on a peril, and literally being the villain in a spin off campaign set in the Warp.
>>
>>46850339
It wasn't failure in the traditional sense. She attempted to use a pyromancy power, and succeeded at roasting the mercs shooting at us. Trouble was, we were undercover. We later found out that over a thousand innocents were arrested off the streets and forced to serve in the penal companies for the crime of witnessing an 'unsanctioned psyker.' She actually was sanctioned, but we couldn't just drop our disguises, announce the Inquisition's presence to every heretic in a fifty mile radius, and tell the Arbites that, right?
>>
>>46850339
Thomas Turlington, foppish psyker, once rolled Perils into a nasty "The Surly Bonds of Earth". Eighty metre radius, for the full 10 rounds, everything fell upwards at three metres per round. This included:

a) the Inquisitorial assassins closing in on the party
b) the party
c) a copy of the Book of Logar the party was trying to dispose of in a plasma furnace
d) the plasma furnace and safehouse
e) the gigantic loading crane and scaffold everyone was climbing on

And then, ten rounds later, the entire thing came crashing down. Fate Points were burned all 'round. People lost limbs.
>>
Any way to play RT without all the characters become sorta samey?

Like a Rank 5 Explorator is going to be pretty much like every other Rank 5 Explorator.
>>
>>46850724
I only just got into RT. What do you men with this? They have different skills and abilities, do they not? Would an astropath at rank 5 not differ from say an arch-militant at rank 5, which differs from a seneshal?
>>
>>46850339

Weirdly enough, in the game I'm in there is two Psykers, one unsanctioned and messing with Demonology...yet there hasn't been a single fuckup so far.
>>
>>46850737
Reading comprehension.
>>
>>46850737
Yes there is class to class differences.

But in order to rank up you have to spend xp to a certain point. Since you're limited on what you can take (IE whatever your class is allowed) you'll find that if you play the same class more than once your characters are going to be very similar.

There are variations, obviously but if you do go with something weird, like a small craft Voidmaster, you're kind of dicking over the party since relying on the crew to fly the ship is tantamount to suicide.
>>
>>46850724
Take alternate ranks, purchase different gear, actually use the Elite Advances rules.
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>>46850837
Alternate ranks are almost universally terrible.

Gear, I guess. But an Explorator with a Meltagun is alot like an Explorator with a Plasmagun.

Elite Advances rules are very nebulous and almost always you end up paying out the ass for a skill or talent that another member of the Away Team can do.
>>
>>46850797
My apologies I did indeed read Explorer instead of Explorator.
>>46850799
I see your point and I was thinking about that too when looking over the careers.
>>
>>46850875

I really like the Heretek alt rank myself.

But then, being able to Hack Techpriests never got old.
>>
>>46850339
One time, in a Dark Heresy + Deathwatch campaign (surprisingly the SMs never seemed OP), there was a Librarian who accidentally a Daemon Prince. The Daemon Prince one shotted him (fate point to just KO'd). My psyker borrowed a rhino and charged in, and 1v1'd it (in melee after getting a number of hits with a storm bolter turret). Rank 6, too.

Remains my favorite 40krpg memory to date despite being WHOLLY random.
>>
>>46850952
also just being able to science properly.
>>
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I found nice bunch of various houserules http://somewhathere.deviantart.com/gallery/

I am upgrading my Voidborn Imperial Navy Crusader with Mind-Cleansed Elite Advance, after the Innsmouth Station Incident and subsequent planetoid-cracking of Black Reef
>>
My Rogue Trader just had one of the abandoned subdecks of her ship cleaned out and a ton of pinball machines installed, for the entertainment of her filthy underlings. What should the new room be called?
>>
>>46852372
The Sphaeriludium.
>>
With mixed regiments the players would only get the supplies of the parent regiments and not their own, right? Or am I missing something?
>>
>>46851761
>(surprisingly the SMs never seemed OP)

That's because they're not as OP as everyone loses their shit about on the Internet, especially not compared to any other minmaxed character in its niche, doubly so when you take scaling into consideration and the XP they pay through the nose compared to the other lines.

And well, your GM probably knew what to throw at which characters to keep the game from crumbling into a heap of OOC conflict.
>>
>>46840485
>>46840573
Back with homeworlds.

Fortress World
>Characteristic Modifiers - +BS, +T, -Ag
>Fate threshold - 3 (Emperor’s Blessing 8+)
>Home World Bonus - Submission to Authority : Attempts to make a fortress worlder go against established orders or important regulations are made at a –20 penalty.
If a fortress worlder try to disobey such an instruction by his own volition, he must first pass a Challenging (+0) Willpower test.
>Home World Aptitude - Defense
>Wounds - 8+1d5
>Recommended Backgrounds – Imperial Guard, Adeptus Ministorum, Adeptus Arbites, Adeptus Mechanicus

Post-Cataclysmic World
>Characteristic Modifiers - +WS, + Per, -Fel
>Fate threshold - 2 (Emperor’s Blessing 3+)
>Home World Bonus – Born Scavenger : In addition to the normal uses of Fate points, the character may spend a Fate point to automatically succeed at a Survival skill test with a number of degrees of success equal to his Perception bonus.
>Home World Aptitude - Fieldcraft
>Wounds - 7+1d5
>Recommended Backgrounds – Mutant, Outcast, Adeptus Arbites, Imperial Guard

Civilized World
>Characteristic Modifiers - +Ag, +Fel, -BS
>Fate threshold - 2 (Emperor’s Blessing 4+)
>Home World Bonus – Ignorance is your best defence, denial your strongest weapon : Characters from civilized worlds gain half the normal amount of Insanity points (rounded up).
>Home World Aptitude - Finesse
>Wounds - 8+1d5
>Recommended Backgrounds – Adeptus Administratum, Adeptus Arbites, Adeptus Mechanicus, Adeptus Ministorum.
Tried to differenciate it from garden worlds. Not really satisfied with the result, but it was that or getting out of the template.

(1/2)
>>
>>46852659
(2/2)

>Lolita
Bonus: You can't be the little girl, but you can play as yourself in the Grim Darkness of the Far Future.
0234016M3
>Characteristic Modifiers - +Int, +Fel, -Wil
>Fate threshold - 4 (Emperor’s Blessing 9+)
>Home World Bonus – Dissonant Values : The character automatically succeed Subtlety tests made to hide his affiliation to the Holy Ordos.
[alternative bonus] – Unaltered DNA : Medicae tests performed on this character gain a +10 bonus. The character is considered to have the Unnatural Thoughness (3) trait for the purpose of attaching and removing bionics and organs.
[alternative bonus II – Luminen Boogaloo] – Shreds of Hope: The characters gains a +10 bonus in non-threatening social skills tests made against inviduals not endorsed by imperial authorities, such as mutants, heretics, traitors and aliens.
>Home World Aptitude - Knowledge
>Wounds - 7+1d5
>Recommended Backgrounds – Outcast, Mutant, Adeptus Mechanicus, Heretek


>>46840684
You're probably right. I intended it so the character could always find a somewhat effective backup weapon, but the implementation left a lot to be desired.
So, alternate take #2:
>We are all a weapon in the hands of the Emperor: When used by a Progenia character, the following weapons gain the Vengeful (9) quality : bolt pistol, boltgun, laspistol, lasgun, autogun, stub automatic, stub revolver, shotgun.

>>46840811
I can see your point. Thanks for the input.
>>
>>46852517
You get only one kit, the one of the "main" regiment, yes
>>
What home world would be the closest to a pleasure world? Shrine or highborn, maybe? (OW)
>>
>>46852820
Allright, thanks.
>>
>>46852824
Pleasure worlds are hardly pleasurably for everyone who lives on them.
You think the guys serving martinis 18 hours a day and sleeping in a small box the rest enjoy their lives?
>>
>>46852837
They surely enjoy it more than hivers.
>>
>>46852843
Hives are not homogenous.
Live in the middle or upper, and you've got a pretty good life.
>>
>>46852824
I'd say that depending on who the recruitment falls on it could be highborn or Imperial World.
>>
>>46852902
That's like 25% of the total population at best
>>
>>46853260
Which is pretty good for most Imperial worlds.
>>
>>46847576
>Its basically always people who don't act imperial-y enough.
This.
I've noticed it takes a certain amount of knowledge of the setting and... mindset, I think, to really get in to it.
My example is how often have you seen a player bring in a character that has a set of values inimical to their own or the society the player lives in, but could certainly exist in 40k, and ACT on it.
>>
Any tips on fluffing an IG regiment based on the Achaemenid Empire? Replacing the aquila's eagle with a falcon is a given.
How should I alter the imperial creed with Zoroastrianism?
I'm very bad at history.
>>
The RT in my group has hired a Dark Eldar.
This Dark Eldar betrayed their previous employer for the promise of a better paycheck.
How heretical is having this Xenos on board and what's the best way to purge it?
>>
>>46853923
Fairly.
Ingested micro-bombs.
>>
>>46853923
>How heretical is having this Xenos on board
Extremely
>and what's the best way to purge it?
Have a small army of armsmen help you grab it, hogtie it, and throw it out the nearest voidlock.
>>
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>>46853907
Lots of very colourful uniforms and huge beards.
Regiment commander has an elite corps called the Immortals surrounding him.
The Persians had a preference to archery and cavalry compared to the Greeks. So I guess a Persia themed regiment would make use of lots of artillery, sentinels, chimeras and support weapons.
Also the Achaemenids loved using auxiliaries. So there'd probably be quite a lot of these in an Persian IG regiment.
>>
>>46854039
>Immortals
>not getting geeked out by full frontal nudity male strippers

This is not what I was taught in school.
>>
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>>46854039
>>
>>46854019
>a small army of armsmen
You do realise the sick fuck's going to get off on slaughtering them before you eventually overwhelm them, right?
>>
>>46853907
Gatling guns, rapid fire weapons, thousands of them.

And fast cavalry, preferably armoured motorbikes because fuck yes why not and scout bikers.

All with bright pennants and gaudy clothing
>>
>>46853923
>How heretical ?
Xenos Majoris

>What's the best way to purge it?
Put him on his own shuttle next time you need to make planetfall (justify this by telling him it will prevent promiscuity and mon'keigh odors in the passenger compartment).
Fire lances at shuttle after they've left the launch bay.
Scan the remnants with harmful microwave beams. Thrice.

You lose a pilot and a shuttle, but it's the only way to be sure. Besides, you're a Rogue Trader, you have ressources.
>>
Out of curiosity, there are female kriegers in existence? In fluff or otherwise?
>>
>>46855689
Yes. All Kriegers must serve.
>>
>>46855789
Then off into the meatgrinder we go... Thanks, sergeant, sir!
>>
>>46855789
But do they ship out like the men or stay home pumping 9 babies per year?
>>
>>46856053
Why waste soldiers making babies when tubes exist?
>>
>>46831634
I like it, hope you have many fun and dangerous adventures as your group of intrepid marines board, breach and clear enemy vessels.
>>
>>46856061
Kriegs are test tube babies?
>>
>>46855689
They either exist and stay on Krieg as some integral part of the vitae womb system. Or all Kriegers are grown in a test tube, in which case why bother making girls.
>>
>>46856396
Due to the consequences of horrible NRBC warfare, Kriegers have to artificially increase their birthrates with something called the Vitae Womb.
Much is unknown about it, except that the AdMech don't like it at all.
It could be mass-cloning in vats, it could be women strapped on an operating table and churning 8 babies a month, nobody knowns. except the kriegers, but goo luck making them talk.
Due to some old writefaggotry on /tg/, amongst other things, you usually see the massive clone army à la Star Wars here.

So don't hesitate to give your character a name like E1239-AJ45 23 982M41 (Enlisted model produced from vat AJ45, 23rd batch of 982M41, number 1239). Have it tattooed on you right forearm for additional grimdarkness and triggering the germans of your group.
>>
How do i make a SoB in rogue trader, am a bit confused with the crossing of books?
>>
>>46856689
Meh. I´m german and those numbers do nothing to me, having been shoved down my throath in school during every history lesson.

Anyway, normal names for kriegers are still fair game, right? Aside from the serial numbers, which is an awesome idea, in a way.
>>
>>46856773
There are three famous Kriegers that have actual names so yeah
>>
>>46855689
Because of high radiation on the planet, cases of sterility are relatively common. If a woman could not produce children for the grinder, than she should serve with the rest.
>>
>>46830784
Tech-Priest let a meme daemon out of a golden box and made a revenge character after we left them behind to escape;
>>
>>46856773
They tend to get given names based on those that served during the initial defense against the Autarchs.
So, you'll have a string of numbers followed by 'Henry', or 'Bertha' or something. You can probably choose a last name once you reach Officer and probably are a bit less likely to die.
>>
>>46856705
Just make a Missionary with the properly combat-focused backgrounds.

Don't use the DH version, because they always wind up OP as fuck due to how cheap they can level up.
>>
>>46856773
Of course. There are several instances of named krieger officers in the fluff.
It may be because they have regular names, or to facilitate communication with non-kriegers. Your game, your choice.

I'm curious, do you study colonial history and the turn of the century wars in germany ? I guess the austro-prussian and franco-prussian wars are a given because of the unification, but what about the rest ?
>>
>>46856773
Does "this trooper ######" count as a name?
>>
>>46856980
Sorry, I can´t answer that. My own time was almost all hitler and ww2 and how we could never dare to make the same atrocities as our forebears, with a little bit cold war thrown in. If they taught about the turn of the millenium wars, then there were to few lessons to remember. It´s probably different at other schools or in the universitys.
>>
>>46856980
Mmmk, have any recommendations?
>>
>>46857105
Meant turn of the century wars, my mistake.
>>
>>46857122
>have any recommendations ?
recommendations for turn of the century wars ?
>>
>>46858139
sorry wrong person ment for the SoB talk
>>
>>46852678
Why not just Weapon Groups?
Weapon Groups: Chain/Bolt/Flame/Las
Represents the all the primary weapons of the Imperium.
>>
>>46834339

Hello there Alexander Pallas.
>>
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>>46856689
>>46855789
>>46855689
Here's some other (very depressing) background for RPing a Krieger.
>>
So I'm thinking of offering the Rogue Trader of our party a timeshare on the Paradise World/Secret Interrogation Center of Guantanapoco, where the beaches are warm, the women are topless and ambiguously brown, and the tribes practically worship the Rogue Traders that come to visit. Hidden in the arctic poles, however, are secret prisons run by the Inquisition, who can cherry-pick said Traders fairly easily, should they warrant attention.
What hijinks do you think could occur from this?
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>>46854039
They should totally have a rivalry with the Tallarn.
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>>46860114
I've.. unintentionally been channeling some of this in my DH2 guardsman.
The feel that everything is all wrong, that everyone must be freaking crazy, that I got pulled out a group of people that did things "right" to be tossed into a group of worthless, shiftless fools that just screw everything up.
Misses his people.
Frets every day over the ragtag group he is supposed to be responsible for.
They are too slow, too loud, he's used to moving quick and quiet amongst an entire group of warriors. They must be taught better.
They talk a lot, too much, waste time talking instead of knowing and doing. Need to talk to each other instead of being shoulder to shoulder, crashing down on heretics and xenos like a typhoon. They must learn silence, must learn to do rather than speak.
They sleep, sleep too much. Gotta keep watching, stay alert, stay on guard. The enemy doesn't sleep, the enemy waits for you to sleep.
The enemy never stops, never runs out. They gotta learn to sleep less. Gotta learn to always be ready.
Have to protect them.
Protect them from the enemy.
Protect them from themselves.
Protect myself from myself.
Stand first, last, alone.
Hold the line, die standing.
A guardsman's duty.
My duty.
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Why did they remove Thrones as a currency in DH 2.0. I was just told this after I was talking to a friend about switching from DH to DH 2e. How do you buy stuff then? Apparently there is some sort of Requisition system like the Profit factor in Rogue Trader?
Is there a way to re add Thrones?
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>>46860628
Yeah, play DH1e.
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>>46860628
It's better really this way. Every game since DH 1e actually has had a system like the Profit Factor system to roll for acquisitions. It was removed because it wasn't implemented very well.
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Does anyone have editable character sheets for rogue trader and the other game lines?
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>Make a Tech Priest Assassin that likes explosives in Dark Heresy 2nd
>First two sessions
>No opportunities to sneak around to flank
>Anything that looks like an opportunity to flank was just a dead end trap with an enemy waiting there for me.
>all encounters have been opening doors and immediately getting shot/smacked in the face
>two other combat characters are melee so no grenades

I feel like I should just kamikaze this character at the next baddie.
>>
>>46860998
You could, y'know, talk to your gm?
And why wouldn't the melee guys have grenades?
Grenades are more important if you are getting into close range.
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>>46860998
Why not throw the grenade into the room before entering it? Why use the door at all when you have explosives?
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>>46860998
Invest in Perception.
Expand your dirty tricks. You're a cogboy assassin, you should have a veritable James Bond arsenal of unseemly gadgets to disintegrate the foe with.
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>>46861128
This. Explosives are your friend, use them liberally.
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>>46861128
>>46861739
>Goes to the toilet, throws a grenade in first
>Meets with the Inquisitor, throws a grenade into the briefing room first
>Goes to the shops for some fags, grenade time

Flawless
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>>46861078
I am going to see if I can do that soon. We are playing with 2 people who haven't played 40k game before so I am not expecting much.

I am actually a melee character (who is the only one with frag grenades) as well, but I am squishy so flanking sneak attacks are a must. I am probably going to pick up Armor Monger at this rate.

>>46861128
I have shit for influence so wasting grenades on potentially empty rooms doesn't sound nice.

Once we opened a door and two guys with sticks were waiting there to smack us in the face. After we took a hit, I announced I was going to drop a grenade and close the door on my turn. But right before my turn a melee guy ran in there to fight.

>46861234
As stated earlier I have shit influence so I started with little equipment. I am trying to convince the other players to give me spare stun/smoke/hallucinogen grenades so I can learn how to make them for the party.
>>
>>46861904
https://www.youtube.com/watch?v=QV2DaY4hLUI
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>>46861944
>A Tick reference

Oh my god Anon you're the best.
>>
>>46861078
I think the point is that his melee guys are going in before he can throw grenades, so he'll hit them if he does.
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>>46860369
It's the Beach Episode!
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>>46861931
Well... Go "BEEP BOP FUCK THE RETARDS" and start throwing grenades into melee, I guess.
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>>46862063
I'm hoping that this is something they'll actually get attached to. Once they clear things up with the Inquisition, they may enjoy coming back every so often.
And if they really like it, they may be receptive to quests to defend their timeshare from another Trader, or try to steal another's. They could even find out that there's a Tyranid splinter fleet inbound, and team up with all the other timeshare owners to try to defend it.
(We're kind of a silly group, if you couldn't tell)
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>>46862269
Other plot hooks include:

A cadre of decadent Dark Eldar looking for the perfect sun tan.

An Inquisitor who was hit in the head by a hoversurfboard and lost his memory. The party need to reconstruct his investigation for him.

A previously poor Rogue Trader shows up and starts throwing around stacks of cash. Where did the money come from, and does it have anything to do with the fabled Winding Stair and the Rifts of Hecaton?

Someone makes the Tech-Priest wear a banana hammock.
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>>46861931
Stick a camera under the door, there should be an optical mechadendrite. Poor influence might make that difficult but you can try getting one without the implant, or improvise with a mirror if you have to
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>>46860744

Well, to be honest, it made sense for some of the others. In Rogue Trader you are fabulously rich, in Deathwatch and Only War you are in the army and get stuff through that system, and in Black Crusade... eh, chaos champions sort of go on reputation as well.

Money made sense on the Dark Heresy scale of things, especially if you are on long-term detached duty somewhere. Then again, one can use the DH1 prices and eyeball what is missing.

I actually like DH1 more in a few areas, this is one of them.
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>>46862392
>Caveat Imperator
>Beware the Emperor
HERESY
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>>46859640
It can become relatively OP compared to some other choices, since some background bonuses are pretty gimmicky.
I don't want it to become a must have, just something convenient to have on occasions.

>>46860369
>All kinds of prisoner(s) escaping
>Inquisition secretly adbucting tribals to resplenish their servitor stock/conduct radical experiments
>Rescue party/Invasion fleet coming on the planet
>Inquisitorial wars
>Strange dreams caused by a imprisoned psyker or powerful artefact.
>Wardens getting mad due to previous point

Not tied with the prisons:
>Xenos/archeotech ruins/necron tomb (underwater)
>Dangerous wildlife (enslavers, great kraken)
>Secret chaos cult/high occurence of psykers
>Rival RT finding ressources on the planet and wanting to exploite everything
>Ork rok (so you can do Waterworld with freebootaz)
>Climate control installations malfunctionning (incoming typhoons and/or ice age,...)
>Webway portal, this planet is an Eldar Maiden World)
>Vessel crashing (Ministorum pilgrim vessel, black ship, Astartes Battle Barge, Ark Mechanicus, Xenos or Heretics,...)
>Warp storm (stranded on the planet)
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>>46862392
>An Inquisitor who was hit in the head by a hoversurfboard and lost his memory. The party need to reconstruct his investigation for him.

Even wackier, they're the ones being investigated, and have to manipulate the evidence in their favor, and hope to the Emperor he doesn't get his memory back.
>>
>>46862620
>>Ork rok (so you can do Waterworld with freebootaz)
great
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>>46862604
The House Olivares maintains it means "Let The Emperor Take Notice", as an exhortation.
"Be 'ware" is a neutral saying, after all.

Of course, considering their Warrant was signed by Horus Lupercal, though evidence of this has been removed from every archive the Olivares have ever located...
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>>46862592
DH 2e's changed the scale of things a bit though; you're actually funded in part by the Inquisition now.

If you're going to bring back money, either don't use the DH 1e prices or set up a few other ways to get money.
>>
Are the Only War books Out of Print? I can't find the real books anywhere.
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>>46862805
>Decievingly Illogical
My new favorite Rogue Trader description

Do you happen to have the background image for that, or a template of the form?
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>>46829253
Does anyone happen to have a Fillable RT Ship Sheet? I can't seem to find one anywhere.
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>>46863108
Some might still be orderable at FFG.
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>>46863225
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>>46863671
the main book and hammer our out of stock. I'm checking my local stores and I think I may have found one.
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>>46863684
Thanks anon
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>>46856773
My take on Vitae-Womb is that when they reach maturity, male and female reproductive cells are harvested from Kriegs/Kriegerins and than they are being crosspollinated in artificial wombs/incubators, so one pair could produce an awful lot of little Krieglings as one big batch.

Harvested males and females then can be send to serve the Death Korps and afford that kind of attrition they usually do.
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>>46850634
This brings some memories... I don't remember psyker's name, but he got the same kind of Perils while trying to heal a team member. In a cathedral hospital crowded with badly injured people. He managed to kill at least few dozens of poor bastards with it, broken bones, screams, panic, blood everywhere.
>>
Relevant to this thread
>>46864402
>>
I now have a : cybertentic heart, an arm, and two cybernetic legs.

Am i dreadnaught bound? Should I just ask my GM for the flesh is weak 1 because of all the cybernetics?
>>
>>46865472
No.
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>>46865472
Hahaha, yes! I completely forgot about this. Spent the last week and a half reading all of them and catching up. Some good stories there.
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>>46865792
>A Dark Heresy story isn't relevant to a 40krpg thread
You're a huge fucking faggot and should be shot, drawn, and quartered.
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>>46829253
RT GM here, can someone point me at the rules, if there are any, for hiring specific singular specialists for the ship? One of the players wants to know if he can use his one free chargen acquisition to get a surgeon willing to work on his mutant character. I'm just not sure where to look this up.
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>>46865904
>Why rampant memery is ruining modern culture Exhibit A
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>>46866269
>getting called a faggot for acting like one is now a "meme"
>makes anti-meme point with old as dirt "Exhibit A" meme
Yeah you're a confirmed autismal fucking neckbeard
>>
>>46866269
Oh, it's you
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